kernel NFS - Fix another deadlock in the readdirplus code
[dragonfly.git] / games / sail / dr_3.c
blob783b45f8112c27dfac102c39d33eac1bb3e5be25
1 /*-
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)dr_3.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/sail/dr_3.c,v 1.6 1999/11/30 03:49:32 billf Exp $
31 * $DragonFly: src/games/sail/dr_3.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
34 #include "driver.h"
36 static bool stillmoving(int);
37 static bool isolated(struct ship *);
38 static bool push(struct ship *, struct ship *);
39 static void step(char, struct ship *, char *);
41 /* move all comp ships */
42 void
43 moveall(void)
45 struct ship *sp, *sq;
46 int n;
47 int k, l;
48 int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
49 char moved[NSHIP];
52 * first try to create moves for OUR ships
54 foreachship(sp) {
55 struct ship *closest;
56 int ma, ta;
57 char af;
59 if (sp->file->captain[0] || sp->file->dir == 0)
60 continue;
61 if (!sp->file->struck && windspeed && !snagged(sp)
62 && sp->specs->crew3) {
63 ta = maxturns(sp, &af);
64 ma = maxmove(sp, sp->file->dir, 0);
65 closest = closestenemy(sp, 0, 0);
66 if (closest == 0)
67 *sp->file->movebuf = '\0';
68 else
69 closeon(sp, closest, sp->file->movebuf,
70 ta, ma, af);
71 } else
72 *sp->file->movebuf = '\0';
75 * Then execute the moves for ALL ships (dead ones too),
76 * checking for collisions and snags at each step.
77 * The old positions are saved in row[], col[], dir[].
78 * At the end, we compare and write out the changes.
80 n = 0;
81 foreachship(sp) {
82 if (snagged(sp))
83 strcpy(sp->file->movebuf, "d");
84 else
85 if (*sp->file->movebuf != 'd')
86 strcat(sp->file->movebuf, "d");
87 row[n] = sp->file->row;
88 col[n] = sp->file->col;
89 dir[n] = sp->file->dir;
90 drift[n] = sp->file->drift;
91 moved[n] = 0;
92 n++;
95 * Now resolve collisions.
96 * This is the tough part.
98 for (k = 0; stillmoving(k); k++) {
100 * Step once.
101 * And propagate the nulls at the end of sp->file->movebuf.
103 n = 0;
104 foreachship(sp) {
105 if (!sp->file->movebuf[k])
106 sp->file->movebuf[k+1] = '\0';
107 else if (sp->file->dir)
108 step(sp->file->movebuf[k], sp, &moved[n]);
109 n++;
112 * The real stuff.
114 n = 0;
115 foreachship(sp) {
116 if (sp->file->dir == 0 || isolated(sp))
117 goto cont1;
118 l = 0;
119 foreachship(sq) {
120 char snap = 0;
122 if (sp == sq)
123 goto cont2;
124 if (sq->file->dir == 0)
125 goto cont2;
126 if (!push(sp, sq))
127 goto cont2;
128 if (snagged2(sp, sq) && range(sp, sq) > 1)
129 snap++;
130 if (!range(sp, sq) && !fouled2(sp, sq)) {
131 makesignal(sp,
132 "collision with %s (%c%c)", sq);
133 if (die() < 4) {
134 makesignal(sp,
135 "fouled with %s (%c%c)",
136 sq);
137 Write(W_FOUL, sp, l, 0, 0, 0);
138 Write(W_FOUL, sq, n, 0, 0, 0);
140 snap++;
142 if (snap) {
143 sp->file->movebuf[k + 1] = 0;
144 sq->file->movebuf[k + 1] = 0;
145 sq->file->row = sp->file->row - 1;
146 if (sp->file->dir == 1
147 || sp->file->dir == 5)
148 sq->file->col =
149 sp->file->col - 1;
150 else
151 sq->file->col = sp->file->col;
152 sq->file->dir = sp->file->dir;
154 cont2:
155 l++;
157 cont1:
158 n++;
162 * Clear old moves. And write out new pos.
164 n = 0;
165 foreachship(sp) {
166 if (sp->file->dir != 0) {
167 *sp->file->movebuf = 0;
168 if (row[n] != sp->file->row)
169 Write(W_ROW, sp, sp->file->row, 0, 0, 0);
170 if (col[n] != sp->file->col)
171 Write(W_COL, sp, sp->file->col, 0, 0, 0);
172 if (dir[n] != sp->file->dir)
173 Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
174 if (drift[n] != sp->file->drift)
175 Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
177 n++;
181 static bool
182 stillmoving(int k)
184 struct ship *sp;
186 foreachship(sp)
187 if (sp->file->movebuf[k])
188 return 1;
189 return 0;
192 static bool
193 isolated(struct ship *ship)
195 struct ship *sp;
197 foreachship(sp) {
198 if (ship != sp && range(ship, sp) <= 10)
199 return 0;
201 return 1;
204 static bool
205 push(struct ship *from, struct ship *to)
207 int bs, sb;
209 sb = to->specs->guns;
210 bs = from->specs->guns;
211 if (sb > bs)
212 return 1;
213 if (sb < bs)
214 return 0;
215 return from < to;
218 static void
219 step(char com, struct ship *sp, char *moved)
221 int dist;
223 switch (com) {
224 case 'r':
225 if (++sp->file->dir == 9)
226 sp->file->dir = 1;
227 break;
228 case 'l':
229 if (--sp->file->dir == 0)
230 sp->file->dir = 8;
231 break;
232 case '0': case '1': case '2': case '3':
233 case '4': case '5': case '6': case '7':
234 if (sp->file->dir % 2 == 0)
235 dist = dtab[com - '0'];
236 else
237 dist = com - '0';
238 sp->file->row -= dr[sp->file->dir] * dist;
239 sp->file->col -= dc[sp->file->dir] * dist;
240 *moved = 1;
241 break;
242 case 'b':
243 break;
244 case 'd':
245 if (!*moved) {
246 if (windspeed != 0 && ++sp->file->drift > 2 &&
247 ((sp->specs->class >= 3 && !snagged(sp))
248 || (turn & 1) == 0)) {
249 sp->file->row -= dr[winddir];
250 sp->file->col -= dc[winddir];
252 } else {
253 sp->file->drift = 0;
255 break;
259 void
260 sendbp(struct ship *from, struct ship *to, int sections, char isdefense)
262 int n;
263 struct BP *bp;
265 bp = isdefense ? from->file->DBP : from->file->OBP;
266 for (n = 0; n < NBP && bp[n].turnsent; n++)
268 if (n < NBP && sections) {
269 Write(isdefense ? W_DBP : W_OBP, from,
270 n, turn, to->file->index, sections);
271 if (isdefense)
272 makesignal(from, "repelling boarders", NULL);
273 else
274 makesignal(from, "boarding the %s (%c%c)", to);
279 toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
281 struct BP *bp;
282 int obp = 0;
283 int n, OBP = 0, DBP = 0, dbp = 0;
284 int qual;
286 qual = ship->specs->qual;
287 bp = isdefense ? ship->file->DBP : ship->file->OBP;
288 for (n = 0; n < NBP; n++, bp++) {
289 if (bp->turnsent && (to == bp->toship || isdefense)) {
290 obp += bp->mensent / 100
291 ? ship->specs->crew1 * qual : 0;
292 obp += (bp->mensent % 100)/10
293 ? ship->specs->crew2 * qual : 0;
294 obp += bp->mensent % 10
295 ? ship->specs->crew3 * qual : 0;
298 if (count || isdefense)
299 return obp;
300 OBP = toughmelee(to, ship, 0, count + 1);
301 dbp = toughmelee(ship, to, 1, count + 1);
302 DBP = toughmelee(to, ship, 1, count + 1);
303 if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
304 return 1;
305 else
306 return 0;
309 void
310 reload(void)
312 struct ship *sp;
314 foreachship(sp) {
315 sp->file->loadwith = 0;
319 void
320 checksails(void)
322 struct ship *sp;
323 int rig, full;
324 struct ship *closest;
326 foreachship(sp) {
327 if (sp->file->captain[0] != 0)
328 continue;
329 rig = sp->specs->rig1;
330 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
331 rig = 0;
332 if (rig && sp->specs->crew3) {
333 closest = closestenemy(sp, 0, 0);
334 if (closest != 0) {
335 if (range(sp, closest) > 9)
336 full = 1;
337 else
338 full = 0;
339 } else
340 full = 0;
341 } else
342 full = 0;
343 if ((sp->file->FS != 0) != full)
344 Write(W_FS, sp, full, 0, 0, 0);