1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
21 uses g_net
, g_netmsg
, ENet
;
23 procedure g_Net_ClientMsgHandler(P
: pENetPacket
);
24 procedure g_Net_ClientLightMsgHandler(P
: pENetPacket
);
25 procedure g_Net_HostMsgHandler(S
: pTNetClient
; P
: pENetPacket
);
31 procedure g_Net_ClientMsgHandler(P
: pENetPacket
);
36 if not NetMsg
.Init(P
^.data
, P
^.dataLength
, True) then
39 MID
:= NetMsg
.ReadByte();
42 NET_MSG_CHAT
: MC_RECV_Chat(NetMsg
);
43 NET_MSG_GFX
: MC_RECV_Effect(NetMsg
);
44 NET_MSG_SND
: MC_RECV_Sound(NetMsg
);
45 NET_MSG_SCORE
: MC_RECV_GameStats(NetMsg
);
46 NET_MSG_COOP
: MC_RECV_CoopStats(NetMsg
);
47 NET_MSG_GEVENT
: MC_RECV_GameEvent(NetMsg
);
48 NET_MSG_FLAG
: MC_RECV_FlagEvent(NetMsg
);
49 NET_MSG_GSET
: MC_RECV_GameSettings(NetMsg
);
51 NET_MSG_PLR
: MC_RECV_PlayerCreate(NetMsg
);
52 NET_MSG_PLRPOS
: MC_RECV_PlayerPos(NetMsg
);
53 NET_MSG_PLRSTA
: MC_RECV_PlayerStats(NetMsg
);
54 NET_MSG_PLRDEL
: MC_RECV_PlayerDelete(NetMsg
);
55 NET_MSG_PLRDMG
: MC_RECV_PlayerDamage(NetMsg
);
56 NET_MSG_PLRDIE
: MC_RECV_PlayerDeath(NetMsg
);
57 NET_MSG_PLRFIRE
:MC_RECV_PlayerFire(NetMsg
);
58 NET_MSG_PLRSET
: MC_RECV_PlayerSettings(NetMsg
);
60 NET_MSG_MSPAWN
: MC_RECV_MonsterSpawn(NetMsg
);
61 NET_MSG_MPOS
: MC_RECV_MonsterPos(NetMsg
);
62 NET_MSG_MSTATE
: MC_RECV_MonsterState(NetMsg
);
63 NET_MSG_MSHOT
: MC_RECV_MonsterShot(NetMsg
);
64 NET_MSG_MDEL
: MC_RECV_MonsterDelete(NetMsg
);
66 NET_MSG_SHADD
: MC_RECV_CreateShot(NetMsg
);
67 NET_MSG_SHPOS
: MC_RECV_UpdateShot(NetMsg
);
68 NET_MSG_SHDEL
: MC_RECV_DeleteShot(NetMsg
);
70 NET_MSG_ISPAWN
: MC_RECV_ItemSpawn(NetMsg
);
71 NET_MSG_IDEL
: MC_RECV_ItemDestroy(NetMsg
);
73 NET_MSG_PSTATE
: MC_RECV_PanelState(NetMsg
);
74 NET_MSG_PTEX
: MC_RECV_PanelTexture(NetMsg
);
76 NET_MSG_TSOUND
: MC_RECV_TriggerSound(NetMsg
);
77 NET_MSG_TMUSIC
: MC_RECV_TriggerMusic(NetMsg
);
79 NET_MSG_TIME_SYNC
: MC_RECV_TimeSync(NetMsg
);
80 NET_MSG_VOTE_EVENT
: MC_RECV_VoteEvent(NetMsg
);
83 enet_packet_destroy(P
);
86 procedure g_Net_ClientLightMsgHandler(P
: pENetPacket
);
91 if not NetMsg
.Init(P
^.data
, P
^.dataLength
, True) then
94 MID
:= NetMsg
.ReadByte();
97 NET_MSG_GEVENT
: MC_RECV_GameEvent(NetMsg
);
98 NET_MSG_GSET
: MC_RECV_GameSettings(NetMsg
);
100 NET_MSG_PLR
: if NetState
<> NET_STATE_AUTH
then MC_RECV_PlayerCreate(NetMsg
);
101 NET_MSG_PLRDEL
: if NetState
<> NET_STATE_AUTH
then MC_RECV_PlayerDelete(NetMsg
);
104 enet_packet_destroy(P
);
107 procedure g_Net_HostMsgHandler(S
: pTNetClient
; P
: pENetPacket
);
112 if not NetMsg
.Init(P
^.data
, P
^.dataLength
, True) then
115 MID
:= NetMsg
.ReadByte();
118 NET_MSG_INFO
: MH_RECV_Info(S
, NetMsg
);
119 NET_MSG_CHAT
: MH_RECV_Chat(S
, NetMsg
);
120 NET_MSG_REQFST
: MH_RECV_FullStateRequest(S
, NetMsg
);
122 NET_MSG_PLRPOS
: MH_RECV_PlayerPos(S
, NetMsg
);
123 NET_MSG_PLRSET
: MH_RECV_PlayerSettings(S
, NetMsg
);
124 NET_MSG_CHEAT
: MH_RECV_CheatRequest(S
, NetMsg
);
126 NET_MSG_RCON_AUTH
: MH_RECV_RCONPassword(S
, NetMsg
);
127 NET_MSG_RCON_CMD
: MH_RECV_RCONCommand(S
, NetMsg
);
129 NET_MSG_MAP_REQUEST
: MH_RECV_MapRequest(S
, NetMsg
);
130 NET_MSG_RES_REQUEST
: MH_RECV_ResRequest(S
, NetMsg
);
132 NET_MSG_VOTE_EVENT
: MH_RECV_Vote(S
, NetMsg
);
135 enet_packet_destroy(P
);