1 /* @(#)nova.c 8.1 (Berkeley) 5/31/93 */
2 /* $NetBSD: nova.c,v 1.8 2009/05/24 21:44:56 dholland Exp $ */
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37 ** CAUSE A NOVA TO OCCUR
39 ** A nova occurs. It is the result of having a star hit with
40 ** a photon torpedo. There are several things which may happen.
41 ** The star may not be affected. It may go nova. It may turn
42 ** into a black hole. Any (yummy) it may go supernova.
44 ** Stars that go nova cause stars which surround them to undergo
45 ** the same probabilistic process. Klingons next to them are
46 ** destroyed. And if the starship is next to it, it gets zapped.
47 ** If the zap is too much, it gets destroyed.
56 if (Sect
[x
][y
] != STAR
|| Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
59 printf("Spock: Star at %d,%d failed to nova.\n", x
, y
);
66 printf("Spock: Star at %d,%d gone nova\n", x
, y
);
72 Quad
[Ship
.quadx
][Ship
.quady
].holes
+= 1;
74 Quad
[Ship
.quadx
][Ship
.quady
].stars
-= 1;
76 for (i
= x
- 1; i
<= x
+ 1; i
++) {
77 if (i
< 0 || i
>= NSECTS
)
79 for (j
= y
- 1; j
<= y
+ 1; j
++) {
80 if (j
< 0 || j
>= NSECTS
)
110 if (Ship
.shield
>= se
) {
119 if (Ship
.energy
<= 0)
124 printf("Unknown object %c at %d,%d destroyed\n",