1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
23 {$IFDEF USE_MEMPOOL}mempool
,{$ENDIF}
24 e_graphics
, MAPDEF
, ImagingTypes
, Imaging
, ImagingUtility
;
27 TLevelTexture
= record
28 textureName
: AnsiString
;
31 false: (textureID
: LongWord
);
32 true: (framesID
: LongWord
; framesCount
: Byte; speed
: Byte);
35 TLevelTextureArray
= array of TLevelTexture
;
37 TAnimation
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
42 mCounter
: Byte; // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
43 mSpeed
: Byte; // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
44 mCurrentFrame
: Integer; // Òåêóùèé êàäð (íà÷èíàÿ ñ 0)
45 mLoop
: Boolean; // Ïåðåõîäèòü íà ïåðâûé êàäð ïîñëå ïîñëåäíåãî?
46 mEnabled
: Boolean; // Ðàáîòà ðàçðåøåíà?
47 mPlayed
: Boolean; // Ïðîèãðàíà âñÿ õîòÿ áû ðàç?
50 mMinLength
: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
51 mRevert
: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ?
54 constructor Create (aframesID
: LongWord
; aloop
: Boolean; aspeed
: Byte);
55 destructor Destroy (); override;
57 procedure draw (x
, y
: Integer; mirror
: TMirrorType
);
58 procedure drawEx (x
, y
: Integer; mirror
: TMirrorType
; rpoint
: TDFPoint
; angle
: SmallInt
);
64 procedure revert (r
: Boolean);
66 procedure saveState (st
: TStream
);
67 procedure loadState (st
: TStream
);
69 function totalFrames (): Integer; inline;
72 property played
: Boolean read mPlayed
;
73 property enabled
: Boolean read mEnabled
;
74 property isReverse
: Boolean read mRevert
;
75 property loop
: Boolean read mLoop write mLoop
;
76 property speed
: Byte read mSpeed write mSpeed
;
77 property minLength
: Byte read mMinLength write mMinLength
;
78 property currentFrame
: Integer read mCurrentFrame write mCurrentFrame
;
79 property currentCounter
: Byte read mCounter write mCounter
;
80 property counter
: Byte read mCounter
;
81 property blending
: Boolean read mBlending write mBlending
;
82 property alpha
: Byte read mAlpha write mAlpha
;
83 property framesId
: LongWord read mId
;
84 property width
: Word read mWidth
;
85 property height
: Word read mHeight
;
89 function g_Texture_CreateWAD (var ID
: LongWord
; const Resource
: AnsiString
): Boolean;
90 function g_Texture_CreateFile (var ID
: LongWord
; const FileName
: AnsiString
): Boolean;
91 function g_Texture_CreateWADEx (const textureName
, Resource
: AnsiString
): Boolean;
92 function g_Texture_CreateFileEx (const textureName
, FileName
: AnsiString
): Boolean;
93 function g_Texture_Get (const textureName
: AnsiString
; var ID
: LongWord
): Boolean;
94 function g_Texture_GetSize (const textureName
: AnsiString
; var w
, h
: Integer): Boolean; overload
;
95 function g_Texture_GetSize (ID
: LongWord
; var w
, h
: Integer): Boolean; overload
;
96 procedure g_Texture_Delete (const textureName
: AnsiString
);
97 procedure g_Texture_DeleteAll ();
99 function g_CreateFramesImg (ia
: TDynImageDataArray
; ID
: PDWORD
; const Name
: AnsiString
; BackAnimation
: Boolean=false): Boolean;
101 function g_Frames_CreateWAD (ID
: PDWORD
; const Name
, Resource
: AnsiString
; mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
102 function g_Frames_CreateFile (ID
: PDWORD
; const Name
, FileName
: AnsiString
; mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
103 function g_Frames_CreateMemory (ID
: PDWORD
; const Name
: AnsiString
; pData
: Pointer; dataSize
: LongInt;
104 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
105 function g_Frames_Dup (const NewName
, OldName
: AnsiString
): Boolean;
106 //function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
107 function g_Frames_Get (out ID
: LongWord
; const FramesName
: AnsiString
): Boolean;
108 function g_Frames_GetTexture (out ID
: LongWord
; const FramesName
: AnsiString
; Frame
: Word): Boolean;
109 function g_Frames_Exists (const FramesName
: AnsiString
): Boolean;
110 procedure g_Frames_DeleteByName (const FramesName
: AnsiString
);
111 procedure g_Frames_DeleteByID (ID
: LongWord
);
112 procedure g_Frames_DeleteAll ();
114 procedure DumpTextureNames ();
116 function g_Texture_Light (): Integer;
122 {$INCLUDE ../nogl/noGLuses.inc}
123 g_game
, e_log
, g_basic
, g_console
, wadreader
,
124 g_language
, utils
, xstreams
;
135 texturesID
: array of LongWord
;
137 frameWidth
, frameHeight
: Word;
142 texturesArray
: array of _TTexture
= nil;
143 framesArray
: array of TFrames
= nil;
147 ANIM_SIGNATURE
= $4D494E41; // 'ANIM'
150 function allocTextureSlot (): LongWord
;
154 for f
:= 0 to High(texturesArray
) do
156 if (not texturesArray
[f
].used
) then
163 result
:= Length(texturesArray
);
164 SetLength(texturesArray
, result
+64);
165 for f
:= result
to High(texturesArray
) do
167 with texturesArray
[f
] do
179 function allocFrameSlot (): LongWord
;
183 for f
:= 0 to High(framesArray
) do
185 if (not framesArray
[f
].used
) then
192 result
:= Length(framesArray
);
193 SetLength(framesArray
, result
+64);
194 for f
:= result
to High(framesArray
) do
196 with framesArray
[f
] do
208 // ////////////////////////////////////////////////////////////////////////// //
209 function g_Texture_CreateWAD (var ID
: LongWord
; const Resource
: AnsiString
): Boolean;
212 FileName
: AnsiString
;
213 TextureData
: Pointer;
214 ResourceLength
: Integer;
217 FileName
:= g_ExtractWadName(Resource
);
219 WAD
:= TWADFile
.Create
;
220 WAD
.ReadFile(FileName
);
222 if WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
224 if e_CreateTextureMem(TextureData
, ResourceLength
, ID
) then
230 FreeMem(TextureData
);
235 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
236 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
242 function g_Texture_CreateFile (var ID
: LongWord
; const FileName
: AnsiString
): Boolean;
245 if not e_CreateTexture(FileName
, ID
) then
247 e_WriteLog(Format('Error loading texture %s', [FileName
]), TMsgType
.Warning
);
253 function g_Texture_CreateWADEx (const textureName
, Resource
: AnsiString
): Boolean;
256 FileName
: AnsiString
;
257 TextureData
: Pointer;
259 ResourceLength
: Integer;
261 FileName
:= g_ExtractWadName(Resource
);
263 find_id
:= allocTextureSlot();
265 WAD
:= TWADFile
.Create
;
266 WAD
.ReadFile(FileName
);
268 if WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
270 result
:= e_CreateTextureMem(TextureData
, ResourceLength
, texturesArray
[find_id
].ID
);
273 e_GetTextureSize(texturesArray
[find_id
].ID
, @texturesArray
[find_id
].width
, @texturesArray
[find_id
].height
);
274 texturesArray
[find_id
].used
:= true;
275 texturesArray
[find_id
].Name
:= textureName
;
279 FreeMem(TextureData
);
284 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
285 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
292 function g_Texture_CreateFileEx (const textureName
, FileName
: AnsiString
): Boolean;
296 find_id
:= allocTextureSlot();
297 result
:= e_CreateTexture(FileName
, texturesArray
[find_id
].ID
);
300 texturesArray
[find_id
].used
:= true;
301 texturesArray
[find_id
].Name
:= textureName
;
302 e_GetTextureSize(texturesArray
[find_id
].ID
, @texturesArray
[find_id
].width
, @texturesArray
[find_id
].height
);
304 else e_WriteLog(Format('Error loading texture %s', [FileName
]), TMsgType
.Warning
);
308 function g_Texture_Get (const textureName
: AnsiString
; var id
: LongWord
): Boolean;
313 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
314 for a
:= 0 to High(texturesArray
) do
316 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
318 id
:= texturesArray
[a
].id
;
323 //if not Result then g_ConsoleAdd('Texture '+TextureName+' not found');
327 function g_Texture_GetSize (const textureName
: AnsiString
; var w
, h
: Integer): Boolean; overload
;
334 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
335 for a
:= 0 to High(texturesArray
) do
337 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
339 w
:= texturesArray
[a
].width
;
340 h
:= texturesArray
[a
].height
;
348 function g_Texture_GetSize (ID
: LongWord
; var w
, h
: Integer): Boolean; overload
;
355 if (Length(texturesArray
) = 0) then exit
;
356 for a
:= 0 to High(texturesArray
) do
358 if (texturesArray
[a
].id
= ID
) then
360 w
:= texturesArray
[a
].width
;
361 h
:= texturesArray
[a
].height
;
369 procedure g_Texture_Delete (const textureName
: AnsiString
);
373 if (Length(texturesArray
) = 0) or (Length(textureName
) = 0) then exit
;
374 for a
:= 0 to High(texturesArray
) do
376 if (StrEquCI1251(texturesArray
[a
].name
, textureName
)) then
378 e_DeleteTexture(texturesArray
[a
].ID
);
379 texturesArray
[a
].used
:= false;
380 texturesArray
[a
].name
:= '';
381 texturesArray
[a
].id
:= 0;
382 texturesArray
[a
].width
:= 0;
383 texturesArray
[a
].height
:= 0;
389 procedure g_Texture_DeleteAll ();
393 for a
:= 0 to High(texturesArray
) do
395 if (texturesArray
[a
].used
) then e_DeleteTexture(texturesArray
[a
].ID
);
397 texturesArray
:= nil;
401 function g_Frames_CreateFile (ID
: PDWORD
; const Name
, FileName
: AnsiString
;
402 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
409 find_id
:= allocFrameSlot();
411 if (mCount
<= 2) then BackAnimation
:= false;
413 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
414 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
416 for a
:= 0 to mCount
-1 do
418 if not e_CreateTextureEx(FileName
, framesArray
[find_id
].TexturesID
[a
], a
*mWidth
, 0, mWidth
, mHeight
) then exit
;
421 if BackAnimation
then
423 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
426 framesArray
[find_id
].used
:= true;
427 framesArray
[find_id
].FrameWidth
:= mWidth
;
428 framesArray
[find_id
].FrameHeight
:= mHeight
;
429 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
431 if (ID
<> nil) then ID
^ := find_id
;
437 function CreateFramesMem (pData
: Pointer; dataSize
: LongInt; ID
: PDWORD
; Name
: AnsiString
;
438 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
445 find_id
:= allocFrameSlot();
447 if (mCount
<= 2) then BackAnimation
:= false;
449 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
450 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
452 for a
:= 0 to mCount
-1 do
453 if not e_CreateTextureMemEx(pData
, dataSize
, framesArray
[find_id
].TexturesID
[a
], a
*mWidth
, 0, mWidth
, mHeight
) then
459 if BackAnimation
then
461 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
464 framesArray
[find_id
].used
:= true;
465 framesArray
[find_id
].FrameWidth
:= mWidth
;
466 framesArray
[find_id
].FrameHeight
:= mHeight
;
467 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
469 if (ID
<> nil) then ID
^ := find_id
;
475 function g_CreateFramesImg (ia
: TDynImageDataArray
; ID
: PDWORD
; const Name
: AnsiString
; BackAnimation
: Boolean = false): Boolean;
481 find_id
:= allocFrameSlot();
483 mCount
:= Length(ia
);
485 //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY);
487 if (mCount
< 1) then exit
;
488 if (mCount
<= 2) then BackAnimation
:= false;
490 if BackAnimation
then SetLength(framesArray
[find_id
].TexturesID
, mCount
+mCount
-2)
491 else SetLength(framesArray
[find_id
].TexturesID
, mCount
);
493 //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY);
495 for a
:= 0 to mCount
-1 do
497 if not e_CreateTextureImg(ia
[a
], framesArray
[find_id
].TexturesID
[a
]) then exit
;
498 //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY);
501 if BackAnimation
then
503 for a
:= 1 to mCount
-2 do framesArray
[find_id
].TexturesID
[mCount
+mCount
-2-a
] := framesArray
[find_id
].TexturesID
[a
];
506 framesArray
[find_id
].used
:= true;
507 framesArray
[find_id
].FrameWidth
:= ia
[0].width
;
508 framesArray
[find_id
].FrameHeight
:= ia
[0].height
;
509 if (Name
<> '') then framesArray
[find_id
].Name
:= Name
else framesArray
[find_id
].Name
:= '<noname>';
511 if (ID
<> nil) then ID
^ := find_id
;
517 function g_Frames_CreateWAD (ID
: PDWORD
; const Name
, Resource
: AnsiString
;
518 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean=false): Boolean;
521 FileName
: AnsiString
;
522 TextureData
: Pointer;
523 ResourceLength
: Integer;
527 // models without "advanced" animations asks for "nothing" like this; don't spam log
528 if (Length(Resource
) > 0) and ((Resource
[Length(Resource
)] = '/') or (Resource
[Length(Resource
)] = '\')) then exit
;
530 FileName
:= g_ExtractWadName(Resource
);
532 WAD
:= TWADFile
.Create();
533 WAD
.ReadFile(FileName
);
535 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), TextureData
, ResourceLength
) then
538 e_WriteLog(Format('Error loading texture %s', [Resource
]), TMsgType
.Warning
);
539 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
543 if not CreateFramesMem(TextureData
, ResourceLength
, ID
, Name
, mWidth
, mHeight
, mCount
, BackAnimation
) then
555 function g_Frames_CreateMemory (ID
: PDWORD
; const Name
: AnsiString
; pData
: Pointer; dataSize
: LongInt;
556 mWidth
, mHeight
, mCount
: Word; BackAnimation
: Boolean = false): Boolean;
558 result
:= CreateFramesMem(pData
, dataSize
, ID
, Name
, mWidth
, mHeight
, mCount
, BackAnimation
);
562 {function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
569 if not g_Frames_Get(b, Frames) then Exit;
571 find_id := FindFrame();
573 FramesArray[find_id].Name := Name;
574 FramesArray[find_id].FrameWidth := FramesArray[b].FrameWidth;
575 FramesArray[find_id].FrameHeight := FramesArray[b].FrameHeight;
577 c := High(FramesArray[find_id].TexturesID);
580 FramesArray[find_id].TexturesID[a] := FramesArray[b].TexturesID[c-a];
586 function g_Frames_Dup (const NewName
, OldName
: AnsiString
): Boolean;
588 find_id
, b
: LongWord
;
593 if not g_Frames_Get(b
, OldName
) then exit
;
595 find_id
:= allocFrameSlot();
597 framesArray
[find_id
].used
:= true;
598 framesArray
[find_id
].Name
:= NewName
;
599 framesArray
[find_id
].FrameWidth
:= framesArray
[b
].FrameWidth
;
600 framesArray
[find_id
].FrameHeight
:= framesArray
[b
].FrameHeight
;
602 c
:= High(framesArray
[b
].TexturesID
);
603 SetLength(framesArray
[find_id
].TexturesID
, c
+1);
605 for a
:= 0 to c
do framesArray
[find_id
].TexturesID
[a
] := framesArray
[b
].TexturesID
[a
];
611 procedure g_Frames_DeleteByName (const FramesName
: AnsiString
);
615 if (Length(framesArray
) = 0) then exit
;
616 for a
:= 0 to High(framesArray
) do
618 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
620 if framesArray
[a
].TexturesID
<> nil then
622 for b
:= 0 to High(framesArray
[a
].TexturesID
) do e_DeleteTexture(framesArray
[a
].TexturesID
[b
]);
624 framesArray
[a
].used
:= false;
625 framesArray
[a
].TexturesID
:= nil;
626 framesArray
[a
].Name
:= '';
627 framesArray
[a
].FrameWidth
:= 0;
628 framesArray
[a
].FrameHeight
:= 0;
634 procedure g_Frames_DeleteByID (ID
: LongWord
);
638 if (Length(framesArray
) = 0) then exit
;
639 if (framesArray
[ID
].TexturesID
<> nil) then
641 for b
:= 0 to High(framesArray
[ID
].TexturesID
) do e_DeleteTexture(framesArray
[ID
].TexturesID
[b
]);
643 framesArray
[ID
].used
:= false;
644 framesArray
[ID
].TexturesID
:= nil;
645 framesArray
[ID
].Name
:= '';
646 framesArray
[ID
].FrameWidth
:= 0;
647 framesArray
[ID
].FrameHeight
:= 0;
651 procedure g_Frames_DeleteAll ();
655 for a
:= 0 to High(framesArray
) do
657 if (framesArray
[a
].used
) then
659 for b
:= 0 to High(framesArray
[a
].TexturesID
) do e_DeleteTexture(framesArray
[a
].TexturesID
[b
]);
661 framesArray
[a
].used
:= false;
662 framesArray
[a
].TexturesID
:= nil;
663 framesArray
[a
].Name
:= '';
664 framesArray
[a
].FrameWidth
:= 0;
665 framesArray
[a
].FrameHeight
:= 0;
671 function g_Frames_Get (out ID
: LongWord
; const FramesName
: AnsiString
): Boolean;
676 if (Length(framesArray
) = 0) then exit
;
677 for a
:= 0 to High(framesArray
) do
679 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
686 if not result
then g_FatalError(Format(_lc
[I_GAME_ERROR_FRAMES
], [FramesName
]));
690 function g_Frames_GetTexture (out ID
: LongWord
; const FramesName
: AnsiString
; Frame
: Word): Boolean;
695 if (Length(framesArray
) = 0) then exit
;
696 for a
:= 0 to High(framesArray
) do
698 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
700 if (Frame
< Length(framesArray
[a
].TexturesID
)) then
702 ID
:= framesArray
[a
].TexturesID
[Frame
];
708 if not result
then g_FatalError(Format(_lc
[I_GAME_ERROR_FRAMES
], [FramesName
]));
712 function g_Frames_Exists (const FramesName
: AnsiString
): Boolean;
717 if (Length(framesArray
) = 0) then exit
;
718 for a
:= 0 to High(framesArray
) do
720 if (StrEquCI1251(framesArray
[a
].Name
, FramesName
)) then
729 procedure DumpTextureNames ();
733 e_WriteLog('BEGIN Textures:', TMsgType
.Notify
);
734 for i
:= 0 to High(texturesArray
) do e_WriteLog(' '+IntToStr(i
)+'. '+texturesArray
[i
].Name
, TMsgType
.Notify
);
735 e_WriteLog('END Textures.', TMsgType
.Notify
);
737 e_WriteLog('BEGIN Frames:', TMsgType
.Notify
);
738 for i
:= 0 to High(framesArray
) do e_WriteLog(' '+IntToStr(i
)+'. '+framesArray
[i
].Name
, TMsgType
.Notify
);
739 e_WriteLog('END Frames.', TMsgType
.Notify
);
745 constructor TAnimation
.Create (aframesID
: LongWord
; aloop
: Boolean; aspeed
: Byte);
747 if (aframesID
>= Length(framesArray
)) then raise Exception
.Create('trying to create inexisting frame: something is very wrong here');
756 mWidth
:= framesArray
[mId
].FrameWidth
;
757 mHeight
:= framesArray
[mId
].FrameHeight
;
761 destructor TAnimation
.Destroy ();
767 procedure TAnimation
.draw (x
, y
: Integer; mirror
: TMirrorType
);
769 if (not mEnabled
) then exit
;
770 e_DrawAdv(framesArray
[mId
].TexturesID
[mCurrentFrame
], x
, y
, mAlpha
, true, mBlending
, 0, nil, mirror
);
771 //e_DrawQuad(X, Y, X+FramesArray[ID].FrameWidth-1, Y+FramesArray[ID].FrameHeight-1, 0, 255, 0);
775 procedure TAnimation
.update ();
777 if (not mEnabled
) then exit
;
781 if (mCounter
>= mSpeed
) then
783 // Îæèäàíèå ìåæäó êàäðàìè çàêîí÷èëîñü
784 // Îáðàòíûé ïîðÿäîê êàäðîâ?
787 // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå
788 if (mCurrentFrame
= 0) then
790 if (Length(framesArray
[mId
].TexturesID
)*mSpeed
+mCounter
< mMinLength
) then exit
;
794 mPlayed
:= (mCurrentFrame
< 0);
796 // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó?
799 if mLoop
then mCurrentFrame
:= High(framesArray
[mId
].TexturesID
) else mCurrentFrame
+= 1;
806 // Ïðÿìîé ïîðÿäîê êàäðîâ
807 // Äîøëè äî êîíöà àíèìàöèè. Âîçìîæíî, æäåì åùå
808 if (mCurrentFrame
= High(framesArray
[mId
].TexturesID
)) then
810 if (Length(framesArray
[mId
].TexturesID
)*mSpeed
+mCounter
< mMinLength
) then exit
;
814 mPlayed
:= (mCurrentFrame
> High(framesArray
[mId
].TexturesID
));
816 // Ïîâòîðÿòü ëè àíèìàöèþ ïî êðóãó?
819 if mLoop
then mCurrentFrame
:= 0 else mCurrentFrame
-= 1;
828 procedure TAnimation
.reset ();
830 if mRevert
then mCurrentFrame
:= High(framesArray
[mId
].TexturesID
) else mCurrentFrame
:= 0;
836 procedure TAnimation
.disable (); begin mEnabled
:= false; end;
837 procedure TAnimation
.enable (); begin mEnabled
:= true; end;
840 procedure TAnimation
.drawEx (x
, y
: Integer; mirror
: TMirrorType
; rpoint
: TDFPoint
; angle
: SmallInt
);
842 if (not mEnabled
) then exit
;
843 e_DrawAdv(framesArray
[mId
].TexturesID
[mCurrentFrame
], x
, y
, mAlpha
, true, mBlending
, angle
, @rpoint
, mirror
);
847 function TAnimation
.totalFrames (): Integer; inline; begin result
:= Length(framesArray
[mId
].TexturesID
); end;
850 procedure TAnimation
.revert (r
: Boolean);
857 procedure TAnimation
.saveState (st
: TStream
);
859 if (st
= nil) then exit
;
861 utils
.writeSign(st
, 'ANIM');
862 utils
.writeInt(st
, Byte(0)); // version
863 // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
864 utils
.writeInt(st
, Byte(mCounter
));
866 utils
.writeInt(st
, LongInt(mCurrentFrame
));
867 // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì
868 utils
.writeBool(st
, mPlayed
);
869 // Alpha-êàíàë âñåé òåêñòóðû
870 utils
.writeInt(st
, Byte(mAlpha
));
872 utils
.writeInt(st
, Byte(mBlending
));
873 // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
874 utils
.writeInt(st
, Byte(mSpeed
));
875 // Çàöèêëåíà ëè àíèìàöèÿ
876 utils
.writeBool(st
, mLoop
);
878 utils
.writeBool(st
, mEnabled
);
879 // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
880 utils
.writeInt(st
, Byte(mMinLength
));
881 // Îáðàòíûé ëè ïîðÿäîê êàäðîâ
882 utils
.writeBool(st
, mRevert
);
886 procedure TAnimation
.loadState (st
: TStream
);
888 if (st
= nil) then exit
;
890 if not utils
.checkSign(st
, 'ANIM') then raise XStreamError
.Create('animation chunk expected');
891 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid animation chunk version');
892 // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
893 mCounter
:= utils
.readByte(st
);
895 mCurrentFrame
:= utils
.readLongInt(st
);
896 // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì
897 mPlayed
:= utils
.readBool(st
);
898 // Alpha-êàíàë âñåé òåêñòóðû
899 mAlpha
:= utils
.readByte(st
);
901 mBlending
:= utils
.readBool(st
);
902 // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
903 mSpeed
:= utils
.readByte(st
);
904 // Çàöèêëåíà ëè àíèìàöèÿ
905 mLoop
:= utils
.readBool(st
);
907 mEnabled
:= utils
.readBool(st
);
908 // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
909 mMinLength
:= utils
.readByte(st
);
910 // Îáðàòíûé ëè ïîðÿäîê êàäðîâ
911 mRevert
:= utils
.readBool(st
);
915 // ////////////////////////////////////////////////////////////////////////// //
919 function g_Texture_Light (): Integer;
921 Radius
: Integer = 128;
929 GetMem(tex
, (Radius
*2)*(Radius
*2)*4);
931 for y
:= 0 to Radius
*2-1 do
933 for x
:= 0 to Radius
*2-1 do
935 dist
:= 1.0-sqrt((x
-Radius
)*(x
-Radius
)+(y
-Radius
)*(y
-Radius
))/Radius
;
945 //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
946 if (dist
> 0.5) then dist
:= 0.5;
947 a
:= round(dist
*255);
948 if (a
< 0) then a
:= 0 else if (a
> 255) then a
:= 255;
949 tpp
^ := 255; Inc(tpp
);
950 tpp
^ := 255; Inc(tpp
);
951 tpp
^ := 255; Inc(tpp
);
952 tpp
^ := Byte(a
); Inc(tpp
);
957 glGenTextures(1, @ltexid
);
958 //if (tid == 0) assert(0, "VGL: can't create screen texture");
960 glBindTexture(GL_TEXTURE_2D
, ltexid
);
961 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
962 glTexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
963 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
964 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
966 //GLfloat[4] bclr = 0.0;
967 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
969 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, Radius
*2, Radius
*2, 0, GL_RGBA
{gltt}, GL_UNSIGNED_BYTE
, tex
);