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Split gameservices in gamebindings and gamestorage, turned those into shared libraries.
[fail.git]
/
include
/
io
/
module.h
blob
f19d146c2039bd241e9571f82d9d896dd59bb88b
1
#ifndef AWFUL_IO_MODULE_H_
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#define AWFUL_IO_MODULE_H_
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#include
"module_awful-io.h"
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#endif