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6 * modification, are permitted provided that the following conditions
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29 * @(#)destruct.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $
31 * $DragonFly: src/games/trek/destruct.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
38 ** Self Destruct Sequence
40 ** The computer starts up the self destruct sequence. Obviously,
41 ** if the computer is out nothing can happen. You get a countdown
42 ** and a request for password. This must match the password that
43 ** you entered at the start of the game.
45 ** You get to destroy things when you blow up; hence, it is
46 ** possible to win the game by destructing if you take the last
49 ** By the way, the \032 in the message is a ^Z, which is because
50 ** the terminal in my office is an ADM-3, which uses that char-
51 ** acter to clear the screen. I also stick in a \014 (form feed)
52 ** because that clears some other screens.
58 destruct(int v __unused
)
64 if (damaged(COMPUTER
)) {
68 printf("\n\07 --- WORKING ---\07\n");
70 /* output the count 10 9 8 7 6 */
71 for (i
= 10; i
> 5; i
--) {
72 for (j
= 10; j
> i
; j
--)
77 /* check for password on new line only */
79 getstrpar("Enter password verification", checkpass
, 14, 0);
81 if (!sequal(checkpass
, Game
.passwd
)) {
82 printf("Self destruct sequence aborted\n");
85 printf("Password verified; self destruct sequence continues:\n");
87 /* output count 5 4 3 2 1 0 */
88 for (i
= 5; i
>= 0; i
--) {
90 for (j
= 5; j
> i
; j
--)
95 printf("\032\014***** %s destroyed *****\n", Ship
.shipname
);
97 /* let's see what we can blow up!!!! */
98 zap
= 20.0 * Ship
.energy
;
99 Game
.deaths
+= Ship
.crew
;
100 for (i
= 0; i
< Etc
.nkling
; ) {
101 if (Etc
.klingon
[i
].power
* Etc
.klingon
[i
].dist
<= zap
)
102 killk(Etc
.klingon
[i
].x
, Etc
.klingon
[i
].y
);
106 /* if we didn't kill the last Klingon (detected by killk), */
107 /* then we lose.... */