1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_basic
, g_player
, e_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
65 // ones below are sent only to the server
67 WeaponPreferences
: Array[WP_FIRST
..WP_LAST
+1] of Byte;
84 function g_Game_IsNet(): Boolean;
85 function g_Game_IsServer(): Boolean;
86 function g_Game_IsClient(): Boolean;
87 procedure g_Game_Init();
88 procedure g_Game_Free (freeTextures
: Boolean=true);
89 procedure g_Game_LoadData();
90 procedure g_Game_FreeData();
91 procedure g_Game_Update();
92 procedure g_Game_PreUpdate();
93 procedure g_Game_Draw();
94 procedure g_Game_Quit();
95 procedure g_Game_SetupScreenSize();
96 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
97 function g_Game_ModeToText(Mode
: Byte): string;
98 function g_Game_TextToMode(Mode
: string): Byte;
99 procedure g_Game_ExecuteEvent(Name
: String);
100 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord
; Num
: Integer = 0; Str
: String = ''): Integer;
101 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
102 procedure g_Game_RemovePlayer();
103 procedure g_Game_Spectate();
104 procedure g_Game_SpectateCenterView();
105 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
106 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord
; nPlayers
: Byte);
107 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte; Options
: LongWord
; nPlayers
: Byte; IPAddr
: LongWord
; Port
: Word);
108 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
109 procedure g_Game_Restart();
110 procedure g_Game_RestartLevel();
111 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
112 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString
;
113 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString
=''): Boolean;
114 procedure g_Game_ChangeMap(const MapPath
: String);
115 procedure g_Game_ExitLevel(const Map
: AnsiString
);
116 function g_Game_GetFirstMap(WAD
: String): String;
117 function g_Game_GetNextMap(): String;
118 procedure g_Game_NextLevel();
119 procedure g_Game_Pause(Enable
: Boolean);
120 procedure g_Game_HolmesPause(Enable
: Boolean);
121 procedure g_Game_InGameMenu(Show
: Boolean);
122 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
123 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
124 procedure g_Game_Message(Msg
: String; Time
: Word);
125 procedure g_Game_LoadMapList(FileName
: String);
126 procedure g_Game_PauseAllSounds(Enable
: Boolean);
127 procedure g_Game_StopAllSounds(all
: Boolean);
128 procedure g_Game_UpdateTriggerSounds();
129 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
130 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
131 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
132 procedure g_Game_Announce_KillCombo(Param
: Integer);
133 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
134 procedure g_Game_StartVote(Command
, Initiator
: string);
135 procedure g_Game_CheckVote
;
136 procedure g_TakeScreenShot(Filename
: string = '');
137 procedure g_FatalError(Text: String);
138 procedure g_SimpleError(Text: String);
139 function g_Game_IsTestMap(): Boolean;
140 procedure g_Game_DeleteTestMap();
141 procedure GameCVars(P
: SSArray
);
142 procedure PlayerSettingsCVars(P
: SSArray
);
143 procedure SystemCommands(P
: SSArray
);
144 procedure GameCommands(P
: SSArray
);
145 procedure GameCheats(P
: SSArray
);
146 procedure DebugCommands(P
: SSArray
);
147 procedure g_Game_Process_Params
;
148 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
149 procedure g_Game_StepLoading(Value
: Integer = -1);
150 procedure g_Game_ClearLoading();
151 procedure g_Game_SetDebugMode();
152 procedure DrawLoadingStat();
153 procedure DrawMenuBackground(tex
: AnsiString
);
155 { procedure SetWinPause(Enable: Boolean); }
160 LOADING_SHOW_STEP
= 100;
161 LOADING_INTERLINE
= 20;
176 MESSAGE_DIKEY
= WM_USER
+ 1;
181 EXIT_ENDLEVELSINGLE
= 4;
182 EXIT_ENDLEVELCUSTOM
= 5;
184 GAME_OPTION_RESERVED
= 1;
185 GAME_OPTION_TEAMDAMAGE
= 2;
186 GAME_OPTION_ALLOWEXIT
= 4;
187 GAME_OPTION_WEAPONSTAY
= 8;
188 GAME_OPTION_MONSTERS
= 16;
189 GAME_OPTION_BOTVSPLAYER
= 32;
190 GAME_OPTION_BOTVSMONSTER
= 64;
191 GAME_OPTION_DMKEYS
= 128;
192 GAME_OPTION_TEAMHITTRACE
= 256;
193 GAME_OPTION_TEAMHITPROJECTILE
= 512;
194 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
195 GAME_OPTION_ALLOWDROPFLAG
= 2048;
196 GAME_OPTION_THROWFLAG
= 4096;
201 STATE_INTERCUSTOM
= 3;
202 STATE_INTERSINGLE
= 4;
208 LMS_RESPAWN_NONE
= 0;
209 LMS_RESPAWN_WARMUP
= 1;
210 LMS_RESPAWN_FINAL
= 2;
227 CONFIG_FILENAME
= 'Doom2DF.cfg';
229 TEST_MAP_NAME
= '$$$_TEST_$$$';
231 STD_PLAYER_MODEL
= 'Doomer';
239 STATFILE_VERSION
= $03;
243 gGameSettings
: TGameSettings
;
244 gPlayer1Settings
: TPlayerSettings
;
245 gPlayer2Settings
: TPlayerSettings
;
247 gPlayerScreenSize
: TDFPoint
;
248 gPlayer1ScreenCoord
: TDFPoint
;
249 gPlayer2ScreenCoord
: TDFPoint
;
250 gPlayer1
: TPlayer
= nil;
251 gPlayer2
: TPlayer
= nil;
252 gPlayerDrawn
: TPlayer
= nil;
254 gLerpFactor
: Single = 1.0;
255 gSwitchGameMode
: Byte = GM_DM
;
256 gHearPoint1
, gHearPoint2
: THearPoint
;
257 gSoundEffectsDF
: Boolean = False;
258 gSoundTriggerTime
: Word = 0;
259 gAnnouncer
: Integer = ANNOUNCE_NONE
;
260 goodsnd
: array[0..3] of TPlayableSound
;
261 killsnd
: array[0..3] of TPlayableSound
;
262 hahasnd
: array[0..2] of TPlayableSound
;
263 sound_get_flag
: array[0..1] of TPlayableSound
;
264 sound_lost_flag
: array[0..1] of TPlayableSound
;
265 sound_ret_flag
: array[0..1] of TPlayableSound
;
266 sound_cap_flag
: array[0..1] of TPlayableSound
;
267 gBodyKillEvent
: Integer = -1;
268 gDefInterTime
: ShortInt
= -1;
269 gInterEndTime
: LongWord
= 0;
270 gInterTime
: LongWord
= 0;
271 gServInterTime
: Byte = 0;
272 gGameStartTime
: LongWord
= 0;
273 gTotalMonsters
: Integer = 0;
274 gPauseMain
: Boolean = false;
275 gPauseHolmes
: Boolean = false;
276 gShowTime
: Boolean = False;
277 gShowFPS
: Boolean = False;
278 gShowScore
: Boolean = True;
279 gShowStat
: Boolean = True;
280 gShowPIDs
: Boolean = False;
281 gShowKillMsg
: Boolean = True;
282 gShowLives
: Boolean = True;
283 gShowPing
: Boolean = False;
284 gShowMap
: Boolean = False;
286 gState
: Byte = STATE_NONE
;
288 sWidth
, sHeight
: Word;
289 gSpectMode
: Byte = SPECT_NONE
;
290 gSpectHUD
: Boolean = True;
291 gSpectKeyPress
: Boolean = False;
292 gSpectX
: Integer = 0;
293 gSpectY
: Integer = 0;
294 gSpectStep
: Byte = 8;
295 gSpectViewTwo
: Boolean = False;
296 gSpectPID1
: Integer = -1;
297 gSpectPID2
: Integer = -1;
298 gSpectAuto
: Boolean = False;
299 gSpectAutoNext
: LongWord
;
300 gSpectAutoStepX
: Integer;
301 gSpectAutoStepY
: Integer;
302 gMusic
: TMusic
= nil;
303 gLoadGameMode
: Boolean;
304 gCheats
: Boolean = False;
305 gMapOnce
: Boolean = False;
306 gMapToDelete
: String;
307 gTempDelete
: Boolean = False;
308 gLastMap
: Boolean = False;
311 gResolutionChange
: Boolean = False;
312 gRC_Width
, gRC_Height
: Integer;
313 gRC_FullScreen
, gRC_Maximized
: Boolean;
314 gLanguageChange
: Boolean = False;
315 gDebugMode
: Boolean = False;
316 g_debug_Sounds
: Boolean = False;
317 g_debug_Frames
: Boolean = False;
318 g_debug_WinMsgs
: Boolean = False;
319 g_debug_MonsterOff
: Boolean = False;
320 g_debug_BotAIOff
: Byte = 0;
321 g_debug_HealthBar
: Boolean = False;
322 g_Debug_Player
: Boolean = False;
323 gCoopMonstersKilled
: Word = 0;
324 gCoopSecretsFound
: Word = 0;
325 gCoopTotalMonstersKilled
: Word = 0;
326 gCoopTotalSecretsFound
: Word = 0;
327 gCoopTotalMonsters
: Word = 0;
328 gCoopTotalSecrets
: Word = 0;
329 gStatsOff
: Boolean = False;
330 gStatsPressed
: Boolean = False;
331 gExitByTrigger
: Boolean = False;
332 gNextMap
: String = '';
333 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
334 gLMSRespawnTime
: Cardinal = 0;
335 gLMSSoftSpawn
: Boolean = False;
336 gMissionFailed
: Boolean = False;
337 gVoteInProgress
: Boolean = False;
338 gVotePassed
: Boolean = False;
339 gVoteCommand
: string = '';
340 gVoteTimer
: Cardinal = 0;
341 gVoteCmdTimer
: Cardinal = 0;
342 gVoteCount
: Integer = 0;
343 gVoteTimeout
: Cardinal = 30;
344 gVoted
: Boolean = False;
345 gVotesEnabled
: Boolean = True;
346 gEvents
: Array of TGameEvent
;
347 gDelayedEvents
: Array of TDelayedEvent
;
348 gUseChatSounds
: Boolean = True;
349 gChatSounds
: Array of TChatSound
;
350 gWeaponAction
: Array [0..1, WP_FACT
..WP_LACT
] of Boolean; // [player, weapon_action]
351 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
352 gInterReadyCount
: Integer = 0;
353 gMaxBots
: Integer = 127;
355 g_dbg_ignore_bounds
: Boolean = false;
356 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
357 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
359 // move button values:
360 // bits 0-1: l/r state:
361 // 0: neither left, nor right pressed
364 // bits 4-5: l/r state when strafe was pressed
365 P1MoveButton
: Byte = 0;
366 P2MoveButton
: Byte = 0;
368 g_profile_frame_update
: Boolean = false;
369 g_profile_frame_draw
: Boolean = false;
370 g_profile_collision
: Boolean = false;
371 g_profile_los
: Boolean = false;
372 g_profile_history_size
: Integer = 1000;
374 g_rlayer_back
: Boolean = true;
375 g_rlayer_step
: Boolean = true;
376 g_rlayer_wall
: Boolean = true;
377 g_rlayer_door
: Boolean = true;
378 g_rlayer_acid1
: Boolean = true;
379 g_rlayer_acid2
: Boolean = true;
380 g_rlayer_water
: Boolean = true;
381 g_rlayer_fore
: Boolean = true;
384 procedure g_ResetDynlights ();
385 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
386 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
388 function conIsCheatsEnabled (): Boolean; inline;
389 function gPause (): Boolean; inline;
395 {$INCLUDE ../nogl/noGLuses.inc}
396 {$IFDEF ENABLE_HOLMES}
399 e_texture
, e_res
, g_textures
, g_window
, g_menu
,
400 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
401 g_playermodel
, g_gfx
, g_options
, Math
,
402 g_triggers
, g_monsters
, e_sound
, CONFIG
,
403 g_language
, g_net
, g_main
, g_phys
,
404 ENet
, e_msg
, g_netmsg
, g_netmaster
,
405 sfs
, wadreader
, g_system
;
409 hasPBarGfx
: Boolean = false;
412 // ////////////////////////////////////////////////////////////////////////// //
413 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
416 // ////////////////////////////////////////////////////////////////////////// //
417 function conIsCheatsEnabled (): Boolean; inline;
420 if g_Game_IsNet
then exit
;
421 if not gDebugMode
then
423 //if not gCheats then exit;
424 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
425 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
431 // ////////////////////////////////////////////////////////////////////////// //
433 profileFrameDraw
: TProfiler
= nil;
436 // ////////////////////////////////////////////////////////////////////////// //
439 x
, y
, radius
: Integer;
442 exploRadius
: Integer;
446 g_dynLights
: array of TDynLight
= nil;
447 g_dynLightCount
: Integer = 0;
448 g_playerLight
: Boolean = false;
450 procedure g_ResetDynlights ();
454 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
456 for idx
:= 0 to g_dynLightCount
-1 do
458 if g_dynLights
[idx
].exploCount
= -666 then
465 Inc(g_dynLights
[idx
].exploCount
);
466 if (g_dynLights
[idx
].exploCount
< 10) then
468 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
469 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
470 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
471 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
476 g_dynLightCount
:= lnum
;
479 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
481 if not gwin_has_stencil
then exit
;
482 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
483 g_dynLights
[g_dynLightCount
].x
:= x
;
484 g_dynLights
[g_dynLightCount
].y
:= y
;
485 g_dynLights
[g_dynLightCount
].radius
:= radius
;
486 g_dynLights
[g_dynLightCount
].r
:= r
;
487 g_dynLights
[g_dynLightCount
].g
:= g
;
488 g_dynLights
[g_dynLightCount
].b
:= b
;
489 g_dynLights
[g_dynLightCount
].a
:= a
;
490 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
491 Inc(g_dynLightCount
);
494 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
496 if not gwin_has_stencil
then exit
;
497 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
498 g_dynLights
[g_dynLightCount
].x
:= x
;
499 g_dynLights
[g_dynLightCount
].y
:= y
;
500 g_dynLights
[g_dynLightCount
].radius
:= 0;
501 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
502 g_dynLights
[g_dynLightCount
].r
:= r
;
503 g_dynLights
[g_dynLightCount
].g
:= g
;
504 g_dynLights
[g_dynLightCount
].b
:= b
;
505 g_dynLights
[g_dynLightCount
].a
:= 0;
506 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
507 Inc(g_dynLightCount
);
511 // ////////////////////////////////////////////////////////////////////////// //
512 function calcProfilesHeight (prof
: TProfiler
): Integer;
515 if (prof
= nil) then exit
;
516 if (length(prof
.bars
) = 0) then exit
;
517 result
:= length(prof
.bars
)*(16+2);
521 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
528 if (prof
= nil) then exit
;
530 if (length(prof
.bars
) = 0) then exit
;
532 hgt
:= calcProfilesHeight(prof
);
533 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
534 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
536 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
537 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
538 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
541 for ii
:= 0 to High(prof
.bars
) do
543 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
550 // ////////////////////////////////////////////////////////////////////////// //
552 TEndCustomGameStat
= record
553 PlayerStat
: TPlayerStatArray
;
557 Map
, MapName
: String;
560 TEndSingleGameStat
= record
561 PlayerStat
: Array [0..1] of record
567 TotalSecrets
: Integer;
570 TLoadingStat
= record
574 Msgs
: Array of String;
576 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
579 TParamStrValue
= record
584 TParamStrValues
= Array of TParamStrValue
;
587 INTER_ACTION_TEXT
= 1;
588 INTER_ACTION_PIC
= 2;
589 INTER_ACTION_MUSIC
= 3;
593 FPSCounter
, UPSCounter
: Word;
594 FPSTime
, UPSTime
: LongWord
;
595 DataLoaded
: Boolean = False;
596 IsDrawStat
: Boolean = False;
597 CustomStat
: TEndCustomGameStat
;
598 SingleStat
: TEndSingleGameStat
;
599 LoadingStat
: TLoadingStat
;
600 EndingGameCounter
: Byte = 0;
603 MessageLineLength
: Integer = 80;
604 MapList
: SSArray
= nil;
605 MapIndex
: Integer = -1;
606 InterReadyTime
: Integer = -1;
607 StatShotDone
: Boolean = False;
608 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
609 StatDate
: string = '';
615 text: Array of ShortString
;
616 anim
: Array of ShortString
;
617 pic
: Array of ShortString
;
618 mus
: Array of ShortString
;
620 triggers
: Array of record
622 actions
: Array of record
623 action
, p1
, p2
: Integer;
626 cur_trigger
: Integer;
639 function Compare(a
, b
: TPlayerStat
): Integer;
641 if a
.Spectator
then Result
:= 1
642 else if b
.Spectator
then Result
:= -1
643 else if a
.Frags
< b
.Frags
then Result
:= 1
644 else if a
.Frags
> b
.Frags
then Result
:= -1
645 else if a
.Deaths
< b
.Deaths
then Result
:= -1
646 else if a
.Deaths
> b
.Deaths
then Result
:= 1
647 else if a
.Kills
< b
.Kills
then Result
:= -1
651 procedure SortGameStat(var stat
: TPlayerStatArray
);
656 if stat
= nil then Exit
;
658 for I
:= High(stat
) downto Low(stat
) do
659 for J
:= Low(stat
) to High(stat
) - 1 do
660 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
663 stat
[J
] := stat
[J
+ 1];
668 // saves a shitty CSV containing the game stats passed to it
669 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
672 dir
, fname
, map
, mode
, etime
: String;
676 dir
:= e_GetWriteableDir(StatsDirs
);
677 // stats are placed in stats/yy/mm/dd/*.csv
678 fname
:= e_CatPath(dir
, Path
);
679 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
680 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
681 AssignFile(s
, fname
);
683 SetTextCodePage(s
, CP_UTF8
);
685 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
686 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
687 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
688 mode
:= g_Game_ModeToText(Stat
.GameMode
);
689 etime
:= Format('%d:%.2d:%.2d', [
690 Stat
.GameTime
div 1000 div 3600,
691 (Stat
.GameTime
div 1000 div 60) mod 60,
692 Stat
.GameTime
div 1000 mod 60
694 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
695 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
701 gGameSettings
.TimeLimit
,
702 gGameSettings
.ScoreLimit
,
703 gGameSettings
.Options
,
705 Length(Stat
.PlayerStat
)
707 // line 2: game specific shit
708 // if it's a team game: red score, blue score
709 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
711 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
713 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Score
, Stat
.TeamStat
[TEAM_BLUE
].Score
]))
714 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
716 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
717 // lines 3-...: team, player name, frags, deaths
718 WriteLn(s
, 'team,name,frags,deaths');
719 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
720 with Stat
.PlayerStat
[I
] do
721 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
723 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
726 g_Console_Add('could not create gamestats file "' + fname
+ '"');
731 procedure ClearDebugCvars();
733 g_debug_Sounds
:= False;
734 g_debug_Frames
:= False;
735 g_debug_WinMsgs
:= False;
736 g_debug_MonsterOff
:= False;
737 g_debug_BotAIOff
:= 0;
738 g_debug_HealthBar
:= False;
739 g_Debug_Player
:= False;
742 function g_Game_ModeToText(Mode
: Byte): string;
746 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
747 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
748 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
749 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
750 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
754 function g_Game_TextToMode(Mode
: string): Byte;
757 Mode
:= UpperCase(Mode
);
758 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
763 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
768 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
773 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
778 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
785 function g_Game_IsNet(): Boolean;
787 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
790 function g_Game_IsServer(): Boolean;
792 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
795 function g_Game_IsClient(): Boolean;
797 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
800 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
807 Result
.name
:= ExtractFileName(WAD
);
808 Result
.description
:= '';
811 w
:= TWADFile
.Create();
814 if not w
.GetResource('INTERSCRIPT', p
, len
) then
820 cfg
:= TConfig
.CreateMem(p
, len
);
821 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
822 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
823 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
824 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
830 procedure g_Game_FreeWAD();
834 for a
:= 0 to High(MegaWAD
.res
.pic
) do
835 if MegaWAD
.res
.pic
[a
] <> '' then
836 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
838 for a
:= 0 to High(MegaWAD
.res
.mus
) do
839 if MegaWAD
.res
.mus
[a
] <> '' then
840 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
842 MegaWAD
.res
.pic
:= nil;
843 MegaWAD
.res
.text := nil;
844 MegaWAD
.res
.anim
:= nil;
845 MegaWAD
.res
.mus
:= nil;
846 MegaWAD
.triggers
:= nil;
848 g_Texture_Delete('TEXTURE_endpic');
849 g_Sound_Delete('MUSIC_endmus');
851 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
852 gGameSettings
.WAD
:= '';
855 procedure g_Game_LoadWAD(WAD
: string);
864 gGameSettings
.WAD
:= WAD
;
865 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
868 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
870 w
:= TWADFile
.Create();
873 if not w
.GetResource('INTERSCRIPT', p
, len
) then
879 cfg
:= TConfig
.CreateMem(p
, len
);
884 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
885 if s = '' then Break;
888 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
889 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
891 g_Texture_CreateWADEx(s, s);
897 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
898 if s = '' then Break;
901 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
902 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
904 g_Music_CreateWADEx(s, s);
907 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
908 if MegaWAD
.endpic
<> '' then
910 TEXTUREFILTER
:= GL_LINEAR
;
911 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
912 g_Texture_CreateWADEx('TEXTURE_endpic', s
);
913 TEXTUREFILTER
:= GL_NEAREST
;
915 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
916 if MegaWAD
.endmus
<> '' then
918 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
919 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
927 {procedure start_trigger(t: string);
931 function next_trigger(): Boolean;
935 procedure DisableCheats();
941 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
942 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
943 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
944 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
946 {$IF DEFINED(D2F_DEBUG)}
947 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
948 gAimLine
:= g_dbg_aimline_on
;
952 procedure g_Game_ExecuteEvent(Name
: String);
958 if gEvents
= nil then
960 for a
:= 0 to High(gEvents
) do
961 if gEvents
[a
].Name
= Name
then
963 if gEvents
[a
].Command
<> '' then
964 g_Console_Process(gEvents
[a
].Command
, True);
969 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord
; Num
: Integer = 0; Str
: String = ''): Integer;
974 if gDelayedEvents
<> nil then
975 for a
:= 0 to High(gDelayedEvents
) do
976 if not gDelayedEvents
[a
].Pending
then
983 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
984 n
:= High(gDelayedEvents
);
986 gDelayedEvents
[n
].Pending
:= True;
987 gDelayedEvents
[n
].DEType
:= DEType
;
988 gDelayedEvents
[n
].DENum
:= Num
;
989 gDelayedEvents
[n
].DEStr
:= Str
;
990 if DEType
= DE_GLOBEVENT
then
991 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
993 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1003 if g_Game_IsNet
and g_Game_IsServer
then
1004 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1007 gPauseMain
:= false;
1008 gPauseHolmes
:= false;
1011 g_Game_StopAllSounds(False);
1016 EndingGameCounter
:= 0;
1017 g_ActiveWindow
:= nil;
1019 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1020 gLMSRespawnTime
:= 0;
1023 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
1028 begin // Ýòî áûë òåñò
1032 begin // Âûõîä â ãëàâíîå ìåíþ
1033 gMusic
.SetByName('MUSIC_MENU');
1035 if gState
<> STATE_SLIST
then
1037 g_GUI_ShowWindow('MainMenu');
1038 gState
:= STATE_MENU
;
1041 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1042 slReturnPressed
:= True;
1043 if g_Net_Slist_Fetch(slCurrent
) then
1045 if slCurrent
= nil then
1046 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1049 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1050 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1053 g_Game_ExecuteEvent('ongameend');
1057 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
1059 if not g_Game_IsClient
then g_Game_Restart();
1062 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1064 // Ñòàòèñòèêà Ñâîåé èãðû:
1065 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1067 CustomStat
.GameTime
:= gTime
;
1068 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1069 CustomStat
.MapName
:= gMapInfo
.Name
;
1070 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1071 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1072 CustomStat
.TeamStat
:= gTeamStat
;
1074 CustomStat
.PlayerStat
:= nil;
1076 // Ñòàòèñòèêà èãðîêîâ:
1077 if gPlayers
<> nil then
1079 for a
:= 0 to High(gPlayers
) do
1080 if gPlayers
[a
] <> nil then
1082 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1083 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1086 Name
:= gPlayers
[a
].Name
;
1087 Frags
:= gPlayers
[a
].Frags
;
1088 Deaths
:= gPlayers
[a
].Death
;
1089 Kills
:= gPlayers
[a
].Kills
;
1090 Team
:= gPlayers
[a
].Team
;
1091 Color
:= gPlayers
[a
].Model
.Color
;
1092 Spectator
:= gPlayers
[a
].FSpectator
;
1096 SortGameStat(CustomStat
.PlayerStat
);
1098 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1101 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1102 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1103 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1104 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1106 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1109 StatShotDone
:= False;
1112 g_Game_ExecuteEvent('onmapend');
1113 if not g_Game_IsClient
then g_Player_ResetReady
;
1114 gInterReadyCount
:= 0;
1116 // Çàòóõàþùèé ýêðàí:
1117 EndingGameCounter
:= 255;
1118 gState
:= STATE_FOLD
;
1120 if gDefInterTime
< 0 then
1121 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1123 gInterEndTime
:= gDefInterTime
* 1000;
1126 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1128 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1129 SingleStat
.GameTime
:= gTime
;
1130 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1131 SingleStat
.TotalSecrets
:= gSecretsCount
;
1132 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1133 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1134 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1135 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1136 if SingleStat
.TwoPlayers
then
1138 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1139 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1142 g_Game_ExecuteEvent('onmapend');
1145 if gNextMap
<> '' then
1147 gMusic
.SetByName('MUSIC_INTERMUS');
1149 gState
:= STATE_INTERSINGLE
;
1152 g_Game_ExecuteEvent('oninter');
1154 else // Áîëüøå íåò êàðò
1156 // Çàòóõàþùèé ýêðàí:
1157 EndingGameCounter
:= 255;
1158 gState
:= STATE_FOLD
;
1163 // Îêîí÷àíèå îáðàáîòàíî:
1164 if gExit
<> EXIT_QUIT
then
1168 procedure drawTime(X
, Y
: Integer); inline;
1170 e_TextureFontPrint(x
, y
,
1171 Format('%d:%.2d:%.2d', [
1172 gTime
div 1000 div 3600,
1173 (gTime
div 1000 div 60) mod 60,
1174 gTime
div 1000 mod 60
1179 procedure DrawStat();
1181 pc
, x
, y
, w
, h
: Integer;
1182 w1
, w2
, w3
, w4
: Integer;
1184 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1187 stat
: TPlayerStatArray
;
1195 pc
:= g_Player_GetCount
;
1196 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1198 w
:= gScreenWidth
-(gScreenWidth
div 5);
1199 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1202 h
:= 40+ch
*5+(ch
+8)*pc
;
1203 x
:= (gScreenWidth
div 2)-(w
div 2);
1204 y
:= (gScreenHeight
div 2)-(h
div 2);
1206 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1207 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1209 drawTime(x
+w
-78, y
+8);
1211 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1212 map
:= g_ExtractFileName(gMapInfo
.Map
);
1213 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1215 case gGameSettings
.GameMode
of
1218 if gGameSettings
.MaxLives
= 0 then
1219 s1
:= _lc
[I_GAME_DM
]
1221 s1
:= _lc
[I_GAME_LMS
];
1222 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.ScoreLimit
]);
1223 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1228 if gGameSettings
.MaxLives
= 0 then
1229 s1
:= _lc
[I_GAME_TDM
]
1231 s1
:= _lc
[I_GAME_TLMS
];
1232 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.ScoreLimit
]);
1233 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1238 s1
:= _lc
[I_GAME_CTF
];
1239 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.ScoreLimit
]);
1240 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1245 if gGameSettings
.MaxLives
= 0 then
1246 s1
:= _lc
[I_GAME_COOP
]
1248 s1
:= _lc
[I_GAME_SURV
];
1249 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1250 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1261 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1263 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1265 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1267 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1268 gStdFont
, 200, 200, 200, 1);
1270 if NetMode
= NET_SERVER
then
1271 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1273 if NetMode
= NET_CLIENT
then
1274 e_TextureFontPrintEx(x
+8, y
+ 8,
1275 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1279 stat
:= g_Player_GetStats();
1282 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1283 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1285 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1287 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1291 for a
:= TEAM_RED
to TEAM_BLUE
do
1293 if a
= TEAM_RED
then
1295 s1
:= _lc
[I_GAME_TEAM_RED
];
1302 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1308 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1309 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Score
),
1310 gStdFont
, r
, g
, b
, 1);
1312 _y
:= _y
+ch
+(ch
div 4);
1313 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1314 _y
:= _y
+(ch
div 4);
1316 for aa
:= 0 to High(stat
) do
1317 if stat
[aa
].Team
= a
then
1333 namestr
:= Format('[%5d] %s', [UID
, Name
])
1337 e_TextureFontPrintEx(x
+16, _y
, namestr
, gStdFont
, rr
, gg
, bb
, 1);
1339 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1341 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1343 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1350 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1353 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1354 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1355 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1356 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1359 for aa
:= 0 to High(stat
) do
1373 namestr
:= Format('[%5d] %s', [UID
, Name
])
1377 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1378 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1380 e_TextureFontPrintEx(x
+16+16+8, _y
+4, namestr
, gStdFont
, r
, g
, 0, 1);
1382 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1384 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1386 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1392 procedure g_Game_Init();
1395 knownFiles
: array of AnsiString
= nil;
1397 wext
, s
: AnsiString
;
1402 gTempDelete
:= False;
1404 sfsGCDisable(); // temporary disable removing of temporary volumes
1407 TEXTUREFILTER
:= GL_LINEAR
;
1408 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1409 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1410 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1411 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1412 TEXTUREFILTER
:= GL_NEAREST
;
1414 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1415 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1416 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1418 g_Game_ClearLoading();
1419 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1420 g_Game_SetLoadingText('', 0, False);
1422 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1425 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1426 g_PlayerModel_LoadData();
1428 // load models from all possible wad types, in all known directories
1429 // this does a loosy job (linear search, ooph!), but meh
1430 for wext
in wadExtensions
do
1432 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1434 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1438 for s
in knownFiles
do
1440 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1448 SetLength(knownFiles
, length(knownFiles
)+1);
1449 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1451 until (FindNext(SR
) <> 0);
1457 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1459 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1460 for s
in knownFiles
do
1462 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1466 gPauseMain
:= false;
1467 gPauseHolmes
:= false;
1470 {e_MouseInfo.Accel := 1.0;}
1472 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1475 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1476 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1477 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1478 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1479 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1482 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1486 gMusic
:= TMusic
.Create();
1487 gMusic
.SetByName('MUSIC_MENU');
1490 gGameSettings
.WarmupTime
:= 30;
1492 gState
:= STATE_MENU
;
1494 SetLength(gEvents
, 6);
1495 gEvents
[0].Name
:= 'ongamestart';
1496 gEvents
[1].Name
:= 'ongameend';
1497 gEvents
[2].Name
:= 'onmapstart';
1498 gEvents
[3].Name
:= 'onmapend';
1499 gEvents
[4].Name
:= 'oninter';
1500 gEvents
[5].Name
:= 'onwadend';
1502 sfsGCEnable(); // enable releasing unused volumes
1506 procedure g_Game_Free(freeTextures
: Boolean=true);
1508 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1509 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1511 g_Map_Free(freeTextures
);
1513 g_Player_RemoveAllCorpses();
1515 gGameSettings
.GameType
:= GT_NONE
;
1516 if gGameSettings
.GameMode
= GM_SINGLE
then
1517 gGameSettings
.GameMode
:= GM_DM
;
1518 gSwitchGameMode
:= gGameSettings
.GameMode
;
1521 gExitByTrigger
:= False;
1524 function IsActivePlayer(p
: TPlayer
): Boolean;
1529 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1532 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1539 if gPlayers
= nil then
1541 for a
:= Low(gPlayers
) to High(gPlayers
) do
1542 if IsActivePlayer(gPlayers
[a
]) then
1544 if gPlayers
[a
].UID
<> ID
then
1546 Result
:= gPlayers
[a
];
1551 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1557 if gPlayers
= nil then
1561 for a
:= Low(gPlayers
) to High(gPlayers
) do
1562 if IsActivePlayer(gPlayers
[a
]) then
1564 SetLength(ids
, Length(ids
) + 1);
1565 ids
[High(ids
)] := gPlayers
[a
].UID
;
1566 if gPlayers
[a
].UID
= Skip
then
1569 if Length(ids
) = 0 then
1574 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1577 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1583 if gPlayers
= nil then
1587 for a
:= Low(gPlayers
) to High(gPlayers
) do
1588 if IsActivePlayer(gPlayers
[a
]) then
1590 SetLength(ids
, Length(ids
) + 1);
1591 ids
[High(ids
)] := gPlayers
[a
].UID
;
1592 if gPlayers
[a
].UID
= Skip
then
1595 if Length(ids
) = 0 then
1598 Result
:= ids
[Length(ids
) - 1]
1600 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1603 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1609 if gPlayers
= nil then
1613 for a
:= Low(gPlayers
) to High(gPlayers
) do
1614 if IsActivePlayer(gPlayers
[a
]) then
1616 SetLength(ids
, Length(ids
) + 1);
1617 ids
[High(ids
)] := gPlayers
[a
].UID
;
1618 if gPlayers
[a
].UID
= Skip
then
1621 if Length(ids
) = 0 then
1623 if Length(ids
) = 1 then
1628 Result
:= ids
[Random(Length(ids
))];
1630 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1632 Result
:= ids
[Random(Length(ids
))];
1637 function GetRandomSpectMode(Current
: Byte): Byte;
1644 0: Result
:= SPECT_STATS
;
1645 1: Result
:= SPECT_MAPVIEW
;
1646 2: Result
:= SPECT_MAPVIEW
;
1647 3: Result
:= SPECT_PLAYERS
;
1648 4: Result
:= SPECT_PLAYERS
;
1649 5: Result
:= SPECT_PLAYERS
;
1650 6: Result
:= SPECT_PLAYERS
;
1652 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1656 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1662 if (plr
= nil) then exit
;
1663 if (p
= 2) then time
:= 1000 else time
:= 1;
1664 strafeDir
:= MoveButton
shr 4;
1665 MoveButton
:= MoveButton
and $0F;
1667 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1668 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1669 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1670 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1671 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1672 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1674 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1675 if MoveButton
= 1 then
1676 plr
.PressKey(KEY_LEFT
, time
)
1677 else if MoveButton
= 2 then
1678 plr
.PressKey(KEY_RIGHT
, time
);
1680 // if we have "strafe" key, turn off old strafe mechanics
1681 if gPlayerAction
[p
, ACTION_STRAFE
] then
1683 // new strafe mechanics
1684 if (strafeDir
= 0) then
1685 strafeDir
:= MoveButton
; // start strafing
1686 // now set direction according to strafe (reversed)
1687 if (strafeDir
= 2) then
1688 plr
.SetDirection(TDirection
.D_LEFT
)
1689 else if (strafeDir
= 1) then
1690 plr
.SetDirection(TDirection
.D_RIGHT
)
1694 strafeDir
:= 0; // not strafing anymore
1695 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1696 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1697 plr
.SetDirection(TDirection
.D_LEFT
)
1698 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1699 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1700 plr
.SetDirection(TDirection
.D_RIGHT
)
1701 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1702 else if MoveButton
<> 0 then
1703 plr
.SetDirection(TDirection(MoveButton
-1))
1706 // fix movebutton state
1707 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1709 // Îñòàëüíûå êëàâèøè:
1710 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1711 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1712 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1713 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1714 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1716 for i
:= WP_FACT
to WP_LACT
do
1718 if gWeaponAction
[p
, i
] then
1720 plr
.ProcessWeaponAction(i
);
1721 gWeaponAction
[p
, i
] := False
1725 for i
:= WP_FIRST
to WP_LAST
do
1727 if gSelectWeapon
[p
, i
] then
1729 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1730 gSelectWeapon
[p
, i
] := False
1734 // HACK: add dynlight here
1735 if gwin_k8_enable_light_experiments
then
1737 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1739 g_playerLight
:= true;
1741 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1743 g_playerLight
:= false;
1747 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1750 // HACK: don't have a "key was pressed" function
1751 procedure InterReady();
1753 if InterReadyTime
> gTime
then Exit
;
1754 InterReadyTime
:= gTime
+ 3000;
1755 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1758 procedure g_Game_PreUpdate();
1760 // these are in separate PreUpdate functions because they can interact during Update()
1761 // and are synced over the net
1762 // we don't care that much about corpses and gibs
1763 g_Player_PreUpdate();
1764 g_Monsters_PreUpdate();
1765 g_Items_PreUpdate();
1766 g_Weapon_PreUpdate();
1769 procedure g_Game_Update();
1771 Msg
: g_gui
.TMessage
;
1777 function sendMonsPos (mon
: TMonster
): Boolean;
1779 result
:= false; // don't stop
1780 // this will also reset "need-send" flag
1781 if mon
.gncNeedSend
then
1783 MH_SEND_MonsterPos(mon
.UID
);
1785 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1787 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1789 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1791 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1795 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1797 result
:= false; // don't stop
1798 // this will also reset "need-send" flag
1799 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1802 function sendItemPos (it
: PItem
): Boolean;
1804 result
:= false; // don't stop
1807 MH_SEND_ItemPos(it
.myId
);
1808 it
.needSend
:= False;
1813 reliableUpdate
: Boolean;
1818 // Ïîðà âûêëþ÷àòü èãðó:
1819 if gExit
= EXIT_QUIT
then
1821 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1825 if gExit
= EXIT_QUIT
then
1829 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1830 // no need to, as we'll do it in event handler
1832 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1835 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1837 gExit
:= EXIT_SIMPLE
;
1842 // process master server communications
1843 g_Net_Slist_Pulse();
1846 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1847 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1848 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1849 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1851 if g_Game_IsNet
and g_Game_IsServer
then
1853 gInterTime
:= gInterTime
+ GAME_TICK
;
1854 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1855 if a
<> gServInterTime
then
1857 gServInterTime
:= a
;
1858 MH_SEND_TimeSync(gServInterTime
);
1862 if (not g_Game_IsClient
) and
1866 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1867 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1868 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1869 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1871 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1872 and (g_ActiveWindow
= nil)
1874 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1877 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1878 g_Game_StopAllSounds(True);
1880 if gMapOnce
then // Ýòî áûë òåñò
1881 gExit
:= EXIT_SIMPLE
1883 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1884 g_Game_ChangeMap(gNextMap
)
1885 else // Ñëåäóþùåé êàðòû íåò
1887 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1889 // Âûõîä â ãëàâíîå ìåíþ:
1891 g_GUI_ShowWindow('MainMenu');
1892 gMusic
.SetByName('MUSIC_MENU');
1894 gState
:= STATE_MENU
;
1897 // Ôèíàëüíàÿ êàðòèíêà:
1898 g_Game_ExecuteEvent('onwadend');
1900 if not gMusic
.SetByName('MUSIC_endmus') then
1901 gMusic
.SetByName('MUSIC_STDENDMUS');
1903 gState
:= STATE_ENDPIC
;
1905 g_Game_ExecuteEvent('ongameend');
1910 else if g_Game_IsClient
and
1913 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1914 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1915 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1916 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1918 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1919 and (g_ActiveWindow
= nil)
1927 if gState
= STATE_INTERTEXT
then
1928 if InterText
.counter
> 0 then
1929 InterText
.counter
:= InterText
.counter
- 1;
1932 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1934 if EndingGameCounter
= 0 then
1936 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1937 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1939 gState
:= STATE_INTERCUSTOM
;
1940 InterReadyTime
:= -1;
1941 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1943 g_Game_ExecuteEvent('onwadend');
1944 if not gMusic
.SetByName('MUSIC_endmus') then
1945 gMusic
.SetByName('MUSIC_STDENDMUS');
1948 gMusic
.SetByName('MUSIC_ROUNDMUS');
1952 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1954 gMusic
.SetByName('MUSIC_INTERMUS');
1956 gState
:= STATE_INTERSINGLE
;
1959 g_Game_ExecuteEvent('oninter');
1962 DecMin(EndingGameCounter
, 6, 0);
1965 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1967 if gMapOnce
then // Ýòî áûë òåñò
1969 gExit
:= EXIT_SIMPLE
;
1975 g_Serverlist_Control(slCurrent
, slTable
);
1978 // Ñòàòèñòèêà ïî Tab:
1980 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1983 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1985 // Âðåìÿ += 28 ìèëëèñåêóíä:
1986 gTime
:= gTime
+ GAME_TICK
;
1988 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1989 if MessageTime
= 0 then
1991 if MessageTime
> 0 then
1992 MessageTime
:= MessageTime
- 1;
1994 if (g_Game_IsServer
) then
1996 // Áûë çàäàí ëèìèò âðåìåíè:
1997 if (gGameSettings
.TimeLimit
> 0) then
1998 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1999 begin // Îí ïðîøåë => êîíåö óðîâíÿ
2004 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
2005 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2006 g_Game_RestartRound(gLMSSoftSpawn
);
2008 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
2009 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2011 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2013 g_Console_Process(gVoteCommand
);
2015 gVotePassed
:= False;
2018 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
2019 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2020 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2021 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2022 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2024 // Áûë çàäàí ëèìèò ïîáåä:
2025 if (gGameSettings
.ScoreLimit
> 0) then
2029 if gGameSettings
.GameMode
= GM_DM
then
2030 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
2031 for i
:= 0 to High(gPlayers
) do
2032 if gPlayers
[i
] <> nil then
2033 if gPlayers
[i
].Frags
> b
then
2034 b
:= gPlayers
[i
].Frags
;
2037 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2038 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
2039 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
2042 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
2043 if b
>= gGameSettings
.ScoreLimit
then
2050 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
2051 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2052 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2053 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2055 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2056 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2057 end // if not console
2060 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2062 // process weapon switch queue
2066 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2067 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2069 if not gSpectKeyPress
then
2071 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2073 // switch spect mode
2075 SPECT_NONE
: ; // not spectator
2077 SPECT_MAPVIEW
: Inc(gSpectMode
);
2078 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2080 gSpectKeyPress
:= True;
2082 if (gSpectMode
= SPECT_MAPVIEW
)
2083 and (not gSpectAuto
) then
2085 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2086 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2087 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2088 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2089 if gPlayerAction
[0, ACTION_LOOKUP
] then
2090 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2091 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2092 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2093 if gWeaponAction
[0, WP_PREV
] then
2096 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2097 gWeaponAction
[0, WP_PREV
] := False;
2099 if gWeaponAction
[0, WP_NEXT
] then
2102 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2103 gWeaponAction
[0, WP_NEXT
] := False;
2106 if (gSpectMode
= SPECT_PLAYERS
)
2107 and (not gSpectAuto
) then
2109 if gPlayerAction
[0, ACTION_LOOKUP
] then
2112 gSpectViewTwo
:= True;
2113 gSpectKeyPress
:= True;
2115 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2117 // remove second view
2118 gSpectViewTwo
:= False;
2119 gSpectKeyPress
:= True;
2121 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2123 // prev player (view 1)
2124 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2125 gSpectKeyPress
:= True;
2127 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2129 // next player (view 1)
2130 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2131 gSpectKeyPress
:= True;
2133 if gWeaponAction
[0, WP_PREV
] then
2135 // prev player (view 2)
2136 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2137 gWeaponAction
[0, WP_PREV
] := False;
2139 if gWeaponAction
[0, WP_NEXT
] then
2141 // next player (view 2)
2142 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2143 gWeaponAction
[0, WP_NEXT
] := False;
2146 if gPlayerAction
[0, ACTION_ATTACK
] then
2148 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2151 gSpectAutoNext
:= 0;
2152 gSpectViewTwo
:= False;
2153 gSpectKeyPress
:= True;
2158 gSpectMode
:= SPECT_STATS
;
2159 gSpectAuto
:= False;
2160 gSpectKeyPress
:= True;
2165 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2166 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2167 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2168 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2169 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2170 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) then
2171 gSpectKeyPress
:= False;
2175 if gSpectMode
= SPECT_MAPVIEW
then
2177 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2179 gSpectAutoNext
:= gTime
2182 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2184 gSpectAutoNext
:= gTime
2188 if gSpectAutoNext
<= gTime
then
2190 if gSpectAutoNext
> 0 then
2192 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2196 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2197 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2198 gSpectAutoStepX
:= Random(9) - 4;
2199 gSpectAutoStepY
:= Random(9) - 4;
2200 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2201 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2202 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2203 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2204 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2205 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2209 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2214 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2215 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2216 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2222 // Îáíîâëÿåì âñå îñòàëüíîå:
2225 g_Triggers_Update();
2227 g_Monsters_Update();
2229 g_Player_UpdateAll();
2230 g_Player_UpdatePhysicalObjects();
2232 // server: send newly spawned monsters unconditionally
2233 if (gGameSettings
.GameType
= GT_SERVER
) then
2235 if (Length(gMonstersSpawned
) > 0) then
2237 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2238 SetLength(gMonstersSpawned
, 0);
2242 if (gSoundTriggerTime
> 8) then
2244 g_Game_UpdateTriggerSounds();
2245 gSoundTriggerTime
:= 0;
2249 Inc(gSoundTriggerTime
);
2252 if (NetMode
= NET_SERVER
) then
2254 Inc(NetTimeToUpdate
);
2255 Inc(NetTimeToReliable
);
2257 // send monster updates
2258 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2260 // send all monsters (periodic sync)
2261 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2263 for I
:= 0 to High(gPlayers
) do
2265 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2268 g_Mons_ForEach(sendMonsPos
);
2270 // update flags that aren't stationary
2271 if gGameSettings
.GameMode
= GM_CTF
then
2272 for I
:= FLAG_RED
to FLAG_BLUE
do
2273 if gFlags
[I
].NeedSend
then
2275 gFlags
[I
].NeedSend
:= False;
2279 // update items that aren't stationary
2280 g_Items_ForEachAlive(sendItemPos
);
2282 if reliableUpdate
then
2284 NetTimeToReliable
:= 0;
2285 NetTimeToUpdate
:= NetUpdateRate
;
2289 NetTimeToUpdate
:= 0;
2294 // send only mosters with some unexpected changes
2295 g_Mons_ForEach(sendMonsPosUnexpected
);
2298 // send unexpected platform changes
2299 g_Map_NetSendInterestingPanels();
2301 g_Net_Slist_ServerUpdate();
2303 if NetUseMaster then
2305 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2307 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2309 NetTimeToMaster := gTime + NetMasterRate;
2314 else if (NetMode
= NET_CLIENT
) then
2316 MC_SEND_PlayerPos();
2318 end; // if gameOn ...
2320 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2321 if g_ActiveWindow
<> nil then
2323 w
:= e_GetFirstKeyPressed();
2325 if (w
<> IK_INVALID
) then
2327 Msg
.Msg
:= MESSAGE_DIKEY
;
2329 g_ActiveWindow
.OnMessage(Msg
);
2332 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2333 if g_ActiveWindow
<> nil then
2334 g_ActiveWindow
.Update();
2336 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2337 if gResolutionChange
then
2339 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2340 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2341 gResolutionChange
:= False;
2342 g_ActiveWindow
:= nil;
2345 // Íóæíî ñìåíèòü ÿçûê:
2346 if gLanguageChange
then
2348 //e_WriteLog('Read language file', MSG_NOTIFY);
2349 //g_Language_Load(DataDir + gLanguage + '.txt');
2350 g_Language_Set(gLanguage
);
2354 gLanguageChange
:= False;
2358 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2359 if e_KeyPressed(IK_F10
) and
2361 (not gConsoleShow
) and
2362 (g_ActiveWindow
= nil) then
2367 Time
:= sys_GetTicks() {div 1000};
2369 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2370 if gDelayedEvents
<> nil then
2371 for a
:= 0 to High(gDelayedEvents
) do
2372 if gDelayedEvents
[a
].Pending
and
2374 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2375 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2378 case gDelayedEvents
[a
].DEType
of
2380 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2383 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2387 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2388 if g_Game_IsNet
and g_Game_IsServer
then
2389 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2393 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2395 gDelayedEvents
[a
].Pending
:= False;
2398 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2399 UPSCounter
:= UPSCounter
+ 1;
2400 if Time
- UPSTime
>= 1000 then
2409 g_Weapon_AddDynLights();
2410 g_Items_AddDynLights();
2414 procedure g_Game_LoadChatSounds(Resource
: string);
2417 FileName
, Snd
: string;
2419 len
, cnt
, tags
, i
, j
: Integer;
2422 FileName
:= g_ExtractWadName(Resource
);
2424 WAD
:= TWADFile
.Create();
2425 WAD
.ReadFile(FileName
);
2427 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2434 cfg
:= TConfig
.CreateMem(p
, len
);
2435 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2437 SetLength(gChatSounds
, cnt
);
2438 for i
:= 0 to Length(gChatSounds
) - 1 do
2440 gChatSounds
[i
].Sound
:= nil;
2441 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2442 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2443 if (Snd
= '') or (Tags
<= 0) then
2445 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2446 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2447 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2448 SetLength(gChatSounds
[i
].Tags
, tags
);
2449 for j
:= 0 to tags
- 1 do
2450 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2451 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2458 procedure g_Game_FreeChatSounds();
2462 for i
:= 0 to Length(gChatSounds
) - 1 do
2464 gChatSounds
[i
].Sound
.Free();
2465 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2467 SetLength(gChatSounds
, 0);
2471 procedure g_Game_LoadData();
2478 if DataLoaded
then Exit
;
2480 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2482 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2483 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2484 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2485 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2486 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2487 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2488 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2489 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2490 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2491 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2492 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2493 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2494 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2495 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2496 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2499 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2500 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2501 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2502 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2506 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2507 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2508 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2509 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2510 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2516 hasPBarGfx
:= false;
2520 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2521 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2522 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2523 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2524 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2525 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2526 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2527 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2528 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2529 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2530 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2531 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2532 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2533 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2534 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2535 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2536 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2537 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2538 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2539 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2540 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2541 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2542 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2543 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2544 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2545 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2546 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2547 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2548 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2549 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2550 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2551 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2552 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2553 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2554 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2555 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2556 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2557 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2558 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2560 goodsnd
[0] := TPlayableSound
.Create();
2561 goodsnd
[1] := TPlayableSound
.Create();
2562 goodsnd
[2] := TPlayableSound
.Create();
2563 goodsnd
[3] := TPlayableSound
.Create();
2565 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2566 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2567 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2568 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2570 killsnd
[0] := TPlayableSound
.Create();
2571 killsnd
[1] := TPlayableSound
.Create();
2572 killsnd
[2] := TPlayableSound
.Create();
2573 killsnd
[3] := TPlayableSound
.Create();
2575 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2576 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2577 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2578 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2580 hahasnd
[0] := TPlayableSound
.Create();
2581 hahasnd
[1] := TPlayableSound
.Create();
2582 hahasnd
[2] := TPlayableSound
.Create();
2584 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2585 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2586 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2588 sound_get_flag
[0] := TPlayableSound
.Create();
2589 sound_get_flag
[1] := TPlayableSound
.Create();
2590 sound_lost_flag
[0] := TPlayableSound
.Create();
2591 sound_lost_flag
[1] := TPlayableSound
.Create();
2592 sound_ret_flag
[0] := TPlayableSound
.Create();
2593 sound_ret_flag
[1] := TPlayableSound
.Create();
2594 sound_cap_flag
[0] := TPlayableSound
.Create();
2595 sound_cap_flag
[1] := TPlayableSound
.Create();
2597 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2598 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2599 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2600 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2601 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2602 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2603 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2604 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2606 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2608 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2611 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2612 g_Weapon_LoadData();
2614 g_Monsters_LoadData();
2619 procedure g_Game_FreeData();
2621 if not DataLoaded
then Exit
;
2624 g_Weapon_FreeData();
2625 g_Monsters_FreeData();
2627 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2629 g_Texture_Delete('NOTEXTURE');
2630 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2631 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2632 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2633 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2634 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2635 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2636 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2637 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2638 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2639 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2640 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2641 g_Frames_DeleteByName('FRAMES_TELEPORT');
2642 g_Frames_DeleteByName('FRAMES_PUNCH');
2643 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2644 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2645 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2646 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2647 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2648 g_Sound_Delete('SOUND_GAME_TELEPORT');
2649 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2650 g_Sound_Delete('SOUND_GAME_SECRET');
2651 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2652 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2653 g_Sound_Delete('SOUND_GAME_BULK1');
2654 g_Sound_Delete('SOUND_GAME_BULK2');
2655 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2656 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2657 g_Sound_Delete('SOUND_GAME_BURNING');
2658 g_Sound_Delete('SOUND_GAME_SWITCH1');
2659 g_Sound_Delete('SOUND_GAME_SWITCH0');
2666 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2667 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2668 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2669 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2676 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2677 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2678 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2679 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2685 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2686 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2687 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2689 sound_get_flag
[0].Free();
2690 sound_get_flag
[1].Free();
2691 sound_lost_flag
[0].Free();
2692 sound_lost_flag
[1].Free();
2693 sound_ret_flag
[0].Free();
2694 sound_ret_flag
[1].Free();
2695 sound_cap_flag
[0].Free();
2696 sound_cap_flag
[1].Free();
2698 g_Sound_Delete('SOUND_CTF_GET1');
2699 g_Sound_Delete('SOUND_CTF_GET2');
2700 g_Sound_Delete('SOUND_CTF_LOST1');
2701 g_Sound_Delete('SOUND_CTF_LOST2');
2702 g_Sound_Delete('SOUND_CTF_RETURN1');
2703 g_Sound_Delete('SOUND_CTF_RETURN2');
2704 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2705 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2707 g_Game_FreeChatSounds();
2709 DataLoaded
:= False;
2712 procedure DrawCustomStat();
2718 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2719 s1
, s2
, topstr
: String;
2721 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2725 if g_Console_Action(ACTION_SCORES
) then
2727 if not gStatsPressed
then
2729 gStatsOff
:= not gStatsOff
;
2730 gStatsPressed
:= True;
2734 gStatsPressed
:= False;
2738 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2739 w
:= (Length(s1
) * ww2
) div 2;
2740 x
:= gScreenWidth
div 2 - w
;
2742 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2746 if (gGameSettings
.GameMode
= GM_COOP
) then
2748 if gMissionFailed
then
2749 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2751 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2754 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2756 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2757 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2759 if g_Game_IsNet
then
2761 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2762 if not gChatShow
then
2763 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2764 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2767 if g_Game_IsClient
then
2768 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2770 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2771 if not gChatShow
then
2772 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2773 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2778 w
:= gScreenWidth
-x
*2;
2784 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2785 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2787 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2789 case CustomStat
.GameMode
of
2792 if gGameSettings
.MaxLives
= 0 then
2793 s1
:= _lc
[I_GAME_DM
]
2795 s1
:= _lc
[I_GAME_LMS
];
2799 if gGameSettings
.MaxLives
= 0 then
2800 s1
:= _lc
[I_GAME_TDM
]
2802 s1
:= _lc
[I_GAME_TLMS
];
2804 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2807 if gGameSettings
.MaxLives
= 0 then
2808 s1
:= _lc
[I_GAME_COOP
]
2810 s1
:= _lc
[I_GAME_SURV
];
2816 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2820 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2821 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2824 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2825 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2826 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2827 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2829 pc
:= Length(CustomStat
.PlayerStat
);
2830 if pc
= 0 then Exit
;
2832 if CustomStat
.GameMode
= GM_COOP
then
2834 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2836 s2
:= _lc
[I_GAME_MONSTERS
];
2837 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2838 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2840 s2
:= _lc
[I_GAME_SECRETS
];
2841 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2842 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2845 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2847 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2848 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2849 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2851 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2852 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2853 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2857 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2862 if TeamStat
[TEAM_RED
].Score
> TeamStat
[TEAM_BLUE
].Score
then s1
:= _lc
[I_GAME_WIN_RED
]
2863 else if TeamStat
[TEAM_BLUE
].Score
> TeamStat
[TEAM_RED
].Score
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2864 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2866 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2869 for t
:= TEAM_RED
to TEAM_BLUE
do
2871 if t
= TEAM_RED
then
2873 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2874 gStdFont
, 255, 0, 0, 1);
2875 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Score
),
2876 gStdFont
, 255, 0, 0, 1);
2883 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2884 gStdFont
, 0, 0, 255, 1);
2885 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Score
),
2886 gStdFont
, 0, 0, 255, 1);
2892 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2895 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2896 if CustomStat
.PlayerStat
[p
].Team
= t
then
2897 with CustomStat
.PlayerStat
[p
] do
2911 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2912 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2914 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2915 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2916 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2923 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2926 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2927 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2928 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2931 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2932 with CustomStat
.PlayerStat
[p
] do
2934 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2941 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2942 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2944 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2945 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2946 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2951 // HACK: take stats screenshot immediately after the first frame of the stats showing
2952 if gScreenshotStats
and (not StatShotDone
) and (Length(CustomStat
.PlayerStat
) > 1) then
2954 g_TakeScreenShot('stats/' + StatFilename
);
2955 StatShotDone
:= True;
2959 procedure DrawSingleStat();
2961 tm
, key_x
, val_x
, y
: Integer;
2965 procedure player_stat(n
: Integer);
2971 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2972 s2
:= Format(' %d', [gTotalMonsters
]);
2974 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2975 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2976 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2977 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2979 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2980 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2982 // "Kills-per-minute: ##.#":
2983 s1
:= _lc
[I_MENU_INTER_KPM
];
2985 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2987 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2988 s2
:= Format(' %.1f', [kpm
]);
2990 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2991 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2993 // "Secrets found: # / #":
2994 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2995 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2997 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2998 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2999 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
3000 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
3002 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
3003 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
3007 // "Level Complete":
3008 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
3009 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
3011 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
3012 s1
:= _lc
[I_MENU_INTER_KPM
];
3013 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
3016 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
3018 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
3019 val_x
:= key_x
+ w1
;
3022 tm
:= SingleStat
.GameTime
div 1000;
3023 s1
:= _lc
[I_MENU_INTER_TIME
];
3024 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
3026 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
3027 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
3029 if SingleStat
.TwoPlayers
then
3032 s1
:= _lc
[I_MENU_PLAYER_1
];
3033 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
3034 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
3036 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3041 s1
:= _lc
[I_MENU_PLAYER_2
];
3042 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
3043 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
3045 // Ñòàòèñòèêà âòîðîãî èãðîêà:
3051 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3057 procedure DrawLoadingStat();
3058 procedure drawRect (x
, y
, w
, h
: Integer);
3060 if (w
< 1) or (h
< 1) then exit
;
3062 glVertex2f(x
+0.375, y
+0.375);
3063 glVertex2f(x
+w
+0.375, y
+0.375);
3064 glVertex2f(x
+w
+0.375, y
+h
+0.375);
3065 glVertex2f(x
+0.375, y
+h
+0.375);
3069 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
3071 rectW
, rectH
: Integer;
3078 idl
, idr
, idb
, idm
: LongWord
;
3082 if (total
< 1) then exit
;
3083 if (cur
< 1) then exit
; // don't blink
3084 if (not washere
) and (cur
>= total
) then exit
; // don't blink
3085 //if (cur < 0) then cur := 0;
3086 //if (cur > total) then cur := total;
3089 if (hasPBarGfx
) then
3091 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
3092 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
3093 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
3094 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
3095 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
3096 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
3097 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
3098 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
3100 //rectW := gScreenWidth-360;
3101 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
3104 x0
:= (gScreenWidth
-rectW
) div 2;
3105 y0
:= gScreenHeight
-rectH
-64;
3106 if (y0
< 2) then y0
:= 2;
3108 glEnable(GL_SCISSOR_TEST
);
3111 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
3112 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
3113 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
3116 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
3118 while (f
< x0
+rectW
) do
3120 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
3125 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
3126 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
3129 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
3130 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
3134 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
3140 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3144 rectW
:= gScreenWidth
-64;
3147 x0
:= (gScreenWidth
-rectW
) div 2;
3148 y0
:= gScreenHeight
-rectH
-64;
3149 if (y0
< 2) then y0
:= 2;
3151 glDisable(GL_BLEND
);
3152 glDisable(GL_TEXTURE_2D
);
3154 //glClearColor(0, 0, 0, 0);
3155 //glClear(GL_COLOR_BUFFER_BIT);
3157 glColor4ub(127, 127, 127, 255);
3158 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
3160 glColor4ub(0, 0, 0, 255);
3161 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
3163 glColor4ub(127, 127, 127, 255);
3164 wdt
:= rectW
*cur
div total
;
3165 if (wdt
> rectW
) then wdt
:= rectW
;
3166 drawRect(x0
, y0
, wdt
, rectH
);
3175 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
3177 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
3178 yy
:= (gScreenHeight
div 3);
3179 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
3180 xx
:= (gScreenWidth
div 3);
3184 for i
:= 0 to NextMsg
-1 do
3186 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
3187 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3191 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3192 yy
:= yy
+ LOADING_INTERLINE
;
3193 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3198 procedure DrawMenuBackground(tex
: AnsiString
);
3204 if g_Texture_Get(tex
, ID
) then
3206 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3207 e_GetTextureSize(ID
, @w
, @h
);
3209 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3211 w
:= trunc(w
* (gScreenHeight
/ h
));
3212 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3214 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3217 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3219 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3221 function monDraw (mon
: TMonster
): Boolean;
3223 result
:= false; // don't stop
3228 // Ëåâûé âåðõíèé óãîë
3229 aX
:= Obj
.X
div ScaleSz
+ 1;
3230 aY
:= Obj
.Y
div ScaleSz
+ 1;
3232 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3233 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3234 // Ïðàâûé íèæíèé óãîë
3235 aX2
:= aX
+ aX2
- 1;
3236 aY2
:= aY
+ aY2
- 1;
3237 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3243 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3244 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3247 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3248 ScaleSz
:= 16 div Scale
;
3249 // Ðàçìåðû ìèíè-êàðòû:
3250 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3251 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3253 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3255 if gWalls
<> nil then
3258 for a
:= 0 to High(gWalls
) do
3260 if PanelType
<> 0 then
3262 // Ëåâûé âåðõíèé óãîë:
3263 aX
:= X
div ScaleSz
;
3264 aY
:= Y
div ScaleSz
;
3266 aX2
:= max(Width
div ScaleSz
, 1);
3267 aY2
:= max(Height
div ScaleSz
, 1);
3268 // Ïðàâûé íèæíèé óãîë:
3269 aX2
:= aX
+ aX2
- 1;
3270 aY2
:= aY
+ aY2
- 1;
3273 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3274 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3275 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3279 if gSteps
<> nil then
3282 for a
:= 0 to High(gSteps
) do
3284 if PanelType
<> 0 then
3286 // Ëåâûé âåðõíèé óãîë:
3287 aX
:= X
div ScaleSz
;
3288 aY
:= Y
div ScaleSz
;
3290 aX2
:= max(Width
div ScaleSz
, 1);
3291 aY2
:= max(Height
div ScaleSz
, 1);
3292 // Ïðàâûé íèæíèé óãîë:
3293 aX2
:= aX
+ aX2
- 1;
3294 aY2
:= aY
+ aY2
- 1;
3296 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3299 if gLifts
<> nil then
3302 for a
:= 0 to High(gLifts
) do
3304 if PanelType
<> 0 then
3306 // Ëåâûé âåðõíèé óãîë:
3307 aX
:= X
div ScaleSz
;
3308 aY
:= Y
div ScaleSz
;
3310 aX2
:= max(Width
div ScaleSz
, 1);
3311 aY2
:= max(Height
div ScaleSz
, 1);
3312 // Ïðàâûé íèæíèé óãîë:
3313 aX2
:= aX
+ aX2
- 1;
3314 aY2
:= aY
+ aY2
- 1;
3317 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3318 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3319 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3320 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3324 if gWater
<> nil then
3327 for a
:= 0 to High(gWater
) do
3329 if PanelType
<> 0 then
3331 // Ëåâûé âåðõíèé óãîë:
3332 aX
:= X
div ScaleSz
;
3333 aY
:= Y
div ScaleSz
;
3335 aX2
:= max(Width
div ScaleSz
, 1);
3336 aY2
:= max(Height
div ScaleSz
, 1);
3337 // Ïðàâûé íèæíèé óãîë:
3338 aX2
:= aX
+ aX2
- 1;
3339 aY2
:= aY
+ aY2
- 1;
3341 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3344 if gAcid1
<> nil then
3346 // Ðèñóåì êèñëîòó 1:
3347 for a
:= 0 to High(gAcid1
) do
3349 if PanelType
<> 0 then
3351 // Ëåâûé âåðõíèé óãîë:
3352 aX
:= X
div ScaleSz
;
3353 aY
:= Y
div ScaleSz
;
3355 aX2
:= max(Width
div ScaleSz
, 1);
3356 aY2
:= max(Height
div ScaleSz
, 1);
3357 // Ïðàâûé íèæíèé óãîë:
3358 aX2
:= aX
+ aX2
- 1;
3359 aY2
:= aY
+ aY2
- 1;
3361 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3364 if gAcid2
<> nil then
3366 // Ðèñóåì êèñëîòó 2:
3367 for a
:= 0 to High(gAcid2
) do
3369 if PanelType
<> 0 then
3371 // Ëåâûé âåðõíèé óãîë:
3372 aX
:= X
div ScaleSz
;
3373 aY
:= Y
div ScaleSz
;
3375 aX2
:= max(Width
div ScaleSz
, 1);
3376 aY2
:= max(Height
div ScaleSz
, 1);
3377 // Ïðàâûé íèæíèé óãîë:
3378 aX2
:= aX
+ aX2
- 1;
3379 aY2
:= aY
+ aY2
- 1;
3381 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3384 if gPlayers
<> nil then
3387 for a
:= 0 to High(gPlayers
) do
3388 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3390 // Ëåâûé âåðõíèé óãîë:
3391 aX
:= Obj
.X
div ScaleSz
+ 1;
3392 aY
:= Obj
.Y
div ScaleSz
+ 1;
3394 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3395 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3396 // Ïðàâûé íèæíèé óãîë:
3397 aX2
:= aX
+ aX2
- 1;
3398 aY2
:= aY
+ aY2
- 1;
3400 if gPlayers
[a
] = p
then
3401 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3404 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3405 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3406 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3411 g_Mons_ForEach(monDraw
);
3416 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3418 if not hasAmbient
then exit
;
3419 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3423 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3424 //FIXME: broken for splitscreen mode
3425 procedure renderDynLightsInternal ();
3427 //hasAmbient: Boolean;
3428 //ambColor: TDFColor;
3430 lx
, ly
, lrad
: Integer;
3431 scxywh
: array[0..3] of GLint
;
3434 if e_NoGraphics
then exit
;
3436 //TODO: lights should be in separate grid, i think
3437 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3438 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3441 //ambColor := gCurrentMap['light_ambient'].rgba;
3442 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3444 { // this will multiply incoming color to alpha from framebuffer
3446 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3450 * light rendering: (INVALID!)
3451 * glStencilFunc(GL_EQUAL, 0, $ff);
3453 * glClear(GL_STENCIL_BUFFER_BIT);
3454 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3455 * draw shadow volume into stencil buffer
3456 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3457 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3459 * draw color-less quad with light alpha (WARNING! don't touch color!)
3460 * glEnable(GL_BLEND);
3461 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3462 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3464 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3465 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3467 // setup OpenGL parameters
3468 glStencilMask($FFFFFFFF);
3469 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3470 glEnable(GL_STENCIL_TEST
);
3471 glEnable(GL_SCISSOR_TEST
);
3472 glClear(GL_STENCIL_BUFFER_BIT
);
3473 glStencilFunc(GL_EQUAL
, 0, $ff);
3475 for lln
:= 0 to g_dynLightCount
-1 do
3477 lx
:= g_dynLights
[lln
].x
;
3478 ly
:= g_dynLights
[lln
].y
;
3479 lrad
:= g_dynLights
[lln
].radius
;
3480 if (lrad
< 3) then continue
;
3482 if (lx
-sX
+lrad
< 0) then continue
;
3483 if (ly
-sY
+lrad
< 0) then continue
;
3484 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3485 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3487 // set scissor to optimize drawing
3488 if (g_dbg_scale
= 1.0) then
3490 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3494 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3496 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3497 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3498 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3499 // draw extruded panels
3500 glDisable(GL_TEXTURE_2D
);
3501 glDisable(GL_BLEND
);
3502 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3503 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3504 // render light texture
3505 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3506 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3509 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3510 glEnable(GL_TEXTURE_2D
);
3511 // color and opacity
3512 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3513 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3515 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3516 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3517 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3518 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3523 glDisable(GL_STENCIL_TEST
);
3524 glDisable(GL_BLEND
);
3525 glDisable(GL_SCISSOR_TEST
);
3526 //glScissor(0, 0, sWidth, sHeight);
3528 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3529 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3533 function fixViewportForScale (): Boolean;
3535 nx0
, ny0
, nw
, nh
: Integer;
3538 if (g_dbg_scale
<> 1.0) then
3541 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3542 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3543 nw
:= round(sWidth
/g_dbg_scale
);
3544 nh
:= round(sHeight
/g_dbg_scale
);
3553 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3554 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3555 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3557 TDrawCB
= procedure ();
3560 hasAmbient
: Boolean;
3562 doAmbient
: Boolean = false;
3564 procedure drawPanelType (profname
: AnsiString
; panType
: DWord
; doDraw
: Boolean);
3569 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3570 if gdbg_map_use_accel_render
then
3572 tagmask
:= panelTypeToTag(panType
);
3573 while (gDrawPanelList
.count
> 0) do
3575 pan
:= TPanel(gDrawPanelList
.front());
3576 if ((pan
.tag
and tagmask
) = 0) then break
;
3577 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3578 gDrawPanelList
.popFront();
3583 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3585 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3588 procedure drawOther (profname
: AnsiString
; cb
: TDrawCB
);
3590 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3591 if assigned(cb
) then cb();
3592 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3596 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3598 // our accelerated renderer will collect all panels to gDrawPanelList
3599 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3600 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3601 if gdbg_map_use_accel_render
then
3603 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3605 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3607 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3608 g_Map_DrawBack(backXOfs
, backYOfs
);
3609 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3611 if setTransMatrix
then
3613 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3614 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3615 glTranslatef(-sX
, -sY
, 0);
3619 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3620 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3625 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3626 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3627 glClear(GL_COLOR_BUFFER_BIT);
3630 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3633 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3634 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3635 drawOther('items', @g_Items_Draw
);
3636 drawOther('weapons', @g_Weapon_Draw
);
3637 drawOther('shells', @g_Player_DrawShells
);
3638 drawOther('drawall', @g_Player_DrawAll
);
3639 drawOther('corpses', @g_Player_DrawCorpses
);
3640 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3641 drawOther('monsters', @g_Monsters_Draw
);
3642 drawOther('itemdrop', @g_Items_DrawDrop
);
3643 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3644 drawOther('gfx', @g_GFX_Draw
);
3645 drawOther('flags', @g_Map_DrawFlags
);
3646 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3647 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3648 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3649 drawOther('dynlights', @renderDynLightsInternal
);
3651 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3653 renderAmbientQuad(hasAmbient
, ambColor
);
3657 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3660 if g_debug_HealthBar
then
3662 g_Monsters_DrawHealth();
3663 g_Player_DrawHealth();
3666 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3670 procedure DrawMapView(x
, y
, w
, h
: Integer);
3677 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3678 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3685 fixViewportForScale();
3686 renderMapInternal(-bx
, -by
, true);
3692 procedure DrawPlayer(p
: TPlayer
);
3694 px
, py
, a
, b
, c
, d
, i
, fX
, fY
: Integer;
3698 if (p
= nil) or (p
.FDummy
) then
3701 g_Map_DrawBack(0, 0);
3706 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3707 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3713 camObj
:= p
.getCameraObj();
3714 camObj
.lerp(gLerpFactor
, fX
, fY
);
3715 px
:= fX
+ PLAYER_RECT_CX
;
3716 py
:= fY
+ PLAYER_RECT_CY
+nlerp(p
.SlopeOld
, camObj
.slopeUpLeft
, gLerpFactor
);
3718 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3720 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3721 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3723 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3724 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3726 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3727 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3730 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3733 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3734 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3737 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3742 // scaled, ignore level bounds
3743 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3744 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3749 sWidth
:= gPlayerScreenSize
.X
;
3750 sHeight
:= gPlayerScreenSize
.Y
;
3751 fixViewportForScale();
3753 i
:= py
- (sY
+ sHeight
div 2);
3754 if (p
.IncCam
> 0) then
3756 // clamp to level bounds
3757 if (sY
- p
.IncCam
< 0) then
3758 p
.IncCam
:= nclamp(sY
, 0, 120);
3759 // clamp around player position
3761 p
.IncCam
:= nclamp(p
.IncCam
, 0, max(0, 120 - i
));
3763 else if (p
.IncCam
< 0) then
3765 // clamp to level bounds
3766 if (sY
+ sHeight
- p
.IncCam
> gMapInfo
.Height
) then
3767 p
.IncCam
:= nclamp(sY
+ sHeight
- gMapInfo
.Height
, -120, 0);
3768 // clamp around player position
3770 p
.IncCam
:= nclamp(p
.IncCam
, min(0, -120 - i
), 0);
3773 sY
:= sY
- nlerp(p
.IncCamOld
, p
.IncCam
, gLerpFactor
);
3775 if (not g_dbg_ignore_bounds
) then
3777 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3778 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3779 if (sX
< 0) then sX
:= 0;
3780 if (sY
< 0) then sY
:= 0;
3783 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3784 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3786 //r_smallmap_h: 0: left; 1: center; 2: right
3787 //r_smallmap_v: 0: top; 1: center; 2: bottom
3789 if (gMapInfo
.Width
= sWidth
) then
3793 else if (gMapInfo
.Width
< sWidth
) then
3795 case r_smallmap_h
of
3796 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3797 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3798 else sX
:= 0; // left
3802 if (gMapInfo
.Height
= sHeight
) then
3806 else if (gMapInfo
.Height
< sHeight
) then
3808 case r_smallmap_v
of
3809 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3810 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3811 else sY
:= 0; // top
3817 p
.viewPortW
:= sWidth
;
3818 p
.viewPortH
:= sHeight
;
3820 {$IFDEF ENABLE_HOLMES}
3821 if (p
= gPlayer1
) then
3823 g_Holmes_plrViewPos(sX
, sY
);
3824 g_Holmes_plrViewSize(sWidth
, sHeight
);
3828 renderMapInternal(-c
, -d
, true);
3830 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
3831 case gPlayerIndicator
of
3833 p
.DrawIndicator(_RGB(255, 255, 255));
3836 for i
:= 0 to High(gPlayers
) do
3837 if gPlayers
[i
] <> nil then
3838 if gPlayers
[i
] = p
then p
.DrawIndicator(_RGB(255, 255, 255))
3839 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
3840 if gPlayerIndicatorStyle
= 1 then
3841 gPlayers
[i
].DrawIndicator(_RGB(192, 192, 192))
3842 else gPlayers
[i
].DrawIndicator(gPlayers
[i
].GetColor
);
3846 for a := 0 to High(gCollideMap) do
3847 for b := 0 to High(gCollideMap[a]) do
3850 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3852 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3856 1: e_DrawPoint(1, b, a, 200, 200, 200);
3857 2: e_DrawPoint(1, b, a, 64, 64, 255);
3858 3: e_DrawPoint(1, b, a, 255, 0, 255);
3868 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3869 if g_Debug_Player
then
3870 g_Player_DrawDebug(p
);
3874 procedure drawProfilers ();
3879 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3880 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3881 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3884 procedure g_Game_Draw();
3891 plView1
, plView2
: TPlayer
;
3894 if gExit
= EXIT_QUIT
then Exit
;
3896 Time
:= sys_GetTicks() {div 1000};
3897 FPSCounter
:= FPSCounter
+1;
3898 if Time
- FPSTime
>= 1000 then
3905 e_SetRendertarget(True);
3906 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3908 if gGameOn
or (gState
= STATE_FOLD
) then
3910 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3912 gSpectMode
:= SPECT_NONE
;
3913 if not gRevertPlayers
then
3915 plView1
:= gPlayer1
;
3916 plView2
:= gPlayer2
;
3920 plView1
:= gPlayer2
;
3921 plView2
:= gPlayer1
;
3925 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3927 gSpectMode
:= SPECT_NONE
;
3928 if gPlayer2
= nil then
3931 plView1
:= gPlayer2
;
3940 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3941 gSpectMode
:= SPECT_STATS
;
3943 if gSpectMode
= SPECT_PLAYERS
then
3944 if gPlayers
<> nil then
3946 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3947 if plView1
= nil then
3949 gSpectPID1
:= GetActivePlayerID_Next();
3950 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3952 if gSpectViewTwo
then
3954 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3955 if plView2
= nil then
3957 gSpectPID2
:= GetActivePlayerID_Next();
3958 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3963 if gSpectMode
= SPECT_MAPVIEW
then
3965 // Ðåæèì ïðîñìîòðà êàðòû
3967 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3968 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3969 gHearPoint1
.Active
:= True;
3970 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3971 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3972 gHearPoint2
.Active
:= False;
3976 Split
:= (plView1
<> nil) and (plView2
<> nil);
3978 // Òî÷êè ñëóõà èãðîêîâ
3979 if plView1
<> nil then
3981 gHearPoint1
.Active
:= True;
3982 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
3983 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3985 gHearPoint1
.Active
:= False;
3986 if plView2
<> nil then
3988 gHearPoint2
.Active
:= True;
3989 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
3990 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3992 gHearPoint2
.Active
:= False;
3994 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3995 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3998 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3999 if gScreenHeight
mod 2 = 0 then
4000 Dec(gPlayerScreenSize
.Y
);
4003 gPlayerScreenSize
.Y
:= gScreenHeight
;
4006 if gScreenHeight
mod 2 = 0 then
4007 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
4009 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
4011 DrawPlayer(plView1
);
4012 gPlayer1ScreenCoord
.X
:= sX
;
4013 gPlayer1ScreenCoord
.Y
:= sY
;
4017 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
4019 DrawPlayer(plView2
);
4020 gPlayer2ScreenCoord
.X
:= sX
;
4021 gPlayer2ScreenCoord
.Y
:= sY
;
4024 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
4027 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
4030 {$IFDEF ENABLE_HOLMES}
4032 if (g_holmes_enabled
) then g_Holmes_Draw();
4035 if MessageText
<> '' then
4039 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
4041 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4042 (gScreenHeight
div 2)-(h
div 2), MessageText
)
4044 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4045 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
4048 if IsDrawStat
or (gSpectMode
= SPECT_STATS
) then
4051 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
4053 // Draw spectator GUI
4056 e_TextureFontGetSize(gStdFont
, ww
, hh
);
4059 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
4061 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
4063 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
4065 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
4066 if gSpectMode
= SPECT_STATS
then
4068 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
4069 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
4071 if gSpectMode
= SPECT_MAPVIEW
then
4073 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
4074 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
4075 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
4076 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
4077 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
4079 if gSpectMode
= SPECT_PLAYERS
then
4081 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
4082 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
4083 if gSpectViewTwo
then
4085 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
4086 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
4087 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4088 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4092 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4093 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4099 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
4101 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4102 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4104 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
4105 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4106 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
4111 if (gState
= STATE_MENU
) then
4113 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND');
4114 // F3 at menu will show game loading dialog
4115 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
4116 if (g_ActiveWindow
<> nil) then
4118 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4119 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4123 // F3 at titlepic will show game loading dialog
4124 if e_KeyPressed(IK_F3
) then
4126 g_Menu_Show_LoadMenu(true);
4127 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4132 if gState
= STATE_FOLD
then
4134 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4137 if gState
= STATE_INTERCUSTOM
then
4139 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
4141 back
:= 'TEXTURE_endpic';
4142 if not g_Texture_Get(back
, ID
) then
4143 back
:= _lc
[I_TEXTURE_ENDPIC
];
4148 DrawMenuBackground(back
);
4152 if g_ActiveWindow
<> nil then
4154 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4155 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4159 if gState
= STATE_INTERSINGLE
then
4161 if EndingGameCounter
> 0 then
4163 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4169 DrawMenuBackground(back
);
4173 if g_ActiveWindow
<> nil then
4175 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4176 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4181 if gState
= STATE_ENDPIC
then
4184 if g_Texture_Get('TEXTURE_endpic', ID
) then DrawMenuBackground('TEXTURE_endpic')
4185 else DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
4187 if g_ActiveWindow
<> nil then
4189 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4190 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4194 if gState
= STATE_SLIST
then
4196 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4198 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4199 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4201 DrawMenuBackground('MENU_BACKGROUND');
4202 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4203 g_Serverlist_Draw(slCurrent
, slTable
);
4207 if g_ActiveWindow
<> nil then
4211 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4212 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4214 g_ActiveWindow
.Draw();
4221 if g_debug_Sounds
and gGameOn
then
4223 for w
:= 0 to High(e_SoundsArray
) do
4224 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4225 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4230 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4231 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4234 if gGameOn
and gShowTime
then
4235 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4237 if gGameOn
then drawProfilers();
4239 // TODO: draw this after the FBO and remap mouse click coordinates
4241 {$IFDEF ENABLE_HOLMES}
4245 // blit framebuffer to screen
4247 e_SetRendertarget(False);
4248 e_SetViewPort(0, 0, gWinSizeX
, gWinSizeY
);
4249 e_BlitFramebuffer(gWinSizeX
, gWinSizeY
);
4251 // draw the overlay stuff on top of it
4256 procedure g_Game_Quit();
4258 g_Game_StopAllSounds(True);
4261 g_PlayerModel_FreeData();
4262 g_Texture_DeleteAll();
4263 g_Frames_DeleteAll();
4265 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4268 if NetInitDone
then g_Net_Free
;
4270 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4271 if gMapToDelete
<> '' then
4272 g_Game_DeleteTestMap();
4278 procedure g_FatalError(Text: String);
4280 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4281 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4283 gExit
:= EXIT_SIMPLE
;
4284 if gGameOn
then EndGame
;
4287 procedure g_SimpleError(Text: String);
4289 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4290 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4293 procedure g_Game_SetupScreenSize();
4295 RES_FACTOR
= 4.0 / 3.0;
4301 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4302 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4303 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4304 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4306 gPlayerScreenSize
.Y
:= gScreenHeight
;
4308 // Ðàçìåð çàäíåãî ïëàíà:
4309 if BackID
<> DWORD(-1) then
4312 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4313 (gScreenHeight
*s
> gMapInfo
.Height
) then
4315 gBackSize
.X
:= gScreenWidth
;
4316 gBackSize
.Y
:= gScreenHeight
;
4320 e_GetTextureSize(BackID
, @bw
, @bh
);
4321 rf
:= Single(bw
) / Single(bh
);
4322 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4323 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4324 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4325 if (s
< 1.0) then s
:= 1.0;
4326 gBackSize
.X
:= Round(bw
*s
);
4327 gBackSize
.Y
:= Round(bh
*s
);
4332 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4334 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
, nowMax
);
4337 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4339 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4340 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4343 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
4346 if gPlayer1
= nil then
4348 if g_Game_IsClient
then
4350 if NetPlrUID1
> -1 then
4351 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4355 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4356 Team
:= gPlayer1Settings
.Team
;
4358 // Ñîçäàíèå ïåðâîãî èãðîêà:
4359 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4360 gPlayer1Settings
.Color
,
4362 if gPlayer1
= nil then
4363 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4366 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4367 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
4368 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
4369 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
4370 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
4371 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4372 if g_Game_IsServer
and g_Game_IsNet
then
4373 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4374 gPlayer1
.Respawn(False, True);
4375 g_Net_Slist_ServerPlayerComes();
4380 if gPlayer2
= nil then
4382 if g_Game_IsClient
then
4384 if NetPlrUID2
> -1 then
4385 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4389 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4390 Team
:= gPlayer2Settings
.Team
;
4392 // Ñîçäàíèå âòîðîãî èãðîêà:
4393 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4394 gPlayer2Settings
.Color
,
4396 if gPlayer2
= nil then
4397 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4400 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4401 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
4402 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
4403 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
4404 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
4405 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4406 if g_Game_IsServer
and g_Game_IsNet
then
4407 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4408 gPlayer2
.Respawn(False, True);
4409 g_Net_Slist_ServerPlayerComes();
4416 procedure g_Game_RemovePlayer();
4420 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4421 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4426 if g_Game_IsServer
then
4429 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4430 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4431 g_Player_Remove(Pl
.UID
);
4432 g_Net_Slist_ServerPlayerLeaves();
4436 gSpectLatchPID2
:= Pl
.UID
;
4444 if g_Game_IsServer
then
4447 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4448 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4449 g_Player_Remove(Pl
.UID
);
4450 g_Net_Slist_ServerPlayerLeaves();
4453 gSpectLatchPID1
:= Pl
.UID
;
4455 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4459 g_Net_Slist_ServerPlayerLeaves();
4462 procedure g_Game_Spectate();
4464 g_Game_RemovePlayer();
4465 if gPlayer1
<> nil then
4466 g_Game_RemovePlayer();
4469 procedure g_Game_SpectateCenterView();
4471 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4472 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4475 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4482 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4484 g_Game_ClearLoading();
4487 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4490 gGameSettings
.GameType
:= GT_SINGLE
;
4491 gGameSettings
.MaxLives
:= 0;
4492 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4493 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4494 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4495 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
4496 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
4497 gSwitchGameMode
:= GM_SINGLE
;
4499 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4500 gLMSRespawnTime
:= 0;
4501 gSpectLatchPID1
:= 0;
4502 gSpectLatchPID2
:= 0;
4504 g_Game_ExecuteEvent('ongamestart');
4506 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4507 g_Game_SetupScreenSize();
4509 // Ñîçäàíèå ïåðâîãî èãðîêà:
4510 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4511 gPlayer1Settings
.Color
,
4512 gPlayer1Settings
.Team
, False));
4513 if gPlayer1
= nil then
4515 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4519 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4520 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
4521 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
4522 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
4523 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
4526 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4529 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4530 gPlayer2Settings
.Color
,
4531 gPlayer2Settings
.Team
, False));
4532 if gPlayer2
= nil then
4534 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4538 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4539 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
4540 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
4541 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
4542 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
4546 // Çàãðóçêà è çàïóñê êàðòû:
4547 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
4549 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4550 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4554 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4558 for i
:= nPl
+1 to nPlayers
do
4559 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4562 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4563 TimeLimit
, ScoreLimit
: Word;
4565 Options
: LongWord
; nPlayers
: Byte);
4571 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4573 g_Game_ClearLoading();
4576 gGameSettings
.GameType
:= GT_CUSTOM
;
4577 gGameSettings
.GameMode
:= GameMode
;
4578 gSwitchGameMode
:= GameMode
;
4579 gGameSettings
.TimeLimit
:= TimeLimit
;
4580 gGameSettings
.ScoreLimit
:= ScoreLimit
;
4581 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4582 gGameSettings
.Options
:= Options
;
4584 gCoopTotalMonstersKilled
:= 0;
4585 gCoopTotalSecretsFound
:= 0;
4586 gCoopTotalMonsters
:= 0;
4587 gCoopTotalSecrets
:= 0;
4591 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4592 gLMSRespawnTime
:= 0;
4593 gSpectLatchPID1
:= 0;
4594 gSpectLatchPID2
:= 0;
4596 g_Game_ExecuteEvent('ongamestart');
4598 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4599 g_Game_SetupScreenSize();
4601 // Ðåæèì íàáëþäàòåëÿ:
4602 if nPlayers
= 0 then
4609 if nPlayers
>= 1 then
4611 // Ñîçäàíèå ïåðâîãî èãðîêà:
4612 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4613 gPlayer1Settings
.Color
,
4614 gPlayer1Settings
.Team
, False));
4615 if gPlayer1
= nil then
4617 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4621 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4622 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
4623 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
4624 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
4625 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
4629 if nPlayers
>= 2 then
4631 // Ñîçäàíèå âòîðîãî èãðîêà:
4632 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4633 gPlayer2Settings
.Color
,
4634 gPlayer2Settings
.Team
, False));
4635 if gPlayer2
= nil then
4637 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4641 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4642 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
4643 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
4644 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
4645 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
4649 // Çàãðóçêà è çàïóñê êàðòû:
4650 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
4652 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4656 // Íåò òî÷åê ïîÿâëåíèÿ:
4657 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4658 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4659 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4660 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4661 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4663 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4667 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4671 for i
:= nPl
+1 to nPlayers
do
4672 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4675 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4676 TimeLimit
, ScoreLimit
: Word; MaxLives
: Byte;
4677 Options
: LongWord
; nPlayers
: Byte;
4678 IPAddr
: LongWord
; Port
: Word);
4681 g_Net_Slist_ServerClosed();
4683 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4685 g_Game_ClearLoading();
4690 gGameSettings
.GameType
:= GT_SERVER
;
4691 gGameSettings
.GameMode
:= GameMode
;
4692 gSwitchGameMode
:= GameMode
;
4693 gGameSettings
.TimeLimit
:= TimeLimit
;
4694 gGameSettings
.ScoreLimit
:= ScoreLimit
;
4695 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4696 gGameSettings
.Options
:= Options
;
4698 gCoopTotalMonstersKilled
:= 0;
4699 gCoopTotalSecretsFound
:= 0;
4700 gCoopTotalMonsters
:= 0;
4701 gCoopTotalSecrets
:= 0;
4705 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4706 gLMSRespawnTime
:= 0;
4707 gSpectLatchPID1
:= 0;
4708 gSpectLatchPID2
:= 0;
4710 g_Game_ExecuteEvent('ongamestart');
4712 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4713 g_Game_SetupScreenSize();
4715 // Ðåæèì íàáëþäàòåëÿ:
4716 if nPlayers
= 0 then
4722 if nPlayers
>= 1 then
4724 // Ñîçäàíèå ïåðâîãî èãðîêà:
4725 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4726 gPlayer1Settings
.Color
,
4727 gPlayer1Settings
.Team
, False));
4728 if gPlayer1
= nil then
4730 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4734 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4735 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
4736 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
4737 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
4738 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
4741 if nPlayers
>= 2 then
4743 // Ñîçäàíèå âòîðîãî èãðîêà:
4744 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4745 gPlayer2Settings
.Color
,
4746 gPlayer2Settings
.Team
, False));
4747 if gPlayer2
= nil then
4749 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4753 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4754 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
4755 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
4756 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
4757 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
4760 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4761 if NetForwardPorts
then
4762 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4765 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4767 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
4771 g_Net_Slist_Set(NetMasterList
);
4773 g_Net_Slist_ServerStarted();
4775 // Çàãðóçêà è çàïóñê êàðòû:
4776 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
4778 g_Net_Slist_ServerClosed();
4779 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4783 // Íåò òî÷åê ïîÿâëåíèÿ:
4784 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4785 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4786 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4787 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4788 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4790 g_Net_Slist_ServerClosed();
4791 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4795 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4798 g_Net_Slist_ServerMapStarted();
4799 NetState
:= NET_STATE_GAME
;
4802 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4817 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4818 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4820 g_Game_ClearLoading();
4825 gGameSettings
.GameType
:= GT_CLIENT
;
4827 gCoopTotalMonstersKilled
:= 0;
4828 gCoopTotalSecretsFound
:= 0;
4829 gCoopTotalMonsters
:= 0;
4830 gCoopTotalSecrets
:= 0;
4834 g_Game_ExecuteEvent('ongamestart');
4836 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4837 g_Game_SetupScreenSize();
4839 NetState
:= NET_STATE_AUTH
;
4841 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4843 // create (or update) map/resource databases
4844 g_Res_CreateDatabases(true);
4846 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4847 gLMSRespawnTime
:= 0;
4848 gSpectLatchPID1
:= 0;
4849 gSpectLatchPID2
:= 0;
4852 if not g_Net_Connect(Addr
, Port
) then
4854 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4855 NetState
:= NET_STATE_NONE
;
4859 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4861 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4866 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4867 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4868 // thank you, enet. let's ignore failures altogether then.
4869 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
4871 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4873 Ptr
:= NetEvent
.packet
^.data
;
4874 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4876 enet_packet_destroy(NetEvent
.packet
);
4880 InMsg
.ReadLongWord(); // skip size
4881 MID
:= InMsg
.ReadByte();
4883 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4885 NetMyID
:= InMsg
.ReadByte();
4886 NetPlrUID1
:= InMsg
.ReadWord();
4888 WadName
:= InMsg
.ReadString();
4889 Map
:= InMsg
.ReadString();
4891 gWADHash
:= InMsg
.ReadMD5();
4893 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4894 gSwitchGameMode
:= gGameSettings
.GameMode
;
4895 gGameSettings
.ScoreLimit
:= InMsg
.ReadWord();
4896 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4897 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4898 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4899 T
:= InMsg
.ReadLongWord();
4901 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4902 //if newResPath = '' then
4904 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4905 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
4906 if newResPath
= '' then
4908 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4909 enet_packet_destroy(NetEvent
.packet
);
4910 NetState
:= NET_STATE_NONE
;
4913 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
4915 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4918 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4919 gPlayer1Settings
.Color
,
4920 gPlayer1Settings
.Team
, False));
4922 if gPlayer1
= nil then
4924 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4926 enet_packet_destroy(NetEvent
.packet
);
4927 NetState
:= NET_STATE_NONE
;
4931 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4932 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
4933 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
4934 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
4935 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
4936 gPlayer1
.UID
:= NetPlrUID1
;
4937 gPlayer1
.Reset(True);
4939 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
4941 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4943 enet_packet_destroy(NetEvent
.packet
);
4944 NetState
:= NET_STATE_NONE
;
4952 enet_packet_destroy(NetEvent
.packet
);
4956 enet_packet_destroy(NetEvent
.packet
);
4960 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4963 if (NetEvent
.data
<= NET_DISC_MAX
) then
4964 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4965 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4972 ProcessLoading(True);
4973 if g_Net_UserRequestExit() then
4982 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4983 NetState
:= NET_STATE_NONE
;
4988 NetState
:= NET_STATE_GAME
;
4989 MC_SEND_FullStateRequest
;
4990 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4994 lastAsMegaWad
: Boolean = false;
4996 procedure g_Game_ChangeMap(const MapPath
: String);
5000 g_Game_ClearLoading();
5002 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
5003 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
5004 if gExitByTrigger
then
5007 gExitByTrigger
:= False;
5009 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
5010 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
5013 procedure g_Game_Restart();
5017 if g_Game_IsClient
then
5019 map
:= g_ExtractFileName(gMapInfo
.Map
);
5020 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
5024 g_Game_ClearLoading();
5025 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
5028 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString
=''): Boolean;
5030 NewWAD
, ResName
: String;
5034 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
5035 g_Player_RemoveAllCorpses();
5037 if (not g_Game_IsClient
) and
5038 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
5039 (gGameSettings
.GameMode
<> GM_SINGLE
) then
5041 if gSwitchGameMode
= GM_CTF
then
5042 gGameSettings
.MaxLives
:= 0;
5043 gGameSettings
.GameMode
:= gSwitchGameMode
;
5046 gSwitchGameMode
:= gGameSettings
.GameMode
;
5048 g_Player_ResetTeams();
5050 lastAsMegaWad
:= asMegawad
;
5051 if isWadPath(Map
) then
5053 NewWAD
:= g_ExtractWadName(Map
);
5054 ResName
:= g_ExtractFileName(Map
);
5055 if g_Game_IsServer
then
5057 nws
:= findDiskWad(NewWAD
);
5058 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
5061 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
5062 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
5066 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
5067 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
5069 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
5070 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
5072 if (length(nws
) = 0) then
5074 ResName
:= ''; // failed
5079 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
5080 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
5081 g_Game_LoadWAD(NewWAD
);
5086 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
5087 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
5092 NewWAD
:= gGameSettings
.WAD
;
5098 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
5100 if (ResName
<> '') and (NewWAD
<> '') then
5102 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
5103 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
5107 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
5109 gState
:= STATE_NONE
;
5110 g_ActiveWindow
:= nil;
5116 if gGameSettings
.GameMode
= GM_CTF
then
5118 g_Map_ResetFlag(FLAG_RED
);
5119 g_Map_ResetFlag(FLAG_BLUE
);
5120 // CTF, à ôëàãîâ íåò:
5121 if not g_Map_HaveFlagPoints() then
5122 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
5127 gState
:= STATE_MENU
;
5132 gPauseMain
:= false;
5133 gPauseHolmes
:= false;
5134 NetTimeToUpdate
:= 1;
5135 NetTimeToReliable
:= 0;
5136 NetTimeToMaster
:= NetMasterRate
;
5137 gSpectLatchPID1
:= 0;
5138 gSpectLatchPID2
:= 0;
5139 gMissionFailed
:= False;
5142 gCoopMonstersKilled
:= 0;
5143 gCoopSecretsFound
:= 0;
5145 gVoteInProgress
:= False;
5146 gVotePassed
:= False;
5152 if not gGameOn
then Exit
;
5154 g_Game_SpectateCenterView();
5156 if g_Game_IsServer
then
5158 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
5160 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5161 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5162 gLMSSoftSpawn
:= True;
5163 if g_Game_IsNet
then
5164 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5168 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5169 gLMSRespawnTime
:= 0;
5173 if NetMode
= NET_SERVER
then
5175 // reset full state flags
5176 if NetClients
<> nil then
5177 for I
:= 0 to High(NetClients
) do
5178 NetClients
[I
].FullUpdateSent
:= False;
5180 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
5183 g_Net_Slist_ServerMapStarted();
5185 if NetClients
<> nil then
5186 for I
:= 0 to High(NetClients
) do
5187 if NetClients
[I
].Used
then
5189 NetClients
[I
].Voted
:= False;
5190 if NetClients
[I
].RequestedFullUpdate
then
5192 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
5193 NetClients
[I
].RequestedFullUpdate
:= False;
5197 g_Net_UnbanNonPermHosts();
5202 gCoopTotalMonstersKilled
:= 0;
5203 gCoopTotalSecretsFound
:= 0;
5204 gCoopTotalMonsters
:= 0;
5205 gCoopTotalSecrets
:= 0;
5209 g_Game_ExecuteEvent('onmapstart');
5212 procedure SetFirstLevel
;
5216 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5217 if MapList
= nil then
5220 SortSArray(MapList
);
5221 gNextMap
:= MapList
[Low(MapList
)];
5226 procedure g_Game_ExitLevel(const Map
: AnsiString
);
5230 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
5231 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
5232 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
5233 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
5235 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5236 if gGameSettings
.GameType
= GT_SINGLE
then
5237 gExit
:= EXIT_ENDLEVELSINGLE
5238 else // Âûøëè â âûõîä â Ñâîåé èãðå
5240 gExit
:= EXIT_ENDLEVELCUSTOM
;
5241 if gGameSettings
.GameMode
= GM_COOP
then
5242 g_Player_RememberAll
;
5244 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5247 if gGameSettings
.GameMode
= GM_COOP
then
5250 gStatsPressed
:= True;
5251 gNextMap
:= 'MAP01';
5253 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5256 if g_Game_IsNet
then
5258 MH_SEND_GameStats();
5259 MH_SEND_CoopStats();
5265 procedure g_Game_RestartLevel();
5269 if gGameSettings
.GameMode
= GM_SINGLE
then
5274 gExit
:= EXIT_ENDLEVELCUSTOM
;
5275 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5279 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString
;
5281 gWAD
{, xwad}: String;
5284 if not g_Game_IsClient
then Exit
;
5285 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5287 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
5292 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
5296 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
5299 g_Game_LoadWAD(NewWAD
);
5303 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5304 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5307 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5308 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5312 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5316 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5317 g_Game_LoadWAD(NewWAD);
5321 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
5323 i
, n
, nb
, nr
: Integer;
5325 if not g_Game_IsServer
then Exit
;
5326 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5327 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5328 gLMSRespawnTime
:= 0;
5331 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5333 gMissionFailed
:= True;
5334 g_Game_RestartLevel
;
5338 n
:= 0; nb
:= 0; nr
:= 0;
5339 for i
:= Low(gPlayers
) to High(gPlayers
) do
5340 if (gPlayers
[i
] <> nil) and
5341 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5342 (gPlayers
[i
] is TBot
)) then
5345 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5346 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5349 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5351 // wait a second until the fuckers finally decide to join
5352 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5353 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5354 gLMSSoftSpawn
:= NoMapRestart
;
5355 if g_Game_IsNet
then
5356 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5360 g_Player_RemoveAllCorpses
;
5361 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5362 if g_Game_IsNet
then
5363 MH_SEND_GameEvent(NET_EV_LMS_START
);
5365 for i
:= Low(gPlayers
) to High(gPlayers
) do
5367 if gPlayers
[i
] = nil then continue
;
5368 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5369 // don't touch normal spectators
5370 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5372 gPlayers
[i
].FNoRespawn
:= True;
5373 gPlayers
[i
].Lives
:= 0;
5374 if g_Game_IsNet
then
5375 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5378 gPlayers
[i
].FNoRespawn
:= False;
5379 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5380 gPlayers
[i
].Respawn(False, True);
5381 if gGameSettings
.GameMode
= GM_COOP
then
5383 gPlayers
[i
].Frags
:= 0;
5384 gPlayers
[i
].RecallState
;
5386 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
5387 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
5388 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
5389 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
5392 g_Items_RestartRound();
5394 gLMSSoftSpawn
:= False;
5397 function g_Game_GetFirstMap(WAD
: String): String;
5401 MapList
:= g_Map_GetMapsList(WAD
);
5402 if MapList
= nil then
5405 SortSArray(MapList
);
5406 Result
:= MapList
[Low(MapList
)];
5408 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5414 function g_Game_GetNextMap(): String;
5421 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5422 if MapList
= nil then
5425 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5427 SortSArray(MapList
);
5429 for I
:= Low(MapList
) to High(MapList
) do
5430 if Map
= MapList
[I
] then
5436 if MapIndex
<> -255 then
5438 if MapIndex
= High(MapList
) then
5439 Result
:= MapList
[Low(MapList
)]
5441 Result
:= MapList
[MapIndex
+ 1];
5443 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5449 procedure g_Game_NextLevel();
5451 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5452 gExit
:= EXIT_ENDLEVELCUSTOM
5455 gExit
:= EXIT_ENDLEVELSINGLE
;
5459 if gNextMap
<> '' then Exit
;
5460 gNextMap
:= g_Game_GetNextMap();
5463 function g_Game_IsTestMap(): Boolean;
5465 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5468 procedure g_Game_DeleteTestMap();
5471 //MapName: AnsiString;
5479 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5480 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5481 if (a
= 0) then exit
;
5483 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5484 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5485 Delete(gMapToDelete
, 1, a
+5);
5486 gMapToDelete
:= UpperCase(gMapToDelete
);
5488 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5491 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5492 if MapName <> TEST_MAP_NAME then
5495 if not gTempDelete then
5497 time := g_GetFileTime(WadName);
5498 WAD := TWADFile.Create();
5501 if not WAD.ReadFile(WadName) then
5502 begin // Íåò òàêîãî WAD-ôàéëà
5507 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5509 MapList := WAD.GetResourcesList('');
5511 if MapList <> nil then
5512 for a := 0 to High(MapList) do
5513 if MapList[a] = MapName then
5515 // Óäàëÿåì è ñîõðàíÿåì:
5516 WAD.RemoveResource('', MapName);
5517 WAD.SaveTo(WadName);
5522 g_SetFileTime(WadName, time);
5525 if gTempDelete
then DeleteFile(WadName
);
5528 procedure GameCVars(P
: SSArray
);
5531 stat
: TPlayerStatArray
;
5534 procedure ParseGameFlag(Flag
: LongWord
; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
5538 if Length(P
) > 1 then
5543 gsGameFlags
:= gsGameFlags
or Flag
5545 gsGameFlags
:= gsGameFlags
and (not Flag
);
5547 if g_Game_IsServer
then
5550 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
5552 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
5553 if g_Game_IsNet
then MH_SEND_GameSettings
;
5557 if LongBool(gsGameFlags
and Flag
) then
5558 g_Console_Add(_lc
[OnMsg
])
5560 g_Console_Add(_lc
[OffMsg
]);
5562 if OnMapChange
and g_Game_IsServer
then
5563 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5568 cmd
:= LowerCase(P
[0]);
5570 if cmd
= 'g_gamemode' then
5572 if (Length(P
) > 1) then
5574 a
:= g_Game_TextToMode(P
[1]);
5575 if a
= GM_SINGLE
then a
:= GM_COOP
;
5576 gsGameMode
:= g_Game_ModeToText(a
);
5577 if g_Game_IsServer
then
5579 gSwitchGameMode
:= a
;
5580 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5581 (gState
= STATE_INTERSINGLE
) then
5582 gSwitchGameMode
:= GM_SINGLE
;
5584 gGameSettings
.GameMode
:= gSwitchGameMode
;
5588 if gSwitchGameMode
= gGameSettings
.GameMode
then
5589 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5590 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5592 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5593 [g_Game_ModeToText(gGameSettings
.GameMode
),
5594 g_Game_ModeToText(gSwitchGameMode
)]));
5596 else if cmd
= 'g_friendlyfire' then
5598 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
5600 else if cmd
= 'g_friendly_absorb_damage' then
5602 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF
, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON
);
5604 else if cmd
= 'g_friendly_hit_trace' then
5606 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_HIT_TRACE_OFF
, I_MSG_FRIENDLY_HIT_TRACE_ON
);
5608 else if cmd
= 'g_friendly_hit_projectile' then
5610 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_PROJECT_TRACE_OFF
, I_MSG_FRIENDLY_PROJECT_TRACE_ON
);
5612 else if cmd
= 'g_weaponstay' then
5614 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
5616 else if cmd
= 'g_allow_exit' then
5618 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
5620 else if cmd
= 'g_allow_monsters' then
5622 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
5624 else if cmd
= 'g_allow_dropflag' then
5626 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG
, I_MSG_ALLOWDROPFLAG_OFF
, I_MSG_ALLOWDROPFLAG_ON
);
5628 else if cmd
= 'g_throw_flag' then
5630 ParseGameFlag(GAME_OPTION_THROWFLAG
, I_MSG_THROWFLAG_OFF
, I_MSG_THROWFLAG_ON
);
5632 else if cmd
= 'g_bot_vsplayers' then
5634 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
5636 else if cmd
= 'g_bot_vsmonsters' then
5638 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
5640 else if cmd
= 'g_dm_keys' then
5642 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
5644 else if cmd
= 'g_gameflags' then
5646 if Length(P
) > 1 then
5648 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
5649 if g_Game_IsServer
then
5651 gGameSettings
.Options
:= gsGameFlags
;
5652 if g_Game_IsNet
then MH_SEND_GameSettings
;
5656 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
5658 else if cmd
= 'g_warmup_time' then
5660 if Length(P
) > 1 then
5662 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
5663 if g_Game_IsServer
then
5665 gGameSettings
.WarmupTime
:= gsWarmupTime
;
5666 // extend warmup if it's already going
5667 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
5669 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
5670 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5672 if g_Game_IsNet
then MH_SEND_GameSettings
;
5676 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
5677 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5679 else if cmd
= 'g_spawn_invul' then
5681 if Length(P
) > 1 then
5683 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
5684 if g_Game_IsServer
then
5686 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
5687 if g_Game_IsNet
then MH_SEND_GameSettings
;
5691 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
5693 else if cmd
= 'g_item_respawn_time' then
5695 if Length(P
) > 1 then
5697 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
5698 if g_Game_IsServer
then
5700 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
5701 if g_Game_IsNet
then MH_SEND_GameSettings
;
5705 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
5706 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5708 else if cmd
= 'sv_intertime' then
5710 if (Length(P
) > 1) then
5711 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5713 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5715 else if cmd
= 'g_max_particles' then
5717 if Length(p
) = 2 then
5719 a
:= Max(0, StrToIntDef(p
[1], 0));
5722 else if Length(p
) = 1 then
5724 e_LogWritefln('%s', [g_GFX_GetMax()])
5728 e_LogWritefln('usage: %s <n>', [cmd
])
5731 else if cmd
= 'g_max_shells' then
5733 if Length(p
) = 2 then
5735 a
:= Max(0, StrToIntDef(p
[1], 0));
5738 else if Length(p
) = 1 then
5740 e_LogWritefln('%s', [g_Shells_GetMax()])
5744 e_LogWritefln('usage: %s <n>', [cmd
])
5747 else if cmd
= 'g_max_gibs' then
5749 if Length(p
) = 2 then
5751 a
:= Max(0, StrToIntDef(p
[1], 0));
5754 else if Length(p
) = 1 then
5756 e_LogWritefln('%s', [g_Gibs_GetMax()])
5760 e_LogWritefln('usage: %s <n>', [cmd
])
5763 else if cmd
= 'g_max_corpses' then
5765 if Length(p
) = 2 then
5767 a
:= Max(0, StrToIntDef(p
[1], 0));
5770 else if Length(p
) = 1 then
5772 e_LogWritefln('%s', [g_Corpses_GetMax()])
5776 e_LogWritefln('usage: %s <n>', [cmd
])
5779 else if cmd
= 'g_force_model' then
5781 if Length(p
) = 2 then
5783 a
:= StrToIntDef(p
[1], 0);
5784 g_Force_Model_Set(a
);
5785 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
5787 for a
:= Low(gPlayers
) to High(gPlayers
) do
5789 if (gPlayers
[a
] <> nil) then
5791 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
5793 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
5795 gPlayers
[a
].setModel(g_Forced_Model_GetName());
5799 else if (g_Force_Model_Get() = 0) and (gPlayers
<> nil) then
5801 for a
:= Low(gPlayers
) to High(gPlayers
) do
5803 if (gPlayers
[a
] <> nil) then
5805 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
5807 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
5809 gPlayers
[a
].setModel(gPlayers
[a
].FActualModelName
);
5815 else if cmd
= 'g_force_model_name' then
5817 if (Length(P
) > 1) then
5819 cmd
:= b_Text_Unformat(P
[1]);
5820 g_Forced_Model_SetName(cmd
);
5821 if (g_Force_Model_Get() <> 0) and (gPlayers
<> nil) then
5823 for a
:= Low(gPlayers
) to High(gPlayers
) do
5825 if (gPlayers
[a
] <> nil) then
5827 if (gPlayers
[a
].UID
= gPlayer1
.UID
) then
5829 else if (gPlayer2
<> nil) and (gPlayers
[a
].UID
= gPlayer2
.UID
) then
5831 gPlayers
[a
].setModel(g_Forced_Model_GetName());
5837 else if cmd
= 'g_scorelimit' then
5839 if Length(P
) > 1 then
5841 gsScoreLimit
:= nclamp(StrToIntDef(P
[1], gsScoreLimit
), 0, $FFFF);
5843 if g_Game_IsServer
then
5846 if gGameSettings
.GameMode
= GM_DM
then
5848 stat
:= g_Player_GetStats();
5850 for a
:= 0 to High(stat
) do
5851 if stat
[a
].Frags
> b
then
5855 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
5857 // if someone has a higher score, set it to that instead
5858 gsScoreLimit
:= max(gsScoreLimit
, b
);
5859 gGameSettings
.ScoreLimit
:= gsScoreLimit
;
5861 if g_Game_IsNet
then MH_SEND_GameSettings
;
5865 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsScoreLimit
)]));
5867 else if cmd
= 'g_timelimit' then
5869 if Length(P
) > 1 then
5871 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
5872 if g_Game_IsServer
then
5874 gGameSettings
.TimeLimit
:= gsTimeLimit
;
5875 if g_Game_IsNet
then MH_SEND_GameSettings
;
5878 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5879 [gsTimeLimit
div 3600,
5880 (gsTimeLimit
div 60) mod 60,
5881 gsTimeLimit
mod 60]));
5883 else if cmd
= 'g_max_bots' then
5885 if Length(P
) > 1 then
5886 gMaxBots
:= nclamp(StrToIntDef(P
[1], gMaxBots
), 0, 127);
5887 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots
));
5889 else if cmd
= 'g_maxlives' then
5891 if Length(P
) > 1 then
5893 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
5894 if g_Game_IsServer
then
5896 gGameSettings
.MaxLives
:= gsMaxLives
;
5897 if g_Game_IsNet
then MH_SEND_GameSettings
;
5901 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
5905 procedure PlayerSettingsCVars(P
: SSArray
);
5910 function ParseTeam(s
: string): Byte;
5914 'red', '1': result
:= TEAM_RED
;
5915 'blue', '2': result
:= TEAM_BLUE
;
5916 else result
:= TEAM_NONE
;
5920 cmd
:= LowerCase(P
[0]);
5924 if (Length(P
) > 1) then
5926 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5927 if g_Game_IsClient
then
5928 MC_SEND_PlayerSettings
5929 else if gGameOn
and (gPlayer1
<> nil) then
5931 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5932 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5938 if (Length(P
) > 1) then
5940 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5941 if g_Game_IsClient
then
5942 MC_SEND_PlayerSettings
5943 else if gGameOn
and (gPlayer2
<> nil) then
5945 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5946 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5952 if Length(P
) > 3 then
5954 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5955 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5956 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5957 if g_Game_IsClient
then
5958 MC_SEND_PlayerSettings
5959 else if gGameOn
and (gPlayer1
<> nil) then
5961 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
5962 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5968 if Length(P
) > 3 then
5970 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5971 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5972 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5973 if g_Game_IsClient
then
5974 MC_SEND_PlayerSettings
5975 else if gGameOn
and (gPlayer2
<> nil) then
5977 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
5978 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5984 if (Length(P
) > 1) then
5986 gPlayer1Settings
.Model
:= P
[1];
5987 if g_Game_IsClient
then
5988 MC_SEND_PlayerSettings
5989 else if gGameOn
and (gPlayer1
<> nil) then
5991 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
5992 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
5993 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5999 if (Length(P
) > 1) then
6001 gPlayer2Settings
.Model
:= P
[1];
6002 if g_Game_IsClient
then
6003 MC_SEND_PlayerSettings
6004 else if gGameOn
and (gPlayer2
<> nil) then
6006 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
6007 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
6008 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
6014 // TODO: switch teams if in game or store this separately
6015 if (Length(P
) > 1) then
6017 team
:= ParseTeam(P
[1]);
6018 if team
= TEAM_NONE
then
6019 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
6020 else if not gGameOn
and not g_Game_IsNet
then
6021 gPlayer1Settings
.Team
:= team
6023 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
6028 // TODO: switch teams if in game or store this separately
6029 if (Length(P
) > 1) then
6031 team
:= ParseTeam(P
[1]);
6032 if team
= TEAM_NONE
then
6033 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
6034 else if not gGameOn
and not g_Game_IsNet
then
6035 gPlayer2Settings
.Team
:= team
6037 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
6042 if (Length(P
) = 2) then
6043 gPlayer1Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
6047 if (Length(P
) = 2) then
6048 gPlayer2Settings
.WeaponSwitch
:= EnsureRange(StrTointDef(P
[1], 0), 0, 2);
6052 if (Length(P
) = 2) then
6053 gPlayer1Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
6057 if (Length(P
) = 2) then
6058 gPlayer2Settings
.SwitchToEmpty
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
6062 if (Length(P
) = 2) then
6063 gPlayer1Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
6067 if (Length(P
) = 2) then
6068 gPlayer2Settings
.SkipFist
:= EnsureRange(StrTointDef(P
[1], 0), 0, 1);
6070 'p1_priority_kastet':
6072 if (Length(P
) = 2) then
6073 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6075 'p2_priority_kastet':
6077 if (Length(P
) = 2) then
6078 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6082 if (Length(P
) = 2) then
6083 gPlayer1Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6087 if (Length(P
) = 2) then
6088 gPlayer2Settings
.WeaponPreferences
[WEAPON_SAW
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6090 'p1_priority_pistol':
6092 if (Length(P
) = 2) then
6093 gPlayer1Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6095 'p2_priority_pistol':
6097 if (Length(P
) = 2) then
6098 gPlayer2Settings
.WeaponPreferences
[WEAPON_KASTET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6100 'p1_priority_shotgun1':
6102 if (Length(P
) = 2) then
6103 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6105 'p2_priority_shotgun1':
6107 if (Length(P
) = 2) then
6108 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN1
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6110 'p1_priority_shotgun2':
6112 if (Length(P
) = 2) then
6113 gPlayer1Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6115 'p2_priority_shotgun2':
6117 if (Length(P
) = 2) then
6118 gPlayer2Settings
.WeaponPreferences
[WEAPON_SHOTGUN2
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6120 'p1_priority_chaingun':
6122 if (Length(P
) = 2) then
6123 gPlayer1Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6125 'p2_priority_chaingun':
6127 if (Length(P
) = 2) then
6128 gPlayer2Settings
.WeaponPreferences
[WEAPON_CHAINGUN
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6130 'p1_priority_rocketlauncher':
6132 if (Length(P
) = 2) then
6133 gPlayer1Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6135 'p2_priority_rocketlauncher':
6137 if (Length(P
) = 2) then
6138 gPlayer2Settings
.WeaponPreferences
[WEAPON_ROCKETLAUNCHER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6140 'p1_priority_plasma':
6142 if (Length(P
) = 2) then
6143 gPlayer1Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6145 'p2_priority_plasma':
6147 if (Length(P
) = 2) then
6148 gPlayer2Settings
.WeaponPreferences
[WEAPON_PLASMA
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6152 if (Length(P
) = 2) then
6153 gPlayer1Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6157 if (Length(P
) = 2) then
6158 gPlayer2Settings
.WeaponPreferences
[WEAPON_BFG
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6160 'p1_priority_super':
6162 if (Length(P
) = 2) then
6163 gPlayer1Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6165 'p2_priority_super':
6167 if (Length(P
) = 2) then
6168 gPlayer2Settings
.WeaponPreferences
[WEAPON_SUPERPULEMET
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6170 'p1_priority_flamethrower':
6172 if (Length(P
) = 2) then
6173 gPlayer1Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6175 'p2_priority_flamethrower':
6177 if (Length(P
) = 2) then
6178 gPlayer2Settings
.WeaponPreferences
[WEAPON_FLAMETHROWER
] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6180 'p1_priority_berserk':
6182 if (Length(P
) = 2) then
6183 gPlayer1Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6185 'p2_priority_berserk':
6187 if (Length(P
) = 2) then
6188 gPlayer2Settings
.WeaponPreferences
[WP_LAST
+1] := EnsureRange(StrToIntDef(P
[1], WP_FIRST
), WP_FIRST
, WP_LAST
+1);
6193 procedure PrintHeapStats();
6197 hs
:= GetFPCHeapStatus();
6198 e_LogWriteLn ('v===== heap status =====v');
6199 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
6200 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
6201 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
6202 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
6203 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
6204 e_LogWriteLn ('^=======================^');
6207 procedure DebugCommands(P
: SSArray
);
6214 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
6215 if {gDebugMode}conIsCheatsEnabled
then
6217 cmd
:= LowerCase(P
[0]);
6218 if cmd
= 'd_window' then
6220 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
6221 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
6223 else if cmd
= 'd_sounds' then
6225 if (Length(P
) > 1) and
6226 ((P
[1] = '1') or (P
[1] = '0')) then
6227 g_Debug_Sounds
:= (P
[1][1] = '1');
6229 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
6231 else if cmd
= 'd_frames' then
6233 if (Length(P
) > 1) and
6234 ((P
[1] = '1') or (P
[1] = '0')) then
6235 g_Debug_Frames
:= (P
[1][1] = '1');
6237 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
6239 else if cmd
= 'd_winmsg' then
6241 if (Length(P
) > 1) and
6242 ((P
[1] = '1') or (P
[1] = '0')) then
6243 g_Debug_WinMsgs
:= (P
[1][1] = '1');
6245 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
6247 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
6249 if (Length(P
) > 1) and
6250 ((P
[1] = '1') or (P
[1] = '0')) then
6251 g_Debug_MonsterOff
:= (P
[1][1] = '1');
6253 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
6255 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
6257 if Length(P
) > 1 then
6259 '0': g_debug_BotAIOff
:= 0;
6260 '1': g_debug_BotAIOff
:= 1;
6261 '2': g_debug_BotAIOff
:= 2;
6262 '3': g_debug_BotAIOff
:= 3;
6265 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
6267 else if cmd
= 'd_monster' then
6269 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
6270 if Length(P
) < 2 then
6272 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
6273 g_Console_Add('ID | Name');
6274 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
6275 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
6276 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
6279 a
:= StrToIntDef(P
[1], 0);
6280 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
6281 a
:= g_Mons_TypeIdByName(P
[1]);
6283 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
6284 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
6287 with gPlayer1
.Obj
do
6289 mon
:= g_Monsters_Create(a
,
6290 X
+ Rect
.X
+ (Rect
.Width
div 2),
6291 Y
+ Rect
.Y
+ Rect
.Height
,
6292 gPlayer1
.Direction
, True);
6294 if (Length(P
) > 2) and (mon
<> nil) then
6296 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
6297 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
6298 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
6299 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
6300 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
6301 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
6302 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
6303 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
6304 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
6309 else if (cmd
= 'd_health') then
6311 if (Length(P
) > 1) and
6312 ((P
[1] = '1') or (P
[1] = '0')) then
6313 g_debug_HealthBar
:= (P
[1][1] = '1');
6315 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
6317 else if (cmd
= 'd_player') then
6319 if (Length(P
) > 1) and
6320 ((P
[1] = '1') or (P
[1] = '0')) then
6321 g_debug_Player
:= (P
[1][1] = '1');
6323 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
6325 else if (cmd
= 'd_mem') then
6331 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
6335 procedure GameCheats(P
: SSArray
);
6341 if (not gGameOn
) or (not conIsCheatsEnabled
) then
6343 g_Console_Add('not available');
6349 g_Console_Add('where is the player?!');
6352 cmd
:= LowerCase(P
[0]);
6356 plr
.GodMode
:= not plr
.GodMode
;
6357 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
6360 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
6361 if cmd
= 'give' then
6363 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
6364 for f
:= 1 to High(P
) do
6366 cmd
:= LowerCase(P
[f
]);
6367 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
6368 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
6369 if cmd
= 'exit' then
6371 if gTriggers
<> nil then
6373 for a
:= 0 to High(gTriggers
) do
6375 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6377 g_Console_Add('player left the map');
6378 gExitByTrigger
:= True;
6379 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6380 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
6388 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
6389 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
6390 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
6391 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
6392 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
6394 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
6395 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
6397 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
6398 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
6400 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
6401 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
6403 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
6404 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
6406 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
6407 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
6409 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
6410 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
6411 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
6413 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
6414 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
6415 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
6416 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
6417 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
6418 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6420 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
6421 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
6422 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
6423 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
6424 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
6425 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6427 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
6428 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
6430 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
6431 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
6433 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
6435 if cmd
= 'ammo' then
6437 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
6438 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
6439 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
6440 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
6441 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
6442 g_Console_Add('player got some ammo');
6446 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
6447 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
6449 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
6450 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
6452 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
6453 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
6455 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
6456 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
6458 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
6460 if cmd
= 'weapons' then
6462 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
6463 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
6464 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
6465 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
6466 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
6467 plr
.GiveItem(ITEM_WEAPON_BFG
);
6468 g_Console_Add('player got weapons');
6472 if cmd
= 'keys' then
6474 plr
.GiveItem(ITEM_KEY_RED
);
6475 plr
.GiveItem(ITEM_KEY_GREEN
);
6476 plr
.GiveItem(ITEM_KEY_BLUE
);
6477 g_Console_Add('player got all keys');
6481 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6486 if cmd
= 'open' then
6488 g_Console_Add('player activated sesame');
6489 g_Triggers_OpenAll();
6496 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6500 if cmd
= 'noclip' then
6503 g_Console_Add('wall hardeness adjusted');
6507 if cmd
= 'notarget' then
6509 plr
.NoTarget
:= not plr
.NoTarget
;
6510 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6514 if cmd
= 'noreload' then
6516 plr
.NoReload
:= not plr
.NoReload
;
6517 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6521 if cmd
= 'speedy' then
6523 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6524 g_Console_Add('speed adjusted');
6528 if cmd
= 'jumpy' then
6530 VEL_JUMP
:= 30-VEL_JUMP
;
6531 g_Console_Add('jump height adjusted');
6535 if cmd
= 'automap' then
6537 gShowMap
:= not gShowMap
;
6538 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6542 if cmd
= 'aimline' then
6544 gAimLine
:= not gAimLine
;
6545 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6550 procedure GameCommands(P
: SSArray
);
6556 pl
: pTNetClient
= nil;
6564 cmd
:= LowerCase(P
[0]);
6566 if cmd
= 'pause' then
6568 if (g_ActiveWindow
= nil) then
6569 g_Game_Pause(not gPauseMain
);
6571 else if cmd
= 'endgame' then
6572 gExit
:= EXIT_SIMPLE
6573 else if cmd
= 'restart' then
6575 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6577 if g_Game_IsClient
then
6579 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6584 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6586 else if cmd
= 'kick' then
6588 if g_Game_IsServer
then
6590 if Length(P
) < 2 then
6592 g_Console_Add('kick <name>');
6597 g_Console_Add('kick <name>');
6601 if g_Game_IsNet
then
6602 pl
:= g_Net_Client_ByName(P
[1]);
6605 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6606 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
6607 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6608 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6609 g_Net_Slist_ServerPlayerLeaves();
6610 end else if gPlayers
<> nil then
6611 for a
:= Low(gPlayers
) to High(gPlayers
) do
6612 if gPlayers
[a
] <> nil then
6613 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6615 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6616 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6618 gPlayers
[a
].Lives
:= 0;
6619 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6620 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6621 g_Player_Remove(gPlayers
[a
].UID
);
6622 g_Net_Slist_ServerPlayerLeaves();
6623 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6627 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6629 else if cmd
= 'kick_id' then
6631 if g_Game_IsServer
and g_Game_IsNet
then
6633 if Length(P
) < 2 then
6635 g_Console_Add('kick_id <client ID>');
6640 g_Console_Add('kick_id <client ID>');
6644 a
:= StrToIntDef(P
[1], 0);
6645 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6647 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6649 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6650 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_KICK
);
6651 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6652 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6653 g_Net_Slist_ServerPlayerLeaves();
6657 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6659 else if cmd
= 'kick_pid' then
6661 if g_Game_IsServer
and g_Game_IsNet
then
6663 if Length(P
) < 2 then
6665 g_Console_Add('kick_pid <player ID>');
6670 g_Console_Add('kick_pid <player ID>');
6674 a
:= StrToIntDef(P
[1], 0);
6675 pl
:= g_Net_Client_ByPlayer(a
);
6676 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6678 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6679 g_Net_Host_Kick(pl
^.ID
, NET_DISC_KICK
);
6680 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6681 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6682 g_Net_Slist_ServerPlayerLeaves();
6685 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6687 else if cmd
= 'ban' then
6689 if g_Game_IsServer
and g_Game_IsNet
then
6691 if Length(P
) < 2 then
6693 g_Console_Add('ban <name>');
6698 g_Console_Add('ban <name>');
6702 pl
:= g_Net_Client_ByName(P
[1]);
6705 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6706 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6707 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
6708 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6709 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6710 g_Net_Slist_ServerPlayerLeaves();
6712 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6714 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6716 else if cmd
= 'ban_id' then
6718 if g_Game_IsServer
and g_Game_IsNet
then
6720 if Length(P
) < 2 then
6722 g_Console_Add('ban_id <client ID>');
6727 g_Console_Add('ban_id <client ID>');
6731 a
:= StrToIntDef(P
[1], 0);
6732 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6733 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6735 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6736 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6737 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_TEMPBAN
);
6738 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6739 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6740 g_Net_Slist_ServerPlayerLeaves();
6743 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6745 else if cmd
= 'ban_pid' then
6747 if g_Game_IsServer
and g_Game_IsNet
then
6749 if Length(P
) < 2 then
6751 g_Console_Add('ban_pid <player ID>');
6756 g_Console_Add('ban_pid <player ID>');
6760 a
:= StrToIntDef(P
[1], 0);
6761 pl
:= g_Net_Client_ByPlayer(a
);
6762 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6764 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6765 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6766 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
6767 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6768 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6769 g_Net_Slist_ServerPlayerLeaves();
6772 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6774 else if cmd
= 'permban' then
6776 if g_Game_IsServer
and g_Game_IsNet
then
6778 if Length(P
) < 2 then
6780 g_Console_Add('permban <name>');
6785 g_Console_Add('permban <name>');
6789 pl
:= g_Net_Client_ByName(P
[1]);
6792 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6793 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6794 g_Net_Host_Kick(pl
^.ID
, NET_DISC_BAN
);
6795 g_Net_SaveBanList();
6796 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6797 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6798 g_Net_Slist_ServerPlayerLeaves();
6800 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6802 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6804 else if cmd
= 'permban_id' then
6806 if g_Game_IsServer
and g_Game_IsNet
then
6808 if Length(P
) < 2 then
6810 g_Console_Add('permban_id <client ID>');
6815 g_Console_Add('permban_id <client ID>');
6819 a
:= StrToIntDef(P
[1], 0);
6820 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6821 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6823 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6824 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6825 g_Net_Host_Kick(NetClients
[a
].ID
, NET_DISC_BAN
);
6826 g_Net_SaveBanList();
6827 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6828 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6829 g_Net_Slist_ServerPlayerLeaves();
6832 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6834 else if cmd
= 'permban_pid' then
6836 if g_Game_IsServer
and g_Game_IsNet
then
6838 if Length(P
) < 2 then
6840 g_Console_Add('permban_pid <player ID>');
6845 g_Console_Add('permban_pid <player ID>');
6849 a
:= StrToIntDef(P
[1], 0);
6850 pl
:= g_Net_Client_ByPlayer(a
);
6851 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6853 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6854 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6855 g_Net_Host_Kick(pl
^.ID
, NET_DISC_TEMPBAN
);
6856 g_Net_SaveBanList();
6857 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6858 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6859 g_Net_Slist_ServerPlayerLeaves();
6862 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6864 else if cmd
= 'permban_ip' then
6866 if g_Game_IsServer
and g_Game_IsNet
then
6868 if Length(P
) < 2 then
6870 g_Console_Add('permban_ip <IP address>');
6875 g_Console_Add('permban_ip <IP address>');
6879 g_Net_BanHost(P
[1]);
6880 g_Net_SaveBanList();
6881 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
6883 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6885 else if cmd
= 'unban' then
6887 if g_Game_IsServer
and g_Game_IsNet
then
6889 if Length(P
) < 2 then
6891 g_Console_Add('unban <IP Address>');
6896 g_Console_Add('unban <IP Address>');
6900 if g_Net_UnbanHost(P
[1]) then
6902 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6903 g_Net_SaveBanList();
6905 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6907 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6909 else if cmd
= 'clientlist' then
6911 if g_Game_IsServer
and g_Game_IsNet
then
6914 if NetClients
<> nil then
6915 for a
:= Low(NetClients
) to High(NetClients
) do
6916 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6918 plr
:= g_Player_Get(NetClients
[a
].Player
);
6919 if plr
= nil then continue
;
6921 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6922 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6925 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6927 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6929 else if cmd
= 'connect' then
6931 if (NetMode
= NET_NONE
) then
6933 if Length(P
) < 2 then
6935 g_Console_Add('connect <IP> [port] [password]');
6940 g_Console_Add('connect <IP> [port] [password]');
6944 if Length(P
) > 2 then
6945 prt
:= StrToIntDef(P
[2], 25666)
6949 if Length(P
) > 3 then
6954 g_Game_StartClient(P
[1], prt
, pw
);
6957 else if cmd
= 'disconnect' then
6959 if (NetMode
= NET_CLIENT
) then
6962 else if cmd
= 'reconnect' then
6964 if (NetMode
= NET_SERVER
) then
6967 if (NetMode
= NET_CLIENT
) then
6970 gExit
:= EXIT_SIMPLE
;
6974 //TODO: Use last successful password to reconnect, instead of ''
6975 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6977 else if (cmd
= 'addbot') or
6978 (cmd
= 'bot_add') then
6980 if Length(P
) > 2 then
6981 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6982 else if Length(P
) > 1 then
6983 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6985 g_Bot_Add(TEAM_NONE
, 2);
6987 else if cmd
= 'bot_addlist' then
6989 if Length(P
) > 1 then
6991 if Length(P
) = 2 then
6992 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6993 else if Length(P
) = 3 then
6994 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6996 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6999 else if cmd
= 'bot_removeall' then
7001 else if cmd
= 'chat' then
7003 if g_Game_IsNet
then
7005 if Length(P
) > 1 then
7007 for a
:= 1 to High(P
) do
7008 chstr
:= chstr
+ P
[a
] + ' ';
7010 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7012 if Length(chstr
) < 1 then
7014 g_Console_Add('chat <text>');
7018 chstr
:= b_Text_Format(chstr
);
7019 if g_Game_IsClient
then
7020 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
7022 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
7025 g_Console_Add('chat <text>');
7027 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
7029 else if cmd
= 'teamchat' then
7031 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
7033 if Length(P
) > 1 then
7035 for a
:= 1 to High(P
) do
7036 chstr
:= chstr
+ P
[a
] + ' ';
7038 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7040 if Length(chstr
) < 1 then
7042 g_Console_Add('teamchat <text>');
7046 chstr
:= b_Text_Format(chstr
);
7047 if g_Game_IsClient
then
7048 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
7050 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
7051 gPlayer1Settings
.Team
);
7054 g_Console_Add('teamchat <text>');
7056 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
7058 else if (cmd
= 'an') or (cmd
= 'announce') then
7060 if g_Game_IsNet
then
7062 if Length(P
) > 1 then
7064 for a
:= 1 to High(P
) do
7065 chstr
:= chstr
+ P
[a
] + ' ';
7067 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7069 if Length(chstr
) < 1 then
7071 g_Console_Add('announce <text>');
7075 chstr
:= 'centerprint 100 ' + b_Text_Format(chstr
);
7076 if g_Game_IsClient
then
7077 MC_SEND_RCONCommand(chstr
)
7079 g_Console_Process(chstr
, True);
7082 g_Console_Add('announce <text>');
7084 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
7086 else if cmd
= 'game' then
7088 if gGameSettings
.GameType
<> GT_NONE
then
7090 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
7093 if Length(P
) = 1 then
7095 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
7098 // game not started yet, load fist map from some wad
7100 s
:= addWadExtension(P
[1]);
7101 found
:= e_FindResource(AllMapDirs
, s
);
7105 P
[1] := ExpandFileName(P
[1]);
7106 // if map not choosed then set first map
7107 if Length(P
) < 3 then
7110 P
[2] := g_Game_GetFirstMap(P
[1]);
7113 s
:= P
[1] + ':\' + UpperCase(P
[2]);
7115 if g_Map_Exist(s
) then
7119 with gGameSettings
do
7121 Options
:= gsGameFlags
;
7122 GameMode
:= g_Game_TextToMode(gsGameMode
);
7123 if gSwitchGameMode
<> GM_NONE
then
7124 GameMode
:= gSwitchGameMode
;
7125 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
7126 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
7128 if Length(P
) >= 4 then
7129 b
:= StrToIntDef(P
[3], 1);
7130 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
7131 ScoreLimit
, MaxLives
, Options
, b
);
7136 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
7138 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
7140 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
7142 else if cmd
= 'host' then
7144 if gGameSettings
.GameType
<> GT_NONE
then
7146 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
7149 if Length(P
) < 4 then
7151 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
7154 if not StrToIp(P
[1], listen
) then
7156 prt
:= StrToIntDef(P
[2], 25666);
7158 s
:= addWadExtension(P
[3]);
7159 found
:= e_FindResource(AllMapDirs
, s
);
7163 // get first map in wad, if not specified
7164 if Length(P
) < 5 then
7167 P
[4] := g_Game_GetFirstMap(P
[1]);
7169 s
:= P
[3] + ':\' + UpperCase(P
[4]);
7170 if g_Map_Exist(s
) then
7174 with gGameSettings
do
7176 Options
:= gsGameFlags
;
7177 GameMode
:= g_Game_TextToMode(gsGameMode
);
7178 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
7179 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
7180 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
7182 if Length(P
) >= 6 then
7183 b
:= StrToIntDef(P
[5], 0);
7184 g_Game_StartServer(s
, GameMode
, TimeLimit
, ScoreLimit
, MaxLives
, Options
, b
, listen
, prt
)
7190 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
7192 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
7197 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
7200 else if cmd
= 'map' then
7202 if Length(P
) = 1 then
7204 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7206 g_Console_Add(cmd
+ ' <MAP>');
7207 g_Console_Add(cmd
+ ' <WAD> [MAP]')
7211 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
7214 else if not e_IsValidResourceName(P
[1]) then
7216 g_Console_Add('wad name must not be absolute or relative');
7220 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7222 if Length(P
) < 3 then
7224 // first param is map or wad
7225 s
:= UpperCase(P
[1]);
7226 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
7228 gExitByTrigger
:= False;
7231 // already in game, finish current map
7233 gExit
:= EXIT_ENDLEVELCUSTOM
;
7237 // intermission, so change map immediately
7244 found
:= e_FindResource(AllMapDirs
, s
);
7246 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
7249 // no such map, found wad
7252 P
[1] := ExpandFileName(pw
);
7253 P
[2] := g_Game_GetFirstMap(P
[1]);
7254 s
:= P
[1] + ':\' + P
[2];
7255 if g_Map_Exist(s
) then
7257 gExitByTrigger
:= False;
7260 // already in game, finish current map
7262 gExit
:= EXIT_ENDLEVELCUSTOM
7266 // intermission, so change map immediately
7273 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
7275 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
7280 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
7286 s
:= addWadExtension(P
[1]);
7287 found
:= e_FindResource(AllMapDirs
, s
);
7291 P
[2] := UpperCase(P
[2]);
7292 s
:= P
[1] + ':\' + P
[2];
7293 if g_Map_Exist(s
) then
7295 gExitByTrigger
:= False;
7299 gExit
:= EXIT_ENDLEVELCUSTOM
7308 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
7313 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
7319 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
7323 else if cmd
= 'nextmap' then
7325 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
7327 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
7332 if Length(P
) = 1 then
7334 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7336 g_Console_Add(cmd
+ ' <MAP>');
7337 g_Console_Add(cmd
+ ' <WAD> [MAP]');
7342 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
7345 else if not e_IsValidResourceName(P
[1]) then
7347 g_Console_Add('wad name must not be absolute or relative');
7352 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7354 if Length(P
) < 3 then
7356 // first param is map or wad
7357 s
:= UpperCase(P
[1]);
7358 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
7361 gExitByTrigger
:= False;
7367 // no such map, found wad
7368 pw
:= addWadExtension(P
[1]);
7369 found
:= e_FindResource(MapDirs
, pw
);
7371 found
:= e_FindResource(WadDirs
, pw
);
7373 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
7376 // map not specified, select first map
7378 P
[2] := g_Game_GetFirstMap(P
[1]);
7379 s
:= P
[1] + ':\' + P
[2];
7380 if g_Map_Exist(s
) then
7382 gExitByTrigger
:= False;
7389 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
7391 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
7396 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
7402 // specified two params wad + map
7403 pw
:= addWadExtension(P
[1]);
7404 found
:= e_FindResource(MapDirs
, pw
);
7406 found
:= e_FindResource(MapDirs
, pw
);
7410 P
[2] := UpperCase(P
[2]);
7411 s
:= P
[1] + ':\' + P
[2];
7412 if g_Map_Exist(s
) then
7414 gExitByTrigger
:= False;
7420 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
7425 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
7431 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
7436 if gNextMap
= '' then
7437 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
7439 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
7443 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
7447 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
7451 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7453 gExitByTrigger
:= False;
7454 // next map not specified, try to find trigger EXIT
7455 if (gNextMap
= '') and (gTriggers
<> nil) then
7457 for a
:= 0 to High(gTriggers
) do
7459 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
7461 gExitByTrigger
:= True;
7462 //gNextMap := gTriggers[a].Data.MapName;
7463 gNextMap
:= gTriggers
[a
].tgcMap
;
7468 if gNextMap
= '' then
7469 gNextMap
:= g_Game_GetNextMap();
7470 if not isWadPath(gNextMap
) then
7471 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
7474 if g_Map_Exist(s
) then
7475 gExit
:= EXIT_ENDLEVELCUSTOM
7477 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
7481 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
7485 else if (cmd
= 'event') then
7487 if (Length(P
) <= 1) then
7489 for a
:= 0 to High(gEvents
) do
7490 if gEvents
[a
].Command
= '' then
7491 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
7493 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
7496 if (Length(P
) = 2) then
7498 for a
:= 0 to High(gEvents
) do
7499 if gEvents
[a
].Name
= P
[1] then
7500 if gEvents
[a
].Command
= '' then
7501 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
7503 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
7506 for a
:= 0 to High(gEvents
) do
7507 if gEvents
[a
].Name
= P
[1] then
7509 gEvents
[a
].Command
:= '';
7510 for b
:= 2 to High(P
) do
7511 if Pos(' ', P
[b
]) = 0 then
7512 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
7514 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
7515 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
7519 else if cmd
= 'suicide' then
7523 if g_Game_IsClient
then
7524 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
7527 if gPlayer1
<> nil then
7528 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
7529 if gPlayer2
<> nil then
7530 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
7534 else if cmd
= 'screenshot' then
7538 else if (cmd
= 'weapnext') or (cmd
= 'weapprev') then
7540 a
:= 1 - (ord(cmd
[5]) - ord('n'));
7542 gWeaponAction
[0, WP_PREV
] := True;
7544 gWeaponAction
[0, WP_NEXT
] := True;
7546 else if cmd
= 'weapon' then
7548 if Length(p
) = 2 then
7550 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
7551 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
7552 gSelectWeapon
[0, a
] := True
7555 else if (cmd
= 'p1_weapnext') or (cmd
= 'p1_weapprev')
7556 or (cmd
= 'p2_weapnext') or (cmd
= 'p2_weapprev') then
7558 a
:= 1 - (ord(cmd
[8]) - ord('n'));
7559 b
:= ord(cmd
[2]) - ord('1');
7561 gWeaponAction
[b
, WP_PREV
] := True;
7563 gWeaponAction
[b
, WP_NEXT
] := True;
7565 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
7567 if Length(p
) = 2 then
7569 a
:= WP_FIRST
+ StrToIntDef(p
[1], 0) - 1;
7570 b
:= ord(cmd
[2]) - ord('1');
7571 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
7572 gSelectWeapon
[b
, a
] := True
7575 else if (cmd
= 'p1_weapbest') or (cmd
= 'p2_weapbest') then
7577 b
:= ord(cmd
[2]) - ord('1');
7579 gSelectWeapon
[b
, gPlayer1
.GetMorePrefered()] := True
7581 gSelectWeapon
[b
, gPlayer2
.GetMorePrefered()] := True;
7583 else if (cmd
= 'dropflag') then
7585 if g_Game_IsServer
then
7587 if gPlayer2
<> nil then gPlayer2
.TryDropFlag();
7588 if gPlayer1
<> nil then gPlayer1
.TryDropFlag();
7591 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
7593 else if (cmd
= 'p1_dropflag') or (cmd
= 'p2_dropflag') then
7595 b
:= ord(cmd
[2]) - ord('1');
7596 if g_Game_IsServer
then
7598 if (b
= 1) and (gPlayer2
<> nil) then gPlayer2
.TryDropFlag()
7599 else if (b
= 0) and (gPlayer1
<> nil) then gPlayer1
.TryDropFlag();
7602 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG
);
7604 // Êîìàíäû Ñâîåé èãðû:
7605 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
7607 if cmd
= 'bot_addred' then
7609 if Length(P
) > 1 then
7610 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
7612 g_Bot_Add(TEAM_RED
, 2);
7614 else if cmd
= 'bot_addblue' then
7616 if Length(P
) > 1 then
7617 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
7619 g_Bot_Add(TEAM_BLUE
, 2);
7621 else if cmd
= 'spectate' then
7627 else if cmd
= 'say' then
7629 if g_Game_IsServer
and g_Game_IsNet
then
7631 if Length(P
) > 1 then
7634 for a
:= 1 to High(P
) do
7635 chstr
:= chstr
+ P
[a
] + ' ';
7637 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7639 if Length(chstr
) < 1 then
7641 g_Console_Add('say <text>');
7645 chstr
:= b_Text_Format(chstr
);
7646 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
7648 else g_Console_Add('say <text>');
7650 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7652 else if cmd
= 'tell' then
7654 if g_Game_IsServer
and g_Game_IsNet
then
7656 if (Length(P
) > 2) and (P
[1] <> '') then
7659 for a
:= 2 to High(P
) do
7660 chstr
:= chstr
+ P
[a
] + ' ';
7662 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7664 if Length(chstr
) < 1 then
7666 g_Console_Add('tell <playername> <text>');
7670 pl
:= g_Net_Client_ByName(P
[1]);
7672 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
7674 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
7676 else g_Console_Add('tell <playername> <text>');
7678 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7680 else if cmd
= 'centerprint' then
7682 if (Length(P
) > 2) and (P
[1] <> '') then
7685 for a
:= 2 to High(P
) do
7686 chstr
:= chstr
+ P
[a
] + ' ';
7688 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7690 if Length(chstr
) < 1 then
7692 g_Console_Add('centerprint <timeout> <text>');
7696 a
:= StrToIntDef(P
[1], 100);
7697 chstr
:= b_Text_Format(chstr
);
7698 g_Game_Message(chstr
, a
);
7699 if g_Game_IsNet
and g_Game_IsServer
then
7700 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
7702 else g_Console_Add('centerprint <timeout> <text>');
7704 else if (cmd
= 'overtime') and not g_Game_IsClient
then
7706 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
7708 // Äîïîëíèòåëüíîå âðåìÿ:
7709 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
7711 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
7712 [gGameSettings
.TimeLimit
div 3600,
7713 (gGameSettings
.TimeLimit
div 60) mod 60,
7714 gGameSettings
.TimeLimit
mod 60]));
7715 if g_Game_IsNet
then MH_SEND_GameSettings
;
7717 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
7719 if (Length(P
) <= 1) then
7720 g_Console_Add('rcon_password <password>')
7722 MC_SEND_RCONPassword(P
[1]);
7724 else if cmd
= 'rcon' then
7726 if g_Game_IsClient
then
7728 if Length(P
) > 1 then
7731 for a
:= 1 to High(P
) do
7732 chstr
:= chstr
+ P
[a
] + ' ';
7734 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7736 if Length(chstr
) < 1 then
7738 g_Console_Add('rcon <command>');
7742 MC_SEND_RCONCommand(chstr
);
7744 else g_Console_Add('rcon <command>');
7747 else if cmd
= 'ready' then
7749 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
7750 gLMSRespawnTime
:= gTime
+ 100;
7752 else if (cmd
= 'callvote') and g_Game_IsNet
then
7754 if Length(P
) > 1 then
7757 for a
:= 1 to High(P
) do begin
7758 if a
> 1 then chstr
:= chstr
+ ' ';
7759 chstr
:= chstr
+ P
[a
];
7762 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7764 if Length(chstr
) < 1 then
7766 g_Console_Add('callvote <command>');
7770 if g_Game_IsClient
then
7771 MC_SEND_Vote(True, chstr
)
7773 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7774 g_Console_Process('vote', True);
7777 g_Console_Add('callvote <command>');
7779 else if (cmd
= 'vote') and g_Game_IsNet
then
7781 if g_Game_IsClient
then
7783 else if gVoteInProgress
then
7785 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7786 a
:= Floor((NetClientCount
+1)/2.0) + 1
7788 a
:= Floor(NetClientCount
/2.0) + 1;
7793 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7794 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7800 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7801 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7809 procedure SystemCommands(P
: SSArray
);
7813 cmd
:= LowerCase(P
[0]);
7822 gRC_Width
:= Max(1, gRC_Width
);
7823 gRC_Height
:= Max(1, gRC_Height
);
7824 gBPP
:= Max(1, gBPP
);
7825 if sys_SetDisplayMode(gRC_Width
, gRC_Height
, gBPP
, gRC_FullScreen
, gRC_Maximized
) = True then
7826 e_LogWriteln('resolution changed')
7828 e_LogWriteln('resolution not changed');
7829 sys_EnableVSync(gVSync
);
7833 if Length(p
) = 2 then
7835 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
7837 gFrameTime
:= 1000 div gMaxFPS
7841 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
7845 if Length(p
) = 2 then
7847 gAskLanguage
:= true;
7848 gLanguage
:= LANGUAGE_ENGLISH
;
7849 case LowerCase(p
[1]) of
7852 gAskLanguage
:= false;
7853 gLanguage
:= LANGUAGE_ENGLISH
;
7857 gAskLanguage
:= false;
7858 gLanguage
:= LANGUAGE_RUSSIAN
;
7862 gAskLanguage
:= true;
7863 gLanguage
:= LANGUAGE_ENGLISH
;
7866 g_Language_Set(gLanguage
);
7870 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
7876 procedure g_TakeScreenShot(Filename
: string = '');
7877 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
7879 if e_NoGraphics
then Exit
;
7881 dir
:= e_GetWriteableDir(ScreenshotDirs
);
7883 if Filename
= '' then
7886 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
7887 Filename
:= 'screenshot-' + date
;
7890 name
:= e_CatPath(dir
, Filename
+ '.png');
7891 s
:= createDiskFile(name
);
7893 e_MakeScreenshot(s
, gWinSizeX
, gWinSizeY
);
7895 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
7897 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
7902 g_Console_Add('oh shit, i can''t create screenshot!')
7906 procedure g_Game_InGameMenu(Show
: Boolean);
7908 if (g_ActiveWindow
= nil) and Show
then
7910 if gGameSettings
.GameType
= GT_SINGLE
then
7911 g_GUI_ShowWindow('GameSingleMenu')
7914 if g_Game_IsClient
then
7915 g_GUI_ShowWindow('GameClientMenu')
7917 if g_Game_IsNet
then
7918 g_GUI_ShowWindow('GameServerMenu')
7920 g_GUI_ShowWindow('GameCustomMenu');
7922 g_Sound_PlayEx('MENU_OPEN');
7924 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7925 if (not g_Game_IsNet
) then
7929 if (g_ActiveWindow
<> nil) and (not Show
) then
7931 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7932 if (not g_Game_IsNet
) then
7933 g_Game_Pause(False);
7937 procedure g_Game_Pause (Enable
: Boolean);
7941 if not gGameOn
then exit
;
7943 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7946 gPauseMain
:= Enable
;
7948 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7951 procedure g_Game_HolmesPause (Enable
: Boolean);
7955 if not gGameOn
then exit
;
7956 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7959 gPauseHolmes
:= Enable
;
7961 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7964 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7969 if gTriggers
<> nil then
7970 for i
:= 0 to High(gTriggers
) do
7971 with gTriggers
[i
] do
7972 if (TriggerType
= TRIGGER_SOUND
) and
7974 Sound
.IsPlaying() then
7976 Sound
.Pause(Enable
);
7980 if gPlayers
<> nil then
7981 for i
:= 0 to High(gPlayers
) do
7982 if gPlayers
[i
] <> nil then
7983 gPlayers
[i
].PauseSounds(Enable
);
7986 if gMusic
<> nil then
7987 gMusic
.Pause(Enable
);
7990 procedure g_Game_StopAllSounds(all
: Boolean);
7994 if gTriggers
<> nil then
7995 for i
:= 0 to High(gTriggers
) do
7996 with gTriggers
[i
] do
7997 if (TriggerType
= TRIGGER_SOUND
) and
8001 if gMusic
<> nil then
8008 procedure g_Game_UpdateTriggerSounds
;
8011 if gTriggers
<> nil then
8012 for i
:= 0 to High(gTriggers
) do
8013 with gTriggers
[i
] do
8014 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
8015 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
8018 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
8021 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
8026 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
8031 if gSpectMode
<> SPECT_PLAYERS
then
8033 if gSpectPID1
= UID
then
8038 if gSpectViewTwo
and (gSpectPID2
= UID
) then
8045 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
8050 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
8055 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
8060 if gSpectMode
<> SPECT_PLAYERS
then
8062 Pl
:= g_Player_Get(gSpectPID1
);
8063 if (Pl
<> nil) and (Pl
.Team
= Team
) then
8068 if gSpectViewTwo
then
8070 Pl
:= g_Player_Get(gSpectPID2
);
8071 if (Pl
<> nil) and (Pl
.Team
= Team
) then
8079 procedure g_Game_Message(Msg
: string; Time
: Word);
8081 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
8082 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
8083 MessageTime
:= Time
;
8086 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
8088 punct
: Array[0..13] of String =
8089 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
8095 function IsPunctuation(S
: String): Boolean;
8100 if Length(S
) <> 1 then
8102 for i
:= Low(punct
) to High(punct
) do
8103 if S
= punct
[i
] then
8109 function FilterPunctuation(S
: String): String;
8113 for i
:= Low(punct
) to High(punct
) do
8114 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
8120 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
8122 // remove player name
8123 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
8124 // for FullWord check
8125 Text := toLowerCase1251(' ' + Text + ' ');
8126 fpText
:= FilterPunctuation(Text);
8128 for i
:= 0 to Length(gChatSounds
) - 1 do
8131 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
8133 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
8134 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
8136 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
8142 gChatSounds
[i
].Sound
.Play();
8148 g_Sound_PlayEx('SOUND_GAME_RADIO');
8151 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
8160 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
8164 if goodsnd
[a
].IsPlaying() then
8167 goodsnd
[Random(4)].Play();
8170 procedure g_Game_Announce_KillCombo(Param
: Integer);
8177 UID
:= Param
and $FFFF;
8182 Pl
:= g_Player_Get(UID
);
8191 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
8195 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
8199 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
8203 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
8211 if not g_Game_IsWatchedPlayer(UID
) then
8214 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
8218 if killsnd
[n
].IsPlaying() then
8223 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
8231 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
8235 if hahasnd
[a
].IsPlaying() then
8238 hahasnd
[Random(3)].Play();
8241 procedure g_Game_StartVote(Command
, Initiator
: string);
8245 if not gVotesEnabled
then Exit
;
8246 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
8247 if gVoteInProgress
or gVotePassed
then
8249 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
8250 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
8253 gVoteInProgress
:= True;
8254 gVotePassed
:= False;
8255 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
8258 gVoteCommand
:= Command
;
8260 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
8261 Need
:= Floor((NetClientCount
+1)/2.0)+1
8263 Need
:= Floor(NetClientCount
/2.0)+1;
8264 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
8265 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
8268 procedure g_Game_CheckVote
;
8272 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
8273 if not gVoteInProgress
then Exit
;
8275 if (gTime
>= gVoteTimer
) then
8277 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
8278 Need
:= Floor((NetClientCount
+1)/2.0) + 1
8280 Need
:= Floor(NetClientCount
/2.0) + 1;
8281 if gVoteCount
>= Need
then
8283 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
8284 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
8285 gVotePassed
:= True;
8286 gVoteCmdTimer
:= gTime
+ 5000;
8290 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
8291 MH_SEND_VoteEvent(NET_VE_FAILED
);
8293 if NetClients
<> nil then
8294 for I
:= Low(NetClients
) to High(NetClients
) do
8295 if NetClients
[i
].Used
then
8296 NetClients
[i
].Voted
:= False;
8297 gVoteInProgress
:= False;
8303 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
8304 Need
:= Floor((NetClientCount
+1)/2.0) + 1
8306 Need
:= Floor(NetClientCount
/2.0) + 1;
8307 if gVoteCount
>= Need
then
8309 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
8310 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
8311 gVoteInProgress
:= False;
8312 gVotePassed
:= True;
8313 gVoteCmdTimer
:= gTime
+ 5000;
8316 if NetClients
<> nil then
8317 for I
:= Low(NetClients
) to High(NetClients
) do
8318 if NetClients
[i
].Used
then
8319 NetClients
[i
].Voted
:= False;
8324 procedure g_Game_LoadMapList(FileName
: string);
8332 if not FileExists(FileName
) then Exit
;
8334 AssignFile(ListFile
, FileName
);
8336 while not EOF(ListFile
) do
8338 ReadLn(ListFile
, s
);
8341 if s
= '' then Continue
;
8343 SetLength(MapList
, Length(MapList
)+1);
8344 MapList
[High(MapList
)] := s
;
8346 CloseFile(ListFile
);
8349 procedure g_Game_SetDebugMode();
8352 // ×èòû (äàæå â ñâîåé èãðå):
8356 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
8360 if Length(LoadingStat
.Msgs
) = 0 then
8366 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
8367 if NextMsg
= Length(Msgs
) then
8369 for i
:= 0 to High(Msgs
)-1 do
8370 Msgs
[i
] := Msgs
[i
+1];
8378 Msgs
[NextMsg
-1] := Text;
8382 PBarWasHere
:= false;
8385 g_ActiveWindow
:= nil;
8386 ProcessLoading(True);
8389 procedure g_Game_StepLoading(Value
: Integer = -1);
8401 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
8404 ProcessLoading(False);
8409 procedure g_Game_ClearLoading();
8418 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
8419 if len
< 1 then len
:= 1;
8420 SetLength(Msgs
, len
);
8421 for len
:= Low(Msgs
) to High(Msgs
) do
8424 PBarWasHere
:= false;
8428 procedure Parse_Params(var pars
: TParamStrValues
);
8435 while i
<= ParamCount
do
8438 if (Length(s
) > 1) and (s
[1] = '-') then
8440 if (Length(s
) > 2) and (s
[2] = '-') then
8441 begin // Îäèíî÷íûé ïàðàìåòð
8442 SetLength(pars
, Length(pars
) + 1);
8443 with pars
[High(pars
)] do
8445 Name
:= LowerCase(s
);
8450 if (i
< ParamCount
) then
8451 begin // Ïàðàìåòð ñî çíà÷åíèåì
8453 SetLength(pars
, Length(pars
) + 1);
8454 with pars
[High(pars
)] do
8456 Name
:= LowerCase(s
);
8457 Value
:= LowerCase(ParamStr(i
));
8466 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
8471 for i
:= 0 to High(pars
) do
8472 if pars
[i
].Name
= aName
then
8474 Result
:= pars
[i
].Value
;
8479 procedure g_Game_Process_Params();
8481 pars
: TParamStrValues
;
8484 LimT
, LimS
: Integer;
8495 s
:= Find_Param_Value(pars
, '--debug');
8498 g_Game_SetDebugMode();
8499 s
:= Find_Param_Value(pars
, '--netdump');
8504 // Connect when game loads
8505 ip
:= Find_Param_Value(pars
, '-connect');
8509 s
:= Find_Param_Value(pars
, '-port');
8510 if (s
= '') or not TryStrToInt(s
, Port
) then
8513 s
:= Find_Param_Value(pars
, '-pw');
8515 g_Game_StartClient(ip
, Port
, s
);
8519 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
8522 gDefaultMegawadStart
:= s
;
8525 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
8526 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
8528 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
8531 // Start map when game loads:
8532 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
8533 if isWadPath(map
) then
8536 s
:= Find_Param_Value(pars
, '-gm');
8537 GMode
:= g_Game_TextToMode(s
);
8538 if GMode
= GM_NONE
then GMode
:= GM_DM
;
8539 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
8542 s
:= Find_Param_Value(pars
, '-limt');
8543 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
8549 s
:= Find_Param_Value(pars
, '-lims');
8550 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
8556 s
:= Find_Param_Value(pars
, '-lives');
8557 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
8563 s
:= Find_Param_Value(pars
, '-opt');
8567 Opt
:= StrToIntDef(s
, 0);
8570 s
:= Find_Param_Value(pars
, '--close');
8574 // Override map to test:
8575 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
8578 if e_IsValidResourceName(s
) then
8579 e_FindResource(AllMapDirs
, s
);
8580 gTestMap
:= ExpandFileName(s
);
8583 // Delete test map after play:
8584 s
:= Find_Param_Value(pars
, '--testdelete');
8587 //gMapToDelete := MapsDir + map;
8588 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
8592 // Delete temporary WAD after play:
8593 s
:= Find_Param_Value(pars
, '--tempdelete');
8594 if (s
<> '') and (gTestMap
<> '') then
8596 gMapToDelete
:= gTestMap
;
8597 gTempDelete
:= True;
8600 // Number of players:
8601 s
:= Find_Param_Value(pars
, '-pl');
8603 n
:= DEFAULT_PLAYERS
8605 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
8608 s
:= Find_Param_Value(pars
, '-port');
8609 if (s
= '') or not TryStrToInt(s
, Port
) then
8610 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
8612 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
8615 // Execute script when game loads:
8616 s
:= Find_Param_Value(pars
, '-exec');
8619 // if not isWadPath(s) then
8620 // s := GameDir + '/' + s;
8625 if IOResult
<> 0 then
8627 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8628 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8632 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
8633 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
8638 if IOResult
<> 0 then
8640 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8641 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8645 if Pos('#', s
) <> 1 then // script comment
8646 g_Console_Process(s
, True);
8657 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
8658 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8659 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
8660 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
8662 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
8663 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8664 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8665 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8667 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
8668 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
8670 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
8671 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
8673 {$IFDEF ENABLE_HOLMES}
8674 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
8677 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
8679 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
8680 conRegVar('r_resolution_scale', @r_pixel_scale
, 0.01, 100.0, 'upscale factor', '', false);
8682 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
8683 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
8685 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8686 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8688 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
8689 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
8690 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
8691 conRegVar('r_showscore', @gShowScore
, 'show score', 'show score');
8692 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
8693 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
8694 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
8695 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
8696 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');