2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * @(#)room.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/room.c,v 1.7 1999/11/30 03:49:26 billf Exp $
34 * $DragonFly: src/games/rogue/room.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
52 boolean rooms_visited
[MAXROOMS
];
55 extern boolean detect_monster
, jump
, passgo
, no_skull
, ask_quit
, flush
;
56 extern char *nick_name
, *fruit
, *save_file
, *press_space
;
67 "Flush typeahead during battle (\"flush\"): ",
71 "Show position only at end of run (\"jump\"): ",
75 "Follow turnings in passageways (\"passgo\"): ",
79 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
83 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
91 "Fruit (\"fruit\"): ",
95 "Save file (\"file\"): ",
100 static boolean
get_oth_room(short, short *, short *);
101 static void opt_erase(int);
102 static void opt_go(int);
103 static void opt_show(int);
104 static void visit_rooms(int);
107 light_up_room(int rn
)
112 for (i
= rooms
[rn
].top_row
;
113 i
<= rooms
[rn
].bottom_row
; i
++) {
114 for (j
= rooms
[rn
].left_col
;
115 j
<= rooms
[rn
].right_col
; j
++) {
116 if (dungeon
[i
][j
] & MONSTER
) {
119 if ((monster
= object_at(&level_monsters
, i
, j
))) {
120 dungeon
[monster
->row
][monster
->col
] &= (~MONSTER
);
121 monster
->trail_char
=
122 get_dungeon_char(monster
->row
, monster
->col
);
123 dungeon
[monster
->row
][monster
->col
] |= MONSTER
;
126 mvaddch(i
, j
, get_dungeon_char(i
, j
));
129 mvaddch(rogue
.row
, rogue
.col
, rogue
.fchar
);
134 light_passage(int row
, int col
)
136 short i
, j
, i_end
, j_end
;
141 i_end
= (row
< (DROWS
-2)) ? 1 : 0;
142 j_end
= (col
< (DCOLS
-1)) ? 1 : 0;
144 for (i
= ((row
> MIN_ROW
) ? -1 : 0); i
<= i_end
; i
++) {
145 for (j
= ((col
> 0) ? -1 : 0); j
<= j_end
; j
++) {
146 if (can_move(row
, col
, row
+i
, col
+j
)) {
147 mvaddch(row
+i
, col
+j
, get_dungeon_char(row
+i
, col
+j
));
154 darken_room(short rn
)
158 for (i
= rooms
[rn
].top_row
+ 1; i
< rooms
[rn
].bottom_row
; i
++) {
159 for (j
= rooms
[rn
].left_col
+ 1; j
< rooms
[rn
].right_col
; j
++) {
163 if (!(dungeon
[i
][j
] & (OBJECT
| STAIRS
)) &&
164 !(detect_monster
&& (dungeon
[i
][j
] & MONSTER
))) {
165 if (!imitating(i
, j
)) {
168 if ((dungeon
[i
][j
] & TRAP
) && (!(dungeon
[i
][j
] & HIDDEN
))) {
178 get_dungeon_char(int row
, int col
)
180 unsigned short mask
= dungeon
[row
][col
];
182 if (mask
& MONSTER
) {
183 return(gmc_row_col(row
, col
));
188 obj
= object_at(&level_objects
, row
, col
);
189 return(get_mask_char(obj
->what_is
));
191 if (mask
& (TUNNEL
| STAIRS
| HORWALL
| VERTWALL
| FLOOR
| DOOR
)) {
192 if ((mask
& (TUNNEL
| STAIRS
)) && (!(mask
& HIDDEN
))) {
193 return(((mask
& STAIRS
) ? '%' : '#'));
195 if (mask
& HORWALL
) {
198 if (mask
& VERTWALL
) {
203 if (!(dungeon
[row
][col
] & HIDDEN
)) {
211 if (((col
> 0) && (dungeon
[row
][col
-1] & HORWALL
)) ||
212 ((col
< (DCOLS
-1)) && (dungeon
[row
][col
+1] & HORWALL
))) {
226 get_mask_char(unsigned short mask
)
248 return('~'); /* unknown, something is wrong */
253 gr_row_col(short *row
, short *col
, unsigned short mask
)
259 r
= get_rand(MIN_ROW
, DROWS
-2);
260 c
= get_rand(0, DCOLS
-1);
261 rn
= get_room_number(r
, c
);
262 } while ((rn
== NO_ROOM
) ||
263 (!(dungeon
[r
][c
] & mask
)) ||
264 (dungeon
[r
][c
] & (~mask
)) ||
265 (!(rooms
[rn
].is_room
& (R_ROOM
| R_MAZE
))) ||
266 ((r
== rogue
.row
) && (c
== rogue
.col
)));
278 i
= get_rand(0, MAXROOMS
-1);
279 } while (!(rooms
[i
].is_room
& (R_ROOM
| R_MAZE
)));
285 party_objects(short rn
)
289 short n
, N
, row
, col
;
292 N
= ((rooms
[rn
].bottom_row
- rooms
[rn
].top_row
) - 1) *
293 ((rooms
[rn
].right_col
- rooms
[rn
].left_col
) - 1);
298 for (i
= 0; i
< n
; i
++) {
299 for (j
= found
= 0; ((!found
) && (j
< 250)); j
++) {
300 row
= get_rand(rooms
[rn
].top_row
+1,
301 rooms
[rn
].bottom_row
-1);
302 col
= get_rand(rooms
[rn
].left_col
+1,
303 rooms
[rn
].right_col
-1);
304 if ((dungeon
[row
][col
] == FLOOR
) || (dungeon
[row
][col
] == TUNNEL
)) {
310 place_at(obj
, row
, col
);
318 get_room_number(int row
, int col
)
322 for (i
= 0; i
< MAXROOMS
; i
++) {
323 if ((row
>= rooms
[i
].top_row
) && (row
<= rooms
[i
].bottom_row
) &&
324 (col
>= rooms
[i
].left_col
) && (col
<= rooms
[i
].right_col
)) {
332 is_all_connected(void)
334 short i
, starting_room
;
337 for (i
= 0; i
< MAXROOMS
; i
++) {
338 rooms_visited
[i
] = 0;
339 if (rooms
[i
].is_room
& (R_ROOM
| R_MAZE
)) {
344 visit_rooms(starting_room
);
346 for (i
= 0; i
< MAXROOMS
; i
++) {
347 if ((rooms
[i
].is_room
& (R_ROOM
| R_MAZE
)) && (!rooms_visited
[i
])) {
360 rooms_visited
[rn
] = 1;
362 for (i
= 0; i
< 4; i
++) {
363 oth_rn
= rooms
[rn
].doors
[i
].oth_room
;
364 if ((oth_rn
>= 0) && (!rooms_visited
[oth_rn
])) {
374 unsigned short mask
= (HORWALL
| VERTWALL
| DOOR
| TUNNEL
| TRAP
| STAIRS
|
378 for (i
= 0; i
< DROWS
; i
++) {
379 for (j
= 0; j
< DCOLS
; j
++) {
382 if (((ch
= mvinch(i
, j
)) == ' ') ||
383 ((ch
>= 'A') && (ch
<= 'Z')) || (s
& (TRAP
| HIDDEN
))) {
385 dungeon
[i
][j
] &= (~HIDDEN
);
388 } else if (s
& VERTWALL
) {
390 } else if (s
& DOOR
) {
392 } else if (s
& TRAP
) {
394 } else if (s
& STAIRS
) {
396 } else if (s
& TUNNEL
) {
401 if ((!(s
& MONSTER
)) || (och
== ' ')) {
407 if ((monster
= object_at(&level_monsters
, i
, j
))) {
408 monster
->trail_char
= ch
;
418 dr_course(object
*monster
, boolean entering
, short row
, short col
)
426 if (mon_sees(monster
, rogue
.row
, rogue
.col
)) {
427 monster
->trow
= NO_ROOM
;
430 rn
= get_room_number(row
, col
);
432 if (entering
) { /* entering room */
433 /* look for door to some other room */
434 r
= get_rand(0, MAXROOMS
-1);
435 for (i
= 0; i
< MAXROOMS
; i
++) {
436 rr
= (r
+ i
) % MAXROOMS
;
437 if ((!(rooms
[rr
].is_room
& (R_ROOM
| R_MAZE
))) || (rr
== rn
)) {
440 for (k
= 0; k
< 4; k
++) {
441 if (rooms
[rr
].doors
[k
].oth_room
== rn
) {
442 monster
->trow
= rooms
[rr
].doors
[k
].oth_row
;
443 monster
->tcol
= rooms
[rr
].doors
[k
].oth_col
;
444 if ((monster
->trow
== row
) &&
445 (monster
->tcol
== col
)) {
452 /* look for door to dead end */
453 for (i
= rooms
[rn
].top_row
; i
<= rooms
[rn
].bottom_row
; i
++) {
454 for (j
= rooms
[rn
].left_col
; j
<= rooms
[rn
].right_col
; j
++) {
455 if ((i
!= monster
->row
) && (j
!= monster
->col
) &&
456 (dungeon
[i
][j
] & DOOR
)) {
463 /* return monster to room that he came from */
464 for (i
= 0; i
< MAXROOMS
; i
++) {
465 for (j
= 0; j
< 4; j
++) {
466 if (rooms
[i
].doors
[j
].oth_room
== rn
) {
467 for (k
= 0; k
< 4; k
++) {
468 if (rooms
[rn
].doors
[k
].oth_room
== i
) {
469 monster
->trow
= rooms
[rn
].doors
[k
].oth_row
;
470 monster
->tcol
= rooms
[rn
].doors
[k
].oth_col
;
477 /* no place to send monster */
478 monster
->trow
= NO_ROOM
;
479 } else { /* exiting room */
480 if (!get_oth_room(rn
, &row
, &col
)) {
481 monster
->trow
= NO_ROOM
;
490 get_oth_room(short rn
, short *row
, short *col
)
494 if (*row
== rooms
[rn
].top_row
) {
496 } else if (*row
== rooms
[rn
].bottom_row
) {
498 } else if (*col
== rooms
[rn
].left_col
) {
500 } else if (*col
== rooms
[rn
].right_col
) {
503 if ((d
!= -1) && (rooms
[rn
].doors
[d
].oth_room
>= 0)) {
504 *row
= rooms
[rn
].doors
[d
].oth_row
;
505 *col
= rooms
[rn
].doors
[d
].oth_col
;
514 char save
[NOPTS
+1][DCOLS
];
518 char buf
[MAX_OPT_LEN
+ 2];
520 for (i
= 0; i
< NOPTS
+1; i
++) {
521 for (j
= 0; j
< DCOLS
; j
++) {
522 save
[i
][j
] = mvinch(i
, j
);
541 if (i
== (NOPTS
- 1)) {
542 mvaddstr(NOPTS
, 0, press_space
);
562 if (options
[i
].is_bool
) {
563 *(options
[i
].bval
) = (((ch
== 't') || (ch
== 'T')) ? 1 : 0);
569 if (options
[i
].is_bool
) {
574 if ((ch
== '\010') || ((ch
>= ' ') && (ch
<= '~'))) {
577 if ((ch
>= ' ') && (ch
<= '~') && (j
< MAX_OPT_LEN
)) {
581 } else if ((ch
== '\010') && (j
> 0)) {
583 move(i
, j
+ strlen(options
[i
].prompt
));
585 move(i
, j
+ strlen(options
[i
].prompt
));
589 } while ((ch
!= '\012') && (ch
!= '\015') && (ch
!= '\033'));
591 strcpy(*(options
[i
].strval
), buf
);
602 for (i
= 0; i
< NOPTS
+1; i
++) {
604 for (j
= 0; j
< DCOLS
; j
++) {
614 struct option
*opt
= &options
[i
];
619 s
= *(opt
->bval
) ? "True" : "False";
629 struct option
*opt
= &options
[i
];
631 mvaddstr(i
, 0, opt
->prompt
);
638 move(i
, strlen(options
[i
].prompt
));
648 if (!(sh
= md_getenv("SHELL"))) {
654 printf("\nCreating new shell...\n");