scenegraph: made render pass and sub render passes more flexible.
[fail.git] / src / scenegraph / ChildRenderPass.cpp
blobc4a7a07f9894c3defb4f7d8be90ba0910377e51e
1 /*
2 Fail game engine
3 Copyright 2007 Antoine Chavasse <a.chavasse@gmail.com>
5 This file is part of Fail.
7 Fail is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License version 3
9 as published by the Free Software Foundation.
11 Fail is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "scenegraph/ChildRenderPass.h"
20 #include "scenegraph/RenderPass.h"
22 using namespace fail;
23 using namespace fail::scenegraph;
25 ChildRenderPass::ChildRenderPass( RenderPass* pChildPass, Renderable* pSubRenderable ) :
26 m_pChildPass( pChildPass ),
27 m_pSubRenderable( pSubRenderable )
31 ChildRenderPass::ChildRenderPass( const Serialization_tag& )
35 void ChildRenderPass::evaluate( const Pointer< RenderPass >& pPass )
37 pPass->addPreRenderChildPass( m_pChildPass );
38 m_pSubRenderable->evaluate( m_pChildPass );