descriptiona port of Doom 2D Forever to FPC/SDL
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last changeThu, 17 Jan 2019 14:27:17 +0000 (17 17:27 +0300)
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Doom 2D Forever ( ) adapted for use with the FreePascal Compiler
and ported to SDL 2.0.


* FPC >= 3.0.2;
* FMODEx >= 4.26.xx or SDL_mixer >= 2.0;
* libenet >= 1.3.13;
* SDL >= 2.0.

Create the "tmp" and "bin" directories beforehand if they don't exist already. Then run

cd src/game
fpc -O3 -Fi../lib/vampimg -Fi../lib/vampimg/JpegLib -Fi../lib/vampimg/ZLib -Fu../lib/vampimg -Fu../lib/vampimg/JpegLib -Fu../lib/vampimg/ZLib -FE../../bin -FU../../tmp Doom2DF.lpr

If you want SDL_mixer instead of FMOD, add -dUSE_SDLMIXER.
If you want the server to be able to forward ports via UPNP, add -dUSE_MINIUPNPC.
If you want to debug game with Holmes, add -dENABLE_HOLMES (not supported in GLES mode).
If you want to render graphics using OpenGL ES, add -dUSE_GLES1.
To build a headless (no video/audio, for dedicated servers) executable, add -dHEADLESS.
Replace -O3 with -g -gl to enable debugging features. Run the game with --gdb when using a debugger to
prevent it from eating exceptions.

Windows binaries will require the appropriate DLLs (SDL2.dll, SDL2_mixer.dll or FMODEx.dll, ENet.dll, miniupnpc.dll),
unless you choose to static link them (see below).

Static Linking

See ( ) repo for prebuild dynamic and static libraries.

It is now possible to link windoze LibJIT and ENet as static libs.

First, you need to clone ( ) (repo with prebuilt windoze libs).
Then, you can use:
  -dLIBJIT_WINDOZE_STATIC       -- static LibJIT
  -dLIBENET_WINDOZE_STATIC      -- static ENet

Don't forget to specify lib*.a location with -Fi<...>

I (ketmar) used mingw-gcc 7.1.0 to build static libs; some other .a libs were taken directly from mingw.
building libs is easy: just fire msys, install all dependencies, and do:

  ./configure --enable-static --disable-shared && make

This should produce working .a library suitable for static linking.
3 days ago DeaDDooMERIgnore file extensions for animations with numeric... master
4 days ago DeaDDooMERAdded .dfz extension
2019-01-05 DeaDDooMERregenerate mapdef. required for previous commits
2019-01-05 Joseph StalinChanged indicator's vertical offset:
2019-01-05 Joseph StalinAdded type "Flame" to trigger SpawnShot
2019-01-04 DeaDDooMERreverted prioritized weapon switch (bye-bye fucking... mob
2019-01-04 DeaDDooMERRevert "if we have several weapons on one key, do prior...
2019-01-04 DeaDDooMERRevert "fixed weapon selector: forgot to add rocket...
2019-01-04 DeaDDooMERRevert "oops! berserk knuckles should come first, not...
2019-01-04 DeaDDooMERRevert "weapon order fix (supermini comes first now)"
2019-01-04 DeaDDooMERRevert "fix: we can have more priorities than "real...
2019-01-04 DeaDDooMERRevert "superminigun is using shells, not bullets;...
2019-01-04 DeaDDooMERRevert "no more delay between weapon switching: now...
2019-01-04 DeaDDooMERRevert "fixed flawed "weapon switch key release" detect...
2019-01-04 DeaDDooMERRevert "slightly better prioritized weapon selection...
2019-01-04 DeaDDooMERRevert "fixed weapon switching over the network; bumped...
3 days ago master
2 weeks ago mob
17 months ago buffers
17 months ago scripts