1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
17 {.$DEFINE D2F_DEBUG_MONS_MOVE}
25 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
26 g_saveload
, g_panel
, xprofiler
;
55 TMonster
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
59 FDirection
: TDirection
;
60 FStartDirection
: TDirection
;
61 FStartX
, FStartY
: Integer;
67 FAnim
: Array of Array [TDirection
.D_LEFT
..TDirection
.D_RIGHT
] of TAnimation
;
76 FWaitAttackAnim
: Boolean;
87 FFirePainTime
: Integer;
90 mProxyId
: Integer; // node in dyntree or -1
91 mArrIdx
: Integer; // in gMonsters
93 FDieTriggers
: Array of Integer;
94 FSpawnTrigger
: Integer;
96 mNeedSend
: Boolean; // for network
98 mEDamageType
: Integer;
101 function findNewPrey(): Boolean;
102 procedure ActivateTriggers();
104 procedure setGameX (v
: Integer); inline;
105 procedure setGameY (v
: Integer); inline;
107 procedure doDamage (v
: Integer);
112 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
113 mplatCheckFrameId
: LongWord
;
115 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
116 destructor Destroy(); override;
117 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
118 function Collide(Panel
: TPanel
): Boolean; overload
;
119 function Collide(X
, Y
: Integer): Boolean; overload
;
120 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
121 function alive(): Boolean;
122 procedure SetHealth(aH
: Integer);
123 procedure Push(vx
, vy
: Integer);
124 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
125 function Heal(Value
: Word): Boolean;
127 procedure PreUpdate();
129 procedure ClientUpdate();
130 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
131 procedure SetDeadAnim
;
134 procedure WakeUpSound();
135 procedure DieSound();
136 procedure PainSound();
137 procedure ActionSound();
138 procedure AddTrigger(t
: Integer);
139 procedure ClearTriggers();
141 procedure SaveState (st
: TStream
);
142 procedure LoadState (st
: TStream
);
143 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
144 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
145 procedure MakeBloodSimple(Count
: Word);
146 procedure RevertAnim(R
: Boolean = True);
147 function AnimIsReverse
: Boolean;
148 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
149 function kick(o
: PObj
): Boolean;
150 procedure CatchFire(Attacker
: Word; Timeout
: Integer = MON_BURN_TIME
);
151 procedure OnFireFlame(Times
: DWORD
= 1);
153 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
155 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
156 procedure moveBy (dx
, dy
: Integer); inline;
158 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
161 function gncNeedSend (): Boolean; inline;
162 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
165 property Obj
: TObj read FObj
;
167 property proxyId
: Integer read mProxyId
;
168 property arrIdx
: Integer read mArrIdx
;
170 property MonsterType
: Byte read FMonsterType
;
171 property MonsterHealth
: Integer read FHealth write FHealth
;
172 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
173 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
174 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
175 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
176 property MonsterSleep
: Integer read FSleep write FSleep
;
177 property MonsterState
: Byte read FState write FState
;
178 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
179 property MonsterPain
: Integer read FPain write FPain
;
180 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
182 property UID
: Word read FUID write FUID
;
183 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
185 property GameX
: Integer read FObj
.X write setGameX
;
186 property GameY
: Integer read FObj
.Y write setGameY
;
187 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
188 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
189 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
190 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
191 property GameDirection
: TDirection read FDirection write FDirection
;
193 property StartID
: Integer read FStartID
;
196 property eMonsterType
: Byte read FMonsterType
;
197 property eMonsterHealth
: Integer read FHealth write FHealth
;
198 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
199 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
200 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
201 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
202 property eMonsterSleep
: Integer read FSleep write FSleep
;
203 property eMonsterState
: Byte read FState write FState
;
204 property eMonsterRemoved
: Boolean read FRemoved
;
205 property eMonsterPain
: Integer read FPain write FPain
;
206 property eMonsterAnim
: Byte read FCurAnim
;
208 property eUID
: Word read FUID
;
209 property eSpawnTrigger
: Integer read FSpawnTrigger
;
211 property eGameX
: Integer read FObj
.X write setGameX
;
212 property eGameY
: Integer read FObj
.Y write setGameY
;
213 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
214 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
215 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
216 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
217 property eGameDirection
: TDirection read FDirection write FDirection
;
219 property eStartID
: Integer read FStartID
;
221 // set this before assigning something to `eDamage`
222 property eDamageType
: Integer read mEDamageType write mEDamageType
;
223 property eDamage
: Integer write doDamage
;
227 // will be called from map loader
228 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
230 procedure g_Monsters_LoadData ();
231 procedure g_Monsters_FreeData ();
232 procedure g_Monsters_Init ();
233 procedure g_Monsters_Free (clearGrid
: Boolean=true);
234 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
235 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
236 procedure g_Monsters_PreUpdate ();
237 procedure g_Monsters_Update ();
238 procedure g_Monsters_Draw ();
239 procedure g_Monsters_DrawHealth ();
240 function g_Monsters_ByUID (UID
: Word): TMonster
;
241 procedure g_Monsters_killedp ();
242 procedure g_Monsters_SaveState (st
: TStream
);
243 procedure g_Monsters_LoadState (st
: TStream
);
245 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
246 function g_Mons_SpawnAt (const typeName
: AnsiString
; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
248 function g_Mons_TypeLo (): Integer; inline;
249 function g_Mons_TypeHi (): Integer; inline;
251 function g_Mons_TypeIdByName (const name
: AnsiString
): Integer;
252 function g_Mons_NameByTypeId (monType
: Integer): AnsiString
;
253 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString
;
257 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
259 // throws on invalid uid
260 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
263 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
265 function g_Mons_TotalCount (): Integer; inline;
267 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
269 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
270 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
272 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
273 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
275 function g_Mons_getNewTrapFrameId (): DWord
; inline;
276 function g_Mons_getNewMPlatFrameId (): LongWord
; inline;
281 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
283 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
288 procedure g_Mons_ProfilersBegin ();
289 procedure g_Mons_ProfilersEnd ();
291 procedure g_Mons_LOS_Start (); inline;
292 procedure g_Mons_LOS_End (); inline;
295 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
298 profMonsLOS
: TProfiler
; //WARNING: FOR DEBUGGING ONLY!
299 gmon_debug_use_sqaccel
: Boolean = True;
300 monsGrid
: TMonsterGrid
; // DO NOT USE! public for debugging only!
301 gmon_debug_think
: Boolean = True;
302 gmon_debug_one_think_step
: Boolean;
307 {$IFDEF ENABLE_SOUND}
310 e_log
, e_texture
, g_main
, g_gfx
, g_player
, g_game
,
311 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
312 g_console
, g_map
, Math
, g_menu
, wadreader
,
313 g_language
, g_netmsg
, idpool
, utils
, xstreams
;
317 // ////////////////////////////////////////////////////////////////////////// //
318 procedure g_Mons_ProfilersBegin ();
320 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
321 if (profMonsLOS
<> nil) then profMonsLOS
.mainBegin(g_profile_los
);
322 if g_profile_los
and (profMonsLOS
<> nil) then
324 profMonsLOS
.sectionBegin('loscalc');
325 profMonsLOS
.sectionEnd();
329 procedure g_Mons_ProfilersEnd ();
331 if (profMonsLOS
<> nil) and (g_profile_los
) then profMonsLOS
.mainEnd();
334 procedure g_Mons_LOS_Start (); inline;
336 if (profMonsLOS
<> nil) then profMonsLOS
.sectionBeginAccum('loscalc');
339 procedure g_Mons_LOS_End (); inline;
341 if (profMonsLOS
<> nil) then profMonsLOS
.sectionEnd();
345 // ////////////////////////////////////////////////////////////////////////// //
347 monCheckTrapLastFrameId
: DWord
= 0;
348 monCheckMPlatLastFrameId
: LongWord
= 0;
351 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
353 x
:= FObj
.X
+FObj
.Rect
.X
;
354 y
:= FObj
.Y
+FObj
.Rect
.Y
;
355 w
:= FObj
.Rect
.Width
;
356 h
:= FObj
.Rect
.Height
;
359 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
361 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
364 // ////////////////////////////////////////////////////////////////////////// //
366 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
368 if not assigned(cb) then begin result := nil; exit; end;
369 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
374 //WARNING! call this after monster position was changed, or coldet will not work right!
375 procedure TMonster
.positionChanged ();
378 nx
, ny
, nw
, nh
: Integer;
380 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
381 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
383 if (mProxyId
= -1) then
386 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
387 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
388 monsGrid
.getBodyXY(mProxyId
, x
, y
);
389 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
394 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
395 getMapBox(nx
, ny
, nw
, nh
);
397 if (w
<> nw
) or (h
<> nh
) then
400 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
401 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
403 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
405 else if (x
<> nx
) or (y
<> ny
) then
408 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
409 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
411 monsGrid
.moveBody(mProxyId
, nx
, ny
);
415 exit
; // nothing to do
417 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
418 monsGrid
.getBodyXY(mProxyId
, x
, y
);
419 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
425 // ////////////////////////////////////////////////////////////////////////// //
435 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
437 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
438 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
442 end = ((name
: 'SLEEP'; loop
: True),
443 (name
: 'GO'; loop
: True),
444 (name
: 'DIE'; loop
: False),
445 (name
: 'MESS'; loop
: False),
446 (name
: 'ATTACK'; loop
: False),
447 (name
: 'ATTACK2'; loop
: False),
448 (name
: 'PAIN'; loop
: False));
450 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
451 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
461 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
462 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
464 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
465 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
467 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
468 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
470 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
471 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
473 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
474 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
476 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
477 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
479 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
480 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
482 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
483 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
485 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
486 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
488 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
489 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
491 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
492 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
494 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
495 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
497 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
498 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
500 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
501 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
503 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
504 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
506 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
507 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
509 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
510 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
512 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
513 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
515 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
516 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
518 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
519 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
521 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
522 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
525 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
526 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
527 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
528 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
529 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
530 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
531 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
532 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
534 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
535 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
536 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
538 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
539 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
540 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
542 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
543 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
544 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
546 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
547 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
548 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
550 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
551 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
552 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
554 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
555 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
556 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
558 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
559 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
560 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
562 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
563 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
564 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
566 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
567 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
568 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
570 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
571 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
572 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
574 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
575 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
576 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
578 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
579 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
580 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
582 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
583 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
584 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
586 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
587 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
588 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
590 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
591 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
592 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
594 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
595 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
596 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
598 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
599 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
600 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
602 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
603 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
604 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
606 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
607 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
608 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
610 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
611 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
614 // ////////////////////////////////////////////////////////////////////////// //
616 gMonsters
: array of TMonster
;
617 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
618 freeInds
: TIdPool
= nil;
621 procedure clearUidMap ();
625 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
626 if freeInds
<> nil then
631 function g_Mons_getNewTrapFrameId (): DWord
; inline;
635 Inc(monCheckTrapLastFrameId
);
636 if (monCheckTrapLastFrameId
= 0) then
639 monCheckTrapLastFrameId
:= 1;
640 for f
:= 0 to High(gMonsters
) do
642 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
645 result
:= monCheckTrapLastFrameId
;
649 function g_Mons_getNewMPlatFrameId (): LongWord
; inline;
653 Inc(monCheckMPlatLastFrameId
);
654 if (monCheckMPlatLastFrameId
= 0) then
657 monCheckMPlatLastFrameId
:= 1;
658 for f
:= 0 to High(gMonsters
) do
660 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
663 result
:= monCheckMPlatLastFrameId
;
672 soulcount
: Integer = 0;
675 function allocMonster (): DWORD
;
679 result
:= freeInds
.alloc();
680 if (result
> High(gMonsters
)) then
682 olen
:= Length(gMonsters
);
683 SetLength(gMonsters
, result
+64);
684 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
689 function IsFriend(a
, b
: Byte): Boolean;
693 // Áî÷êà - âñåì äðóã:
694 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
697 // Ìîíñòðû îäíîãî âèäà:
700 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
701 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
702 Exit
; // Ýòè íå áüþò ñâîèõ
705 // Pain_Elemental è Lost_Soul íå âîþþò äðóã ñ äðóãîì:
706 if [a
, b
] = [MONSTER_PAIN
, MONSTER_SOUL
] then
709 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
714 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
717 UIDType
, MonsterType
: Byte;
722 UIDType
:= g_GetUIDType(SpawnerUID
);
723 if UIDType
= UID_MONSTER
then
725 m
:= g_Monsters_ByUID(SpawnerUID
);
726 if m
= nil then Exit
;
727 MonsterType
:= m
.FMonsterType
;
731 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
732 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
734 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
735 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
736 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
738 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
739 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
744 function canShoot(m
: Byte): Boolean;
749 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
757 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
760 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
762 atag := atag; // shut up, fpc!
763 result := false; // don't stop
764 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
766 case mon.FMonsterType of // Íå âîñêðåñèòü:
767 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
768 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
770 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
779 mres
: TMonster
= nil;
780 it
: TMonsterGrid
.Iter
;
784 // Åñëè íóæíà âåðîÿòíîñòü
785 if not immediately
and (Random(8) <> 0) then exit
;
787 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
788 if gmon_debug_use_sqaccel
then
790 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
791 //if (mon <> nil) then result := mon.mArrIdx;
792 it
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
);
795 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
796 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
797 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: begin end;
798 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
801 if (mres
<> nil) then break
;
804 if (mres
<> nil) then result
:= mres
.mArrIdx
;
808 for a
:= 0 to High(gMonsters
) do
810 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
812 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
813 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
814 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
815 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
826 procedure g_Monsters_LoadData();
828 e_WriteLog('Loading monsters data...', TMsgType
.Notify
);
830 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
], 133, False);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
837 g_Game_StepLoading(6);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD
+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
845 g_Game_StepLoading(13);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD
+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
853 g_Game_StepLoading(20);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
860 g_Game_StepLoading(26);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
867 g_Game_StepLoading(32);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
874 g_Game_StepLoading(38);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
881 g_Game_StepLoading(44);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
888 g_Game_StepLoading(50);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
895 g_Game_StepLoading(56);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
902 g_Game_StepLoading(62);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
909 g_Game_StepLoading(68);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
916 g_Game_StepLoading(74);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
923 g_Game_StepLoading(80);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
930 g_Game_StepLoading(86);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
937 g_Game_StepLoading(92);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
944 g_Game_StepLoading(98);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
951 g_Game_StepLoading(104);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
958 g_Game_StepLoading(110);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
965 g_Game_StepLoading(116);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
972 g_Game_StepLoading(122);
973 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
979 g_Game_StepLoading(128);
980 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
985 g_Game_StepLoading(133);
987 {$IFDEF ENABLE_SOUND}
988 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
990 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
992 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
993 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
994 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
995 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
996 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
997 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
998 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
999 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1047 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1056 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1058 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1070 freeInds
:= TIdPool
.Create();
1072 monCheckTrapLastFrameId
:= 0;
1073 monCheckMPlatLastFrameId
:= 0;
1076 procedure g_Monsters_FreeData();
1078 e_WriteLog('Releasing monsters data...', TMsgType
.Notify
);
1080 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1214 {$IFDEF ENABLE_SOUND}
1215 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1217 g_Sound_Delete('SOUND_MONSTER_PAIN');
1218 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1219 g_Sound_Delete('SOUND_MONSTER_ACTION');
1220 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1221 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1222 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1223 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1224 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1225 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1226 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1227 g_Sound_Delete('SOUND_MONSTER_SLOP');
1229 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1230 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1231 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1233 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1234 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1235 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1236 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1237 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1240 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1241 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1242 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1243 g_Sound_Delete('SOUND_MONSTER_HAHA');
1244 g_Sound_Delete('SOUND_MONSTER_TRUP');
1246 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1247 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1249 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1250 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1251 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1252 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1254 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1255 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1256 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1257 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1258 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1260 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1261 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1262 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1264 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1266 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1267 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1268 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1269 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1271 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1272 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1273 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1275 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1276 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1278 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1279 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1281 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1282 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1283 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1285 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1286 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1288 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1289 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1290 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1292 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1299 procedure g_Monsters_Init();
1304 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1308 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1314 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1317 monCheckTrapLastFrameId
:= 0;
1318 monCheckMPlatLastFrameId
:= 0;
1322 // will be called from map loader
1323 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1326 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1327 //clearUidMap(); // why not?
1328 e_LogWritefln('%s', ['Recreated monster tree']);
1332 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1333 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1340 // Íåò òàêîãî ìîíñòðà
1341 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1343 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1344 if MonsterType
= MONSTER_SOUL
then
1346 if soulcount
> MAX_SOUL
then exit
;
1350 find_id
:= allocMonster();
1352 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1353 gMonsters
[find_id
] := mon
;
1354 mon
.mArrIdx
:= find_id
;
1357 uidMap
[mon
.FUID
] := mon
;
1359 // Íàñòðàèâàåì ïîëîæåíèå
1364 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1365 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1369 FObj
.X
:= X
-FObj
.Rect
.X
;
1370 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1373 FDirection
:= Direction
;
1374 FStartDirection
:= Direction
;
1377 FObj
.oldX
:= FObj
.X
;
1378 FObj
.oldY
:= FObj
.Y
;
1381 mon
.positionChanged();
1386 procedure g_Monsters_killedp();
1390 if gMonsters
= nil then
1393 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1394 h
:= High(gMonsters
);
1397 if (gMonsters
[a
] <> nil) then
1399 with gMonsters
[a
] do
1401 if (FMonsterType
= MONSTER_MAN
) and
1402 (FState
<> MONSTATE_DEAD
) and
1403 (FState
<> MONSTATE_SLEEP
) and
1404 (FState
<> MONSTATE_DIE
) then
1406 {$IFDEF ENABLE_SOUND}
1407 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1416 procedure g_Monsters_PreUpdate();
1420 if gMonsters
= nil then Exit
;
1421 for a
:= 0 to High(gMonsters
) do
1422 if (gMonsters
[a
] <> nil) and (not gMonsters
[a
].FRemoved
) then
1423 gMonsters
[a
].PreUpdate();
1426 procedure g_Monsters_Update();
1431 if gTime
mod (GAME_TICK
*2) = 0 then
1435 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1436 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1439 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1441 if gmon_debug_think
or gmon_debug_one_think_step
then
1443 gmon_debug_one_think_step
:= false;
1444 for a
:= 0 to High(gMonsters
) do
1446 if (gMonsters
[a
] = nil) then continue
;
1447 if not gMonsters
[a
].FRemoved
then
1449 if g_Game_IsClient
then
1450 gMonsters
[a
].ClientUpdate()
1452 gMonsters
[a
].Update();
1456 gMonsters
[a
].Free();
1457 gMonsters
[a
] := nil;
1465 procedure g_Monsters_Draw();
1469 if gMonsters
<> nil then
1471 for a
:= 0 to High(gMonsters
) do
1473 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1478 procedure g_Monsters_DrawHealth();
1483 if gMonsters
= nil then Exit
;
1484 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1486 for a
:= 0 to High(gMonsters
) do
1488 if gMonsters
[a
] <> nil then
1490 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1491 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1492 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1497 function g_Monsters_ByUID (UID
: Word): TMonster
;
1499 result
:= uidMap
[UID
];
1502 procedure g_Monsters_SaveState (st
: TStream
);
1507 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1509 for i
:= 0 to High(gMonsters
) do
1510 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1513 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1514 st
.WriteInt32LE(pt_x
);
1515 st
.WriteInt32LE(pt_xs
);
1516 st
.WriteInt32LE(pt_y
);
1517 st
.WriteInt32LE(pt_ys
);
1519 // Êîëè÷åñòâî ìîíñòðîâ
1520 st
.WriteDWordLE(count
);
1521 if count
= 0 then Exit
;
1523 // Ñîõðàíÿåì ìîíñòðîâ
1524 for i
:= 0 to High(gMonsters
) do
1526 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1528 st
.WriteByte(gMonsters
[i
].MonsterType
); // Òèï ìîíñòðà
1529 gMonsters
[i
].SaveState(st
); // Ñîõðàíÿåì äàííûå ìîíñòðà:
1535 procedure g_Monsters_LoadState (st
: TStream
);
1542 g_Monsters_Free(false);
1544 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1545 pt_x
:= st
.ReadInt32LE();
1546 pt_xs
:= st
.ReadInt32LE();
1547 pt_y
:= st
.ReadInt32LE();
1548 pt_ys
:= st
.ReadInt32LE();
1550 // Êîëè÷åñòâî ìîíñòðîâ
1551 count
:= st
.ReadDWordLE();
1552 if count
= 0 then Exit
;
1553 if count
> 1024*1024 then
1554 Raise XStreamError
.Create('invalid monster count');
1556 // Çàãðóæàåì ìîíñòðîâ
1557 for i
:= 0 to count
-1 do
1559 b
:= st
.ReadByte(); // Òèï ìîíñòðà
1562 mon
:= g_Monsters_Create(b
, 0, 0, TDirection
.D_LEFT
);
1564 Raise XStreamError
.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1566 mon
.LoadState(st
); // Çàãðóæàåì äàííûå ìîíñòðà
1571 // ////////////////////////////////////////////////////////////////////////// //
1572 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1575 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1577 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1582 function g_Mons_SpawnAt (const typeName
: AnsiString
; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1584 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1589 // ////////////////////////////////////////////////////////////////////////// //
1590 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1591 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1594 function g_Mons_TypeIdByName (const name
: String): Integer;
1599 while (i
<= MONSTER_MAN
) do
1601 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1610 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1614 function g_Mons_NameByTypeId (monType
: Integer): AnsiString
;
1616 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1617 result
:= MONSTERTABLE
[monType
].Name
1623 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString
;
1625 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1626 Result
:= KilledByMonster
[monType
]
1632 // ////////////////////////////////////////////////////////////////////////// //
1633 { T M o n s t e r : }
1635 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1636 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1638 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1640 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1642 if (dx
<> 0) or (dy
<> 0) then
1650 procedure TMonster
.doDamage (v
: Integer);
1652 if (v
<= 0) then exit
;
1653 if (v
> 32767) then v
:= 32767;
1654 Damage(v
, 0, 0, 0, mEDamageType
);
1657 procedure TMonster
.ActionSound();
1659 {$IFDEF ENABLE_SOUND}
1660 case FMonsterType
of
1662 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1663 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1665 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1666 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1667 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1669 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1671 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1673 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1675 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1679 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1684 procedure TMonster
.PainSound();
1692 {$IFDEF ENABLE_SOUND}
1693 case FMonsterType
of
1694 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1695 MONSTER_SKEL
, MONSTER_CGUN
:
1696 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1697 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1698 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1699 MONSTER_BSP
, MONSTER_CYBER
:
1700 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1702 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1704 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1706 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1708 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1713 procedure TMonster
.DieSound();
1715 {$IFDEF ENABLE_SOUND}
1716 case FMonsterType
of
1719 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1720 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1722 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1724 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1725 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1726 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1729 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1731 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1733 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1735 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1737 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1739 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1741 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1743 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1745 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1747 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1749 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1751 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1753 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1755 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1760 procedure TMonster
.WakeUpSound();
1762 {$IFDEF ENABLE_SOUND}
1763 case FMonsterType
of
1766 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1767 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1769 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1771 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1772 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1773 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1776 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1778 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1780 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1782 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1784 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1786 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1788 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1790 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1792 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1794 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1796 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1798 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1805 procedure TMonster
.BFGHit();
1807 if FMonsterType
= MONSTER_FISH
then
1810 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1811 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1812 {if g_Game_IsServer and g_Game_IsNet then
1813 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1814 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1818 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1820 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1828 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1830 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1835 Panel
.Width
, Panel
.Height
);
1838 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1840 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1841 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1842 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1843 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1846 procedure TMonster
.Respawn
;
1852 FDirection
:= FStartDirection
;
1853 {GameX}FObj
.X
:= FStartX
;
1854 {GameY}FObj
.Y
:= FStartY
;
1855 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1856 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1861 FDieTriggers
:= nil;
1862 FWaitAttackAnim
:= False;
1863 FChainFire
:= False;
1866 FState
:= MONSTATE_SLEEP
;
1867 FCurAnim
:= ANIM_SLEEP
;
1869 positionChanged(); // this updates spatial accelerators
1871 if g_Game_IsNet
and g_Game_IsServer
then
1873 MH_SEND_MonsterPos(FUID
);
1874 MH_SEND_MonsterState(FUID
);
1878 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1881 FramesID
: DWORD
= 0;
1886 then FUID
:= g_CreateUID(UID_MONSTER
)
1887 else FUID
:= ForcedUID
;
1889 FMonsterType
:= MonsterType
;
1893 FState
:= MONSTATE_SLEEP
;
1894 FCurAnim
:= ANIM_SLEEP
;
1895 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1896 FMaxHealth
:= FHealth
;
1897 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1898 FDieTriggers
:= nil;
1899 FSpawnTrigger
:= -1;
1900 FWaitAttackAnim
:= False;
1901 FChainFire
:= False;
1903 FNoRespawn
:= False;
1905 FBehaviour
:= BH_NORMAL
;
1909 mEDamageType
:= HIT_SOME
;
1913 trapCheckFrameId
:= 0;
1914 mplatCheckFrameId
:= 0;
1917 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
]
1918 then FBloodKind
:= BLOOD_SPARKS
1919 else FBloodKind
:= BLOOD_NORMAL
;
1921 if FMonsterType
= MONSTER_CACO
then
1927 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1940 SetLength(FAnim
, Length(ANIMTABLE
));
1942 for a
:= 0 to High(FAnim
) do
1944 FAnim
[a
, TDirection
.D_LEFT
] := nil;
1945 FAnim
[a
, TDirection
.D_RIGHT
] := nil;
1948 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1949 if (ANIMTABLE
[a
].name
<> '') and
1950 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1952 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1953 '_'+ANIMTABLE
[a
].name
;
1955 res
:= g_Frames_Exists(s
);
1958 res
:= g_Frames_Get(FramesID
, s
);
1960 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1963 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1964 if a
<> ANIM_MESS
then
1967 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1968 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1970 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1971 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1972 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1973 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1978 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1979 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1981 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1982 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1984 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1985 '_'+ANIMTABLE
[a
].name
+'_L';
1986 if g_Frames_Exists(s
) then
1987 g_Frames_Get(FramesID
, s
);
1990 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1991 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1994 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1995 if MonsterType
= MONSTER_VILE
then
1997 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1998 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
2004 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
2011 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
2012 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
2014 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
2015 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
2018 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2019 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
2022 if Random(2) = 0 then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
2024 SetState(MONSTATE_RUN
);
2028 // Àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
2029 if (t
= HIT_FLAME
) and (FMonsterType
in [MONSTER_VILE
, MONSTER_SOUL
]) then
2031 // Ïðîñíóòüñÿ âñå-òàêè ñòîèò
2032 if FState
= MONSTATE_SLEEP
then
2033 SetState(MONSTATE_GO
);
2037 // Ëîâóøêà óáèâàåò ñðàçó:
2038 if t
= HIT_TRAP
then
2041 // Ðîáîòó óðîíà íåò:
2042 if FMonsterType
= MONSTER_ROBO
then
2046 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
2048 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2051 FPain
:= FPain
+aDamage
;
2053 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2054 if FState
<> MONSTATE_PAIN
then
2055 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2056 (FMonsterType
<> MONSTER_BARREL
) then
2057 SetState(MONSTATE_PAIN
);
2059 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2060 if (gBloodCount
> 0) then
2062 c
:= Min(aDamage
, 200);
2063 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2065 if (VelX
= 0) and (VelY
= 0) then
2069 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2070 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2074 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2075 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2077 FTargetUID
:= SpawnerUID
;
2081 // Çäîðîâüå çàêîí÷èëîñü:
2082 if FHealth
<= 0 then
2084 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2085 if (FMonsterType
<> MONSTER_BARREL
) then
2087 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2089 p
:= g_Player_Get(SpawnerUID
);
2090 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2092 p
.MonsterKills
:= p
.MonsterKills
+1;
2093 if gGameSettings
.GameMode
= GM_COOP
then
2094 p
.Frags
:= p
.Frags
+ 1;
2095 // Uncomment this if you want to double-kill monsters
2099 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2101 Inc(gCoopMonstersKilled
);
2102 if g_Game_IsNet
then
2108 case FMonsterType
of
2109 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2110 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2111 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2112 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2119 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2120 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2122 g_Items_SetDrop(it
); // mark it as monster drop
2123 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2124 (FObj
.Vel
.Y
div 2)-Random(4));
2125 //positionChanged(); // this updates spatial accelerators
2126 if g_Game_IsServer
and g_Game_IsNet
then
2127 MH_SEND_ItemSpawn(True, it
);
2130 // Òðóï äàëüøå íå èäåò:
2133 // Ó òðóïà ðàçìåðû ìåíüøå:
2134 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2136 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2137 FObj
.Rect
.Height
:= 12;
2141 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2142 if (FHealth
<= -30) and
2143 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2144 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2145 (FMonsterType
= MONSTER_MAN
)) then
2147 {$IFDEF ENABLE_SOUND}
2148 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2150 SetState(MONSTATE_DIE
, ANIM_MESS
);
2155 SetState(MONSTATE_DIE
);
2158 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2159 if g_Game_IsServer
then ActivateTriggers();
2164 if FState
= MONSTATE_SLEEP
then
2165 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2166 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2167 SetState(MONSTATE_GO
);
2170 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2174 function TMonster
.Heal(Value
: Word): Boolean;
2177 if g_Game_IsClient
then
2182 if FHealth
< FMaxHealth
then
2184 IncMax(FHealth
, Value
, FMaxHealth
);
2185 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2190 destructor TMonster
.Destroy();
2194 for a
:= 0 to High(FAnim
) do
2196 FAnim
[a
, TDirection
.D_LEFT
].Free();
2197 FAnim
[a
, TDirection
.D_RIGHT
].Free();
2202 if (mProxyId
<> -1) then
2204 if (monsGrid
<> nil) then
2206 monsGrid
.removeBody(mProxyId
);
2207 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2208 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2214 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2216 freeInds
.release(mArrIdx
);
2217 gMonsters
[mArrIdx
] := nil;
2221 uidMap
[FUID
] := nil;
2223 inherited Destroy();
2226 procedure TMonster
.Draw();
2229 dx
, dy
, c
, fX
, fY
: Integer;
2232 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2233 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2235 FObj
.lerp(gLerpFactor
, fX
, fY
);
2237 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2238 if FMonsterType
= MONSTER_VILE
then
2239 if FState
= MONSTATE_SHOOT
then
2240 if GetPos(FTargetUID
, @o
) then
2241 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2242 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, TMirrorType
.None
);
2244 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2246 if (g_dbg_scale
= 1.0) then
2248 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2249 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2253 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2254 if FState
= MONSTATE_DEAD
then
2255 case FMonsterType
of
2256 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2259 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2260 if FAnim
[FCurAnim
, FDirection
] <> nil then
2262 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2263 if (FDirection
= TDirection
.D_LEFT
) and
2264 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2265 (FAnim
[FCurAnim
, TDirection
.D_LEFT
].FramesID
= FAnim
[FCurAnim
, TDirection
.D_RIGHT
].FramesID
)) and
2266 (FMonsterType
<> MONSTER_BARREL
) then
2267 m
:= TMirrorType
.Horizontal
2269 m
:= TMirrorType
.None
;
2271 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2272 if (FDirection
= TDirection
.D_LEFT
) and
2273 (FMonsterType
<> MONSTER_BARREL
) then
2275 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2276 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2278 if m
= TMirrorType
.Horizontal
then
2279 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2280 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2281 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2282 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2283 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2284 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2286 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2289 else // Ïðàâàÿ àíèìàöèÿ
2291 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2292 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2296 FAnim
[FCurAnim
, FDirection
].Draw(fX
+dx
, fY
+dy
, m
);
2299 if g_debug_Frames
then
2301 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2303 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2304 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2309 procedure TMonster
.MakeBloodSimple(Count
: Word);
2311 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2312 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2313 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2314 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2315 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2316 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2317 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2318 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2321 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2323 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2324 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2325 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2326 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2329 procedure TMonster
.Push(vx
, vy
: Integer);
2331 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2332 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2333 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2336 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2340 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2341 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2342 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2343 soulcount
:= soulcount
-1;
2345 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2347 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2348 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2349 (State
<> MONSTATE_GO
) then
2356 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2358 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2360 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2361 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2362 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2363 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2364 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2365 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2366 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2368 begin // íà÷àëè âîñêðåøàòüñÿ
2370 FAnim
[Anim
, FDirection
].Revert(True);
2372 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2373 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2380 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2381 if ForceAnim
<> 255 then
2384 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2385 if FCurAnim
<> Anim
then
2386 if FAnim
[Anim
, FDirection
] <> nil then
2388 FAnim
[Anim
, FDirection
].Reset();
2393 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2400 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2401 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2403 {$IFDEF ENABLE_SOUND}
2404 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2406 if g_Game_IsServer
and g_Game_IsNet
then
2407 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2413 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2416 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2417 TA
:= TAnimation
.Create(FramesID
, False, 6);
2418 {$IFDEF ENABLE_SOUND}
2419 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2421 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2422 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2424 if g_Game_IsServer
and g_Game_IsNet
then
2425 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2426 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2430 FObj
.X
:= X
- FObj
.Rect
.X
;
2431 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2432 FObj
.oldX
:= FObj
.X
; // don't interpolate after teleport
2433 FObj
.oldY
:= FObj
.Y
;
2437 FDirection
:= TDirection
.D_LEFT
2440 FDirection
:= TDirection
.D_RIGHT
2444 if FDirection
= TDirection
.D_RIGHT
then
2445 FDirection
:= TDirection
.D_LEFT
2447 FDirection
:= TDirection
.D_RIGHT
;
2450 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2451 if not silent
and (TA
<> nil) then
2453 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2454 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2457 if g_Game_IsServer
and g_Game_IsNet
then
2458 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2459 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2463 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2467 procedure TMonster
.PreUpdate();
2469 FObj
.oldX
:= FObj
.X
;
2470 FObj
.oldY
:= FObj
.Y
;
2473 procedure TMonster
.Update();
2475 a
, b
, sx
, sy
, wx
, wy
, oldvelx
, i
: Integer;
2481 it
: TMonsterGrid
.Iter
;
2487 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
2488 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
2490 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2491 if FMonsterType
= MONSTER_FISH
then
2492 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2493 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2496 // Ëåòàþùèå ìîíñòðû:
2497 if ((FMonsterType
= MONSTER_SOUL
) or
2498 (FMonsterType
= MONSTER_PAIN
) or
2499 (FMonsterType
= MONSTER_CACO
)) and
2500 (FState
<> MONSTATE_DIE
) and
2501 (FState
<> MONSTATE_DEAD
) then
2504 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2505 if gTime
mod (GAME_TICK
*2) <> 0 then
2507 g_Obj_Move(@FObj
, fall
, True, True);
2508 positionChanged(); // this updates spatial accelerators
2512 if FPainTicks
> 0 then
2515 FPainSound
:= False;
2518 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2519 positionChanged(); // this updates spatial accelerators
2521 // Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç:
2522 if FFireTime
> 0 then
2524 it
:= monsGrid
.forEachInAABB(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
2526 if mit
.UID
<> FUID
then
2527 mit
.CatchFire(FFireAttacker
, FFireTime
);
2530 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2531 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2532 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2535 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2537 Inc(gCoopMonstersKilled
);
2538 if g_Game_IsNet
then
2545 oldvelx
:= FObj
.Vel
.X
;
2547 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2548 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2549 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2551 if FFireTime
> 0 then
2553 if WordBool(st
and MOVE_INWATER
) then
2558 FFireTime
:= FFireTime
- 1;
2559 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2560 if FFirePainTime
= 0 then
2562 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2563 FFirePainTime
:= 18;
2566 FFirePainTime
:= FFirePainTime
- 1;
2570 // Ìåðòâûé íè÷åãî íå äåëàåò:
2571 if (FState
= MONSTATE_DEAD
) then
2574 // AI ìîíñòðîâ âûêëþ÷åí:
2575 if g_debug_MonsterOff
then
2578 if FState
<> MONSTATE_SLEEP
then
2579 SetState(MONSTATE_SLEEP
);
2582 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2583 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2584 case FMonsterType
of
2586 if Random(4) = 0 then
2587 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2588 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2589 MONSTER_ROBO
, MONSTER_BARREL
:
2590 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2591 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2593 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2594 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2597 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2598 if FMonsterType
= MONSTER_BARREL
then
2600 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2601 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2602 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2603 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2607 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2608 if FMonsterType
= MONSTER_SOUL
then
2609 if WordBool(st
and MOVE_HITAIR
) then
2610 g_Obj_SetSpeed(@FObj
, 16);
2615 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2616 if FObj
.Vel
.Y
< 0 then
2617 if WordBool(st
and MOVE_INWATER
) then
2620 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2621 FTargetTime
:= FTargetTime
+ 1;
2624 if FShellTimer
> -1 then
2625 if FShellTimer
= 0 then
2627 if FShellType
= SHELL_SHELL
then
2628 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2629 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2630 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2631 else if FShellType
= SHELL_DBLSHELL
then
2633 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2634 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2635 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2636 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2637 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2638 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2641 end else Dec(FShellTimer
);
2643 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2645 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2646 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2647 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2648 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2649 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2650 (FObj
.Accel
.Y
= 0) then
2651 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2654 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2656 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2657 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2659 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2660 {$IFDEF ENABLE_SOUND}
2661 if gSoundEffectsDF
then PainSound();
2664 {$IFDEF ENABLE_SOUND}
2665 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2669 // Ñíèæàåì áîëü ñî âðåìåíåì:
2672 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2673 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2677 SetState(MONSTATE_GO
);
2681 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2684 FSleep
:= FSleep
+ 1;
2686 // Ïðîñïàëè äîñòàòî÷íî:
2687 if FSleep
>= 18 then
2692 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2693 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2694 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2695 if (gPlayers
<> nil) then
2696 for a
:= 0 to High(gPlayers
) do
2697 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2698 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FPowerups
[MR_INVIS
] < gTime
) then
2700 if g_Look(@FObj
, @Obj
, FDirection
) then
2702 FTargetUID
:= gPlayers
[a
].UID
;
2705 SetState(MONSTATE_GO
);
2709 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2710 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2711 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2712 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2713 if gMonsters
<> nil then
2714 for a
:= 0 to High(gMonsters
) do
2715 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2716 (gMonsters
[a
].FUID
<> FUID
) then
2718 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2719 if (FBehaviour
= BH_MANIAC
) and
2720 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2722 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2723 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2724 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2726 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2727 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2729 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2731 FTargetUID
:= gMonsters
[a
].UID
;
2734 SetState(MONSTATE_GO
);
2740 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2743 FSleep
:= FSleep
- 1;
2745 // Âûæäàëè äîñòàòî÷íî - èäåì:
2747 SetState(MONSTATE_GO
);
2750 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2752 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2753 if WordBool(st
and MOVE_BLOCK
) then
2757 SetState(MONSTATE_RUNOUT
);
2762 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2763 if (FMonsterType
= MONSTER_VILE
) then
2764 if isCorpse(@FObj
, False) <> -1 then
2767 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2772 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2773 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2774 if not findNewPrey() then
2775 begin // Íîâûõ öåëåé íåò
2783 o
.Rect
:= _Rect(0, 0, 0, 1);
2785 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2786 GetPos(FTargetUID
, @o
);
2788 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2789 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2792 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2799 // Ðàññòîÿíèå äî öåëè:
2800 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2801 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2803 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2805 FDirection
:= TDirection
.D_RIGHT
2807 FDirection
:= TDirection
.D_LEFT
;
2809 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2810 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2811 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2812 if shoot(@o
, False) then
2815 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2816 if Abs(sx
) < 40 then
2817 if FMonsterType
<> MONSTER_FISH
then
2820 SetState(MONSTATE_RUN
);
2821 if Random(2) = 0 then
2822 FDirection
:= TDirection
.D_LEFT
2824 FDirection
:= TDirection
.D_RIGHT
;
2829 // Óïåðëèñü â ñòåíó:
2830 if WordBool(st
and MOVE_HITWALL
) then
2832 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2833 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2834 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2836 SetState(MONSTATE_WAIT
);
2841 case FMonsterType
of
2842 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2844 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2845 (FObj
.Accel
.Y
= 0) then
2846 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2847 // Ïðûæîê ÷åðåç ñòåíó:
2848 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2849 SetState(MONSTATE_CLIMB
);
2856 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2857 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2858 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2860 if FMonsterType
= MONSTER_FISH
then
2862 if not WordBool(st
and MOVE_INWATER
) then
2863 begin // Ðûáà âíå âîäû:
2864 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2865 begin // "Ñòîèò" òâåðäî
2866 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2867 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2868 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2872 SetState(MONSTATE_PAIN
);
2873 FPain
:= FPain
+ 50;
2877 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2879 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2883 // Ðûáà ïëûâåò ââåðõ:
2884 if FObj
.Vel
.Y
< 0 then
2885 if not g_Obj_CollideLiquid(@FObj
, 0, -16) then
2887 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2889 // Ïëàâàåì òóäà-ñþäà:
2890 if Random(2) = 0 then
2891 FDirection
:= TDirection
.D_LEFT
2893 FDirection
:= TDirection
.D_RIGHT
;
2895 SetState(MONSTATE_RUN
);
2899 else // Ëåòàþùèå ìîíñòðû
2901 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2903 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2908 else // "Íàçåìíûå" ìîíñòðû
2910 // Âîçìîæíî, ïèíàåì êóñêè:
2911 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2913 b
:= Abs(FObj
.Vel
.X
);
2914 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2915 for a
:= 0 to High(gGibs
) do
2917 if gGibs
[a
].alive
and
2918 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2919 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2922 if FObj
.Vel
.X
< 0 then
2924 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2928 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2933 // Áîññû ìîãóò ïèíàòü òðóïû:
2934 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2935 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2937 b
:= Abs(FObj
.Vel
.X
);
2938 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2939 for a
:= 0 to High(gCorpses
) do
2940 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2942 co
:= gCorpses
[a
].Obj
;
2943 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2944 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2946 if FObj
.Vel
.X
< 0 then
2947 gCorpses
[a
].Damage(b
*2, FUID
, -b
, Random(7)) // íàëåâî
2949 gCorpses
[a
].Damage(b
*2, FUID
, b
, Random(7)); // íàïðàâî
2952 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2954 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2956 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2957 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2960 FSleep
:= FSleep
+ 1;
2966 if Random(8) = 0 then
2970 // Áåæèì â âûáðàííóþ ñòîðîíó:
2971 if FDirection
= TDirection
.D_RIGHT
then
2972 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2974 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2976 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2977 if WordBool(st
and MOVE_INWATER
) then
2978 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2979 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2980 if FMonsterType
= MONSTER_FISH
then
2984 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2986 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2987 if WordBool(st
and MOVE_BLOCK
) then
2991 SetState(MONSTATE_RUNOUT
);
2996 FSleep
:= FSleep
- 1;
2998 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2999 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3002 SetState(MONSTATE_GO
);
3003 // Ñòåíà - èäåì îáðàòíî:
3004 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3007 if Random(8) = 0 then
3011 // Áåæèì â âûáðàííóþ ñòîðîíó:
3012 if FDirection
= TDirection
.D_RIGHT
then
3013 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3015 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3017 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3018 if WordBool(st
and MOVE_INWATER
) then
3019 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3020 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3021 if FMonsterType
= MONSTER_FISH
then
3025 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3027 // Âûøëè èç ÁëîêÌîíà:
3028 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3031 FSleep
:= FSleep
- 1;
3033 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3034 if FSleep
<= -18 then
3037 SetState(MONSTATE_GO
);
3038 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
3039 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3042 if Random(8) = 0 then
3046 // Áåæèì â âûáðàííóþ ñòîðîíó:
3047 if FDirection
= TDirection
.D_RIGHT
then
3048 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3050 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3052 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3053 if WordBool(st
and MOVE_INWATER
) then
3054 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3055 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3056 if FMonsterType
= MONSTER_FISH
then
3060 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3062 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3063 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3064 (not WordBool(st
and MOVE_HITWALL
)) then
3067 SetState(MONSTATE_GO
);
3069 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3070 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3074 SetState(MONSTATE_RUN
);
3078 // Áåæèì â âûáðàííóþ ñòîðîíó:
3079 if FDirection
= TDirection
.D_RIGHT
then
3080 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3082 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3084 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3085 if WordBool(st
and MOVE_INWATER
) then
3086 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3087 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3088 if FMonsterType
= MONSTER_FISH
then
3092 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3093 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3095 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3096 if FMonsterType
= MONSTER_SOUL
then
3098 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3099 SetState(MONSTATE_GO
);
3104 // Çàìåäëÿåìñÿ ïðè àòàêå:
3105 if FMonsterType
<> MONSTER_FISH
then
3106 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3108 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3109 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3111 // Öåëü ïîãèáëà => èäåì äàëüøå:
3112 if not GetPos(FTargetUID
, @o
) then
3114 SetState(MONSTATE_GO
);
3119 // Öåëü íå âèäíî => èäåì äàëüøå:
3120 if not g_Look(@FObj
, @o
, FDirection
) then
3122 SetState(MONSTATE_GO
);
3127 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3128 if g_Obj_CollideWater(@o
, 0, 0) then
3130 SetState(MONSTATE_GO
);
3136 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3137 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3138 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3141 end; // case FState of ...
3145 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3146 if FState
= MONSTATE_REVIVE
then
3147 if FAnim
[FCurAnim
, FDirection
].Played
then
3148 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3149 FAnim
[FCurAnim
, FDirection
].Revert(False);
3150 SetState(MONSTATE_GO
);
3153 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3154 if vilefire
<> nil then
3157 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3158 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
] <> nil) then
3160 if FAnim
[FCurAnim
, FDirection
].Played
then
3162 SetState(MONSTATE_DEAD
);
3163 if g_Game_IsNet
then MH_SEND_CoopStats();
3165 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3166 if FMonsterType
in [MONSTER_PAIN
, MONSTER_SOUL
, MONSTER_BARREL
] then
3169 else if (FMonsterType
= MONSTER_PAIN
) and
3170 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3171 FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2 + 1) and
3172 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3173 for i
:= 0 to 2 do // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à ïîñåðåäèíå àíèìàöèè:
3175 // FIXME: lostsouls may stuck in walls here
3176 mon
:= g_Monsters_Create(MONSTER_SOUL
,
3177 FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+RandomRange(-15,16),
3178 FObj
.Y
+FObj
.Rect
.Y
+RandomRange(-7,8), FDirection
);
3181 mon
.SetState(MONSTATE_GO
);
3182 mon
.FNoRespawn
:= True;
3183 gTotalMonsters
+= 1;
3184 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3189 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3190 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3191 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3192 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3193 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3194 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3195 if FState
= MONSTATE_ATTACK
then
3196 begin // Ñîñòîÿíèå - Àòàêà
3197 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3198 if FMonsterType
<> MONSTER_SOUL
then
3199 SetState(MONSTATE_GO
);
3201 else // Ñîñòîÿíèå - Ñòðåëüáà
3203 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3204 if not FChainFire
then
3205 SetState(MONSTATE_GO
)
3207 begin // Íàäî ñòðåëÿòü åùå
3208 FChainFire
:= False;
3209 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3210 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3211 FAnim
[FCurAnim
, FDirection
].Reset();
3215 FWaitAttackAnim
:= False;
3218 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3219 if (FMonsterType
= MONSTER_SOUL
) or
3220 ( (not FWaitAttackAnim
) and
3221 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3222 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3224 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3225 if FState
= MONSTATE_ATTACK
then
3226 begin // Ñîñòîÿíèå - Àòàêà
3227 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3228 if FMonsterType
= MONSTER_SOUL
then
3229 FAnim
[FCurAnim
, FDirection
].Reset();
3231 case FMonsterType
of
3232 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3233 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3234 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3235 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3236 if FMonsterType
= MONSTER_SOUL
then
3237 SetState(MONSTATE_GO
);
3240 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3241 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3243 {$IFDEF ENABLE_SOUND}
3244 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3248 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3249 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3250 if FCurAnim
= ANIM_ATTACK2
then
3253 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3254 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3256 {$IFDEF ENABLE_SOUND}
3257 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3263 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3264 if FCurAnim
= ANIM_ATTACK2
then
3266 sx
:= isCorpse(@FObj
, True);
3268 begin // Íàøëè, êîãî âîñêðåñèòü
3269 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3270 {$IFDEF ENABLE_SOUND}
3271 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3273 // Âîñêðåøàòü - ñåáå âðåäèòü:
3274 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3280 else // Ñîñòîÿíèå - Ñòðåëüáà
3282 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3283 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3285 if FDirection
= TDirection
.D_LEFT
then
3287 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3288 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3289 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3292 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3294 // Ìîíñòð íå ìîæåò öåëèòüñÿ â îáúåêò çà ñïèíîé, ñòðåëÿÿ âëåâî:
3295 if (FDirection
= TDirection
.D_LEFT
) and (tx
> wx
) then
3298 ty
:= wy
+ Random(11) - 5;
3300 // È àíàëîãè÷íî, ñòðåëÿÿ âïðàâî:
3301 if (FDirection
= TDirection
.D_RIGHT
) and (tx
< wx
) then
3304 ty
:= wy
+ Random(11) - 5;
3307 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3308 case FMonsterType
of
3310 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3313 {$IFDEF ENABLE_SOUND}
3314 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3316 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, True);
3317 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3321 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3322 {$IFDEF ENABLE_SOUND}
3323 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3326 FShellType
:= SHELL_SHELL
;
3330 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3332 FShellType
:= SHELL_DBLSHELL
;
3337 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3338 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3341 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3344 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3345 {$IFDEF ENABLE_SOUND}
3346 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3348 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3352 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3353 {$IFDEF ENABLE_SOUND}
3354 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3356 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3359 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3361 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3363 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3364 MONSTER_BARON
, MONSTER_KNIGHT
:
3365 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3367 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3369 begin // Ñîçäàåì Lost_Soul:
3370 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3371 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3374 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3375 mon
.FTargetUID
:= FTargetUID
;
3376 GetPos(FTargetUID
, @o
);
3377 mon
.FTargetTime
:= 0;
3378 mon
.FNoRespawn
:= True;
3379 mon
.SetState(MONSTATE_GO
);
3380 mon
.shoot(@o
, True);
3381 Inc(gTotalMonsters
);
3383 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3388 if FMonsterType
<> MONSTER_PAIN
then
3389 if g_Game_IsNet
then
3390 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3392 // Ñêîðîñòðåëüíûå ìîíñòðû:
3393 if (FMonsterType
= MONSTER_CGUN
) or
3394 (FMonsterType
= MONSTER_SPIDER
) or
3395 (FMonsterType
= MONSTER_BSP
) or
3396 (FMonsterType
= MONSTER_MANCUB
) or
3397 (FMonsterType
= MONSTER_ROBO
) then
3398 if not GetPos(FTargetUID
, @o
) then
3399 // Öåëü ìåðòâà - èùåì íîâóþ:
3401 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3402 if shoot(@o
, False) then
3406 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3407 FWaitAttackAnim
:= True;
3410 {$IFDEF ENABLE_SOUND}
3411 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3412 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3414 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3415 // Çâóêè ïðè ïåðåäâèæåíèè:
3416 case FMonsterType
of
3418 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3419 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3420 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3422 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3423 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3424 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3426 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3427 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3428 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3430 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3431 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3432 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3437 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3438 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3439 FObj
.Vel
.X
:= oldvelx
;
3441 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3442 if FAnim
[FCurAnim
, FDirection
] <> nil then
3443 FAnim
[FCurAnim
, FDirection
].Update();
3446 procedure TMonster
.SetDeadAnim
;
3448 if FAnim
<> nil then
3449 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3452 procedure TMonster
.RevertAnim(R
: Boolean = True);
3454 if FAnim
<> nil then
3455 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3456 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3459 function TMonster
.AnimIsReverse
: Boolean;
3461 if FAnim
<> nil then
3462 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3467 procedure TMonster
.ClientUpdate();
3469 a
, b
, sx
, sy
, oldvelx
: Integer;
3476 sx
:= 0; // SHUT UP COMPILER
3480 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
3481 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
3483 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3484 if FMonsterType
= MONSTER_FISH
then
3485 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3486 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3489 // Ëåòàþùèå ìîíòñðû:
3490 if ((FMonsterType
= MONSTER_SOUL
) or
3491 (FMonsterType
= MONSTER_PAIN
) or
3492 (FMonsterType
= MONSTER_CACO
)) and
3493 (FState
<> MONSTATE_DIE
) and
3494 (FState
<> MONSTATE_DEAD
) then
3497 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3498 if gTime
mod (GAME_TICK
*2) <> 0 then
3500 g_Obj_Move(@FObj
, fall
, True, True);
3501 positionChanged(); // this updates spatial accelerators
3505 if FPainTicks
> 0 then
3508 FPainSound
:= False;
3511 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3512 positionChanged(); // this updates spatial accelerators
3514 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3515 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3516 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3522 oldvelx
:= FObj
.Vel
.X
;
3524 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3525 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3526 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3528 if FFireTime
> 0 then
3530 if WordBool(st
and MOVE_INWATER
) then
3535 FFireTime
:= FFireTime
- 1;
3539 // Ìåðòâûé íè÷åãî íå äåëàåò:
3540 if (FState
= MONSTATE_DEAD
) then
3543 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3544 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3545 case FMonsterType
of
3547 if Random(4) = 0 then
3548 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3549 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3550 MONSTER_ROBO
, MONSTER_BARREL
:
3551 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3552 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3554 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3555 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3558 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3559 if FMonsterType
= MONSTER_BARREL
then
3561 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3562 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3563 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3564 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3568 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3569 if FMonsterType
= MONSTER_SOUL
then
3570 if WordBool(st
and MOVE_HITAIR
) then
3571 g_Obj_SetSpeed(@FObj
, 16);
3576 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3577 if FObj
.Vel
.Y
< 0 then
3578 if WordBool(st
and MOVE_INWATER
) then
3581 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3582 FTargetTime
:= FTargetTime
+ 1;
3584 if FShellTimer
> -1 then
3585 if FShellTimer
= 0 then
3587 if FShellType
= SHELL_SHELL
then
3588 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3589 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3590 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3591 else if FShellType
= SHELL_DBLSHELL
then
3593 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3594 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3595 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3596 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3597 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3598 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3601 end else Dec(FShellTimer
);
3603 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3605 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3606 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3607 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3608 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3609 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3610 (FObj
.Accel
.Y
= 0) then
3611 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3614 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3616 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3617 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3619 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3620 {$IFDEF ENABLE_SOUND}
3621 if gSoundEffectsDF
then PainSound();
3624 {$IFDEF ENABLE_SOUND}
3625 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3629 // Ñíèæàåì áîëü ñî âðåìåíåì:
3632 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3633 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3635 SetState(MONSTATE_GO
);
3640 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3643 FSleep
:= FSleep
+ 1;
3645 // Ïðîñïàëè äîñòàòî÷íî:
3646 if FSleep
>= 18 then
3652 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3655 FSleep
:= FSleep
- 1;
3658 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3660 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3661 if WordBool(st
and MOVE_BLOCK
) then
3665 SetState(MONSTATE_RUNOUT
);
3670 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3671 if (FMonsterType
= MONSTER_VILE
) then
3672 if isCorpse(@FObj
, False) <> -1 then
3674 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3680 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3681 if Abs(sx
) < 40 then
3682 if FMonsterType
<> MONSTER_FISH
then
3684 SetState(MONSTATE_RUN
);
3690 // Óïåðëèñü â ñòåíó:
3691 if WordBool(st
and MOVE_HITWALL
) then
3693 case FMonsterType
of
3694 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3696 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3697 (FObj
.Accel
.Y
= 0) then
3698 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3699 // Ïðûæîê ÷åðåç ñòåíó:
3700 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3701 SetState(MONSTATE_CLIMB
);
3708 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3709 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3710 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3712 if FMonsterType
= MONSTER_FISH
then
3714 if not WordBool(st
and MOVE_INWATER
) then
3715 begin // Ðûáà âíå âîäû:
3716 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3717 begin // "Ñòîèò" òâåðäî
3718 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3719 if FObj
.Accel
.Y
= 0 then
3721 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3725 SetState(MONSTATE_PAIN
);
3726 FPain
:= FPain
+ 50;
3730 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3732 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3736 // Ðûáà ïëûâåò ââåðõ:
3737 if FObj
.Vel
.Y
< 0 then
3738 if not g_Obj_CollideLiquid(@FObj
, 0, -16) then
3740 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3742 // Ïëàâàåì òóäà-ñþäà:
3743 SetState(MONSTATE_RUN
);
3748 else // Ëåòàþùèå ìîíñòðû
3750 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3752 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3757 else // "Íàçåìíûå" ìîíñòðû
3759 // Âîçìîæíî, ïèíàåì êóñêè:
3760 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3762 b
:= Abs(FObj
.Vel
.X
);
3763 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3764 for a
:= 0 to High(gGibs
) do
3766 if gGibs
[a
].alive
and
3767 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3768 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3771 if FObj
.Vel
.X
< 0 then
3773 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3777 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3779 positionChanged(); // this updates spatial accelerators
3783 // Áîññû ìîãóò ïèíàòü òðóïû:
3784 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3785 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3787 b
:= Abs(FObj
.Vel
.X
);
3788 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3789 for a
:= 0 to High(gCorpses
) do
3790 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3792 co
:= gCorpses
[a
].Obj
;
3793 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3794 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3796 if FObj
.Vel
.X
< 0 then
3797 gCorpses
[a
].Damage(b
*2, FUID
, -b
, Random(7)) // íàëåâî
3799 gCorpses
[a
].Damage(b
*2, FUID
, b
, Random(7)); // íàïðàâî
3804 FSleep
:= FSleep
+ 1;
3810 if Random(8) = 0 then
3814 // Áåæèì â âûáðàííóþ ñòîðîíó:
3815 if FDirection
= TDirection
.D_RIGHT
then
3816 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3818 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3820 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3821 if WordBool(st
and MOVE_INWATER
) then
3822 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3823 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3824 if FMonsterType
= MONSTER_FISH
then
3828 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3830 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3831 if WordBool(st
and MOVE_BLOCK
) then
3833 SetState(MONSTATE_RUNOUT
);
3839 FSleep
:= FSleep
- 1;
3841 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3842 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3844 SetState(MONSTATE_GO
);
3848 if Random(8) = 0 then
3852 // Áåæèì â âûáðàííóþ ñòîðîíó:
3853 if FDirection
= TDirection
.D_RIGHT
then
3854 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3856 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3858 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3859 if WordBool(st
and MOVE_INWATER
) then
3860 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3861 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3862 if FMonsterType
= MONSTER_FISH
then
3866 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3868 // Âûøëè èç ÁëîêÌîíà:
3869 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3872 FSleep
:= FSleep
- 1;
3874 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3875 if FSleep
<= -18 then
3877 SetState(MONSTATE_GO
);
3881 if Random(8) = 0 then
3885 // Áåæèì â âûáðàííóþ ñòîðîíó:
3886 if FDirection
= TDirection
.D_RIGHT
then
3887 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3889 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3891 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3892 if WordBool(st
and MOVE_INWATER
) then
3893 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3894 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3895 if FMonsterType
= MONSTER_FISH
then
3899 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3901 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3902 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3903 (not WordBool(st
and MOVE_HITWALL
)) then
3905 SetState(MONSTATE_GO
);
3908 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3909 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3911 SetState(MONSTATE_RUN
);
3916 // Áåæèì â âûáðàííóþ ñòîðîíó:
3917 if FDirection
= TDirection
.D_RIGHT
then
3918 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3920 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3922 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3923 if WordBool(st
and MOVE_INWATER
) then
3924 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3925 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3926 if FMonsterType
= MONSTER_FISH
then
3930 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3931 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3933 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3934 if FMonsterType
= MONSTER_SOUL
then
3936 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3937 SetState(MONSTATE_GO
);
3942 // Çàìåäëÿåìñÿ ïðè àòàêå:
3943 if FMonsterType
<> MONSTER_FISH
then
3944 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3946 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3947 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3949 // Öåëü ïîãèáëà => èäåì äàëüøå:
3950 if not GetPos(FTargetUID
, @o
) then
3952 SetState(MONSTATE_GO
);
3957 // Öåëü íå âèäíî => èäåì äàëüøå:
3958 if not g_Look(@FObj
, @o
, FDirection
) then
3960 SetState(MONSTATE_GO
);
3965 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3966 if g_Obj_CollideWater(@o
, 0, 0) then
3968 SetState(MONSTATE_GO
);
3974 end; // case FState of ...
3978 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3979 if FState
= MONSTATE_REVIVE
then
3980 if FAnim
[FCurAnim
, FDirection
].Played
then
3981 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3982 FAnim
[FCurAnim
, FDirection
].Revert(False);
3983 SetState(MONSTATE_GO
);
3986 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3987 if vilefire
<> nil then
3990 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3991 if (FState
= MONSTATE_DIE
) and
3992 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3993 (FAnim
[FCurAnim
, FDirection
].Played
) then
3996 SetState(MONSTATE_DEAD
);
3998 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3999 if (FMonsterType
= MONSTER_PAIN
) or
4000 (FMonsterType
= MONSTER_SOUL
) or
4001 (FMonsterType
= MONSTER_BARREL
) then
4004 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
4007 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
4008 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
4009 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
4010 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
4011 if (FAnim
[FCurAnim
, FDirection
].Played
) then
4012 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
4013 if FState
= MONSTATE_ATTACK
then
4014 begin // Ñîñòîÿíèå - Àòàêà
4015 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
4016 if FMonsterType
<> MONSTER_SOUL
then
4017 SetState(MONSTATE_GO
);
4019 else // Ñîñòîÿíèå - Ñòðåëüáà
4021 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
4022 if not FChainFire
then
4023 SetState(MONSTATE_GO
)
4025 begin // Íàäî ñòðåëÿòü åùå
4026 FChainFire
:= False;
4027 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
4028 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
4029 FAnim
[FCurAnim
, FDirection
].Reset();
4033 FWaitAttackAnim
:= False;
4036 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
4037 if (FMonsterType
= MONSTER_SOUL
) or
4038 ( (not FWaitAttackAnim
) and
4039 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
4040 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
4042 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
4043 if FState
= MONSTATE_ATTACK
then
4044 begin // Ñîñòîÿíèå - Àòàêà
4045 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
4046 if FMonsterType
= MONSTER_SOUL
then
4047 FAnim
[FCurAnim
, FDirection
].Reset();
4049 case FMonsterType
of
4050 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
4051 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
4052 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
4053 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
4054 if FMonsterType
= MONSTER_SOUL
then
4055 SetState(MONSTATE_GO
);
4058 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
4060 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4061 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
4062 if FCurAnim
= ANIM_ATTACK2
then
4065 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
4066 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
4070 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4071 if FCurAnim
= ANIM_ATTACK2
then
4073 sx
:= isCorpse(@FObj
, True);
4075 begin // Íàøëè, êîãî âîñêðåñèòü
4076 {$IFDEF ENABLE_SOUND}
4077 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
4079 // Âîñêðåøàòü - ñåáå âðåäèòü:
4080 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4086 else // Ñîñòîÿíèå - Ñòðåëüáà
4088 // Ñêîðîñòðåëüíûå ìîíñòðû:
4089 if (FMonsterType
= MONSTER_CGUN
) or
4090 (FMonsterType
= MONSTER_SPIDER
) or
4091 (FMonsterType
= MONSTER_BSP
) or
4092 (FMonsterType
= MONSTER_MANCUB
) or
4093 (FMonsterType
= MONSTER_ROBO
) then
4094 if not GetPos(FTargetUID
, @o
) then
4095 // Öåëü ìåðòâà - èùåì íîâóþ:
4097 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4098 if shoot(@o
, False) then
4102 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4103 FWaitAttackAnim
:= True;
4106 {$IFDEF ENABLE_SOUND}
4107 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4108 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4110 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4111 // Çâóêè ïðè ïåðåäâèæåíèè:
4112 case FMonsterType
of
4114 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4115 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4116 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4118 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4119 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4120 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4122 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4123 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4124 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4126 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4127 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4128 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4133 // Êîñòûëü äëÿ ïîòîêîâ
4134 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4135 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4136 FObj
.Vel
.X
:= oldvelx
;
4138 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4139 if FAnim
[FCurAnim
, FDirection
] <> nil then
4140 FAnim
[FCurAnim
, FDirection
].Update();
4143 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4145 case FMonsterType
of
4148 {$IFDEF ENABLE_SOUND}
4149 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4151 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4155 {$IFDEF ENABLE_SOUND}
4156 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4159 FShellType
:= SHELL_SHELL
;
4163 {$IFDEF ENABLE_SOUND}
4164 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4167 FShellType
:= SHELL_DBLSHELL
;
4169 MONSTER_CGUN
, MONSTER_SPIDER
:
4171 {$IFDEF ENABLE_SOUND}
4172 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4174 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4177 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4179 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4181 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4183 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4185 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4187 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4188 MONSTER_BARON
, MONSTER_KNIGHT
:
4189 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4191 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4195 procedure TMonster
.Turn();
4198 if FDirection
= TDirection
.D_LEFT
then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
4200 // Áåæèì â âûáðàííóþ ñòîðîíó:
4201 if FDirection
= TDirection
.D_RIGHT
then
4202 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4204 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4207 function TMonster
.findNewPrey(): Boolean;
4211 PlayersSee
, MonstersSee
: Array of DWORD
;
4212 PlayerNear
, MonsterNear
: Integer;
4215 SetLength(MonstersSee
, 0);
4216 SetLength(PlayersSee
, 0);
4223 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4224 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4225 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4226 for a
:= 0 to High(gPlayers
) do
4227 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4228 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FPowerups
[MR_INVIS
] < gTime
) then
4230 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4232 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4233 PlayersSee
[High(PlayersSee
)] := a
;
4235 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4236 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4240 PlayerNear
:= Integer(a
);
4244 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4245 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4246 for a
:= 0 to High(gMonsters
) do
4247 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4248 (gMonsters
[a
].FUID
<> FUID
) then
4250 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4251 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4252 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4253 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4254 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4255 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4256 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4257 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4259 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4261 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4262 MonstersSee
[High(MonstersSee
)] := a
;
4264 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4265 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4269 MonsterNear
:= Integer(a
);
4274 BH_NORMAL
, BH_KILLER
:
4276 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4277 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4279 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4280 FTargetUID
:= gPlayers
[a
].UID
;
4283 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4286 FTargetUID
:= gPlayers
[a
].UID
;
4288 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4289 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4291 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4292 FTargetUID
:= gMonsters
[a
].UID
;
4295 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4298 FTargetUID
:= gMonsters
[a
].UID
;
4301 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4303 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4304 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4306 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4307 FTargetUID
:= gPlayers
[a
].UID
;
4309 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4311 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4312 FTargetUID
:= gMonsters
[a
].UID
;
4314 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4315 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4318 FTargetUID
:= gPlayers
[a
].UID
;
4320 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4323 FTargetUID
:= gMonsters
[a
].UID
;
4328 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4329 if FTargetUID
= 0 then
4331 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4332 if FBehaviour
= BH_INSANE
then
4335 FTargetTime
:= MAX_ATM
;
4344 function TMonster
.kick(o
: PObj
): Boolean;
4348 case FMonsterType
of
4351 SetState(MONSTATE_ATTACK
);
4356 SetState(MONSTATE_ATTACK
);
4357 {$IFDEF ENABLE_SOUND}
4358 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4364 SetState(MONSTATE_ATTACK
);
4365 {$IFDEF ENABLE_SOUND}
4366 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4370 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4372 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4373 {$IFDEF ENABLE_SOUND}
4374 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4378 MONSTER_BARON
, MONSTER_KNIGHT
,
4379 MONSTER_CACO
, MONSTER_MANCUB
:
4380 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4381 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4385 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4395 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4396 if not immediately
then
4397 case FMonsterType
of
4398 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4399 Exit
; // íå ñòðåëÿþò
4400 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4403 // Âðåìÿ âûñòðåëà óïóùåíî:
4405 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4411 // Âðåìÿ âûñòðåëà óïóùåíî:
4418 // Âðåìÿ âûñòðåëà óïóùåíî:
4419 if FAmmo
>= 100 then
4424 // Ñòðåëÿåò íå âñåãäà:
4425 if Random(2) = 0 then
4428 // Âðåìÿ âûñòðåëà óïóùåíî:
4432 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4433 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4434 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4435 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4436 else if Random(16) <> 0 then Exit
;
4440 if not g_Look(@FObj
, o
, FDirection
) then
4445 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4446 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4448 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4449 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4450 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4451 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4454 case FMonsterType
of
4455 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4457 SetState(MONSTATE_SHOOT
);
4462 SetState(MONSTATE_SHOOT
);
4466 begin // Çàæèãàåì îãîíü
4467 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4468 ty
:= o
^.Y
+o
^.Rect
.Y
;
4469 SetState(MONSTATE_SHOOT
);
4473 {$IFDEF ENABLE_SOUND}
4474 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4475 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4479 begin // Ëåòèò â ñòîðîíó öåëè:
4480 SetState(MONSTATE_ATTACK
);
4481 {$IFDEF ENABLE_SOUND}
4482 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4485 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4486 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4487 m
:= Max(Abs(xd
), Abs(yd
));
4491 FObj
.Vel
.X
:= (xd
*16) div m
;
4492 FObj
.Vel
.Y
:= (yd
*16) div m
;
4494 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4495 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4497 {$IFDEF ENABLE_SOUND}
4498 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4499 if FMonsterType
= MONSTER_MANCUB
then
4501 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4504 SetState(MONSTATE_SHOOT
);
4512 function TMonster
.alive(): Boolean;
4514 Result
:= (FHealth
> 0) and not (FState
in [MONSTATE_DIE
, MONSTATE_DEAD
]);
4517 procedure TMonster
.SetHealth(aH
: Integer);
4519 if (aH
> 0) and (aH
< 1000000) then
4522 if FHealth
> FMaxHealth
then
4523 FMaxHealth
:= FHealth
;
4527 procedure TMonster
.WakeUp();
4529 if g_Game_IsClient
then Exit
;
4530 SetState(MONSTATE_GO
);
4531 FTargetTime
:= MAX_ATM
;
4535 procedure TMonster
.SaveState (st
: TStream
);
4542 // Ñèãíàòóðà ìîíñòðà:
4543 utils
.writeSign(st
, 'MONS');
4544 st
.WriteByte(0); // version
4547 st
.WriteWordLE(FUID
);
4549 if FDirection
= TDirection
.D_LEFT
4550 then st
.WriteByte(1)
4551 else st
.WriteByte(2); // D_RIGHT
4553 st
.WriteBool(FRemoved
); // Íàäî ëè óäàëèòü åãî
4554 st
.WriteInt32LE(FHealth
); // Îñòàëîñü çäîðîâüÿ
4555 st
.WriteByte(FState
); // Ñîñòîÿíèå
4556 st
.WriteByte(FCurAnim
); // Òåêóùàÿ àíèìàöèÿ
4557 st
.WriteWordLE(FTargetUID
); // UID öåëè
4558 st
.WriteInt32LE(FTargetTime
); // Âðåìÿ ïîñëå ïîòåðè öåëè
4559 st
.WriteByte(FBehaviour
); // Ïîâåäåíèå ìîíñòðà
4560 st
.WriteInt32LE(FAmmo
); // Ãîòîâíîñòü ê âûñòðåëó
4561 st
.WriteInt32LE(FPain
); // Áîëü
4562 st
.WriteInt32LE(FSleep
); // Âðåìÿ îæèäàíèÿ
4563 st
.WriteBool(FPainSound
); // Îçâó÷èâàòü ëè áîëü
4564 st
.WriteBool(FWaitAttackAnim
); // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4565 st
.WriteBool(FChainFire
); // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4566 st
.WriteBool(FNoRespawn
); // Ïîäëåæèò ëè ðåñïàâíó
4569 st
.WriteInt32LE(tx
);
4570 st
.WriteInt32LE(ty
);
4572 st
.WriteInt32LE(FStartID
); // ID ìîíñòðà ïðè ñòàðòå êàðòû
4573 st
.WriteInt32LE(FSpawnTrigger
); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4574 Obj_SaveState(st
, @FObj
); // Îáúåêò ìîíñòðà
4576 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4577 anim
:= nil <> vilefire
;
4579 // Åñëè åñòü - ñîõðàíÿåì:
4580 if anim
then vilefire
.SaveState(st
);
4583 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4585 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4586 anim
:= nil <> FAnim
[i
, TDirection
.D_LEFT
];
4588 // Åñëè åñòü - ñîõðàíÿåì
4589 if anim
then FAnim
[i
, TDirection
.D_LEFT
].SaveState(st
);
4591 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4592 anim
:= nil <> FAnim
[i
, TDirection
.D_RIGHT
];
4594 // Åñëè åñòü - ñîõðàíÿåì
4595 if anim
then FAnim
[i
, TDirection
.D_RIGHT
].SaveState(st
);
4600 procedure TMonster
.LoadState (st
: TStream
);
4606 // Ñèãíàòóðà ìîíñòðà:
4607 if not utils
.checkSign(st
, 'MONS') then
4608 Raise XStreamError
.Create('invalid monster signature');
4609 if st
.ReadByte() <> 0 then
4610 Raise XStreamError
.Create('invalid monster version');
4611 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> Self
) then
4612 Raise Exception
.Create('internal error in monster loader (0)');
4614 uidMap
[FUID
] := nil;
4617 FUID
:= st
.ReadWordLE();
4618 if {(arrIdx = -1) or }(uidMap
[FUID
] <> nil) then
4619 Raise Exception
.Create('internal error in monster loader (1)');
4620 uidMap
[FUID
] := Self
;
4623 if st
.ReadByte() = 1
4624 then FDirection
:= TDirection
.D_LEFT
4625 else FDirection
:= TDirection
.D_RIGHT
; // b = 2
4627 FRemoved
:= st
.ReadBool(); // Íàäî ëè óäàëèòü åãî
4628 FHealth
:= st
.ReadInt32LE(); // Îñòàëîñü çäîðîâüÿ
4629 FState
:= st
.ReadByte(); // Ñîñòîÿíèå
4630 FCurAnim
:= st
.ReadByte(); // Òåêóùàÿ àíèìàöèÿ
4631 FTargetUID
:= st
.ReadWordLE(); // UID öåëè
4632 FTargetTime
:= st
.ReadInt32LE(); // Âðåìÿ ïîñëå ïîòåðè öåëè
4633 FBehaviour
:= st
.ReadByte(); // Ïîâåäåíèå ìîíñòðà
4634 FAmmo
:= st
.ReadInt32LE(); // Ãîòîâíîñòü ê âûñòðåëó
4635 FPain
:= st
.ReadInt32LE(); // Áîëü
4636 FSleep
:= st
.ReadInt32LE(); // Âðåìÿ îæèäàíèÿ
4637 FPainSound
:= st
.ReadBool(); // Îçâó÷èâàòü ëè áîëü
4638 FWaitAttackAnim
:= st
.ReadBool(); // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4639 FChainFire
:= st
.ReadBool(); // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4640 FNoRespawn
:= st
.ReadBool(); // Ïîäëåæèò ëè ðåñïàâíó
4643 tx
:= st
.ReadInt32LE();
4644 ty
:= st
.ReadInt32LE();
4646 FStartID
:= st
.ReadInt32LE(); // ID ìîíñòðà ïðè ñòàðòå êàðòû
4647 FSpawnTrigger
:= st
.ReadInt32LE(); // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4648 Obj_LoadState(@FObj
, st
); // Îáúåêò ìîíñòðà
4650 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4651 if st
.ReadBool() then
4653 // Åñëè åñòü - çàãðóæàåì:
4654 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4655 vilefire
.LoadState(st
);
4659 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4661 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4662 if st
.ReadBool() then
4664 // Åñëè åñòü - çàãðóæàåì
4665 Assert(FAnim
[i
, TDirection
.D_LEFT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4666 FAnim
[i
, TDirection
.D_LEFT
].LoadState(st
);
4669 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4670 if st
.ReadBool() then
4672 // Åñëè åñòü - çàãðóæàåì
4673 Assert(FAnim
[i
, TDirection
.D_RIGHT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4674 FAnim
[i
, TDirection
.D_RIGHT
].LoadState(st
);
4679 self
.positionChanged();
4683 procedure TMonster
.ActivateTriggers();
4687 for a
:= 0 to High(FDieTriggers
) do
4688 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4689 if FSpawnTrigger
> -1 then
4691 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4692 FSpawnTrigger
:= -1;
4696 procedure TMonster
.AddTrigger(t
: Integer);
4698 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4699 FDieTriggers
[High(FDieTriggers
)] := t
;
4702 procedure TMonster
.ClearTriggers();
4704 SetLength(FDieTriggers
, 0);
4707 procedure TMonster
.CatchFire(Attacker
: Word; Timeout
: Integer = MON_BURN_TIME
);
4709 if FMonsterType
in [MONSTER_SOUL
, MONSTER_VILE
] then
4710 exit
; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
4711 if Timeout
<= 0 then exit
;
4712 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
4713 exit
; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé
4714 {$IFDEF ENABLE_SOUND}
4715 if FFireTime
<= 0 then
4716 g_Sound_PlayExAt('SOUND_IGNITE', FObj
.X
, FObj
.Y
);
4718 FFireTime
:= Timeout
;
4719 FFireAttacker
:= Attacker
;
4720 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4723 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4728 if (Random(10) = 1) and (Times
= 1) then
4731 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4733 for i
:= 1 to Times
do
4735 Anim
:= TAnimation
.Create(id
, False, 3);
4737 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4738 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4745 // ////////////////////////////////////////////////////////////////////////// //
4746 // throws on invalid uid
4747 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4749 result
:= g_Mons_ByIdx_NC(uid
);
4750 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4754 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4756 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4757 result
:= gMonsters
[uid
];
4760 function g_Mons_TotalCount (): Integer; inline;
4762 result
:= Length(gMonsters
);
4766 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4772 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4773 for idx
:= 0 to High(gMonsters
) do
4775 mon
:= gMonsters
[idx
];
4776 if (mon
<> nil) then
4779 if result
then exit
;
4785 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4791 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4792 for idx
:= 0 to High(gMonsters
) do
4794 mon
:= gMonsters
[idx
];
4795 if (mon
<> nil) and mon
.alive
then
4798 if result
then exit
;
4804 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4806 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4808 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4815 it
: TMonsterGrid
.Iter
;
4818 if (width
< 1) or (height
< 1) then exit
;
4819 if gmon_debug_use_sqaccel
then
4821 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4822 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4823 for mit
in it
do if (mit
.alive
) then begin result
:= true; break
; end;
4828 for idx
:= 0 to High(gMonsters
) do
4830 mon
:= gMonsters
[idx
];
4831 if (mon
<> nil) and mon
.alive
then
4833 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4844 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4846 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4855 it
: TMonsterGrid
.Iter
;
4858 if (width
< 1) or (height
< 1) then exit
;
4859 if gmon_debug_use_sqaccel
then
4861 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4862 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4863 for mit
in it
do if (cb(mit
^)) then begin result
:= true; break
; end;
4868 for idx
:= 0 to High(gMonsters
) do
4870 mon
:= gMonsters
[idx
];
4871 if (mon
<> nil) and mon
.alive
then
4873 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4876 if result
then exit
;
4884 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4886 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4889 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4890 if mon.alive then result := cb(mon) else result := false;
4897 it
: TMonsterGrid
.Iter
;
4900 if (width
< 1) or (height
< 1) then exit
;
4901 if gmon_debug_use_sqaccel
then
4904 if (width = 1) and (height = 1) then
4906 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4910 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4913 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4916 if (mit
^.alive
) then
4918 if (cb(mit
^)) then begin result
:= true; break
; end;
4925 for idx
:= 0 to High(gMonsters
) do
4927 mon
:= gMonsters
[idx
];
4928 if (mon
<> nil) and mon
.alive
then
4930 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4933 if result
then exit
;