2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * @(#)hit.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/hit.c,v 1.6 1999/11/30 03:49:22 billf Exp $
38 * $DragonFly: src/games/rogue/hit.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
55 object
*fight_monster
= 0;
56 char hit_message
[80] = "";
58 extern short halluc
, blind
, cur_level
;
59 extern short add_strength
, ring_exp
, r_rings
;
60 extern boolean being_held
, interrupted
, wizard
, con_mon
;
62 static int get_w_damage(const object
*);
63 static int to_hit(const object
*);
64 static short damage_for_strength(void);
67 mon_hit(object
*monster
)
69 short damage
, hit_chance
;
73 if (fight_monster
&& (monster
!= fight_monster
)) {
76 monster
->trow
= NO_ROOM
;
77 if (cur_level
>= (AMULET_LEVEL
* 2)) {
80 hit_chance
= monster
->m_hit_chance
;
81 hit_chance
-= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
89 mn
= mon_name(monster
);
91 if (!rand_percent(hit_chance
)) {
93 sprintf(hit_message
+ strlen(hit_message
), "the %s misses", mn
);
94 message(hit_message
, 1);
100 sprintf(hit_message
+ strlen(hit_message
), "the %s hit", mn
);
101 message(hit_message
, 1);
104 if (!(monster
->m_flags
& STATIONARY
)) {
105 damage
= get_damage(monster
->m_damage
, 1);
106 if (cur_level
>= (AMULET_LEVEL
* 2)) {
107 minus
= (float) ((AMULET_LEVEL
* 2) - cur_level
);
109 minus
= (float) get_armor_class(rogue
.armor
) * 3.00;
110 minus
= minus
/100.00 * (float) damage
;
112 damage
-= (short) minus
;
114 damage
= monster
->stationary_damage
++;
120 rogue_damage(damage
, monster
, 0);
122 if (monster
->m_flags
& SPECIAL_HIT
) {
123 special_hit(monster
);
128 rogue_hit(object
*monster
, boolean force_hit
)
130 short damage
, hit_chance
;
133 if (check_imitator(monster
)) {
136 hit_chance
= force_hit
? 100 : get_hit_chance(rogue
.weapon
);
141 if (!rand_percent(hit_chance
)) {
142 if (!fight_monster
) {
143 strcpy(hit_message
, "you miss ");
147 damage
= get_weapon_damage(rogue
.weapon
);
154 if (mon_damage(monster
, damage
)) { /* still alive? */
155 if (!fight_monster
) {
156 strcpy(hit_message
, "you hit ");
159 RET
: check_gold_seeker(monster
);
165 rogue_damage(short d
, object
*monster
, short other
)
167 if (d
>= rogue
.hp_current
) {
168 rogue
.hp_current
= 0;
169 print_stats(STAT_HP
);
170 killed_by(monster
, other
);
173 rogue
.hp_current
-= d
;
174 print_stats(STAT_HP
);
179 get_damage(const char *ds
, boolean r
)
181 int i
= 0, j
, n
, d
, total
= 0;
184 n
= get_number(ds
+i
);
185 while (ds
[i
++] != 'd') ;
186 d
= get_number(ds
+i
);
187 while ((ds
[i
] != '/') && ds
[i
]) i
++;
189 for (j
= 0; j
< n
; j
++) {
191 total
+= get_rand(1, d
);
204 get_w_damage(const object
*obj
)
210 if ((!obj
) || (obj
->what_is
!= WEAPON
)) {
213 t_hit
= get_number(obj
->damage
) + obj
->hit_enchant
;
214 while (obj
->damage
[i
++] != 'd') ;
215 damage
= get_number(obj
->damage
+ i
) + obj
->d_enchant
;
217 sprintf(new_damage
, "%dd%d", t_hit
, damage
);
219 return(get_damage(new_damage
, 1));
223 get_number(const char *s
)
228 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
229 total
= (10 * total
) + (s
[i
] - '0');
236 lget_number(const char *s
)
241 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
242 total
= (10 * total
) + (s
[i
] - '0');
249 to_hit(const object
*obj
)
254 return(get_number(obj
->damage
) + obj
->hit_enchant
);
258 damage_for_strength(void)
262 strength
= rogue
.str_current
+ add_strength
;
267 if (strength
<= 14) {
270 if (strength
<= 17) {
273 if (strength
<= 18) {
276 if (strength
<= 20) {
279 if (strength
<= 21) {
282 if (strength
<= 30) {
289 mon_damage(object
*monster
, short damage
)
294 monster
->hp_to_kill
-= damage
;
296 if (monster
->hp_to_kill
<= 0) {
299 dungeon
[row
][col
] &= ~MONSTER
;
300 mvaddch(row
, col
, (int) get_dungeon_char(row
, col
));
304 mn
= mon_name(monster
);
305 sprintf(hit_message
+strlen(hit_message
), "defeated the %s", mn
);
306 message(hit_message
, 1);
308 add_exp(monster
->kill_exp
, 1);
309 take_from_pack(monster
, &level_monsters
);
311 if (monster
->m_flags
& HOLDS
) {
314 free_object(monster
);
321 fight(boolean to_the_death
)
325 boolean first_miss
= 1;
326 short possible_damage
;
329 while (!is_direction(ch
= rgetchar(), &d
)) {
332 message("direction?", 0);
340 row
= rogue
.row
; col
= rogue
.col
;
341 get_dir_rc(d
, &row
, &col
, 0);
343 c
= mvinch(row
, col
);
344 if (((c
< 'A') || (c
> 'Z')) ||
345 (!can_move(rogue
.row
, rogue
.col
, row
, col
))) {
346 message("I see no monster there", 0);
349 if (!(fight_monster
= object_at(&level_monsters
, row
, col
))) {
352 if (!(fight_monster
->m_flags
& STATIONARY
)) {
353 possible_damage
= ((get_damage(fight_monster
->m_damage
, 0) * 2) / 3);
355 possible_damage
= fight_monster
->stationary_damage
- 1;
357 while (fight_monster
) {
358 one_move_rogue(ch
, 0);
359 if (((!to_the_death
) && (rogue
.hp_current
<= possible_damage
)) ||
360 interrupted
|| (!(dungeon
[row
][col
] & MONSTER
))) {
363 monster
= object_at(&level_monsters
, row
, col
);
364 if (monster
!= fight_monster
) {
372 get_dir_rc(short dir
, short *row
, short *col
, short allow_off_screen
)
376 if (allow_off_screen
|| (*col
> 0)) {
381 if (allow_off_screen
|| (*row
< (DROWS
-2))) {
386 if (allow_off_screen
|| (*row
> MIN_ROW
)) {
391 if (allow_off_screen
|| (*col
< (DCOLS
-1))) {
396 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
> 0))) {
402 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
< (DCOLS
-1)))) {
408 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
< (DCOLS
-1)))) {
414 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
> 0))) {
423 get_hit_chance(const object
*weapon
)
428 hit_chance
+= 3 * to_hit(weapon
);
429 hit_chance
+= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
434 get_weapon_damage(const object
*weapon
)
438 damage
= get_w_damage(weapon
);
439 damage
+= damage_for_strength();
440 damage
+= ((((rogue
.exp
+ ring_exp
) - r_rings
) + 1) / 2);
445 s_con_mon(object
*monster
)
448 monster
->m_flags
|= CONFUSED
;
449 monster
->moves_confused
+= get_rand(12, 22);
450 message("the monster appears confused", 0);