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1 /*-
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
32 * @(#)room.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/room.c,v 1.7 1999/11/30 03:49:26 billf Exp $
37 * room.c
39 * This source herein may be modified and/or distributed by anybody who
40 * so desires, with the following restrictions:
41 * 1.) No portion of this notice shall be removed.
42 * 2.) Credit shall not be taken for the creation of this source.
43 * 3.) This code is not to be traded, sold, or used for personal
44 * gain or profit.
48 #include "rogue.h"
50 room rooms[MAXROOMS];
52 static boolean rooms_visited[MAXROOMS];
54 #define NOPTS 8
55 static const struct option {
56 const char *prompt;
57 boolean is_bool;
58 char **strval;
59 boolean *bval;
60 } options[NOPTS] = {
62 "Flush typeahead during battle (\"flush\"): ",
63 1, NULL, &flush
66 "Show position only at end of run (\"jump\"): ",
67 1, NULL, &jump
70 "Follow turnings in passageways (\"passgo\"): ",
71 1, NULL, &passgo
74 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
75 1, NULL, &no_skull
78 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
79 1, NULL, &ask_quit
82 "Name (\"name\"): ",
83 0, &nick_name, NULL
86 "Fruit (\"fruit\"): ",
87 0, &fruit, NULL
90 "Save file (\"file\"): ",
91 0, &save_file, NULL
95 static boolean get_oth_room(short, short *, short *);
96 static void opt_erase(int);
97 static void opt_go(int);
98 static void opt_show(int);
99 static void visit_rooms(int);
101 void
102 light_up_room(int rn)
104 short i, j;
106 if (!blind) {
107 for (i = rooms[rn].top_row;
108 i <= rooms[rn].bottom_row; i++) {
109 for (j = rooms[rn].left_col;
110 j <= rooms[rn].right_col; j++) {
111 if (dungeon[i][j] & MONSTER) {
112 object *monster;
114 if ((monster = object_at(&level_monsters, i, j))) {
115 dungeon[monster->row][monster->col] &= (~MONSTER);
116 monster->trail_char =
117 get_dungeon_char(monster->row, monster->col);
118 dungeon[monster->row][monster->col] |= MONSTER;
121 mvaddch(i, j, get_dungeon_char(i, j));
124 mvaddch(rogue.row, rogue.col, rogue.fchar);
128 void
129 light_passage(int row, int col)
131 short i, j, i_end, j_end;
133 if (blind) {
134 return;
136 i_end = (row < (DROWS-2)) ? 1 : 0;
137 j_end = (col < (DCOLS-1)) ? 1 : 0;
139 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
140 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
141 if (can_move(row, col, row+i, col+j)) {
142 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
148 void
149 darken_room(short rn)
151 short i, j;
153 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
154 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
155 if (blind) {
156 mvaddch(i, j, ' ');
157 } else {
158 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
159 !(detect_monster && (dungeon[i][j] & MONSTER))) {
160 if (!imitating(i, j)) {
161 mvaddch(i, j, ' ');
163 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
164 mvaddch(i, j, '^');
172 char
173 get_dungeon_char(int row, int col)
175 unsigned short mask = dungeon[row][col];
177 if (mask & MONSTER) {
178 return(gmc_row_col(row, col));
180 if (mask & OBJECT) {
181 object *obj;
183 obj = object_at(&level_objects, row, col);
184 return(get_mask_char(obj->what_is));
186 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
187 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
188 return(((mask & STAIRS) ? '%' : '#'));
190 if (mask & HORWALL) {
191 return('-');
193 if (mask & VERTWALL) {
194 return('|');
196 if (mask & FLOOR) {
197 if (mask & TRAP) {
198 if (!(dungeon[row][col] & HIDDEN)) {
199 return('^');
202 return('.');
204 if (mask & DOOR) {
205 if (mask & HIDDEN) {
206 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
207 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
208 return('-');
209 } else {
210 return('|');
212 } else {
213 return('+');
217 return(' ');
220 char
221 get_mask_char(unsigned short mask)
223 switch(mask) {
224 case SCROL:
225 return('?');
226 case POTION:
227 return('!');
228 case GOLD:
229 return('*');
230 case FOOD:
231 return(':');
232 case WAND:
233 return('/');
234 case ARMOR:
235 return(']');
236 case WEAPON:
237 return(')');
238 case RING:
239 return('=');
240 case AMULET:
241 return(',');
242 default:
243 return('~'); /* unknown, something is wrong */
247 void
248 gr_row_col(short *row, short *col, unsigned short mask)
250 short rn;
251 short r, c;
253 do {
254 r = get_rand(MIN_ROW, DROWS-2);
255 c = get_rand(0, DCOLS-1);
256 rn = get_room_number(r, c);
257 } while ((rn == NO_ROOM) ||
258 (!(dungeon[r][c] & mask)) ||
259 (dungeon[r][c] & (~mask)) ||
260 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
261 ((r == rogue.row) && (c == rogue.col)));
263 *row = r;
264 *col = c;
267 short
268 gr_room(void)
270 short i;
272 do {
273 i = get_rand(0, MAXROOMS-1);
274 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
276 return(i);
279 short
280 party_objects(short rn)
282 short i, j, nf = 0;
283 object *obj;
284 short n, N, row, col;
285 boolean found;
287 row = col = 0;
288 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
289 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
290 n = get_rand(5, 10);
291 if (n > N) {
292 n = N - 2;
294 for (i = 0; i < n; i++) {
295 for (j = found = 0; ((!found) && (j < 250)); j++) {
296 row = get_rand(rooms[rn].top_row+1,
297 rooms[rn].bottom_row-1);
298 col = get_rand(rooms[rn].left_col+1,
299 rooms[rn].right_col-1);
300 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
301 found = 1;
304 if (found) {
305 obj = gr_object();
306 place_at(obj, row, col);
307 nf++;
310 return(nf);
313 short
314 get_room_number(int row, int col)
316 short i;
318 for (i = 0; i < MAXROOMS; i++) {
319 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
320 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
321 return(i);
324 return(NO_ROOM);
327 boolean
328 is_all_connected(void)
330 short i, starting_room;
332 starting_room = 0;
333 for (i = 0; i < MAXROOMS; i++) {
334 rooms_visited[i] = 0;
335 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
336 starting_room = i;
340 visit_rooms(starting_room);
342 for (i = 0; i < MAXROOMS; i++) {
343 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
344 return(0);
347 return(1);
350 static void
351 visit_rooms(int rn)
353 short i;
354 short oth_rn;
356 rooms_visited[rn] = 1;
358 for (i = 0; i < 4; i++) {
359 oth_rn = rooms[rn].doors[i].oth_room;
360 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
361 visit_rooms(oth_rn);
366 void
367 draw_magic_map(void)
369 short i, j, ch, och;
370 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
371 MONSTER);
372 unsigned short s;
374 for (i = 0; i < DROWS; i++) {
375 for (j = 0; j < DCOLS; j++) {
376 s = dungeon[i][j];
377 if (s & mask) {
378 if (((ch = mvinch(i, j)) == ' ') ||
379 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
380 och = ch;
381 dungeon[i][j] &= (~HIDDEN);
382 if (s & HORWALL) {
383 ch = '-';
384 } else if (s & VERTWALL) {
385 ch = '|';
386 } else if (s & DOOR) {
387 ch = '+';
388 } else if (s & TRAP) {
389 ch = '^';
390 } else if (s & STAIRS) {
391 ch = '%';
392 } else if (s & TUNNEL) {
393 ch = '#';
394 } else {
395 continue;
397 if ((!(s & MONSTER)) || (och == ' ')) {
398 addch(ch);
400 if (s & MONSTER) {
401 object *monster;
403 if ((monster = object_at(&level_monsters, i, j))) {
404 monster->trail_char = ch;
413 void
414 dr_course(object *monster, boolean entering, short row, short col)
416 short i, j, k, rn;
417 short r, rr;
419 monster->row = row;
420 monster->col = col;
422 if (mon_sees(monster, rogue.row, rogue.col)) {
423 monster->trow = NO_ROOM;
424 return;
426 rn = get_room_number(row, col);
428 if (entering) { /* entering room */
429 /* look for door to some other room */
430 r = get_rand(0, MAXROOMS-1);
431 for (i = 0; i < MAXROOMS; i++) {
432 rr = (r + i) % MAXROOMS;
433 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
434 continue;
436 for (k = 0; k < 4; k++) {
437 if (rooms[rr].doors[k].oth_room == rn) {
438 monster->trow = rooms[rr].doors[k].oth_row;
439 monster->tcol = rooms[rr].doors[k].oth_col;
440 if ((monster->trow == row) &&
441 (monster->tcol == col)) {
442 continue;
444 return;
448 /* look for door to dead end */
449 if (rn == NO_ROOM)
450 clean_up("dr_course: monster not in room");
451 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
452 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
453 if ((i != monster->row) && (j != monster->col) &&
454 (dungeon[i][j] & DOOR)) {
455 monster->trow = i;
456 monster->tcol = j;
457 return;
461 /* return monster to room that he came from */
462 for (i = 0; i < MAXROOMS; i++) {
463 for (j = 0; j < 4; j++) {
464 if (rooms[i].doors[j].oth_room == rn) {
465 for (k = 0; k < 4; k++) {
466 if (rooms[rn].doors[k].oth_room == i) {
467 monster->trow = rooms[rn].doors[k].oth_row;
468 monster->tcol = rooms[rn].doors[k].oth_col;
469 return;
475 /* no place to send monster */
476 monster->trow = NO_ROOM;
477 } else { /* exiting room */
478 if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
479 monster->trow = NO_ROOM;
480 } else {
481 monster->trow = row;
482 monster->tcol = col;
487 static boolean
488 get_oth_room(short rn, short *row, short *col)
490 short d = -1;
492 if (*row == rooms[rn].top_row) {
493 d = UPWARD/2;
494 } else if (*row == rooms[rn].bottom_row) {
495 d = DOWN/2;
496 } else if (*col == rooms[rn].left_col) {
497 d = LEFT/2;
498 } else if (*col == rooms[rn].right_col) {
499 d = RIGHT/2;
501 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
502 *row = rooms[rn].doors[d].oth_row;
503 *col = rooms[rn].doors[d].oth_col;
504 return(1);
506 return(0);
509 void
510 edit_opts(void)
512 char save[NOPTS+1][DCOLS];
513 short i, j;
514 short ch;
515 boolean done = 0;
516 char buf[MAX_OPT_LEN + 2];
518 for (i = 0; i < NOPTS+1; i++) {
519 for (j = 0; j < DCOLS; j++) {
520 save[i][j] = mvinch(i, j);
522 if (i < NOPTS) {
523 opt_show(i);
526 opt_go(0);
527 i = 0;
529 while (!done) {
530 refresh();
531 ch = rgetchar();
533 switch(ch) {
534 case '\033':
535 done = 1;
536 break;
537 case '\012':
538 case '\015':
539 if (i == (NOPTS - 1)) {
540 mvaddstr(NOPTS, 0, press_space);
541 refresh();
542 wait_for_ack();
543 done = 1;
544 } else {
545 i++;
546 opt_go(i);
548 break;
549 case '-':
550 if (i > 0) {
551 opt_go(--i);
552 } else {
553 sound_bell();
555 break;
556 case 't':
557 case 'T':
558 case 'f':
559 case 'F':
560 if (options[i].is_bool) {
561 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
562 opt_show(i);
563 opt_go(++i);
564 break;
566 /* FALLTHROUGH */
567 default:
568 if (options[i].is_bool) {
569 sound_bell();
570 break;
572 j = 0;
573 if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
574 opt_erase(i);
575 do {
576 if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
577 buf[j++] = ch;
578 buf[j] = '\0';
579 addch(ch);
580 } else if ((ch == '\010') && (j > 0)) {
581 buf[--j] = '\0';
582 move(i, j + strlen(options[i].prompt));
583 addch(' ');
584 move(i, j + strlen(options[i].prompt));
586 refresh();
587 ch = rgetchar();
588 } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
589 if (j != 0) {
591 * We rely on the option string being
592 * allocated to hold MAX_OPT_LEN+2
593 * bytes. This is arranged in init.c.
595 strcpy(*(options[i].strval), buf);
597 opt_show(i);
598 goto CH;
599 } else {
600 sound_bell();
602 break;
606 for (i = 0; i < NOPTS+1; i++) {
607 move(i, 0);
608 for (j = 0; j < DCOLS; j++) {
609 addch(save[i][j]);
614 static void
615 opt_show(int i)
617 const char *s;
618 const struct option *opt = &options[i];
620 opt_erase(i);
622 if (opt->is_bool) {
623 s = *(opt->bval) ? "True" : "False";
624 } else {
625 s = *(opt->strval);
627 addstr(s);
630 static void
631 opt_erase(int i)
633 const struct option *opt = &options[i];
635 mvaddstr(i, 0, opt->prompt);
636 clrtoeol();
639 static void
640 opt_go(int i)
642 move(i, strlen(options[i].prompt));
645 void
646 do_shell(void)
648 #ifdef UNIX
649 const char *sh;
651 md_ignore_signals();
652 if (!(sh = md_getenv("SHELL"))) {
653 sh = "/bin/sh";
655 move(LINES-1, 0);
656 refresh();
657 stop_window();
658 printf("\nCreating new shell...\n");
659 md_shell(sh);
660 start_window();
661 wrefresh(curscr);
662 md_heed_signals();
663 #endif