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[dragonfly.git] / games / rogue / room.c
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1 /*-
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
32 * @(#)room.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/room.c,v 1.7 1999/11/30 03:49:26 billf Exp $
34 * $DragonFly: src/games/rogue/room.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
38 * room.c
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
45 * gain or profit.
49 #include "rogue.h"
51 room rooms[MAXROOMS];
52 boolean rooms_visited[MAXROOMS];
54 extern short blind;
55 extern boolean detect_monster, jump, passgo, no_skull, ask_quit, flush;
56 extern char *nick_name, *fruit, *save_file, *press_space;
58 #define NOPTS 8
60 struct option {
61 const char *prompt;
62 boolean is_bool;
63 char **strval;
64 boolean *bval;
65 } options[NOPTS] = {
67 "Flush typeahead during battle (\"flush\"): ",
68 1, NULL, &flush
71 "Show position only at end of run (\"jump\"): ",
72 1, NULL, &jump
75 "Follow turnings in passageways (\"passgo\"): ",
76 1, NULL, &passgo
79 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
80 1, NULL, &no_skull
83 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
84 1, NULL, &ask_quit
87 "Name (\"name\"): ",
88 0, &nick_name, NULL
91 "Fruit (\"fruit\"): ",
92 0, &fruit, NULL
95 "Save file (\"file\"): ",
96 0, &save_file, NULL
100 static boolean get_oth_room(short, short *, short *);
101 static void opt_erase(int);
102 static void opt_go(int);
103 static void opt_show(int);
104 static void visit_rooms(int);
106 void
107 light_up_room(int rn)
109 short i, j;
111 if (!blind) {
112 for (i = rooms[rn].top_row;
113 i <= rooms[rn].bottom_row; i++) {
114 for (j = rooms[rn].left_col;
115 j <= rooms[rn].right_col; j++) {
116 if (dungeon[i][j] & MONSTER) {
117 object *monster;
119 if ((monster = object_at(&level_monsters, i, j))) {
120 dungeon[monster->row][monster->col] &= (~MONSTER);
121 monster->trail_char =
122 get_dungeon_char(monster->row, monster->col);
123 dungeon[monster->row][monster->col] |= MONSTER;
126 mvaddch(i, j, get_dungeon_char(i, j));
129 mvaddch(rogue.row, rogue.col, rogue.fchar);
133 void
134 light_passage(int row, int col)
136 short i, j, i_end, j_end;
138 if (blind) {
139 return;
141 i_end = (row < (DROWS-2)) ? 1 : 0;
142 j_end = (col < (DCOLS-1)) ? 1 : 0;
144 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
145 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
146 if (can_move(row, col, row+i, col+j)) {
147 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
153 void
154 darken_room(short rn)
156 short i, j;
158 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
159 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
160 if (blind) {
161 mvaddch(i, j, ' ');
162 } else {
163 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
164 !(detect_monster && (dungeon[i][j] & MONSTER))) {
165 if (!imitating(i, j)) {
166 mvaddch(i, j, ' ');
168 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
169 mvaddch(i, j, '^');
177 char
178 get_dungeon_char(int row, int col)
180 unsigned short mask = dungeon[row][col];
182 if (mask & MONSTER) {
183 return(gmc_row_col(row, col));
185 if (mask & OBJECT) {
186 object *obj;
188 obj = object_at(&level_objects, row, col);
189 return(get_mask_char(obj->what_is));
191 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
192 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
193 return(((mask & STAIRS) ? '%' : '#'));
195 if (mask & HORWALL) {
196 return('-');
198 if (mask & VERTWALL) {
199 return('|');
201 if (mask & FLOOR) {
202 if (mask & TRAP) {
203 if (!(dungeon[row][col] & HIDDEN)) {
204 return('^');
207 return('.');
209 if (mask & DOOR) {
210 if (mask & HIDDEN) {
211 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
212 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
213 return('-');
214 } else {
215 return('|');
217 } else {
218 return('+');
222 return(' ');
225 char
226 get_mask_char(unsigned short mask)
228 switch(mask) {
229 case SCROL:
230 return('?');
231 case POTION:
232 return('!');
233 case GOLD:
234 return('*');
235 case FOOD:
236 return(':');
237 case WAND:
238 return('/');
239 case ARMOR:
240 return(']');
241 case WEAPON:
242 return(')');
243 case RING:
244 return('=');
245 case AMULET:
246 return(',');
247 default:
248 return('~'); /* unknown, something is wrong */
252 void
253 gr_row_col(short *row, short *col, unsigned short mask)
255 short rn;
256 short r, c;
258 do {
259 r = get_rand(MIN_ROW, DROWS-2);
260 c = get_rand(0, DCOLS-1);
261 rn = get_room_number(r, c);
262 } while ((rn == NO_ROOM) ||
263 (!(dungeon[r][c] & mask)) ||
264 (dungeon[r][c] & (~mask)) ||
265 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
266 ((r == rogue.row) && (c == rogue.col)));
268 *row = r;
269 *col = c;
272 short
273 gr_room(void)
275 short i;
277 do {
278 i = get_rand(0, MAXROOMS-1);
279 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
281 return(i);
284 short
285 party_objects(short rn)
287 short i, j, nf = 0;
288 object *obj;
289 short n, N, row, col;
290 boolean found;
292 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
293 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
294 n = get_rand(5, 10);
295 if (n > N) {
296 n = N - 2;
298 for (i = 0; i < n; i++) {
299 for (j = found = 0; ((!found) && (j < 250)); j++) {
300 row = get_rand(rooms[rn].top_row+1,
301 rooms[rn].bottom_row-1);
302 col = get_rand(rooms[rn].left_col+1,
303 rooms[rn].right_col-1);
304 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
305 found = 1;
308 if (found) {
309 obj = gr_object();
310 place_at(obj, row, col);
311 nf++;
314 return(nf);
317 short
318 get_room_number(int row, int col)
320 short i;
322 for (i = 0; i < MAXROOMS; i++) {
323 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
324 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
325 return(i);
328 return(NO_ROOM);
331 boolean
332 is_all_connected(void)
334 short i, starting_room;
336 starting_room = 0;
337 for (i = 0; i < MAXROOMS; i++) {
338 rooms_visited[i] = 0;
339 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
340 starting_room = i;
344 visit_rooms(starting_room);
346 for (i = 0; i < MAXROOMS; i++) {
347 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
348 return(0);
351 return(1);
354 static void
355 visit_rooms(int rn)
357 short i;
358 short oth_rn;
360 rooms_visited[rn] = 1;
362 for (i = 0; i < 4; i++) {
363 oth_rn = rooms[rn].doors[i].oth_room;
364 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
365 visit_rooms(oth_rn);
370 void
371 draw_magic_map(void)
373 short i, j, ch, och;
374 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
375 MONSTER);
376 unsigned short s;
378 for (i = 0; i < DROWS; i++) {
379 for (j = 0; j < DCOLS; j++) {
380 s = dungeon[i][j];
381 if (s & mask) {
382 if (((ch = mvinch(i, j)) == ' ') ||
383 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
384 och = ch;
385 dungeon[i][j] &= (~HIDDEN);
386 if (s & HORWALL) {
387 ch = '-';
388 } else if (s & VERTWALL) {
389 ch = '|';
390 } else if (s & DOOR) {
391 ch = '+';
392 } else if (s & TRAP) {
393 ch = '^';
394 } else if (s & STAIRS) {
395 ch = '%';
396 } else if (s & TUNNEL) {
397 ch = '#';
398 } else {
399 continue;
401 if ((!(s & MONSTER)) || (och == ' ')) {
402 addch(ch);
404 if (s & MONSTER) {
405 object *monster;
407 if ((monster = object_at(&level_monsters, i, j))) {
408 monster->trail_char = ch;
417 void
418 dr_course(object *monster, boolean entering, short row, short col)
420 short i, j, k, rn;
421 short r, rr;
423 monster->row = row;
424 monster->col = col;
426 if (mon_sees(monster, rogue.row, rogue.col)) {
427 monster->trow = NO_ROOM;
428 return;
430 rn = get_room_number(row, col);
432 if (entering) { /* entering room */
433 /* look for door to some other room */
434 r = get_rand(0, MAXROOMS-1);
435 for (i = 0; i < MAXROOMS; i++) {
436 rr = (r + i) % MAXROOMS;
437 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
438 continue;
440 for (k = 0; k < 4; k++) {
441 if (rooms[rr].doors[k].oth_room == rn) {
442 monster->trow = rooms[rr].doors[k].oth_row;
443 monster->tcol = rooms[rr].doors[k].oth_col;
444 if ((monster->trow == row) &&
445 (monster->tcol == col)) {
446 continue;
448 return;
452 /* look for door to dead end */
453 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
454 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
455 if ((i != monster->row) && (j != monster->col) &&
456 (dungeon[i][j] & DOOR)) {
457 monster->trow = i;
458 monster->tcol = j;
459 return;
463 /* return monster to room that he came from */
464 for (i = 0; i < MAXROOMS; i++) {
465 for (j = 0; j < 4; j++) {
466 if (rooms[i].doors[j].oth_room == rn) {
467 for (k = 0; k < 4; k++) {
468 if (rooms[rn].doors[k].oth_room == i) {
469 monster->trow = rooms[rn].doors[k].oth_row;
470 monster->tcol = rooms[rn].doors[k].oth_col;
471 return;
477 /* no place to send monster */
478 monster->trow = NO_ROOM;
479 } else { /* exiting room */
480 if (!get_oth_room(rn, &row, &col)) {
481 monster->trow = NO_ROOM;
482 } else {
483 monster->trow = row;
484 monster->tcol = col;
489 static boolean
490 get_oth_room(short rn, short *row, short *col)
492 short d = -1;
494 if (*row == rooms[rn].top_row) {
495 d = UPWARD/2;
496 } else if (*row == rooms[rn].bottom_row) {
497 d = DOWN/2;
498 } else if (*col == rooms[rn].left_col) {
499 d = LEFT/2;
500 } else if (*col == rooms[rn].right_col) {
501 d = RIGHT/2;
503 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
504 *row = rooms[rn].doors[d].oth_row;
505 *col = rooms[rn].doors[d].oth_col;
506 return(1);
508 return(0);
511 void
512 edit_opts(void)
514 char save[NOPTS+1][DCOLS];
515 short i, j;
516 short ch;
517 boolean done = 0;
518 char buf[MAX_OPT_LEN + 2];
520 for (i = 0; i < NOPTS+1; i++) {
521 for (j = 0; j < DCOLS; j++) {
522 save[i][j] = mvinch(i, j);
524 if (i < NOPTS) {
525 opt_show(i);
528 opt_go(0);
529 i = 0;
531 while (!done) {
532 refresh();
533 ch = rgetchar();
535 switch(ch) {
536 case '\033':
537 done = 1;
538 break;
539 case '\012':
540 case '\015':
541 if (i == (NOPTS - 1)) {
542 mvaddstr(NOPTS, 0, press_space);
543 refresh();
544 wait_for_ack();
545 done = 1;
546 } else {
547 i++;
548 opt_go(i);
550 break;
551 case '-':
552 if (i > 0) {
553 opt_go(--i);
554 } else {
555 sound_bell();
557 break;
558 case 't':
559 case 'T':
560 case 'f':
561 case 'F':
562 if (options[i].is_bool) {
563 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
564 opt_show(i);
565 opt_go(++i);
566 break;
568 default:
569 if (options[i].is_bool) {
570 sound_bell();
571 break;
573 j = 0;
574 if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
575 opt_erase(i);
576 do {
577 if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
578 buf[j++] = ch;
579 buf[j] = '\0';
580 addch(ch);
581 } else if ((ch == '\010') && (j > 0)) {
582 buf[--j] = '\0';
583 move(i, j + strlen(options[i].prompt));
584 addch(' ');
585 move(i, j + strlen(options[i].prompt));
587 refresh();
588 ch = rgetchar();
589 } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
590 if (j != 0) {
591 strcpy(*(options[i].strval), buf);
593 opt_show(i);
594 goto CH;
595 } else {
596 sound_bell();
598 break;
602 for (i = 0; i < NOPTS+1; i++) {
603 move(i, 0);
604 for (j = 0; j < DCOLS; j++) {
605 addch(save[i][j]);
610 static void
611 opt_show(int i)
613 const char *s;
614 struct option *opt = &options[i];
616 opt_erase(i);
618 if (opt->is_bool) {
619 s = *(opt->bval) ? "True" : "False";
620 } else {
621 s = *(opt->strval);
623 addstr(s);
626 static void
627 opt_erase(int i)
629 struct option *opt = &options[i];
631 mvaddstr(i, 0, opt->prompt);
632 clrtoeol();
635 static void
636 opt_go(int i)
638 move(i, strlen(options[i].prompt));
641 void
642 do_shell(void)
644 #ifdef UNIX
645 const char *sh;
647 md_ignore_signals();
648 if (!(sh = md_getenv("SHELL"))) {
649 sh = "/bin/sh";
651 move(LINES-1, 0);
652 refresh();
653 stop_window();
654 printf("\nCreating new shell...\n");
655 md_shell(sh);
656 start_window();
657 wrefresh(curscr);
658 md_heed_signals();
659 #endif