1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, xprofiler
;
28 TGameSettings
= record
44 TDelayedEvent
= record
52 TPlayerSettings
= record
71 function g_Game_IsNet(): Boolean;
72 function g_Game_IsServer(): Boolean;
73 function g_Game_IsClient(): Boolean;
74 procedure g_Game_Init();
75 procedure g_Game_Free (freeTextures
: Boolean=true);
76 procedure g_Game_LoadData();
77 procedure g_Game_FreeData();
78 procedure g_Game_Update();
79 procedure g_Game_Draw();
80 procedure g_Game_Quit();
81 procedure g_Game_SetupScreenSize();
82 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
83 function g_Game_ModeToText(Mode
: Byte): string;
84 function g_Game_TextToMode(Mode
: string): Byte;
85 procedure g_Game_ExecuteEvent(Name
: String);
86 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord
; Num
: Integer = 0; Str
: String = ''): Integer;
87 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
88 procedure g_Game_RemovePlayer();
89 procedure g_Game_Spectate();
90 procedure g_Game_SpectateCenterView();
91 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
92 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord
; nPlayers
: Byte);
93 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord
; nPlayers
: Byte; IPAddr
: LongWord
; Port
: Word);
94 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
95 procedure g_Game_Restart();
96 procedure g_Game_RestartLevel();
97 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
98 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
99 procedure g_Game_SaveOptions();
100 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString
=''): Boolean;
101 procedure g_Game_ChangeMap(const MapPath
: String);
102 procedure g_Game_ExitLevel(const Map
: AnsiString
);
103 function g_Game_GetFirstMap(WAD
: String): String;
104 function g_Game_GetNextMap(): String;
105 procedure g_Game_NextLevel();
106 procedure g_Game_Pause(Enable
: Boolean);
107 procedure g_Game_HolmesPause(Enable
: Boolean);
108 procedure g_Game_InGameMenu(Show
: Boolean);
109 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
110 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
111 procedure g_Game_Message(Msg
: String; Time
: Word);
112 procedure g_Game_LoadMapList(FileName
: String);
113 procedure g_Game_PauseAllSounds(Enable
: Boolean);
114 procedure g_Game_StopAllSounds(all
: Boolean);
115 procedure g_Game_UpdateTriggerSounds();
116 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
117 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
118 procedure g_Game_Announce_KillCombo(Param
: Integer);
119 procedure g_Game_StartVote(Command
, Initiator
: string);
120 procedure g_Game_CheckVote
;
121 procedure g_TakeScreenShot();
122 procedure g_FatalError(Text: String);
123 procedure g_SimpleError(Text: String);
124 function g_Game_IsTestMap(): Boolean;
125 procedure g_Game_DeleteTestMap();
126 procedure GameCVars(P
: SSArray
);
127 procedure GameCommands(P
: SSArray
);
128 procedure GameCheats(P
: SSArray
);
129 procedure DebugCommands(P
: SSArray
);
130 procedure g_Game_Process_Params
;
131 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
132 procedure g_Game_StepLoading();
133 procedure g_Game_ClearLoading();
134 procedure g_Game_SetDebugMode();
135 procedure DrawLoadingStat();
137 { procedure SetWinPause(Enable: Boolean); }
142 LOADING_SHOW_STEP
= 100;
143 LOADING_INTERLINE
= 20;
158 MESSAGE_DIKEY
= WM_USER
+ 1;
163 EXIT_ENDLEVELSINGLE
= 4;
164 EXIT_ENDLEVELCUSTOM
= 5;
166 GAME_OPTION_RESERVED
= 1;
167 GAME_OPTION_TEAMDAMAGE
= 2;
168 GAME_OPTION_ALLOWEXIT
= 4;
169 GAME_OPTION_WEAPONSTAY
= 8;
170 GAME_OPTION_MONSTERS
= 16;
171 GAME_OPTION_BOTVSPLAYER
= 32;
172 GAME_OPTION_BOTVSMONSTER
= 64;
177 STATE_INTERCUSTOM
= 3;
178 STATE_INTERSINGLE
= 4;
184 LMS_RESPAWN_NONE
= 0;
185 LMS_RESPAWN_WARMUP
= 1;
186 LMS_RESPAWN_FINAL
= 2;
202 CONFIG_FILENAME
= 'Doom2DF.cfg';
203 LOG_FILENAME
= 'Doom2DF.log';
205 TEST_MAP_NAME
= '$$$_TEST_$$$';
207 STD_PLAYER_MODEL
= 'Doomer';
211 gGameSettings
: TGameSettings
;
212 gPlayer1Settings
: TPlayerSettings
;
213 gPlayer2Settings
: TPlayerSettings
;
215 gPlayerScreenSize
: TDFPoint
;
216 gPlayer1ScreenCoord
: TDFPoint
;
217 gPlayer2ScreenCoord
: TDFPoint
;
218 gPlayer1
: TPlayer
= nil;
219 gPlayer2
: TPlayer
= nil;
220 gPlayerDrawn
: TPlayer
= nil;
222 gSwitchGameMode
: Byte = GM_DM
;
223 gHearPoint1
, gHearPoint2
: THearPoint
;
224 gSoundEffectsDF
: Boolean = False;
225 gSoundTriggerTime
: Word = 0;
226 gAnnouncer
: Byte = ANNOUNCE_NONE
;
227 goodsnd
: array[0..3] of TPlayableSound
;
228 killsnd
: array[0..3] of TPlayableSound
;
229 gDefInterTime
: ShortInt
= -1;
230 gInterEndTime
: LongWord
= 0;
231 gInterTime
: LongWord
= 0;
232 gServInterTime
: Byte = 0;
233 gGameStartTime
: LongWord
= 0;
234 gTotalMonsters
: Integer = 0;
235 gPauseMain
: Boolean = false;
236 gPauseHolmes
: Boolean = false;
237 gShowTime
: Boolean = True;
238 gShowFPS
: Boolean = False;
239 gShowGoals
: Boolean = True;
240 gShowStat
: Boolean = True;
241 gShowKillMsg
: Boolean = True;
242 gShowLives
: Boolean = True;
243 gShowPing
: Boolean = False;
244 gShowMap
: Boolean = False;
246 gState
: Byte = STATE_NONE
;
248 sWidth
, sHeight
: Word;
249 gSpectMode
: Byte = SPECT_NONE
;
250 gSpectHUD
: Boolean = True;
251 gSpectKeyPress
: Boolean = False;
252 gSpectX
: Integer = 0;
253 gSpectY
: Integer = 0;
254 gSpectStep
: Byte = 8;
255 gSpectViewTwo
: Boolean = False;
256 gSpectPID1
: Integer = -1;
257 gSpectPID2
: Integer = -1;
258 gMusic
: TMusic
= nil;
259 gLoadGameMode
: Boolean;
260 gCheats
: Boolean = False;
261 gMapOnce
: Boolean = False;
262 gMapToDelete
: String;
263 gTempDelete
: Boolean = False;
264 gLastMap
: Boolean = False;
265 gWinPosX
, gWinPosY
: Integer;
266 gWinSizeX
, gWinSizeY
: Integer;
267 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
268 gWinActive
: Boolean = True; // by default window is active, lol
269 gResolutionChange
: Boolean = False;
270 gRC_Width
, gRC_Height
: Word;
271 gRC_FullScreen
, gRC_Maximized
: Boolean;
272 gLanguageChange
: Boolean = False;
273 gDebugMode
: Boolean = False;
274 g_debug_Sounds
: Boolean = False;
275 g_debug_Frames
: Boolean = False;
276 g_debug_WinMsgs
: Boolean = False;
277 g_debug_MonsterOff
: Boolean = False;
278 g_debug_BotAIOff
: Byte = 0;
279 g_debug_HealthBar
: Boolean = False;
280 g_Debug_Player
: Boolean = False;
281 gCoopMonstersKilled
: Word = 0;
282 gCoopSecretsFound
: Word = 0;
283 gCoopTotalMonstersKilled
: Word = 0;
284 gCoopTotalSecretsFound
: Word = 0;
285 gCoopTotalMonsters
: Word = 0;
286 gCoopTotalSecrets
: Word = 0;
287 gStatsOff
: Boolean = False;
288 gStatsPressed
: Boolean = False;
289 gExitByTrigger
: Boolean = False;
290 gNextMap
: String = '';
291 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
292 gLMSRespawnTime
: Cardinal = 0;
293 gLMSSoftSpawn
: Boolean = False;
294 gMissionFailed
: Boolean = False;
295 gVoteInProgress
: Boolean = False;
296 gVotePassed
: Boolean = False;
297 gVoteCommand
: string = '';
298 gVoteTimer
: Cardinal = 0;
299 gVoteCmdTimer
: Cardinal = 0;
300 gVoteCount
: Integer = 0;
301 gVoteTimeout
: Cardinal = 30;
302 gVoted
: Boolean = False;
303 gVotesEnabled
: Boolean = True;
304 gEvents
: Array of TGameEvent
;
305 gDelayedEvents
: Array of TDelayedEvent
;
307 // move button values:
308 // bits 0-1: l/r state:
309 // 0: neither left, nor right pressed
312 // bits 4-5: l/r state when strafe was pressed
313 P1MoveButton
: Byte = 0;
314 P2MoveButton
: Byte = 0;
316 g_profile_frame_update
: Boolean = false;
317 g_profile_frame_draw
: Boolean = false;
318 g_profile_collision
: Boolean = false;
319 g_profile_los
: Boolean = false;
320 g_profile_history_size
: Integer = 1000;
322 g_rlayer_back
: Boolean = true;
323 g_rlayer_step
: Boolean = true;
324 g_rlayer_wall
: Boolean = true;
325 g_rlayer_door
: Boolean = true;
326 g_rlayer_acid1
: Boolean = true;
327 g_rlayer_acid2
: Boolean = true;
328 g_rlayer_water
: Boolean = true;
329 g_rlayer_fore
: Boolean = true;
332 procedure g_ResetDynlights ();
333 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
334 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
336 function conIsCheatsEnabled (): Boolean; inline;
337 function gPause (): Boolean; inline;
343 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
344 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
345 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
346 g_triggers
, g_monsters
, e_sound
, CONFIG
,
347 g_language
, g_net
, SDL
,
348 ENet
, e_msg
, g_netmsg
, g_netmaster
, GL
, GLExt
,
349 sfs
, wadreader
, g_holmes
;
352 // ////////////////////////////////////////////////////////////////////////// //
353 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
356 // ////////////////////////////////////////////////////////////////////////// //
357 function conIsCheatsEnabled (): Boolean; inline;
360 if g_Game_IsNet
then exit
;
361 if not gDebugMode
then
363 //if not gCheats then exit;
364 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
365 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
371 // ////////////////////////////////////////////////////////////////////////// //
373 profileFrameDraw
: TProfiler
= nil;
376 // ////////////////////////////////////////////////////////////////////////// //
379 x
, y
, radius
: Integer;
382 exploRadius
: Integer;
386 g_dynLights
: array of TDynLight
= nil;
387 g_dynLightCount
: Integer = 0;
388 g_playerLight
: Boolean = false;
390 procedure g_ResetDynlights ();
394 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
396 for idx
:= 0 to g_dynLightCount
-1 do
398 if g_dynLights
[idx
].exploCount
= -666 then
405 Inc(g_dynLights
[idx
].exploCount
);
406 if (g_dynLights
[idx
].exploCount
< 10) then
408 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
409 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
410 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
411 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
416 g_dynLightCount
:= lnum
;
419 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
421 if not gwin_has_stencil
then exit
;
422 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
423 g_dynLights
[g_dynLightCount
].x
:= x
;
424 g_dynLights
[g_dynLightCount
].y
:= y
;
425 g_dynLights
[g_dynLightCount
].radius
:= radius
;
426 g_dynLights
[g_dynLightCount
].r
:= r
;
427 g_dynLights
[g_dynLightCount
].g
:= g
;
428 g_dynLights
[g_dynLightCount
].b
:= b
;
429 g_dynLights
[g_dynLightCount
].a
:= a
;
430 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
431 Inc(g_dynLightCount
);
434 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
436 if not gwin_has_stencil
then exit
;
437 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
438 g_dynLights
[g_dynLightCount
].x
:= x
;
439 g_dynLights
[g_dynLightCount
].y
:= y
;
440 g_dynLights
[g_dynLightCount
].radius
:= 0;
441 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
442 g_dynLights
[g_dynLightCount
].r
:= r
;
443 g_dynLights
[g_dynLightCount
].g
:= g
;
444 g_dynLights
[g_dynLightCount
].b
:= b
;
445 g_dynLights
[g_dynLightCount
].a
:= 0;
446 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
447 Inc(g_dynLightCount
);
451 // ////////////////////////////////////////////////////////////////////////// //
452 function calcProfilesHeight (prof
: TProfiler
): Integer;
455 if (prof
= nil) then exit
;
456 if (length(prof
.bars
) = 0) then exit
;
457 result
:= length(prof
.bars
)*(16+2);
461 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
468 if (prof
= nil) then exit
;
470 if (length(prof
.bars
) = 0) then exit
;
472 hgt
:= calcProfilesHeight(prof
);
473 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
474 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
476 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
477 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
478 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
481 for ii
:= 0 to High(prof
.bars
) do
483 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
490 // ////////////////////////////////////////////////////////////////////////// //
492 TEndCustomGameStat
= record
493 PlayerStat
: TPlayerStatArray
;
497 Map
, MapName
: String;
500 TEndSingleGameStat
= record
501 PlayerStat
: Array [0..1] of record
507 TotalSecrets
: Integer;
510 TLoadingStat
= record
514 Msgs
: Array of String;
518 TParamStrValue
= record
523 TParamStrValues
= Array of TParamStrValue
;
526 INTER_ACTION_TEXT
= 1;
527 INTER_ACTION_PIC
= 2;
528 INTER_ACTION_MUSIC
= 3;
532 FPSCounter
, UPSCounter
: Word;
533 FPSTime
, UPSTime
: LongWord
;
534 DataLoaded
: Boolean = False;
535 LastScreenShot
: Int64;
536 IsDrawStat
: Boolean = False;
537 CustomStat
: TEndCustomGameStat
;
538 SingleStat
: TEndSingleGameStat
;
539 LoadingStat
: TLoadingStat
;
540 EndingGameCounter
: Byte = 0;
543 MapList
: SSArray
= nil;
544 MapIndex
: Integer = -1;
550 text: Array of ShortString
;
551 anim
: Array of ShortString
;
552 pic
: Array of ShortString
;
553 mus
: Array of ShortString
;
555 triggers
: Array of record
557 actions
: Array of record
558 action
, p1
, p2
: Integer;
561 cur_trigger
: Integer;
574 function Compare(a
, b
: TPlayerStat
): Integer;
576 if a
.Spectator
then Result
:= 1
577 else if b
.Spectator
then Result
:= -1
578 else if a
.Frags
< b
.Frags
then Result
:= 1
579 else if a
.Frags
> b
.Frags
then Result
:= -1
580 else if a
.Deaths
< b
.Deaths
then Result
:= -1
581 else if a
.Deaths
> b
.Deaths
then Result
:= 1
582 else if a
.Kills
< b
.Kills
then Result
:= -1
586 procedure SortGameStat(var stat
: TPlayerStatArray
);
591 if stat
= nil then Exit
;
593 for I
:= High(stat
) downto Low(stat
) do
594 for J
:= Low(stat
) to High(stat
) - 1 do
595 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
598 stat
[J
] := stat
[J
+ 1];
603 function g_Game_ModeToText(Mode
: Byte): string;
607 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
608 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
609 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
610 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
611 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
615 function g_Game_TextToMode(Mode
: string): Byte;
618 Mode
:= UpperCase(Mode
);
619 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
624 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
629 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
634 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
639 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
646 function g_Game_IsNet(): Boolean;
648 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
651 function g_Game_IsServer(): Boolean;
653 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
656 function g_Game_IsClient(): Boolean;
658 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
661 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
668 Result
.name
:= ExtractFileName(WAD
);
669 Result
.description
:= '';
672 w
:= TWADFile
.Create();
675 if not w
.GetResource('INTERSCRIPT', p
, len
) then
681 cfg
:= TConfig
.CreateMem(p
, len
);
682 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
683 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
684 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
685 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
691 procedure g_Game_FreeWAD();
695 for a
:= 0 to High(MegaWAD
.res
.pic
) do
696 if MegaWAD
.res
.pic
[a
] <> '' then
697 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
699 for a
:= 0 to High(MegaWAD
.res
.mus
) do
700 if MegaWAD
.res
.mus
[a
] <> '' then
701 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
703 MegaWAD
.res
.pic
:= nil;
704 MegaWAD
.res
.text := nil;
705 MegaWAD
.res
.anim
:= nil;
706 MegaWAD
.res
.mus
:= nil;
707 MegaWAD
.triggers
:= nil;
709 g_Texture_Delete('TEXTURE_endpic');
710 g_Sound_Delete('MUSIC_endmus');
712 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
713 gGameSettings
.WAD
:= '';
716 procedure g_Game_LoadWAD(WAD
: string);
725 gGameSettings
.WAD
:= WAD
;
726 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
729 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
731 w
:= TWADFile
.Create();
732 w
.ReadFile(MapsDir
+ WAD
);
734 if not w
.GetResource('INTERSCRIPT', p
, len
) then
740 cfg
:= TConfig
.CreateMem(p
, len
);
745 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
746 if s = '' then Break;
749 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
750 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
752 g_Texture_CreateWADEx(s, s);
758 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
759 if s = '' then Break;
762 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
763 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
765 g_Music_CreateWADEx(s, s);
768 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
769 if MegaWAD
.endpic
<> '' then
771 s
:= g_ExtractWadName(MegaWAD
.endpic
);
772 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
773 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
775 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
776 if MegaWAD
.endmus
<> '' then
778 s
:= g_ExtractWadName(MegaWAD
.endmus
);
779 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
780 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
788 {procedure start_trigger(t: string);
792 function next_trigger(): Boolean;
796 procedure DisableCheats();
802 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
803 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
804 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
805 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
807 {$IF DEFINED(D2F_DEBUG)}
808 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
809 gAimLine
:= g_dbg_aimline_on
;
813 procedure g_Game_ExecuteEvent(Name
: String);
819 if gEvents
= nil then
821 for a
:= 0 to High(gEvents
) do
822 if gEvents
[a
].Name
= Name
then
824 if gEvents
[a
].Command
<> '' then
825 g_Console_Process(gEvents
[a
].Command
, True);
830 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord
; Num
: Integer = 0; Str
: String = ''): Integer;
835 if gDelayedEvents
<> nil then
836 for a
:= 0 to High(gDelayedEvents
) do
837 if not gDelayedEvents
[a
].Pending
then
844 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
845 n
:= High(gDelayedEvents
);
847 gDelayedEvents
[n
].Pending
:= True;
848 gDelayedEvents
[n
].DEType
:= DEType
;
849 gDelayedEvents
[n
].DENum
:= Num
;
850 gDelayedEvents
[n
].DEStr
:= Str
;
851 if DEType
= DE_GLOBEVENT
then
852 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
854 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
863 if g_Game_IsNet
and g_Game_IsServer
then
864 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
868 gPauseHolmes
:= false;
871 g_Game_StopAllSounds(False);
876 EndingGameCounter
:= 0;
877 g_ActiveWindow
:= nil;
879 gLMSRespawn
:= LMS_RESPAWN_NONE
;
880 gLMSRespawnTime
:= 0;
883 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
888 begin // Ýòî áûë òåñò
892 begin // Âûõîä â ãëàâíîå ìåíþ
893 gMusic
.SetByName('MUSIC_MENU');
895 if gState
<> STATE_SLIST
then
897 g_GUI_ShowWindow('MainMenu');
898 gState
:= STATE_MENU
;
901 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
902 slReturnPressed
:= True;
903 if g_Net_Slist_Fetch(slCurrent
) then
905 if slCurrent
= nil then
906 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
909 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
912 g_Game_ExecuteEvent('ongameend');
916 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
918 if not g_Game_IsClient
then g_Game_Restart();
921 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
923 // Ñòàòèñòèêà Ñâîåé èãðû:
924 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
926 CustomStat
.GameTime
:= gTime
;
927 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
928 CustomStat
.MapName
:= gMapInfo
.Name
;
929 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
930 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
931 CustomStat
.TeamStat
:= gTeamStat
;
933 CustomStat
.PlayerStat
:= nil;
935 // Ñòàòèñòèêà èãðîêîâ:
936 if gPlayers
<> nil then
938 for a
:= 0 to High(gPlayers
) do
939 if gPlayers
[a
] <> nil then
941 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
942 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
944 Name
:= gPlayers
[a
].Name
;
945 Frags
:= gPlayers
[a
].Frags
;
946 Deaths
:= gPlayers
[a
].Death
;
947 Kills
:= gPlayers
[a
].Kills
;
948 Team
:= gPlayers
[a
].Team
;
949 Color
:= gPlayers
[a
].Model
.Color
;
950 Spectator
:= gPlayers
[a
].FSpectator
;
954 SortGameStat(CustomStat
.PlayerStat
);
957 g_Game_ExecuteEvent('onmapend');
960 EndingGameCounter
:= 255;
961 gState
:= STATE_FOLD
;
963 if gDefInterTime
< 0 then
964 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
966 gInterEndTime
:= gDefInterTime
* 1000;
969 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
971 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
972 SingleStat
.GameTime
:= gTime
;
973 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
974 SingleStat
.TotalSecrets
:= gSecretsCount
;
975 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
976 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
977 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
978 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
979 if SingleStat
.TwoPlayers
then
981 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
982 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
985 g_Game_ExecuteEvent('onmapend');
988 if gNextMap
<> '' then
990 gMusic
.SetByName('MUSIC_INTERMUS');
992 gState
:= STATE_INTERSINGLE
;
994 g_Game_ExecuteEvent('oninter');
996 else // Áîëüøå íåò êàðò
999 EndingGameCounter
:= 255;
1000 gState
:= STATE_FOLD
;
1005 // Îêîí÷àíèå îáðàáîòàíî:
1006 if gExit
<> EXIT_QUIT
then
1010 procedure drawTime(X
, Y
: Integer); inline;
1012 e_TextureFontPrint(x
, y
,
1013 Format('%d:%.2d:%.2d', [
1014 gTime
div 1000 div 3600,
1015 (gTime
div 1000 div 60) mod 60,
1016 gTime
div 1000 mod 60
1021 procedure DrawStat();
1023 pc
, x
, y
, w
, h
: Integer;
1024 w1
, w2
, w3
, w4
: Integer;
1026 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1029 stat
: TPlayerStatArray
;
1036 pc
:= g_Player_GetCount
;
1037 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1039 w
:= gScreenWidth
-(gScreenWidth
div 5);
1040 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1043 h
:= 40+ch
*5+(ch
+8)*pc
;
1044 x
:= (gScreenWidth
div 2)-(w
div 2);
1045 y
:= (gScreenHeight
div 2)-(h
div 2);
1047 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1048 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1050 drawTime(x
+w
-78, y
+8);
1052 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1053 map
:= g_ExtractFileName(gMapInfo
.Map
);
1054 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1056 case gGameSettings
.GameMode
of
1059 if gGameSettings
.MaxLives
= 0 then
1060 s1
:= _lc
[I_GAME_DM
]
1062 s1
:= _lc
[I_GAME_LMS
];
1063 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1064 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1069 if gGameSettings
.MaxLives
= 0 then
1070 s1
:= _lc
[I_GAME_TDM
]
1072 s1
:= _lc
[I_GAME_TLMS
];
1073 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1074 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1079 s1
:= _lc
[I_GAME_CTF
];
1080 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1081 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1086 if gGameSettings
.MaxLives
= 0 then
1087 s1
:= _lc
[I_GAME_COOP
]
1089 s1
:= _lc
[I_GAME_SURV
];
1090 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1091 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1102 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1104 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1106 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1108 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1109 gStdFont
, 200, 200, 200, 1);
1111 if NetMode
= NET_SERVER
then
1112 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1114 if NetMode
= NET_CLIENT
then
1115 e_TextureFontPrintEx(x
+8, y
+ 8,
1116 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1120 stat
:= g_Player_GetStats();
1123 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1124 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1126 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1128 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1132 for a
:= TEAM_RED
to TEAM_BLUE
do
1134 if a
= TEAM_RED
then
1136 s1
:= _lc
[I_GAME_TEAM_RED
];
1143 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1149 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1150 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1151 gStdFont
, r
, g
, b
, 1);
1153 _y
:= _y
+ch
+(ch
div 4);
1154 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1155 _y
:= _y
+(ch
div 4);
1157 for aa
:= 0 to High(stat
) do
1158 if stat
[aa
].Team
= a
then
1174 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1176 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1178 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1180 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1187 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1190 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1191 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1192 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1193 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1196 for aa
:= 0 to High(stat
) do
1210 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1211 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1213 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1215 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1217 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1219 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1225 procedure g_Game_Init();
1231 gTempDelete
:= False;
1233 sfsGCDisable(); // temporary disable removing of temporary volumes
1236 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1237 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1238 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1239 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1241 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1242 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1243 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1245 g_Game_ClearLoading();
1246 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1247 g_Game_SetLoadingText('', 0, False);
1249 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1252 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1253 g_PlayerModel_LoadData();
1255 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1257 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1258 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1259 until FindNext(SR
) <> 0;
1262 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1264 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1265 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1266 until FindNext(SR
) <> 0;
1269 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1271 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1272 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1273 until FindNext(SR
) <> 0;
1277 gPauseMain
:= false;
1278 gPauseHolmes
:= false;
1280 LastScreenShot
:= 0;
1282 {e_MouseInfo.Accel := 1.0;}
1284 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1287 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1288 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1289 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1290 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1291 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1293 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1296 gMusic
:= TMusic
.Create();
1297 gMusic
.SetByName('MUSIC_MENU');
1300 gGameSettings
.WarmupTime
:= 30;
1302 gState
:= STATE_MENU
;
1304 SetLength(gEvents
, 6);
1305 gEvents
[0].Name
:= 'ongamestart';
1306 gEvents
[1].Name
:= 'ongameend';
1307 gEvents
[2].Name
:= 'onmapstart';
1308 gEvents
[3].Name
:= 'onmapend';
1309 gEvents
[4].Name
:= 'oninter';
1310 gEvents
[5].Name
:= 'onwadend';
1312 sfsGCEnable(); // enable releasing unused volumes
1316 procedure g_Game_Free(freeTextures
: Boolean=true);
1318 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1319 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1321 g_Map_Free(freeTextures
);
1323 g_Player_RemoveAllCorpses();
1325 gGameSettings
.GameType
:= GT_NONE
;
1326 if gGameSettings
.GameMode
= GM_SINGLE
then
1327 gGameSettings
.GameMode
:= GM_DM
;
1328 gSwitchGameMode
:= gGameSettings
.GameMode
;
1331 gExitByTrigger
:= False;
1334 function IsActivePlayer(p
: TPlayer
): Boolean;
1339 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1342 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1349 if gPlayers
= nil then
1351 for a
:= Low(gPlayers
) to High(gPlayers
) do
1352 if IsActivePlayer(gPlayers
[a
]) then
1354 if gPlayers
[a
].UID
<> ID
then
1356 Result
:= gPlayers
[a
];
1361 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1367 if gPlayers
= nil then
1371 for a
:= Low(gPlayers
) to High(gPlayers
) do
1372 if IsActivePlayer(gPlayers
[a
]) then
1374 SetLength(ids
, Length(ids
) + 1);
1375 ids
[High(ids
)] := gPlayers
[a
].UID
;
1376 if gPlayers
[a
].UID
= Skip
then
1379 if Length(ids
) = 0 then
1384 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1387 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1393 if gPlayers
= nil then
1397 for a
:= Low(gPlayers
) to High(gPlayers
) do
1398 if IsActivePlayer(gPlayers
[a
]) then
1400 SetLength(ids
, Length(ids
) + 1);
1401 ids
[High(ids
)] := gPlayers
[a
].UID
;
1402 if gPlayers
[a
].UID
= Skip
then
1405 if Length(ids
) = 0 then
1408 Result
:= ids
[Length(ids
) - 1]
1410 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1413 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1415 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1416 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1420 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1426 if (plr
= nil) then exit
;
1427 if (p2hack
) then time
:= 1000 else time
:= 1;
1428 strafeDir
:= MoveButton
shr 4;
1429 MoveButton
:= MoveButton
and $0F;
1432 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1433 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1434 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1436 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1437 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1438 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1440 // if we have "strafe" key, turn off old strafe mechanics
1441 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1443 // new strafe mechanics
1444 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1445 // now set direction according to strafe (reversed)
1446 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1447 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1451 strafeDir
:= 0; // not strafing anymore
1452 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1453 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1454 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1455 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1456 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1457 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1460 // fix movebutton state
1461 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1463 // Îñòàëüíûå êëàâèøè:
1464 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1465 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1466 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1467 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1468 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1469 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1470 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1472 for i
:= 0 to High(KeyWeapon
) do
1473 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1474 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1477 // HACK: add dynlight here
1478 if gwin_k8_enable_light_experiments
then
1480 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1482 g_playerLight
:= true;
1484 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1486 g_playerLight
:= false;
1490 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1493 procedure g_Game_Update();
1495 Msg
: g_gui
.TMessage
;
1501 function sendMonsPos (mon
: TMonster
): Boolean;
1503 result
:= false; // don't stop
1504 // this will also reset "need-send" flag
1505 if mon
.gncNeedSend
then
1507 MH_SEND_MonsterPos(mon
.UID
);
1509 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1511 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1513 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1515 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1519 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1521 result
:= false; // don't stop
1522 // this will also reset "need-send" flag
1523 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1527 reliableUpdate
: Boolean;
1530 // Ïîðà âûêëþ÷àòü èãðó:
1531 if gExit
= EXIT_QUIT
then
1533 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1537 if gExit
= EXIT_QUIT
then
1541 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1542 // no need to, as we'll do it in event handler
1544 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1547 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1549 gExit
:= EXIT_SIMPLE
;
1555 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1556 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1557 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1558 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1560 if g_Game_IsNet
and g_Game_IsServer
then
1562 gInterTime
:= gInterTime
+ GAME_TICK
;
1563 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1564 if a
<> gServInterTime
then
1566 gServInterTime
:= a
;
1567 MH_SEND_TimeSync(gServInterTime
);
1571 if (not g_Game_IsClient
) and
1574 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1575 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1576 and (g_ActiveWindow
= nil)
1578 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1581 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1582 g_Game_StopAllSounds(True);
1584 if gMapOnce
then // Ýòî áûë òåñò
1585 gExit
:= EXIT_SIMPLE
1587 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1588 g_Game_ChangeMap(gNextMap
)
1589 else // Ñëåäóþùåé êàðòû íåò
1591 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1593 // Âûõîä â ãëàâíîå ìåíþ:
1595 g_GUI_ShowWindow('MainMenu');
1596 gMusic
.SetByName('MUSIC_MENU');
1598 gState
:= STATE_MENU
;
1601 // Ôèíàëüíàÿ êàðòèíêà:
1602 g_Game_ExecuteEvent('onwadend');
1604 if not gMusic
.SetByName('MUSIC_endmus') then
1605 gMusic
.SetByName('MUSIC_STDENDMUS');
1607 gState
:= STATE_ENDPIC
;
1609 g_Game_ExecuteEvent('ongameend');
1615 if gState
= STATE_INTERTEXT
then
1616 if InterText
.counter
> 0 then
1617 InterText
.counter
:= InterText
.counter
- 1;
1620 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1622 if EndingGameCounter
= 0 then
1624 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1625 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1627 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1629 g_Game_ExecuteEvent('onwadend');
1630 if not gMusic
.SetByName('MUSIC_endmus') then
1631 gMusic
.SetByName('MUSIC_STDENDMUS');
1634 gMusic
.SetByName('MUSIC_ROUNDMUS');
1637 gState
:= STATE_INTERCUSTOM
;
1639 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1641 gMusic
.SetByName('MUSIC_INTERMUS');
1643 gState
:= STATE_INTERSINGLE
;
1645 g_Game_ExecuteEvent('oninter');
1648 DecMin(EndingGameCounter
, 6, 0);
1651 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1653 if gMapOnce
then // Ýòî áûë òåñò
1655 gExit
:= EXIT_SIMPLE
;
1661 g_Serverlist_Control(slCurrent
);
1664 if g_Game_IsNet
then
1665 if not gConsoleShow
then
1666 if not gChatShow
then
1668 if g_ActiveWindow
= nil then
1670 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1671 g_Console_Chat_Switch(False)
1672 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1673 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1674 g_Console_Chat_Switch(True);
1677 if not gChatEnter
then
1678 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1679 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1682 // Ñòàòèñòèêà ïî Tab:
1684 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1685 (gGameSettings
.GameType
<> GT_SINGLE
) and
1686 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1689 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1691 // Âðåìÿ += 28 ìèëëèñåêóíä:
1692 gTime
:= gTime
+ GAME_TICK
;
1694 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1695 if MessageTime
= 0 then
1697 if MessageTime
> 0 then
1698 MessageTime
:= MessageTime
- 1;
1700 if (g_Game_IsServer
) then
1702 // Áûë çàäàí ëèìèò âðåìåíè:
1703 if (gGameSettings
.TimeLimit
> 0) then
1704 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1705 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1710 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1711 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1712 g_Game_RestartRound(gLMSSoftSpawn
);
1714 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1715 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1717 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1719 g_Console_Process(gVoteCommand
);
1721 gVotePassed
:= False;
1724 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1725 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1726 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1727 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1728 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1730 // Áûë çàäàí ëèìèò ïîáåä:
1731 if (gGameSettings
.GoalLimit
> 0) then
1735 if gGameSettings
.GameMode
= GM_DM
then
1736 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1737 for i
:= 0 to High(gPlayers
) do
1738 if gPlayers
[i
] <> nil then
1739 if gPlayers
[i
].Frags
> b
then
1740 b
:= gPlayers
[i
].Frags
;
1743 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1744 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1745 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1748 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1749 if b
>= gGameSettings
.GoalLimit
then
1756 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1757 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1758 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1759 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1761 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1762 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1763 end // if not console
1766 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1768 // process weapon switch queue
1772 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1773 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1775 if not gSpectKeyPress
then
1777 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1779 // switch spect mode
1781 SPECT_NONE
: ; // not spectator
1783 SPECT_MAPVIEW
: Inc(gSpectMode
);
1784 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1786 gSpectKeyPress
:= True;
1788 if gSpectMode
= SPECT_MAPVIEW
then
1790 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1791 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1792 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1793 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1794 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1795 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1796 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1797 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1798 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1801 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1802 gSpectKeyPress
:= True;
1804 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1807 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1808 gSpectKeyPress
:= True;
1811 if gSpectMode
= SPECT_PLAYERS
then
1813 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1816 gSpectViewTwo
:= True;
1817 gSpectKeyPress
:= True;
1819 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1821 // remove second view
1822 gSpectViewTwo
:= False;
1823 gSpectKeyPress
:= True;
1825 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1827 // prev player (view 1)
1828 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1829 gSpectKeyPress
:= True;
1831 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1833 // next player (view 1)
1834 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1835 gSpectKeyPress
:= True;
1837 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1839 // prev player (view 2)
1840 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1841 gSpectKeyPress
:= True;
1843 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1845 // next player (view 2)
1846 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1847 gSpectKeyPress
:= True;
1852 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1853 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1854 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1855 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1856 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1857 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1858 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1859 gSpectKeyPress
:= False;
1862 // Îáíîâëÿåì âñå îñòàëüíîå:
1865 g_Triggers_Update();
1867 g_Monsters_Update();
1869 g_Player_UpdateAll();
1870 g_Player_UpdatePhysicalObjects();
1872 // server: send newly spawned monsters unconditionally
1873 if (gGameSettings
.GameType
= GT_SERVER
) then
1875 if (Length(gMonstersSpawned
) > 0) then
1877 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1878 SetLength(gMonstersSpawned
, 0);
1882 if (gSoundTriggerTime
> 8) then
1884 g_Game_UpdateTriggerSounds();
1885 gSoundTriggerTime
:= 0;
1889 Inc(gSoundTriggerTime
);
1892 if (NetMode
= NET_SERVER
) then
1894 Inc(NetTimeToUpdate
);
1895 Inc(NetTimeToReliable
);
1897 // send monster updates
1898 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1900 // send all monsters (periodic sync)
1901 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1903 for I
:= 0 to High(gPlayers
) do
1905 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1908 g_Mons_ForEach(sendMonsPos
);
1910 if reliableUpdate
then
1912 NetTimeToReliable
:= 0;
1913 NetTimeToUpdate
:= NetUpdateRate
;
1917 NetTimeToUpdate
:= 0;
1922 // send only mosters with some unexpected changes
1923 g_Mons_ForEach(sendMonsPosUnexpected
);
1926 // send unexpected platform changes
1927 g_Map_NetSendInterestingPanels();
1929 if NetUseMaster
then
1931 if gTime
>= NetTimeToMaster
then
1933 if (NetMHost
= nil) or (NetMPeer
= nil) then
1935 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1939 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1943 else if (NetMode
= NET_CLIENT
) then
1945 MC_SEND_PlayerPos();
1947 end; // if gameOn ...
1949 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1950 if g_ActiveWindow
<> nil then
1952 w
:= e_GetFirstKeyPressed();
1954 if (w
<> IK_INVALID
) then
1956 Msg
.Msg
:= MESSAGE_DIKEY
;
1958 g_ActiveWindow
.OnMessage(Msg
);
1961 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1962 if g_ActiveWindow
<> nil then
1963 g_ActiveWindow
.Update();
1965 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1966 if gResolutionChange
then
1968 e_WriteLog('Changing resolution', TMsgType
.Notify
);
1969 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1970 gResolutionChange
:= False;
1973 // Íóæíî ñìåíèòü ÿçûê:
1974 if gLanguageChange
then
1976 //e_WriteLog('Read language file', MSG_NOTIFY);
1977 //g_Language_Load(DataDir + gLanguage + '.txt');
1978 g_Language_Set(gLanguage
);
1980 gLanguageChange
:= False;
1984 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1985 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1986 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1989 LastScreenShot
:= GetTimer();
1992 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1993 if e_KeyPressed(IK_F10
) and
1995 (not gConsoleShow
) and
1996 (g_ActiveWindow
= nil) then
2001 Time
:= GetTimer() {div 1000};
2003 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2004 if gDelayedEvents
<> nil then
2005 for a
:= 0 to High(gDelayedEvents
) do
2006 if gDelayedEvents
[a
].Pending
and
2008 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2009 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2012 case gDelayedEvents
[a
].DEType
of
2014 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2017 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2021 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2022 if g_Game_IsNet
and g_Game_IsServer
then
2023 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2026 gDelayedEvents
[a
].Pending
:= False;
2029 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2030 UPSCounter
:= UPSCounter
+ 1;
2031 if Time
- UPSTime
>= 1000 then
2040 g_Weapon_AddDynLights();
2041 g_Items_AddDynLights();
2045 procedure g_Game_LoadData();
2047 if DataLoaded
then Exit
;
2049 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2051 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2052 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2053 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2054 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2055 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2056 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2057 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2058 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2059 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2060 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2061 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2062 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2063 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2064 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2065 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2066 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2067 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2068 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2069 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2070 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2071 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2072 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2073 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2074 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2075 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2076 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2077 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2078 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2079 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2080 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2081 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2082 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2083 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2084 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2086 goodsnd
[0] := TPlayableSound
.Create();
2087 goodsnd
[1] := TPlayableSound
.Create();
2088 goodsnd
[2] := TPlayableSound
.Create();
2089 goodsnd
[3] := TPlayableSound
.Create();
2091 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2092 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2093 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2094 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2096 killsnd
[0] := TPlayableSound
.Create();
2097 killsnd
[1] := TPlayableSound
.Create();
2098 killsnd
[2] := TPlayableSound
.Create();
2099 killsnd
[3] := TPlayableSound
.Create();
2101 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2102 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2103 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2104 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2106 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2109 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2110 g_Weapon_LoadData();
2112 g_Monsters_LoadData();
2117 procedure g_Game_FreeData();
2119 if not DataLoaded
then Exit
;
2122 g_Weapon_FreeData();
2123 g_Monsters_FreeData();
2125 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2127 g_Texture_Delete('NOTEXTURE');
2128 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2129 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2130 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2131 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2132 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2133 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2134 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2135 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2136 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2137 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2138 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2139 g_Frames_DeleteByName('FRAMES_TELEPORT');
2140 g_Sound_Delete('SOUND_GAME_TELEPORT');
2141 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2142 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2143 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2144 g_Sound_Delete('SOUND_GAME_BULK1');
2145 g_Sound_Delete('SOUND_GAME_BULK2');
2146 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2147 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2148 g_Sound_Delete('SOUND_GAME_SWITCH1');
2149 g_Sound_Delete('SOUND_GAME_SWITCH0');
2156 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2157 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2158 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2159 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2166 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2167 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2168 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2169 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2171 DataLoaded
:= False;
2174 procedure DrawCustomStat();
2180 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2181 s1
, s2
, topstr
: String;
2183 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2185 g_ProcessMessages();
2187 if e_KeyPressed(IK_TAB
) then
2189 if not gStatsPressed
then
2191 gStatsOff
:= not gStatsOff
;
2192 gStatsPressed
:= True;
2196 gStatsPressed
:= False;
2200 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2201 w
:= (Length(s1
) * ww2
) div 2;
2202 x
:= gScreenWidth
div 2 - w
;
2204 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2208 if (gGameSettings
.GameMode
= GM_COOP
) then
2210 if gMissionFailed
then
2211 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2213 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2216 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2218 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2219 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2221 if g_Game_IsNet
then
2223 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2224 if not gChatShow
then
2225 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2226 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2229 if g_Game_IsClient
then
2230 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2232 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2233 if not gChatShow
then
2234 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2235 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2240 w
:= gScreenWidth
-x
*2;
2246 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2247 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2249 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2251 case CustomStat
.GameMode
of
2254 if gGameSettings
.MaxLives
= 0 then
2255 s1
:= _lc
[I_GAME_DM
]
2257 s1
:= _lc
[I_GAME_LMS
];
2261 if gGameSettings
.MaxLives
= 0 then
2262 s1
:= _lc
[I_GAME_TDM
]
2264 s1
:= _lc
[I_GAME_TLMS
];
2266 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2269 if gGameSettings
.MaxLives
= 0 then
2270 s1
:= _lc
[I_GAME_COOP
]
2272 s1
:= _lc
[I_GAME_SURV
];
2278 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2282 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2283 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2286 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2287 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2288 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2289 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2291 pc
:= Length(CustomStat
.PlayerStat
);
2292 if pc
= 0 then Exit
;
2294 if CustomStat
.GameMode
= GM_COOP
then
2296 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2298 s2
:= _lc
[I_GAME_MONSTERS
];
2299 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2300 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2302 s2
:= _lc
[I_GAME_SECRETS
];
2303 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2304 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2307 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2309 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2310 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2311 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2313 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2314 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2315 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2319 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2324 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2325 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2326 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2328 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2331 for t
:= TEAM_RED
to TEAM_BLUE
do
2333 if t
= TEAM_RED
then
2335 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2336 gStdFont
, 255, 0, 0, 1);
2337 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2338 gStdFont
, 255, 0, 0, 1);
2345 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2346 gStdFont
, 0, 0, 255, 1);
2347 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2348 gStdFont
, 0, 0, 255, 1);
2354 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2357 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2358 if CustomStat
.PlayerStat
[p
].Team
= t
then
2359 with CustomStat
.PlayerStat
[p
] do
2373 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2374 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2375 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2382 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2385 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2386 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2387 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2390 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2391 with CustomStat
.PlayerStat
[p
] do
2393 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2400 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2401 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2402 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2408 procedure DrawSingleStat();
2410 tm
, key_x
, val_x
, y
: Integer;
2414 procedure player_stat(n
: Integer);
2420 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2421 s2
:= Format(' %d', [gTotalMonsters
]);
2423 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2424 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2425 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2426 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2428 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2429 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2431 // "Kills-per-minute: ##.#":
2432 s1
:= _lc
[I_MENU_INTER_KPM
];
2434 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2436 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2437 s2
:= Format(' %.1f', [kpm
]);
2439 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2440 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2442 // "Secrets found: # / #":
2443 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2444 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2446 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2447 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2448 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2449 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2451 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2452 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2456 // "Level Complete":
2457 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2458 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2460 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2461 s1
:= _lc
[I_MENU_INTER_KPM
];
2462 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2465 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2467 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2468 val_x
:= key_x
+ w1
;
2471 tm
:= SingleStat
.GameTime
div 1000;
2472 s1
:= _lc
[I_MENU_INTER_TIME
];
2473 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2475 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2476 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2478 if SingleStat
.TwoPlayers
then
2481 s1
:= _lc
[I_MENU_PLAYER_1
];
2482 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2483 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2485 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2490 s1
:= _lc
[I_MENU_PLAYER_2
];
2491 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2492 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2494 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2500 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2506 procedure DrawLoadingStat();
2507 procedure drawRect (x
, y
, w
, h
: Integer);
2509 if (w
< 1) or (h
< 1) then exit
;
2511 glVertex2f(x
+0.375, y
+0.375);
2512 glVertex2f(x
+w
+0.375, y
+0.375);
2513 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2514 glVertex2f(x
+0.375, y
+h
+0.375);
2518 procedure drawPBar (cur
, total
: Integer);
2520 rectW
, rectH
: Integer;
2524 if (total
< 1) then exit
;
2525 if (cur
< 1) then exit
; // don't blink
2526 if (cur
>= total
) then exit
; // don't blink
2527 //if (cur < 0) then cur := 0;
2528 //if (cur > total) then cur := total;
2530 rectW
:= gScreenWidth
-64;
2533 x0
:= (gScreenWidth
-rectW
) div 2;
2534 y0
:= gScreenHeight
-rectH
-64;
2535 if (y0
< 2) then y0
:= 2;
2537 glDisable(GL_BLEND
);
2538 glDisable(GL_TEXTURE_2D
);
2540 //glClearColor(0, 0, 0, 0);
2541 //glClear(GL_COLOR_BUFFER_BIT);
2543 glColor4ub(127, 127, 127, 255);
2544 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2546 glColor4ub(0, 0, 0, 255);
2547 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2549 glColor4ub(127, 127, 127, 255);
2550 wdt
:= rectW
*cur
div total
;
2551 if (wdt
> rectW
) then wdt
:= rectW
;
2552 drawRect(x0
, y0
, wdt
, rectH
);
2560 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2562 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2563 yy
:= (gScreenHeight
div 3);
2564 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2565 xx
:= (gScreenWidth
div 3);
2569 for i
:= 0 to NextMsg
-1 do
2571 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2572 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2576 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2577 yy
:= yy
+ LOADING_INTERLINE
;
2578 drawPBar(CurValue
, MaxValue
);
2583 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2585 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2587 function monDraw (mon
: TMonster
): Boolean;
2589 result
:= false; // don't stop
2594 // Ëåâûé âåðõíèé óãîë
2595 aX
:= Obj
.X
div ScaleSz
+ 1;
2596 aY
:= Obj
.Y
div ScaleSz
+ 1;
2598 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2599 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2600 // Ïðàâûé íèæíèé óãîë
2601 aX2
:= aX
+ aX2
- 1;
2602 aY2
:= aY
+ aY2
- 1;
2603 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2609 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2610 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2613 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2614 ScaleSz
:= 16 div Scale
;
2615 // Ðàçìåðû ìèíè-êàðòû:
2616 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2617 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2619 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2621 if gWalls
<> nil then
2624 for a
:= 0 to High(gWalls
) do
2626 if PanelType
<> 0 then
2628 // Ëåâûé âåðõíèé óãîë:
2629 aX
:= X
div ScaleSz
;
2630 aY
:= Y
div ScaleSz
;
2632 aX2
:= max(Width
div ScaleSz
, 1);
2633 aY2
:= max(Height
div ScaleSz
, 1);
2634 // Ïðàâûé íèæíèé óãîë:
2635 aX2
:= aX
+ aX2
- 1;
2636 aY2
:= aY
+ aY2
- 1;
2639 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2640 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2641 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2645 if gSteps
<> nil then
2648 for a
:= 0 to High(gSteps
) do
2650 if PanelType
<> 0 then
2652 // Ëåâûé âåðõíèé óãîë:
2653 aX
:= X
div ScaleSz
;
2654 aY
:= Y
div ScaleSz
;
2656 aX2
:= max(Width
div ScaleSz
, 1);
2657 aY2
:= max(Height
div ScaleSz
, 1);
2658 // Ïðàâûé íèæíèé óãîë:
2659 aX2
:= aX
+ aX2
- 1;
2660 aY2
:= aY
+ aY2
- 1;
2662 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2665 if gLifts
<> nil then
2668 for a
:= 0 to High(gLifts
) do
2670 if PanelType
<> 0 then
2672 // Ëåâûé âåðõíèé óãîë:
2673 aX
:= X
div ScaleSz
;
2674 aY
:= Y
div ScaleSz
;
2676 aX2
:= max(Width
div ScaleSz
, 1);
2677 aY2
:= max(Height
div ScaleSz
, 1);
2678 // Ïðàâûé íèæíèé óãîë:
2679 aX2
:= aX
+ aX2
- 1;
2680 aY2
:= aY
+ aY2
- 1;
2683 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2684 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2685 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2686 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2690 if gWater
<> nil then
2693 for a
:= 0 to High(gWater
) do
2695 if PanelType
<> 0 then
2697 // Ëåâûé âåðõíèé óãîë:
2698 aX
:= X
div ScaleSz
;
2699 aY
:= Y
div ScaleSz
;
2701 aX2
:= max(Width
div ScaleSz
, 1);
2702 aY2
:= max(Height
div ScaleSz
, 1);
2703 // Ïðàâûé íèæíèé óãîë:
2704 aX2
:= aX
+ aX2
- 1;
2705 aY2
:= aY
+ aY2
- 1;
2707 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2710 if gAcid1
<> nil then
2712 // Ðèñóåì êèñëîòó 1:
2713 for a
:= 0 to High(gAcid1
) do
2715 if PanelType
<> 0 then
2717 // Ëåâûé âåðõíèé óãîë:
2718 aX
:= X
div ScaleSz
;
2719 aY
:= Y
div ScaleSz
;
2721 aX2
:= max(Width
div ScaleSz
, 1);
2722 aY2
:= max(Height
div ScaleSz
, 1);
2723 // Ïðàâûé íèæíèé óãîë:
2724 aX2
:= aX
+ aX2
- 1;
2725 aY2
:= aY
+ aY2
- 1;
2727 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2730 if gAcid2
<> nil then
2732 // Ðèñóåì êèñëîòó 2:
2733 for a
:= 0 to High(gAcid2
) do
2735 if PanelType
<> 0 then
2737 // Ëåâûé âåðõíèé óãîë:
2738 aX
:= X
div ScaleSz
;
2739 aY
:= Y
div ScaleSz
;
2741 aX2
:= max(Width
div ScaleSz
, 1);
2742 aY2
:= max(Height
div ScaleSz
, 1);
2743 // Ïðàâûé íèæíèé óãîë:
2744 aX2
:= aX
+ aX2
- 1;
2745 aY2
:= aY
+ aY2
- 1;
2747 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2750 if gPlayers
<> nil then
2753 for a
:= 0 to High(gPlayers
) do
2754 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2756 // Ëåâûé âåðõíèé óãîë:
2757 aX
:= Obj
.X
div ScaleSz
+ 1;
2758 aY
:= Obj
.Y
div ScaleSz
+ 1;
2760 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2761 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2762 // Ïðàâûé íèæíèé óãîë:
2763 aX2
:= aX
+ aX2
- 1;
2764 aY2
:= aY
+ aY2
- 1;
2766 if gPlayers
[a
] = p
then
2767 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2770 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2771 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2772 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2777 g_Mons_ForEach(monDraw
);
2782 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2784 if not hasAmbient
then exit
;
2785 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2789 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2790 //FIXME: broken for splitscreen mode
2791 procedure renderDynLightsInternal ();
2793 //hasAmbient: Boolean;
2794 //ambColor: TDFColor;
2796 lx
, ly
, lrad
: Integer;
2797 scxywh
: array[0..3] of GLint
;
2800 if e_NoGraphics
then exit
;
2802 //TODO: lights should be in separate grid, i think
2803 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2804 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2807 //ambColor := gCurrentMap['light_ambient'].rgba;
2808 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
2810 { // this will multiply incoming color to alpha from framebuffer
2812 glBlendFunc(GL_DST_ALPHA, GL_ONE);
2816 * light rendering: (INVALID!)
2817 * glStencilFunc(GL_EQUAL, 0, $ff);
2819 * glClear(GL_STENCIL_BUFFER_BIT);
2820 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
2821 * draw shadow volume into stencil buffer
2822 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
2823 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
2825 * draw color-less quad with light alpha (WARNING! don't touch color!)
2826 * glEnable(GL_BLEND);
2827 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
2828 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
2831 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
2832 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
2834 // setup OpenGL parameters
2835 glStencilMask($FFFFFFFF);
2836 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2837 glEnable(GL_STENCIL_TEST
);
2838 glEnable(GL_SCISSOR_TEST
);
2839 glClear(GL_STENCIL_BUFFER_BIT
);
2840 glStencilFunc(GL_EQUAL
, 0, $ff);
2842 for lln
:= 0 to g_dynLightCount
-1 do
2844 lx
:= g_dynLights
[lln
].x
;
2845 ly
:= g_dynLights
[lln
].y
;
2846 lrad
:= g_dynLights
[lln
].radius
;
2847 if (lrad
< 3) then continue
;
2849 if (lx
-sX
+lrad
< 0) then continue
;
2850 if (ly
-sY
+lrad
< 0) then continue
;
2851 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
2852 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
2854 // set scissor to optimize drawing
2855 if (g_dbg_scale
= 1.0) then
2857 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2861 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
2863 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
2864 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
2865 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2866 // draw extruded panels
2867 glDisable(GL_TEXTURE_2D
);
2868 glDisable(GL_BLEND
);
2869 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2870 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2871 // render light texture
2872 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2873 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2876 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2877 glEnable(GL_TEXTURE_2D
);
2878 // color and opacity
2879 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2880 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2882 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2883 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2884 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2885 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2890 glDisable(GL_STENCIL_TEST
);
2891 glDisable(GL_BLEND
);
2892 glDisable(GL_SCISSOR_TEST
);
2893 //glScissor(0, 0, sWidth, sHeight);
2895 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
2896 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
2900 function fixViewportForScale (): Boolean;
2902 nx0
, ny0
, nw
, nh
: Integer;
2905 if (g_dbg_scale
<> 1.0) then
2908 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
2909 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
2910 nw
:= round(sWidth
/g_dbg_scale
);
2911 nh
:= round(sHeight
/g_dbg_scale
);
2920 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2921 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2922 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
2924 TDrawCB
= procedure ();
2927 hasAmbient
: Boolean;
2929 doAmbient
: Boolean = false;
2931 procedure drawPanelType (profname
: AnsiString
; panType
: DWord
; doDraw
: Boolean);
2936 profileFrameDraw
.sectionBegin(profname
);
2937 if gdbg_map_use_accel_render
then
2939 tagmask
:= panelTypeToTag(panType
);
2940 while (gDrawPanelList
.count
> 0) do
2942 pan
:= TPanel(gDrawPanelList
.front());
2943 if ((pan
.tag
and tagmask
) = 0) then break
;
2944 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
2945 gDrawPanelList
.popFront();
2950 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
2952 profileFrameDraw
.sectionEnd();
2955 procedure drawOther (profname
: AnsiString
; cb
: TDrawCB
);
2957 profileFrameDraw
.sectionBegin(profname
);
2958 if assigned(cb
) then cb();
2959 profileFrameDraw
.sectionEnd();
2963 profileFrameDraw
.sectionBegin('total');
2965 // our accelerated renderer will collect all panels to gDrawPanelList
2966 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2967 profileFrameDraw
.sectionBegin('collect');
2968 if gdbg_map_use_accel_render
then
2970 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
2972 profileFrameDraw
.sectionEnd();
2974 profileFrameDraw
.sectionBegin('skyback');
2975 g_Map_DrawBack(backXOfs
, backYOfs
);
2976 profileFrameDraw
.sectionEnd();
2978 if setTransMatrix
then
2980 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
2981 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
2982 glTranslatef(-sX
, -sY
, 0);
2986 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
2987 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
2992 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
2993 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
2994 glClear(GL_COLOR_BUFFER_BIT);
2997 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3000 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3001 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3002 drawOther('items', @g_Items_Draw
);
3003 drawOther('weapons', @g_Weapon_Draw
);
3004 drawOther('shells', @g_Player_DrawShells
);
3005 drawOther('drawall', @g_Player_DrawAll
);
3006 drawOther('corpses', @g_Player_DrawCorpses
);
3007 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3008 drawOther('monsters', @g_Monsters_Draw
);
3009 drawOther('itemdrop', @g_Items_DrawDrop
);
3010 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3011 drawOther('gfx', @g_GFX_Draw
);
3012 drawOther('flags', @g_Map_DrawFlags
);
3013 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3014 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3015 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3016 drawOther('dynlights', @renderDynLightsInternal
);
3018 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3020 renderAmbientQuad(hasAmbient
, ambColor
);
3024 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3027 if g_debug_HealthBar
then
3029 g_Monsters_DrawHealth();
3030 g_Player_DrawHealth();
3033 profileFrameDraw
.mainEnd(); // map rendering
3037 procedure DrawMapView(x
, y
, w
, h
: Integer);
3044 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3045 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3052 fixViewportForScale();
3053 renderMapInternal(-bx
, -by
, true);
3059 procedure DrawPlayer(p
: TPlayer
);
3061 px
, py
, a
, b
, c
, d
: Integer;
3064 if (p
= nil) or (p
.FDummy
) then
3067 g_Map_DrawBack(0, 0);
3072 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3073 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3079 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3080 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3082 if (g_dbg_scale
= 1.0) then
3084 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3085 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3087 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3088 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3090 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3091 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3094 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3097 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3098 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3101 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3106 // scaled, ignore level bounds
3107 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3108 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3111 if p
.IncCam
<> 0 then
3113 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3115 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3117 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3121 if py
< gPlayerScreenSize
.Y
div 2 then
3123 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3125 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3129 if p
.IncCam
< 0 then
3131 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3134 if p
.IncCam
> 0 then
3136 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3140 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3141 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3142 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3144 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3145 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3146 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3149 sY
:= -(b
+p
.IncCam
);
3150 sWidth
:= gPlayerScreenSize
.X
;
3151 sHeight
:= gPlayerScreenSize
.Y
;
3153 //glTranslatef(a, b+p.IncCam, 0);
3155 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3157 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3158 fixViewportForScale();
3159 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3162 p
.viewPortW
:= sWidth
;
3163 p
.viewPortH
:= sHeight
;
3165 if (p
= gPlayer1
) then
3167 g_Holmes_plrViewPos(sX
, sY
);
3168 g_Holmes_plrViewSize(sWidth
, sHeight
);
3171 renderMapInternal(-c
, -d
, true);
3173 if p
.FSpectator
then
3174 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3175 p
.GameY
+ PLAYER_RECT_CY
- 4,
3176 'X', gStdFont
, 255, 255, 255, 1, True);
3178 for a := 0 to High(gCollideMap) do
3179 for b := 0 to High(gCollideMap[a]) do
3182 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3184 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3188 1: e_DrawPoint(1, b, a, 200, 200, 200);
3189 2: e_DrawPoint(1, b, a, 64, 64, 255);
3190 3: e_DrawPoint(1, b, a, 255, 0, 255);
3200 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3201 if g_Debug_Player
then
3202 g_Player_DrawDebug(p
);
3206 procedure drawProfilers ();
3211 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3212 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3213 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3216 procedure g_Game_Draw();
3223 plView1
, plView2
: TPlayer
;
3226 if gExit
= EXIT_QUIT
then Exit
;
3228 Time
:= GetTimer() {div 1000};
3229 FPSCounter
:= FPSCounter
+1;
3230 if Time
- FPSTime
>= 1000 then
3237 if gGameOn
or (gState
= STATE_FOLD
) then
3239 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3241 gSpectMode
:= SPECT_NONE
;
3242 if not gRevertPlayers
then
3244 plView1
:= gPlayer1
;
3245 plView2
:= gPlayer2
;
3249 plView1
:= gPlayer2
;
3250 plView2
:= gPlayer1
;
3254 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3256 gSpectMode
:= SPECT_NONE
;
3257 if gPlayer2
= nil then
3260 plView1
:= gPlayer2
;
3269 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3270 gSpectMode
:= SPECT_STATS
;
3272 if gSpectMode
= SPECT_PLAYERS
then
3273 if gPlayers
<> nil then
3275 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3276 if plView1
= nil then
3278 gSpectPID1
:= GetActivePlayerID_Next();
3279 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3281 if gSpectViewTwo
then
3283 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3284 if plView2
= nil then
3286 gSpectPID2
:= GetActivePlayerID_Next();
3287 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3292 if gSpectMode
= SPECT_MAPVIEW
then
3294 // Ðåæèì ïðîñìîòðà êàðòû
3296 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3297 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3298 gHearPoint1
.Active
:= True;
3299 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3300 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3301 gHearPoint2
.Active
:= False;
3305 Split
:= (plView1
<> nil) and (plView2
<> nil);
3307 // Òî÷êè ñëóõà èãðîêîâ
3308 if plView1
<> nil then
3310 gHearPoint1
.Active
:= True;
3311 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3312 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3314 gHearPoint1
.Active
:= False;
3315 if plView2
<> nil then
3317 gHearPoint2
.Active
:= True;
3318 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3319 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3321 gHearPoint2
.Active
:= False;
3323 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3324 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3327 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3328 if gScreenHeight
mod 2 = 0 then
3329 Dec(gPlayerScreenSize
.Y
);
3332 gPlayerScreenSize
.Y
:= gScreenHeight
;
3335 if gScreenHeight
mod 2 = 0 then
3336 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3338 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3340 DrawPlayer(plView1
);
3341 gPlayer1ScreenCoord
.X
:= sX
;
3342 gPlayer1ScreenCoord
.Y
:= sY
;
3346 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3348 DrawPlayer(plView2
);
3349 gPlayer2ScreenCoord
.X
:= sX
;
3350 gPlayer2ScreenCoord
.Y
:= sY
;
3353 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3356 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3360 if (g_holmes_enabled
) then g_Holmes_Draw();
3362 if MessageText
<> '' then
3366 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3368 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3369 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3371 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3372 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3375 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3377 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3379 // Draw spectator GUI
3382 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3385 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3387 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3389 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3391 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3392 if gSpectMode
= SPECT_MAPVIEW
then
3394 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3395 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3396 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3397 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3398 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3400 if gSpectMode
= SPECT_PLAYERS
then
3402 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3403 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3404 if gSpectViewTwo
then
3406 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3407 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3408 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3409 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3413 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3414 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3420 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3422 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3423 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3425 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3426 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3427 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3432 if (gState
= STATE_MENU
) then
3434 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3436 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3437 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3439 // F3 at menu will show game loading dialog
3440 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3441 if (g_ActiveWindow
<> nil) then
3443 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3444 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3448 // F3 at titlepic will show game loading dialog
3449 if e_KeyPressed(IK_F3
) then
3451 g_Menu_Show_LoadMenu(true);
3452 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3457 if gState
= STATE_FOLD
then
3459 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3462 if gState
= STATE_INTERCUSTOM
then
3464 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3466 back
:= 'TEXTURE_endpic';
3467 if not g_Texture_Get(back
, ID
) then
3468 back
:= _lc
[I_TEXTURE_ENDPIC
];
3473 if g_Texture_Get(back
, ID
) then
3474 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3476 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3480 if g_ActiveWindow
<> nil then
3482 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3483 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3487 if gState
= STATE_INTERSINGLE
then
3489 if EndingGameCounter
> 0 then
3491 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3497 if g_Texture_Get(back
, ID
) then
3498 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3500 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3504 if g_ActiveWindow
<> nil then
3506 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3507 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3512 if gState
= STATE_ENDPIC
then
3515 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3516 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3518 if ID
<> DWORD(-1) then
3519 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3521 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3523 if g_ActiveWindow
<> nil then
3525 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3526 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3530 if gState
= STATE_SLIST
then
3532 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3534 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3535 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3536 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3538 g_Serverlist_Draw(slCurrent
);
3542 if g_ActiveWindow
<> nil then
3546 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3547 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3549 g_ActiveWindow
.Draw();
3554 if g_debug_Sounds
and gGameOn
then
3556 for w
:= 0 to High(e_SoundsArray
) do
3557 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3558 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3563 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3564 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3567 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3568 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3570 if gGameOn
then drawProfilers();
3575 procedure g_Game_Quit();
3577 g_Game_StopAllSounds(True);
3579 g_Game_SaveOptions();
3581 g_PlayerModel_FreeData();
3582 g_Texture_DeleteAll();
3583 g_Frames_DeleteAll();
3586 if NetInitDone
then g_Net_Free
;
3588 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3589 if gMapToDelete
<> '' then
3590 g_Game_DeleteTestMap();
3596 procedure g_FatalError(Text: String);
3598 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3599 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3601 gExit
:= EXIT_SIMPLE
;
3604 procedure g_SimpleError(Text: String);
3606 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3607 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3610 procedure g_Game_SetupScreenSize();
3612 RES_FACTOR
= 4.0 / 3.0;
3618 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3619 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3620 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3621 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3623 gPlayerScreenSize
.Y
:= gScreenHeight
;
3625 // Ðàçìåð çàäíåãî ïëàíà:
3626 if BackID
<> DWORD(-1) then
3629 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3630 (gScreenHeight
*s
> gMapInfo
.Height
) then
3632 gBackSize
.X
:= gScreenWidth
;
3633 gBackSize
.Y
:= gScreenHeight
;
3637 e_GetTextureSize(BackID
, @bw
, @bh
);
3638 rf
:= Single(bw
) / Single(bh
);
3639 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3640 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3641 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3642 if (s
< 1.0) then s
:= 1.0;
3643 gBackSize
.X
:= Round(bw
*s
);
3644 gBackSize
.Y
:= Round(bh
*s
);
3649 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3651 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3654 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3656 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3657 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3659 if gPlayer1
= nil then
3661 if g_Game_IsClient
then
3663 if NetPlrUID1
> -1 then
3665 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3666 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3671 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3672 Team
:= gPlayer1Settings
.Team
;
3674 // Ñîçäàíèå ïåðâîãî èãðîêà:
3675 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3676 gPlayer1Settings
.Color
,
3678 if gPlayer1
= nil then
3679 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3682 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3683 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3684 if g_Game_IsServer
and g_Game_IsNet
then
3685 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3686 gPlayer1
.Respawn(False, True);
3688 if g_Game_IsNet
and NetUseMaster
then
3694 if gPlayer2
= nil then
3696 if g_Game_IsClient
then
3698 if NetPlrUID2
> -1 then
3699 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3703 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3704 Team
:= gPlayer2Settings
.Team
;
3706 // Ñîçäàíèå âòîðîãî èãðîêà:
3707 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3708 gPlayer2Settings
.Color
,
3710 if gPlayer2
= nil then
3711 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3714 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3715 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3716 if g_Game_IsServer
and g_Game_IsNet
then
3717 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3718 gPlayer2
.Respawn(False, True);
3720 if g_Game_IsNet
and NetUseMaster
then
3728 procedure g_Game_RemovePlayer();
3732 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3733 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3738 if g_Game_IsServer
then
3741 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3742 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3743 g_Player_Remove(Pl
.UID
);
3745 if g_Game_IsNet
and NetUseMaster
then
3754 if g_Game_IsServer
then
3757 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3758 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3759 g_Player_Remove(Pl
.UID
);
3761 if g_Game_IsNet
and NetUseMaster
then
3766 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3772 procedure g_Game_Spectate();
3774 g_Game_RemovePlayer();
3775 if gPlayer1
<> nil then
3776 g_Game_RemovePlayer();
3779 procedure g_Game_SpectateCenterView();
3781 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3782 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3785 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3792 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
3794 g_Game_ClearLoading();
3797 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3800 gGameSettings
.GameType
:= GT_SINGLE
;
3801 gGameSettings
.MaxLives
:= 0;
3802 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3803 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3804 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3805 gSwitchGameMode
:= GM_SINGLE
;
3807 g_Game_ExecuteEvent('ongamestart');
3809 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3810 g_Game_SetupScreenSize();
3812 // Ñîçäàíèå ïåðâîãî èãðîêà:
3813 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3814 gPlayer1Settings
.Color
,
3815 gPlayer1Settings
.Team
, False));
3816 if gPlayer1
= nil then
3818 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3822 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3825 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3828 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3829 gPlayer2Settings
.Color
,
3830 gPlayer2Settings
.Team
, False));
3831 if gPlayer2
= nil then
3833 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3837 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3841 // Çàãðóçêà è çàïóñê êàðòû:
3842 if not g_Game_StartMap(MAP
, True) then
3844 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
3845 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
3849 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3853 for i
:= nPl
+1 to nPlayers
do
3854 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3857 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3858 TimeLimit
, GoalLimit
: Word;
3860 Options
: LongWord
; nPlayers
: Byte);
3866 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
3868 g_Game_ClearLoading();
3871 gGameSettings
.GameType
:= GT_CUSTOM
;
3872 gGameSettings
.GameMode
:= GameMode
;
3873 gSwitchGameMode
:= GameMode
;
3874 gGameSettings
.TimeLimit
:= TimeLimit
;
3875 gGameSettings
.GoalLimit
:= GoalLimit
;
3876 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3877 gGameSettings
.Options
:= Options
;
3879 gCoopTotalMonstersKilled
:= 0;
3880 gCoopTotalSecretsFound
:= 0;
3881 gCoopTotalMonsters
:= 0;
3882 gCoopTotalSecrets
:= 0;
3886 g_Game_ExecuteEvent('ongamestart');
3888 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3889 g_Game_SetupScreenSize();
3891 // Ðåæèì íàáëþäàòåëÿ:
3892 if nPlayers
= 0 then
3899 if nPlayers
>= 1 then
3901 // Ñîçäàíèå ïåðâîãî èãðîêà:
3902 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3903 gPlayer1Settings
.Color
,
3904 gPlayer1Settings
.Team
, False));
3905 if gPlayer1
= nil then
3907 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3911 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3915 if nPlayers
>= 2 then
3917 // Ñîçäàíèå âòîðîãî èãðîêà:
3918 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3919 gPlayer2Settings
.Color
,
3920 gPlayer2Settings
.Team
, False));
3921 if gPlayer2
= nil then
3923 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3927 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3931 // Çàãðóçêà è çàïóñê êàðòû:
3932 if not g_Game_StartMap(Map
, True) then
3934 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3938 // Íåò òî÷åê ïîÿâëåíèÿ:
3939 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3940 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3941 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3942 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3943 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3945 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3949 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3953 for i
:= nPl
+1 to nPlayers
do
3954 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3957 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3958 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3959 Options
: LongWord
; nPlayers
: Byte;
3960 IPAddr
: LongWord
; Port
: Word);
3964 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3966 g_Game_ClearLoading();
3969 gGameSettings
.GameType
:= GT_SERVER
;
3970 gGameSettings
.GameMode
:= GameMode
;
3971 gSwitchGameMode
:= GameMode
;
3972 gGameSettings
.TimeLimit
:= TimeLimit
;
3973 gGameSettings
.GoalLimit
:= GoalLimit
;
3974 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3975 gGameSettings
.Options
:= Options
;
3977 gCoopTotalMonstersKilled
:= 0;
3978 gCoopTotalSecretsFound
:= 0;
3979 gCoopTotalMonsters
:= 0;
3980 gCoopTotalSecrets
:= 0;
3984 g_Game_ExecuteEvent('ongamestart');
3986 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3987 g_Game_SetupScreenSize();
3989 // Ðåæèì íàáëþäàòåëÿ:
3990 if nPlayers
= 0 then
3996 if nPlayers
>= 1 then
3998 // Ñîçäàíèå ïåðâîãî èãðîêà:
3999 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4000 gPlayer1Settings
.Color
,
4001 gPlayer1Settings
.Team
, False));
4002 if gPlayer1
= nil then
4004 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4008 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4011 if nPlayers
>= 2 then
4013 // Ñîçäàíèå âòîðîãî èãðîêà:
4014 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4015 gPlayer2Settings
.Color
,
4016 gPlayer2Settings
.Team
, False));
4017 if gPlayer2
= nil then
4019 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4023 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4027 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4029 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4033 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4035 // Çàãðóçêà è çàïóñê êàðòû:
4036 if not g_Game_StartMap(Map
, True) then
4038 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4042 // Íåò òî÷åê ïîÿâëåíèÿ:
4043 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4044 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4045 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4046 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4047 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4049 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4053 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4056 NetState
:= NET_STATE_GAME
;
4059 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4074 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4075 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4077 g_Game_ClearLoading();
4080 gGameSettings
.GameType
:= GT_CLIENT
;
4082 gCoopTotalMonstersKilled
:= 0;
4083 gCoopTotalSecretsFound
:= 0;
4084 gCoopTotalMonsters
:= 0;
4085 gCoopTotalSecrets
:= 0;
4089 g_Game_ExecuteEvent('ongamestart');
4091 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4092 g_Game_SetupScreenSize();
4094 NetState
:= NET_STATE_AUTH
;
4096 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4098 if not g_Net_Connect(Addr
, Port
) then
4100 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4101 NetState
:= NET_STATE_NONE
;
4105 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4107 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4112 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4114 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4116 Ptr
:= NetEvent
.packet
^.data
;
4117 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4120 MID
:= InMsg
.ReadByte();
4122 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4124 NetMyID
:= InMsg
.ReadByte();
4125 NetPlrUID1
:= InMsg
.ReadWord();
4127 WadName
:= InMsg
.ReadString();
4128 Map
:= InMsg
.ReadString();
4130 gWADHash
:= InMsg
.ReadMD5();
4132 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4133 gSwitchGameMode
:= gGameSettings
.GameMode
;
4134 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4135 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4136 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4137 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4138 T
:= InMsg
.ReadLongWord();
4140 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4141 if newResPath
= '' then
4143 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4144 newResPath
:= g_Res_DownloadWAD(WadName
);
4145 if newResPath
= '' then
4147 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4148 enet_packet_destroy(NetEvent
.packet
);
4149 NetState
:= NET_STATE_NONE
;
4153 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4155 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4156 gPlayer1Settings
.Color
,
4157 gPlayer1Settings
.Team
, False));
4159 if gPlayer1
= nil then
4161 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4163 enet_packet_destroy(NetEvent
.packet
);
4164 NetState
:= NET_STATE_NONE
;
4168 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4169 gPlayer1
.UID
:= NetPlrUID1
;
4170 gPlayer1
.Reset(True);
4172 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4174 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4176 enet_packet_destroy(NetEvent
.packet
);
4177 NetState
:= NET_STATE_NONE
;
4185 enet_packet_destroy(NetEvent
.packet
);
4189 enet_packet_destroy(NetEvent
.packet
);
4193 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4196 if (NetEvent
.data
<= NET_DISC_MAX
) then
4197 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4198 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4205 ProcessLoading(true);
4207 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
4216 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4217 NetState
:= NET_STATE_NONE
;
4221 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4222 gLMSRespawnTime
:= 0;
4225 NetState
:= NET_STATE_GAME
;
4226 MC_SEND_FullStateRequest
;
4227 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4230 procedure g_Game_SaveOptions();
4232 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4235 procedure g_Game_ChangeMap(const MapPath
: String);
4239 g_Game_ClearLoading();
4241 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4242 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4243 if gExitByTrigger
then
4246 gExitByTrigger
:= False;
4248 if not g_Game_StartMap(MapPath
, Force
) then
4249 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4252 procedure g_Game_Restart();
4256 if g_Game_IsClient
then
4258 map
:= g_ExtractFileName(gMapInfo
.Map
);
4262 g_Game_ClearLoading();
4263 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4266 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString
=''): Boolean;
4268 NewWAD
, ResName
: String;
4271 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4272 g_Player_RemoveAllCorpses();
4274 if (not g_Game_IsClient
) and
4275 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4276 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4278 if gSwitchGameMode
= GM_CTF
then
4279 gGameSettings
.MaxLives
:= 0;
4280 gGameSettings
.GameMode
:= gSwitchGameMode
;
4283 gSwitchGameMode
:= gGameSettings
.GameMode
;
4285 g_Player_ResetTeams();
4287 if isWadPath(Map
) then
4289 NewWAD
:= g_ExtractWadName(Map
);
4290 ResName
:= g_ExtractFileName(Map
);
4291 if g_Game_IsServer
then
4293 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4294 g_Game_LoadWAD(NewWAD
);
4296 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4297 g_Game_ClientWAD(NewWAD
, gWADHash
);
4301 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4304 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4306 gState
:= STATE_NONE
;
4307 g_ActiveWindow
:= nil;
4313 if gGameSettings
.GameMode
= GM_CTF
then
4315 g_Map_ResetFlag(FLAG_RED
);
4316 g_Map_ResetFlag(FLAG_BLUE
);
4317 // CTF, à ôëàãîâ íåò:
4318 if not g_Map_HaveFlagPoints() then
4319 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4324 gState
:= STATE_MENU
;
4329 gPauseMain
:= false;
4330 gPauseHolmes
:= false;
4332 NetTimeToUpdate
:= 1;
4333 NetTimeToReliable
:= 0;
4334 NetTimeToMaster
:= NetMasterRate
;
4335 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4336 gLMSRespawnTime
:= 0;
4337 gMissionFailed
:= False;
4340 gCoopMonstersKilled
:= 0;
4341 gCoopSecretsFound
:= 0;
4343 gVoteInProgress
:= False;
4344 gVotePassed
:= False;
4350 if not gGameOn
then Exit
;
4352 g_Game_SpectateCenterView();
4354 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4356 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4357 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4358 gLMSSoftSpawn
:= True;
4359 if NetMode
= NET_SERVER
then
4360 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4362 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4365 if NetMode
= NET_SERVER
then
4367 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4370 if NetUseMaster
then
4372 if (NetMHost
= nil) or (NetMPeer
= nil) then
4373 if not g_Net_Slist_Connect
then
4374 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4379 if NetClients
<> nil then
4380 for I
:= 0 to High(NetClients
) do
4381 if NetClients
[I
].Used
then
4383 NetClients
[I
].Voted
:= False;
4384 if NetClients
[I
].RequestedFullUpdate
then
4386 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4387 NetClients
[I
].RequestedFullUpdate
:= False;
4391 g_Net_UnbanNonPermHosts();
4396 gCoopTotalMonstersKilled
:= 0;
4397 gCoopTotalSecretsFound
:= 0;
4398 gCoopTotalMonsters
:= 0;
4399 gCoopTotalSecrets
:= 0;
4403 g_Game_ExecuteEvent('onmapstart');
4406 procedure SetFirstLevel();
4410 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4411 if MapList
= nil then
4414 SortSArray(MapList
);
4415 gNextMap
:= MapList
[Low(MapList
)];
4420 procedure g_Game_ExitLevel(const Map
: AnsiString
);
4424 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4425 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4426 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4427 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4429 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4430 if gGameSettings
.GameType
= GT_SINGLE
then
4431 gExit
:= EXIT_ENDLEVELSINGLE
4432 else // Âûøëè â âûõîä â Ñâîåé èãðå
4434 gExit
:= EXIT_ENDLEVELCUSTOM
;
4435 if gGameSettings
.GameMode
= GM_COOP
then
4436 g_Player_RememberAll
;
4438 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4441 if gGameSettings
.GameMode
= GM_COOP
then
4444 gStatsPressed
:= True;
4445 gNextMap
:= 'MAP01';
4447 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4450 if g_Game_IsNet
then
4452 MH_SEND_GameStats();
4453 MH_SEND_CoopStats();
4459 procedure g_Game_RestartLevel();
4463 if gGameSettings
.GameMode
= GM_SINGLE
then
4468 gExit
:= EXIT_ENDLEVELCUSTOM
;
4469 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4473 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4477 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4479 if not g_Game_IsClient
then
4481 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4484 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4485 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4489 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4493 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4494 g_Game_LoadWAD(NewWAD
);
4497 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4499 i
, n
, nb
, nr
: Integer;
4501 function monRespawn (mon
: TMonster
): Boolean;
4503 result
:= false; // don't stop
4504 if not mon
.FNoRespawn
then mon
.Respawn();
4508 if not g_Game_IsServer
then Exit
;
4509 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4510 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4511 gLMSRespawnTime
:= 0;
4514 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4516 gMissionFailed
:= True;
4517 g_Game_RestartLevel
;
4521 n
:= 0; nb
:= 0; nr
:= 0;
4522 for i
:= Low(gPlayers
) to High(gPlayers
) do
4523 if (gPlayers
[i
] <> nil) and
4524 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4525 (gPlayers
[i
] is TBot
)) then
4528 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4529 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4532 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4534 // wait a second until the fuckers finally decide to join
4535 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4536 gLMSRespawnTime
:= gTime
+ 1000;
4537 gLMSSoftSpawn
:= NoMapRestart
;
4541 g_Player_RemoveAllCorpses
;
4542 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4543 if g_Game_IsNet
then
4544 MH_SEND_GameEvent(NET_EV_LMS_START
);
4546 for i
:= Low(gPlayers
) to High(gPlayers
) do
4548 if gPlayers
[i
] = nil then continue
;
4549 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4550 // don't touch normal spectators
4551 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4553 gPlayers
[i
].FNoRespawn
:= True;
4554 gPlayers
[i
].Lives
:= 0;
4555 if g_Game_IsNet
then
4556 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4559 gPlayers
[i
].FNoRespawn
:= False;
4560 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4561 gPlayers
[i
].Respawn(False, True);
4562 if gGameSettings
.GameMode
= GM_COOP
then
4564 gPlayers
[i
].Frags
:= 0;
4565 gPlayers
[i
].RecallState
;
4567 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4568 gPlayer1
:= g_Player_Get(gLMSPID1
);
4569 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4570 gPlayer2
:= g_Player_Get(gLMSPID2
);
4573 g_Items_RestartRound();
4576 g_Mons_ForEach(monRespawn
);
4578 gLMSSoftSpawn
:= False;
4581 function g_Game_GetFirstMap(WAD
: String): String;
4585 MapList
:= g_Map_GetMapsList(WAD
);
4586 if MapList
= nil then
4589 SortSArray(MapList
);
4590 Result
:= MapList
[Low(MapList
)];
4592 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4598 function g_Game_GetNextMap(): String;
4605 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4606 if MapList
= nil then
4609 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4611 SortSArray(MapList
);
4613 for I
:= Low(MapList
) to High(MapList
) do
4614 if Map
= MapList
[I
] then
4620 if MapIndex
<> -255 then
4622 if MapIndex
= High(MapList
) then
4623 Result
:= MapList
[Low(MapList
)]
4625 Result
:= MapList
[MapIndex
+ 1];
4627 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4633 procedure g_Game_NextLevel();
4635 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4636 gExit
:= EXIT_ENDLEVELCUSTOM
4639 gExit
:= EXIT_ENDLEVELSINGLE
;
4643 if gNextMap
<> '' then Exit
;
4644 gNextMap
:= g_Game_GetNextMap();
4647 function g_Game_IsTestMap(): Boolean;
4649 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4652 procedure g_Game_DeleteTestMap();
4655 //MapName: AnsiString;
4663 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4664 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4665 if (a
= 0) then exit
;
4667 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4668 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4669 Delete(gMapToDelete
, 1, a
+5);
4670 gMapToDelete
:= UpperCase(gMapToDelete
);
4672 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4675 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4676 if MapName <> TEST_MAP_NAME then
4679 if not gTempDelete then
4681 time := g_GetFileTime(WadName);
4682 WAD := TWADFile.Create();
4685 if not WAD.ReadFile(WadName) then
4686 begin // Íåò òàêîãî WAD-ôàéëà
4691 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4693 MapList := WAD.GetResourcesList('');
4695 if MapList <> nil then
4696 for a := 0 to High(MapList) do
4697 if MapList[a] = MapName then
4699 // Óäàëÿåì è ñîõðàíÿåì:
4700 WAD.RemoveResource('', MapName);
4701 WAD.SaveTo(WadName);
4706 g_SetFileTime(WadName, time);
4709 if gTempDelete
then DeleteFile(WadName
);
4712 procedure GameCVars(P
: SSArray
);
4715 stat
: TPlayerStatArray
;
4720 cmd
:= LowerCase(P
[0]);
4721 if cmd
= 'r_showfps' then
4723 if (Length(P
) > 1) and
4724 ((P
[1] = '1') or (P
[1] = '0')) then
4725 gShowFPS
:= (P
[1][1] = '1');
4728 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4730 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4732 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4734 with gGameSettings
do
4736 if (Length(P
) > 1) and
4737 ((P
[1] = '1') or (P
[1] = '0')) then
4739 if (P
[1][1] = '1') then
4740 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4742 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4745 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4746 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4748 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4750 if g_Game_IsNet
then MH_SEND_GameSettings
;
4753 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4755 with gGameSettings
do
4757 if (Length(P
) > 1) and
4758 ((P
[1] = '1') or (P
[1] = '0')) then
4760 if (P
[1][1] = '1') then
4761 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4763 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4766 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4767 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4769 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4771 if g_Game_IsNet
then MH_SEND_GameSettings
;
4774 else if cmd
= 'g_gamemode' then
4776 a
:= g_Game_TextToMode(P
[1]);
4777 if a
= GM_SINGLE
then a
:= GM_COOP
;
4778 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4780 gSwitchGameMode
:= a
;
4781 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4782 (gState
= STATE_INTERSINGLE
) then
4783 gSwitchGameMode
:= GM_SINGLE
;
4785 gGameSettings
.GameMode
:= gSwitchGameMode
;
4787 if gSwitchGameMode
= gGameSettings
.GameMode
then
4788 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4789 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4791 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4792 [g_Game_ModeToText(gGameSettings
.GameMode
),
4793 g_Game_ModeToText(gSwitchGameMode
)]));
4795 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4797 with gGameSettings
do
4799 if (Length(P
) > 1) and
4800 ((P
[1] = '1') or (P
[1] = '0')) then
4802 if (P
[1][1] = '1') then
4803 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4805 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4808 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4809 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4811 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4812 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4814 if g_Game_IsNet
then MH_SEND_GameSettings
;
4817 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4819 with gGameSettings
do
4821 if (Length(P
) > 1) and
4822 ((P
[1] = '1') or (P
[1] = '0')) then
4824 if (P
[1][1] = '1') then
4825 Options
:= Options
or GAME_OPTION_MONSTERS
4827 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4830 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4831 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4833 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4834 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4836 if g_Game_IsNet
then MH_SEND_GameSettings
;
4839 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4841 with gGameSettings
do
4843 if (Length(P
) > 1) and
4844 ((P
[1] = '1') or (P
[1] = '0')) then
4846 if (P
[1][1] = '1') then
4847 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4849 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4852 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4853 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4855 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4857 if g_Game_IsNet
then MH_SEND_GameSettings
;
4860 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4862 with gGameSettings
do
4864 if (Length(P
) > 1) and
4865 ((P
[1] = '1') or (P
[1] = '0')) then
4867 if (P
[1][1] = '1') then
4868 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4870 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4873 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4874 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4876 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4878 if g_Game_IsNet
then MH_SEND_GameSettings
;
4881 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4883 if Length(P
) > 1 then
4885 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4886 gGameSettings
.WarmupTime
:= 30
4888 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4891 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4892 [gGameSettings
.WarmupTime
]));
4893 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4895 else if cmd
= 'net_interp' then
4897 if (Length(P
) > 1) then
4898 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4900 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4901 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4902 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4903 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4906 else if cmd
= 'net_forceplayerupdate' then
4908 if (Length(P
) > 1) and
4909 ((P
[1] = '1') or (P
[1] = '0')) then
4910 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4912 if NetForcePlayerUpdate
then
4913 g_Console_Add('net_forceplayerupdate = 1')
4915 g_Console_Add('net_forceplayerupdate = 0');
4916 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4917 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4918 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4921 else if cmd
= 'net_predictself' then
4923 if (Length(P
) > 1) and
4924 ((P
[1] = '1') or (P
[1] = '0')) then
4925 NetPredictSelf
:= (P
[1][1] = '1');
4927 if NetPredictSelf
then
4928 g_Console_Add('net_predictself = 1')
4930 g_Console_Add('net_predictself = 0');
4931 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4932 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4933 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4936 else if cmd
= 'sv_name' then
4938 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4940 NetServerName
:= P
[1];
4941 if Length(NetServerName
) > 64 then
4942 SetLength(NetServerName
, 64);
4943 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4947 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4949 else if cmd
= 'sv_passwd' then
4951 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4953 NetPassword
:= P
[1];
4954 if Length(NetPassword
) > 24 then
4955 SetLength(NetPassword
, 24);
4956 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4960 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4962 else if cmd
= 'sv_maxplrs' then
4964 if (Length(P
) > 1) then
4966 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4967 if g_Game_IsServer
and g_Game_IsNet
then
4970 for a
:= 0 to High(NetClients
) do
4971 if NetClients
[a
].Used
then
4974 if b
> NetMaxClients
then
4976 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4977 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4978 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4979 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4982 if NetUseMaster
then
4987 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4989 else if cmd
= 'sv_public' then
4991 if (Length(P
) > 1) then
4993 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4994 if g_Game_IsServer
and g_Game_IsNet
then
4995 if NetUseMaster
then
4997 if NetMPeer
= nil then
4998 if not g_Net_Slist_Connect() then
4999 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5000 g_Net_Slist_Update();
5003 if NetMPeer
<> nil then
5004 g_Net_Slist_Disconnect();
5007 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5009 else if cmd
= 'sv_intertime' then
5011 if (Length(P
) > 1) then
5012 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5014 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5016 else if cmd
= 'p1_name' then
5018 if (Length(P
) > 1) and gGameOn
then
5020 if g_Game_IsClient
then
5022 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5023 MC_SEND_PlayerSettings
;
5026 if gPlayer1
<> nil then
5028 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5029 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5032 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5035 else if cmd
= 'p2_name' then
5037 if (Length(P
) > 1) and gGameOn
then
5039 if g_Game_IsClient
then
5041 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5042 MC_SEND_PlayerSettings
;
5045 if gPlayer2
<> nil then
5047 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5048 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5051 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5054 else if cmd
= 'p1_color' then
5056 if Length(P
) > 3 then
5057 if g_Game_IsClient
then
5059 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5060 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5061 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5062 MC_SEND_PlayerSettings
;
5065 if gPlayer1
<> nil then
5067 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5068 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5069 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5070 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5073 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5074 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5075 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5077 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5079 if Length(P
) > 3 then
5080 if g_Game_IsClient
then
5082 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5083 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5084 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5085 MC_SEND_PlayerSettings
;
5088 if gPlayer2
<> nil then
5090 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5091 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5092 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5093 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5096 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5097 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5098 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5100 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5102 if cmd
= 'r_showtime' then
5104 if (Length(P
) > 1) and
5105 ((P
[1] = '1') or (P
[1] = '0')) then
5106 gShowTime
:= (P
[1][1] = '1');
5109 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5111 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5113 else if cmd
= 'r_showscore' then
5115 if (Length(P
) > 1) and
5116 ((P
[1] = '1') or (P
[1] = '0')) then
5117 gShowGoals
:= (P
[1][1] = '1');
5120 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5122 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5124 else if cmd
= 'r_showstat' then
5126 if (Length(P
) > 1) and
5127 ((P
[1] = '1') or (P
[1] = '0')) then
5128 gShowStat
:= (P
[1][1] = '1');
5131 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5133 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5135 else if cmd
= 'r_showkillmsg' then
5137 if (Length(P
) > 1) and
5138 ((P
[1] = '1') or (P
[1] = '0')) then
5139 gShowKillMsg
:= (P
[1][1] = '1');
5141 if gShowKillMsg
then
5142 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5144 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5146 else if cmd
= 'r_showlives' then
5148 if (Length(P
) > 1) and
5149 ((P
[1] = '1') or (P
[1] = '0')) then
5150 gShowLives
:= (P
[1][1] = '1');
5153 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5155 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5157 else if cmd
= 'r_showspect' then
5159 if (Length(P
) > 1) and
5160 ((P
[1] = '1') or (P
[1] = '0')) then
5161 gSpectHUD
:= (P
[1][1] = '1');
5164 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5166 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5168 else if cmd
= 'r_showping' then
5170 if (Length(P
) > 1) and
5171 ((P
[1] = '1') or (P
[1] = '0')) then
5172 gShowPing
:= (P
[1][1] = '1');
5175 g_Console_Add(_lc
[I_MSG_PING_ON
])
5177 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5179 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5181 if Length(P
) > 1 then
5183 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5184 gGameSettings
.GoalLimit
:= 0
5189 if gGameSettings
.GameMode
= GM_DM
then
5191 stat
:= g_Player_GetStats();
5193 for a
:= 0 to High(stat
) do
5194 if stat
[a
].Frags
> b
then
5198 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5200 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5203 if g_Game_IsNet
then MH_SEND_GameSettings
;
5206 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5208 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5210 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5211 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5213 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5214 [gGameSettings
.TimeLimit
div 3600,
5215 (gGameSettings
.TimeLimit
div 60) mod 60,
5216 gGameSettings
.TimeLimit
mod 60]));
5217 if g_Game_IsNet
then MH_SEND_GameSettings
;
5219 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5221 if Length(P
) > 1 then
5223 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5224 gGameSettings
.MaxLives
:= 0
5228 stat
:= g_Player_GetStats();
5230 for a
:= 0 to High(stat
) do
5231 if stat
[a
].Lives
> b
then
5233 gGameSettings
.MaxLives
:=
5234 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5238 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5239 [gGameSettings
.MaxLives
]));
5240 if g_Game_IsNet
then MH_SEND_GameSettings
;
5245 procedure PrintHeapStats();
5249 hs
:= GetFPCHeapStatus();
5250 e_LogWriteLn ('v===== heap status =====v');
5251 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5252 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5253 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5254 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5255 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5256 e_LogWriteLn ('^=======================^');
5259 procedure DebugCommands(P
: SSArray
);
5266 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5267 if {gDebugMode}conIsCheatsEnabled
then
5269 cmd
:= LowerCase(P
[0]);
5270 if cmd
= 'd_window' then
5272 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5273 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5274 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5275 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5276 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5278 else if cmd
= 'd_sounds' then
5280 if (Length(P
) > 1) and
5281 ((P
[1] = '1') or (P
[1] = '0')) then
5282 g_Debug_Sounds
:= (P
[1][1] = '1');
5284 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5286 else if cmd
= 'd_frames' then
5288 if (Length(P
) > 1) and
5289 ((P
[1] = '1') or (P
[1] = '0')) then
5290 g_Debug_Frames
:= (P
[1][1] = '1');
5292 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5294 else if cmd
= 'd_winmsg' then
5296 if (Length(P
) > 1) and
5297 ((P
[1] = '1') or (P
[1] = '0')) then
5298 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5300 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5302 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5304 if (Length(P
) > 1) and
5305 ((P
[1] = '1') or (P
[1] = '0')) then
5306 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5308 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5310 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5312 if Length(P
) > 1 then
5314 '0': g_debug_BotAIOff
:= 0;
5315 '1': g_debug_BotAIOff
:= 1;
5316 '2': g_debug_BotAIOff
:= 2;
5317 '3': g_debug_BotAIOff
:= 3;
5320 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5322 else if cmd
= 'd_monster' then
5324 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5325 if Length(P
) < 2 then
5327 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5328 g_Console_Add('ID | Name');
5329 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5330 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5331 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5334 a
:= StrToIntDef(P
[1], 0);
5335 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5336 a
:= g_Mons_TypeIdByName(P
[1]);
5338 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5339 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5342 with gPlayer1
.Obj
do
5344 mon
:= g_Monsters_Create(a
,
5345 X
+ Rect
.X
+ (Rect
.Width
div 2),
5346 Y
+ Rect
.Y
+ Rect
.Height
,
5347 gPlayer1
.Direction
, True);
5349 if (Length(P
) > 2) and (mon
<> nil) then
5351 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5352 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5353 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5354 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5355 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5356 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5357 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5358 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5359 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5364 else if (cmd
= 'd_health') then
5366 if (Length(P
) > 1) and
5367 ((P
[1] = '1') or (P
[1] = '0')) then
5368 g_debug_HealthBar
:= (P
[1][1] = '1');
5370 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5372 else if (cmd
= 'd_player') then
5374 if (Length(P
) > 1) and
5375 ((P
[1] = '1') or (P
[1] = '0')) then
5376 g_debug_Player
:= (P
[1][1] = '1');
5378 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5380 else if (cmd
= 'd_joy') then
5383 g_Console_Add(e_JoystickStateToString(a
));
5385 else if (cmd
= 'd_mem') then
5391 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5395 procedure GameCheats(P
: SSArray
);
5401 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5403 g_Console_Add('not available');
5409 g_Console_Add('where is the player?!');
5412 cmd
:= LowerCase(P
[0]);
5416 plr
.GodMode
:= not plr
.GodMode
;
5417 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5420 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5421 if cmd
= 'give' then
5423 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5424 for f
:= 1 to High(P
) do
5426 cmd
:= LowerCase(P
[f
]);
5427 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5428 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5429 if cmd
= 'exit' then
5431 if gTriggers
<> nil then
5433 for a
:= 0 to High(gTriggers
) do
5435 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5437 g_Console_Add('player left the map');
5438 gExitByTrigger
:= True;
5439 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5440 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5448 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5449 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5450 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5451 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5452 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5454 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5455 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5457 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5458 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5460 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5461 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5463 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5464 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5466 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5467 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5469 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5470 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5471 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5473 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5474 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5475 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5476 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5477 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5478 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5480 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5481 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5482 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5483 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5484 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5485 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5487 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5488 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5490 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5491 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5493 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5495 if cmd
= 'ammo' then
5497 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5498 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5499 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5500 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5501 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5502 g_Console_Add('player got some ammo');
5506 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5507 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5509 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5510 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5512 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5513 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5515 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5516 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5518 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5520 if cmd
= 'weapons' then
5522 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5523 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5524 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5525 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5526 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5527 plr
.GiveItem(ITEM_WEAPON_BFG
);
5528 g_Console_Add('player got weapons');
5532 if cmd
= 'keys' then
5534 plr
.GiveItem(ITEM_KEY_RED
);
5535 plr
.GiveItem(ITEM_KEY_GREEN
);
5536 plr
.GiveItem(ITEM_KEY_BLUE
);
5537 g_Console_Add('player got all keys');
5541 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5546 if cmd
= 'open' then
5548 g_Console_Add('player activated sesame');
5549 g_Triggers_OpenAll();
5556 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5560 if cmd
= 'noclip' then
5563 g_Console_Add('wall hardeness adjusted');
5567 if cmd
= 'notarget' then
5569 plr
.NoTarget
:= not plr
.NoTarget
;
5570 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5574 if cmd
= 'noreload' then
5576 plr
.NoReload
:= not plr
.NoReload
;
5577 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5581 if cmd
= 'speedy' then
5583 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5584 g_Console_Add('speed adjusted');
5588 if cmd
= 'jumpy' then
5590 VEL_JUMP
:= 30-VEL_JUMP
;
5591 g_Console_Add('jump height adjusted');
5595 if cmd
= 'automap' then
5597 gShowMap
:= not gShowMap
;
5598 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5602 if cmd
= 'aimline' then
5604 gAimLine
:= not gAimLine
;
5605 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5610 procedure GameCommands(P
: SSArray
);
5616 pl
: pTNetClient
= nil;
5623 cmd
:= LowerCase(P
[0]);
5625 if (cmd
= 'quit') or
5632 else if cmd
= 'pause' then
5634 if (g_ActiveWindow
= nil) then
5635 g_Game_Pause(not gPauseMain
);
5637 else if cmd
= 'endgame' then
5638 gExit
:= EXIT_SIMPLE
5639 else if cmd
= 'restart' then
5641 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5643 if g_Game_IsClient
then
5645 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5650 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5652 else if cmd
= 'kick' then
5654 if g_Game_IsServer
then
5656 if Length(P
) < 2 then
5658 g_Console_Add('kick <name>');
5663 g_Console_Add('kick <name>');
5667 if g_Game_IsNet
then
5668 pl
:= g_Net_Client_ByName(P
[1]);
5671 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5672 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5673 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5674 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5675 if NetUseMaster
then
5677 end else if gPlayers
<> nil then
5678 for a
:= Low(gPlayers
) to High(gPlayers
) do
5679 if gPlayers
[a
] <> nil then
5680 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5682 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5683 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5685 gPlayers
[a
].Lives
:= 0;
5686 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5687 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5688 g_Player_Remove(gPlayers
[a
].UID
);
5689 if NetUseMaster
then
5691 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5695 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5697 else if cmd
= 'kick_id' then
5699 if g_Game_IsServer
and g_Game_IsNet
then
5701 if Length(P
) < 2 then
5703 g_Console_Add('kick_id <client ID>');
5708 g_Console_Add('kick_id <client ID>');
5712 a
:= StrToIntDef(P
[1], 0);
5713 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5715 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5717 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5718 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5719 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5720 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5721 if NetUseMaster
then
5726 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5728 else if cmd
= 'ban' then
5730 if g_Game_IsServer
and g_Game_IsNet
then
5732 if Length(P
) < 2 then
5734 g_Console_Add('ban <name>');
5739 g_Console_Add('ban <name>');
5743 pl
:= g_Net_Client_ByName(P
[1]);
5746 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5747 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5748 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5749 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5750 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5751 if NetUseMaster
then
5754 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5756 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5758 else if cmd
= 'ban_id' then
5760 if g_Game_IsServer
and g_Game_IsNet
then
5762 if Length(P
) < 2 then
5764 g_Console_Add('ban_id <client ID>');
5769 g_Console_Add('ban_id <client ID>');
5773 a
:= StrToIntDef(P
[1], 0);
5774 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5775 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5777 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5778 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5779 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5780 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5781 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5782 if NetUseMaster
then
5786 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5788 else if cmd
= 'permban' then
5790 if g_Game_IsServer
and g_Game_IsNet
then
5792 if Length(P
) < 2 then
5794 g_Console_Add('permban <name>');
5799 g_Console_Add('permban <name>');
5803 pl
:= g_Net_Client_ByName(P
[1]);
5806 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5807 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5808 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5809 g_Net_SaveBanList();
5810 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5811 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5812 if NetUseMaster
then
5815 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5817 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5819 else if cmd
= 'permban_id' then
5821 if g_Game_IsServer
and g_Game_IsNet
then
5823 if Length(P
) < 2 then
5825 g_Console_Add('permban_id <client ID>');
5830 g_Console_Add('permban_id <client ID>');
5834 a
:= StrToIntDef(P
[1], 0);
5835 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5836 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5838 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5839 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5840 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5841 g_Net_SaveBanList();
5842 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5843 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5844 if NetUseMaster
then
5848 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5850 else if cmd
= 'unban' then
5852 if g_Game_IsServer
and g_Game_IsNet
then
5854 if Length(P
) < 2 then
5856 g_Console_Add('unban <IP Address>');
5861 g_Console_Add('unban <IP Address>');
5865 if g_Net_UnbanHost(P
[1]) then
5867 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5868 g_Net_SaveBanList();
5870 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5872 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5874 else if cmd
= 'clientlist' then
5876 if g_Game_IsServer
and g_Game_IsNet
then
5879 if NetClients
<> nil then
5880 for a
:= Low(NetClients
) to High(NetClients
) do
5881 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5883 plr
:= g_Player_Get(NetClients
[a
].Player
);
5884 if plr
= nil then continue
;
5886 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5887 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5890 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5892 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5894 else if cmd
= 'connect' then
5896 if (NetMode
= NET_NONE
) then
5898 if Length(P
) < 2 then
5900 g_Console_Add('connect <IP> [port] [password]');
5905 g_Console_Add('connect <IP> [port] [password]');
5909 if Length(P
) > 2 then
5910 prt
:= StrToIntDef(P
[2], 25666)
5914 if Length(P
) > 3 then
5919 g_Game_StartClient(P
[1], prt
, pw
);
5922 else if cmd
= 'disconnect' then
5924 if (NetMode
= NET_CLIENT
) then
5927 else if cmd
= 'reconnect' then
5929 if (NetMode
= NET_SERVER
) then
5932 if (NetMode
= NET_CLIENT
) then
5935 gExit
:= EXIT_SIMPLE
;
5939 //TODO: Use last successful password to reconnect, instead of ''
5940 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5942 else if (cmd
= 'addbot') or
5943 (cmd
= 'bot_add') then
5945 if Length(P
) > 1 then
5946 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5948 g_Bot_Add(TEAM_NONE
, 2);
5950 else if cmd
= 'bot_addlist' then
5952 if Length(P
) > 1 then
5953 if Length(P
) = 2 then
5954 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5956 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5958 else if cmd
= 'bot_removeall' then
5960 else if cmd
= 'chat' then
5962 if g_Game_IsNet
then
5964 if Length(P
) > 1 then
5966 for a
:= 1 to High(P
) do
5967 chstr
:= chstr
+ P
[a
] + ' ';
5969 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5971 if Length(chstr
) < 1 then
5973 g_Console_Add('chat <text>');
5977 chstr
:= b_Text_Format(chstr
);
5978 if g_Game_IsClient
then
5979 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5981 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5984 g_Console_Add('chat <text>');
5986 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5988 else if cmd
= 'teamchat' then
5990 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5992 if Length(P
) > 1 then
5994 for a
:= 1 to High(P
) do
5995 chstr
:= chstr
+ P
[a
] + ' ';
5997 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5999 if Length(chstr
) < 1 then
6001 g_Console_Add('teamchat <text>');
6005 chstr
:= b_Text_Format(chstr
);
6006 if g_Game_IsClient
then
6007 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6009 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6010 gPlayer1Settings
.Team
);
6013 g_Console_Add('teamchat <text>');
6015 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6017 else if cmd
= 'game' then
6019 if gGameSettings
.GameType
<> GT_NONE
then
6021 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6024 if Length(P
) = 1 then
6026 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6029 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6030 P
[1] := addWadExtension(P
[1]);
6031 if FileExists(MapsDir
+ P
[1]) then
6033 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6034 if Length(P
) < 3 then
6037 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6040 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6042 if g_Map_Exist(MapsDir
+ s
) then
6044 // Çàïóñêàåì ñâîþ èãðó
6046 with gGameSettings
do
6048 GameMode
:= g_Game_TextToMode(gcGameMode
);
6049 if gSwitchGameMode
<> GM_NONE
then
6050 GameMode
:= gSwitchGameMode
;
6051 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6052 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6054 if Length(P
) >= 4 then
6055 b
:= StrToIntDef(P
[3], 1);
6056 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6057 GoalLimit
, MaxLives
, Options
, b
);
6062 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6064 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6066 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6068 else if cmd
= 'host' then
6070 if gGameSettings
.GameType
<> GT_NONE
then
6072 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6075 if Length(P
) < 4 then
6077 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6080 if not StrToIp(P
[1], listen
) then
6082 prt
:= StrToIntDef(P
[2], 25666);
6084 P
[3] := addWadExtension(P
[3]);
6085 if FileExists(MapsDir
+ P
[3]) then
6087 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6088 if Length(P
) < 5 then
6091 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6094 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6096 if g_Map_Exist(MapsDir
+ s
) then
6098 // Çàïóñêàåì ñâîþ èãðó
6100 with gGameSettings
do
6102 GameMode
:= g_Game_TextToMode(gcGameMode
);
6103 if gSwitchGameMode
<> GM_NONE
then
6104 GameMode
:= gSwitchGameMode
;
6105 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6106 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6108 if Length(P
) >= 6 then
6109 b
:= StrToIntDef(P
[5], 0);
6110 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6111 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6116 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6118 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6120 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6122 else if cmd
= 'map' then
6124 if Length(P
) = 1 then
6126 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6128 g_Console_Add(cmd
+ ' <MAP>');
6129 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6131 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6133 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6135 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6136 if Length(P
) < 3 then
6138 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6139 s
:= UpperCase(P
[1]);
6140 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6141 begin // Êàðòà íàøëàñü
6142 gExitByTrigger
:= False;
6144 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6146 gExit
:= EXIT_ENDLEVELCUSTOM
;
6148 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6149 g_Game_ChangeMap(s
);
6152 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6153 P
[1] := addWadExtension(P
[1]);
6154 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6155 if FileExists(MapsDir
+ P
[1]) then
6157 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6159 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6161 s
:= P
[1] + ':\' + P
[2];
6163 if g_Map_Exist(MapsDir
+ s
) then
6165 gExitByTrigger
:= False;
6167 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6169 gExit
:= EXIT_ENDLEVELCUSTOM
;
6171 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6172 g_Game_ChangeMap(s
);
6175 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6177 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6179 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6183 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6184 P
[1] := addWadExtension(P
[1]);
6185 if FileExists(MapsDir
+ P
[1]) then
6188 P
[2] := UpperCase(P
[2]);
6189 s
:= P
[1] + ':\' + P
[2];
6191 if g_Map_Exist(MapsDir
+ s
) then
6192 begin // Íàøëè êàðòó
6193 gExitByTrigger
:= False;
6195 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6197 gExit
:= EXIT_ENDLEVELCUSTOM
;
6199 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6200 g_Game_ChangeMap(s
);
6202 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6204 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6207 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6209 else if cmd
= 'nextmap' then
6211 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6212 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6215 if Length(P
) = 1 then
6217 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6219 g_Console_Add(cmd
+ ' <MAP>');
6220 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6223 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6228 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6230 if Length(P
) < 3 then
6232 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6233 s
:= UpperCase(P
[1]);
6234 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6235 begin // Êàðòà íàøëàñü
6236 gExitByTrigger
:= False;
6241 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6242 P
[1] := addWadExtension(P
[1]);
6243 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6244 if FileExists(MapsDir
+ P
[1]) then
6246 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6248 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6250 s
:= P
[1] + ':\' + P
[2];
6252 if g_Map_Exist(MapsDir
+ s
) then
6253 begin // Óñòàíàâëèâàåì êàðòó
6254 gExitByTrigger
:= False;
6259 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6261 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6263 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6267 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6268 P
[1] := addWadExtension(P
[1]);
6269 if FileExists(MapsDir
+ P
[1]) then
6272 P
[2] := UpperCase(P
[2]);
6273 s
:= P
[1] + ':\' + P
[2];
6275 if g_Map_Exist(MapsDir
+ s
) then
6276 begin // Íàøëè êàðòó
6277 gExitByTrigger
:= False;
6281 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6283 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6286 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6289 if gNextMap
= '' then
6290 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6292 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6295 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6298 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6300 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6302 gExitByTrigger
:= False;
6303 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6304 if (gNextMap
= '') and (gTriggers
<> nil) then
6305 for a
:= 0 to High(gTriggers
) do
6306 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6308 gExitByTrigger
:= True;
6309 //gNextMap := gTriggers[a].Data.MapName;
6310 gNextMap
:= gTriggers
[a
].tgcMap
;
6313 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6314 if gNextMap
= '' then
6315 gNextMap
:= g_Game_GetNextMap();
6316 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6317 if not isWadPath(gNextMap
) then
6318 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6321 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6322 if g_Map_Exist(MapsDir
+ s
) then
6323 gExit
:= EXIT_ENDLEVELCUSTOM
6325 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6327 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6329 else if (cmd
= 'event') then
6331 if (Length(P
) <= 1) then
6333 for a
:= 0 to High(gEvents
) do
6334 if gEvents
[a
].Command
= '' then
6335 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6337 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6340 if (Length(P
) = 2) then
6342 for a
:= 0 to High(gEvents
) do
6343 if gEvents
[a
].Name
= P
[1] then
6344 if gEvents
[a
].Command
= '' then
6345 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6347 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6350 for a
:= 0 to High(gEvents
) do
6351 if gEvents
[a
].Name
= P
[1] then
6353 gEvents
[a
].Command
:= '';
6354 for b
:= 2 to High(P
) do
6355 if Pos(' ', P
[b
]) = 0 then
6356 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6358 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6359 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6363 else if cmd
= 'suicide' then
6367 if g_Game_IsClient
then
6368 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6371 if gPlayer1
<> nil then
6372 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6373 if gPlayer2
<> nil then
6374 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6378 // Êîìàíäû Ñâîåé èãðû:
6379 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6381 if cmd
= 'bot_addred' then
6383 if Length(P
) > 1 then
6384 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6386 g_Bot_Add(TEAM_RED
, 2);
6388 else if cmd
= 'bot_addblue' then
6390 if Length(P
) > 1 then
6391 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6393 g_Bot_Add(TEAM_BLUE
, 2);
6395 else if cmd
= 'spectate' then
6401 else if cmd
= 'say' then
6403 if g_Game_IsServer
and g_Game_IsNet
then
6405 if Length(P
) > 1 then
6408 for a
:= 1 to High(P
) do
6409 chstr
:= chstr
+ P
[a
] + ' ';
6411 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6413 if Length(chstr
) < 1 then
6415 g_Console_Add('say <text>');
6419 chstr
:= b_Text_Format(chstr
);
6420 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6422 else g_Console_Add('say <text>');
6424 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6426 else if cmd
= 'tell' then
6428 if g_Game_IsServer
and g_Game_IsNet
then
6430 if (Length(P
) > 2) and (P
[1] <> '') then
6433 for a
:= 2 to High(P
) do
6434 chstr
:= chstr
+ P
[a
] + ' ';
6436 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6438 if Length(chstr
) < 1 then
6440 g_Console_Add('tell <playername> <text>');
6444 pl
:= g_Net_Client_ByName(P
[1]);
6446 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6448 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6450 else g_Console_Add('tell <playername> <text>');
6452 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6454 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6456 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6458 // Äîïîëíèòåëüíîå âðåìÿ:
6459 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6461 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6462 [gGameSettings
.TimeLimit
div 3600,
6463 (gGameSettings
.TimeLimit
div 60) mod 60,
6464 gGameSettings
.TimeLimit
mod 60]));
6465 if g_Game_IsNet
then MH_SEND_GameSettings
;
6467 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6469 if (Length(P
) <= 1) then
6470 g_Console_Add('rcon_password <password>')
6472 MC_SEND_RCONPassword(P
[1]);
6474 else if cmd
= 'rcon' then
6476 if g_Game_IsClient
then
6478 if Length(P
) > 1 then
6481 for a
:= 1 to High(P
) do
6482 chstr
:= chstr
+ P
[a
] + ' ';
6484 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6486 if Length(chstr
) < 1 then
6488 g_Console_Add('rcon <command>');
6492 MC_SEND_RCONCommand(chstr
);
6494 else g_Console_Add('rcon <command>');
6497 else if cmd
= 'ready' then
6499 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6500 gLMSRespawnTime
:= gTime
+ 100;
6502 else if (cmd
= 'callvote') and g_Game_IsNet
then
6504 if Length(P
) > 1 then
6507 for a
:= 1 to High(P
) do begin
6508 if a
> 1 then chstr
:= chstr
+ ' ';
6509 chstr
:= chstr
+ P
[a
];
6512 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6514 if Length(chstr
) < 1 then
6516 g_Console_Add('callvote <command>');
6520 if g_Game_IsClient
then
6521 MC_SEND_Vote(True, chstr
)
6523 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6524 g_Console_Process('vote', True);
6527 g_Console_Add('callvote <command>');
6529 else if (cmd
= 'vote') and g_Game_IsNet
then
6531 if g_Game_IsClient
then
6533 else if gVoteInProgress
then
6535 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6536 a
:= Floor((NetClientCount
+1)/2.0) + 1
6538 a
:= Floor(NetClientCount
/2.0) + 1;
6543 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6544 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6550 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6551 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6559 procedure g_TakeScreenShot();
6567 if e_NoGraphics
then Exit
;
6568 ssdir
:= GameDir
+'/screenshots';
6569 if not findFileCI(ssdir
, true) then
6571 // try to create dir
6576 if not findFileCI(ssdir
, true) then exit
; // alas
6579 for a
:= 1 to High(Word) do
6581 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6583 if findFileCI(t
, true) then continue
;
6584 if not findFileCI(FileName
) then
6587 st
:= createDiskFile(FileName
);
6589 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6594 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6602 procedure g_Game_InGameMenu(Show
: Boolean);
6604 if (g_ActiveWindow
= nil) and Show
then
6606 if gGameSettings
.GameType
= GT_SINGLE
then
6607 g_GUI_ShowWindow('GameSingleMenu')
6610 if g_Game_IsClient
then
6611 g_GUI_ShowWindow('GameClientMenu')
6613 if g_Game_IsNet
then
6614 g_GUI_ShowWindow('GameServerMenu')
6616 g_GUI_ShowWindow('GameCustomMenu');
6618 g_Sound_PlayEx('MENU_OPEN');
6620 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6621 if (not g_Game_IsNet
) then
6625 if (g_ActiveWindow
<> nil) and (not Show
) then
6627 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6628 if (not g_Game_IsNet
) then
6629 g_Game_Pause(False);
6633 procedure g_Game_Pause (Enable
: Boolean);
6637 if not gGameOn
then exit
;
6639 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6642 gPauseMain
:= Enable
;
6644 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6647 procedure g_Game_HolmesPause (Enable
: Boolean);
6651 if not gGameOn
then exit
;
6652 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6655 gPauseHolmes
:= Enable
;
6657 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6660 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6665 if gTriggers
<> nil then
6666 for i
:= 0 to High(gTriggers
) do
6667 with gTriggers
[i
] do
6668 if (TriggerType
= TRIGGER_SOUND
) and
6670 Sound
.IsPlaying() then
6672 Sound
.Pause(Enable
);
6676 if gPlayers
<> nil then
6677 for i
:= 0 to High(gPlayers
) do
6678 if gPlayers
[i
] <> nil then
6679 gPlayers
[i
].PauseSounds(Enable
);
6682 if gMusic
<> nil then
6683 gMusic
.Pause(Enable
);
6686 procedure g_Game_StopAllSounds(all
: Boolean);
6690 if gTriggers
<> nil then
6691 for i
:= 0 to High(gTriggers
) do
6692 with gTriggers
[i
] do
6693 if (TriggerType
= TRIGGER_SOUND
) and
6697 if gMusic
<> nil then
6704 procedure g_Game_UpdateTriggerSounds();
6708 if gTriggers
<> nil then
6709 for i
:= 0 to High(gTriggers
) do
6710 with gTriggers
[i
] do
6711 if (TriggerType
= TRIGGER_SOUND
) and
6714 Sound
.IsPlaying() then
6716 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6717 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6719 Sound
.SetPan(0.5 - tgcPan
/255.0);
6720 Sound
.SetVolume(tgcVolume
/255.0);
6723 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6727 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6730 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6735 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6740 if gSpectMode
<> SPECT_PLAYERS
then
6742 if gSpectPID1
= UID
then
6747 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6754 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6759 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6764 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6769 if gSpectMode
<> SPECT_PLAYERS
then
6771 Pl
:= g_Player_Get(gSpectPID1
);
6772 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6777 if gSpectViewTwo
then
6779 Pl
:= g_Player_Get(gSpectPID2
);
6780 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6788 procedure g_Game_Message(Msg
: string; Time
: Word);
6790 MessageText
:= b_Text_Format(Msg
);
6791 MessageTime
:= Time
;
6794 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6803 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6807 if goodsnd
[a
].IsPlaying() then
6810 goodsnd
[Random(4)].Play();
6813 procedure g_Game_Announce_KillCombo(Param
: Integer);
6820 UID
:= Param
and $FFFF;
6825 Pl
:= g_Player_Get(UID
);
6834 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6838 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6842 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6846 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6854 if not g_Game_IsWatchedPlayer(UID
) then
6857 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6861 if killsnd
[n
].IsPlaying() then
6866 procedure g_Game_StartVote(Command
, Initiator
: string);
6870 if not gVotesEnabled
then Exit
;
6871 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6872 if gVoteInProgress
or gVotePassed
then
6874 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6875 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6878 gVoteInProgress
:= True;
6879 gVotePassed
:= False;
6880 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6883 gVoteCommand
:= Command
;
6885 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6886 Need
:= Floor((NetClientCount
+1)/2.0)+1
6888 Need
:= Floor(NetClientCount
/2.0)+1;
6889 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6890 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6893 procedure g_Game_CheckVote
;
6897 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6898 if not gVoteInProgress
then Exit
;
6900 if (gTime
>= gVoteTimer
) then
6902 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6903 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6905 Need
:= Floor(NetClientCount
/2.0) + 1;
6906 if gVoteCount
>= Need
then
6908 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6909 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6910 gVotePassed
:= True;
6911 gVoteCmdTimer
:= gTime
+ 5000;
6915 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6916 MH_SEND_VoteEvent(NET_VE_FAILED
);
6918 if NetClients
<> nil then
6919 for I
:= Low(NetClients
) to High(NetClients
) do
6920 if NetClients
[i
].Used
then
6921 NetClients
[i
].Voted
:= False;
6922 gVoteInProgress
:= False;
6928 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6929 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6931 Need
:= Floor(NetClientCount
/2.0) + 1;
6932 if gVoteCount
>= Need
then
6934 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6935 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6936 gVoteInProgress
:= False;
6937 gVotePassed
:= True;
6938 gVoteCmdTimer
:= gTime
+ 5000;
6941 if NetClients
<> nil then
6942 for I
:= Low(NetClients
) to High(NetClients
) do
6943 if NetClients
[i
].Used
then
6944 NetClients
[i
].Voted
:= False;
6949 procedure g_Game_LoadMapList(FileName
: string);
6957 if not FileExists(FileName
) then Exit
;
6959 AssignFile(ListFile
, FileName
);
6961 while not EOF(ListFile
) do
6963 ReadLn(ListFile
, s
);
6966 if s
= '' then Continue
;
6968 SetLength(MapList
, Length(MapList
)+1);
6969 MapList
[High(MapList
)] := s
;
6971 CloseFile(ListFile
);
6974 procedure g_Game_SetDebugMode();
6977 // ×èòû (äàæå â ñâîåé èãðå):
6981 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6985 if Length(LoadingStat
.Msgs
) = 0 then
6991 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6992 if NextMsg
= Length(Msgs
) then
6994 for i
:= 0 to High(Msgs
)-1 do
6995 Msgs
[i
] := Msgs
[i
+1];
7003 Msgs
[NextMsg
-1] := Text;
7009 g_ActiveWindow
:= nil;
7011 ProcessLoading(true);
7014 procedure g_Game_StepLoading();
7020 if (ShowCount
> LOADING_SHOW_STEP
) then
7028 procedure g_Game_ClearLoading();
7037 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7038 if len
< 1 then len
:= 1;
7039 SetLength(Msgs
, len
);
7040 for len
:= Low(Msgs
) to High(Msgs
) do
7046 procedure Parse_Params(var pars
: TParamStrValues
);
7053 while i
<= ParamCount
do
7056 if (s
[1] = '-') and (Length(s
) > 1) then
7058 if (s
[2] = '-') and (Length(s
) > 2) then
7059 begin // Îäèíî÷íûé ïàðàìåòð
7060 SetLength(pars
, Length(pars
) + 1);
7061 with pars
[High(pars
)] do
7063 Name
:= LowerCase(s
);
7068 if (i
< ParamCount
) then
7069 begin // Ïàðàìåòð ñî çíà÷åíèåì
7071 SetLength(pars
, Length(pars
) + 1);
7072 with pars
[High(pars
)] do
7074 Name
:= LowerCase(s
);
7075 Value
:= LowerCase(ParamStr(i
));
7084 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7089 for i
:= 0 to High(pars
) do
7090 if pars
[i
].Name
= aName
then
7092 Result
:= pars
[i
].Value
;
7097 procedure g_Game_Process_Params();
7099 pars
: TParamStrValues
;
7102 LimT
, LimS
: Integer;
7113 s
:= Find_Param_Value(pars
, '--debug');
7116 g_Game_SetDebugMode();
7117 s
:= Find_Param_Value(pars
, '--netdump');
7122 // Connect when game loads
7123 ip
:= Find_Param_Value(pars
, '-connect');
7127 s
:= Find_Param_Value(pars
, '-port');
7128 if (s
= '') or not TryStrToInt(s
, Port
) then
7131 s
:= Find_Param_Value(pars
, '-pw');
7133 g_Game_StartClient(ip
, Port
, s
);
7137 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7140 gDefaultMegawadStart
:= s
;
7143 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7144 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7146 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7149 // Start map when game loads:
7150 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7151 if isWadPath(map
) then
7154 s
:= Find_Param_Value(pars
, '-gm');
7155 GMode
:= g_Game_TextToMode(s
);
7156 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7157 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7160 s
:= Find_Param_Value(pars
, '-limt');
7161 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7167 s
:= Find_Param_Value(pars
, '-lims');
7168 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7174 s
:= Find_Param_Value(pars
, '-lives');
7175 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7181 s
:= Find_Param_Value(pars
, '-opt');
7183 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7185 Opt
:= StrToIntDef(s
, 0);
7187 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7190 s
:= Find_Param_Value(pars
, '--close');
7194 // Override map to test:
7195 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7197 gTestMap
:= MapsDir
+ s
;
7199 // Delete test map after play:
7200 s
:= Find_Param_Value(pars
, '--testdelete');
7203 gMapToDelete
:= MapsDir
+ map
;
7204 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7208 // Delete temporary WAD after play:
7209 s
:= Find_Param_Value(pars
, '--tempdelete');
7210 if (s
<> '') and (gTestMap
<> '') then
7212 gMapToDelete
:= gTestMap
;
7213 gTempDelete
:= True;
7216 // Number of players:
7217 s
:= Find_Param_Value(pars
, '-pl');
7221 n
:= StrToIntDef(s
, 1);
7224 s
:= Find_Param_Value(pars
, '-port');
7225 if (s
= '') or not TryStrToInt(s
, Port
) then
7226 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7228 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7231 // Execute script when game loads:
7232 s
:= Find_Param_Value(pars
, '-exec');
7235 if not isWadPath(s
) then
7236 s
:= GameDir
+ '/' + s
;
7241 if IOResult
<> 0 then
7243 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7244 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7248 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7249 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7254 if IOResult
<> 0 then
7256 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7257 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7261 if Pos('#', s
) <> 1 then // script comment
7262 g_Console_Process(s
, True);
7273 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7274 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7275 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7276 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7278 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7279 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7280 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7281 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7283 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7284 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7286 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7287 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7289 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7291 conRegVar('dbg_scale', @g_dbg_scale
, 0.01, 100.0, 'experimental deBUG scale mode', '', false);
7293 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7294 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');