Oops, drop head's version back one for head (it was set to the release's
[dragonfly.git] / games / trek / destruct.c
blobe117b2a4908dfec89d48f52d4d799f4dce62fe26
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)destruct.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $
35 * $DragonFly: src/games/trek/destruct.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
38 # include "getpar.h"
39 # include "trek.h"
42 ** Self Destruct Sequence
44 ** The computer starts up the self destruct sequence. Obviously,
45 ** if the computer is out nothing can happen. You get a countdown
46 ** and a request for password. This must match the password that
47 ** you entered at the start of the game.
49 ** You get to destroy things when you blow up; hence, it is
50 ** possible to win the game by destructing if you take the last
51 ** Klingon with you.
53 ** By the way, the \032 in the message is a ^Z, which is because
54 ** the terminal in my office is an ADM-3, which uses that char-
55 ** acter to clear the screen. I also stick in a \014 (form feed)
56 ** because that clears some other screens.
58 ** Uses trace flag 41
61 void
62 destruct(__unused int unused)
64 char checkpass[15];
65 int i, j;
66 double zap;
68 if (damaged(COMPUTER)) {
69 out(COMPUTER);
70 return;
72 printf("\n\07 --- WORKING ---\07\n");
73 sleep(3);
74 /* output the count 10 9 8 7 6 */
75 for (i = 10; i > 5; i--)
77 for (j = 10; j > i; j--)
78 printf(" ");
79 printf("%d\n", i);
80 sleep(1);
82 /* check for password on new line only */
83 skiptonl(0);
84 getstrpar("Enter password verification", checkpass, 14, 0);
85 sleep(2);
86 if (!sequal(checkpass, Game.passwd)) {
87 printf("Self destruct sequence aborted\n");
88 return;
90 printf("Password verified; self destruct sequence continues:\n");
91 sleep(2);
92 /* output count 5 4 3 2 1 0 */
93 for (i = 5; i >= 0; i--)
95 sleep(1);
96 for (j = 5; j > i; j--)
97 printf(" ");
98 printf("%d\n", i);
100 sleep(2);
101 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
102 Game.killed = 1;
103 /* let's see what we can blow up!!!! */
104 zap = 20.0 * Ship.energy;
105 Game.deaths += Ship.crew;
106 for (i = 0; i < Etc.nkling; )
108 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
109 killk(Etc.klingon[i].x, Etc.klingon[i].y);
110 else
111 i++;
113 /* if we didn't kill the last Klingon (detected by killk), */
114 /* then we lose.... */
115 lose(L_DSTRCT);