Update libressl README.DRAGONFLY for v2.4.4
[dragonfly.git] / games / trek / nova.c
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1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)nova.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/nova.c,v 1.4 1999/11/30 03:49:52 billf Exp $
31 * $DragonFly: src/games/trek/nova.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
34 #include "trek.h"
37 ** CAUSE A NOVA TO OCCUR
39 ** A nova occurs. It is the result of having a star hit with
40 ** a photon torpedo. There are several things which may happen.
41 ** The star may not be affected. It may go nova. It may turn
42 ** into a black hole. Any (yummy) it may go supernova.
44 ** Stars that go nova cause stars which surround them to undergo
45 ** the same probabilistic process. Klingons next to them are
46 ** destroyed. And if the starship is next to it, it gets zapped.
47 ** If the zap is too much, it gets destroyed.
50 void
51 nova(int x, int y)
53 int i, j;
54 int se;
56 if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
57 return;
58 if (ranf(100) < 15) {
59 printf("Spock: Star at %d,%d failed to nova.\n", x, y);
60 return;
62 if (ranf(100) < 5) {
63 snova(x, y);
64 return;
66 printf("Spock: Star at %d,%d gone nova\n", x, y);
68 if (ranf(4) != 0)
69 Sect[x][y] = EMPTY;
70 else {
71 Sect[x][y] = HOLE;
72 Quad[Ship.quadx][Ship.quady].holes += 1;
74 Quad[Ship.quadx][Ship.quady].stars -= 1;
75 Game.kills += 1;
76 for (i = x - 1; i <= x + 1; i++) {
77 if (i < 0 || i >= NSECTS)
78 continue;
79 for (j = y - 1; j <= y + 1; j++) {
80 if (j < 0 || j >= NSECTS)
81 continue;
82 se = Sect[i][j];
83 switch (se) {
84 case EMPTY:
85 case HOLE:
86 break;
88 case KLINGON:
89 killk(i, j);
90 break;
92 case STAR:
93 nova(i, j);
94 break;
96 case INHABIT:
97 kills(i, j, -1);
98 break;
100 case BASE:
101 killb(i, j);
102 Game.killb += 1;
103 break;
105 case ENTERPRISE:
106 case QUEENE:
107 se = 2000;
108 if (Ship.shldup) {
109 if (Ship.shield >= se) {
110 Ship.shield -= se;
111 se = 0;
112 } else {
113 se -= Ship.shield;
114 Ship.shield = 0;
117 Ship.energy -= se;
118 if (Ship.energy <= 0)
119 lose(L_SUICID);
120 break;
122 default:
123 printf("Unknown object %c at %d,%d destroyed\n",
124 se, i, j);
125 Sect[i][j] = EMPTY;
126 break;
130 return;