1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
34 FIRST_ACTION
= ACTION_JUMP
;
35 LAST_ACTION
= ACTION_STRAFE
;
37 procedure g_Console_Init
;
38 procedure g_Console_SysInit
;
39 procedure g_Console_Update
;
40 procedure g_Console_Draw (MessagesOnly
: Boolean = False);
41 procedure g_Console_Char (C
: AnsiChar
);
42 procedure g_Console_Control (K
: Word);
43 procedure g_Console_Process (L
: AnsiString
; quiet
: Boolean=false);
44 procedure g_Console_Add (L
: AnsiString
; show
: Boolean=false);
45 procedure g_Console_Clear
;
46 function g_Console_CommandBlacklisted (C
: AnsiString
): Boolean;
47 procedure g_Console_ReadConfig (filename
: String);
48 procedure g_Console_WriteConfig (filename
: String);
49 procedure g_Console_WriteGameConfig
;
51 function g_Console_Interactive
: Boolean;
52 function g_Console_Action (action
: Integer): Boolean;
53 function g_Console_MatchBind (key
: Integer; down
: AnsiString
; up
: AnsiString
= ''): Boolean;
54 function g_Console_FindBind (n
: Integer; down
: AnsiString
; up
: AnsiString
= ''): Integer;
55 procedure g_Console_BindKey (key
: Integer; down
: AnsiString
; up
: AnsiString
= ''; rep
: Boolean = False);
56 procedure g_Console_ProcessBind (key
: Integer; down
: Boolean);
57 procedure g_Console_ProcessBindRepeat (key
: Integer);
58 procedure g_Console_ResetBinds
;
60 procedure conwriteln (const s
: AnsiString
; show
: Boolean=false);
61 procedure conwritefln (const s
: AnsiString
; args
: array of const; show
: Boolean=false);
63 procedure conRegVar (const conname
: AnsiString
; pvar
: PBoolean
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
64 procedure conRegVar (const conname
: AnsiString
; pvar
: PSingle
; amin
, amax
: Single; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
65 procedure conRegVar (const conname
: AnsiString
; pvar
: PInteger
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
66 procedure conRegVar (const conname
: AnsiString
; pvar
: PWord
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
67 procedure conRegVar (const conname
: AnsiString
; pvar
: PCardinal
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
68 procedure conRegVar (const conname
: AnsiString
; pvar
: PAnsiString
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
70 // <0: no arg; 0/1: true/false
71 function conGetBoolArg (p
: SSArray
; idx
: Integer): Integer;
73 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
74 function conParseFloat (var res
: Single; const s
: AnsiString
): Boolean;
78 defaultConfigScript
= 'dfserver.cfg';
80 defaultConfigScript
= 'dfconfig.cfg';
84 gConsoleShow
: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
85 gChatShow
: Boolean = false;
86 gChatTeam
: Boolean = false;
87 gAllowConsoleMessages
: Boolean = true;
88 gJustChatted
: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
89 gParsingBinds
: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
90 gPlayerAction
: Array [0..1, 0..LAST_ACTION
] of Boolean; // [player, action]
91 gConfigScript
: string = defaultConfigScript
;
96 g_textures
, g_main
, e_graphics
, e_input
, g_game
, g_gfx
, g_player
, g_items
,
97 SysUtils
, g_basic
, g_options
, Math
, g_touch
, e_res
,
98 g_menu
, g_gui
, g_language
, g_net
, g_netmsg
, e_log
, conbuf
, g_weapons
,
102 autoexecScript
= 'autoexec.cfg';
103 configComment
= 'generated by doom2d, do not modify';
106 PCommand
= ^TCommand
;
108 TCmdProc
= procedure (p
: SSArray
);
109 TCmdProcEx
= procedure (me
: PCommand
; p
: SSArray
);
117 ptr
: Pointer; // various data
118 msg
: AnsiString
; // message for var changes
120 action
: Integer; // >= 0 for action commands
121 player
: Integer; // used for action commands
132 MaxScriptRecursion
= 16;
134 DEBUG_STRING
= 'DEBUG MODE';
138 RecursionDepth
: Word = 0;
139 RecursionLimitHit
: Boolean = False;
141 ConsoleHeight
: Single;
142 Cons_Shown
: Boolean; // draw console
143 InputReady
: Boolean; // allow text input in console/chat
146 //ConsoleHistory: SSArray;
147 CommandHistory
: SSArray
;
149 commands
: Array of TCommand
= nil;
150 Aliases
: Array of TAlias
= nil;
152 conSkipLines
: Integer = 0;
153 MsgArray
: Array [0..4] of record
158 gInputBinds
: Array [0..e_MaxInputKeys
- 1] of record
162 menu_toggled
: BOOLEAN; (* hack for menu controls *)
165 ConsoleTrans
: Single;
166 ConsoleStdIn
: Boolean;
169 procedure g_Console_Switch
;
171 Cons_Y
:= Min(0, Max(Cons_Y
, -Floor(gScreenHeight
* ConsoleHeight
)));
172 if Cons_Shown
= False then
173 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
175 gConsoleShow
:= not gConsoleShow
;
178 g_Touch_ShowKeyboard(gConsoleShow
or gChatShow
);
181 procedure g_Console_Chat_Switch (Team
: Boolean = False);
183 if not g_Game_IsNet
then Exit
;
184 Cons_Y
:= Min(0, Max(Cons_Y
, -Floor(gScreenHeight
* ConsoleHeight
)));
185 if Cons_Shown
= False then
186 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
187 gConsoleShow
:= False;
188 gChatShow
:= not gChatShow
;
194 g_Touch_ShowKeyboard(gConsoleShow
or gChatShow
);
197 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
198 function conParseFloat (var res
: Single; const s
: AnsiString
): Boolean;
207 while (slen
> 0) and (s
[slen
] <= ' ') do Dec(slen
);
208 while (pos
<= slen
) and (s
[pos
] <= ' ') do Inc(pos
);
209 if (pos
> slen
) then exit
;
210 if (slen
-pos
= 1) and (s
[pos
] = '.') then exit
; // single dot
212 while (pos
<= slen
) do
214 if (s
[pos
] < '0') or (s
[pos
] > '9') then break
;
215 res
:= res
*10+Byte(s
[pos
])-48;
218 if (pos
<= slen
) then
221 if (s
[pos
] <> '.') then exit
;
223 while (pos
<= slen
) do
225 if (s
[pos
] < '0') or (s
[pos
] > '9') then break
;
227 res
+= frac
*(Byte(s
[pos
])-48);
231 if (pos
<= slen
) then exit
; // oops
236 // ////////////////////////////////////////////////////////////////////////// //
237 // <0: no arg; 0/1: true/false; 666: toggle
238 function conGetBoolArg (p
: SSArray
; idx
: Integer): Integer;
240 if (idx
< 0) or (idx
> High(p
)) then begin result
:= -1; exit
; end;
242 if (p
[idx
] = '1') or (CompareText(p
[idx
], 'on') = 0) or (CompareText(p
[idx
], 'true') = 0) or
243 (CompareText(p
[idx
], 'yes') = 0) then result
:= 1
244 else if (CompareText(p
[idx
], 'toggle') = 0) or (CompareText(p
[idx
], 'switch') = 0) or
245 (CompareText(p
[idx
], 't') = 0) then result
:= 666;
249 procedure boolVarHandler (me
: PCommand
; p
: SSArray
);
250 procedure binaryFlag (var flag
: Boolean; msg
: AnsiString
);
254 if (Length(p
) > 2) then
256 conwritefln('too many arguments to ''%s''', [p
[0]]);
261 case conGetBoolArg(p
, 1) of
263 0: if not me
.cheat
or conIsCheatsEnabled
then flag
:= false else begin conwriteln('not available'); exit
; end;
264 1: if not me
.cheat
or conIsCheatsEnabled
then flag
:= true else begin conwriteln('not available'); exit
; end;
265 666: if not me
.cheat
or conIsCheatsEnabled
then flag
:= not flag
else begin conwriteln('not available'); exit
; end;
268 g_Console_WriteGameConfig();
269 if (Length(msg
) = 0) then msg
:= p
[0] else msg
+= ':';
270 if flag
then conwritefln('%s true', [msg
]) else conwritefln('%s false', [msg
]);
274 binaryFlag(PBoolean(me
.ptr
)^, me
.msg
);
278 procedure intVarHandler (me
: PCommand
; p
: SSArray
);
282 if (Length(p
) <> 2) then
284 conwritefln('%s %d', [me
.cmd
, PInteger(me
.ptr
)^]);
289 old
:= PInteger(me
.ptr
)^;
290 PInteger(me
.ptr
)^ := StrToInt(p
[1]);
291 if PInteger(me
.ptr
)^ <> old
then
292 g_Console_WriteGameConfig();
294 conwritefln('invalid integer value: "%s"', [p
[1]]);
300 procedure wordVarHandler (me
: PCommand
; p
: SSArray
);
304 if (Length(p
) <> 2) then
306 conwritefln('%s %d', [me
.cmd
, PInteger(me
.ptr
)^]);
311 old
:= PWord(me
.ptr
)^;
312 PWord(me
.ptr
)^ := min($FFFF, StrToDWord(p
[1]));
313 if PWord(me
.ptr
)^ <> old
then
314 g_Console_WriteGameConfig();
316 conwritefln('invalid word value: "%s"', [p
[1]]);
322 procedure dwordVarHandler (me
: PCommand
; p
: SSArray
);
326 if (Length(p
) <> 2) then
328 conwritefln('%s %d', [me
.cmd
, PInteger(me
.ptr
)^]);
333 old
:= PCardinal(me
.ptr
)^;
334 PCardinal(me
.ptr
)^ := StrToDWord(p
[1]);
335 if PCardinal(me
.ptr
)^ <> old
then
336 g_Console_WriteGameConfig();
338 conwritefln('invalid dword value: "%s"', [p
[1]]);
344 procedure strVarHandler (me
: PCommand
; p
: SSArray
);
348 if (Length(p
) <> 2) then
350 conwritefln('%s %s', [me
.cmd
, QuoteStr(PAnsiString(me
.ptr
)^)]);
354 old
:= PAnsiString(me
.ptr
)^;
355 PAnsiString(me
.ptr
)^ := p
[1];
356 if PAnsiString(me
.ptr
)^ <> old
then
357 g_Console_WriteGameConfig();
362 procedure conRegVar (const conname
: AnsiString
; pvar
: PBoolean
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
367 f
:= Length(commands
);
368 SetLength(commands
, f
+1);
370 cp
.cmd
:= LowerCase(conname
);
372 cp
.procEx
:= boolVarHandler
;
374 cp
.hidden
:= ahidden
;
383 procedure conRegVar (const conname
: AnsiString
; pvar
: PInteger
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
388 f
:= Length(commands
);
389 SetLength(commands
, f
+1);
391 cp
.cmd
:= LowerCase(conname
);
393 cp
.procEx
:= intVarHandler
;
395 cp
.hidden
:= ahidden
;
404 procedure conRegVar (const conname
: AnsiString
; pvar
: PWord
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
409 f
:= Length(commands
);
410 SetLength(commands
, f
+1);
412 cp
.cmd
:= LowerCase(conname
);
414 cp
.procEx
:= wordVarHandler
;
416 cp
.hidden
:= ahidden
;
425 procedure conRegVar (const conname
: AnsiString
; pvar
: PCardinal
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
430 f
:= Length(commands
);
431 SetLength(commands
, f
+1);
433 cp
.cmd
:= LowerCase(conname
);
435 cp
.procEx
:= dwordVarHandler
;
437 cp
.hidden
:= ahidden
;
446 procedure conRegVar (const conname
: AnsiString
; pvar
: PAnsiString
; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
451 f
:= Length(commands
);
452 SetLength(commands
, f
+1);
454 cp
.cmd
:= LowerCase(conname
);
456 cp
.procEx
:= strVarHandler
;
458 cp
.hidden
:= ahidden
;
466 // ////////////////////////////////////////////////////////////////////////// //
468 PVarSingle
= ^TVarSingle
;
471 min
, max
, def
: Single; // default will be starting value
475 procedure singleVarHandler (me
: PCommand
; p
: SSArray
);
481 if (Length(p
) > 2) then
483 conwritefln('too many arguments to ''%s''', [me
.cmd
]);
486 pv
:= PVarSingle(me
.ptr
);
488 if (Length(p
) = 2) then
490 if me
.cheat
and (not conIsCheatsEnabled
) then begin conwriteln('not available'); exit
; end;
491 if (CompareText(p
[1], 'default') = 0) or (CompareText(p
[1], 'def') = 0) or
492 (CompareText(p
[1], 'd') = 0) or (CompareText(p
[1], 'off') = 0) then
498 if not conParseFloat(nv
, p
[1]) then
500 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me
.cmd
, p
[1]]);
503 if (nv
< pv
.min
) then nv
:= pv
.min
;
504 if (nv
> pv
.max
) then nv
:= pv
.max
;
508 if pv
.val
^ <> old
then
509 g_Console_WriteGameConfig();
511 if (Length(msg
) = 0) then msg
:= me
.cmd
else msg
+= ':';
512 conwritefln('%s %s', [msg
, pv
.val
^]);
516 procedure conRegVar (const conname
: AnsiString
; pvar
: PSingle
; amin
, amax
: Single; const ahelp
: AnsiString
; const amsg
: AnsiString
; acheat
: Boolean=false; ahidden
: Boolean=false); overload
;
522 GetMem(pv
, sizeof(TVarSingle
));
527 f
:= Length(commands
);
528 SetLength(commands
, f
+1);
530 cp
.cmd
:= LowerCase(conname
);
532 cp
.procEx
:= singleVarHandler
;
534 cp
.hidden
:= ahidden
;
543 // ////////////////////////////////////////////////////////////////////////// //
544 function GetStrACmd(var Str
: AnsiString
): AnsiString
;
549 for a
:= 1 to Length(Str
) do
550 if (a
= Length(Str
)) or (Str
[a
+1] = ';') then
552 Result
:= Copy(Str
, 1, a
);
559 function ParseAlias(Str
: AnsiString
): SSArray
;
570 SetLength(Result
, Length(Result
)+1);
571 Result
[High(Result
)] := GetStrACmd(Str
);
575 procedure ConsoleCommands(p
: SSArray
);
581 cmd
:= LowerCase(p
[0]);
584 if cmd
= 'clear' then
586 //ConsoleHistory := nil;
590 for a
:= 0 to High(MsgArray
) do
598 if cmd
= 'clearhistory' then
599 CommandHistory
:= nil;
601 if cmd
= 'showhistory' then
602 if CommandHistory
<> nil then
605 for a
:= 0 to High(CommandHistory
) do
606 g_Console_Add(' '+CommandHistory
[a
]);
609 if cmd
= 'commands' then
612 g_Console_Add('commands list:');
613 for a
:= High(commands
) downto 0 do
615 if (Length(commands
[a
].help
) > 0) then
617 g_Console_Add(' '+commands
[a
].cmd
+' -- '+commands
[a
].help
);
621 g_Console_Add(' '+commands
[a
].cmd
);
627 g_Console_Add(TimeToStr(Now
), True);
630 g_Console_Add(DateToStr(Now
), True);
633 if Length(p
) > 1 then
635 if p
[1] = 'ololo' then
640 for a
:= 1 to High(p
) do
642 g_Console_Add(b_Text_Format(s
), True);
651 if ConsoleHistory <> nil then
653 if Length(P) > 1 then
656 s := GameDir+'/console.txt';
661 if IOResult <> 0 then
663 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
668 for a := 0 to High(ConsoleHistory) do
669 WriteLn(F, ConsoleHistory[a]);
672 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
681 if Length(p
) = 2 then
682 g_Console_ReadConfig(p
[1])
684 g_Console_Add('exec <script file>');
687 if cmd
= 'writeconfig' then
689 // writeconfig <filename>
690 if Length(p
) = 2 then
692 s
:= e_GetWriteableDir(ConfigDirs
);
693 g_Console_WriteConfig(e_CatPath(s
, p
[1]))
697 g_Console_Add('writeconfig <file>')
701 if (cmd
= 'ver') or (cmd
= 'version') then
703 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION
);
704 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER
]);
705 conwritefln('Build date: %s at %s', [GAME_BUILDDATE
, GAME_BUILDTIME
]);
708 if cmd
= 'alias' then
710 // alias [alias_name] [commands]
711 if Length(p
) > 1 then
713 for a
:= 0 to High(Aliases
) do
714 if Aliases
[a
].name
= p
[1] then
716 if Length(p
) > 2 then
717 Aliases
[a
].commands
:= ParseAlias(p
[2])
719 for b
:= 0 to High(Aliases
[a
].commands
) do
720 g_Console_Add(Aliases
[a
].commands
[b
]);
723 SetLength(Aliases
, Length(Aliases
)+1);
725 Aliases
[a
].name
:= p
[1];
726 if Length(p
) > 2 then
727 Aliases
[a
].commands
:= ParseAlias(p
[2])
729 for b
:= 0 to High(Aliases
[a
].commands
) do
730 g_Console_Add(Aliases
[a
].commands
[b
]);
732 for a
:= 0 to High(Aliases
) do
733 if Aliases
[a
].commands
<> nil then
734 g_Console_Add(Aliases
[a
].name
);
740 if Length(p
) > 1 then
742 if Aliases
= nil then
744 for a
:= 0 to High(Aliases
) do
745 if Aliases
[a
].name
= p
[1] then
747 if Aliases
[a
].commands
<> nil then
749 // with this system proper endless loop detection seems either impossible
750 // or very dirty to implement, so let's have this instead
751 // prevents endless loops
752 for b
:= 0 to High(Aliases
[a
].commands
) do
755 RecursionLimitHit
:= (RecursionDepth
> MaxScriptRecursion
) or RecursionLimitHit
;
756 if not RecursionLimitHit
then
757 g_Console_Process(Aliases
[a
].commands
[b
], True);
760 if (RecursionDepth
= 0) and RecursionLimitHit
then
762 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_CALL
], [s
]));
763 RecursionLimitHit
:= False;
770 g_Console_Add('call <alias name>');
774 procedure WhitelistCommand(cmd
: AnsiString
);
778 SetLength(Whitelist
, Length(Whitelist
)+1);
779 a
:= High(Whitelist
);
780 Whitelist
[a
] := LowerCase(cmd
);
783 procedure segfault (p
: SSArray
);
790 function GetCommandString (p
: SSArray
): AnsiString
;
794 if Length(p
) >= 1 then
797 for i
:= 1 to High(p
) do
798 result
:= result
+ '; ' + p
[i
]
802 function QuoteStr(str
: String): String;
804 if Pos(' ', str
) > 0 then
805 Result
:= '"' + str
+ '"'
810 procedure BindCommands (p
: SSArray
);
811 var cmd
, key
: AnsiString
; i
: Integer;
813 cmd
:= LowerCase(p
[0]);
816 // bind <key> [down [up]]
817 if (Length(p
) >= 2) and (Length(p
) <= 4) then
820 key
:= LowerCase(p
[1]);
821 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
822 if i
< e_MaxInputKeys
then
824 if Length(p
) = 2 then
825 g_Console_Add(QuoteStr(e_KeyNames
[i
]) + ' = ' + QuoteStr(GetCommandString(gInputBinds
[i
].down
)) + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].up
)))
826 else if Length(p
) = 3 then
827 g_Console_BindKey(i
, p
[2], '')
829 g_Console_BindKey(i
, p
[2], p
[3])
832 g_Console_Add('bind: "' + p
[1] + '" is not a key')
836 g_Console_Add('bind <key> <down action> [up action]')
840 if Length(p
) = 2 then
842 key
:= LowerCase(p
[1]);
844 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
845 if i
< e_MaxInputKeys
then
846 gInputBinds
[i
].rep
:= True
848 g_Console_Add('bindrep: "' + p
[1] + '" is not a key')
851 g_Console_Add('bindrep <key>');
854 if Length(p
) = 2 then
856 key
:= LowerCase(p
[1]);
858 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
859 if i
< e_MaxInputKeys
then
860 gInputBinds
[i
].rep
:= False
862 g_Console_Add('bindunrep: "' + p
[1] + '" is not a key')
865 g_Console_Add('bindunrep <key>');
867 for i
:= 0 to e_MaxInputKeys
- 1 do
868 if (gInputBinds
[i
].down
<> nil) or (gInputBinds
[i
].up
<> nil) then
869 g_Console_Add(e_KeyNames
[i
] + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].down
)) + ' ' + QuoteStr(GetCommandString(gInputBinds
[i
].up
)));
872 if Length(p
) = 2 then
874 key
:= LowerCase(p
[1]);
876 while (i
< e_MaxInputKeys
) and (key
<> LowerCase(e_KeyNames
[i
])) do inc(i
);
877 if i
< e_MaxInputKeys
then
878 g_Console_BindKey(i
, '')
880 g_Console_Add('unbind: "' + p
[1] + '" is not a key')
883 g_Console_Add('unbind <key>');
885 for i
:= 0 to e_MaxInputKeys
- 1 do
886 g_Console_BindKey(i
, '');
888 g_Touch_ShowKeyboard(True);
890 g_Touch_ShowKeyboard(False);
895 else if gChatShow
then
896 g_Console_Chat_Switch
904 g_Console_Chat_Switch
;
906 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
907 g_Console_Chat_Switch(True);
911 procedure AddCommand(cmd
: AnsiString
; proc
: TCmdProc
; ahelp
: AnsiString
=''; ahidden
: Boolean=false; acheat
: Boolean=false);
916 SetLength(commands
, Length(commands
)+1);
919 cp
.cmd
:= LowerCase(cmd
);
923 cp
.hidden
:= ahidden
;
931 procedure AddAction (cmd
: AnsiString
; action
: Integer; help
: AnsiString
= ''; hidden
: Boolean = False; cheat
: Boolean = False);
933 PrefixList
: array [0..1] of AnsiString
= ('+', '-');
934 PlayerList
: array [0..1] of Integer = (1, 2);
939 procedure NewAction (cmd
: AnsiString
; player
: Integer);
942 SetLength(commands
, Length(commands
) + 1);
943 cp
:= @commands
[High(commands
)];
944 cp
.cmd
:= LowerCase(cmd
);
957 ASSERT(action
>= FIRST_ACTION
);
958 ASSERT(action
<= LAST_ACTION
);
959 for s
in PrefixList
do
961 NewAction(s
+ cmd
, 0);
962 for i
in PlayerList
do
963 NewAction(s
+ 'p' + IntToStr(i
) + '_' + cmd
, i
- 1)
972 gConsoleShow
:= True;
975 KEv
:= PollKeyEvent();
978 K
:= GetKeyEventChar(TranslateKeyEvent(GetKeyEvent()));
981 #8: g_Console_Control(IK_BACKSPACE
);
982 #10, #13: g_Console_Control(IK_RETURN
);
983 #32..#126: g_Console_Char(K
);
984 // arrow keys and DEL all return 0 for some reason, so fuck em
989 procedure g_Console_SysInit
;
992 Cons_Y
:= -Floor(gScreenHeight
* ConsoleHeight
);
993 gConsoleShow
:= False;
999 for a
:= 0 to High(MsgArray
) do
1006 AddCommand('segfault', segfault
, 'make segfault');
1008 AddCommand('quit', SystemCommands
);
1009 AddCommand('exit', SystemCommands
);
1010 AddCommand('r_reset', SystemCommands
);
1011 AddCommand('r_maxfps', SystemCommands
);
1012 AddCommand('g_language', SystemCommands
);
1014 AddCommand('bind', BindCommands
);
1015 AddCommand('bindrep', BindCommands
);
1016 AddCommand('bindunrep', BindCommands
);
1017 AddCommand('bindlist', BindCommands
);
1018 AddCommand('unbind', BindCommands
);
1019 AddCommand('unbindall', BindCommands
);
1020 AddCommand('showkeyboard', BindCommands
);
1021 AddCommand('hidekeyboard', BindCommands
);
1022 AddCommand('togglemenu', BindCommands
);
1023 AddCommand('toggleconsole', BindCommands
);
1024 AddCommand('togglechat', BindCommands
);
1025 AddCommand('toggleteamchat', BindCommands
);
1027 AddCommand('clear', ConsoleCommands
, 'clear console');
1028 AddCommand('clearhistory', ConsoleCommands
);
1029 AddCommand('showhistory', ConsoleCommands
);
1030 AddCommand('commands', ConsoleCommands
);
1031 AddCommand('time', ConsoleCommands
);
1032 AddCommand('date', ConsoleCommands
);
1033 AddCommand('echo', ConsoleCommands
);
1034 AddCommand('dump', ConsoleCommands
);
1035 AddCommand('exec', ConsoleCommands
);
1036 AddCommand('writeconfig', ConsoleCommands
);
1037 AddCommand('alias', ConsoleCommands
);
1038 AddCommand('call', ConsoleCommands
);
1039 AddCommand('ver', ConsoleCommands
);
1040 AddCommand('version', ConsoleCommands
);
1042 AddCommand('d_window', DebugCommands
);
1043 AddCommand('d_sounds', DebugCommands
);
1044 AddCommand('d_frames', DebugCommands
);
1045 AddCommand('d_winmsg', DebugCommands
);
1046 AddCommand('d_monoff', DebugCommands
);
1047 AddCommand('d_botoff', DebugCommands
);
1048 AddCommand('d_monster', DebugCommands
);
1049 AddCommand('d_health', DebugCommands
);
1050 AddCommand('d_player', DebugCommands
);
1051 AddCommand('d_joy', DebugCommands
);
1052 AddCommand('d_mem', DebugCommands
);
1054 AddCommand('p1_name', PlayerSettingsCVars
);
1055 AddCommand('p2_name', PlayerSettingsCVars
);
1056 AddCommand('p1_color', PlayerSettingsCVars
);
1057 AddCommand('p2_color', PlayerSettingsCVars
);
1058 AddCommand('p1_model', PlayerSettingsCVars
);
1059 AddCommand('p2_model', PlayerSettingsCVars
);
1060 AddCommand('p1_team', PlayerSettingsCVars
);
1061 AddCommand('p2_team', PlayerSettingsCVars
);
1062 AddCommand('p1_autoswitch', PlayerSettingsCVars
);
1063 AddCommand('p2_autoswitch', PlayerSettingsCVars
);
1064 AddCommand('p1_switch_empty', PlayerSettingsCVars
);
1065 AddCommand('p2_switch_empty', PlayerSettingsCVars
);
1066 AddCommand('p1_skip_ironfist', PlayerSettingsCVars
);
1067 AddCommand('p2_skip_ironfist', PlayerSettingsCVars
);
1068 AddCommand('p1_priority_ironfist', PlayerSettingsCVars
);
1069 AddCommand('p2_priority_ironfist', PlayerSettingsCVars
);
1070 AddCommand('p1_priority_saw', PlayerSettingsCVars
);
1071 AddCommand('p2_priority_saw', PlayerSettingsCVars
);
1072 AddCommand('p1_priority_pistol', PlayerSettingsCVars
);
1073 AddCommand('p2_priority_pistol', PlayerSettingsCVars
);
1074 AddCommand('p1_priority_shotgun1', PlayerSettingsCVars
);
1075 AddCommand('p2_priority_shotgun1', PlayerSettingsCVars
);
1076 AddCommand('p1_priority_shotgun2', PlayerSettingsCVars
);
1077 AddCommand('p2_priority_shotgun2', PlayerSettingsCVars
);
1078 AddCommand('p1_priority_chaingun', PlayerSettingsCVars
);
1079 AddCommand('p2_priority_chaingun', PlayerSettingsCVars
);
1080 AddCommand('p1_priority_rocketlauncher', PlayerSettingsCVars
);
1081 AddCommand('p2_priority_rocketlauncher', PlayerSettingsCVars
);
1082 AddCommand('p1_priority_plasma', PlayerSettingsCVars
);
1083 AddCommand('p2_priority_plasma', PlayerSettingsCVars
);
1084 AddCommand('p1_priority_bfg', PlayerSettingsCVars
);
1085 AddCommand('p2_priority_bfg', PlayerSettingsCVars
);
1086 AddCommand('p1_priority_superchaingun', PlayerSettingsCVars
);
1087 AddCommand('p2_priority_superchaingun', PlayerSettingsCVars
);
1088 AddCommand('p1_priority_flamethrower', PlayerSettingsCVars
);
1089 AddCommand('p2_priority_flamethrower', PlayerSettingsCVars
);
1090 AddCommand('p1_priority_berserk', PlayerSettingsCVars
);
1091 AddCommand('p2_priority_berserk', PlayerSettingsCVars
);
1093 AddCommand('g_max_particles', GameCVars
);
1094 AddCommand('g_max_shells', GameCVars
);
1095 AddCommand('g_max_gibs', GameCVars
);
1096 AddCommand('g_max_corpses', GameCVars
);
1097 AddCommand('g_force_model', GameCVars
);
1098 AddCommand('g_force_model_name', GameCVars
);
1099 AddCommand('g_gamemode', GameCVars
);
1100 AddCommand('g_friendlyfire', GameCVars
);
1101 AddCommand('g_friendly_hit_trace', GameCVars
);
1102 AddCommand('g_friendly_hit_projectile', GameCVars
);
1103 AddCommand('g_friendly_absorb_damage', GameCVars
);
1104 AddCommand('g_weaponstay', GameCVars
);
1105 AddCommand('g_allow_exit', GameCVars
);
1106 AddCommand('g_dm_keys', GameCVars
);
1107 AddCommand('g_allow_monsters', GameCVars
);
1108 AddCommand('g_allow_dropflag', GameCVars
);
1109 AddCommand('g_throw_flag', GameCVars
);
1110 AddCommand('g_bot_vsmonsters', GameCVars
);
1111 AddCommand('g_bot_vsplayers', GameCVars
);
1112 AddCommand('g_max_bots', GameCVars
); // intentionally not whitelisted
1113 AddCommand('g_scorelimit', GameCVars
);
1114 AddCommand('g_timelimit', GameCVars
);
1115 AddCommand('g_maxlives', GameCVars
);
1116 AddCommand('g_warmup_time', GameCVars
);
1117 AddCommand('g_spawn_invul', GameCVars
);
1118 AddCommand('g_item_respawn_time', GameCVars
);
1119 AddCommand('g_item_time_random', GameCVars
);
1120 AddCommand('g_items_all_respawn_random', GameCVars
);
1121 AddCommand('g_items_help_respawn_random', GameCVars
);
1122 AddCommand('g_items_ammo_respawn_random', GameCVars
);
1123 AddCommand('g_items_weapon_respawn_random', GameCVars
);
1124 AddCommand('g_powerup_randomize_respawn', GameCVars
);
1125 AddCommand('g_powerup_respawn_time', GameCVars
);
1126 AddCommand('g_powerup_time_random', GameCVars
);
1127 AddCommand('sv_intertime', GameCVars
);
1129 AddCommand('sv_name', NetServerCVars
);
1130 AddCommand('sv_passwd', NetServerCVars
);
1131 AddCommand('sv_maxplrs', NetServerCVars
);
1132 AddCommand('sv_public', NetServerCVars
);
1133 AddCommand('sv_port', NetServerCVars
);
1135 AddCommand('pause', GameCommands
);
1136 AddCommand('endgame', GameCommands
);
1137 AddCommand('restart', GameCommands
);
1138 AddCommand('addbot', GameCommands
);
1139 AddCommand('bot_add', GameCommands
);
1140 AddCommand('bot_addlist', GameCommands
);
1141 AddCommand('bot_addred', GameCommands
);
1142 AddCommand('bot_addblue', GameCommands
);
1143 AddCommand('bot_removeall', GameCommands
);
1144 AddCommand('chat', GameCommands
);
1145 AddCommand('teamchat', GameCommands
);
1146 AddCommand('announce', GameCommands
);
1147 AddCommand('an', GameCommands
);
1148 AddCommand('game', GameCommands
);
1149 AddCommand('host', GameCommands
);
1150 AddCommand('map', GameCommands
);
1151 AddCommand('nextmap', GameCommands
);
1152 AddCommand('endmap', GameCommands
);
1153 AddCommand('goodbye', GameCommands
);
1154 AddCommand('suicide', GameCommands
);
1155 AddCommand('spectate', GameCommands
);
1156 AddCommand('ready', GameCommands
);
1157 AddCommand('kick', GameCommands
);
1158 AddCommand('kick_id', GameCommands
);
1159 AddCommand('kick_pid', GameCommands
);
1160 AddCommand('ban', GameCommands
);
1161 AddCommand('ban_id', GameCommands
);
1162 AddCommand('ban_pid', GameCommands
);
1163 AddCommand('permban', GameCommands
);
1164 AddCommand('permban_id', GameCommands
);
1165 AddCommand('permban_pid', GameCommands
);
1166 AddCommand('permban_ip', GameCommands
);
1167 AddCommand('unban', GameCommands
);
1168 AddCommand('connect', GameCommands
);
1169 AddCommand('disconnect', GameCommands
);
1170 AddCommand('reconnect', GameCommands
);
1171 AddCommand('say', GameCommands
);
1172 AddCommand('tell', GameCommands
);
1173 AddCommand('centerprint', GameCommands
);
1174 AddCommand('overtime', GameCommands
);
1175 AddCommand('rcon_password', GameCommands
);
1176 AddCommand('rcon', GameCommands
);
1177 AddCommand('callvote', GameCommands
);
1178 AddCommand('vote', GameCommands
);
1179 AddCommand('clientlist', GameCommands
);
1180 AddCommand('event', GameCommands
);
1181 AddCommand('screenshot', GameCommands
);
1182 AddCommand('weapnext', GameCommands
);
1183 AddCommand('weapprev', GameCommands
);
1184 AddCommand('weapon', GameCommands
);
1185 AddCommand('dropflag', GameCommands
);
1186 AddCommand('p1_weapnext', GameCommands
);
1187 AddCommand('p1_weapprev', GameCommands
);
1188 AddCommand('p1_weapon', GameCommands
);
1189 AddCommand('p1_weapbest', GameCommands
);
1190 AddCommand('p1_dropflag', GameCommands
);
1191 AddCommand('p2_weapnext', GameCommands
);
1192 AddCommand('p2_weapprev', GameCommands
);
1193 AddCommand('p2_weapon', GameCommands
);
1194 AddCommand('p2_weapbest', GameCommands
);
1195 AddCommand('p2_dropflag', GameCommands
);
1197 AddCommand('god', GameCheats
);
1198 AddCommand('notarget', GameCheats
);
1199 AddCommand('give', GameCheats
); // "exit" too ;-)
1200 AddCommand('open', GameCheats
);
1201 AddCommand('fly', GameCheats
);
1202 AddCommand('noclip', GameCheats
);
1203 AddCommand('speedy', GameCheats
);
1204 AddCommand('jumpy', GameCheats
);
1205 AddCommand('noreload', GameCheats
);
1206 AddCommand('aimline', GameCheats
);
1207 AddCommand('automap', GameCheats
);
1209 AddAction('jump', ACTION_JUMP
);
1210 AddAction('moveleft', ACTION_MOVELEFT
);
1211 AddAction('moveright', ACTION_MOVERIGHT
);
1212 AddAction('lookup', ACTION_LOOKUP
);
1213 AddAction('lookdown', ACTION_LOOKDOWN
);
1214 AddAction('attack', ACTION_ATTACK
);
1215 AddAction('scores', ACTION_SCORES
);
1216 AddAction('activate', ACTION_ACTIVATE
);
1217 AddAction('strafe', ACTION_STRAFE
);
1219 WhitelistCommand('say');
1220 WhitelistCommand('tell');
1221 WhitelistCommand('overtime');
1222 WhitelistCommand('ready');
1223 WhitelistCommand('map');
1224 WhitelistCommand('nextmap');
1225 WhitelistCommand('endmap');
1226 WhitelistCommand('restart');
1227 WhitelistCommand('kick');
1228 WhitelistCommand('kick_pid');
1229 WhitelistCommand('ban');
1230 WhitelistCommand('ban_pid');
1231 WhitelistCommand('centerprint');
1233 WhitelistCommand('addbot');
1234 WhitelistCommand('bot_add');
1235 WhitelistCommand('bot_addred');
1236 WhitelistCommand('bot_addblue');
1237 WhitelistCommand('bot_removeall');
1239 WhitelistCommand('g_gamemode');
1240 WhitelistCommand('g_friendlyfire');
1241 WhitelistCommand('g_friendly_hit_trace');
1242 WhitelistCommand('g_friendly_hit_projectile');
1243 WhitelistCommand('g_friendly_absorb_damage');
1244 WhitelistCommand('g_weaponstay');
1245 WhitelistCommand('g_allow_exit');
1246 WhitelistCommand('g_dm_keys');
1247 WhitelistCommand('g_allow_monsters');
1248 WhitelistCommand('g_bot_vsmonsters');
1249 WhitelistCommand('g_bot_vsplayers');
1250 WhitelistCommand('g_scorelimit');
1251 WhitelistCommand('g_timelimit');
1252 WhitelistCommand('g_maxlives');
1253 WhitelistCommand('g_warmup_time');
1254 WhitelistCommand('g_spawn_invul');
1255 WhitelistCommand('g_item_respawn_time');
1256 WhitelistCommand('g_item_time_random');
1257 WhitelistCommand('g_items_all_respawn_random');
1258 WhitelistCommand('g_items_help_respawn_random');
1259 WhitelistCommand('g_items_ammo_respawn_random');
1260 WhitelistCommand('g_items_weapon_respawn_random');
1261 WhitelistCommand('g_powerup_randomize_respawn');
1262 WhitelistCommand('g_powerup_respawn_time');
1263 WhitelistCommand('g_powerup_time_random');
1265 g_Console_ResetBinds
;
1266 g_Console_ReadConfig(gConfigScript
);
1267 g_Console_ReadConfig(autoexecScript
);
1268 gParsingBinds
:= False;
1271 procedure g_Console_Init
;
1273 g_Texture_CreateWAD(ID
, GameWAD
+':TEXTURES\CONSOLE');
1274 g_Console_Add(Format(_lc
[I_CONSOLE_WELCOME
], [GAME_VERSION
]));
1277 if ConsoleStdIn
then
1280 conbufStdOutRawMode
:= true;
1285 procedure g_Console_Update
;
1287 a
, b
, Step
: Integer;
1290 if ConsoleStdIn
then
1296 Step
:= Max(1, Round(Floor(gScreenHeight
* ConsoleHeight
) * ConsoleStep
));
1297 if gConsoleShow
then
1299 (* Open animation *)
1300 Cons_Y
:= Min(Cons_Y
+ Step
, 0);
1305 (* Close animation *)
1306 Cons_Y
:= Max(Cons_Y
- Step
, -Floor(gScreenHeight
* ConsoleHeight
));
1307 Cons_Shown
:= Cons_Y
> -Floor(gScreenHeight
* ConsoleHeight
);
1316 while a
<= High(MsgArray
) do
1318 if MsgArray
[a
].Time
> 0 then
1320 if MsgArray
[a
].Time
= 1 then
1322 if a
< High(MsgArray
) then
1324 for b
:= a
to High(MsgArray
)-1 do
1325 MsgArray
[b
] := MsgArray
[b
+1];
1327 MsgArray
[High(MsgArray
)].Time
:= 0;
1333 Dec(MsgArray
[a
].Time
);
1341 procedure drawConsoleText ();
1343 CWidth
, CHeight
: Byte;
1348 procedure putLine (sp
, ep
: LongWord
);
1357 cw
:= e_TextureFontCharWidth(cbufAt(p
), gStdFont
);
1358 if wdt
+cw
> gScreenWidth
-8 then break
;
1359 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1363 if p
<> ep
then putLine(p
, ep
); // do rest of the line first
1364 // now print our part
1372 cw
:= e_TextureFontCharWidth(cbufAt(p
), gStdFont
);
1373 e_TextureFontPrintCharEx(wdt
, ty
, cbufAt(p
), gStdFont
);
1386 e_TextureFontGetSize(gStdFont
, CWidth
, CHeight
);
1387 ty
:= Floor(gScreenHeight
* ConsoleHeight
) - 4 - 2 * CHeight
- Abs(Cons_Y
);
1388 skip
:= conSkipLines
;
1389 cbufLastLine(sp
, ep
);
1392 if ty
+CHeight
<= 0 then break
;
1393 until not cbufLineUp(sp
, ep
);
1396 procedure g_Console_Draw(MessagesOnly
: Boolean = False);
1398 CWidth
, CHeight
: Byte;
1400 a
, b
, offset_y
: Integer;
1402 e_TextureFontGetSize(gStdFont
, CWidth
, CHeight
);
1404 if ChatTop
and gChatShow
then
1409 for a
:= 0 to High(MsgArray
) do
1410 if MsgArray
[a
].Time
> 0 then
1411 e_TextureFontPrintFmt(0, offset_y
+ CHeight
* a
, MsgArray
[a
].Msg
, gStdFont
, True);
1413 if MessagesOnly
then Exit
;
1420 offset_y
:= gScreenHeight
- CHeight
- 1;
1423 e_TextureFontPrintEx(0, offset_y
, 'say team> ' + Line
, gStdFont
, 255, 255, 255, 1, True);
1424 e_TextureFontPrintEx((CPos
+ 9) * CWidth
, offset_y
, '_', gStdFont
, 255, 255, 255, 1, True);
1428 e_TextureFontPrintEx(0, offset_y
, 'say> ' + Line
, gStdFont
, 255, 255, 255, 1, True);
1429 e_TextureFontPrintEx((CPos
+ 4) * CWidth
, offset_y
, '_', gStdFont
, 255, 255, 255, 1, True);
1433 if not Cons_Shown
then
1438 e_CharFont_GetSize(gMenuFont
, DEBUG_STRING
, mfW
, mfH
);
1439 a
:= (gScreenWidth
- 2*mfW
) div 2;
1440 b
:= Cons_Y
+ (Floor(gScreenHeight
* ConsoleHeight
) - 2 * mfH
) div 2;
1441 e_CharFont_PrintEx(gMenuFont
, a
div 2, b
div 2, DEBUG_STRING
,
1442 _RGB(128, 0, 0), 2.0);
1445 e_DrawSize(ID
, 0, Cons_Y
, Round(ConsoleTrans
* 255), False, False, gScreenWidth
, Floor(gScreenHeight
* ConsoleHeight
));
1446 e_TextureFontPrint(0, Cons_Y
+ Floor(gScreenHeight
* ConsoleHeight
) - CHeight
- 4, '> ' + Line
, gStdFont
);
1450 if ConsoleHistory <> nil then
1454 if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
1455 b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
1457 b := Max(b-Offset, 0);
1458 d := Max(High(ConsoleHistory)-Offset, 0);
1461 for a := d downto b do
1463 e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
1469 e_TextureFontPrint((CPos
+ 1) * CWidth
, Cons_Y
+ Floor(gScreenHeight
* ConsoleHeight
) - 21, '_', gStdFont
);
1472 procedure g_Console_Char(C
: AnsiChar
);
1474 if InputReady
and (gConsoleShow
or gChatShow
) then
1476 Insert(C
, Line
, CPos
);
1483 tcomplist
: array of AnsiString
= nil;
1484 tcompidx
: array of Integer = nil;
1486 procedure Complete ();
1490 ll
, lpfx
, cmd
: AnsiString
;
1492 if (Length(Line
) = 0) then
1495 for i
:= 0 to High(commands
) do
1497 // hidden commands are hidden when cheats aren't enabled
1498 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1499 if (Length(commands
[i
].help
) > 0) then
1501 g_Console_Add(' '+commands
[i
].cmd
+' -- '+commands
[i
].help
);
1505 g_Console_Add(' '+commands
[i
].cmd
);
1511 ll
:= LowerCase(Line
);
1514 if (Length(ll
) > 1) and (ll
[Length(ll
)] = ' ') then
1516 ll
:= Copy(ll
, 0, Length(ll
)-1);
1517 for i
:= 0 to High(commands
) do
1519 // hidden commands are hidden when cheats aren't enabled
1520 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1521 if (commands
[i
].cmd
= ll
) then
1523 if (Length(commands
[i
].help
) > 0) then
1525 g_Console_Add(' '+commands
[i
].cmd
+' -- '+commands
[i
].help
);
1532 // build completion list
1534 for i
:= 0 to High(commands
) do
1536 // hidden commands are hidden when cheats aren't enabled
1537 if commands
[i
].hidden
and not conIsCheatsEnabled
then continue
;
1538 cmd
:= commands
[i
].cmd
;
1539 if (Length(cmd
) >= Length(ll
)) and (ll
= Copy(cmd
, 0, Length(ll
))) then
1541 if (tused
= Length(tcomplist
)) then
1543 SetLength(tcomplist
, Length(tcomplist
)+128);
1544 SetLength(tcompidx
, Length(tcompidx
)+128);
1546 tcomplist
[tused
] := cmd
;
1547 tcompidx
[tused
] := i
;
1549 if (Length(cmd
) > Length(lpfx
)) then lpfx
:= cmd
;
1553 // get longest prefix
1554 for i
:= 0 to tused
-1 do
1556 cmd
:= tcomplist
[i
];
1557 for c
:= 1 to Length(lpfx
) do
1559 if (c
> Length(cmd
)) then break
;
1560 if (cmd
[c
] <> lpfx
[c
]) then begin lpfx
:= Copy(lpfx
, 0, c
-1); break
; end;
1564 if (tused
= 0) then exit
;
1568 Line
:= tcomplist
[0]+' ';
1569 CPos
:= Length(Line
)+1;
1573 // has longest prefix?
1574 if (Length(lpfx
) > Length(ll
)) then
1577 CPos
:= Length(Line
)+1;
1582 for i
:= 0 to tused
-1 do
1584 if (Length(commands
[tcompidx
[i
]].help
) > 0) then
1586 g_Console_Add(' '+tcomplist
[i
]+' -- '+commands
[tcompidx
[i
]].help
);
1590 g_Console_Add(' '+tcomplist
[i
]);
1598 procedure g_Console_Control(K
: Word);
1602 if (Length(Line
) > 0) and (CPos
> 1) then
1604 Delete(Line
, CPos
-1, 1);
1608 if (Length(Line
) > 0) and (CPos
<= Length(Line
)) then
1609 Delete(Line
, CPos
, 1);
1610 IK_LEFT
, IK_KPLEFT
, VK_LEFT
, JOY0_LEFT
, JOY1_LEFT
, JOY2_LEFT
, JOY3_LEFT
:
1613 IK_RIGHT
, IK_KPRIGHT
, VK_RIGHT
, JOY0_RIGHT
, JOY1_RIGHT
, JOY2_RIGHT
, JOY3_RIGHT
:
1614 if CPos
<= Length(Line
) then
1616 IK_RETURN
, IK_KPRETURN
, VK_OPEN
, VK_FIRE
, JOY0_ATTACK
, JOY1_ATTACK
, JOY2_ATTACK
, JOY3_ATTACK
:
1618 if gConsoleShow
then
1619 g_Console_Process(Line
)
1623 if (Length(Line
) > 0) and g_Game_IsNet
then
1627 if g_Game_IsClient
then
1628 MC_SEND_Chat(b_Text_Format(Line
), NET_CHAT_TEAM
)
1630 MH_SEND_Chat('[' + gPlayer1Settings
.name
+ ']: ' + b_Text_Format(Line
),
1631 NET_CHAT_TEAM
, gPlayer1Settings
.Team
);
1635 if g_Game_IsClient
then
1636 MC_SEND_Chat(b_Text_Format(Line
), NET_CHAT_PLAYER
)
1638 MH_SEND_Chat('[' + gPlayer1Settings
.name
+ ']: ' + b_Text_Format(Line
),
1645 gJustChatted
:= True;
1646 g_Console_Chat_Switch
;
1647 InputReady
:= False;
1651 if not gChatShow
then
1653 IK_DOWN
, IK_KPDOWN
, VK_DOWN
, JOY0_DOWN
, JOY1_DOWN
, JOY2_DOWN
, JOY3_DOWN
:
1654 if not gChatShow
then
1655 if (CommandHistory
<> nil) and
1656 (CmdIndex
< Length(CommandHistory
)) then
1658 if CmdIndex
< Length(CommandHistory
)-1 then
1659 CmdIndex
:= CmdIndex
+ 1;
1660 Line
:= CommandHistory
[CmdIndex
];
1661 CPos
:= Length(Line
) + 1;
1663 IK_UP
, IK_KPUP
, VK_UP
, JOY0_UP
, JOY1_UP
, JOY2_UP
, JOY3_UP
:
1664 if not gChatShow
then
1665 if (CommandHistory
<> nil) and
1666 (CmdIndex
<= Length(CommandHistory
)) then
1668 if CmdIndex
> 0 then
1669 CmdIndex
:= CmdIndex
- 1;
1670 Line
:= CommandHistory
[CmdIndex
];
1671 Cpos
:= Length(Line
) + 1;
1673 IK_PAGEUP
, IK_KPPAGEUP
, VK_PREV
, JOY0_PREV
, JOY1_PREV
, JOY2_PREV
, JOY3_PREV
: // PgUp
1674 if not gChatShow
then Inc(conSkipLines
);
1675 IK_PAGEDN
, IK_KPPAGEDN
, VK_NEXT
, JOY0_NEXT
, JOY1_NEXT
, JOY2_NEXT
, JOY3_NEXT
: // PgDown
1676 if not gChatShow
and (conSkipLines
> 0) then Dec(conSkipLines
);
1680 CPos
:= Length(Line
) + 1;
1681 IK_A
..IK_Z
, IK_SPACE
, IK_SHIFT
, IK_RSHIFT
, IK_CAPSLOCK
, IK_LBRACKET
, IK_RBRACKET
,
1682 IK_SEMICOLON
, IK_QUOTE
, IK_BACKSLASH
, IK_SLASH
, IK_COMMA
, IK_DOT
, (*IK_EQUALS,*)
1683 IK_0
, IK_1
, IK_2
, IK_3
, IK_4
, IK_5
, IK_6
, IK_7
, IK_8
, IK_9
, IK_MINUS
, IK_EQUALS
:
1684 (* see TEXTINPUT event *)
1688 function GetStr(var Str
: AnsiString
): AnsiString
;
1693 if Str
[1] = '"' then
1695 for b
:= 1 to Length(Str
) do
1696 if (b
= Length(Str
)) or (Str
[b
+1] = '"') then
1698 Result
:= Copy(Str
, 2, b
-1);
1699 Delete(Str
, 1, b
+1);
1705 for a
:= 1 to Length(Str
) do
1706 if (a
= Length(Str
)) or (Str
[a
+1] = ' ') then
1708 Result
:= Copy(Str
, 1, a
);
1709 Delete(Str
, 1, a
+1);
1715 function ParseString(Str
: AnsiString
): SSArray
;
1726 SetLength(Result
, Length(Result
)+1);
1727 Result
[High(Result
)] := GetStr(Str
);
1731 procedure g_Console_Add (L
: AnsiString
; show
: Boolean=false);
1733 procedure conmsg (s
: AnsiString
);
1737 if length(s
) = 0 then exit
;
1738 for a
:= 0 to High(MsgArray
) do
1750 for a
:= 0 to High(MsgArray
)-1 do MsgArray
[a
] := MsgArray
[a
+1];
1751 with MsgArray
[High(MsgArray
)] do
1761 // put it to console
1763 if (length(L
) = 0) or ((L
[length(L
)] <> #10) and (L
[length(L
)] <> #13)) then cbufPut(#10);
1765 // now show 'em out of console too
1766 show
:= show
and gAllowConsoleMessages
;
1767 if show
and gShowMessages
then
1769 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1770 while length(L
) > 0 do
1773 if f
<= 0 then f
:= length(L
)+1;
1774 conmsg(Copy(L
, 1, f
-1));
1779 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1780 //ConsoleHistory[High(ConsoleHistory)] := L;
1784 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1791 consolewriterLastWasEOL
: Boolean = false;
1793 procedure consolewriter (constref buf
; len
: SizeUInt
);
1797 if (len
< 1) then exit
;
1799 consolewriterLastWasEOL
:= (b
[len
-1] = 13) or (b
[len
-1] = 10);
1802 if (b
[0] <> 13) and (b
[0] <> 10) then
1804 cbufPut(AnsiChar(b
[0]));
1808 if (len
> 1) and (b
[0] = 13) then begin len
-= 1; b
+= 1; end;
1817 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1818 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1819 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1820 procedure conwriteln (const s
: AnsiString
; show
: Boolean=false);
1822 g_Console_Add(s
, show
);
1826 procedure conwritefln (const s
: AnsiString
; args
: array of const; show
: Boolean=false);
1830 g_Console_Add(formatstrf(s
, args
), true);
1834 consolewriterLastWasEOL
:= false;
1835 formatstrf(s
, args
, consolewriter
);
1836 if not consolewriterLastWasEOL
then cbufPut(#10);
1841 procedure g_Console_Clear();
1843 //ConsoleHistory := nil;
1848 procedure AddToHistory(L
: AnsiString
);
1852 len
:= Length(CommandHistory
);
1855 (LowerCase(CommandHistory
[len
-1]) <> LowerCase(L
)) then
1857 SetLength(CommandHistory
, len
+1);
1858 CommandHistory
[len
] := L
;
1861 CmdIndex
:= Length(CommandHistory
);
1864 function g_Console_CommandBlacklisted(C
: AnsiString
): Boolean;
1873 if Trim(C
) = '' then
1876 Arr
:= ParseString(C
);
1880 for i
:= 0 to High(Whitelist
) do
1881 if Whitelist
[i
] = LowerCase(Arr
[0]) then
1885 procedure g_Console_Process(L
: AnsiString
; quiet
: Boolean = False);
1892 if Trim(L
) = '' then
1895 conSkipLines
:= 0; // "unscroll"
1897 if L
= 'goobers' then
1902 g_Console_Add('Your memory serves you well.');
1908 g_Console_Add('> '+L
);
1913 Arr
:= ParseString(L
);
1917 if commands
= nil then
1923 for i
:= 0 to High(commands
) do
1925 if commands
[i
].cmd
= LowerCase(Arr
[0]) then
1927 if commands
[i
].action
>= 0 then
1929 gPlayerAction
[commands
[i
].player
, commands
[i
].action
] := commands
[i
].cmd
[1] = '+';
1932 if assigned(commands
[i
].procEx
) then
1934 commands
[i
].procEx(@commands
[i
], Arr
);
1937 if assigned(commands
[i
].proc
) then
1939 commands
[i
].proc(Arr
);
1945 g_Console_Add(Format(_lc
[I_CONSOLE_UNKNOWN
], [Arr
[0]]));
1949 function g_Console_Interactive
: Boolean;
1951 Result
:= gConsoleShow
1954 procedure g_Console_BindKey (key
: Integer; down
: AnsiString
; up
: AnsiString
= ''; rep
: Boolean = False);
1956 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1958 ASSERT(key
< e_MaxInputKeys
);
1961 gInputBinds
[key
].rep
:= rep
;
1962 gInputBinds
[key
].down
:= ParseAlias(down
);
1963 gInputBinds
[key
].up
:= ParseAlias(up
);
1965 g_Console_WriteGameConfig();
1968 function g_Console_MatchBind (key
: Integer; down
: AnsiString
; up
: AnsiString
= ''): Boolean;
1970 function EqualsCommandLists (a
, b
: SSArray
): Boolean;
1971 var i
, len
: Integer;
1975 if len
= Length(b
) then
1978 while (i
< len
) and (a
[i
] = b
[i
]) do inc(i
);
1986 ASSERT(key
< e_MaxInputKeys
);
1987 result
:= EqualsCommandLists(ParseAlias(down
), gInputBinds
[key
].down
) and EqualsCommandLists(ParseAlias(up
), gInputBinds
[key
].up
)
1990 function g_Console_FindBind (n
: Integer; down
: AnsiString
; up
: AnsiString
= ''): Integer;
1995 if commands
= nil then Exit
;
1997 while (n
>= 1) and (i
< e_MaxInputKeys
) do
1999 if (i
< VK_FIRSTKEY
) or (i
> VK_LASTKEY
) then (* never show virtual keys in gui *)
2001 if g_Console_MatchBind(i
, down
, up
) then
2013 function g_Console_Action (action
: Integer): Boolean;
2014 var i
, len
: Integer;
2016 ASSERT(action
>= FIRST_ACTION
);
2017 ASSERT(action
<= LAST_ACTION
);
2019 len
:= Length(gPlayerAction
);
2020 while (i
< len
) and (not gPlayerAction
[i
, action
]) do inc(i
);
2024 function BindsAllowed (key
: Integer): Boolean;
2027 if (not g_GUIGrabInput
) and (key
>= 0) and (key
< e_MaxInputKeys
) and ((gInputBinds
[key
].down
<> nil) or (gInputBinds
[key
].up
<> nil)) then
2030 Result
:= g_Console_MatchBind(key
, 'togglemenu') or
2031 g_Console_MatchBind(key
, 'showkeyboard') or
2032 g_Console_MatchBind(key
, 'hidekeyboard')
2033 else if gConsoleShow
or (g_ActiveWindow
<> nil) or (gGameSettings
.GameType
= GT_NONE
) then
2034 Result
:= g_Console_MatchBind(key
, 'togglemenu') or
2035 g_Console_MatchBind(key
, 'toggleconsole') or
2036 g_Console_MatchBind(key
, 'showkeyboard') or
2037 g_Console_MatchBind(key
, 'hidekeyboard')
2043 procedure g_Console_ProcessBind (key
: Integer; down
: Boolean);
2046 if BindsAllowed(key
) then
2049 for i
:= 0 to High(gInputBinds
[key
].down
) do
2050 g_Console_Process(gInputBinds
[key
].down
[i
], True)
2052 for i
:= 0 to High(gInputBinds
[key
].up
) do
2053 g_Console_Process(gInputBinds
[key
].up
[i
], True)
2055 if down
and not menu_toggled
then
2057 menu_toggled
:= False
2060 procedure g_Console_ProcessBindRepeat (key
: Integer);
2063 if gConsoleShow
or gChatShow
or (g_ActiveWindow
<> nil) then
2065 KeyPress(key
); // key repeat in menus and shit
2068 if BindsAllowed(key
) and gInputBinds
[key
].rep
then
2070 for i
:= 0 to High(gInputBinds
[key
].down
) do
2071 g_Console_Process(gInputBinds
[key
].down
[i
], True);
2075 procedure g_Console_ResetBinds
;
2078 for i
:= 0 to e_MaxInputKeys
- 1 do
2079 g_Console_BindKey(i
, '', '');
2081 g_Console_BindKey(IK_GRAVE
, 'toggleconsole');
2082 g_Console_BindKey(IK_ESCAPE
, 'togglemenu');
2083 g_Console_BindKey(IK_A
, '+p1_moveleft', '-p1_moveleft');
2084 g_Console_BindKey(IK_D
, '+p1_moveright', '-p1_moveright');
2085 g_Console_BindKey(IK_W
, '+p1_lookup', '-p1_lookup');
2086 g_Console_BindKey(IK_S
, '+p1_lookdown', '-p1_lookdown');
2087 g_Console_BindKey(IK_SPACE
, '+p1_jump', '-p1_jump');
2088 g_Console_BindKey(IK_H
, '+p1_attack', '-p1_attack');
2089 g_Console_BindKey(IK_J
, '+p1_activate', '-p1_activate');
2090 g_Console_BindKey(IK_ALT
, '+p1_strafe', '-p1_strafe');
2091 g_Console_BindKey(IK_E
, 'p1_weapnext', '', True);
2092 g_Console_BindKey(IK_Q
, 'p1_weapprev', '', True);
2093 g_Console_BindKey(IK_R
, 'p1_dropflag', '');
2094 g_Console_BindKey(IK_1
, 'p1_weapon 1');
2095 g_Console_BindKey(IK_2
, 'p1_weapon 2');
2096 g_Console_BindKey(IK_3
, 'p1_weapon 3');
2097 g_Console_BindKey(IK_4
, 'p1_weapon 4');
2098 g_Console_BindKey(IK_5
, 'p1_weapon 5');
2099 g_Console_BindKey(IK_6
, 'p1_weapon 6');
2100 g_Console_BindKey(IK_7
, 'p1_weapon 7');
2101 g_Console_BindKey(IK_8
, 'p1_weapon 8');
2102 g_Console_BindKey(IK_9
, 'p1_weapon 9');
2103 g_Console_BindKey(IK_0
, 'p1_weapon 10');
2104 g_Console_BindKey(IK_MINUS
, 'p1_weapon 11');
2105 g_Console_BindKey(IK_T
, 'togglechat');
2106 g_Console_BindKey(IK_Y
, 'toggleteamchat');
2107 g_Console_BindKey(IK_F11
, 'screenshot');
2108 g_Console_BindKey(IK_TAB
, '+scores', '-scores');
2109 g_Console_BindKey(IK_PAUSE
, 'pause');
2110 g_Console_BindKey(IK_F1
, 'vote');
2112 (* for i := 0 to e_MaxJoys - 1 do *)
2115 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_LEFT
), '+p' + IntToStr(i
mod 2 + 1) + '_moveleft', '-p' + IntToStr(i
mod 2 + 1) + '_moveleft');
2116 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_RIGHT
), '+p' + IntToStr(i
mod 2 + 1) + '_moveright', '-p' + IntToStr(i
mod 2 + 1) + '_moveright');
2117 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_UP
), '+p' + IntToStr(i
mod 2 + 1) + '_lookup', '-p' + IntToStr(i
mod 2 + 1) + '_lookup');
2118 g_Console_BindKey(e_JoyHatToKey(i
, 0, HAT_DOWN
), '+p' + IntToStr(i
mod 2 + 1) + '_lookdown', '-p' + IntToStr(i
mod 2 + 1) + '_lookdown');
2119 g_Console_BindKey(e_JoyButtonToKey(i
, 2), '+p' + IntToStr(i
mod 2 + 1) + '_jump', '-p' + IntToStr(i
mod 2 + 1) + '_jump');
2120 g_Console_BindKey(e_JoyButtonToKey(i
, 0), '+p' + IntToStr(i
mod 2 + 1) + '_attack', '-p' + IntToStr(i
mod 2 + 1) + '_attack');
2121 g_Console_BindKey(e_JoyButtonToKey(i
, 3), '+p' + IntToStr(i
mod 2 + 1) + '_activate', '-p' + IntToStr(i
mod 2 + 1) + '_activate');
2122 g_Console_BindKey(e_JoyButtonToKey(i
, 7), '+p' + IntToStr(i
mod 2 + 1) + '_strafe', '-p' + IntToStr(i
mod 2 + 1) + '_strafe');
2123 g_Console_BindKey(e_JoyButtonToKey(i
, 1), 'p' + IntToStr(i
mod 2 + 1) + '_weapnext', '', True);
2124 g_Console_BindKey(e_JoyButtonToKey(i
, 4), 'p' + IntToStr(i
mod 2 + 1) + '_weapprev', '', True);
2125 g_Console_BindKey(e_JoyButtonToKey(i
, 10), 'togglemenu');
2128 g_Console_BindKey(VK_ESCAPE
, 'togglemenu');
2129 g_Console_BindKey(VK_LSTRAFE
, '+moveleft; +strafe', '-moveleft; -strafe');
2130 g_Console_BindKey(VK_RSTRAFE
, '+moveright; +strafe', '-moveright; -strafe');
2131 g_Console_BindKey(VK_LEFT
, '+moveleft', '-moveleft');
2132 g_Console_BindKey(VK_RIGHT
, '+moveright', '-moveright');
2133 g_Console_BindKey(VK_UP
, '+lookup', '-lookup');
2134 g_Console_BindKey(VK_DOWN
, '+lookdown', '-lookdown');
2135 g_Console_BindKey(VK_JUMP
, '+jump', '-jump');
2136 g_Console_BindKey(VK_FIRE
, '+attack', '-attack');
2137 g_Console_BindKey(VK_OPEN
, '+activate', '-activate');
2138 g_Console_BindKey(VK_STRAFE
, '+strafe', '-strafe');
2139 g_Console_BindKey(VK_NEXT
, 'weapnext', '', True);
2140 g_Console_BindKey(VK_PREV
, 'weapprev', '', True);
2141 g_Console_BindKey(VK_0
, 'weapon 1');
2142 g_Console_BindKey(VK_1
, 'weapon 2');
2143 g_Console_BindKey(VK_2
, 'weapon 3');
2144 g_Console_BindKey(VK_3
, 'weapon 4');
2145 g_Console_BindKey(VK_4
, 'weapon 5');
2146 g_Console_BindKey(VK_5
, 'weapon 6');
2147 g_Console_BindKey(VK_6
, 'weapon 7');
2148 g_Console_BindKey(VK_7
, 'weapon 8');
2149 g_Console_BindKey(VK_8
, 'weapon 9');
2150 g_Console_BindKey(VK_9
, 'weapon 10');
2151 g_Console_BindKey(VK_A
, 'weapon 11');
2152 g_Console_BindKey(VK_CHAT
, 'togglechat');
2153 g_Console_BindKey(VK_TEAM
, 'toggleteamchat');
2154 g_Console_BindKey(VK_CONSOLE
, 'toggleconsole');
2155 g_Console_BindKey(VK_PRINTSCR
, 'screenshot');
2156 g_Console_BindKey(VK_STATUS
, '+scores', '-scores');
2157 g_Console_BindKey(VK_SHOWKBD
, 'showkeyboard');
2158 g_Console_BindKey(VK_HIDEKBD
, 'hidekeyboard');
2161 procedure g_Console_ReadConfig (filename
: String);
2162 var f
: TextFile
; s
: AnsiString
; i
, len
: Integer;
2164 e_LogWritefln('g_Console_ReadConfig (1) "%s"', [filename
]);
2165 if e_FindResource(ConfigDirs
, filename
, false) = true then
2167 e_LogWritefln('g_Console_ReadConfig (2) "%s"', [filename
]);
2168 AssignFile(f
, filename
);
2178 while (i
<= len
) and (s
[i
] <= ' ') do inc(i
);
2180 if (i
<= len
) and ((s
[i
] <> '#') and ((i
+ 1 > len
) or (s
[i
] <> '/') or (s
[i
+ 1] <> '/'))) then
2181 g_Console_Process(s
, True);
2188 procedure g_Console_WriteConfig (filename
: String);
2189 var f
: TextFile
; i
, j
: Integer;
2191 procedure WriteFlag(name
: string; flag
: TGameOption
);
2193 WriteLn(f
, name
, Ord(flag
in gsGameFlags
));
2196 function FormatTeam(team
: Byte): string;
2198 if team
= TEAM_BLUE
then
2205 AssignFile(f
, filename
);
2207 WriteLn(f
, '// ' + configComment
);
2210 WriteLn(f
, 'unbindall');
2211 for i
:= 0 to e_MaxInputKeys
- 1 do
2212 if (Length(gInputBinds
[i
].down
) > 0) or (Length(gInputBinds
[i
].up
) > 0) then
2214 Write(f
, 'bind ', e_KeyNames
[i
], ' ', QuoteStr(GetCommandString(gInputBinds
[i
].down
)));
2215 if Length(gInputBinds
[i
].down
) = 0 then
2217 if Length(gInputBinds
[i
].up
) > 0 then
2218 Write(f
, ' ', QuoteStr(GetCommandString(gInputBinds
[i
].up
)));
2220 if gInputBinds
[i
].rep
then
2221 WriteLn(f
, 'bindrep ', e_KeyNames
[i
]);
2225 if gAskLanguage
then
2226 WriteLn(f
, 'g_language ask')
2228 WriteLn(f
, 'g_language ', gLanguage
);
2231 WriteLn(f
, 'sv_name ', QuoteStr(NetServerName
));
2232 WriteLn(f
, 'sv_passwd ', QuoteStr(NetPassword
));
2233 WriteLn(f
, 'sv_maxplrs ', NetMaxClients
);
2234 WriteLn(f
, 'sv_port ', NetPort
);
2235 WriteLn(f
, 'sv_public ', IfThen(NetUseMaster
, 1, 0));
2238 WriteLn(f
, 'g_max_particles ', g_GFX_GetMax());
2239 WriteLn(f
, 'g_max_shells ', g_Shells_GetMax());
2240 WriteLn(f
, 'g_max_gibs ', g_Gibs_GetMax());
2241 WriteLn(f
, 'g_max_corpses ', g_Corpses_GetMax());
2242 WriteLn(f
, 'g_force_model ', g_Force_Model_Get());
2243 WriteLn(f
, 'g_force_model_name ', g_Forced_Model_GetName());
2244 WriteLn(f
, 'sv_intertime ', gDefInterTime
);
2246 // gameplay settings
2247 WriteLn(f
, 'g_gamemode ', gsGameMode
);
2248 WriteLn(f
, 'g_scorelimit ', gsScoreLimit
);
2249 WriteLn(f
, 'g_timelimit ', gsTimeLimit
);
2250 WriteLn(f
, 'g_maxlives ', gsMaxLives
);
2251 WriteLn(f
, 'g_item_respawn_time ', gsItemRespawnTime
);
2252 WriteLn(f
, 'g_item_time_random ', gsItemRespawnRandom
);
2253 WriteLn(f
, 'g_powerup_respawn_time ', gsPowerupRespawnTime
);
2254 WriteLn(f
, 'g_powerup_time_random ', gsPowerupRespawnRandom
);
2255 WriteLn(f
, 'g_spawn_invul ', gsSpawnInvul
);
2256 WriteLn(f
, 'g_warmup_time ', gsWarmupTime
);
2258 WriteFlag('g_friendlyfire ', TGameOption
.TEAM_DAMAGE
);
2259 WriteFlag('g_friendly_hit_trace ', TGameOption
.TEAM_HIT_TRACE
);
2260 WriteFlag('g_friendly_hit_projectile ', TGameOption
.TEAM_HIT_PROJECTILE
);
2261 WriteFlag('g_powerup_randomize_respawn ', TGameOption
.POWERUP_RANDOM
);
2262 WriteFlag('g_items_all_respawn_random ', TGameOption
.ITEM_ALL_RANDOM
);
2263 WriteFlag('g_items_help_respawn_random ', TGameOption
.ITEM_LIFE_RANDOM
);
2264 WriteFlag('g_items_ammo_respawn_random ', TGameOption
.ITEM_AMMO_RANDOM
);
2265 WriteFlag('g_items_weapon_respawn_random ', TGameOption
.ITEM_WEAPON_RANDOM
);
2266 WriteFlag('g_allow_exit ', TGameOption
.ALLOW_EXIT
);
2267 WriteFlag('g_allow_monsters ', TGameOption
.MONSTERS
);
2268 WriteFlag('g_allow_dropflag ', TGameOption
.ALLOW_DROP_FLAG
);
2269 WriteFlag('g_throw_flag ', TGameOption
.THROW_FLAG
);
2270 WriteFlag('g_dm_keys ', TGameOption
.DM_KEYS
);
2271 WriteFlag('g_weaponstay ', TGameOption
.WEAPONS_STAY
);
2272 WriteFlag('g_bot_vsmonsters ', TGameOption
.BOTS_VS_MONSTERS
);
2273 WriteFlag('g_bot_vsplayers ', TGameOption
.BOTS_VS_PLAYERS
);
2276 with gPlayer1Settings
do
2278 WriteLn(f
, 'p1_name ', QuoteStr(Name
));
2279 WriteLn(f
, 'p1_color ', Color
.R
, ' ', Color
.G
, ' ', Color
.B
);
2280 WriteLn(f
, 'p1_model ', QuoteStr(Model
));
2281 WriteLn(f
, 'p1_team ', FormatTeam(Team
));
2282 WriteLn(f
, 'p1_autoswitch ', WeaponSwitch
);
2283 WriteLn(f
, 'p1_switch_empty ', SwitchToEmpty
);
2284 WriteLn(f
, 'p1_priority_ironfist ', Max(0, WeaponPreferences
[WEAPON_IRONFIST
]));
2285 WriteLn(f
, 'p1_priority_saw ', Max(0, WeaponPreferences
[WEAPON_SAW
]));
2286 WriteLn(f
, 'p1_priority_pistol ', Max(0, WeaponPreferences
[WEAPON_PISTOL
]));
2287 WriteLn(f
, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences
[WEAPON_SHOTGUN1
]));
2288 WriteLn(f
, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences
[WEAPON_SHOTGUN2
]));
2289 WriteLn(f
, 'p1_priority_chaingun ', Max(0, WeaponPreferences
[WEAPON_CHAINGUN
]));
2290 WriteLn(f
, 'p1_priority_rocketlauncher ', Max(0, WeaponPreferences
[WEAPON_ROCKETLAUNCHER
]));
2291 WriteLn(f
, 'p1_priority_plasma ', Max(0, WeaponPreferences
[WEAPON_PLASMA
]));
2292 WriteLn(f
, 'p1_priority_bfg ', Max(0, WeaponPreferences
[WEAPON_BFG
]));
2293 WriteLn(f
, 'p1_priority_superchaingun ', Max(0, WeaponPreferences
[WEAPON_SUPERCHAINGUN
]));
2294 WriteLn(f
, 'p1_priority_flamethrower ', Max(0, WeaponPreferences
[WEAPON_FLAMETHROWER
]));
2295 WriteLn(f
, 'p1_priority_berserk ', Max(0, WeaponPreferences
[WP_LAST
+1]));
2297 with gPlayer2Settings
do
2299 WriteLn(f
, 'p2_name ', QuoteStr(Name
));
2300 WriteLn(f
, 'p2_color ', Color
.R
, ' ', Color
.G
, ' ', Color
.B
);
2301 WriteLn(f
, 'p2_model ', QuoteStr(Model
));
2302 WriteLn(f
, 'p2_team ', FormatTeam(Team
));
2303 WriteLn(f
, 'p2_autoswitch ', WeaponSwitch
);
2304 WriteLn(f
, 'p2_switch_empty ', SwitchToEmpty
);
2305 WriteLn(f
, 'p2_priority_ironfist ', Max(0, WeaponPreferences
[WEAPON_IRONFIST
]));
2306 WriteLn(f
, 'p2_priority_saw ', Max(0, WeaponPreferences
[WEAPON_SAW
]));
2307 WriteLn(f
, 'p2_priority_pistol ', Max(0, WeaponPreferences
[WEAPON_PISTOL
]));
2308 WriteLn(f
, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences
[WEAPON_SHOTGUN1
]));
2309 WriteLn(f
, 'p2_priority_shotgun2 ', Max(0, WeaponPreferences
[WEAPON_SHOTGUN2
]));
2310 WriteLn(f
, 'p2_priority_chaingun ', Max(0, WeaponPreferences
[WEAPON_CHAINGUN
]));
2311 WriteLn(f
, 'p2_priority_rocketlauncher ', Max(0, WeaponPreferences
[WEAPON_ROCKETLAUNCHER
]));
2312 WriteLn(f
, 'p2_priority_plasma ', Max(0, WeaponPreferences
[WEAPON_PLASMA
]));
2313 WriteLn(f
, 'p2_priority_bfg ', Max(0, WeaponPreferences
[WEAPON_BFG
]));
2314 WriteLn(f
, 'p2_priority_superchaingun ', Max(0, WeaponPreferences
[WEAPON_SUPERCHAINGUN
]));
2315 WriteLn(f
, 'p2_priority_flamethrower ', Max(0, WeaponPreferences
[WEAPON_FLAMETHROWER
]));
2316 WriteLn(f
, 'p2_priority_berserk ', Max(0, WeaponPreferences
[WP_LAST
+1]));
2320 for i
:= 0 to High(commands
) do
2322 if not commands
[i
].cheat
then
2324 if @commands
[i
].procEx
= @boolVarHandler
then
2326 if PBoolean(commands
[i
].ptr
)^ then j
:= 1 else j
:= 0;
2327 WriteLn(f
, commands
[i
].cmd
, ' ', j
)
2329 else if @commands
[i
].procEx
= @intVarHandler
then
2331 WriteLn(f
, commands
[i
].cmd
, ' ', PInteger(commands
[i
].ptr
)^)
2333 else if @commands
[i
].procEx
= @wordVarHandler
then
2335 WriteLn(f
, commands
[i
].cmd
, ' ', PWord(commands
[i
].ptr
)^)
2337 else if @commands
[i
].procEx
= @dwordVarHandler
then
2339 WriteLn(f
, commands
[i
].cmd
, ' ', PCardinal(commands
[i
].ptr
)^)
2341 else if @commands
[i
].procEx
= @singleVarHandler
then
2343 WriteLn(f
, commands
[i
].cmd
, ' ', PVarSingle(commands
[i
].ptr
).val
^:0:6)
2345 else if @commands
[i
].procEx
= @strVarHandler
then
2347 if Length(PAnsiString(commands
[i
].ptr
)^) = 0 then
2348 WriteLn(f
, commands
[i
].cmd
, ' ""')
2350 WriteLn(f
, commands
[i
].cmd
, ' ', QuoteStr(PAnsiString(commands
[i
].ptr
)^))
2355 WriteLn(f
, 'r_maxfps ', gMaxFPS
);
2356 WriteLn(f
, 'r_reset');
2360 procedure g_Console_WriteGameConfig
;
2363 if gParsingBinds
= false then
2365 s
:= e_GetWriteableDir(ConfigDirs
);
2366 g_Console_WriteConfig(e_CatPath(s
, gConfigScript
))
2374 conRegVar('chat_at_top', @ChatTop
, 'draw chat at top border', 'draw chat at top border');
2375 conRegVar('console_height', @ConsoleHeight
, 0.0, 1.0, 'set console size', 'set console size');
2376 conRegVar('console_trans', @ConsoleTrans
, 0.0, 1.0, 'set console transparency', 'set console transparency');
2377 conRegVar('console_step', @ConsoleStep
, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
2378 conRegVar('console_stdin', @ConsoleStdIn
, 'enable reading commands from stdin', 'enable reading commands from stdin');
2381 ConsoleHeight
:= 0.35;
2384 ConsoleHeight
:= 0.5;
2386 ConsoleTrans
:= 0.1;
2387 ConsoleStep
:= 0.07;
2389 ConsoleStdIn
:= True;
2391 ConsoleStdIn
:= False;
2393 conRegVar('d_eres', @debug_e_res
, '', '');
2394 for i
:= 1 to e_MaxJoys
do
2395 conRegVar('joy' + IntToStr(i
) + '_deadzone', @e_JoystickDeadzones
[i
- 1], '', '')
2398 procedure Cleanup();
2402 for C
in commands
do
2403 if @C
.procEx
= @singleVarHandler
then
2413 conbufStdOutRawMode
:= false;