Fix UTIME_OMIT handling
[dragonfly.git] / games / rogue / hit.c
blob5d8b44224e79cfbae67aca91b7d65088339979a4
1 /*-
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
32 * @(#)hit.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/hit.c,v 1.6 1999/11/30 03:49:22 billf Exp $
37 * hit.c
39 * This source herein may be modified and/or distributed by anybody who
40 * so desires, with the following restrictions:
41 * 1.) No portion of this notice shall be removed.
42 * 2.) Credit shall not be taken for the creation of this source.
43 * 3.) This code is not to be traded, sold, or used for personal
44 * gain or profit.
48 #include "rogue.h"
50 static short damage_for_strength(void);
51 static int get_w_damage(const object *);
52 static int to_hit(const object *);
54 static object *fight_monster = NULL;
55 char hit_message[HIT_MESSAGE_SIZE] = "";
57 void
58 mon_hit(object *monster)
60 short damage, hit_chance;
61 const char *mn;
62 float minus;
64 if (fight_monster && (monster != fight_monster)) {
65 fight_monster = NULL;
67 monster->trow = NO_ROOM;
68 if (cur_level >= (AMULET_LEVEL * 2)) {
69 hit_chance = 100;
70 } else {
71 hit_chance = monster->m_hit_chance;
72 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
74 if (wizard) {
75 hit_chance /= 2;
77 if (!fight_monster) {
78 interrupted = 1;
80 mn = mon_name(monster);
82 if (!rand_percent(hit_chance)) {
83 if (!fight_monster) {
84 sprintf(hit_message + strlen(hit_message), "the %s misses", mn);
85 message(hit_message, 1);
86 hit_message[0] = 0;
88 return;
90 if (!fight_monster) {
91 sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
92 message(hit_message, 1);
93 hit_message[0] = 0;
95 if (!(monster->m_flags & STATIONARY)) {
96 damage = get_damage(monster->m_damage, 1);
97 if (cur_level >= (AMULET_LEVEL * 2)) {
98 minus = (float)((AMULET_LEVEL * 2) - cur_level);
99 } else {
100 minus = (float)get_armor_class(rogue.armor) * 3.00;
101 minus = minus / 100.00 * (float)damage;
103 damage -= (short)minus;
104 } else {
105 damage = monster->stationary_damage++;
107 if (wizard) {
108 damage /= 3;
110 if (damage > 0) {
111 rogue_damage(damage, monster, 0);
113 if (monster->m_flags & SPECIAL_HIT) {
114 special_hit(monster);
118 void
119 rogue_hit(object *monster, boolean force_hit)
121 short damage, hit_chance;
123 if (monster) {
124 if (check_imitator(monster)) {
125 return;
127 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
129 if (wizard) {
130 hit_chance *= 2;
132 if (!rand_percent(hit_chance)) {
133 if (!fight_monster) {
134 strcpy(hit_message, "you miss ");
136 goto RET;
138 damage = get_weapon_damage(rogue.weapon);
139 if (wizard) {
140 damage *= 3;
142 if (con_mon) {
143 s_con_mon(monster);
145 if (mon_damage(monster, damage)) { /* still alive? */
146 if (!fight_monster) {
147 strcpy(hit_message, "you hit ");
150 RET: check_gold_seeker(monster);
151 wake_up(monster);
155 void
156 rogue_damage(short d, object *monster, short other)
158 if (d >= rogue.hp_current) {
159 rogue.hp_current = 0;
160 print_stats(STAT_HP);
161 killed_by(monster, other);
163 if (d > 0) {
164 rogue.hp_current -= d;
165 print_stats(STAT_HP);
170 get_damage(const char *ds, boolean r)
172 int i = 0, j, n, d, total = 0;
174 while (ds[i]) {
175 n = get_number(ds+i);
176 while (ds[i++] != 'd')
178 d = get_number(ds+i);
179 while ((ds[i] != '/') && ds[i])
180 i++;
182 for (j = 0; j < n; j++) {
183 if (r) {
184 total += get_rand(1, d);
185 } else {
186 total += d;
189 if (ds[i] == '/') {
190 i++;
193 return(total);
196 static int
197 get_w_damage(const object *obj)
199 char new_damage[12];
200 int t_hit, damage;
201 int i = 0;
203 if ((!obj) || (obj->what_is != WEAPON)) {
204 return(-1);
206 t_hit = get_number(obj->damage) + obj->hit_enchant;
207 while (obj->damage[i++] != 'd')
209 damage = get_number(obj->damage + i) + obj->d_enchant;
211 sprintf(new_damage, "%dd%d", t_hit, damage);
213 return(get_damage(new_damage, 1));
217 get_number(const char *s)
219 int i = 0;
220 int total = 0;
222 while ((s[i] >= '0') && (s[i] <= '9')) {
223 total = (10 * total) + (s[i] - '0');
224 i++;
226 return(total);
229 long
230 lget_number(const char *s)
232 short i = 0;
233 long total = 0;
235 while ((s[i] >= '0') && (s[i] <= '9')) {
236 total = (10 * total) + (s[i] - '0');
237 i++;
239 return(total);
242 static int
243 to_hit(const object *obj)
245 if (!obj) {
246 return(1);
248 return(get_number(obj->damage) + obj->hit_enchant);
251 static short
252 damage_for_strength(void)
254 short strength;
256 strength = rogue.str_current + add_strength;
258 if (strength <= 6) {
259 return(strength-5);
261 if (strength <= 14) {
262 return(1);
264 if (strength <= 17) {
265 return(3);
267 if (strength <= 18) {
268 return(4);
270 if (strength <= 20) {
271 return(5);
273 if (strength <= 21) {
274 return(6);
276 if (strength <= 30) {
277 return(7);
279 return(8);
282 boolean
283 mon_damage(object *monster, short damage)
285 const char *mn;
286 short row, col;
288 monster->hp_to_kill -= damage;
290 if (monster->hp_to_kill <= 0) {
291 row = monster->row;
292 col = monster->col;
293 dungeon[row][col] &= ~MONSTER;
294 mvaddch(row, col, (int)get_dungeon_char(row, col));
296 fight_monster = NULL;
297 cough_up(monster);
298 mn = mon_name(monster);
299 sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
300 message(hit_message, 1);
301 hit_message[0] = 0;
302 add_exp(monster->kill_exp, 1);
303 take_from_pack(monster, &level_monsters);
305 if (monster->m_flags & HOLDS) {
306 being_held = 0;
308 free_object(monster);
309 return(0);
311 return(1);
314 void
315 fight(boolean to_the_death)
317 short ch, c, d;
318 short row, col;
319 boolean first_miss = 1;
320 short possible_damage;
321 object *monster;
323 while (!is_direction(ch = rgetchar(), &d)) {
324 sound_bell();
325 if (first_miss) {
326 message("direction?", 0);
327 first_miss = 0;
330 check_message();
331 if (ch == CANCEL) {
332 return;
334 row = rogue.row; col = rogue.col;
335 get_dir_rc(d, &row, &col, 0);
337 c = mvinch(row, col);
338 if (((c < 'A') || (c > 'Z')) ||
339 (!can_move(rogue.row, rogue.col, row, col))) {
340 message("I see no monster there", 0);
341 return;
343 if (!(fight_monster = object_at(&level_monsters, row, col))) {
344 return;
346 if (!(fight_monster->m_flags & STATIONARY)) {
347 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
348 } else {
349 possible_damage = fight_monster->stationary_damage - 1;
351 while (fight_monster) {
352 one_move_rogue(ch, 0);
353 if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
354 interrupted || (!(dungeon[row][col] & MONSTER))) {
355 fight_monster = NULL;
356 } else {
357 monster = object_at(&level_monsters, row, col);
358 if (monster != fight_monster) {
359 fight_monster = NULL;
365 void
366 get_dir_rc(short dir, short *row, short *col, short allow_off_screen)
368 switch(dir) {
369 case LEFT:
370 if (allow_off_screen || (*col > 0)) {
371 (*col)--;
373 break;
374 case DOWN:
375 if (allow_off_screen || (*row < (DROWS-2))) {
376 (*row)++;
378 break;
379 case UPWARD:
380 if (allow_off_screen || (*row > MIN_ROW)) {
381 (*row)--;
383 break;
384 case RIGHT:
385 if (allow_off_screen || (*col < (DCOLS-1))) {
386 (*col)++;
388 break;
389 case UPLEFT:
390 if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
391 (*row)--;
392 (*col)--;
394 break;
395 case UPRIGHT:
396 if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
397 (*row)--;
398 (*col)++;
400 break;
401 case DOWNRIGHT:
402 if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
403 (*row)++;
404 (*col)++;
406 break;
407 case DOWNLEFT:
408 if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
409 (*row)++;
410 (*col)--;
412 break;
416 short
417 get_hit_chance(const object *weapon)
419 short hit_chance;
421 hit_chance = 40;
422 hit_chance += 3 * to_hit(weapon);
423 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
424 return(hit_chance);
427 short
428 get_weapon_damage(const object *weapon)
430 short damage;
432 damage = get_w_damage(weapon);
433 damage += damage_for_strength();
434 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
435 return(damage);
438 void
439 s_con_mon(object *monster)
441 if (con_mon) {
442 monster->m_flags |= CONFUSED;
443 monster->moves_confused += get_rand(12, 22);
444 message("the monster appears confused", 0);
445 con_mon = 0;