saveload: fix read/write unexisting value
[d2df-sdl.git] / src / game / g_monsters.pas
blob5570edb9c8e7313faf1014b1d1366811375f0aa6
1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$M+}
17 {.$DEFINE D2F_DEBUG_MONS_MOVE}
18 unit g_monsters;
20 interface
22 uses
23 SysUtils, Classes,
24 mempool,
25 g_basic, e_graphics, g_phys, g_textures, g_grid,
26 g_saveload, g_panel, xprofiler;
28 const
29 MONSTATE_SLEEP = 0;
30 MONSTATE_GO = 1;
31 MONSTATE_RUN = 2;
32 MONSTATE_CLIMB = 3;
33 MONSTATE_DIE = 4;
34 MONSTATE_DEAD = 5;
35 MONSTATE_ATTACK = 6;
36 MONSTATE_SHOOT = 7;
37 MONSTATE_PAIN = 8;
38 MONSTATE_WAIT = 9;
39 MONSTATE_REVIVE = 10;
40 MONSTATE_RUNOUT = 11;
42 MON_BURN_TIME = 100;
44 { in mapdef now
45 BH_NORMAL = 0;
46 BH_KILLER = 1;
47 BH_MANIAC = 2;
48 BH_INSANE = 3;
49 BH_CANNIBAL = 4;
50 BH_GOOD = 5;
53 type
54 PMonster = ^TMonster;
55 TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
56 private
57 FMonsterType: Byte;
58 FUID: Word;
59 FDirection: TDirection;
60 FStartDirection: TDirection;
61 FStartX, FStartY: Integer;
62 FRemoved: Boolean;
63 FHealth: Integer;
64 FMaxHealth: Integer;
65 FState: Byte;
66 FCurAnim: Byte;
67 FAnim: Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation;
68 FTargetUID: Word;
69 FTargetTime: Integer;
70 FBehaviour: Byte;
71 FAmmo: Integer;
72 FPain: Integer;
73 FSleep: Integer;
74 FPainSound: Boolean;
75 FPainTicks: Integer;
76 FWaitAttackAnim: Boolean;
77 FChainFire: Boolean;
78 tx, ty: Integer;
79 FStartID: Integer;
80 FObj: TObj;
81 FBloodRed: Byte;
82 FBloodGreen: Byte;
83 FBloodBlue: Byte;
84 FBloodKind: Byte;
85 FShellTimer: Integer;
86 FShellType: Byte;
87 FFirePainTime: Integer;
88 FFireAttacker: Word;
89 vilefire: TAnimation;
90 mProxyId: Integer; // node in dyntree or -1
91 mArrIdx: Integer; // in gMonsters
93 FDieTriggers: Array of Integer;
94 FSpawnTrigger: Integer;
96 mNeedSend: Boolean; // for network
98 mEDamageType: Integer;
100 procedure Turn();
101 function findNewPrey(): Boolean;
102 procedure ActivateTriggers();
104 procedure setGameX (v: Integer); inline;
105 procedure setGameY (v: Integer); inline;
107 procedure doDamage (v: Integer);
109 public
110 FNoRespawn: Boolean;
111 FFireTime: Integer;
112 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
113 mplatCheckFrameId: LongWord;
115 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
116 destructor Destroy(); override;
117 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
118 function Collide(Panel: TPanel): Boolean; overload;
119 function Collide(X, Y: Integer): Boolean; overload;
120 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
121 function alive(): Boolean;
122 procedure SetHealth(aH: Integer);
123 procedure Push(vx, vy: Integer);
124 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
125 function Heal(Value: Word): Boolean;
126 procedure BFGHit();
127 procedure PreUpdate();
128 procedure Update();
129 procedure ClientUpdate();
130 procedure ClientAttack(wx, wy, atx, aty: Integer);
131 procedure SetDeadAnim;
132 procedure Draw();
133 procedure WakeUp();
134 procedure WakeUpSound();
135 procedure DieSound();
136 procedure PainSound();
137 procedure ActionSound();
138 procedure AddTrigger(t: Integer);
139 procedure ClearTriggers();
140 procedure Respawn();
141 procedure SaveState (st: TStream);
142 procedure LoadState (st: TStream);
143 procedure SetState(State: Byte; ForceAnim: Byte = 255);
144 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
145 procedure MakeBloodSimple(Count: Word);
146 procedure RevertAnim(R: Boolean = True);
147 function AnimIsReverse: Boolean;
148 function shoot(o: PObj; immediately: Boolean): Boolean;
149 function kick(o: PObj): Boolean;
150 procedure CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME);
151 procedure OnFireFlame(Times: DWORD = 1);
153 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
155 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
156 procedure moveBy (dx, dy: Integer); inline;
158 procedure getMapBox (out x, y, w, h: Integer); inline;
160 // get-and-clear
161 function gncNeedSend (): Boolean; inline;
162 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
164 public
165 property Obj: TObj read FObj;
167 property proxyId: Integer read mProxyId;
168 property arrIdx: Integer read mArrIdx;
170 property MonsterType: Byte read FMonsterType;
171 property MonsterHealth: Integer read FHealth write FHealth;
172 property MonsterAmmo: Integer read FAmmo write FAmmo;
173 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
174 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
175 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
176 property MonsterSleep: Integer read FSleep write FSleep;
177 property MonsterState: Byte read FState write FState;
178 property MonsterRemoved: Boolean read FRemoved write FRemoved;
179 property MonsterPain: Integer read FPain write FPain;
180 property MonsterAnim: Byte read FCurAnim write FCurAnim;
182 property UID: Word read FUID write FUID;
183 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
185 property GameX: Integer read FObj.X write setGameX;
186 property GameY: Integer read FObj.Y write setGameY;
187 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
188 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
189 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
190 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
191 property GameDirection: TDirection read FDirection write FDirection;
193 property StartID: Integer read FStartID;
195 published
196 property eMonsterType: Byte read FMonsterType;
197 property eMonsterHealth: Integer read FHealth write FHealth;
198 property eMonsterAmmo: Integer read FAmmo write FAmmo;
199 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
200 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
201 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
202 property eMonsterSleep: Integer read FSleep write FSleep;
203 property eMonsterState: Byte read FState write FState;
204 property eMonsterRemoved: Boolean read FRemoved;
205 property eMonsterPain: Integer read FPain write FPain;
206 property eMonsterAnim: Byte read FCurAnim;
208 property eUID: Word read FUID;
209 property eSpawnTrigger: Integer read FSpawnTrigger;
211 property eGameX: Integer read FObj.X write setGameX;
212 property eGameY: Integer read FObj.Y write setGameY;
213 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
214 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
215 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
216 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
217 property eGameDirection: TDirection read FDirection write FDirection;
219 property eStartID: Integer read FStartID;
221 // set this before assigning something to `eDamage`
222 property eDamageType: Integer read mEDamageType write mEDamageType;
223 property eDamage: Integer write doDamage;
224 end;
227 // will be called from map loader
228 procedure g_Mons_InitTree (x, y, w, h: Integer);
230 procedure g_Monsters_LoadData ();
231 procedure g_Monsters_FreeData ();
232 procedure g_Monsters_Init ();
233 procedure g_Monsters_Free (clearGrid: Boolean=true);
234 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
235 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
236 procedure g_Monsters_PreUpdate ();
237 procedure g_Monsters_Update ();
238 procedure g_Monsters_Draw ();
239 procedure g_Monsters_DrawHealth ();
240 function g_Monsters_ByUID (UID: Word): TMonster;
241 procedure g_Monsters_killedp ();
242 procedure g_Monsters_SaveState (st: TStream);
243 procedure g_Monsters_LoadState (st: TStream);
245 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
246 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
248 function g_Mons_TypeLo (): Integer; inline;
249 function g_Mons_TypeHi (): Integer; inline;
251 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
252 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
253 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
256 type
257 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
259 // throws on invalid uid
260 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
262 // can return null
263 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
265 function g_Mons_TotalCount (): Integer; inline;
267 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
269 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
270 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
272 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
273 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
275 function g_Mons_getNewTrapFrameId (): DWord; inline;
276 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
280 type
281 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
283 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
287 //HACK!
288 procedure g_Mons_ProfilersBegin ();
289 procedure g_Mons_ProfilersEnd ();
291 procedure g_Mons_LOS_Start (); inline;
292 procedure g_Mons_LOS_End (); inline;
294 type
295 TMonsterGrid = specialize TBodyGridBase<TMonster>;
298 profMonsLOS: TProfiler; //WARNING: FOR DEBUGGING ONLY!
299 gmon_debug_use_sqaccel: Boolean = True;
300 monsGrid: TMonsterGrid; // DO NOT USE! public for debugging only!
301 gmon_debug_think: Boolean = True;
302 gmon_debug_one_think_step: Boolean;
304 implementation
306 uses
307 {$IFDEF ENABLE_SOUND}
308 g_sound,
309 {$ENDIF}
310 e_log, e_texture, g_main, g_gfx, g_player, g_game,
311 g_weapons, g_triggers, MAPDEF, g_items, g_options,
312 g_console, g_map, Math, g_menu, wadreader,
313 g_language, g_netmsg, idpool, utils, xstreams;
317 // ////////////////////////////////////////////////////////////////////////// //
318 procedure g_Mons_ProfilersBegin ();
319 begin
320 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
321 if (profMonsLOS <> nil) then profMonsLOS.mainBegin(g_profile_los);
322 if g_profile_los and (profMonsLOS <> nil) then
323 begin
324 profMonsLOS.sectionBegin('loscalc');
325 profMonsLOS.sectionEnd();
326 end;
327 end;
329 procedure g_Mons_ProfilersEnd ();
330 begin
331 if (profMonsLOS <> nil) and (g_profile_los) then profMonsLOS.mainEnd();
332 end;
334 procedure g_Mons_LOS_Start (); inline;
335 begin
336 if (profMonsLOS <> nil) then profMonsLOS.sectionBeginAccum('loscalc');
337 end;
339 procedure g_Mons_LOS_End (); inline;
340 begin
341 if (profMonsLOS <> nil) then profMonsLOS.sectionEnd();
342 end;
345 // ////////////////////////////////////////////////////////////////////////// //
347 monCheckTrapLastFrameId: DWord = 0;
348 monCheckMPlatLastFrameId: LongWord = 0;
351 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
352 begin
353 x := FObj.X+FObj.Rect.X;
354 y := FObj.Y+FObj.Rect.Y;
355 w := FObj.Rect.Width;
356 h := FObj.Rect.Height;
357 end;
359 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
361 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
364 // ////////////////////////////////////////////////////////////////////////// //
366 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
367 begin
368 if not assigned(cb) then begin result := nil; exit; end;
369 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
370 end;
374 //WARNING! call this after monster position was changed, or coldet will not work right!
375 procedure TMonster.positionChanged ();
377 x, y, w, h: Integer;
378 nx, ny, nw, nh: Integer;
379 begin
380 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
381 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
382 {$ENDIF}
383 if (mProxyId = -1) then
384 begin
385 //mNeedSend := true;
386 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
387 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
388 monsGrid.getBodyXY(mProxyId, x, y);
389 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
390 {$ENDIF}
392 else
393 begin
394 monsGrid.getBodyDims(mProxyId, x, y, w, h);
395 getMapBox(nx, ny, nw, nh);
397 if (w <> nw) or (h <> nh) then
398 begin
399 //mNeedSend := true;
400 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
401 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
402 {$ENDIF}
403 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
405 else if (x <> nx) or (y <> ny) then
406 begin
407 //mNeedSend := true;
408 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
409 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
410 {$ENDIF}
411 monsGrid.moveBody(mProxyId, nx, ny);
413 else
414 begin
415 exit; // nothing to do
416 end;
417 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
418 monsGrid.getBodyXY(mProxyId, x, y);
419 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
420 {$ENDIF}
421 end;
422 end;
425 // ////////////////////////////////////////////////////////////////////////// //
426 const
427 ANIM_SLEEP = 0;
428 ANIM_GO = 1;
429 ANIM_DIE = 2;
430 ANIM_MESS = 3;
431 ANIM_ATTACK = 4;
432 ANIM_ATTACK2 = 5;
433 ANIM_PAIN = 6;
435 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
437 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
438 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
439 record
440 name: String;
441 loop: Boolean;
442 end = ((name: 'SLEEP'; loop: True),
443 (name: 'GO'; loop: True),
444 (name: 'DIE'; loop: False),
445 (name: 'MESS'; loop: False),
446 (name: 'ATTACK'; loop: False),
447 (name: 'ATTACK2'; loop: False),
448 (name: 'PAIN'; loop: False));
450 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
451 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
452 record
453 Name: String;
454 Rect: TRectWH;
455 Health: Word;
456 RunVel: Byte;
457 MinPain: Byte;
458 Pain: Byte;
459 Jump: Byte;
460 end =
461 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
462 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
464 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
465 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
467 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
468 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
470 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
471 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
473 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
474 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
476 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
477 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
479 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
480 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
482 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
483 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
485 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
486 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
488 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
489 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
491 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
492 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
494 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
495 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
497 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
498 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
500 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
501 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
503 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
504 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
506 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
507 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
509 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
510 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
512 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
513 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
515 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
516 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
518 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
519 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
521 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
522 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
523 record
524 LeftAnim: Boolean;
525 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
526 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
527 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
528 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
529 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
530 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
531 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
532 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
534 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
535 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
536 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
538 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
539 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
540 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
542 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
543 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
544 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
546 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
547 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
548 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
550 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
551 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
552 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
554 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
555 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
556 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
558 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
559 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
560 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
562 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
563 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
564 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
566 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
567 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
568 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
570 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
571 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
572 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
574 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
575 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
576 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
578 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
579 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
580 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
582 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
583 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
584 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
586 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
587 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
588 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
590 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
591 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
592 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
594 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
595 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
596 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
598 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
599 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
600 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
602 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
603 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
604 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
606 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
607 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
608 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
610 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
611 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
614 // ////////////////////////////////////////////////////////////////////////// //
616 gMonsters: array of TMonster;
617 uidMap: array [0..65535] of TMonster; // monster knows it's index
618 freeInds: TIdPool = nil;
621 procedure clearUidMap ();
623 idx: Integer;
624 begin
625 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
626 if freeInds <> nil then
627 freeInds.clear();
628 end;
631 function g_Mons_getNewTrapFrameId (): DWord; inline;
633 f: Integer;
634 begin
635 Inc(monCheckTrapLastFrameId);
636 if (monCheckTrapLastFrameId = 0) then
637 begin
638 // wraparound
639 monCheckTrapLastFrameId := 1;
640 for f := 0 to High(gMonsters) do
641 begin
642 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
643 end;
644 end;
645 result := monCheckTrapLastFrameId;
646 end;
649 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
651 f: Integer;
652 begin
653 Inc(monCheckMPlatLastFrameId);
654 if (monCheckMPlatLastFrameId = 0) then
655 begin
656 // wraparound
657 monCheckMPlatLastFrameId := 1;
658 for f := 0 to High(gMonsters) do
659 begin
660 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
661 end;
662 end;
663 result := monCheckMPlatLastFrameId;
664 end;
668 pt_x: Integer = 0;
669 pt_xs: Integer = 1;
670 pt_y: Integer = 0;
671 pt_ys: Integer = 1;
672 soulcount: Integer = 0;
675 function allocMonster (): DWORD;
677 f, olen: Integer;
678 begin
679 result := freeInds.alloc();
680 if (result > High(gMonsters)) then
681 begin
682 olen := Length(gMonsters);
683 SetLength(gMonsters, result+64);
684 for f := olen to High(gMonsters) do gMonsters[f] := nil;
685 end;
686 end;
689 function IsFriend(a, b: Byte): Boolean;
690 begin
691 Result := True;
693 // Áî÷êà - âñåì äðóã:
694 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
695 Exit;
697 // Ìîíñòðû îäíîãî âèäà:
698 if a = b then
699 case a of
700 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
701 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
702 Exit; // Ýòè íå áüþò ñâîèõ
703 end;
705 // Pain_Elemental è Lost_Soul íå âîþþò äðóã ñ äðóãîì:
706 if [a, b] = [MONSTER_PAIN, MONSTER_SOUL] then
707 Exit;
709 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
710 Result := False;
711 end;
714 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
716 m: TMonster;
717 UIDType, MonsterType: Byte;
718 begin
719 Result := False;
720 MonsterType := 0;
722 UIDType := g_GetUIDType(SpawnerUID);
723 if UIDType = UID_MONSTER then
724 begin
725 m := g_Monsters_ByUID(SpawnerUID);
726 if m = nil then Exit;
727 MonsterType := m.FMonsterType;
728 end;
730 case BH of
731 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
732 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
734 BH_KILLER: Result := UIDType = UID_PLAYER;
735 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
736 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
738 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
739 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
740 end;
741 end;
744 function canShoot(m: Byte): Boolean;
745 begin
746 Result := False;
748 case m of
749 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
750 Exit;
751 else
752 Result := True;
753 end;
754 end;
757 function isCorpse (o: PObj; immediately: Boolean): Integer;
760 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
761 begin
762 atag := atag; // shut up, fpc!
763 result := false; // don't stop
764 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
765 begin
766 case mon.FMonsterType of // Íå âîñêðåñèòü:
767 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
768 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
769 end;
770 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
771 result := true;
772 end;
773 end;
777 a: Integer;
778 mon: PMonster;
779 mres: TMonster = nil;
780 it: TMonsterGrid.Iter;
781 begin
782 result := -1;
784 // Åñëè íóæíà âåðîÿòíîñòü
785 if not immediately and (Random(8) <> 0) then exit;
787 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
788 if gmon_debug_use_sqaccel then
789 begin
790 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
791 //if (mon <> nil) then result := mon.mArrIdx;
792 it := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height);
793 for mon in it do
794 begin
795 case mon.FMonsterType of // Íå âîñêðåñèòü:
796 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
797 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: begin end;
798 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
799 else mres := mon^;
800 end;
801 if (mres <> nil) then break;
802 end;
803 it.release();
804 if (mres <> nil) then result := mres.mArrIdx;
806 else
807 begin
808 for a := 0 to High(gMonsters) do
809 begin
810 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
811 begin
812 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
813 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
814 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
815 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
816 begin
817 Result := a;
818 Exit;
819 end;
820 end;
821 end;
822 end;
823 end;
824 end;
826 procedure g_Monsters_LoadData();
827 begin
828 e_WriteLog('Loading monsters data...', TMsgType.Notify);
830 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
837 g_Game_StepLoading(6);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
845 g_Game_StepLoading(13);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
853 g_Game_StepLoading(20);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
860 g_Game_StepLoading(26);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
867 g_Game_StepLoading(32);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
874 g_Game_StepLoading(38);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
881 g_Game_StepLoading(44);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
888 g_Game_StepLoading(50);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
895 g_Game_StepLoading(56);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
902 g_Game_StepLoading(62);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
909 g_Game_StepLoading(68);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
916 g_Game_StepLoading(74);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
923 g_Game_StepLoading(80);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
930 g_Game_StepLoading(86);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
937 g_Game_StepLoading(92);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
944 g_Game_StepLoading(98);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
951 g_Game_StepLoading(104);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
958 g_Game_StepLoading(110);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
965 g_Game_StepLoading(116);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
972 g_Game_StepLoading(122);
973 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
979 g_Game_StepLoading(128);
980 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
985 g_Game_StepLoading(133);
987 {$IFDEF ENABLE_SOUND}
988 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
990 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
992 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
993 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
994 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
995 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
996 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
997 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
998 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
999 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1047 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1056 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1058 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1068 {$ENDIF}
1070 freeInds := TIdPool.Create();
1071 clearUidMap();
1072 monCheckTrapLastFrameId := 0;
1073 monCheckMPlatLastFrameId := 0;
1074 end;
1076 procedure g_Monsters_FreeData();
1077 begin
1078 e_WriteLog('Releasing monsters data...', TMsgType.Notify);
1080 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1214 {$IFDEF ENABLE_SOUND}
1215 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1217 g_Sound_Delete('SOUND_MONSTER_PAIN');
1218 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1219 g_Sound_Delete('SOUND_MONSTER_ACTION');
1220 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1221 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1222 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1223 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1224 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1225 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1226 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1227 g_Sound_Delete('SOUND_MONSTER_SLOP');
1229 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1230 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1231 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1233 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1234 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1235 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1236 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1237 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1240 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1241 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1242 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1243 g_Sound_Delete('SOUND_MONSTER_HAHA');
1244 g_Sound_Delete('SOUND_MONSTER_TRUP');
1246 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1247 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1249 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1250 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1251 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1252 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1254 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1255 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1256 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1257 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1258 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1260 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1261 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1262 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1264 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1266 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1267 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1268 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1269 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1271 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1272 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1273 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1275 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1276 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1278 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1279 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1281 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1282 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1283 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1285 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1286 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1288 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1289 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1290 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1292 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1293 {$ENDIF}
1295 freeInds.Free();
1296 freeInds := nil;
1297 end;
1299 procedure g_Monsters_Init();
1300 begin
1301 soulcount := 0;
1302 end;
1304 procedure g_Monsters_Free (clearGrid: Boolean=true);
1306 a: Integer;
1307 begin
1308 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1309 if (clearGrid) then
1310 begin
1311 monsGrid.Free();
1312 monsGrid := nil;
1313 end;
1314 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1315 gMonsters := nil;
1316 clearUidMap();
1317 monCheckTrapLastFrameId := 0;
1318 monCheckMPlatLastFrameId := 0;
1319 end;
1322 // will be called from map loader
1323 procedure g_Mons_InitTree (x, y, w, h: Integer);
1324 begin
1325 monsGrid.Free();
1326 monsGrid := TMonsterGrid.Create(x, y, w, h);
1327 //clearUidMap(); // why not?
1328 e_LogWritefln('%s', ['Recreated monster tree']);
1329 end;
1332 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1333 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1335 find_id: DWORD;
1336 mon: TMonster;
1337 begin
1338 result := nil;
1340 // Íåò òàêîãî ìîíñòðà
1341 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1343 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1344 if MonsterType = MONSTER_SOUL then
1345 begin
1346 if soulcount > MAX_SOUL then exit;
1347 soulcount += 1;
1348 end;
1350 find_id := allocMonster();
1352 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1353 gMonsters[find_id] := mon;
1354 mon.mArrIdx := find_id;
1355 mon.mProxyId := -1;
1357 uidMap[mon.FUID] := mon;
1359 // Íàñòðàèâàåì ïîëîæåíèå
1360 with mon do
1361 begin
1362 if AdjCoord then
1363 begin
1364 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1365 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1367 else
1368 begin
1369 FObj.X := X-FObj.Rect.X;
1370 FObj.Y := Y-FObj.Rect.Y;
1371 end;
1373 FDirection := Direction;
1374 FStartDirection := Direction;
1375 FStartX := GameX;
1376 FStartY := GameY;
1377 FObj.oldX := FObj.X;
1378 FObj.oldY := FObj.Y;
1379 end;
1381 mon.positionChanged();
1383 result := mon;
1384 end;
1386 procedure g_Monsters_killedp();
1388 a, h: Integer;
1389 begin
1390 if gMonsters = nil then
1391 Exit;
1393 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1394 h := High(gMonsters);
1395 for a := 0 to h do
1396 begin
1397 if (gMonsters[a] <> nil) then
1398 begin
1399 with gMonsters[a] do
1400 begin
1401 if (FMonsterType = MONSTER_MAN) and
1402 (FState <> MONSTATE_DEAD) and
1403 (FState <> MONSTATE_SLEEP) and
1404 (FState <> MONSTATE_DIE) then
1405 begin
1406 {$IFDEF ENABLE_SOUND}
1407 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1408 {$ENDIF}
1409 Exit;
1410 end;
1411 end;
1412 end;
1413 end;
1414 end;
1416 procedure g_Monsters_PreUpdate();
1418 a: Integer;
1419 begin
1420 if gMonsters = nil then Exit;
1421 for a := 0 to High(gMonsters) do
1422 if (gMonsters[a] <> nil) and (not gMonsters[a].FRemoved) then
1423 gMonsters[a].PreUpdate();
1424 end;
1426 procedure g_Monsters_Update();
1428 a: Integer;
1429 begin
1430 // Öåëåóêàçàòåëü
1431 if gTime mod (GAME_TICK*2) = 0 then
1432 begin
1433 pt_x := pt_x+pt_xs;
1434 pt_y := pt_y+pt_ys;
1435 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1436 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1437 end;
1439 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1441 if gmon_debug_think or gmon_debug_one_think_step then
1442 begin
1443 gmon_debug_one_think_step := false;
1444 for a := 0 to High(gMonsters) do
1445 begin
1446 if (gMonsters[a] = nil) then continue;
1447 if not gMonsters[a].FRemoved then
1448 begin
1449 if g_Game_IsClient then
1450 gMonsters[a].ClientUpdate()
1451 else
1452 gMonsters[a].Update();
1454 else
1455 begin
1456 gMonsters[a].Free();
1457 gMonsters[a] := nil;
1458 end;
1459 end;
1460 end;
1462 gMon := False;
1463 end;
1465 procedure g_Monsters_Draw();
1467 a: Integer;
1468 begin
1469 if gMonsters <> nil then
1470 begin
1471 for a := 0 to High(gMonsters) do
1472 begin
1473 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1474 end;
1475 end;
1476 end;
1478 procedure g_Monsters_DrawHealth();
1480 a: Integer;
1481 fW, fH: Byte;
1482 begin
1483 if gMonsters = nil then Exit;
1484 e_TextureFontGetSize(gStdFont, fW, fH);
1486 for a := 0 to High(gMonsters) do
1487 begin
1488 if gMonsters[a] <> nil then
1489 begin
1490 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1491 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1492 IntToStr(gMonsters[a].FHealth), gStdFont);
1493 end;
1494 end;
1495 end;
1497 function g_Monsters_ByUID (UID: Word): TMonster;
1498 begin
1499 result := uidMap[UID];
1500 end;
1502 procedure g_Monsters_SaveState (st: TStream);
1504 count: SizeUInt;
1505 i: SizeInt;
1506 begin
1507 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1508 count := 0;
1509 for i := 0 to High(gMonsters) do
1510 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1511 count += 1;
1513 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1514 st.WriteInt32LE(pt_x);
1515 st.WriteInt32LE(pt_xs);
1516 st.WriteInt32LE(pt_y);
1517 st.WriteInt32LE(pt_ys);
1519 // Êîëè÷åñòâî ìîíñòðîâ
1520 st.WriteDWordLE(count);
1521 if count = 0 then Exit;
1523 // Ñîõðàíÿåì ìîíñòðîâ
1524 for i := 0 to High(gMonsters) do
1525 begin
1526 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1527 begin
1528 st.WriteByte(gMonsters[i].MonsterType); // Òèï ìîíñòðà
1529 gMonsters[i].SaveState(st); // Ñîõðàíÿåì äàííûå ìîíñòðà:
1530 end;
1531 end;
1532 end;
1535 procedure g_Monsters_LoadState (st: TStream);
1537 count, i: SizeUInt;
1538 b: Byte;
1539 mon: TMonster;
1540 begin
1541 Assert(st <> nil);
1542 g_Monsters_Free(false);
1544 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1545 pt_x := st.ReadInt32LE();
1546 pt_xs := st.ReadInt32LE();
1547 pt_y := st.ReadInt32LE();
1548 pt_ys := st.ReadInt32LE();
1550 // Êîëè÷åñòâî ìîíñòðîâ
1551 count := st.ReadDWordLE();
1552 if count = 0 then Exit;
1553 if count > 1024*1024 then
1554 Raise XStreamError.Create('invalid monster count');
1556 // Çàãðóæàåì ìîíñòðîâ
1557 for i := 0 to count-1 do
1558 begin
1559 b := st.ReadByte(); // Òèï ìîíñòðà
1561 // Ñîçäàåì ìîíñòðà
1562 mon := g_Monsters_Create(b, 0, 0, TDirection.D_LEFT);
1563 if mon = nil then
1564 Raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1566 mon.LoadState(st); // Çàãðóæàåì äàííûå ìîíñòðà
1567 end;
1568 end;
1571 // ////////////////////////////////////////////////////////////////////////// //
1572 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1573 begin
1574 result := nil;
1575 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1576 begin
1577 result := g_Monsters_Create(monType, x, y, dir);
1578 end;
1579 end;
1582 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1583 begin
1584 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1585 end;
1589 // ////////////////////////////////////////////////////////////////////////// //
1590 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1591 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1594 function g_Mons_TypeIdByName (const name: String): Integer;
1596 i: Integer;
1597 begin
1598 i := MONSTER_DEMON;
1599 while (i <= MONSTER_MAN) do
1600 begin
1601 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1602 begin
1603 result := i;
1604 exit;
1605 end;
1606 Inc(i);
1607 end;
1608 result := -1;
1609 // HACK!
1610 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1611 end;
1614 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1615 begin
1616 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1617 result := MONSTERTABLE[monType].Name
1618 else
1619 result := '?';
1620 end;
1623 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1624 begin
1625 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1626 Result := KilledByMonster[monType]
1627 else
1628 Result := '?';
1629 end;
1632 // ////////////////////////////////////////////////////////////////////////// //
1633 { T M o n s t e r : }
1635 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1636 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1638 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1640 procedure TMonster.moveBy (dx, dy: Integer); inline;
1641 begin
1642 if (dx <> 0) or (dy <> 0) then
1643 begin
1644 FObj.X += dx;
1645 FObj.Y += dy;
1646 positionChanged();
1647 end;
1648 end;
1650 procedure TMonster.doDamage (v: Integer);
1651 begin
1652 if (v <= 0) then exit;
1653 if (v > 32767) then v := 32767;
1654 Damage(v, 0, 0, 0, mEDamageType);
1655 end;
1657 procedure TMonster.ActionSound();
1658 begin
1659 {$IFDEF ENABLE_SOUND}
1660 case FMonsterType of
1661 MONSTER_IMP:
1662 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1663 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1664 MONSTER_MANCUB:
1665 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1666 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1667 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1668 MONSTER_SPIDER:
1669 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1670 MONSTER_BSP:
1671 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1672 MONSTER_VILE:
1673 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1674 MONSTER_SKEL:
1675 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1676 MONSTER_CYBER:
1678 MONSTER_MAN:
1679 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1680 end;
1681 {$ENDIF}
1682 end;
1684 procedure TMonster.PainSound();
1685 begin
1686 if FPainSound then
1687 Exit;
1689 FPainSound := True;
1690 FPainTicks := 20;
1692 {$IFDEF ENABLE_SOUND}
1693 case FMonsterType of
1694 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1695 MONSTER_SKEL, MONSTER_CGUN:
1696 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1697 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1698 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1699 MONSTER_BSP, MONSTER_CYBER:
1700 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1701 MONSTER_VILE:
1702 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1703 MONSTER_MANCUB:
1704 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1705 MONSTER_PAIN:
1706 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1707 MONSTER_MAN:
1708 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1709 end;
1710 {$ENDIF}
1711 end;
1713 procedure TMonster.DieSound();
1714 begin
1715 {$IFDEF ENABLE_SOUND}
1716 case FMonsterType of
1717 MONSTER_IMP:
1718 case Random(2) of
1719 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1720 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1721 end;
1722 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1723 case Random(3) of
1724 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1725 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1726 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1727 end;
1728 MONSTER_DEMON:
1729 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1730 MONSTER_BARREL:
1731 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1732 MONSTER_SOUL:
1733 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1734 MONSTER_BSP:
1735 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1736 MONSTER_VILE:
1737 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1738 MONSTER_BARON:
1739 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1740 MONSTER_CACO:
1741 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1742 MONSTER_CYBER:
1743 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1744 MONSTER_KNIGHT:
1745 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1746 MONSTER_MANCUB:
1747 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1748 MONSTER_PAIN:
1749 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1750 MONSTER_SKEL:
1751 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1752 MONSTER_SPIDER:
1753 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1754 MONSTER_MAN:
1755 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1756 end;
1757 {$ENDIF}
1758 end;
1760 procedure TMonster.WakeUpSound();
1761 begin
1762 {$IFDEF ENABLE_SOUND}
1763 case FMonsterType of
1764 MONSTER_IMP:
1765 case Random(2) of
1766 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1767 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1768 end;
1769 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1770 case Random(3) of
1771 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1772 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1773 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1774 end;
1775 MONSTER_MAN:
1776 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1777 MONSTER_BSP:
1778 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1779 MONSTER_VILE:
1780 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1781 MONSTER_BARON:
1782 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1783 MONSTER_CACO:
1784 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1785 MONSTER_CYBER:
1786 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1787 MONSTER_KNIGHT:
1788 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1789 MONSTER_MANCUB:
1790 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1791 MONSTER_PAIN:
1792 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1793 MONSTER_DEMON:
1794 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1795 MONSTER_SKEL:
1796 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1797 MONSTER_SPIDER:
1798 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1799 MONSTER_SOUL:
1801 end;
1802 {$ENDIF}
1803 end;
1805 procedure TMonster.BFGHit();
1806 begin
1807 if FMonsterType = MONSTER_FISH then
1808 Exit;
1810 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1811 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1812 {if g_Game_IsServer and g_Game_IsNet then
1813 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1814 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1815 0, NET_GFX_BFG);}
1816 end;
1818 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1819 begin
1820 Result := g_Collide(FObj.X+FObj.Rect.X,
1821 FObj.Y+FObj.Rect.Y,
1822 FObj.Rect.Width,
1823 FObj.Rect.Height,
1824 X, Y,
1825 Width, Height);
1826 end;
1828 function TMonster.Collide(Panel: TPanel): Boolean;
1829 begin
1830 Result := g_Collide(FObj.X+FObj.Rect.X,
1831 FObj.Y+FObj.Rect.Y,
1832 FObj.Rect.Width,
1833 FObj.Rect.Height,
1834 Panel.X, Panel.Y,
1835 Panel.Width, Panel.Height);
1836 end;
1838 function TMonster.Collide(X, Y: Integer): Boolean;
1839 begin
1840 X := X - FObj.X - FObj.Rect.X;
1841 Y := Y - FObj.Y - FObj.Rect.Y;
1842 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1843 (y >= 0) and (y <= FObj.Rect.Height);
1844 end;
1846 procedure TMonster.Respawn;
1847 begin
1848 FObj.Vel.X := 0;
1849 FObj.Vel.Y := 0;
1850 FObj.Accel.X := 0;
1851 FObj.Accel.Y := 0;
1852 FDirection := FStartDirection;
1853 {GameX}FObj.X := FStartX;
1854 {GameY}FObj.Y := FStartY;
1855 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1856 FHealth := MONSTERTABLE[FMonsterType].Health;
1857 FAmmo := 0;
1858 FPain := 0;
1859 FTargetUID := 0;
1860 FTargetTime := 0;
1861 FDieTriggers := nil;
1862 FWaitAttackAnim := False;
1863 FChainFire := False;
1864 FShellTimer := -1;
1866 FState := MONSTATE_SLEEP;
1867 FCurAnim := ANIM_SLEEP;
1869 positionChanged(); // this updates spatial accelerators
1871 if g_Game_IsNet and g_Game_IsServer then
1872 begin
1873 MH_SEND_MonsterPos(FUID);
1874 MH_SEND_MonsterState(FUID);
1875 end;
1876 end;
1878 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1880 a: Integer;
1881 FramesID: DWORD = 0;
1882 s: String;
1883 res: Boolean;
1884 begin
1885 if ForcedUID < 0
1886 then FUID := g_CreateUID(UID_MONSTER)
1887 else FUID := ForcedUID;
1889 FMonsterType := MonsterType;
1891 g_Obj_Init(@FObj);
1893 FState := MONSTATE_SLEEP;
1894 FCurAnim := ANIM_SLEEP;
1895 FHealth := MONSTERTABLE[MonsterType].Health;
1896 FMaxHealth := FHealth;
1897 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1898 FDieTriggers := nil;
1899 FSpawnTrigger := -1;
1900 FWaitAttackAnim := False;
1901 FChainFire := False;
1902 FStartID := aID;
1903 FNoRespawn := False;
1904 FShellTimer := -1;
1905 FBehaviour := BH_NORMAL;
1906 FFireTime := 0;
1907 FFirePainTime := 0;
1908 FFireAttacker := 0;
1909 mEDamageType := HIT_SOME;
1911 mProxyId := -1;
1912 mArrIdx := -1;
1913 trapCheckFrameId := 0;
1914 mplatCheckFrameId := 0;
1915 mNeedSend := false;
1917 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL]
1918 then FBloodKind := BLOOD_SPARKS
1919 else FBloodKind := BLOOD_NORMAL;
1921 if FMonsterType = MONSTER_CACO then
1922 begin
1923 FBloodRed := 0;
1924 FBloodGreen := 0;
1925 FBloodBlue := 150;
1927 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1928 begin
1929 FBloodRed := 0;
1930 FBloodGreen := 150;
1931 FBloodBlue := 0;
1933 else
1934 begin
1935 FBloodRed := 150;
1936 FBloodGreen := 0;
1937 FBloodBlue := 0;
1938 end;
1940 SetLength(FAnim, Length(ANIMTABLE));
1942 for a := 0 to High(FAnim) do
1943 begin
1944 FAnim[a, TDirection.D_LEFT] := nil;
1945 FAnim[a, TDirection.D_RIGHT] := nil;
1946 end;
1948 for a := ANIM_SLEEP to ANIM_PAIN do
1949 if (ANIMTABLE[a].name <> '') and
1950 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1951 begin
1952 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1953 '_'+ANIMTABLE[a].name;
1955 res := g_Frames_Exists(s);
1957 if res then
1958 res := g_Frames_Get(FramesID, s);
1960 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1961 if (not res) then
1962 begin
1963 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1964 if a <> ANIM_MESS then
1965 Continue;
1967 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1968 '_'+ANIMTABLE[ANIM_DIE].name) then
1969 begin
1970 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1971 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1972 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1973 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1974 Continue;
1975 end;
1976 end;
1978 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1979 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1981 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1982 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1983 begin
1984 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1985 '_'+ANIMTABLE[a].name+'_L';
1986 if g_Frames_Exists(s) then
1987 g_Frames_Get(FramesID, s);
1988 end;
1990 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1991 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1992 end;
1994 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1995 if MonsterType = MONSTER_VILE then
1996 begin
1997 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1998 vilefire := TAnimation.Create(FramesID, True, 2);
2000 else
2001 vilefire := nil;
2002 end;
2004 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
2006 c, it: Integer;
2007 p: TPlayer;
2008 begin
2009 Result := False;
2011 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
2012 if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
2014 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
2015 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
2016 Exit;
2018 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2019 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
2020 begin
2021 FSleep := 20;
2022 if Random(2) = 0 then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
2023 Result := True;
2024 SetState(MONSTATE_RUN);
2025 Exit;
2026 end;
2028 // Àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
2029 if (t = HIT_FLAME) and (FMonsterType in [MONSTER_VILE, MONSTER_SOUL]) then
2030 begin
2031 // Ïðîñíóòüñÿ âñå-òàêè ñòîèò
2032 if FState = MONSTATE_SLEEP then
2033 SetState(MONSTATE_GO);
2034 Exit;
2035 end;
2037 // Ëîâóøêà óáèâàåò ñðàçó:
2038 if t = HIT_TRAP then
2039 FHealth := -100;
2041 // Ðîáîòó óðîíà íåò:
2042 if FMonsterType = MONSTER_ROBO then
2043 aDamage := 0;
2045 // Íàíîñèì óðîí:
2046 if g_Game_IsServer then Dec(FHealth, aDamage);
2048 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2049 if FPain = 0 then
2050 FPain := 3;
2051 FPain := FPain+aDamage;
2053 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2054 if FState <> MONSTATE_PAIN then
2055 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2056 (FMonsterType <> MONSTER_BARREL) then
2057 SetState(MONSTATE_PAIN);
2059 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2060 if (gBloodCount > 0) then
2061 begin
2062 c := Min(aDamage, 200);
2063 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2065 if (VelX = 0) and (VelY = 0) then
2066 MakeBloodSimple(c)
2067 else
2068 case t of
2069 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2070 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2071 end;
2072 end;
2074 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2075 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2076 begin
2077 FTargetUID := SpawnerUID;
2078 FTargetTime := 0;
2079 end;
2081 // Çäîðîâüå çàêîí÷èëîñü:
2082 if FHealth <= 0 then
2083 begin
2084 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2085 if (FMonsterType <> MONSTER_BARREL) then
2086 begin
2087 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2088 begin
2089 p := g_Player_Get(SpawnerUID);
2090 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2091 begin
2092 p.MonsterKills := p.MonsterKills+1;
2093 if gGameSettings.GameMode = GM_COOP then
2094 p.Frags := p.Frags + 1;
2095 // Uncomment this if you want to double-kill monsters
2096 //p.FragCombo();
2097 end;
2098 end;
2099 if gLMSRespawn = LMS_RESPAWN_NONE then
2100 begin
2101 Inc(gCoopMonstersKilled);
2102 if g_Game_IsNet then
2103 MH_SEND_GameStats;
2104 end;
2105 end;
2107 // Âûáèðàåì ëóò:
2108 case FMonsterType of
2109 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2110 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2111 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2112 MONSTER_MAN: c := ITEM_KEY_RED;
2113 else c := 0;
2114 end;
2116 // Áðîñàåì ëóò:
2117 if c <> 0 then
2118 begin
2119 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2120 FObj.Y + (FObj.Rect.Height div 2),
2121 c, True, False);
2122 g_Items_SetDrop(it); // mark it as monster drop
2123 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2124 (FObj.Vel.Y div 2)-Random(4));
2125 //positionChanged(); // this updates spatial accelerators
2126 if g_Game_IsServer and g_Game_IsNet then
2127 MH_SEND_ItemSpawn(True, it);
2128 end;
2130 // Òðóï äàëüøå íå èäåò:
2131 FObj.Vel.X := 0;
2133 // Ó òðóïà ðàçìåðû ìåíüøå:
2134 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2135 begin
2136 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2137 FObj.Rect.Height := 12;
2138 positionChanged();
2139 end;
2141 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2142 if (FHealth <= -30) and
2143 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2144 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2145 (FMonsterType = MONSTER_MAN)) then
2146 begin
2147 {$IFDEF ENABLE_SOUND}
2148 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2149 {$ENDIF}
2150 SetState(MONSTATE_DIE, ANIM_MESS);
2152 else
2153 begin
2154 DieSound();
2155 SetState(MONSTATE_DIE);
2156 end;
2158 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2159 if g_Game_IsServer then ActivateTriggers();
2161 FHealth := 0;
2163 else
2164 if FState = MONSTATE_SLEEP then
2165 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2166 FPain := MONSTERTABLE[FMonsterType].Pain;
2167 SetState(MONSTATE_GO);
2168 end;
2170 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2171 Result := True;
2172 end;
2174 function TMonster.Heal(Value: Word): Boolean;
2175 begin
2176 Result := False;
2177 if g_Game_IsClient then
2178 Exit;
2179 if not alive then
2180 Exit;
2182 if FHealth < FMaxHealth then
2183 begin
2184 IncMax(FHealth, Value, FMaxHealth);
2185 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2186 Result := True;
2187 end;
2188 end;
2190 destructor TMonster.Destroy();
2192 a: Integer;
2193 begin
2194 for a := 0 to High(FAnim) do
2195 begin
2196 FAnim[a, TDirection.D_LEFT].Free();
2197 FAnim[a, TDirection.D_RIGHT].Free();
2198 end;
2200 vilefire.Free();
2202 if (mProxyId <> -1) then
2203 begin
2204 if (monsGrid <> nil) then
2205 begin
2206 monsGrid.removeBody(mProxyId);
2207 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2208 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2209 {$ENDIF}
2210 end;
2211 mProxyId := -1;
2212 end;
2214 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2215 begin
2216 freeInds.release(mArrIdx);
2217 gMonsters[mArrIdx] := nil;
2218 end;
2219 mArrIdx := -1;
2221 uidMap[FUID] := nil;
2223 inherited Destroy();
2224 end;
2226 procedure TMonster.Draw();
2228 m: TMirrorType;
2229 dx, dy, c, fX, fY: Integer;
2230 o: TObj;
2231 begin
2232 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2233 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2235 FObj.lerp(gLerpFactor, fX, fY);
2237 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2238 if FMonsterType = MONSTER_VILE then
2239 if FState = MONSTATE_SHOOT then
2240 if GetPos(FTargetUID, @o) then
2241 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2242 o.Y+o.Rect.Y+o.Rect.Height-128, TMirrorType.None);
2244 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2245 //FIXME!
2246 if (g_dbg_scale = 1.0) then
2247 begin
2248 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2249 sX-128, sY-128, sWidth+256, sHeight+256) then
2250 Exit;
2251 end;
2253 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2254 if FState = MONSTATE_DEAD then
2255 case FMonsterType of
2256 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2257 end;
2259 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2260 if FAnim[FCurAnim, FDirection] <> nil then
2261 begin
2262 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2263 if (FDirection = TDirection.D_LEFT) and
2264 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2265 (FAnim[FCurAnim, TDirection.D_LEFT].FramesID = FAnim[FCurAnim, TDirection.D_RIGHT].FramesID)) and
2266 (FMonsterType <> MONSTER_BARREL) then
2267 m := TMirrorType.Horizontal
2268 else
2269 m := TMirrorType.None;
2271 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2272 if (FDirection = TDirection.D_LEFT) and
2273 (FMonsterType <> MONSTER_BARREL) then
2274 begin
2275 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2276 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2278 if m = TMirrorType.Horizontal then
2279 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2280 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2281 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2282 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2283 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2284 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2285 dx := -dx;
2286 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2287 end;
2289 else // Ïðàâàÿ àíèìàöèÿ
2290 begin
2291 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2292 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2293 end;
2295 // Ðèñóåì:
2296 FAnim[FCurAnim, FDirection].Draw(fX+dx, fY+dy, m);
2297 end;
2299 if g_debug_Frames then
2300 begin
2301 e_DrawQuad(FObj.X+FObj.Rect.X,
2302 FObj.Y+FObj.Rect.Y,
2303 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2304 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2305 0, 255, 0);
2306 end;
2307 end;
2309 procedure TMonster.MakeBloodSimple(Count: Word);
2310 begin
2311 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2312 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2313 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2314 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2315 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2316 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2317 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2318 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2319 end;
2321 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2322 begin
2323 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2324 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2325 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2326 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2327 end;
2329 procedure TMonster.Push(vx, vy: Integer);
2330 begin
2331 FObj.Accel.X := FObj.Accel.X + vx;
2332 FObj.Accel.Y := FObj.Accel.Y + vy;
2333 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2334 end;
2336 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2338 Anim: Byte;
2339 begin
2340 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2341 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2342 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2343 soulcount := soulcount-1;
2345 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2346 case FState of
2347 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2348 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2349 (State <> MONSTATE_GO) then
2350 Exit;
2351 end;
2353 // Ñìåíà ñîñòîÿíèÿ:
2354 FState := State;
2356 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2358 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2359 case FState of
2360 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2361 MONSTATE_PAIN: Anim := ANIM_PAIN;
2362 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2363 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2364 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2365 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2366 MONSTATE_DIE: Anim := ANIM_DIE;
2367 MONSTATE_REVIVE:
2368 begin // íà÷àëè âîñêðåøàòüñÿ
2369 Anim := FCurAnim;
2370 FAnim[Anim, FDirection].Revert(True);
2372 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2373 FHealth := MONSTERTABLE[FMonsterType].Health;
2374 FAmmo := 0;
2375 FPain := 0;
2376 end;
2377 else Exit;
2378 end;
2380 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2381 if ForceAnim <> 255 then
2382 Anim := ForceAnim;
2384 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2385 if FCurAnim <> Anim then
2386 if FAnim[Anim, FDirection] <> nil then
2387 begin
2388 FAnim[Anim, FDirection].Reset();
2389 FCurAnim := Anim;
2390 end;
2391 end;
2393 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2395 TA: TAnimation;
2396 FramesID: DWORD;
2397 begin
2398 Result := False;
2400 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2401 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2402 begin
2403 {$IFDEF ENABLE_SOUND}
2404 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2405 {$ENDIF}
2406 if g_Game_IsServer and g_Game_IsNet then
2407 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2408 Exit;
2409 end;
2411 TA := nil;
2413 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2414 if not silent then
2415 begin
2416 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2417 TA := TAnimation.Create(FramesID, False, 6);
2418 {$IFDEF ENABLE_SOUND}
2419 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2420 {$ENDIF}
2421 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2422 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2424 if g_Game_IsServer and g_Game_IsNet then
2425 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2426 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2427 NET_GFX_TELE);
2428 end;
2430 FObj.X := X - FObj.Rect.X;
2431 FObj.Y := Y - FObj.Rect.Y;
2432 FObj.oldX := FObj.X; // don't interpolate after teleport
2433 FObj.oldY := FObj.Y;
2434 positionChanged();
2436 if dir = 1 then
2437 FDirection := TDirection.D_LEFT
2438 else
2439 if dir = 2 then
2440 FDirection := TDirection.D_RIGHT
2441 else
2442 if dir = 3 then
2443 begin // îáðàòíîå
2444 if FDirection = TDirection.D_RIGHT then
2445 FDirection := TDirection.D_LEFT
2446 else
2447 FDirection := TDirection.D_RIGHT;
2448 end;
2450 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2451 if not silent and (TA <> nil) then
2452 begin
2453 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2454 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2455 TA.Free();
2457 if g_Game_IsServer and g_Game_IsNet then
2458 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2459 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2460 NET_GFX_TELE);
2461 end;
2463 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2464 Result := True;
2465 end;
2467 procedure TMonster.PreUpdate();
2468 begin
2469 FObj.oldX := FObj.X;
2470 FObj.oldY := FObj.Y;
2471 end;
2473 procedure TMonster.Update();
2475 a, b, sx, sy, wx, wy, oldvelx, i: Integer;
2476 st: Word;
2477 o, co: TObj;
2478 fall: Boolean;
2479 mon: TMonster;
2480 mit: PMonster;
2481 it: TMonsterGrid.Iter;
2482 label
2483 _end;
2484 begin
2485 fall := True;
2487 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
2488 if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
2490 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2491 if FMonsterType = MONSTER_FISH then
2492 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2493 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2494 fall := False;
2496 // Ëåòàþùèå ìîíñòðû:
2497 if ((FMonsterType = MONSTER_SOUL) or
2498 (FMonsterType = MONSTER_PAIN) or
2499 (FMonsterType = MONSTER_CACO)) and
2500 (FState <> MONSTATE_DIE) and
2501 (FState <> MONSTATE_DEAD) then
2502 fall := False;
2504 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2505 if gTime mod (GAME_TICK*2) <> 0 then
2506 begin
2507 g_Obj_Move(@FObj, fall, True, True);
2508 positionChanged(); // this updates spatial accelerators
2509 Exit;
2510 end;
2512 if FPainTicks > 0 then
2513 Dec(FPainTicks)
2514 else
2515 FPainSound := False;
2517 // Äâèãàåìñÿ:
2518 st := g_Obj_Move(@FObj, fall, True, True);
2519 positionChanged(); // this updates spatial accelerators
2521 // Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç:
2522 if FFireTime > 0 then
2523 begin
2524 it := monsGrid.forEachInAABB(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
2525 for mit in it do
2526 if mit.UID <> FUID then
2527 mit.CatchFire(FFireAttacker, FFireTime);
2528 end;
2530 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2531 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2532 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2533 begin
2534 FRemoved := True;
2535 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2536 begin
2537 Inc(gCoopMonstersKilled);
2538 if g_Game_IsNet then
2539 MH_SEND_GameStats;
2540 end;
2541 ActivateTriggers();
2542 Exit;
2543 end;
2545 oldvelx := FObj.Vel.X;
2547 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2548 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2549 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2551 if FFireTime > 0 then
2552 begin
2553 if WordBool(st and MOVE_INWATER) then
2554 FFireTime := 0
2555 else
2556 begin
2557 OnFireFlame(1);
2558 FFireTime := FFireTime - 1;
2559 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2560 if FFirePainTime = 0 then
2561 begin
2562 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2563 FFirePainTime := 18;
2565 else
2566 FFirePainTime := FFirePainTime - 1;
2567 end;
2568 end;
2570 // Ìåðòâûé íè÷åãî íå äåëàåò:
2571 if (FState = MONSTATE_DEAD) then
2572 goto _end;
2574 // AI ìîíñòðîâ âûêëþ÷åí:
2575 if g_debug_MonsterOff then
2576 begin
2577 FSleep := 1;
2578 if FState <> MONSTATE_SLEEP then
2579 SetState(MONSTATE_SLEEP);
2580 end;
2582 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2583 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2584 case FMonsterType of
2585 MONSTER_FISH:
2586 if Random(4) = 0 then
2587 g_Game_Effect_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2588 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2589 MONSTER_ROBO, MONSTER_BARREL:
2590 g_Game_Effect_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2591 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2592 else
2593 g_Game_Effect_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2594 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2595 end;
2597 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2598 if FMonsterType = MONSTER_BARREL then
2599 begin
2600 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2601 (FAnim[FCurAnim, FDirection].Counter = 0) then
2602 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2603 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2604 60, FUID);
2605 end;
2607 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2608 if FMonsterType = MONSTER_SOUL then
2609 if WordBool(st and MOVE_HITAIR) then
2610 g_Obj_SetSpeed(@FObj, 16);
2612 if FAmmo < 0 then
2613 FAmmo := FAmmo + 1;
2615 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2616 if FObj.Vel.Y < 0 then
2617 if WordBool(st and MOVE_INWATER) then
2618 FObj.Vel.Y := -4;
2620 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2621 FTargetTime := FTargetTime + 1;
2623 // Ãèëüçû
2624 if FShellTimer > -1 then
2625 if FShellTimer = 0 then
2626 begin
2627 if FShellType = SHELL_SHELL then
2628 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2629 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2630 GameVelX, GameVelY-2, SHELL_SHELL)
2631 else if FShellType = SHELL_DBLSHELL then
2632 begin
2633 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2634 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2635 GameVelX-1, GameVelY-2, SHELL_SHELL);
2636 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2637 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2638 GameVelX+1, GameVelY-2, SHELL_SHELL);
2639 end;
2640 FShellTimer := -1;
2641 end else Dec(FShellTimer);
2643 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2644 if fall then
2645 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2646 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2647 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2648 FObj.Rect.Width, FObj.Rect.Height, 50) then
2649 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2650 (FObj.Accel.Y = 0) then
2651 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2653 case FState of
2654 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2655 begin
2656 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2657 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2658 begin
2659 FPain := MONSTERTABLE[FMonsterType].Pain;
2660 {$IFDEF ENABLE_SOUND}
2661 if gSoundEffectsDF then PainSound();
2662 {$ENDIF}
2663 end;
2664 {$IFDEF ENABLE_SOUND}
2665 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2666 PainSound();
2667 {$ENDIF}
2669 // Ñíèæàåì áîëü ñî âðåìåíåì:
2670 FPain := FPain - 5;
2672 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2673 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2674 begin
2675 FPain := 0;
2676 FAmmo := -9;
2677 SetState(MONSTATE_GO);
2678 end;
2679 end;
2681 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2682 begin
2683 // Ñïèì:
2684 FSleep := FSleep + 1;
2686 // Ïðîñïàëè äîñòàòî÷íî:
2687 if FSleep >= 18 then
2688 FSleep := 0
2689 else // åùå ñïèì
2690 goto _end;
2692 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2693 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2694 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2695 if (gPlayers <> nil) then
2696 for a := 0 to High(gPlayers) do
2697 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2698 and (not gPlayers[a].NoTarget) and (gPlayers[a].FPowerups[MR_INVIS] < gTime) then
2699 with gPlayers[a] do
2700 if g_Look(@FObj, @Obj, FDirection) then
2701 begin
2702 FTargetUID := gPlayers[a].UID;
2703 FTargetTime := 0;
2704 WakeUpSound();
2705 SetState(MONSTATE_GO);
2706 Break;
2707 end;
2709 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2710 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2711 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2712 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2713 if gMonsters <> nil then
2714 for a := 0 to High(gMonsters) do
2715 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2716 (gMonsters[a].FUID <> FUID) then
2717 begin
2718 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2719 if (FBehaviour = BH_MANIAC) and
2720 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2721 Continue;
2722 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2723 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2724 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2725 Continue;
2726 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2727 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2728 Continue;
2729 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2730 begin
2731 FTargetUID := gMonsters[a].UID;
2732 FTargetTime := 0;
2733 WakeUpSound();
2734 SetState(MONSTATE_GO);
2735 Break;
2736 end;
2737 end;
2738 end;
2740 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2741 begin
2742 // Æäåì:
2743 FSleep := FSleep - 1;
2745 // Âûæäàëè äîñòàòî÷íî - èäåì:
2746 if FSleep < 0 then
2747 SetState(MONSTATE_GO);
2748 end;
2750 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2751 begin
2752 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2753 if WordBool(st and MOVE_BLOCK) then
2754 begin
2755 Turn();
2756 FSleep := 40;
2757 SetState(MONSTATE_RUNOUT);
2759 goto _end;
2760 end;
2762 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2763 if (FMonsterType = MONSTER_VILE) then
2764 if isCorpse(@FObj, False) <> -1 then
2765 begin
2766 FObj.Vel.X := 0;
2767 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2769 goto _end;
2770 end;
2772 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2773 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2774 if not findNewPrey() then
2775 begin // Íîâûõ öåëåé íåò
2776 FTargetUID := 0;
2777 o.X := FObj.X+pt_x;
2778 o.Y := FObj.Y+pt_y;
2779 o.Vel.X := 0;
2780 o.Vel.Y := 0;
2781 o.Accel.X := 0;
2782 o.Accel.Y := 0;
2783 o.Rect := _Rect(0, 0, 0, 1);
2785 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2786 GetPos(FTargetUID, @o);
2788 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2789 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2790 begin
2791 FTargetTime := 0;
2792 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2793 begin
2794 if kick(@o) then
2795 goto _end;
2796 end;
2797 end;
2799 // Ðàññòîÿíèå äî öåëè:
2800 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2801 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2803 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2804 if sx > 0 then
2805 FDirection := TDirection.D_RIGHT
2806 else
2807 FDirection := TDirection.D_LEFT;
2809 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2810 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2811 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2812 if shoot(@o, False) then
2813 goto _end;
2815 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2816 if Abs(sx) < 40 then
2817 if FMonsterType <> MONSTER_FISH then
2818 begin
2819 FSleep := 15;
2820 SetState(MONSTATE_RUN);
2821 if Random(2) = 0 then
2822 FDirection := TDirection.D_LEFT
2823 else
2824 FDirection := TDirection.D_RIGHT;
2826 goto _end;
2827 end;
2829 // Óïåðëèñü â ñòåíó:
2830 if WordBool(st and MOVE_HITWALL) then
2831 begin
2832 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2833 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2834 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2835 FSleep := 4;
2836 SetState(MONSTATE_WAIT);
2838 goto _end;
2839 end;
2841 case FMonsterType of
2842 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2843 else // Íå ëåòàþò:
2844 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2845 (FObj.Accel.Y = 0) then
2846 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2847 // Ïðûæîê ÷åðåç ñòåíó:
2848 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2849 SetState(MONSTATE_CLIMB);
2850 end;
2851 end;
2853 goto _end;
2854 end;
2856 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2857 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2858 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2859 begin
2860 if FMonsterType = MONSTER_FISH then
2861 begin // Ðûáà
2862 if not WordBool(st and MOVE_INWATER) then
2863 begin // Ðûáà âíå âîäû:
2864 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2865 begin // "Ñòîèò" òâåðäî
2866 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2867 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2868 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2869 end;
2871 // Ðûáå áîëüíî:
2872 SetState(MONSTATE_PAIN);
2873 FPain := FPain + 50;
2875 else // Ðûáà â âîäå
2876 begin
2877 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2878 if Abs(sy) > 8 then
2879 FObj.Vel.Y := g_basic.Sign(sy)*4
2880 else
2881 FObj.Vel.Y := 0;
2883 // Ðûáà ïëûâåò ââåðõ:
2884 if FObj.Vel.Y < 0 then
2885 if not g_Obj_CollideLiquid(@FObj, 0, -16) then
2886 begin
2887 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2888 FObj.Vel.Y := 0;
2889 // Ïëàâàåì òóäà-ñþäà:
2890 if Random(2) = 0 then
2891 FDirection := TDirection.D_LEFT
2892 else
2893 FDirection := TDirection.D_RIGHT;
2894 FSleep := 20;
2895 SetState(MONSTATE_RUN);
2896 end;
2897 end;
2899 else // Ëåòàþùèå ìîíñòðû
2900 begin
2901 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2902 if Abs(sy) > 8 then
2903 FObj.Vel.Y := g_basic.Sign(sy)*4
2904 else
2905 FObj.Vel.Y := 0;
2906 end;
2908 else // "Íàçåìíûå" ìîíñòðû
2909 begin
2910 // Âîçìîæíî, ïèíàåì êóñêè:
2911 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2912 begin
2913 b := Abs(FObj.Vel.X);
2914 if b > 1 then b := b * (Random(8 div b) + 1);
2915 for a := 0 to High(gGibs) do
2916 begin
2917 if gGibs[a].alive and
2918 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2919 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2920 begin
2921 // Ïèíàåì êóñêè
2922 if FObj.Vel.X < 0 then
2923 begin
2924 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2926 else
2927 begin
2928 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2929 end;
2930 end;
2931 end;
2932 end;
2933 // Áîññû ìîãóò ïèíàòü òðóïû:
2934 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2935 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2936 begin
2937 b := Abs(FObj.Vel.X);
2938 if b > 1 then b := b * (Random(8 div b) + 1);
2939 for a := 0 to High(gCorpses) do
2940 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2941 begin
2942 co := gCorpses[a].Obj;
2943 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2944 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2945 // Ïèíàåì òðóïû
2946 if FObj.Vel.X < 0 then
2947 gCorpses[a].Damage(b*2, FUID, -b, Random(7)) // íàëåâî
2948 else
2949 gCorpses[a].Damage(b*2, FUID, b, Random(7)); // íàïðàâî
2950 end;
2951 end;
2952 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2953 if sy < -40 then
2954 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2955 // ñòîèò òâåðäî
2956 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2957 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2958 end;
2960 FSleep := FSleep + 1;
2962 // Èíîãäà ðû÷èì:
2963 if FSleep >= 8 then
2964 begin
2965 FSleep := 0;
2966 if Random(8) = 0 then
2967 ActionSound();
2968 end;
2970 // Áåæèì â âûáðàííóþ ñòîðîíó:
2971 if FDirection = TDirection.D_RIGHT then
2972 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2973 else
2974 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2976 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2977 if WordBool(st and MOVE_INWATER) then
2978 FObj.Vel.X := FObj.Vel.X div 2
2979 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2980 if FMonsterType = MONSTER_FISH then
2981 FObj.Vel.X := 0;
2982 end;
2984 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2985 begin
2986 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2987 if WordBool(st and MOVE_BLOCK) then
2988 begin
2989 Turn();
2990 FSleep := 40;
2991 SetState(MONSTATE_RUNOUT);
2993 goto _end;
2994 end;
2996 FSleep := FSleep - 1;
2998 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2999 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3000 begin
3001 FSleep := 0;
3002 SetState(MONSTATE_GO);
3003 // Ñòåíà - èäåì îáðàòíî:
3004 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3005 Turn();
3006 // Èíîãäà ðû÷èì:
3007 if Random(8) = 0 then
3008 ActionSound();
3009 end;
3011 // Áåæèì â âûáðàííóþ ñòîðîíó:
3012 if FDirection = TDirection.D_RIGHT then
3013 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3014 else
3015 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3017 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3018 if WordBool(st and MOVE_INWATER) then
3019 FObj.Vel.X := FObj.Vel.X div 2
3020 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3021 if FMonsterType = MONSTER_FISH then
3022 FObj.Vel.X := 0;
3023 end;
3025 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3026 begin
3027 // Âûøëè èç ÁëîêÌîíà:
3028 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3029 FSleep := 0;
3031 FSleep := FSleep - 1;
3033 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3034 if FSleep <= -18 then
3035 begin
3036 FSleep := 0;
3037 SetState(MONSTATE_GO);
3038 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
3039 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3040 Turn();
3041 // Èíîãäà ðû÷èì:
3042 if Random(8) = 0 then
3043 ActionSound();
3044 end;
3046 // Áåæèì â âûáðàííóþ ñòîðîíó:
3047 if FDirection = TDirection.D_RIGHT then
3048 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3049 else
3050 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3052 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3053 if WordBool(st and MOVE_INWATER) then
3054 FObj.Vel.X := FObj.Vel.X div 2
3055 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3056 if FMonsterType = MONSTER_FISH then
3057 FObj.Vel.X := 0;
3058 end;
3060 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3061 begin
3062 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3063 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3064 (not WordBool(st and MOVE_HITWALL)) then
3065 begin
3066 FSleep := 0;
3067 SetState(MONSTATE_GO);
3069 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3070 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3071 begin
3072 Turn();
3073 FSleep := 15;
3074 SetState(MONSTATE_RUN);
3075 end;
3076 end;
3078 // Áåæèì â âûáðàííóþ ñòîðîíó:
3079 if FDirection = TDirection.D_RIGHT then
3080 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3081 else
3082 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3084 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3085 if WordBool(st and MOVE_INWATER) then
3086 FObj.Vel.X := FObj.Vel.X div 2
3087 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3088 if FMonsterType = MONSTER_FISH then
3089 FObj.Vel.X := 0;
3090 end;
3092 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3093 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3094 begin
3095 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3096 if FMonsterType = MONSTER_SOUL then
3097 begin
3098 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3099 SetState(MONSTATE_GO);
3101 goto _end;
3102 end;
3104 // Çàìåäëÿåìñÿ ïðè àòàêå:
3105 if FMonsterType <> MONSTER_FISH then
3106 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3108 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3109 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3110 begin
3111 // Öåëü ïîãèáëà => èäåì äàëüøå:
3112 if not GetPos(FTargetUID, @o) then
3113 begin
3114 SetState(MONSTATE_GO);
3116 goto _end;
3117 end;
3119 // Öåëü íå âèäíî => èäåì äàëüøå:
3120 if not g_Look(@FObj, @o, FDirection) then
3121 begin
3122 SetState(MONSTATE_GO);
3124 goto _end;
3125 end;
3127 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3128 if g_Obj_CollideWater(@o, 0, 0) then
3129 begin
3130 SetState(MONSTATE_GO);
3132 goto _end;
3133 end;
3135 // Æàðèì öåëü:
3136 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3137 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3138 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3139 end;
3140 end;
3141 end; // case FState of ...
3143 _end:
3145 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3146 if FState = MONSTATE_REVIVE then
3147 if FAnim[FCurAnim, FDirection].Played then
3148 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3149 FAnim[FCurAnim, FDirection].Revert(False);
3150 SetState(MONSTATE_GO);
3151 end;
3153 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3154 if vilefire <> nil then
3155 vilefire.Update();
3157 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3158 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection] <> nil) then
3159 begin
3160 if FAnim[FCurAnim, FDirection].Played then
3161 begin // Óìåð:
3162 SetState(MONSTATE_DEAD);
3163 if g_Game_IsNet then MH_SEND_CoopStats();
3165 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3166 if FMonsterType in [MONSTER_PAIN, MONSTER_SOUL, MONSTER_BARREL] then
3167 FRemoved := True;
3169 else if (FMonsterType = MONSTER_PAIN) and
3170 (FAnim[FCurAnim, FDirection].CurrentFrame =
3171 FAnim[FCurAnim, FDirection].TotalFrames div 2 + 1) and
3172 (FAnim[FCurAnim, FDirection].Counter = 0) then
3173 for i := 0 to 2 do // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à ïîñåðåäèíå àíèìàöèè:
3174 begin
3175 // FIXME: lostsouls may stuck in walls here
3176 mon := g_Monsters_Create(MONSTER_SOUL,
3177 FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+RandomRange(-15,16),
3178 FObj.Y+FObj.Rect.Y+RandomRange(-7,8), FDirection);
3179 if mon <> nil then
3180 begin
3181 mon.SetState(MONSTATE_GO);
3182 mon.FNoRespawn := True;
3183 gTotalMonsters += 1;
3184 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3185 end;
3186 end;
3187 end;
3189 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3190 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3191 if (FAnim[FCurAnim, FDirection] <> nil) then
3192 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3193 if (FAnim[FCurAnim, FDirection].Played) then
3194 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3195 if FState = MONSTATE_ATTACK then
3196 begin // Ñîñòîÿíèå - Àòàêà
3197 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3198 if FMonsterType <> MONSTER_SOUL then
3199 SetState(MONSTATE_GO);
3201 else // Ñîñòîÿíèå - Ñòðåëüáà
3202 begin
3203 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3204 if not FChainFire then
3205 SetState(MONSTATE_GO)
3206 else
3207 begin // Íàäî ñòðåëÿòü åùå
3208 FChainFire := False;
3209 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3210 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3211 FAnim[FCurAnim, FDirection].Reset();
3212 end;
3213 end;
3215 FWaitAttackAnim := False;
3218 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3219 if (FMonsterType = MONSTER_SOUL) or
3220 ( (not FWaitAttackAnim) and
3221 (FAnim[FCurAnim, FDirection].CurrentFrame =
3222 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3223 ) then
3224 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3225 if FState = MONSTATE_ATTACK then
3226 begin // Ñîñòîÿíèå - Àòàêà
3227 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3228 if FMonsterType = MONSTER_SOUL then
3229 FAnim[FCurAnim, FDirection].Reset();
3231 case FMonsterType of
3232 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3233 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3234 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3235 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3236 if FMonsterType = MONSTER_SOUL then
3237 SetState(MONSTATE_GO);
3239 MONSTER_FISH:
3240 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3241 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3242 begin
3243 {$IFDEF ENABLE_SOUND}
3244 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3245 {$ENDIF}
3246 end;
3248 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3249 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3250 if FCurAnim = ANIM_ATTACK2 then
3251 begin
3252 o := FObj;
3253 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3254 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3255 begin
3256 {$IFDEF ENABLE_SOUND}
3257 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3258 {$ENDIF}
3259 end;
3260 end;
3262 MONSTER_VILE:
3263 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3264 if FCurAnim = ANIM_ATTACK2 then
3265 begin
3266 sx := isCorpse(@FObj, True);
3267 if sx <> -1 then
3268 begin // Íàøëè, êîãî âîñêðåñèòü
3269 gMonsters[sx].SetState(MONSTATE_REVIVE);
3270 {$IFDEF ENABLE_SOUND}
3271 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3272 {$ENDIF}
3273 // Âîñêðåøàòü - ñåáå âðåäèòü:
3274 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3275 end;
3276 end;
3277 end;
3280 else // Ñîñòîÿíèå - Ñòðåëüáà
3281 begin
3282 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3283 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3285 if FDirection = TDirection.D_LEFT then
3286 begin
3287 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3288 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3289 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3291 wx := FObj.X + wx;
3292 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3294 // Ìîíñòð íå ìîæåò öåëèòüñÿ â îáúåêò çà ñïèíîé, ñòðåëÿÿ âëåâî:
3295 if (FDirection = TDirection.D_LEFT) and (tx > wx) then
3296 begin
3297 tx := wx - 32;
3298 ty := wy + Random(11) - 5;
3299 end;
3300 // È àíàëîãè÷íî, ñòðåëÿÿ âïðàâî:
3301 if (FDirection = TDirection.D_RIGHT) and (tx < wx) then
3302 begin
3303 tx := wx + 32;
3304 ty := wy + Random(11) - 5;
3305 end;
3307 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3308 case FMonsterType of
3309 MONSTER_IMP:
3310 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3311 MONSTER_ZOMBY:
3312 begin
3313 {$IFDEF ENABLE_SOUND}
3314 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3315 {$ENDIF}
3316 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
3317 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3318 end;
3319 MONSTER_SERG:
3320 begin
3321 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3322 {$IFDEF ENABLE_SOUND}
3323 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3324 {$ENDIF}
3325 FShellTimer := 10;
3326 FShellType := SHELL_SHELL;
3327 end;
3328 MONSTER_MAN:
3329 begin
3330 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3331 FShellTimer := 13;
3332 FShellType := SHELL_DBLSHELL;
3333 FAmmo := -36;
3334 end;
3335 MONSTER_CYBER:
3336 begin
3337 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3338 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3339 end;
3340 MONSTER_SKEL:
3341 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3342 MONSTER_CGUN:
3343 begin
3344 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3345 {$IFDEF ENABLE_SOUND}
3346 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3347 {$ENDIF}
3348 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3349 end;
3350 MONSTER_SPIDER:
3351 begin
3352 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3353 {$IFDEF ENABLE_SOUND}
3354 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3355 {$ENDIF}
3356 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3357 end;
3358 MONSTER_BSP:
3359 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3360 MONSTER_ROBO:
3361 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3362 MONSTER_MANCUB:
3363 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3364 MONSTER_BARON, MONSTER_KNIGHT:
3365 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3366 MONSTER_CACO:
3367 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3368 MONSTER_PAIN:
3369 begin // Ñîçäàåì Lost_Soul:
3370 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3371 FObj.Y+FObj.Rect.Y, FDirection);
3373 if mon <> nil then
3374 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3375 mon.FTargetUID := FTargetUID;
3376 GetPos(FTargetUID, @o);
3377 mon.FTargetTime := 0;
3378 mon.FNoRespawn := True;
3379 mon.SetState(MONSTATE_GO);
3380 mon.shoot(@o, True);
3381 Inc(gTotalMonsters);
3383 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3384 end;
3385 end;
3386 end;
3388 if FMonsterType <> MONSTER_PAIN then
3389 if g_Game_IsNet then
3390 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3392 // Ñêîðîñòðåëüíûå ìîíñòðû:
3393 if (FMonsterType = MONSTER_CGUN) or
3394 (FMonsterType = MONSTER_SPIDER) or
3395 (FMonsterType = MONSTER_BSP) or
3396 (FMonsterType = MONSTER_MANCUB) or
3397 (FMonsterType = MONSTER_ROBO) then
3398 if not GetPos(FTargetUID, @o) then
3399 // Öåëü ìåðòâà - èùåì íîâóþ:
3400 findNewPrey()
3401 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3402 if shoot(@o, False) then
3403 FChainFire := True;
3404 end;
3406 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3407 FWaitAttackAnim := True;
3408 end;
3410 {$IFDEF ENABLE_SOUND}
3411 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3412 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3413 case FState of
3414 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3415 // Çâóêè ïðè ïåðåäâèæåíèè:
3416 case FMonsterType of
3417 MONSTER_CYBER:
3418 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3419 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3420 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3421 MONSTER_SPIDER:
3422 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3423 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3424 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3425 MONSTER_BSP:
3426 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3427 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3428 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3429 MONSTER_ROBO:
3430 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3431 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3432 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3433 end;
3434 end;
3435 {$ENDIF}
3437 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3438 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3439 FObj.Vel.X := oldvelx;
3441 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3442 if FAnim[FCurAnim, FDirection] <> nil then
3443 FAnim[FCurAnim, FDirection].Update();
3444 end;
3446 procedure TMonster.SetDeadAnim;
3447 begin
3448 if FAnim <> nil then
3449 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3450 end;
3452 procedure TMonster.RevertAnim(R: Boolean = True);
3453 begin
3454 if FAnim <> nil then
3455 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3456 FAnim[FCurAnim, FDirection].Revert(R);
3457 end;
3459 function TMonster.AnimIsReverse: Boolean;
3460 begin
3461 if FAnim <> nil then
3462 Result := FAnim[FCurAnim, FDirection].IsReverse
3463 else
3464 Result := False;
3465 end;
3467 procedure TMonster.ClientUpdate();
3469 a, b, sx, sy, oldvelx: Integer;
3470 st: Word;
3471 o, co: TObj;
3472 fall: Boolean;
3473 label
3474 _end;
3475 begin
3476 sx := 0; // SHUT UP COMPILER
3477 sy := 0;
3478 fall := True;
3480 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
3481 if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
3483 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3484 if FMonsterType = MONSTER_FISH then
3485 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3486 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3487 fall := False;
3489 // Ëåòàþùèå ìîíòñðû:
3490 if ((FMonsterType = MONSTER_SOUL) or
3491 (FMonsterType = MONSTER_PAIN) or
3492 (FMonsterType = MONSTER_CACO)) and
3493 (FState <> MONSTATE_DIE) and
3494 (FState <> MONSTATE_DEAD) then
3495 fall := False;
3497 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3498 if gTime mod (GAME_TICK*2) <> 0 then
3499 begin
3500 g_Obj_Move(@FObj, fall, True, True);
3501 positionChanged(); // this updates spatial accelerators
3502 Exit;
3503 end;
3505 if FPainTicks > 0 then
3506 Dec(FPainTicks)
3507 else
3508 FPainSound := False;
3510 // Äâèãàåìñÿ:
3511 st := g_Obj_Move(@FObj, fall, True, True);
3512 positionChanged(); // this updates spatial accelerators
3514 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3515 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3516 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3517 begin
3518 FRemoved := True;
3519 Exit;
3520 end;
3522 oldvelx := FObj.Vel.X;
3524 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3525 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3526 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3528 if FFireTime > 0 then
3529 begin
3530 if WordBool(st and MOVE_INWATER) then
3531 FFireTime := 0
3532 else
3533 begin
3534 OnFireFlame(1);
3535 FFireTime := FFireTime - 1;
3536 end;
3537 end;
3539 // Ìåðòâûé íè÷åãî íå äåëàåò:
3540 if (FState = MONSTATE_DEAD) then
3541 goto _end;
3543 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3544 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3545 case FMonsterType of
3546 MONSTER_FISH:
3547 if Random(4) = 0 then
3548 g_Game_Effect_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3549 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3550 MONSTER_ROBO, MONSTER_BARREL:
3551 g_Game_Effect_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3552 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3553 else
3554 g_Game_Effect_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3555 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3556 end;
3558 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3559 if FMonsterType = MONSTER_BARREL then
3560 begin
3561 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3562 (FAnim[FCurAnim, FDirection].Counter = 0) then
3563 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3564 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3565 60, FUID);
3566 end;
3568 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3569 if FMonsterType = MONSTER_SOUL then
3570 if WordBool(st and MOVE_HITAIR) then
3571 g_Obj_SetSpeed(@FObj, 16);
3573 if FAmmo < 0 then
3574 FAmmo := FAmmo + 1;
3576 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3577 if FObj.Vel.Y < 0 then
3578 if WordBool(st and MOVE_INWATER) then
3579 FObj.Vel.Y := -4;
3581 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3582 FTargetTime := FTargetTime + 1;
3584 if FShellTimer > -1 then
3585 if FShellTimer = 0 then
3586 begin
3587 if FShellType = SHELL_SHELL then
3588 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3589 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3590 GameVelX, GameVelY-2, SHELL_SHELL)
3591 else if FShellType = SHELL_DBLSHELL then
3592 begin
3593 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3594 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3595 GameVelX-1, GameVelY-2, SHELL_SHELL);
3596 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3597 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3598 GameVelX+1, GameVelY-2, SHELL_SHELL);
3599 end;
3600 FShellTimer := -1;
3601 end else Dec(FShellTimer);
3603 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3604 if fall then
3605 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3606 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3607 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3608 FObj.Rect.Width, FObj.Rect.Height, 50) then
3609 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3610 (FObj.Accel.Y = 0) then
3611 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3613 case FState of
3614 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3615 begin
3616 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3617 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3618 begin
3619 FPain := MONSTERTABLE[FMonsterType].Pain;
3620 {$IFDEF ENABLE_SOUND}
3621 if gSoundEffectsDF then PainSound();
3622 {$ENDIF}
3623 end;
3624 {$IFDEF ENABLE_SOUND}
3625 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3626 PainSound();
3627 {$ENDIF}
3629 // Ñíèæàåì áîëü ñî âðåìåíåì:
3630 FPain := FPain - 5;
3632 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3633 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3634 begin
3635 SetState(MONSTATE_GO);
3636 FPain := 0;
3637 end;
3638 end;
3640 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3641 begin
3642 // Ñïèì:
3643 FSleep := FSleep + 1;
3645 // Ïðîñïàëè äîñòàòî÷íî:
3646 if FSleep >= 18 then
3647 FSleep := 0
3648 else // åùå ñïèì
3649 goto _end;
3650 end;
3652 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3653 begin
3654 // Æäåì:
3655 FSleep := FSleep - 1;
3656 end;
3658 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3659 begin
3660 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3661 if WordBool(st and MOVE_BLOCK) then
3662 begin
3663 Turn();
3664 FSleep := 40;
3665 SetState(MONSTATE_RUNOUT);
3667 goto _end;
3668 end;
3670 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3671 if (FMonsterType = MONSTER_VILE) then
3672 if isCorpse(@FObj, False) <> -1 then
3673 begin
3674 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3675 FObj.Vel.X := 0;
3677 goto _end;
3678 end;
3680 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3681 if Abs(sx) < 40 then
3682 if FMonsterType <> MONSTER_FISH then
3683 begin
3684 SetState(MONSTATE_RUN);
3685 FSleep := 15;
3687 goto _end;
3688 end;
3690 // Óïåðëèñü â ñòåíó:
3691 if WordBool(st and MOVE_HITWALL) then
3692 begin
3693 case FMonsterType of
3694 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3695 else // Íå ëåòàþò:
3696 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3697 (FObj.Accel.Y = 0) then
3698 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3699 // Ïðûæîê ÷åðåç ñòåíó:
3700 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3701 SetState(MONSTATE_CLIMB);
3702 end;
3703 end;
3705 goto _end;
3706 end;
3708 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3709 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3710 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3711 begin
3712 if FMonsterType = MONSTER_FISH then
3713 begin // Ðûáà
3714 if not WordBool(st and MOVE_INWATER) then
3715 begin // Ðûáà âíå âîäû:
3716 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3717 begin // "Ñòîèò" òâåðäî
3718 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3719 if FObj.Accel.Y = 0 then
3720 FObj.Vel.Y := -6;
3721 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3722 end;
3724 // Ðûáå áîëüíî:
3725 SetState(MONSTATE_PAIN);
3726 FPain := FPain + 50;
3728 else // Ðûáà â âîäå
3729 begin
3730 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3731 if Abs(sy) > 8 then
3732 FObj.Vel.Y := g_basic.Sign(sy)*4
3733 else
3734 FObj.Vel.Y := 0;
3736 // Ðûáà ïëûâåò ââåðõ:
3737 if FObj.Vel.Y < 0 then
3738 if not g_Obj_CollideLiquid(@FObj, 0, -16) then
3739 begin
3740 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3741 FObj.Vel.Y := 0;
3742 // Ïëàâàåì òóäà-ñþäà:
3743 SetState(MONSTATE_RUN);
3744 FSleep := 20;
3745 end;
3746 end;
3748 else // Ëåòàþùèå ìîíñòðû
3749 begin
3750 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3751 if Abs(sy) > 8 then
3752 FObj.Vel.Y := g_basic.Sign(sy)*4
3753 else
3754 FObj.Vel.Y := 0;
3755 end;
3757 else // "Íàçåìíûå" ìîíñòðû
3758 begin
3759 // Âîçìîæíî, ïèíàåì êóñêè:
3760 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3761 begin
3762 b := Abs(FObj.Vel.X);
3763 if b > 1 then b := b * (Random(8 div b) + 1);
3764 for a := 0 to High(gGibs) do
3765 begin
3766 if gGibs[a].alive and
3767 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3768 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3769 begin
3770 // Ïèíàåì êóñêè
3771 if FObj.Vel.X < 0 then
3772 begin
3773 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3775 else
3776 begin
3777 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3778 end;
3779 positionChanged(); // this updates spatial accelerators
3780 end;
3781 end;
3782 end;
3783 // Áîññû ìîãóò ïèíàòü òðóïû:
3784 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3785 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3786 begin
3787 b := Abs(FObj.Vel.X);
3788 if b > 1 then b := b * (Random(8 div b) + 1);
3789 for a := 0 to High(gCorpses) do
3790 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3791 begin
3792 co := gCorpses[a].Obj;
3793 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3794 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3795 // Ïèíàåì òðóïû
3796 if FObj.Vel.X < 0 then
3797 gCorpses[a].Damage(b*2, FUID, -b, Random(7)) // íàëåâî
3798 else
3799 gCorpses[a].Damage(b*2, FUID, b, Random(7)); // íàïðàâî
3800 end;
3801 end;
3802 end;
3804 FSleep := FSleep + 1;
3806 // Èíîãäà ðû÷èì:
3807 if FSleep >= 8 then
3808 begin
3809 FSleep := 0;
3810 if Random(8) = 0 then
3811 ActionSound();
3812 end;
3814 // Áåæèì â âûáðàííóþ ñòîðîíó:
3815 if FDirection = TDirection.D_RIGHT then
3816 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3817 else
3818 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3820 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3821 if WordBool(st and MOVE_INWATER) then
3822 FObj.Vel.X := FObj.Vel.X div 2
3823 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3824 if FMonsterType = MONSTER_FISH then
3825 FObj.Vel.X := 0;
3826 end;
3828 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3829 begin
3830 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3831 if WordBool(st and MOVE_BLOCK) then
3832 begin
3833 SetState(MONSTATE_RUNOUT);
3834 FSleep := 40;
3836 goto _end;
3837 end;
3839 FSleep := FSleep - 1;
3841 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3842 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3843 begin
3844 SetState(MONSTATE_GO);
3845 FSleep := 0;
3847 // Èíîãäà ðû÷èì:
3848 if Random(8) = 0 then
3849 ActionSound();
3850 end;
3852 // Áåæèì â âûáðàííóþ ñòîðîíó:
3853 if FDirection = TDirection.D_RIGHT then
3854 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3855 else
3856 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3858 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3859 if WordBool(st and MOVE_INWATER) then
3860 FObj.Vel.X := FObj.Vel.X div 2
3861 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3862 if FMonsterType = MONSTER_FISH then
3863 FObj.Vel.X := 0;
3864 end;
3866 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3867 begin
3868 // Âûøëè èç ÁëîêÌîíà:
3869 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3870 FSleep := 0;
3872 FSleep := FSleep - 1;
3874 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3875 if FSleep <= -18 then
3876 begin
3877 SetState(MONSTATE_GO);
3878 FSleep := 0;
3880 // Èíîãäà ðû÷èì:
3881 if Random(8) = 0 then
3882 ActionSound();
3883 end;
3885 // Áåæèì â âûáðàííóþ ñòîðîíó:
3886 if FDirection = TDirection.D_RIGHT then
3887 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3888 else
3889 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3891 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3892 if WordBool(st and MOVE_INWATER) then
3893 FObj.Vel.X := FObj.Vel.X div 2
3894 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3895 if FMonsterType = MONSTER_FISH then
3896 FObj.Vel.X := 0;
3897 end;
3899 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3900 begin
3901 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3902 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3903 (not WordBool(st and MOVE_HITWALL)) then
3904 begin
3905 SetState(MONSTATE_GO);
3906 FSleep := 0;
3908 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3909 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3910 begin
3911 SetState(MONSTATE_RUN);
3912 FSleep := 15;
3913 end;
3914 end;
3916 // Áåæèì â âûáðàííóþ ñòîðîíó:
3917 if FDirection = TDirection.D_RIGHT then
3918 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3919 else
3920 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3922 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3923 if WordBool(st and MOVE_INWATER) then
3924 FObj.Vel.X := FObj.Vel.X div 2
3925 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3926 if FMonsterType = MONSTER_FISH then
3927 FObj.Vel.X := 0;
3928 end;
3930 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3931 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3932 begin
3933 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3934 if FMonsterType = MONSTER_SOUL then
3935 begin
3936 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3937 SetState(MONSTATE_GO);
3939 goto _end;
3940 end;
3942 // Çàìåäëÿåìñÿ ïðè àòàêå:
3943 if FMonsterType <> MONSTER_FISH then
3944 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3946 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3947 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3948 begin
3949 // Öåëü ïîãèáëà => èäåì äàëüøå:
3950 if not GetPos(FTargetUID, @o) then
3951 begin
3952 SetState(MONSTATE_GO);
3954 goto _end;
3955 end;
3957 // Öåëü íå âèäíî => èäåì äàëüøå:
3958 if not g_Look(@FObj, @o, FDirection) then
3959 begin
3960 SetState(MONSTATE_GO);
3962 goto _end;
3963 end;
3965 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3966 if g_Obj_CollideWater(@o, 0, 0) then
3967 begin
3968 SetState(MONSTATE_GO);
3970 goto _end;
3971 end;
3972 end;
3973 end;
3974 end; // case FState of ...
3976 _end:
3978 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3979 if FState = MONSTATE_REVIVE then
3980 if FAnim[FCurAnim, FDirection].Played then
3981 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3982 FAnim[FCurAnim, FDirection].Revert(False);
3983 SetState(MONSTATE_GO);
3984 end;
3986 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3987 if vilefire <> nil then
3988 vilefire.Update();
3990 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3991 if (FState = MONSTATE_DIE) and
3992 (FAnim[FCurAnim, FDirection] <> nil) and
3993 (FAnim[FCurAnim, FDirection].Played) then
3994 begin
3995 // Óìåð:
3996 SetState(MONSTATE_DEAD);
3998 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3999 if (FMonsterType = MONSTER_PAIN) or
4000 (FMonsterType = MONSTER_SOUL) or
4001 (FMonsterType = MONSTER_BARREL) then
4002 FRemoved := True
4003 else
4004 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
4005 end;
4007 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
4008 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
4009 if (FAnim[FCurAnim, FDirection] <> nil) then
4010 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
4011 if (FAnim[FCurAnim, FDirection].Played) then
4012 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
4013 if FState = MONSTATE_ATTACK then
4014 begin // Ñîñòîÿíèå - Àòàêà
4015 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
4016 if FMonsterType <> MONSTER_SOUL then
4017 SetState(MONSTATE_GO);
4019 else // Ñîñòîÿíèå - Ñòðåëüáà
4020 begin
4021 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
4022 if not FChainFire then
4023 SetState(MONSTATE_GO)
4024 else
4025 begin // Íàäî ñòðåëÿòü åùå
4026 FChainFire := False;
4027 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
4028 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
4029 FAnim[FCurAnim, FDirection].Reset();
4030 end;
4031 end;
4033 FWaitAttackAnim := False;
4036 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
4037 if (FMonsterType = MONSTER_SOUL) or
4038 ( (not FWaitAttackAnim) and
4039 (FAnim[FCurAnim, FDirection].CurrentFrame =
4040 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
4041 ) then
4042 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
4043 if FState = MONSTATE_ATTACK then
4044 begin // Ñîñòîÿíèå - Àòàêà
4045 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
4046 if FMonsterType = MONSTER_SOUL then
4047 FAnim[FCurAnim, FDirection].Reset();
4049 case FMonsterType of
4050 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
4051 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
4052 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
4053 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
4054 if FMonsterType = MONSTER_SOUL then
4055 SetState(MONSTATE_GO);
4057 MONSTER_FISH:
4058 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
4060 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4061 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
4062 if FCurAnim = ANIM_ATTACK2 then
4063 begin
4064 o := FObj;
4065 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
4066 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
4067 end;
4069 MONSTER_VILE:
4070 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4071 if FCurAnim = ANIM_ATTACK2 then
4072 begin
4073 sx := isCorpse(@FObj, True);
4074 if sx <> -1 then
4075 begin // Íàøëè, êîãî âîñêðåñèòü
4076 {$IFDEF ENABLE_SOUND}
4077 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
4078 {$ENDIF}
4079 // Âîñêðåøàòü - ñåáå âðåäèòü:
4080 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4081 end;
4082 end;
4083 end;
4086 else // Ñîñòîÿíèå - Ñòðåëüáà
4087 begin
4088 // Ñêîðîñòðåëüíûå ìîíñòðû:
4089 if (FMonsterType = MONSTER_CGUN) or
4090 (FMonsterType = MONSTER_SPIDER) or
4091 (FMonsterType = MONSTER_BSP) or
4092 (FMonsterType = MONSTER_MANCUB) or
4093 (FMonsterType = MONSTER_ROBO) then
4094 if not GetPos(FTargetUID, @o) then
4095 // Öåëü ìåðòâà - èùåì íîâóþ:
4096 findNewPrey()
4097 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4098 if shoot(@o, False) then
4099 FChainFire := True;
4100 end;
4102 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4103 FWaitAttackAnim := True;
4104 end;
4106 {$IFDEF ENABLE_SOUND}
4107 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4108 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4109 case FState of
4110 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4111 // Çâóêè ïðè ïåðåäâèæåíèè:
4112 case FMonsterType of
4113 MONSTER_CYBER:
4114 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4115 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4116 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4117 MONSTER_SPIDER:
4118 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4119 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4120 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4121 MONSTER_BSP:
4122 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4123 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4124 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4125 MONSTER_ROBO:
4126 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4127 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4128 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4129 end;
4130 end;
4131 {$ENDIF}
4133 // Êîñòûëü äëÿ ïîòîêîâ
4134 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4135 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4136 FObj.Vel.X := oldvelx;
4138 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4139 if FAnim[FCurAnim, FDirection] <> nil then
4140 FAnim[FCurAnim, FDirection].Update();
4141 end;
4143 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4144 begin
4145 case FMonsterType of
4146 MONSTER_ZOMBY:
4147 begin
4148 {$IFDEF ENABLE_SOUND}
4149 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4150 {$ENDIF}
4151 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4152 end;
4153 MONSTER_SERG:
4154 begin
4155 {$IFDEF ENABLE_SOUND}
4156 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4157 {$ENDIF}
4158 FShellTimer := 10;
4159 FShellType := SHELL_SHELL;
4160 end;
4161 MONSTER_MAN:
4162 begin
4163 {$IFDEF ENABLE_SOUND}
4164 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4165 {$ENDIF}
4166 FShellTimer := 13;
4167 FShellType := SHELL_DBLSHELL;
4168 end;
4169 MONSTER_CGUN, MONSTER_SPIDER:
4170 begin
4171 {$IFDEF ENABLE_SOUND}
4172 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4173 {$ENDIF}
4174 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4175 end;
4176 MONSTER_IMP:
4177 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4178 MONSTER_CYBER:
4179 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4180 MONSTER_SKEL:
4181 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4182 MONSTER_BSP:
4183 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4184 MONSTER_ROBO:
4185 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4186 MONSTER_MANCUB:
4187 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4188 MONSTER_BARON, MONSTER_KNIGHT:
4189 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4190 MONSTER_CACO:
4191 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4192 end;
4193 end;
4195 procedure TMonster.Turn();
4196 begin
4197 // Ðàçâîðà÷èâàåìñÿ:
4198 if FDirection = TDirection.D_LEFT then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
4200 // Áåæèì â âûáðàííóþ ñòîðîíó:
4201 if FDirection = TDirection.D_RIGHT then
4202 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4203 else
4204 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4205 end;
4207 function TMonster.findNewPrey(): Boolean;
4209 a: DWORD;
4210 l, l2: Integer;
4211 PlayersSee, MonstersSee: Array of DWORD;
4212 PlayerNear, MonsterNear: Integer;
4213 begin
4214 Result := False;
4215 SetLength(MonstersSee, 0);
4216 SetLength(PlayersSee, 0);
4218 FTargetUID := 0;
4219 l := 32000;
4220 PlayerNear := -1;
4221 MonsterNear := -1;
4223 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4224 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4225 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4226 for a := 0 to High(gPlayers) do
4227 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4228 and (not gPlayers[a].NoTarget) and (gPlayers[a].FPowerups[MR_INVIS] < gTime) then
4229 begin
4230 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4231 begin
4232 SetLength(PlayersSee, Length(PlayersSee) + 1);
4233 PlayersSee[High(PlayersSee)] := a;
4234 end;
4235 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4236 Abs(gPlayers[a].GameY-FObj.Y);
4237 if l2 < l then
4238 begin
4239 l := l2;
4240 PlayerNear := Integer(a);
4241 end;
4242 end;
4244 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4245 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4246 for a := 0 to High(gMonsters) do
4247 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4248 (gMonsters[a].FUID <> FUID) then
4249 begin
4250 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4251 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4252 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4253 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4254 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4255 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4256 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4257 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4259 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4260 begin
4261 SetLength(MonstersSee, Length(MonstersSee) + 1);
4262 MonstersSee[High(MonstersSee)] := a;
4263 end;
4264 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4265 Abs(gMonsters[a].FObj.Y-FObj.Y);
4266 if l2 < l then
4267 begin
4268 l := l2;
4269 MonsterNear := Integer(a);
4270 end;
4271 end;
4273 case FBehaviour of
4274 BH_NORMAL, BH_KILLER:
4275 begin
4276 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4277 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4278 begin
4279 a := PlayersSee[Random(Length(PlayersSee))];
4280 FTargetUID := gPlayers[a].UID;
4281 end;
4282 // Çàòåì ïîáëèçîñòè
4283 if (FTargetUID = 0) and (PlayerNear > -1) then
4284 begin
4285 a := PlayerNear;
4286 FTargetUID := gPlayers[a].UID;
4287 end;
4288 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4289 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4290 begin
4291 a := MonstersSee[Random(Length(MonstersSee))];
4292 FTargetUID := gMonsters[a].UID;
4293 end;
4294 // Çàòåì ïîáëèçîñòè
4295 if (FTargetUID = 0) and (MonsterNear > -1) then
4296 begin
4297 a := MonsterNear;
4298 FTargetUID := gMonsters[a].UID;
4299 end;
4300 end;
4301 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4302 begin
4303 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4304 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4305 begin
4306 a := PlayersSee[Random(Length(PlayersSee))];
4307 FTargetUID := gPlayers[a].UID;
4308 end;
4309 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4310 begin
4311 a := MonstersSee[Random(Length(MonstersSee))];
4312 FTargetUID := gMonsters[a].UID;
4313 end;
4314 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4315 if (FTargetUID = 0) and (PlayerNear > -1) then
4316 begin
4317 a := PlayerNear;
4318 FTargetUID := gPlayers[a].UID;
4319 end;
4320 if (FTargetUID = 0) and (MonsterNear > -1) then
4321 begin
4322 a := MonsterNear;
4323 FTargetUID := gMonsters[a].UID;
4324 end;
4325 end;
4326 end;
4328 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4329 if FTargetUID = 0 then
4330 begin
4331 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4332 if FBehaviour = BH_INSANE then
4333 FTargetUID := FUID
4334 else
4335 FTargetTime := MAX_ATM;
4337 else
4338 begin // Öåëü íàøëè
4339 FTargetTime := 0;
4340 Result := True;
4341 end;
4342 end;
4344 function TMonster.kick(o: PObj): Boolean;
4345 begin
4346 Result := False;
4348 case FMonsterType of
4349 MONSTER_FISH:
4350 begin
4351 SetState(MONSTATE_ATTACK);
4352 Result := True;
4353 end;
4354 MONSTER_DEMON:
4355 begin
4356 SetState(MONSTATE_ATTACK);
4357 {$IFDEF ENABLE_SOUND}
4358 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4359 {$ENDIF}
4360 Result := True;
4361 end;
4362 MONSTER_IMP:
4363 begin
4364 SetState(MONSTATE_ATTACK);
4365 {$IFDEF ENABLE_SOUND}
4366 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4367 {$ENDIF}
4368 Result := True;
4369 end;
4370 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4371 begin
4372 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4373 {$IFDEF ENABLE_SOUND}
4374 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4375 {$ENDIF}
4376 Result := True;
4377 end;
4378 MONSTER_BARON, MONSTER_KNIGHT,
4379 MONSTER_CACO, MONSTER_MANCUB:
4380 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4381 if not g_Game_IsClient then Result := shoot(o, True);
4382 end;
4383 end;
4385 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4387 xd, yd, m: Integer;
4388 begin
4389 Result := False;
4391 // Ñòðåëÿòü ðàíî:
4392 if FAmmo < 0 then
4393 Exit;
4395 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4396 if not immediately then
4397 case FMonsterType of
4398 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4399 Exit; // íå ñòðåëÿþò
4400 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4401 begin
4402 FAmmo := FAmmo + 1;
4403 // Âðåìÿ âûñòðåëà óïóùåíî:
4404 if FAmmo >= 50 then
4405 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4406 end;
4407 MONSTER_MAN: ;
4408 MONSTER_MANCUB:
4409 begin
4410 FAmmo := FAmmo + 1;
4411 // Âðåìÿ âûñòðåëà óïóùåíî:
4412 if FAmmo >= 5 then
4413 FAmmo := -50;
4414 end;
4415 MONSTER_SPIDER:
4416 begin
4417 FAmmo := FAmmo + 1;
4418 // Âðåìÿ âûñòðåëà óïóùåíî:
4419 if FAmmo >= 100 then
4420 FAmmo := -50;
4421 end;
4422 MONSTER_CYBER:
4423 begin
4424 // Ñòðåëÿåò íå âñåãäà:
4425 if Random(2) = 0 then
4426 Exit;
4427 FAmmo := FAmmo + 1;
4428 // Âðåìÿ âûñòðåëà óïóùåíî:
4429 if FAmmo >= 10 then
4430 FAmmo := -50;
4431 end;
4432 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4433 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4434 MONSTER_VILE: if Random(8) <> 0 then Exit;
4435 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4436 else if Random(16) <> 0 then Exit;
4437 end;
4439 // Öåëè íå âèäíî:
4440 if not g_Look(@FObj, o, FDirection) then
4441 Exit;
4443 FTargetTime := 0;
4445 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4446 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4448 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4449 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4450 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4451 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4452 Exit;
4454 case FMonsterType of
4455 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4456 begin
4457 SetState(MONSTATE_SHOOT);
4458 {nn}
4459 end;
4460 MONSTER_SKEL:
4461 begin
4462 SetState(MONSTATE_SHOOT);
4463 {nn}
4464 end;
4465 MONSTER_VILE:
4466 begin // Çàæèãàåì îãîíü
4467 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4468 ty := o^.Y+o^.Rect.Y;
4469 SetState(MONSTATE_SHOOT);
4471 vilefire.Reset();
4473 {$IFDEF ENABLE_SOUND}
4474 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4475 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4476 {$ENDIF}
4477 end;
4478 MONSTER_SOUL:
4479 begin // Ëåòèò â ñòîðîíó öåëè:
4480 SetState(MONSTATE_ATTACK);
4481 {$IFDEF ENABLE_SOUND}
4482 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4483 {$ENDIF}
4485 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4486 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4487 m := Max(Abs(xd), Abs(yd));
4488 if m = 0 then
4489 m := 1;
4491 FObj.Vel.X := (xd*16) div m;
4492 FObj.Vel.Y := (yd*16) div m;
4493 end;
4494 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4495 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4496 begin
4497 {$IFDEF ENABLE_SOUND}
4498 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4499 if FMonsterType = MONSTER_MANCUB then
4500 if FAmmo = 1 then
4501 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4502 {$ENDIF}
4504 SetState(MONSTATE_SHOOT);
4505 end;
4506 else Exit;
4507 end;
4509 Result := True;
4510 end;
4512 function TMonster.alive(): Boolean;
4513 begin
4514 Result := (FHealth > 0) and not (FState in [MONSTATE_DIE, MONSTATE_DEAD]);
4515 end;
4517 procedure TMonster.SetHealth(aH: Integer);
4518 begin
4519 if (aH > 0) and (aH < 1000000) then
4520 begin
4521 FHealth := aH;
4522 if FHealth > FMaxHealth then
4523 FMaxHealth := FHealth;
4524 end;
4525 end;
4527 procedure TMonster.WakeUp();
4528 begin
4529 if g_Game_IsClient then Exit;
4530 SetState(MONSTATE_GO);
4531 FTargetTime := MAX_ATM;
4532 WakeUpSound();
4533 end;
4535 procedure TMonster.SaveState (st: TStream);
4537 i: Integer;
4538 anim: Boolean;
4539 begin
4540 Assert(st <> nil);
4542 // Ñèãíàòóðà ìîíñòðà:
4543 utils.writeSign(st, 'MONS');
4544 st.WriteByte(0); // version
4546 // UID ìîíñòðà:
4547 st.WriteWordLE(FUID);
4548 // Íàïðàâëåíèå
4549 if FDirection = TDirection.D_LEFT
4550 then st.WriteByte(1)
4551 else st.WriteByte(2); // D_RIGHT
4553 st.WriteBool(FRemoved); // Íàäî ëè óäàëèòü åãî
4554 st.WriteInt32LE(FHealth); // Îñòàëîñü çäîðîâüÿ
4555 st.WriteByte(FState); // Ñîñòîÿíèå
4556 st.WriteByte(FCurAnim); // Òåêóùàÿ àíèìàöèÿ
4557 st.WriteWordLE(FTargetUID); // UID öåëè
4558 st.WriteInt32LE(FTargetTime); // Âðåìÿ ïîñëå ïîòåðè öåëè
4559 st.WriteByte(FBehaviour); // Ïîâåäåíèå ìîíñòðà
4560 st.WriteInt32LE(FAmmo); // Ãîòîâíîñòü ê âûñòðåëó
4561 st.WriteInt32LE(FPain); // Áîëü
4562 st.WriteInt32LE(FSleep); // Âðåìÿ îæèäàíèÿ
4563 st.WriteBool(FPainSound); // Îçâó÷èâàòü ëè áîëü
4564 st.WriteBool(FWaitAttackAnim); // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4565 st.WriteBool(FChainFire); // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4566 st.WriteBool(FNoRespawn); // Ïîäëåæèò ëè ðåñïàâíó
4568 // Êîîðäèíàòû öåëè
4569 st.WriteInt32LE(tx);
4570 st.WriteInt32LE(ty);
4572 st.WriteInt32LE(FStartID); // ID ìîíñòðà ïðè ñòàðòå êàðòû
4573 st.WriteInt32LE(FSpawnTrigger); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4574 Obj_SaveState(st, @FObj); // Îáúåêò ìîíñòðà
4576 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4577 anim := nil <> vilefire;
4578 st.WriteBool(anim);
4579 // Åñëè åñòü - ñîõðàíÿåì:
4580 if anim then vilefire.SaveState(st);
4582 // Àíèìàöèè
4583 for i := ANIM_SLEEP to ANIM_PAIN do
4584 begin
4585 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4586 anim := nil <> FAnim[i, TDirection.D_LEFT];
4587 st.WriteBool(anim);
4588 // Åñëè åñòü - ñîõðàíÿåì
4589 if anim then FAnim[i, TDirection.D_LEFT].SaveState(st);
4591 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4592 anim := nil <> FAnim[i, TDirection.D_RIGHT];
4593 st.WriteBool(anim);
4594 // Åñëè åñòü - ñîõðàíÿåì
4595 if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st);
4596 end;
4597 end;
4600 procedure TMonster.LoadState (st: TStream);
4602 i: Integer;
4603 begin
4604 Assert(st <> nil);
4606 // Ñèãíàòóðà ìîíñòðà:
4607 if not utils.checkSign(st, 'MONS') then
4608 Raise XStreamError.Create('invalid monster signature');
4609 if st.ReadByte() <> 0 then
4610 Raise XStreamError.Create('invalid monster version');
4611 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> Self) then
4612 Raise Exception.Create('internal error in monster loader (0)');
4614 uidMap[FUID] := nil;
4616 // UID ìîíñòðà:
4617 FUID := st.ReadWordLE();
4618 if {(arrIdx = -1) or }(uidMap[FUID] <> nil) then
4619 Raise Exception.Create('internal error in monster loader (1)');
4620 uidMap[FUID] := Self;
4622 // Íàïðàâëåíèå
4623 if st.ReadByte() = 1
4624 then FDirection := TDirection.D_LEFT
4625 else FDirection := TDirection.D_RIGHT; // b = 2
4627 FRemoved := st.ReadBool(); // Íàäî ëè óäàëèòü åãî
4628 FHealth := st.ReadInt32LE(); // Îñòàëîñü çäîðîâüÿ
4629 FState := st.ReadByte(); // Ñîñòîÿíèå
4630 FCurAnim := st.ReadByte(); // Òåêóùàÿ àíèìàöèÿ
4631 FTargetUID := st.ReadWordLE(); // UID öåëè
4632 FTargetTime := st.ReadInt32LE(); // Âðåìÿ ïîñëå ïîòåðè öåëè
4633 FBehaviour := st.ReadByte(); // Ïîâåäåíèå ìîíñòðà
4634 FAmmo := st.ReadInt32LE(); // Ãîòîâíîñòü ê âûñòðåëó
4635 FPain := st.ReadInt32LE(); // Áîëü
4636 FSleep := st.ReadInt32LE(); // Âðåìÿ îæèäàíèÿ
4637 FPainSound := st.ReadBool(); // Îçâó÷èâàòü ëè áîëü
4638 FWaitAttackAnim := st.ReadBool(); // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4639 FChainFire := st.ReadBool(); // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4640 FNoRespawn := st.ReadBool(); // Ïîäëåæèò ëè ðåñïàâíó
4642 // Êîîðäèíàòû öåëè
4643 tx := st.ReadInt32LE();
4644 ty := st.ReadInt32LE();
4646 FStartID := st.ReadInt32LE(); // ID ìîíñòðà ïðè ñòàðòå êàðòû
4647 FSpawnTrigger := st.ReadInt32LE(); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4648 Obj_LoadState(@FObj, st); // Îáúåêò ìîíñòðà
4650 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4651 if st.ReadBool() then
4652 begin
4653 // Åñëè åñòü - çàãðóæàåì:
4654 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4655 vilefire.LoadState(st);
4656 end;
4658 // Àíèìàöèè
4659 for i := ANIM_SLEEP to ANIM_PAIN do
4660 begin
4661 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4662 if st.ReadBool() then
4663 begin
4664 // Åñëè åñòü - çàãðóæàåì
4665 Assert(FAnim[i, TDirection.D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4666 FAnim[i, TDirection.D_LEFT].LoadState(st);
4667 end;
4669 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4670 if st.ReadBool() then
4671 begin
4672 // Åñëè åñòü - çàãðóæàåì
4673 Assert(FAnim[i, TDirection.D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4674 FAnim[i, TDirection.D_RIGHT].LoadState(st);
4675 end;
4676 end;
4678 // update cache
4679 self.positionChanged();
4680 end;
4683 procedure TMonster.ActivateTriggers();
4685 a: Integer;
4686 begin
4687 for a := 0 to High(FDieTriggers) do
4688 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4689 if FSpawnTrigger > -1 then
4690 begin
4691 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4692 FSpawnTrigger := -1;
4693 end;
4694 end;
4696 procedure TMonster.AddTrigger(t: Integer);
4697 begin
4698 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4699 FDieTriggers[High(FDieTriggers)] := t;
4700 end;
4702 procedure TMonster.ClearTriggers();
4703 begin
4704 SetLength(FDieTriggers, 0);
4705 end;
4707 procedure TMonster.CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME);
4708 begin
4709 if FMonsterType in [MONSTER_SOUL, MONSTER_VILE] then
4710 exit; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
4711 if Timeout <= 0 then exit;
4712 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
4713 exit; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé
4714 {$IFDEF ENABLE_SOUND}
4715 if FFireTime <= 0 then
4716 g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
4717 {$ENDIF}
4718 FFireTime := Timeout;
4719 FFireAttacker := Attacker;
4720 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4721 end;
4723 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4725 id, i: DWORD;
4726 Anim: TAnimation;
4727 begin
4728 if (Random(10) = 1) and (Times = 1) then
4729 Exit;
4731 if g_Frames_Get(id, 'FRAMES_FLAME') then
4732 begin
4733 for i := 1 to Times do
4734 begin
4735 Anim := TAnimation.Create(id, False, 3);
4736 Anim.Alpha := 0;
4737 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4738 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4739 Anim.Free();
4740 end;
4741 end;
4742 end;
4745 // ////////////////////////////////////////////////////////////////////////// //
4746 // throws on invalid uid
4747 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4748 begin
4749 result := g_Mons_ByIdx_NC(uid);
4750 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4751 end;
4753 // can return null
4754 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4755 begin
4756 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4757 result := gMonsters[uid];
4758 end;
4760 function g_Mons_TotalCount (): Integer; inline;
4761 begin
4762 result := Length(gMonsters);
4763 end;
4766 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4768 idx: Integer;
4769 mon: TMonster;
4770 begin
4771 result := false;
4772 if (gMonsters = nil) or not assigned(cb) then exit;
4773 for idx := 0 to High(gMonsters) do
4774 begin
4775 mon := gMonsters[idx];
4776 if (mon <> nil) then
4777 begin
4778 result := cb(mon);
4779 if result then exit;
4780 end;
4781 end;
4782 end;
4785 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4787 idx: Integer;
4788 mon: TMonster;
4789 begin
4790 result := false;
4791 if (gMonsters = nil) or not assigned(cb) then exit;
4792 for idx := 0 to High(gMonsters) do
4793 begin
4794 mon := gMonsters[idx];
4795 if (mon <> nil) and mon.alive then
4796 begin
4797 result := cb(mon);
4798 if result then exit;
4799 end;
4800 end;
4801 end;
4804 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4806 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4807 begin
4808 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4809 end;
4812 idx: Integer;
4813 mon: TMonster;
4814 mit: PMonster;
4815 it: TMonsterGrid.Iter;
4816 begin
4817 result := false;
4818 if (width < 1) or (height < 1) then exit;
4819 if gmon_debug_use_sqaccel then
4820 begin
4821 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4822 it := monsGrid.forEachInAABB(x, y, width, height);
4823 for mit in it do if (mit.alive) then begin result := true; break; end;
4824 it.release();
4826 else
4827 begin
4828 for idx := 0 to High(gMonsters) do
4829 begin
4830 mon := gMonsters[idx];
4831 if (mon <> nil) and mon.alive then
4832 begin
4833 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4834 begin
4835 result := true;
4836 exit;
4837 end;
4838 end;
4839 end;
4840 end;
4841 end;
4844 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4846 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4847 begin
4848 result := cb(mon);
4849 end;
4852 idx: Integer;
4853 mon: TMonster;
4854 mit: PMonster;
4855 it: TMonsterGrid.Iter;
4856 begin
4857 result := false;
4858 if (width < 1) or (height < 1) then exit;
4859 if gmon_debug_use_sqaccel then
4860 begin
4861 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4862 it := monsGrid.forEachInAABB(x, y, width, height);
4863 for mit in it do if (cb(mit^)) then begin result := true; break; end;
4864 it.release();
4866 else
4867 begin
4868 for idx := 0 to High(gMonsters) do
4869 begin
4870 mon := gMonsters[idx];
4871 if (mon <> nil) and mon.alive then
4872 begin
4873 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4874 begin
4875 result := cb(mon);
4876 if result then exit;
4877 end;
4878 end;
4879 end;
4880 end;
4881 end;
4884 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4886 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4887 begin
4888 //result := false;
4889 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4890 if mon.alive then result := cb(mon) else result := false;
4891 end;
4894 idx: Integer;
4895 mon: TMonster;
4896 mit: PMonster;
4897 it: TMonsterGrid.Iter;
4898 begin
4899 result := false;
4900 if (width < 1) or (height < 1) then exit;
4901 if gmon_debug_use_sqaccel then
4902 begin
4904 if (width = 1) and (height = 1) then
4905 begin
4906 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4908 else
4909 begin
4910 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4911 end;
4913 it := monsGrid.forEachInAABB(x, y, width, height);
4914 for mit in it do
4915 begin
4916 if (mit^.alive) then
4917 begin
4918 if (cb(mit^)) then begin result := true; break; end;
4919 end;
4920 end;
4921 it.release();
4923 else
4924 begin
4925 for idx := 0 to High(gMonsters) do
4926 begin
4927 mon := gMonsters[idx];
4928 if (mon <> nil) and mon.alive then
4929 begin
4930 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4931 begin
4932 result := cb(mon);
4933 if result then exit;
4934 end;
4935 end;
4936 end;
4937 end;
4938 end;
4940 finalization
4941 profMonsLOS.Free();
4943 end.