kernel - Implement spectre mitigations part 4 (cleanup)
[dragonfly.git] / games / adventure / hdr.h
blob740141f3bf71085134de68aab6e8a0f7571eae4c
1 /*-
2 * Copyright (c) 1991, 1993
3 * The Regents of the University of California. All rights reserved.
5 * The game adventure was originally written in Fortran by Will Crowther
6 * and Don Woods. It was later translated to C and enhanced by Jim
7 * Gillogly. This code is derived from software contributed to Berkeley
8 * by Jim Gillogly at The Rand Corporation.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
34 * @(#)hdr.h 8.1 (Berkeley) 5/31/93
37 /* ADVENTURE -- Jim Gillogly, Jul 1977
38 * This program is a re-write of ADVENT, written in FORTRAN mostly by
39 * Don Woods of SAIL. In most places it is as nearly identical to the
40 * original as possible given the language and word-size differences.
41 * A few places, such as the message arrays and travel arrays were changed
42 * to reflect the smaller core size and word size. The labels of the
43 * original are reflected in this version, so that the comments of the
44 * fortran are still applicable here.
46 * The data file distributed with the fortran source is assumed to be called
47 * "glorkz" in the directory where the program is first run.
49 * The original FORTRAN version can be found at
50 * <URL:ftp://ftp.gmd.de/if-archive/games/source/advent-original.tar.gz>.
52 * $FreeBSD: src/games/adventure/hdr.h,v 1.5.2.1 2001/03/05 11:43:11 kris Exp $
55 /* hdr.h: included by c advent files */
56 #include <sys/types.h>
57 #include <signal.h>
59 int datfd; /* message file descriptor */
60 volatile sig_atomic_t delhit;
61 int yea;
62 extern char data_file[]; /* Virtual data file */
64 #define TAB 011
65 #define LF 012
66 #define FLUSHLINE do { int flushline_ch; while ((flushline_ch = getchar()) != EOF && flushline_ch != '\n'); } while (0)
67 #define FLUSHLF while (next()!=LF)
69 int loc, newloc, oldloc, oldlc2, wzdark, gaveup, kq, k, k2;
70 char *wd1, *wd2; /* the complete words */
71 int verb, obj, spk;
72 extern int blklin;
73 int saved, savet, mxscor, latncy;
75 #define SHORT 50 /* How short is a demo game? */
77 #define MAXSTR 20 /* max length of user's words */
79 #define HTSIZE 512 /* max number of vocab words */
80 struct hashtab { /* hash table for vocabulary */
81 int val; /* word type &index (ktab) */
82 char *atab; /* pointer to actual string */
83 } voc[HTSIZE];
85 #define SEED 1815622 /* "Encryption" seed */
87 struct text {
88 char *seekadr; /* Msg start in virtual disk */
89 int txtlen; /* length of msg starting here */
92 #define RTXSIZ 205
93 struct text rtext[RTXSIZ]; /* random text messages */
95 #define MAGSIZ 35
96 struct text mtext[MAGSIZ]; /* magic messages */
98 int clsses;
99 #define CLSMAX 12
100 struct text ctext[CLSMAX]; /* classes of adventurer */
101 int cval[CLSMAX];
103 struct text ptext[101]; /* object descriptions */
105 #define LOCSIZ 141 /* number of locations */
106 struct text ltext[LOCSIZ]; /* long loc description */
107 struct text stext[LOCSIZ]; /* short loc descriptions */
109 struct travlist { /* direcs & conditions of travel */
110 struct travlist *next; /* ptr to next list entry */
111 int conditions; /* m in writeup (newloc / 1000) */
112 int tloc; /* n in writeup (newloc % 1000) */
113 int tverb; /* the verb that takes you there */
114 } *travel[LOCSIZ], *tkk; /* travel is closer to keys(...) */
116 int atloc[LOCSIZ];
118 int plac[101]; /* initial object placement */
119 int fixd[101], fixed[101]; /* location fixed? */
121 int actspk[35]; /* rtext msg for verb <n> */
123 int cond[LOCSIZ]; /* various condition bits */
125 extern int setbit[16]; /* bit defn masks 1,2,4,... */
127 int hntmax;
128 int hints[20][5]; /* info on hints */
129 int hinted[20], hintlc[20];
131 int place[101], prop[101], linkx[201];
132 int abb[LOCSIZ];
134 int maxtrs, tally, tally2; /* treasure values */
136 #define FALSE 0
137 #define TRUE 1
139 int axe, back, batter, bear, bird, bottle, /* mnemonics */
140 cage, cave, chain, chasm, chest, clam, coins, door, dprssn, dragon,
141 dwarf, eggs, emrald, enter, entrnc, find, fissur, food, grate, invent,
142 keys, knife, lamp, lock, look, magzin, messag, mirror, nugget, null,
143 oil, oyster, pearl, pillow, plant, plant2, pour, pyram, rod, rod2,
144 rug, say, snake, spices, steps, stream, tablet, throw, tridnt, troll,
145 troll2, vase, vend, water;
147 int chloc, chloc2, daltlc, dflag, dloc[7], /* dwarf stuff */
148 dseen[7], odloc[7];
150 int attack, dtotal, stick, tk[21];
152 int abbnum, bonus, clock1, clock2, closed, /* various flags and counters */
153 closng, detail, dkill, foobar, holdng, iwest, knfloc,
154 lmwarn, maxdie, numdie, panic, scorng, turns;
156 int demo, limit;
158 int at(int objj);
159 int bug(int n) __dead2;
160 void carry(int, int);
161 void caveclose(void);
162 void checkhints(void);
163 void ciao(void);
164 void closing(void);
165 unsigned long crc(const char *ptr, int nr);
166 void crc_start(void);
167 int dark(void);
168 void datime(int *d, int *t);
169 char *decr(const char *, const char *, const char *, const char *, const char *);
170 void die(int entry);
171 void done(int entry) __dead2;
172 void drop(int object, int where);
173 void dstroy(int);
174 int fdwarf(void);
175 int forced(int locc);
176 void getin(char **wrd1, char **wrd2);
177 int here(int objj);
178 void init(void);
179 void juggle(int);
180 int liq(void);
181 int liqloc(int locc);
182 int march(void);
183 void move(int, int);
184 void mspeak(int);
185 int pct(int n);
186 void poof(void);
187 void pspeak(int m, int skip);
188 int put(int, int, int);
189 int ran(int range);
190 void rdata(void);
191 int restore(const char *infile);
192 void rspeak(int);
193 int save(const char *);
194 int score(void);
195 void speak(const struct text *);
196 int Start(void);
197 void startup(void);
198 int toting(int objj);
199 void trapdel(int sig);
200 int trdrop(void);
201 int trfeed(void);
202 int trfill(void);
203 int trkill(void);
204 int tropen(void);
205 int trsay(void);
206 int trtake(void);
207 int trtoss(void);
208 int vocab(const char *, int, int);
209 int yes(int x, int y, int z);
210 int yesm(int x, int y, int z);
212 /* We need to get a little tricky to avoid strings */
213 #define DECR(a,b,c,d,e) decr(#a,#b,#c,#d,#e)
215 gid_t egid;