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[dragonfly.git] / games / adventure / hdr.h
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1 /* $NetBSD: hdr.h,v 1.13 2009/08/25 06:56:52 dholland Exp $ */
3 /*-
4 * Copyright (c) 1991, 1993
5 * The Regents of the University of California. All rights reserved.
7 * The game adventure was originally written in Fortran by Will Crowther
8 * and Don Woods. It was later translated to C and enhanced by Jim
9 * Gillogly. This code is derived from software contributed to Berkeley
10 * by Jim Gillogly at The Rand Corporation.
12 * Redistribution and use in source and binary forms, with or without
13 * modification, are permitted provided that the following conditions
14 * are met:
15 * 1. Redistributions of source code must retain the above copyright
16 * notice, this list of conditions and the following disclaimer.
17 * 2. Redistributions in binary form must reproduce the above copyright
18 * notice, this list of conditions and the following disclaimer in the
19 * documentation and/or other materials provided with the distribution.
20 * 3. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
36 * @(#)hdr.h 8.1 (Berkeley) 5/31/93
39 /* ADVENTURE -- Jim Gillogly, Jul 1977
40 * This program is a re-write of ADVENT, written in FORTRAN mostly by
41 * Don Woods of SAIL. In most places it is as nearly identical to the
42 * original as possible given the language and word-size differences.
43 * A few places, such as the message arrays and travel arrays were changed
44 * to reflect the smaller core size and word size. The labels of the
45 * original are reflected in this version, so that the comments of the
46 * fortran are still applicable here.
48 * The data file distributed with the fortran source is assumed to be called
49 * "glorkz" in the directory where the program is first run.
51 * The original FORTRAN version can be found at
52 * <URL:ftp://ftp.gmd.de/if-archive/games/source/advent-original.tar.gz>.
55 /* hdr.h: included by c advent files */
57 #include <sys/param.h>
59 #include <signal.h>
61 extern volatile sig_atomic_t delhit;
62 extern int yea;
63 extern char data_file[]; /* Virtual data file */
65 #define TAB 011
66 #define LF 012
67 #define FLUSHLINE do { int flushline_ch; while ((flushline_ch = getchar()) != EOF && flushline_ch != '\n'); } while (0)
68 #define FLUSHLF while (next()!=LF)
70 extern int loc, newloc, oldloc, oldloc2, wasdark, gaveup, kq, k, k2;
71 extern char *wd1, *wd2; /* the complete words */
72 extern int verb, obj, spk;
73 extern int blklin;
74 extern int saveday, savet, maxscore, latency;
76 #define SHORT 50 /* How short is a demo game? */
78 #define MAXSTR 20 /* max length of user's words */
80 #define HTSIZE 512 /* max number of vocab words */
81 extern struct hashtab { /* hash table for vocabulary */
82 int val; /* word type &index (ktab) */
83 char *atab; /* pointer to actual string */
84 } voc[HTSIZE];
85 #define SEED 1815622 /* "Encryption" seed */
87 struct text {
88 char *seekadr;/* Msg start in virtual disk */
89 int txtlen; /* length of msg starting here */
92 #define RTXSIZE 205
93 extern struct text rtext[RTXSIZE]; /* random text messages */
95 #define MAGSIZE 35
96 extern struct text mtext[MAGSIZE]; /* magic messages */
98 extern int classes;
99 #define CLSMAX 12
100 extern struct text ctext[CLSMAX]; /* classes of adventurer */
101 extern int cval[CLSMAX];
103 extern struct text ptext[101]; /* object descriptions */
105 #define LOCSIZE 141 /* number of locations */
106 extern struct text ltext[LOCSIZE]; /* long loc description */
107 extern struct text stext[LOCSIZE]; /* short loc descriptions */
109 extern struct travlist { /* direcs & conditions of travel */
110 struct travlist *next; /* ptr to next list entry */
111 int conditions; /* m in writeup (newloc / 1000) */
112 int tloc; /* n in writeup (newloc % 1000) */
113 int tverb; /* the verb that takes you there */
114 } *travel[LOCSIZE], *tkk; /* travel is closer to keys(...) */
116 extern int atloc[LOCSIZE];
118 extern int plac[101]; /* initial object placement */
119 extern int fixd[101], fixed[101]; /* location fixed? */
121 extern int actspeak[35]; /* rtext msg for verb <n> */
123 extern int cond[LOCSIZE]; /* various condition bits */
125 extern int setbit[16]; /* bit defn masks 1,2,4,... */
127 extern int hintmax;
128 extern int hints[20][5]; /* info on hints */
129 extern int hinted[20], hintlc[20];
131 extern int place[101], prop[101], links[201];
132 extern int abb[LOCSIZE];
134 extern int maxtrs, tally, tally2; /* treasure values */
136 #define FALSE 0
137 #define TRUE 1
139 extern int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
140 bird, door, pillow, snake, fissure, tablet, clam, oyster,
141 magazine, dwarf, knife, food, bottle, water, oil, plant, plant2,
142 axe, mirror, dragon, chasm, troll, troll2, bear, message,
143 vend, batter, nugget, coins, chest, eggs, trident, vase,
144 emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
145 null, entrance, depression, /*enter, stream, pour,*/ say, lock,
146 throw, find, invent;
148 extern int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */
149 odloc[7], dflag, daltloc;
151 extern int tk[21], stick, dtotal, attack;
152 extern int turns, lmwarn, iwest, knfloc, detail, /* various flags and
153 * counters */
154 abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1,
155 clock2, saved, isclosing, panic, closed, scoring;
157 extern int demo, limit;
159 #define DECR(a,b,c,d,e) decr(a+'+',b+'-',c+'#',d+'&',e+'%')
161 #define __arraycount NELEM