1 /* @(#)destruct.c 8.1 (Berkeley) 5/31/93 */
2 /* $NetBSD: destruct.c,v 1.10 2009/05/24 21:44:56 dholland Exp $ */
5 * Copyright (c) 1980, 1993
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40 ** Self Destruct Sequence
42 ** The computer starts up the self destruct sequence. Obviously,
43 ** if the computer is out nothing can happen. You get a countdown
44 ** and a request for password. This must match the password that
45 ** you entered at the start of the game.
47 ** You get to destroy things when you blow up; hence, it is
48 ** possible to win the game by destructing if you take the last
51 ** By the way, the \032 in the message is a ^Z, which is because
52 ** the terminal in my office is an ADM-3, which uses that char-
53 ** acter to clear the screen. I also stick in a \014 (form feed)
54 ** because that clears some other screens.
61 destruct(int v __unused
)
67 if (damaged(COMPUTER
)) {
71 printf("\n\07 --- WORKING ---\07\n");
73 /* output the count 10 9 8 7 6 */
74 for (i
= 10; i
> 5; i
--) {
75 for (j
= 10; j
> i
; j
--)
80 /* check for password on new line only */
82 getstrpar("Enter password verification", checkpass
, 14, 0);
84 if (strcmp(checkpass
, Game
.passwd
) != 0) {
85 printf("Self destruct sequence aborted\n");
88 printf("Password verified; self destruct sequence continues:\n");
90 /* output count 5 4 3 2 1 0 */
91 for (i
= 5; i
>= 0; i
--) {
93 for (j
= 5; j
> i
; j
--)
98 printf("\032\014***** %s destroyed *****\n", Ship
.shipname
);
100 /* let's see what we can blow up!!!! */
101 zap
= 20.0 * Ship
.energy
;
102 Game
.deaths
+= Ship
.crew
;
103 for (i
= 0; i
< Etc
.nkling
; ) {
104 if (Etc
.klingon
[i
].power
* Etc
.klingon
[i
].dist
<= zap
)
105 killk(Etc
.klingon
[i
].x
, Etc
.klingon
[i
].y
);
109 /* if we didn't kill the last Klingon (detected by killk), */
110 /* then we lose.... */