sbin/hammer2/cmd_debug.c: Clear errno
[dragonfly.git] / games / sail / dr_3.c
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1 /* $NetBSD: dr_3.c,v 1.19 2009/03/14 22:52:52 dholland Exp $ */
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: dr_3.c,v 1.19 2009/03/14 22:52:52 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdlib.h>
42 #include <string.h>
43 #include "extern.h"
44 #include "driver.h"
46 static int stillmoving(int);
47 static int is_isolated(struct ship *);
48 static int push(struct ship *, struct ship *);
49 static void step(struct ship *, int, char *);
51 /* move all comp ships */
52 void
53 moveall(void)
55 struct ship *sp, *sq;
56 int n;
57 int k, l;
58 int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
59 char moved[NSHIP];
62 * first try to create moves for OUR ships
64 foreachship(sp) {
65 struct ship *closest;
66 int ma, ta;
67 bool af;
69 if (sp->file->captain[0] || sp->file->dir == 0)
70 continue;
71 if (!sp->file->struck && windspeed && !snagged(sp)
72 && sp->specs->crew3) {
73 ta = maxturns(sp, &af);
74 ma = maxmove(sp, sp->file->dir, 0);
75 closest = closestenemy(sp, 0, 0);
76 if (closest == NULL)
77 *sp->file->movebuf = '\0';
78 else
79 closeon(sp, closest, sp->file->movebuf,
80 sizeof(sp->file->movebuf),
81 ta, ma, af);
82 } else
83 *sp->file->movebuf = '\0';
86 * Then execute the moves for ALL ships (dead ones too),
87 * checking for collisions and snags at each step.
88 * The old positions are saved in row[], col[], dir[].
89 * At the end, we compare and write out the changes.
91 n = 0;
92 foreachship(sp) {
93 if (snagged(sp))
94 strcpy(sp->file->movebuf, "d");
95 else
96 if (*sp->file->movebuf != 'd')
97 strcat(sp->file->movebuf, "d");
98 row[n] = sp->file->row;
99 col[n] = sp->file->col;
100 dir[n] = sp->file->dir;
101 drift[n] = sp->file->drift;
102 moved[n] = 0;
103 n++;
106 * Now resolve collisions.
107 * This is the tough part.
109 for (k = 0; stillmoving(k); k++) {
111 * Step once.
112 * And propagate the nulls at the end of sp->file->movebuf.
114 n = 0;
115 foreachship(sp) {
116 if (!sp->file->movebuf[k])
117 sp->file->movebuf[k+1] = '\0';
118 else if (sp->file->dir)
119 step(sp, sp->file->movebuf[k], &moved[n]);
120 n++;
123 * The real stuff.
125 n = 0;
126 foreachship(sp) {
127 if (sp->file->dir == 0 || is_isolated(sp))
128 goto cont1;
129 l = 0;
130 foreachship(sq) {
131 char snap = 0;
133 if (sp == sq)
134 goto cont2;
135 if (sq->file->dir == 0)
136 goto cont2;
137 if (!push(sp, sq))
138 goto cont2;
139 if (snagged2(sp, sq) && range(sp, sq) > 1)
140 snap++;
141 if (!range(sp, sq) && !fouled2(sp, sq)) {
142 makesignal(sp, "collision with $$", sq);
143 if (dieroll() < 4) {
144 makesignal(sp, "fouled with $$",
145 sq);
146 send_foul(sp, l);
147 send_foul(sq, n);
149 snap++;
151 if (snap) {
152 sp->file->movebuf[k + 1] = 0;
153 sq->file->movebuf[k + 1] = 0;
154 sq->file->row = sp->file->row - 1;
155 if (sp->file->dir == 1
156 || sp->file->dir == 5)
157 sq->file->col =
158 sp->file->col - 1;
159 else
160 sq->file->col = sp->file->col;
161 sq->file->dir = sp->file->dir;
163 cont2:
164 l++;
166 cont1:
167 n++;
171 * Clear old moves. And write out new pos.
173 n = 0;
174 foreachship(sp) {
175 if (sp->file->dir != 0) {
176 *sp->file->movebuf = 0;
177 if (row[n] != sp->file->row)
178 send_row(sp, sp->file->row);
179 if (col[n] != sp->file->col)
180 send_col(sp, sp->file->col);
181 if (dir[n] != sp->file->dir)
182 send_dir(sp, sp->file->dir);
183 if (drift[n] != sp->file->drift)
184 send_drift(sp, sp->file->drift);
186 n++;
190 static int
191 stillmoving(int k)
193 struct ship *sp;
195 foreachship(sp)
196 if (sp->file->movebuf[k])
197 return 1;
198 return 0;
201 static int
202 is_isolated(struct ship *ship)
204 struct ship *sp;
206 foreachship(sp) {
207 if (ship != sp && range(ship, sp) <= 10)
208 return 0;
210 return 1;
213 static int
214 push(struct ship *from, struct ship *to)
216 int bs, sb;
218 sb = to->specs->guns;
219 bs = from->specs->guns;
220 if (sb > bs)
221 return 1;
222 if (sb < bs)
223 return 0;
224 return from < to;
227 static void
228 step(struct ship *sp, int com, char *moved)
230 int dist;
232 switch (com) {
233 case 'r':
234 if (++sp->file->dir == 9)
235 sp->file->dir = 1;
236 break;
237 case 'l':
238 if (--sp->file->dir == 0)
239 sp->file->dir = 8;
240 break;
241 case '0': case '1': case '2': case '3':
242 case '4': case '5': case '6': case '7':
243 if (sp->file->dir % 2 == 0)
244 dist = dtab[com - '0'];
245 else
246 dist = com - '0';
247 sp->file->row -= dr[sp->file->dir] * dist;
248 sp->file->col -= dc[sp->file->dir] * dist;
249 *moved = 1;
250 break;
251 case 'b':
252 break;
253 case 'd':
254 if (!*moved) {
255 if (windspeed != 0 && ++sp->file->drift > 2 &&
256 ((sp->specs->class >= 3 && !snagged(sp))
257 || (turn & 1) == 0)) {
258 sp->file->row -= dr[winddir];
259 sp->file->col -= dc[winddir];
261 } else {
262 sp->file->drift = 0;
264 break;
268 void
269 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
271 int n;
272 struct BP *bp;
274 bp = isdefense ? from->file->DBP : from->file->OBP;
275 for (n = 0; n < NBP && bp[n].turnsent; n++)
277 if (n < NBP && sections) {
278 if (isdefense) {
279 send_dbp(from, n, turn, to->file->index, sections);
280 } else {
281 send_obp(from, n, turn, to->file->index, sections);
283 if (isdefense)
284 makemsg(from, "repelling boarders");
285 else
286 makesignal(from, "boarding the $$", to);
291 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
293 struct BP *bp;
294 int obp = 0;
295 int n, OBP = 0, DBP = 0, dbp = 0;
296 int qual;
298 qual = ship->specs->qual;
299 bp = isdefense ? ship->file->DBP : ship->file->OBP;
300 for (n = 0; n < NBP; n++, bp++) {
301 if (bp->turnsent && (to == bp->toship || isdefense)) {
302 obp += bp->mensent / 100
303 ? ship->specs->crew1 * qual : 0;
304 obp += (bp->mensent % 100)/10
305 ? ship->specs->crew2 * qual : 0;
306 obp += bp->mensent % 10
307 ? ship->specs->crew3 * qual : 0;
310 if (count || isdefense)
311 return obp;
312 OBP = is_toughmelee(to, ship, 0, count + 1);
313 dbp = is_toughmelee(ship, to, 1, count + 1);
314 DBP = is_toughmelee(to, ship, 1, count + 1);
315 if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
316 return 1;
317 else
318 return 0;
321 void
322 reload(void)
324 struct ship *sp;
326 foreachship(sp) {
327 sp->file->loadwith = 0;
331 void
332 checksails(void)
334 struct ship *sp;
335 int rig, full;
336 struct ship *close;
338 foreachship(sp) {
339 if (sp->file->captain[0] != 0)
340 continue;
341 rig = sp->specs->rig1;
342 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
343 rig = 0;
344 if (rig && sp->specs->crew3) {
345 close = closestenemy(sp, 0, 0);
346 if (close != NULL) {
347 if (range(sp, close) > 9)
348 full = 1;
349 else
350 full = 0;
351 } else {
352 full = 0;
354 } else {
355 full = 0;
357 if ((sp->file->FS != 0) != full)
358 send_fs(sp, full);