More work on the bullet collision wrapper, several error and exception management...
[fail.git] / CMakeLists.txt
blob004353771e82ffe4fa2d879922023a2713b85c00
2 #   Fail game engine
3 #   Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
4
5 #   This file is part of Fail.
7 #   Fail is free software; you can redistribute it and/or modify
8 #   it under the terms of the GNU General Public License version 3
9 #   as published by the Free Software Foundation.
11 #   Fail is distributed in the hope that it will be useful,
12 #   but WITHOUT ANY WARRANTY; without even the implied warranty of
13 #   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 #   GNU General Public License for more details.
16 #   You should have received a copy of the GNU General Public License
17 #   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 cmake_minimum_required( VERSION 2.6 )
20 project( Fail C CXX )
22 set( CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake )
23 set( LUA_MODULES_CDIR share/fail/lua/5.1 )
24 set( LUA_MODULES_LDIR share/fail/lua/5.1 )
25 #${CMAKE_INSTALL_PREFIX}/share/fail/lua-modules )
27 #find_package( Lua51 REQUIRED )
29 #add_definitions( -DINSTALL_PREFIX='${CMAKE_INSTALL_PREFIX}' )
30 #add_definitions( -DLUA_MODULES_PATH='${LUA_MODULES_PATH}' )
32 if( CMAKE_COMPILER_IS_GNUCXX )
33         add_definitions( -pipe -fPIC -Wall -Wno-unused -Wno-switch -Wno-long-long -Wl,-E )
34 endif( CMAKE_COMPILER_IS_GNUCXX )
36 if( UNIX )
37         set( FAIL_EXPORT "__attribute (( visibility (\"default\") ))" )
38         set( FAIL_IMPORT "__attribute (( visibility (\"default\") ))" )
39 endif( UNIX )
42 if( WIN32 )
43 # This should work both with gcc and vc++ (although there seem to be no point in
44 # ever building this with vc++, assuming that vc++ one day implements c++0x)
45         set( FAIL_EXPORT "__declspec(dllexport)" )
46         set( FAIL_IMPORT "__declspec(dllimport)" )
47 endif( WIN32 )
49 set( LIBDIR lib )
51 include_directories(
52         ${PROJECT_SOURCE_DIR}
53         ${PROJECT_SOURCE_DIR}/src
54         ${PROJECT_BINARY_DIR}/include
57 set( LUA_INCLUDE_DIR ${PROJECT_BINARY_DIR}/libs/lua/src )
59 include( Fail )
61 subdirs(
62         libs
63         src