using `texelFetch()` instead of `texture2D()` in most shaders
commit07659f32595caf0bb38119f5b70be8bf739acf51
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Fri, 29 Apr 2016 14:09:34 +0000 (29 17:09 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Fri, 29 Apr 2016 14:09:34 +0000 (29 17:09 +0300)
treefc8ce2cc218fd33579bcb52f66a0dfa3fa363b5c
parent6b9593525cbbb0d096b59259d80d9101a17bddfc
using `texelFetch()` instead of `texture2D()` in most shaders
data/shaders/srlight_ambient.frag
data/shaders/srlight_blur.frag
data/shaders/srlight_geom.frag
data/shaders/srlight_trace.frag
data/shaders/srliquid_distort.frag
render.d