kernel - Fix auto port assignment collision in network code
[dragonfly.git] / games / trek / destruct.c
blobdd8ae5e2e7912ccd0771f6006341459ffeb5792e
1 /* @(#)destruct.c 8.1 (Berkeley) 5/31/93 */
2 /* $NetBSD: destruct.c,v 1.10 2009/05/24 21:44:56 dholland Exp $ */
4 /*
5 * Copyright (c) 1980, 1993
6 * The Regents of the University of California. All rights reserved.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
33 #include <stdio.h>
34 #include <string.h>
35 #include <unistd.h>
36 #include "trek.h"
37 #include "getpar.h"
40 ** Self Destruct Sequence
42 ** The computer starts up the self destruct sequence. Obviously,
43 ** if the computer is out nothing can happen. You get a countdown
44 ** and a request for password. This must match the password that
45 ** you entered at the start of the game.
47 ** You get to destroy things when you blow up; hence, it is
48 ** possible to win the game by destructing if you take the last
49 ** Klingon with you.
51 ** By the way, the \032 in the message is a ^Z, which is because
52 ** the terminal in my office is an ADM-3, which uses that char-
53 ** acter to clear the screen. I also stick in a \014 (form feed)
54 ** because that clears some other screens.
56 ** Uses trace flag 41
59 /*ARGSUSED*/
60 void
61 destruct(int v __unused)
63 char checkpass[15];
64 int i, j;
65 double zap;
67 if (damaged(COMPUTER)) {
68 out(COMPUTER);
69 return;
71 printf("\n\07 --- WORKING ---\07\n");
72 sleep(3);
73 /* output the count 10 9 8 7 6 */
74 for (i = 10; i > 5; i--) {
75 for (j = 10; j > i; j--)
76 printf(" ");
77 printf("%d\n", i);
78 sleep(1);
80 /* check for password on new line only */
81 skiptonl(0);
82 getstrpar("Enter password verification", checkpass, 14, 0);
83 sleep(2);
84 if (strcmp(checkpass, Game.passwd) != 0) {
85 printf("Self destruct sequence aborted\n");
86 return;
88 printf("Password verified; self destruct sequence continues:\n");
89 sleep(2);
90 /* output count 5 4 3 2 1 0 */
91 for (i = 5; i >= 0; i--) {
92 sleep(1);
93 for (j = 5; j > i; j--)
94 printf(" ");
95 printf("%d\n", i);
97 sleep(2);
98 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
99 Game.killed = 1;
100 /* let's see what we can blow up!!!! */
101 zap = 20.0 * Ship.energy;
102 Game.deaths += Ship.crew;
103 for (i = 0; i < Etc.nkling; ) {
104 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
105 killk(Etc.klingon[i].x, Etc.klingon[i].y);
106 else
107 i++;
109 /* if we didn't kill the last Klingon (detected by killk), */
110 /* then we lose.... */
111 lose(L_DSTRCT);