using `texelFetch()` instead of `texture2D()` in most shaders
[dd2d.git] / d2dunigrid.d
blobacbbeb31192e78dbc78026393dd47a171f7e925e
1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 // uniform grid to speed up collision detection
19 module d2dunigrid is aliced;
21 private import dacs.actor;
22 private import d2dadefs : AF_NOCOLLISION;
25 // ////////////////////////////////////////////////////////////////////////// //
26 public: // api
29 void ugInit (int width, int height, int cellSizeX=32, int cellSizeY=32) {
30 assert(width > 0 && height > 0);
31 assert(cellSizeX > 0 && cellSizeY > 0);
32 gwidth = (width+cellSizeX-1)/cellSizeX;
33 gheight = (height+cellSizeY-1)/cellSizeY;
34 gcw = cellSizeX;
35 gch = cellSizeY;
36 grid.length = gwidth*gheight;
37 grid[] = GridBucket.init;
41 void ugClear () {
42 foreach (ref bt; grid) bt.actCount = bt.mactCount = 0;
46 // x, y: center
47 void ugModifyRadius(bool doput) (uint aid, int x, int y, int radius) {
48 pragma(inline, true);
49 doModifyAABB!doput(aid, x-radius, y-radius, x+radius, y+radius);
53 // `x1` and `y1` are included
54 void ugModifyAABB(bool doput) (uint aid, int x0, int y0, int x1, int y1) {
55 pragma(inline, true);
56 doModifyAABB!doput(aid, x0, y0, x1, y1);
60 uint[] ugHitListRadius (uint[] dest, int x, int y, int radius) {
61 pragma(inline, true);
62 return getHitListAABB(dest, x-radius, y-radius, x+radius, y+radius);
66 uint[] ugHitListAABB (uint[] dest, int x0, int y0, int x1, int y1) {
67 pragma(inline, true);
68 return getHitListAABB(dest, x0, y0, x1, y1);
72 // i HAET copypasta!
73 void ugActorModify(bool doput) (ActorId a) {
74 if (!a.valid) return;
76 if (a.fget_flags&AF_NOCOLLISION) return;
78 int ax = a.fget_x;
79 int ay = a.fget_y;
80 int ar = a.fget_radius;
81 int ah = a.fget_height;
82 if (ar < 1 || ah < 1) return;
84 ugModifyAABB!doput(a.id, ax-ar, ay-ah+1, ax+ar, ay);
88 // i HAET copypasta!
89 uint[] ugActorPossibleHitList (ActorId a, uint[] dest) {
90 if (!a.valid) return null;
92 if (a.fget_flags&AF_NOCOLLISION) return null;
94 int ax = a.fget_x;
95 int ay = a.fget_y;
96 int ar = a.fget_radius;
97 int ah = a.fget_height;
98 if (ar < 1 || ah < 1) return null;
100 return ugHitListAABB(dest, ax-ar, ay-ah+1, ax+ar, ay);
104 // i HAET copypasta!
105 uint[] ugActorHitList (ActorId a, uint[] dest) {
106 auto res = ugActorPossibleHitList(a, dest);
108 // and filter it
109 for (usize pos = 0; pos < res.length; ++pos) {
110 bool killIt = (res.ptr[pos] == a.id);
111 if (!killIt) {
112 // check for real collision
113 import dengapi : actorsOverlap;
114 killIt = !actorsOverlap(a, ActorId(res.ptr[pos]));
116 if (killIt) {
117 // no collision, remove this actor from list
118 foreach (immutable c; pos+1..res.length) res.ptr[c-1] = res.ptr[c];
119 res.length -= 1;
120 --pos; // compensate loop increment
124 return res;
128 // ////////////////////////////////////////////////////////////////////////// //
129 private: // api
131 mixin(Actor.FieldGetMixin!("x", int));
132 mixin(Actor.FieldGetMixin!("y", int));
133 mixin(Actor.FieldGetMixin!("height", int));
134 mixin(Actor.FieldGetMixin!("radius", int));
135 mixin(Actor.FieldGetMixin!("flags", uint));
138 struct GridBucket {
139 uint[32] acts; // actorids
140 uint actCount;
141 uint[] macts; // dynamically grows
142 uint mactCount; // actorids
144 @disable this (this); // no copies
147 __gshared int gwidth, gheight; // in cells
148 __gshared int gcw, gch; // cell size
149 __gshared GridBucket[] grid;
152 GridBucket* calcNormAABB (ref int x0, ref int y0, ref int x1, ref int y1) {
153 x0 /= gcw;
154 x1 /= gcw;
155 y0 /= gch;
156 y1 /= gch;
157 if (x0 < 0) x0 = 0;
158 if (y0 < 0) y0 = 0;
159 if (x1 >= gwidth) x1 = gwidth-1;
160 if (y1 >= gheight) y1 = gheight-1;
161 if (x0 > x1 || y0 > y1 || x1 < 0 || y1 < 0 || x0 >= gwidth || y0 >= gheight) return null;
162 return grid.ptr+y0*gwidth+x0;
166 // `x1` and `y1` are included
167 void doModifyAABB(bool doadd) (uint aid, int x0, int y0, int x1, int y1) @trusted {
168 GridBucket* gdata = calcNormAABB(ref x0, ref y0, ref x1, ref y1);
169 if (gdata is null) return;
170 for (; y0 <= y1; ++y0, gdata += gwidth) {
171 auto p = gdata;
172 for (int x = x0; x <= x1; ++x, ++p) {
173 bool found = false;
174 static if (doadd) {
175 // add
176 foreach (uint id; p.acts[0..p.actCount]) if (id == aid) { found = true; break; }
177 if (!found) foreach (uint id; p.macts[0..p.mactCount]) if (id == aid) { found = true; break; }
178 if (!found) {
179 if (p.actCount < p.acts.length) {
180 // easy case
181 p.acts.ptr[p.actCount++] = aid;
182 } else if (p.mactCount < p.macts.length) {
183 // second easy case
184 p.macts.ptr[p.mactCount++] = aid;
185 } else {
186 assert(p.mactCount == p.macts.length);
187 // alas, we have to allocate
188 p.macts.assumeSafeAppend; // no, really
189 p.macts.length += 1;
190 p.macts.ptr[p.mactCount++] = aid;
193 } else {
194 // remove
195 foreach (immutable idx, uint id; p.acts[0..p.actCount]) {
196 if (id == aid) {
197 // kill the clown!
198 found = true;
199 foreach (immutable c; idx+1..p.actCount) p.acts.ptr[c-1] = p.acts.ptr[c];
200 break;
203 if (!found) {
204 foreach (immutable idx, uint id; p.macts[0..p.mactCount]) {
205 if (id == aid) {
206 // kill the clown!
207 foreach (immutable c; idx+1..p.mactCount) p.macts.ptr[c-1] = p.macts.ptr[c];
208 break;
218 // i HAET copypasta!
219 // `x1` and `y1` are included
220 uint[] getHitListAABB (uint[] dest, int x0, int y0, int x1, int y1) @trusted {
221 // we have alot of memory!
222 __gshared uint[65536] wasSeen = 0;
223 __gshared uint hitCount = 0;
225 GridBucket* gdata = calcNormAABB(ref x0, ref y0, ref x1, ref y1);
226 if (gdata is null) return null;
228 if (++hitCount == 0) {
229 // rare case of overflow
230 hitCount = 1;
231 wasSeen[] = 0;
234 uint dpos = 0;
236 bool addToRes (uint id) {
237 if (wasSeen.ptr[id&0xffff] != hitCount) {
238 if (dpos >= dest.length) return false;
239 wasSeen.ptr[id&0xffff] = hitCount;
240 dest.ptr[dpos++] = id;
242 return true;
245 mainloop: for (; y0 <= y1; ++y0, gdata += gwidth) {
246 auto p = gdata;
247 for (int x = x0; x <= x1; ++x, ++p) {
248 foreach (uint id; p.acts[0..p.actCount]) if (!addToRes(id)) break mainloop;
249 foreach (uint id; p.macts[0..p.mactCount]) if (!addToRes(id)) break mainloop;
252 return dest[0..dpos];