1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
24 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone
: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
37 gMenuSmallFont
: DWORD
;
40 TempScale
: Integer = -1;
41 TempResScale
: Integer = -1;
46 {$INCLUDE ../nogl/noGLuses.inc}
47 g_gui
, g_textures
, e_graphics
, g_main
, g_window
, g_game
, g_map
,
48 g_basic
, g_console
, g_sound
, g_gfx
, g_player
, g_options
, g_weapons
,
49 e_log
, SysUtils
, CONFIG
, g_playermodel
, DateUtils
,
50 MAPDEF
, Math
, g_saveload
,
51 e_texture
, g_language
, e_res
,
52 g_net
, g_netmsg
, g_netmaster
, g_items
, e_input
, g_touch
,
53 utils
, wadreader
, g_system
;
56 type TYNCallback
= procedure (yes
:Boolean);
58 procedure YNKeyDownProc (win
: TGUIWindow
; Key
: Byte);
60 if win
.UserData
= nil then exit
;
62 IK_Y
, IK_SPACE
: TYNCallback(win
.UserData
)(true);
63 IK_N
: TYNCallback(win
.UserData
)(false);
67 procedure YesButtonCB (ctl
: TGUITextButton
);
69 if ctl
.UserData
= nil then exit
;
70 TYNCallback(ctl
.UserData
)(true);
73 procedure NoButtonCB (ctl
: TGUITextButton
);
75 if ctl
.UserData
= nil then exit
;
76 TYNCallback(ctl
.UserData
)(false);
79 function CreateYNMenu (WinName
, Text: String; MaxLen
: Word; FontID
: DWORD
; ActionProc
: TYNCallback
): TGUIWindow
;
83 //if length(Text) = 0 then exit;
84 Result
:= TGUIWindow
.Create(WinName
);
87 //OnKeyDownEx := @YNKeyDownProc;
88 //UserData := @ActionProc;
89 menu
:= TGUIMenu(Result
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, '')));
92 Name
:= '__temp_yes_no_menu:'+WinName
;
94 AddText(Text, MaxLen
);
95 with AddButton(nil, _lc
[I_MENU_YES
]) do begin ProcEx
:= @YesButtonCB
; UserData
:= @ActionProc
; end;
96 with AddButton(nil, _lc
[I_MENU_NO
]) do begin ProcEx
:= @NoButtonCB
; UserData
:= @ActionProc
; end;
98 DefControl
:= '__temp_yes_no_menu:'+WinName
;
104 procedure ProcChangeColor(Sender
: TGUIControl
); forward;
105 procedure ProcSelectModel(Sender
: TGUIControl
); forward;
107 procedure ProcApplyOptions();
113 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
115 if TGUISwitch(menu
.GetControl('swBPP')).ItemIndex
= 0 then
121 gVSync
:= TGUISwitch(menu
.GetControl('swVSync')).ItemIndex
= 0;
122 if (ovs
<> gVSync
) then
123 sys_EnableVSync(gVSync
);
125 gTextureFilter
:= TGUISwitch(menu
.GetControl('swTextureFilter')).ItemIndex
= 0;
126 glNPOTOverride
:= not (TGUISwitch(menu
.GetControl('swLegacyNPOT')).ItemIndex
= 0);
127 gLerpActors
:= TGUISwitch(menu
.GetControl('swInterp')).ItemIndex
= 0;
129 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
131 g_Sound_SetupAllVolumes(
132 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
133 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
136 gMaxSimSounds
:= Max(Min(TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
*4+2, 66), 2);
137 gMuteWhenInactive
:= TGUISwitch(menu
.GetControl('swInactiveSounds')).ItemIndex
= 1;
138 gAnnouncer
:= TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
;
139 gSoundEffectsDF
:= TGUISwitch(menu
.GetControl('swSoundEffects')).ItemIndex
= 1;
140 gUseChatSounds
:= TGUISwitch(menu
.GetControl('swChatSpeech')).ItemIndex
= 0;
142 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
144 g_GFX_SetMax(TGUIScroll(menu
.GetControl('scParticlesCount')).Value
*1000);
145 g_Shells_SetMax(TGUIScroll(menu
.GetControl('scShellsMax')).Value
*30);
146 g_Gibs_SetMax(TGUIScroll(menu
.GetControl('scGibsMax')).Value
*25);
147 g_Corpses_SetMax(TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
*5);
149 case TGUISwitch(menu
.GetControl('swGibsCount')).ItemIndex
of
154 else gGibsCount
:= 48;
157 gBloodCount
:= TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
;
158 gFlash
:= TGUISwitch(menu
.GetControl('swScreenFlash')).ItemIndex
;
159 gAdvBlood
:= TGUISwitch(menu
.GetControl('swBloodType')).ItemIndex
= 1;
160 gAdvCorpses
:= TGUISwitch(menu
.GetControl('swCorpseType')).ItemIndex
= 1;
161 gAdvGibs
:= TGUISwitch(menu
.GetControl('swGibsType')).ItemIndex
= 1;
162 gDrawBackGround
:= TGUISwitch(menu
.GetControl('swBackGround')).ItemIndex
= 0;
163 gShowMessages
:= TGUISwitch(menu
.GetControl('swMessages')).ItemIndex
= 0;
164 gRevertPlayers
:= TGUISwitch(menu
.GetControl('swRevertPlayers')).ItemIndex
= 0;
165 gChatBubble
:= TGUISwitch(menu
.GetControl('swChatBubble')).ItemIndex
;
166 gPlayerIndicator
:= TGUISwitch(menu
.GetControl('swPlayerIndicator')).ItemIndex
;
167 gPlayerIndicatorStyle
:= TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')).ItemIndex
;
168 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
170 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
171 g_dbg_scale
:= TempScale
+ 1;
175 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
179 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
180 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
181 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
182 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
183 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
, 'screenshot');
184 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
, '+scores', '-scores');
185 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
, 'togglechat');
186 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
, 'toggleteamchat');
189 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
195 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
196 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
197 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
198 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
199 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
200 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
201 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
202 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p1_moveright', '-p1_moveright');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p1_moveleft', '-p1_moveleft');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p1_lookup', '-p1_lookup');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p1_lookdown', '-p1_lookdown');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p1_attack', '-p1_attack');
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p1_jump', '-p1_jump');
209 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p1_activate', '-p1_activate');
210 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p1_strafe', '-p1_strafe');
211 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p1_dropflag', '');
212 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p1_weapnext', '', True);
213 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p1_weapprev', '', True);
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
218 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
219 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
220 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
221 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
222 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
223 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
224 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
225 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p1_moveright', '-p1_moveright');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p1_moveleft', '-p1_moveleft');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p1_lookup', '-p1_lookup');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p1_lookdown', '-p1_lookdown');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p1_attack', '-p1_attack');
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p1_jump', '-p1_jump');
232 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p1_activate', '-p1_activate');
233 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p1_strafe', '-p1_strafe');
234 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p1_dropflag', '');
235 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p1_weapnext', '', True);
236 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p1_weapprev', '', True);
239 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
242 for i
:= WP_FIRST
to WP_LAST
do
244 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1)), '');
245 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p1_weapon ' + IntToStr(i
+ 1));
246 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1)), '');
247 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p1_weapon ' + IntToStr(i
+ 1));
251 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
257 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
258 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
259 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
260 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
261 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
262 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
263 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
264 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p2_moveright', '-p2_moveright');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p2_moveleft', '-p2_moveleft');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p2_lookup', '-p2_lookup');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p2_lookdown', '-p2_lookdown');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p2_attack', '-p2_attack');
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p2_jump', '-p2_jump');
271 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p2_activate', '-p2_activate');
272 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p2_strafe', '-p2_strafe');
273 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p2_dropflag', '');
274 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p2_weapnext', '', True);
275 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p2_weapprev', '', True);
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
280 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
281 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
282 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
283 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
284 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
285 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
286 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
287 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p2_moveright', '-p2_moveright');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p2_moveleft', '-p2_moveleft');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p2_lookup', '-p2_lookup');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p2_lookdown', '-p2_lookdown');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p2_attack', '-p2_attack');
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p2_jump', '-p2_jump');
294 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p2_activate', '-p2_activate');
295 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p2_strafe', '-p2_strafe');
296 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p2_dropflag', '');
297 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p2_weapnext', '', True);
298 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p2_weapprev', '', True);
301 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
304 for i
:= WP_FIRST
to WP_LAST
do
306 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1)), '');
307 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p2_weapon ' + IntToStr(i
+ 1));
308 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1)), '');
309 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p2_weapon ' + IntToStr(i
+ 1));
313 if e_HasJoysticks
then
315 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
318 for i
:= 0 to e_MaxJoys
- 1 do
319 if e_JoystickAvailable
[i
] then
320 e_JoystickDeadzones
[i
] := TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
*(32767 div 20)
324 if g_touch_enabled
then
326 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
327 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
328 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
329 g_touch_fire
:= TGUISwitch(menu
.GetControl('swTouchFire')).ItemIndex
= 1;
330 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
333 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
334 gPlayer1Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP1Name')).Text);
335 gPlayer1Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
= 0,
336 TEAM_RED
, TEAM_BLUE
);
337 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
339 gPlayer1Settings
.Model
:= Model
.Name
;
340 gPlayer1Settings
.Color
:= Model
.Color
;
343 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
344 gPlayer2Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP2Name')).Text);
345 gPlayer2Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
= 0,
346 TEAM_RED
, TEAM_BLUE
);
347 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
349 gPlayer2Settings
.Model
:= Model
.Name
;
350 gPlayer2Settings
.Color
:= Model
.Color
;
353 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
354 gPlayer1Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
355 gPlayer1Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
356 gPlayer1Settings
.SkipIronFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowIronFist')).ItemIndex
;
357 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
360 for i
:= WP_FIRST
to WP_LAST
+1 do
362 gPlayer1Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
366 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
367 gPlayer2Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
368 gPlayer2Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
369 gPlayer2Settings
.SkipIronFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowIronFist')).ItemIndex
;
370 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
373 for i
:= WP_FIRST
to WP_LAST
+1 do
375 gPlayer2Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
379 if gPlayer1Settings
.Name
= '' then gPlayer1Settings
.Name
:= GenPlayerName(1);
380 if gPlayer2Settings
.Name
= '' then gPlayer2Settings
.Name
:= GenPlayerName(2);
382 if g_Game_IsServer
then
384 if gPlayer1
<> nil then
386 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
387 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
388 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
389 gPlayer1
.SetColor(gPlayer1Settings
.Color
)
391 if gPlayer1
.Team
<> gPlayer1Settings
.Team
then
393 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
394 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
395 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
396 gPlayer1
.SkipIronFist
:= gPlayer1Settings
.SkipIronFist
;
397 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
400 if gPlayer2
<> nil then
402 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
403 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
404 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
405 gPlayer2
.SetColor(gPlayer2Settings
.Color
)
407 if gPlayer2
.Team
<> gPlayer2Settings
.Team
then
409 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
410 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
411 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
412 gPlayer2
.SkipIronFist
:= gPlayer2Settings
.SkipIronFist
;
413 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
417 if g_Game_IsClient
then
419 MC_SEND_PlayerSettings
;
420 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
423 g_Console_WriteGameConfig
;
426 procedure ReadOptions();
431 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
433 with TGUISwitch(menu
.GetControl('swBPP')) do
439 with TGUISwitch(menu
.GetControl('swTextureFilter')) do
440 if gTextureFilter
then ItemIndex
:= 0 else ItemIndex
:= 1;
442 with TGUISwitch(menu
.GetControl('swVSync')) do
443 if gVSync
then ItemIndex
:= 0 else ItemIndex
:= 1;
445 with TGUISwitch(menu
.GetControl('swLegacyNPOT')) do
446 if not glNPOTOverride
then ItemIndex
:= 0 else ItemIndex
:= 1;
448 with TGUISwitch(menu
.GetControl('swInterp')) do
449 if gLerpActors
then ItemIndex
:= 0 else ItemIndex
:= 1;
451 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
453 TGUIScroll(menu
.GetControl('scSoundLevel')).Value
:= Round(gSoundLevel
/16);
454 TGUIScroll(menu
.GetControl('scMusicLevel')).Value
:= Round(gMusicLevel
/16);
455 TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
:= Round((gMaxSimSounds
-2)/4);
457 with TGUISwitch(menu
.GetControl('swInactiveSounds')) do
458 if gMuteWhenInactive
then
463 TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
:= gAnnouncer
;
465 with TGUISwitch(menu
.GetControl('swSoundEffects')) do
466 if gSoundEffectsDF
then
471 with TGUISwitch(menu
.GetControl('swChatSpeech')) do
472 if gUseChatSounds
then
477 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
480 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
481 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
482 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
483 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
484 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p1_attack', '-p1_attack');
485 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p1_jump', '-p1_jump');
486 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p1_activate', '-p1_activate');
487 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
488 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p1_dropflag', '');
489 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapnext', '');
490 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapprev', '');
492 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
493 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
494 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
495 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
496 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p1_attack', '-p1_attack');
497 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p1_jump', '-p1_jump');
498 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p1_activate', '-p1_activate');
499 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
500 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p1_dropflag', '');
501 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapnext', '');
502 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapprev', '');
505 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
508 for i
:= WP_FIRST
to WP_LAST
do
510 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1));
511 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1));
515 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
518 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
519 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
520 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
521 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
522 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p2_attack', '-p2_attack');
523 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p2_jump', '-p2_jump');
524 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p2_activate', '-p2_activate');
525 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
526 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p2_dropflag', '');
527 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapnext', '');
528 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapprev', '');
530 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
531 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
532 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
533 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
534 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p2_attack', '-p2_attack');
535 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p2_jump', '-p2_jump');
536 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p2_activate', '-p2_activate');
537 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
538 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p2_dropflag', '');
539 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapnext', '');
540 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapprev', '');
543 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
546 for i
:= WP_FIRST
to WP_LAST
do
548 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1));
549 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1));
553 if e_HasJoysticks
then
555 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
558 for i
:= 0 to e_MaxJoys
- 1 do
559 if e_JoystickAvailable
[i
] then
560 TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
:= e_JoystickDeadzones
[i
] div (32767 div 20)
564 if g_touch_enabled
then
566 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
567 with TGUISwitch(menu
.GetControl('swTouchAlt')) do
568 if g_touch_alt
then ItemIndex
:= 1 else ItemIndex
:= 0;
569 TGUIScroll(menu
.GetControl('scTouchSize')).Value
:= Round((g_touch_size
- 0.5) * 10);
570 with TGUISwitch(menu
.GetControl('swTouchFire')) do
571 if g_touch_fire
then ItemIndex
:= 1 else ItemIndex
:= 0;
572 TGUIScroll(menu
.GetControl('scTouchOffset')).Value
:= Round(g_touch_offset
/ 5);
575 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
578 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
:= g_Console_FindBind(1, 'screenshot');
579 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
:= g_Console_FindBind(1, '+scores', '-scores');
580 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
:= g_Console_FindBind(1, 'togglechat');
581 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
:= g_Console_FindBind(1, 'toggleteamchat');
584 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
586 TGUIScroll(menu
.GetControl('scParticlesCount')).Value
:= g_GFX_GetMax() div 1000;
587 TGUIScroll(menu
.GetControl('scShellsMax')).Value
:= g_Shells_GetMax() div 30;
588 TGUIScroll(menu
.GetControl('scGibsMax')).Value
:= g_Gibs_GetMax() div 25;
589 TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
:= g_Corpses_GetMax() div 5;
590 TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
:= gBloodCount
;
592 with TGUISwitch(menu
.GetControl('swScreenFlash')) do
595 with TGUISwitch(menu
.GetControl('swBloodType')) do
596 if gAdvBlood
then ItemIndex
:= 1 else ItemIndex
:= 0;
598 with TGUISwitch(menu
.GetControl('swCorpseType')) do
599 if gAdvCorpses
then ItemIndex
:= 1 else ItemIndex
:= 0;
601 with TGUISwitch(menu
.GetControl('swGibsType')) do
602 if gAdvGibs
then ItemIndex
:= 1 else ItemIndex
:= 0;
604 with TGUISwitch(menu
.GetControl('swGibsCount')) do
613 with TGUISwitch(menu
.GetControl('swBackGround')) do
614 if gDrawBackGround
then ItemIndex
:= 0 else ItemIndex
:= 1;
616 with TGUISwitch(menu
.GetControl('swMessages')) do
617 if gShowMessages
then ItemIndex
:= 0 else ItemIndex
:= 1;
619 with TGUISwitch(menu
.GetControl('swRevertPlayers')) do
620 if gRevertPlayers
then ItemIndex
:= 0 else ItemIndex
:= 1;
622 with TGUISwitch(menu
.GetControl('swChatBubble')) do
623 ItemIndex
:= gChatBubble
;
625 with TGUISwitch(menu
.GetControl('swPlayerIndicator')) do
626 ItemIndex
:= gPlayerIndicator
;
628 with TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')) do
629 ItemIndex
:= gPlayerIndicatorStyle
;
631 TempScale
:= Round(g_dbg_scale
- 1);
632 TGUIScroll(menu
.GetControl('scScaleFactor')).Value
:= TempScale
;
634 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
636 TGUIListBox(menu
.GetControl('lsP1Model')).SelectItem(gPlayer1Settings
.Model
);
637 TGUIEdit(menu
.GetControl('edP1Name')).Text := gPlayer1Settings
.Name
;
639 TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
:=
640 IfThen(gPlayer1Settings
.Team
= TEAM_BLUE
, 1, 0);
642 TGUIScroll(menu
.GetControl('scP1Red')).Value
:= Round(gPlayer1Settings
.Color
.R
/16);
643 TGUIScroll(menu
.GetControl('scP1Green')).Value
:= Round(gPlayer1Settings
.Color
.G
/16);
644 TGUIScroll(menu
.GetControl('scP1Blue')).Value
:= Round(gPlayer1Settings
.Color
.B
/16);
646 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
647 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer1Settings
.WeaponSwitch
;
648 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer1Settings
.SwitchToEmpty
;
649 TGUISwitch(menu
.GetControl('swWeaponAllowIronFist')).ItemIndex
:= gPlayer1Settings
.SkipIronFist
;
650 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
651 for i
:= WP_FIRST
to WP_LAST
+1 do
653 if (gPlayer1Settings
.WeaponPreferences
[i
] > 0) and (gPlayer1Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer1Settings
.WeaponPreferences
[i
]
654 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
657 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
658 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer2Settings
.WeaponSwitch
;
659 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer2Settings
.SwitchToEmpty
;
660 TGUISwitch(menu
.GetControl('swWeaponAllowIronFist')).ItemIndex
:= gPlayer2Settings
.SkipIronFist
;
661 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
662 for i
:= WP_FIRST
to WP_LAST
+1 do
664 if (gPlayer2Settings
.WeaponPreferences
[i
] > 0) and (gPlayer2Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer2Settings
.WeaponPreferences
[i
]
665 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
668 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
670 TGUIListBox(menu
.GetControl('lsP2Model')).SelectItem(gPlayer2Settings
.Model
);
671 TGUIEdit(menu
.GetControl('edP2Name')).Text := gPlayer2Settings
.Name
;
673 TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
:=
674 IfThen(gPlayer2Settings
.Team
= TEAM_BLUE
, 1, 0);
676 TGUIScroll(menu
.GetControl('scP2Red')).Value
:= Round(gPlayer2Settings
.Color
.R
/16);
677 TGUIScroll(menu
.GetControl('scP2Green')).Value
:= Round(gPlayer2Settings
.Color
.G
/16);
678 TGUIScroll(menu
.GetControl('scP2Blue')).Value
:= Round(gPlayer2Settings
.Color
.B
/16);
680 ProcSelectModel(nil);
683 procedure ProcSwitchMonstersCustom(Sender
: TGUIControl
);
685 // don't turn off monsters in DM
687 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
688 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
689 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
691 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
694 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
695 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
696 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
697 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
701 procedure ProcSwitchMonstersNet(Sender
: TGUIControl
);
703 // don't turn off monsters in DM
705 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
706 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
707 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
709 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
712 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
713 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
714 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
715 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
719 function LatchGameOptions(const MenuName
: string): Byte;
725 with TGUIMenu(g_ActiveWindow
.GetControl(MenuName
)) do
727 Map
:= TGUILabel(GetControl('lbMap')).Text;
730 if not isWadPath(Map
) then
733 Result
:= TGUISwitch(GetControl('swGameMode')).ItemIndex
+1;
734 gsGameMode
:= TGUISwitch(GetControl('swGameMode')).GetText
;
735 gsTimeLimit
:= StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
736 gsScoreLimit
:= StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
737 gsMaxLives
:= StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
738 gsPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
;
742 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex
= 0 then
743 gsGameFlags
+= [TGameOption
.TEAM_DAMAGE
];
744 if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex
= 0 then
745 gsGameFlags
+= [TGameOption
.TEAM_ABSORB_DAMAGE
];
746 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
747 gsGameFlags
+= [TGameOption
.DM_KEYS
];
748 if TGUISwitch(GetControl('swEnableExits')).ItemIndex
= 0 then
749 gsGameFlags
+= [TGameOption
.ALLOW_EXIT
];
750 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex
= 0 then
751 gsGameFlags
+= [TGameOption
.WEAPONS_STAY
];
752 if TGUISwitch(GetControl('swMonsters')).ItemIndex
= 0 then
753 gsGameFlags
+= [TGameOption
.MONSTERS
];
755 case TGUISwitch(GetControl('swTeamHit')).ItemIndex
of
756 1: gsGameFlags
+= [TGameOption
.TEAM_HIT_TRACE
];
757 2: gsGameFlags
+= [TGameOption
.TEAM_HIT_PROJECTILE
];
758 0: gsGameFlags
+= [TGameOption
.TEAM_HIT_TRACE
, TGameOption
.TEAM_HIT_PROJECTILE
];
761 case TGUISwitch(GetControl('swBotsVS')).ItemIndex
of
762 1: gsGameFlags
+= [TGameOption
.BOTS_VS_MONSTERS
];
763 2: gsGameFlags
+= [TGameOption
.BOTS_VS_PLAYERS
, TGameOption
.BOTS_VS_MONSTERS
];
764 else gsGameFlags
+= [TGameOption
.BOTS_VS_PLAYERS
];
767 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex
of
768 0: gsGameFlags
+= [TGameOption
.ALLOW_DROP_FLAG
, TGameOption
.THROW_FLAG
];
769 1: gsGameFlags
+= [TGameOption
.ALLOW_DROP_FLAG
];
770 else gsGameFlags
-= [TGameOption
.ALLOW_DROP_FLAG
, TGameOption
.THROW_FLAG
];
773 // TODO: get this crap out of here
774 gGameSettings
.WarmupTime
:= gsWarmupTime
;
775 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
778 // HACK: We keep the variables for the items in a different menu
779 with TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu')) do
781 gsItemRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
782 gsItemRespawnRandom
:= StrToIntDef(TGUIEdit(GetControl('edItemRespawnRandom')).Text, 0);
783 gsPowerupRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edPowerupRespawnTime')).Text, 0);
784 gsPowerupRespawnRandom
:= StrToIntDef(TGUIEdit(GetControl('edPowerupRespawnRandom')).Text, 0);
786 if TGUISwitch(GetControl('swPowerupRandom')).ItemIndex
= 0 then
787 gsGameFlags
+= [TGameOption
.POWERUP_RANDOM
];
789 case TGUISwitch(GetControl('swItemsRandom')).ItemIndex
of
790 1: gsGameFlags
+= [TGameOption
.ITEM_LIFE_RANDOM
];
791 2: gsGameFlags
+= [TGameOption
.ITEM_AMMO_RANDOM
];
792 3: gsGameFlags
+= [TGameOption
.ITEM_WEAPON_RANDOM
];
793 4: gsGameFlags
+= [TGameOption
.ITEM_LIFE_RANDOM
, TGameOption
.ITEM_AMMO_RANDOM
];
794 5: gsGameFlags
+= [TGameOption
.ITEM_LIFE_RANDOM
, TGameOption
.ITEM_WEAPON_RANDOM
];
795 6: gsGameFlags
+= [TGameOption
.ITEM_AMMO_RANDOM
, TGameOption
.ITEM_WEAPON_RANDOM
];
796 0: gsGameFlags
+= [TGameOption
.ITEM_ALL_RANDOM
];
799 // TODO: get this crap out of here
800 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
801 gGameSettings
.ItemRespawnRandom
:= gsItemRespawnRandom
;
802 gGameSettings
.PowerupRespawnTime
:= gsPowerupRespawnTime
;
803 gGameSettings
.PowerupRespawnRandom
:= gsPowerupRespawnRandom
;
807 procedure ProcStartCustomGame();
811 GameMode
:= LatchGameOptions('mCustomGameMenu');
812 if GameMode
= GM_NONE
then Exit
;
814 g_Console_WriteGameConfig
;
815 g_Game_StartCustom(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
,
816 gsMaxLives
, gsGameFlags
, gsPlayers
);
820 procedure ProcStartNetGame();
824 GameMode
:= LatchGameOptions('mNetServerMenu');
825 if GameMode
= GM_NONE
then Exit
;
827 with TGUIMenu(g_ActiveWindow
.GetControl('mNetServerMenu')) do
829 NetPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
830 NetServerName
:= TGUIEdit(GetControl('edSrvName')).Text;
831 NetMaxClients
:= Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
832 NetMaxClients
:= Min(NET_MAXCLIENTS
, NetMaxClients
);
833 NetPassword
:= TGUIEdit(GetControl('edSrvPassword')).Text;
834 NetUseMaster
:= TGUISwitch(GetControl('swUseMaster')).ItemIndex
= 0;
837 g_Console_WriteGameConfig
;
838 g_Game_StartServer(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
, gsMaxLives
,
839 gsGameFlags
, gsPlayers
, 0, NetPort
);
842 procedure ProcConnectNetGame();
846 with TGUIMenu(g_ActiveWindow
.GetControl('mNetClientMenu')) do
848 NetClientIP
:= TGUIEdit(GetControl('edIP')).Text;
849 NetClientPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
850 PW
:= TGUIEdit(GetControl('edPW')).Text;
853 g_Console_WriteGameConfig
;
854 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
857 procedure ProcEnterPassword();
861 with TGUIMenu(g_ActiveWindow
.GetControl('mClientPasswordMenu')) do
863 NetClientIP
:= PromptIP
;
864 NetClientPort
:= PromptPort
;
865 PW
:= TGUIEdit(GetControl('edPW')).Text;
868 g_Console_WriteGameConfig
;
869 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
872 procedure ProcServerlist();
874 if not NetInitDone
then
876 if (not g_Net_Init()) then
878 g_Console_Add('NET: ERROR: Failed to init ENet!');
885 g_Net_Slist_Set(NetMasterList
);
887 gState
:= STATE_SLIST
;
888 g_ActiveWindow
:= nil;
890 slWaitStr
:= _lc
[I_NET_SLIST_WAIT
];
895 slReturnPressed
:= True;
896 if g_Net_Slist_Fetch(slCurrent
) then
898 if slCurrent
= nil then
899 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
902 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
903 g_Serverlist_GenerateTable(slCurrent
, slTable
);
906 procedure ProcStartCampaign();
912 with TGUIMenu(g_ActiveWindow
.GetControl('mCampaignMenu')) do
914 WAD
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
915 TwoPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
= 1;
917 WAD
:= e_FindWadRel(MegawadDirs
, WAD
);
923 g_Game_StartSingle(WAD
+ ':\MAP01', TwoPlayers
, n
);
926 procedure ProcSelectMap(Sender
: TGUIControl
);
930 wad
, map
, res
: String;
932 win
:= g_GUI_GetWindow('SelectMapMenu');
933 with TGUIMenu(win
.GetControl('mSelectMapMenu')) do
935 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
936 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
938 if (wad
= '') or (map
= '') then
939 begin // Ýòî íå êàðòà
940 TGUILabel(GetControl('lbMapName')).Text := '';
941 TGUILabel(GetControl('lbMapAuthor')).Text := '';
942 TGUILabel(GetControl('lbMapSize')).Text := '';
943 TGUIMemo(GetControl('meMapDescription')).SetText('');
944 TGUIMapPreview(win
.GetControl('mpMapPreview')).ClearMap();
945 TGUILabel(win
.GetControl('lbMapScale')).Text := '';
951 a
:= g_Map_GetMapInfo(res
);
953 TGUILabel(GetControl('lbMapName')).Text := a
.Name
;
954 TGUILabel(GetControl('lbMapAuthor')).Text := a
.Author
;
955 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a
.Width
, a
.Height
]);
956 TGUIMemo(GetControl('meMapDescription')).SetText(a
.Description
);
957 TGUIMapPreview(win
.GetControl('mpMapPreview')).SetMap(res
);
958 TGUILabel(win
.GetControl('lbMapScale')).Text :=
959 TGUIMapPreview(win
.GetControl('mpMapPreview')).GetScaleStr
;
964 procedure ProcSelectWAD(Sender
: TGUIControl
);
969 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
971 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
973 with TGUIListBox(GetControl('lsMapRes')) do
979 list
:= g_Map_GetMapsList(wad
);
993 procedure ProcSelectCampaignWAD(Sender
: TGUIControl
);
999 win
:= g_GUI_GetWindow('CampaignMenu');
1000 with TGUIMenu(win
.GetControl('mCampaignMenu')) do
1002 wad
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
1006 TGUILabel(GetControl('lbWADName')).Text := '';
1007 TGUILabel(GetControl('lbWADAuthor')).Text := '';
1008 TGUIMemo(GetControl('meWADDescription')).SetText('');
1011 a
:= g_Game_GetMegaWADInfo(wad
);
1013 TGUILabel(GetControl('lbWADName')).Text := a
.Name
;
1014 TGUILabel(GetControl('lbWADAuthor')).Text := a
.Author
;
1015 TGUIMemo(GetControl('meWADDescription')).SetText(a
.Description
);
1017 TGUIImage(win
.GetControl('mpWADImage')).ClearImage();
1021 fn
:= g_ExtractWadName(a
.pic
);
1023 TGUIImage(win
.GetControl('mpWADImage')).SetImage(wad
+a
.pic
)
1025 TGUIImage(win
.GetControl('mpWADImage')).SetImage(a
.pic
);
1030 procedure ProcChangeColor(Sender
: TGUIControl
);
1034 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1035 with TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')) do
1036 TGUIModelView(window
.GetControl('mvP1Model')).SetColor(
1037 Min(TGUIScroll(GetControl('scP1Red')).Value
*16, 255),
1038 Min(TGUIScroll(GetControl('scP1Green')).Value
*16, 255),
1039 Min(TGUIScroll(GetControl('scP1Blue')).Value
*16, 255));
1041 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1042 with TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')) do
1043 TGUIModelView(window
.GetControl('mvP2Model')).SetColor(
1044 Min(TGUIScroll(GetControl('scP2Red')).Value
*16, 255),
1045 Min(TGUIScroll(GetControl('scP2Green')).Value
*16, 255),
1046 Min(TGUIScroll(GetControl('scP2Blue')).Value
*16, 255));
1049 procedure ProcSelectModel(Sender
: TGUIControl
);
1054 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1055 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem
;
1056 if a
<> '' then TGUIModelView(window
.GetControl('mvP1Model')).SetModel(a
);
1058 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1059 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem
;
1060 if a
<> '' then TGUIModelView(window
.GetControl('mvP2Model')).SetModel(a
);
1062 ProcChangeColor(nil);
1065 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
1077 wad
:= TWADFile
.Create
;
1078 if wad
.ReadFile(GameWAD
) then
1079 wad
.GetResource('FONTS/'+cfgres
, cfgdata
, cfglen
);
1084 g_Texture_CreateWADEx('FONT_STD', GameWAD
+':FONTS\'+texture
);
1086 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1087 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1088 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1089 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1091 if g_Texture_Get('FONT_STD', ID
) then
1092 e_TextureFontBuild(ID
, FontID
, cwdt
, chgt
, spc
);
1097 if cfglen
<> 0 then FreeMem(cfgdata
);
1100 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
1106 cfgdata
, fntdata
: Pointer;
1107 cfglen
, fntlen
: Integer;
1115 wad
:= TWADFile
.Create
;
1116 if wad
.ReadFile(GameWAD
) then
1118 wad
.GetResource('FONTS/'+txtres
, cfgdata
, cfglen
);
1119 wad
.GetResource('FONTS/'+fntres
, fntdata
, fntlen
);
1125 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1126 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1127 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1129 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1130 FontID
:= e_CharFont_Create(spc
);
1132 for a
:= 0 to 255 do
1134 chrwidth
:= config
.ReadInt(IntToStr(a
), 'Width', 0);
1135 if chrwidth
= 0 then Continue
;
1137 if e_CreateTextureMemEx(fntdata
, fntlen
, CharID
, cwdt
*(a
mod 16), chgt
*(a
div 16),
1139 e_CharFont_AddChar(FontID
, CharID
, Chr(a
), chrwidth
);
1145 if cfglen
<> 0 then FreeMem(cfgdata
);
1146 if fntlen
<> 0 then FreeMem(fntdata
);
1149 procedure MenuLoadData();
1151 e_WriteLog('Loading menu data...', TMsgType
.Notify
);
1153 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD
+':TEXTURES\MAINLOGO');
1154 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD
+':TEXTURES\MARKER1');
1155 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD
+':TEXTURES\MARKER2');
1156 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD
+':TEXTURES\SLEFT');
1157 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD
+':TEXTURES\SRIGHT');
1158 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD
+':TEXTURES\SMIDDLE');
1159 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD
+':TEXTURES\SMARKER');
1160 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD
+':TEXTURES\ELEFT');
1161 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD
+':TEXTURES\ERIGHT');
1162 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD
+':TEXTURES\EMIDDLE');
1163 g_Texture_CreateWADEx('BOX1', GameWAD
+':TEXTURES\BOX1');
1164 g_Texture_CreateWADEx('BOX2', GameWAD
+':TEXTURES\BOX2');
1165 g_Texture_CreateWADEx('BOX3', GameWAD
+':TEXTURES\BOX3');
1166 g_Texture_CreateWADEx('BOX4', GameWAD
+':TEXTURES\BOX4');
1167 g_Texture_CreateWADEx('BOX5', GameWAD
+':TEXTURES\BOX5');
1168 g_Texture_CreateWADEx('BOX6', GameWAD
+':TEXTURES\BOX6');
1169 g_Texture_CreateWADEx('BOX7', GameWAD
+':TEXTURES\BOX7');
1170 g_Texture_CreateWADEx('BOX8', GameWAD
+':TEXTURES\BOX8');
1171 g_Texture_CreateWADEx('BOX9', GameWAD
+':TEXTURES\BOX9');
1172 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD
+':TEXTURES\SCROLLUPA');
1173 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD
+':TEXTURES\SCROLLUPU');
1174 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD
+':TEXTURES\SCROLLDOWNA');
1175 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD
+':TEXTURES\SCROLLDOWNU');
1176 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD
+':TEXTURES\SCROLLMIDDLE');
1177 g_Texture_CreateWADEx('NOPIC', GameWAD
+':TEXTURES\NOPIC');
1179 g_Sound_CreateWADEx('MENU_SELECT', GameWAD
+':SOUNDS\MENUSELECT');
1180 g_Sound_CreateWADEx('MENU_OPEN', GameWAD
+':SOUNDS\MENUOPEN');
1181 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD
+':SOUNDS\MENUCLOSE');
1182 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD
+':SOUNDS\MENUCHANGE');
1183 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD
+':SOUNDS\SCROLLADD');
1184 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD
+':SOUNDS\SCROLLSUB');
1185 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD
+':SOUNDS\FALL');
1188 procedure MenuFreeData();
1190 e_CharFont_Remove(gMenuFont
);
1191 e_CharFont_Remove(gMenuSmallFont
);
1193 g_Texture_Delete('MAINMENU_LOGO');
1194 g_Texture_Delete('MAINMENU_MARKER1');
1195 g_Texture_Delete('MAINMENU_MARKER2');
1196 g_Texture_Delete('SCROLL_LEFT');
1197 g_Texture_Delete('SCROLL_RIGHT');
1198 g_Texture_Delete('SCROLL_MIDDLE');
1199 g_Texture_Delete('SCROLL_MARKER');
1200 g_Texture_Delete('EDIT_LEFT');
1201 g_Texture_Delete('EDIT_RIGHT');
1202 g_Texture_Delete('EDIT_MIDDLE');
1203 g_Texture_Delete('BOX1');
1204 g_Texture_Delete('BOX2');
1205 g_Texture_Delete('BOX3');
1206 g_Texture_Delete('BOX4');
1207 g_Texture_Delete('BOX5');
1208 g_Texture_Delete('BOX6');
1209 g_Texture_Delete('BOX7');
1210 g_Texture_Delete('BOX8');
1211 g_Texture_Delete('BOX9');
1212 g_Texture_Delete('BSCROLL_UP_A');
1213 g_Texture_Delete('BSCROLL_UP_U');
1214 g_Texture_Delete('BSCROLL_DOWN_A');
1215 g_Texture_Delete('BSCROLL_DOWN_U');
1216 g_Texture_Delete('BSCROLL_MIDDLE');
1217 g_Texture_Delete('NOPIC');
1219 g_Sound_Delete('MENU_SELECT');
1220 g_Sound_Delete('MENU_OPEN');
1221 g_Sound_Delete('MENU_CLOSE');
1222 g_Sound_Delete('MENU_CHANGE');
1223 g_Sound_Delete('SCROLL_ADD');
1224 g_Sound_Delete('SCROLL_SUB');
1225 g_Sound_Delete('SOUND_PLAYER_FALL');
1228 procedure ProcAuthorsMenu();
1230 gMusic
.SetByName('MUSIC_INTERMUS');
1234 procedure ProcExitMenuKeyDown (yes
: Boolean);
1237 snd
: TPlayableSound
;
1246 g_Game_StopAllSounds(True);
1247 case (Random(18)) of
1248 0: s
:= 'SOUND_MONSTER_PAIN';
1249 1: s
:= 'SOUND_MONSTER_DIE_3';
1250 2: s
:= 'SOUND_MONSTER_SLOP';
1251 3: s
:= 'SOUND_MONSTER_DEMON_DIE';
1252 4: s
:= 'SOUND_MONSTER_IMP_DIE_2';
1253 5: s
:= 'SOUND_MONSTER_MAN_DIE';
1254 6: s
:= 'SOUND_MONSTER_BSP_DIE';
1255 7: s
:= 'SOUND_MONSTER_VILE_DIE';
1256 8: s
:= 'SOUND_MONSTER_SKEL_DIE';
1257 9: s
:= 'SOUND_MONSTER_MANCUB_ALERT';
1258 10: s
:= 'SOUND_MONSTER_PAIN_PAIN';
1259 11: s
:= 'SOUND_MONSTER_BARON_DIE';
1260 12: s
:= 'SOUND_MONSTER_CACO_DIE';
1261 13: s
:= 'SOUND_MONSTER_CYBER_DIE';
1262 14: s
:= 'SOUND_MONSTER_KNIGHT_ALERT';
1263 15: s
:= 'SOUND_MONSTER_SPIDER_ALERT';
1264 else s
:= 'SOUND_PLAYER_FALL';
1267 snd
:= TPlayableSound
.Create();
1268 res
:= snd
.SetByName(s
);
1270 res
:= snd
.SetByName('SOUND_PLAYER_FALL');
1275 repeat until not snd
.IsPlaying();
1281 procedure ProcLoadMenu();
1288 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Text := g_GetSaveName(a
, valid
);
1289 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= not valid
;
1290 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1294 procedure ProcSaveMenu();
1302 name
:= g_GetSaveName(a
, valid
);
1303 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Text := name
;
1304 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= (name
<> '') and (not valid
);
1308 procedure ProcSaveGame(Sender
: TGUIControl
);
1312 if g_Game_IsNet
then Exit
;
1313 if g_Game_IsTestMap
then Exit
;
1314 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1315 g_Game_PauseAllSounds(True);
1316 g_SaveGame(a
, TGUIEdit(Sender
).Text);
1318 g_ActiveWindow
:= nil;
1319 g_Game_Pause(False);
1322 procedure ProcLoadGame(Sender
: TGUIControl
);
1326 if g_Game_IsNet
then Exit
;
1327 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1328 if g_LoadGame(a
) then
1330 g_Game_PauseAllSounds(False)
1332 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1334 g_Console_Add(_lc
[I_MSG_BAD_SAVE_VERSION
], true);
1335 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1336 //g_ActiveWindow := nil;
1340 procedure ProcSinglePlayer (n
: Integer);
1341 var wad
, map
: AnsiString
;
1344 wad
:= g_ExtractWadName(gDefaultMegawadStart
);
1345 map
:= g_ExtractFilePathName(gDefaultMegawadStart
);
1346 if e_FindResource(AllMapDirs
, wad
) then
1348 wad
:= ExpandFileName(wad
);
1349 g_Game_StartSingle(wad
+ ':\' + map
, n
> 1, n
)
1353 procedure ProcSingle1Player
;
1358 procedure ProcSingle2Players
;
1363 procedure ProcSelectMapMenu();
1366 wad_lb
: TGUIFileListBox
;
1367 map_lb
: TGUIListBox
;
1370 menu
:= TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1371 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsMapWAD'));
1372 map_lb
:= TGUIListBox(menu
.GetControl('lsMapRes'));
1374 if wad_lb
.SelectedItem() <> '' then
1375 map
:= map_lb
.SelectedItem()
1379 wad_lb
.UpdateFileList();
1382 if wad_lb
.SelectedItem() <> '' then
1385 map_lb
.SelectItem(map
);
1387 if map_lb
.SelectedItem() <> '' then
1391 g_GUI_ShowWindow('SelectMapMenu');
1394 procedure ProcSelectCampaignMenu();
1397 wad_lb
: TGUIFileListBox
;
1399 menu
:= TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1400 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsWAD'));
1402 wad_lb
.UpdateFileList();
1404 if wad_lb
.SelectedItem() <> '' then
1405 ProcSelectCampaignWAD(nil);
1408 procedure ProcSetMap();
1410 wad
, map
, res
: String;
1412 with TGUIMenu(g_ActiveWindow
.GetControl('mSelectMapMenu')) do
1414 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1415 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1418 if (wad
= '') or (map
= '') then
1421 wad
:= e_FindWadRel(MapDirs
, WAD
);
1423 res
:= wad
+':\'+map
;
1425 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res
;
1426 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res
;
1429 procedure ProcChangeSoundSettings(Sender
: TGUIControl
);
1433 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1435 g_Sound_SetupAllVolumes(
1436 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
1437 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
1441 procedure ProcChangeGameSettings(Sender
: TGUIControl
);
1445 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1446 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
1448 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
1449 g_dbg_scale
:= TempScale
+ 1;
1453 procedure ProcChangeTouchSettings(Sender
: TGUIControl
);
1457 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1458 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
1459 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
1460 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
1463 procedure ProcOptionsPlayersMIMenu();
1468 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1470 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+s
+'Menu')).GetControl('ls'+s
+'Model')).SelectedItem
;
1472 if a
= '' then Exit
;
1474 b
:= g_PlayerModel_GetInfo(a
);
1476 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1478 TGUILabel(GetControl('lbName')).Text := b
.Name
;
1479 TGUILabel(GetControl('lbAuthor')).Text := b
.Author
;
1480 TGUIMemo(GetControl('meComment')).SetText(b
.Description
);
1482 if b
.HaveWeapon
then
1483 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_YES
]
1485 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_NO
];
1488 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1491 procedure ProcOptionsPlayerP1WeaponMenu();
1495 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem
;
1496 if a
= '' then Exit
;
1497 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1500 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1502 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1505 procedure ProcOptionsPlayerP2WeaponMenu();
1509 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem
;
1510 if a
= '' then Exit
;
1511 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1514 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1516 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1519 procedure ProcOptionsPlayersAnim();
1523 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1528 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1531 Model
.GetCurrentAnimation
.Loop
:= True;
1532 Model
.GetCurrentAnimationMask
.Loop
:= True;
1536 procedure ProcOptionsPlayersWeap();
1540 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1545 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1549 procedure ProcOptionsPlayersRot();
1553 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1554 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')).Model
do
1556 if Direction
= TDirection
.D_LEFT
then Direction
:= TDirection
.D_RIGHT
else Direction
:= TDirection
.D_LEFT
;
1560 procedure ProcDefaultMenuKeyDown (yes
: Boolean);
1564 g_Options_SetDefault();
1570 procedure ProcSavedMenuKeyDown (yes
: Boolean);
1572 if yes
then ReadOptions();
1576 procedure ProcAuthorsClose();
1578 gMusic
.SetByName('MUSIC_MENU');
1580 gState
:= STATE_MENU
;
1583 procedure ProcGMClose();
1585 g_Game_InGameMenu(False);
1588 procedure ProcGMShow();
1593 if (gGameSettings
.GameType
= GT_SINGLE
) and
1594 ((gPlayer1
= nil) or (not gPlayer1
.alive
)) and
1595 ((gPlayer2
= nil) or (not gPlayer2
.alive
)) then
1596 Enabled
:= False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1598 Enabled
:= False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1599 if g_Game_IsTestMap
then
1600 Enabled
:= False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1601 TGUIMainMenu(g_ActiveWindow
.GetControl(
1602 g_ActiveWindow
.DefControl
)).EnableButton('save', Enabled
);
1605 procedure ProcChangePlayers();
1607 TeamGame
, Spectator
, AddTwo
: Boolean;
1608 P1Team
{, P2Team}: Byte;
1609 bP2
: TGUITextButton
;
1611 TeamGame
:= gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
];
1612 Spectator
:= (gPlayer1
= nil) and (gPlayer2
= nil);
1613 AddTwo
:= gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
];
1614 P1Team
:= TEAM_NONE
;
1615 if gPlayer1
<> nil then P1Team
:= gPlayer1
.Team
;
1617 //P2Team := TEAM_NONE;
1618 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1620 TGUIMainMenu(g_ActiveWindow
.GetControl(
1621 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinRed', TeamGame
and (P1Team
<> TEAM_RED
));
1622 TGUIMainMenu(g_ActiveWindow
.GetControl(
1623 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinBlue', TeamGame
and (P1Team
<> TEAM_BLUE
));
1624 TGUIMainMenu(g_ActiveWindow
.GetControl(
1625 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinGame', Spectator
and not TeamGame
);
1627 bP2
:= TGUIMainMenu(g_ActiveWindow
.GetControl(
1628 g_ActiveWindow
.DefControl
)).GetButton('tmPlayer2');
1629 bP2
.Enabled
:= AddTwo
and not Spectator
;
1631 bP2
.Color
:= MAINMENU_ITEMS_COLOR
1633 bP2
.Color
:= MAINMENU_UNACTIVEITEMS_COLOR
;
1634 if gPlayer2
= nil then
1635 bP2
.Caption
:= _lc
[I_MENU_ADD_PLAYER_2
]
1637 bP2
.Caption
:= _lc
[I_MENU_REM_PLAYER_2
];
1639 TGUIMainMenu(g_ActiveWindow
.GetControl(
1640 g_ActiveWindow
.DefControl
)).EnableButton('tmSpectate', not Spectator
);
1643 procedure ProcJoinRed();
1645 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1647 if g_Game_IsServer
then
1649 if gPlayer1
= nil then
1650 g_Game_AddPlayer(TEAM_RED
)
1653 if gPlayer1
.Team
<> TEAM_RED
then
1655 gPlayer1
.SwitchTeam
;
1656 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1659 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1664 gPlayer1Settings
.Team
:= TEAM_RED
;
1665 MC_SEND_PlayerSettings
;
1666 if gPlayer1
= nil then
1667 g_Game_AddPlayer(TEAM_RED
);
1669 g_ActiveWindow
:= nil;
1670 g_Game_Pause(False);
1673 procedure ProcJoinBlue();
1675 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1677 if g_Game_IsServer
then
1679 if gPlayer1
= nil then
1680 g_Game_AddPlayer(TEAM_BLUE
)
1683 if gPlayer1
.Team
<> TEAM_BLUE
then
1685 gPlayer1
.SwitchTeam
;
1686 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1689 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1694 gPlayer1Settings
.Team
:= TEAM_BLUE
;
1695 MC_SEND_PlayerSettings
;
1696 if gPlayer1
= nil then
1697 g_Game_AddPlayer(TEAM_BLUE
);
1699 g_ActiveWindow
:= nil;
1700 g_Game_Pause(False);
1703 procedure ProcJoinGame();
1705 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1707 if gPlayer1
= nil then
1709 g_ActiveWindow
:= nil;
1710 g_Game_Pause(False);
1713 procedure ProcSwitchP2();
1715 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
]) then
1717 if gPlayer1
= nil then
1719 if gPlayer2
= nil then
1722 g_Game_RemovePlayer();
1723 g_ActiveWindow
:= nil;
1724 g_Game_Pause(False);
1727 procedure ProcSpectate();
1729 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1732 g_ActiveWindow
:= nil;
1733 g_Game_Pause(False);
1736 procedure ProcRestartMenuKeyDown (yes
: Boolean);
1738 if yes
then g_Game_Restart() else g_GUI_HideWindow
;
1741 procedure ProcEndMenuKeyDown (yes
: Boolean);
1743 if yes
then gExit
:= EXIT_SIMPLE
else g_GUI_HideWindow
;
1746 procedure ProcSetRussianLanguage
;
1748 if gLanguage
<> LANGUAGE_RUSSIAN
then
1750 gLanguage
:= LANGUAGE_RUSSIAN
;
1751 gLanguageChange
:= True;
1752 gAskLanguage
:= False;
1757 procedure ProcSetEnglishLanguage
;
1759 if gLanguage
<> LANGUAGE_ENGLISH
then
1761 gLanguage
:= LANGUAGE_ENGLISH
;
1762 gLanguageChange
:= True;
1763 gAskLanguage
:= False;
1768 procedure ProcItemsRespawnMenu();
1772 menu
:= TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu'));
1774 g_GUI_ShowWindow('ItemsRespawnMenu');
1777 procedure ReadGameSettings();
1781 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1783 with gGameSettings
do
1785 with TGUISwitch(menu
.GetControl('swTeamDamage')) do
1786 if TGameOption
.TEAM_DAMAGE
in Options
1788 else ItemIndex
:= 1;
1789 with TGUISwitch(menu
.GetControl('swTeamHit')) do
1790 if [TGameOption
.TEAM_HIT_TRACE
, TGameOption
.TEAM_HIT_PROJECTILE
] <= Options
then
1792 else if TGameOption
.TEAM_HIT_TRACE
in Options
then
1794 else if TGameOption
.TEAM_HIT_PROJECTILE
in Options
then
1798 with TGUISwitch(menu
.GetControl('swDeathmatchKeys')) do
1799 if TGameOption
.DM_KEYS
in Options
1801 else ItemIndex
:= 1;
1802 with TGUISwitch(menu
.GetControl('swFlagDrop')) do
1803 if [TGameOption
.ALLOW_DROP_FLAG
, TGameOption
.THROW_FLAG
] <= Options
then
1805 else if TGameOption
.ALLOW_DROP_FLAG
in Options
then
1810 TGUIEdit(menu
.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit
);
1811 TGUIEdit(menu
.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit
);
1812 TGUIEdit(menu
.GetControl('edMaxLives')).Text := IntToStr(MaxLives
);
1814 with TGUISwitch(menu
.GetControl('swBotsVS')) do
1815 if [TGameOption
.BOTS_VS_PLAYERS
, TGameOption
.BOTS_VS_MONSTERS
] <= Options
then
1817 else if TGameOption
.BOTS_VS_MONSTERS
in Options
then
1822 if GameType
in [GT_CUSTOM
, GT_SERVER
] then
1824 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1825 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1826 if (GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1828 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= True;
1829 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_ITEMSTEXT_COLOR
;
1833 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1834 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1836 TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
:= True;
1837 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1838 TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
:= True;
1839 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1840 TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
:= True;
1841 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_ITEMSTEXT_COLOR
;
1842 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1843 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= True;
1847 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1848 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1849 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1850 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1851 with TGUIEdit(menu
.GetControl('edTimeLimit')) do
1856 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1857 with TGUIEdit(menu
.GetControl('edScoreLimit')) do
1862 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1863 with TGUIEdit(menu
.GetControl('edMaxLives')) do
1868 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1869 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1870 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= False;
1875 procedure ProcApplyGameSet();
1879 stat
: TPlayerStatArray
;
1881 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1883 if not g_Game_IsServer
then Exit
;
1885 with gGameSettings
do
1887 if TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
then
1889 if TGUISwitch(menu
.GetControl('swTeamDamage')).ItemIndex
= 0
1890 then Options
+= [TGameOption
.TEAM_DAMAGE
]
1891 else Options
-= [TGameOption
.TEAM_DAMAGE
];
1894 if TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
then
1896 Options
-= [TGameOption
.TEAM_HIT_TRACE
, TGameOption
.TEAM_HIT_PROJECTILE
];
1897 case TGUISwitch(menu
.GetControl('swTeamHit')).ItemIndex
of
1898 1: Options
+= [TGameOption
.TEAM_HIT_TRACE
];
1899 2: Options
+= [TGameOption
.TEAM_HIT_PROJECTILE
];
1900 0: Options
+= [TGameOption
.TEAM_HIT_TRACE
, TGameOption
.TEAM_HIT_PROJECTILE
];
1904 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
then
1906 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).ItemIndex
= 0
1907 then Options
+= [TGameOption
.DM_KEYS
]
1908 else Options
-= [TGameOption
.DM_KEYS
];
1911 if TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
then
1913 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edTimeLimit')).Text, TimeLimit
);
1919 b
:= (gTime
- gGameStartTime
) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1921 TimeLimit
:= Max(n
, b
);
1925 if TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
then
1927 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edScoreLimit')).Text, ScoreLimit
);
1934 if GameMode
= GM_DM
then
1936 stat
:= g_Player_GetStats();
1938 for a
:= 0 to High(stat
) do
1939 if stat
[a
].Frags
> b
then
1943 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
1945 ScoreLimit
:= Max(n
, b
);
1949 if TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
then
1951 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edMaxLives')).Text, MaxLives
);
1952 if n
< 0 then n
:= 0;
1953 if n
> 255 then n
:= 255;
1959 stat
:= g_Player_GetStats();
1961 for a
:= 0 to High(stat
) do
1962 if stat
[a
].Lives
> b
then
1965 MaxLives
:= Max(n
, b
);
1969 if TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
then
1971 case TGUISwitch(menu
.GetControl('swBotsVS')).ItemIndex
of
1973 Options
-= [TGameOption
.BOTS_VS_PLAYERS
];
1974 Options
+= [TGameOption
.BOTS_VS_MONSTERS
];
1977 2: Options
+= [TGameOption
.BOTS_VS_PLAYERS
, TGameOption
.BOTS_VS_MONSTERS
];
1980 Options
-= [TGameOption
.BOTS_VS_MONSTERS
];
1981 Options
+= [TGameOption
.BOTS_VS_PLAYERS
];
1985 if TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
then
1987 case TGUISwitch(menu
.GetControl('swFlagDrop')).ItemIndex
of
1988 0: Options
+= [TGameOption
.ALLOW_DROP_FLAG
, TGameOption
.THROW_FLAG
];
1989 1: Options
+= [TGameOption
.ALLOW_DROP_FLAG
];
1990 else Options
-= [TGameOption
.ALLOW_DROP_FLAG
, TGameOption
.THROW_FLAG
];
1994 // don't forget to latch this shit
1995 gsGameFlags
:= Options
;
1996 gsMaxLives
:= MaxLives
;
1997 gsScoreLimit
:= ScoreLimit
;
1998 gsTimeLimit
:= TimeLimit
;
2001 if g_Game_IsNet
then MH_SEND_GameSettings
;
2004 procedure ProcVideoOptionsRes();
2009 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2011 TGUILabel(menu
.GetControl('lbCurrentRes')).Text :=
2012 IntToStr(gWinSizeX
) +
2013 ' x ' + IntToStr(gWinSizeY
) +
2014 ', ' + IntToStr(gBPP
) + ' bpp';
2016 with TGUIListBox(menu
.GetControl('lsResolution')) do
2018 list
:= sys_GetDisplayModes(gBPP
);
2022 ItemIndex
:= -1; (* nothing selected *)
2030 with TGUISwitch(menu
.GetControl('swFullScreen')) do
2036 TempResScale
:= Round(r_pixel_scale
- 1);
2037 with TGUISwitch(menu
.GetControl('swResFactor')) do
2038 ItemIndex
:= Max(Min(TempResScale
, gRC_Width
div 640 - 1), 0);
2041 procedure ProcApplyVideoOptions();
2044 Fullscreen
: Boolean;
2045 SWidth
, SHeight
: Integer;
2046 ScaleChanged
: Boolean;
2049 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2051 str
:= TGUIListBox(menu
.GetControl('lsResolution')).SelectedItem
;
2053 SScanf(str
, '%dx%d', [@SWidth
, @SHeight
])
2056 SWidth
:= gWinSizeX
;
2057 SHeight
:= gWinSizeY
;
2058 TempResScale
:= Min(TempResScale
, SWidth
div 640 - 1);
2061 Fullscreen
:= TGUISwitch(menu
.GetControl('swFullScreen')).ItemIndex
= 0;
2063 ScaleChanged
:= False;
2064 if TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
<> TempResScale
then
2066 TempResScale
:= Min(TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
, SWidth
div 640 - 1);
2067 r_pixel_scale
:= TempResScale
+ 1;
2068 ScaleChanged
:= True;
2071 if (SWidth
<> gWinSizeX
) or
2072 (SHeight
<> gWinSizeY
) or
2073 (Fullscreen
<> gFullscreen
) or
2076 gResolutionChange
:= True;
2077 gRC_Width
:= SWidth
;
2078 gRC_Height
:= SHeight
;
2079 gRC_FullScreen
:= Fullscreen
;
2080 gRC_Maximized
:= gWinMaximized
;
2083 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2087 procedure ProcSetFirstRussianLanguage
;
2089 gLanguage
:= LANGUAGE_RUSSIAN
;
2090 gLanguageChange
:= True;
2091 gAskLanguage
:= False;
2094 procedure ProcSetFirstEnglishLanguage
;
2096 gLanguage
:= LANGUAGE_ENGLISH
;
2097 gLanguageChange
:= True;
2098 gAskLanguage
:= False;
2101 procedure ProcRecallAddress();
2103 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2105 TGUIEdit(GetControl('edIP')).Text := NetClientIP
;
2106 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort
);
2110 procedure CreateFirstLanguageMenu();
2114 Menu
:= TGUIWindow
.Create('FirstLanguageMenu');
2116 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', ' '))) do
2118 Name
:= 'mmFirstLanguageMenu';
2119 AddButton(@ProcSetFirstRussianLanguage
, 'Ðóññêèé', '');
2120 AddButton(@ProcSetFirstEnglishLanguage
, 'English', '');
2123 Menu
.DefControl
:= 'mmFirstLanguageMenu';
2124 Menu
.MainWindow
:= True;
2125 g_GUI_AddWindow(Menu
);
2128 procedure g_Menu_AskLanguage();
2130 CreateFirstLanguageMenu();
2131 g_GUI_ShowWindow('FirstLanguageMenu');
2134 procedure CreatePlayerOptionsMenu(s
: String);
2139 Menu
:= TGUIWindow
.Create('OptionsPlayers'+s
+'Menu');
2141 a
:= _lc
[I_MENU_PLAYER_1
]
2143 a
:= _lc
[I_MENU_PLAYER_2
];
2144 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, a
))) do
2146 Name
:= 'mOptionsPlayers'+s
+'Menu';
2147 with AddEdit(_lc
[I_MENU_PLAYER_NAME
]) do
2149 Name
:= 'ed'+s
+'Name';
2153 with AddSwitch(_lc
[I_MENU_PLAYER_TEAM
]) do
2155 Name
:= 'sw'+s
+'Team';
2156 AddItem(_lc
[I_MENU_PLAYER_TEAM_RED
]);
2157 AddItem(_lc
[I_MENU_PLAYER_TEAM_BLUE
]);
2159 with AddList(_lc
[I_MENU_PLAYER_MODEL
], 12, 6) do
2161 Name
:= 'ls'+s
+'Model';
2163 Items
:= g_PlayerModel_GetNames();
2164 OnChange
:= ProcSelectModel
;
2166 with AddScroll(_lc
[I_MENU_PLAYER_RED
]) do
2168 Name
:= 'sc'+s
+'Red';
2170 OnChange
:= ProcChangeColor
;
2172 with AddScroll(_lc
[I_MENU_PLAYER_GREEN
]) do
2174 Name
:= 'sc'+s
+'Green';
2176 OnChange
:= ProcChangeColor
;
2178 with AddScroll(_lc
[I_MENU_PLAYER_BLUE
]) do
2180 Name
:= 'sc'+s
+'Blue';
2182 OnChange
:= ProcChangeColor
;
2185 AddButton(@ProcOptionsPlayersMIMenu
, _lc
[I_MENU_MODEL_INFO
]);
2186 AddButton(@ProcOptionsPlayersAnim
, _lc
[I_MENU_MODEL_ANIMATION
]);
2187 AddButton(@ProcOptionsPlayersWeap
, _lc
[I_MENU_MODEL_CHANGE_WEAPON
]);
2188 AddButton(@ProcOptionsPlayersRot
, _lc
[I_MENU_MODEL_ROTATE
]);
2189 if s
= 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu
, _lc
[I_MENU_WEAPON
])
2190 else AddButton(@ProcOptionsPlayerP2WeaponMenu
, _lc
[I_MENU_WEAPON
]);
2191 with TGUIModelView(Menu
.AddChild(TGUIModelView
.Create
)) do
2193 Name
:= 'mv'+s
+'Model';
2194 X
:= GetControl('ls'+s
+'Model').X
+TGUIListBox(GetControl('ls'+s
+'Model')).GetWidth
+16;
2195 Y
:= GetControl('ls'+s
+'Model').Y
;
2198 Menu
.DefControl
:= 'mOptionsPlayers'+s
+'Menu';
2199 g_GUI_AddWindow(Menu
);
2202 procedure CreateAllMenus();
2206 a
, cx
, _y
, i
: Integer;
2209 Menu
:= TGUIWindow
.Create('MainMenu');
2210 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, 'MAINMENU_LOGO', _lc
[I_MENU_MAIN_MENU
]))) do
2212 Name
:= 'mmMainMenu';
2213 AddButton(nil, _lc
[I_MENU_NEW_GAME
], 'NewGameMenu');
2214 AddButton(nil, _lc
[I_MENU_MULTIPLAYER
], 'NetGameMenu');
2215 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
2216 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
2217 AddButton(@ProcAuthorsMenu
, _lc
[I_MENU_AUTHORS
], 'AuthorsMenu');
2218 AddButton(nil, _lc
[I_MENU_EXIT
], 'ExitMenu');
2220 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_VERSION
], [GAME_VERSION
]), gMenuSmallFont
))) do
2222 Color
:= _RGB(255, 255, 255);
2223 X
:= gScreenWidth
-GetWidth
-8;
2224 Y
:= gScreenHeight
-GetHeight
-8;
2226 Menu
.DefControl
:= 'mmMainMenu';
2227 Menu
.MainWindow
:= True;
2228 g_GUI_AddWindow(Menu
);
2230 Menu
:= TGUIWindow
.Create('NewGameMenu');
2231 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_NEW_GAME
]))) do
2233 Name
:= 'mmNewGameMenu';
2234 AddButton(@ProcSingle1Player
, _lc
[I_MENU_1_PLAYER
]);
2235 AddButton(@ProcSingle2Players
, _lc
[I_MENU_2_PLAYERS
]);
2236 AddButton(@ProcSelectCampaignMenu
, _lc
[I_MENU_CAMPAIGN
], 'CampaignMenu');
2237 AddButton(nil, _lc
[I_MENU_CUSTOM_GAME
], 'CustomGameMenu');
2239 Menu
.DefControl
:= 'mmNewGameMenu';
2240 g_GUI_AddWindow(Menu
);
2242 Menu
:= TGUIWindow
.Create('NetGameMenu');
2243 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MULTIPLAYER
]))) do
2245 Name
:= 'mmNetGameMenu';
2246 AddButton(@ProcRecallAddress
, _lc
[I_MENU_START_CLIENT
], 'NetClientMenu');
2247 AddButton(nil, _lc
[I_MENU_START_SERVER
], 'NetServerMenu');
2249 Menu
.DefControl
:= 'mmNetGameMenu';
2250 g_GUI_AddWindow(Menu
);
2252 Menu
:= TGUIWindow
.Create('NetServerMenu');
2253 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_SERVER
]))) do
2255 Name
:= 'mNetServerMenu';
2256 with AddEdit(_lc
[I_NET_SERVER_NAME
]) do
2258 Name
:= 'edSrvName';
2259 OnlyDigits
:= False;
2262 Text := NetServerName
;
2264 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2266 Name
:= 'edSrvPassword';
2267 OnlyDigits
:= False;
2270 Text := NetPassword
;
2272 with AddEdit(_lc
[I_NET_PORT
]) do
2278 Text := IntToStr(NetPort
);
2280 with AddEdit(_lc
[I_NET_MAX_CLIENTS
]) do
2282 Name
:= 'edMaxPlayers';
2286 Text := IntToStr(NetMaxClients
);
2288 with AddSwitch(_lc
[I_NET_USE_MASTER
]) do
2290 Name
:= 'swUseMaster';
2291 AddItem(_lc
[I_MENU_YES
]);
2292 AddItem(_lc
[I_MENU_NO
]);
2293 if NetUseMaster
then
2299 with AddLabel(_lc
[I_MENU_MAP
]) do
2304 OnClick
:= @ProcSelectMapMenu
;
2306 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2308 Name
:= 'swGameMode';
2309 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2310 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2311 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2312 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2313 case g_Game_TextToMode(gsGameMode
) of
2315 GM_DM
: ItemIndex
:= 0;
2316 GM_TDM
: ItemIndex
:= 1;
2317 GM_CTF
: ItemIndex
:= 2;
2319 GM_COOP
: ItemIndex
:= 3;
2321 OnChange
:= ProcSwitchMonstersCustom
;
2323 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2325 Name
:= 'edTimeLimit';
2329 if gsTimeLimit
> 0 then
2330 Text := IntToStr(gsTimeLimit
);
2332 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2334 Name
:= 'edScoreLimit';
2338 if gsScoreLimit
> 0 then
2339 Text := IntToStr(gsScoreLimit
);
2341 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2343 Name
:= 'edMaxLives';
2347 if gsMaxLives
> 0 then
2348 Text := IntToStr(gsMaxLives
);
2350 with AddLabel(_lc
[I_MENU_SELECT_ITEM_RESPAWN
]) do
2352 Name
:= 'lbItemsRespawn';
2354 OnClick
:= @ProcItemsRespawnMenu
;
2357 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2359 Name
:= 'swPlayers';
2360 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2361 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2362 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2363 ItemIndex
:= gsPlayers
;
2365 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2367 Name
:= 'swTeamDamage';
2368 AddItem(_lc
[I_MENU_YES
]);
2369 AddItem(_lc
[I_MENU_NO
]);
2370 if TGameOption
.TEAM_DAMAGE
in gsGameFlags
2372 else ItemIndex
:= 1;
2374 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2376 Name
:= 'swTeamHit';
2377 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2378 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2379 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2380 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2381 if [TGameOption
.TEAM_HIT_TRACE
, TGameOption
.TEAM_HIT_PROJECTILE
] <= gsGameFlags
then
2383 else if TGameOption
.TEAM_HIT_TRACE
in gsGameFlags
then
2385 else if TGameOption
.TEAM_HIT_PROJECTILE
in gsGameFlags
then
2390 with AddSwitch(_lc
[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR
]) do
2392 Name
:= 'swTeamAbsorbDamage';
2393 AddItem(_lc
[I_MENU_YES
]);
2394 AddItem(_lc
[I_MENU_NO
]);
2395 if TGameOption
.TEAM_ABSORB_DAMAGE
in gsGameFlags
2397 else ItemIndex
:= 1;
2399 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2401 Name
:= 'swDeathmatchKeys';
2402 AddItem(_lc
[I_MENU_YES
]);
2403 AddItem(_lc
[I_MENU_NO
]);
2404 if TGameOption
.DM_KEYS
in gsGameFlags
2406 else ItemIndex
:= 1;
2408 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2410 Name
:= 'swEnableExits';
2411 AddItem(_lc
[I_MENU_YES
]);
2412 AddItem(_lc
[I_MENU_NO
]);
2413 if TGameOption
.ALLOW_EXIT
in gsGameFlags
2415 else ItemIndex
:= 1;
2417 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2419 Name
:= 'swWeaponStay';
2420 AddItem(_lc
[I_MENU_YES
]);
2421 AddItem(_lc
[I_MENU_NO
]);
2422 if TGameOption
.WEAPONS_STAY
in gsGameFlags
2424 else ItemIndex
:= 1;
2426 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2428 Name
:= 'swMonsters';
2429 AddItem(_lc
[I_MENU_YES
]);
2430 AddItem(_lc
[I_MENU_NO
]);
2431 if TGameOption
.MONSTERS
in gsGameFlags
2433 else ItemIndex
:= 1;
2435 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2438 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2439 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2440 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2442 if not (TGameOption
.BOTS_VS_MONSTERS
in gsGameFlags
) then
2444 if not (TGameOption
.BOTS_VS_PLAYERS
in gsGameFlags
) then
2447 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2449 Name
:= 'swFlagDrop';
2450 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2451 AddItem(_lc
[I_MENU_YES
]);
2452 AddItem(_lc
[I_MENU_NO
]);
2453 if [TGameOption
.ALLOW_DROP_FLAG
, TGameOption
.THROW_FLAG
] <= gsGameFlags
then
2455 else if TGameOption
.ALLOW_DROP_FLAG
in gsGameFlags
then
2461 AddButton(@ProcStartNetGame
, _lc
[I_MENU_START_GAME
]);
2465 Menu
.DefControl
:= 'mNetServerMenu';
2466 g_GUI_AddWindow(Menu
);
2468 Menu
:= TGUIWindow
.Create('NetClientMenu');
2469 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_CLIENT
]))) do
2471 Name
:= 'mNetClientMenu';
2473 AddButton(@ProcServerlist
, _lc
[I_NET_SLIST
]);
2476 with AddEdit(_lc
[I_NET_ADDRESS
]) do
2479 OnlyDigits
:= False;
2482 Text := 'localhost';
2484 with AddEdit(_lc
[I_NET_PORT
]) do
2492 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2495 OnlyDigits
:= False;
2502 AddButton(@ProcConnectNetGame
, _lc
[I_MENU_CLIENT_CONNECT
]);
2506 Menu
.DefControl
:= 'mNetClientMenu';
2507 g_GUI_AddWindow(Menu
);
2509 Menu
:= TGUIWindow
.Create('LoadMenu');
2510 Menu
.OnShow
:= ProcLoadMenu
;
2511 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LOAD_GAME
]))) do
2513 Name
:= 'mmLoadMenu';
2518 Name
:= 'edSlot'+IntToStr(a
);
2521 OnEnter
:= ProcLoadGame
;
2524 Menu
.DefControl
:= 'mmLoadMenu';
2525 g_GUI_AddWindow(Menu
);
2527 Menu
:= TGUIWindow
.Create('SaveMenu');
2528 Menu
.OnShow
:= ProcSaveMenu
;
2529 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SAVE_GAME
]))) do
2531 Name
:= 'mmSaveMenu';
2536 Name
:= 'edSlot'+IntToStr(a
);
2539 OnChange
:= ProcSaveGame
;
2542 Menu
.DefControl
:= 'mmSaveMenu';
2543 g_GUI_AddWindow(Menu
);
2545 Menu
:= TGUIWindow
.Create('CustomGameMenu');
2546 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CUSTOM_GAME
]))) do
2548 Name
:= 'mCustomGameMenu';
2549 with AddLabel(_lc
[I_MENU_MAP
]) do
2554 OnClick
:= @ProcSelectMapMenu
;
2556 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2558 Name
:= 'swGameMode';
2559 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2560 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2561 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2562 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2563 case g_Game_TextToMode(gsGameMode
) of
2565 GM_DM
: ItemIndex
:= 0;
2566 GM_TDM
: ItemIndex
:= 1;
2567 GM_CTF
: ItemIndex
:= 2;
2569 GM_COOP
: ItemIndex
:= 3;
2571 OnChange
:= ProcSwitchMonstersCustom
;
2573 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2575 Name
:= 'edTimeLimit';
2579 if gsTimeLimit
> 0 then
2580 Text := IntToStr(gsTimeLimit
);
2582 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2584 Name
:= 'edScoreLimit';
2588 if gsScoreLimit
> 0 then
2589 Text := IntToStr(gsScoreLimit
);
2591 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2593 Name
:= 'edMaxLives';
2597 if gsMaxLives
> 0 then
2598 Text := IntToStr(gsMaxLives
);
2600 with AddLabel(_lc
[I_MENU_SELECT_ITEM_RESPAWN
]) do
2602 Name
:= 'lbItemsRespawn';
2604 OnClick
:= @ProcItemsRespawnMenu
;
2607 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2609 Name
:= 'swPlayers';
2610 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2611 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2612 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2613 ItemIndex
:= gsPlayers
;
2615 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2617 Name
:= 'swTeamDamage';
2618 AddItem(_lc
[I_MENU_YES
]);
2619 AddItem(_lc
[I_MENU_NO
]);
2620 if TGameOption
.TEAM_DAMAGE
in gsGameFlags
2622 else ItemIndex
:= 1;
2624 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2626 Name
:= 'swTeamHit';
2627 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2628 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2629 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2630 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2631 if [TGameOption
.TEAM_HIT_TRACE
, TGameOption
.TEAM_HIT_PROJECTILE
] <= gsGameFlags
then
2633 else if TGameOption
.TEAM_HIT_TRACE
in gsGameFlags
then
2635 else if TGameOption
.TEAM_HIT_PROJECTILE
in gsGameFlags
then
2640 with AddSwitch(_lc
[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR
]) do
2642 Name
:= 'swTeamAbsorbDamage';
2643 AddItem(_lc
[I_MENU_YES
]);
2644 AddItem(_lc
[I_MENU_NO
]);
2645 if TGameOption
.TEAM_ABSORB_DAMAGE
in gsGameFlags
2647 else ItemIndex
:= 1;
2649 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2651 Name
:= 'swDeathmatchKeys';
2652 AddItem(_lc
[I_MENU_YES
]);
2653 AddItem(_lc
[I_MENU_NO
]);
2654 if TGameOption
.DM_KEYS
in gsGameFlags
2656 else ItemIndex
:= 1;
2658 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2660 Name
:= 'swEnableExits';
2661 AddItem(_lc
[I_MENU_YES
]);
2662 AddItem(_lc
[I_MENU_NO
]);
2663 if TGameOption
.ALLOW_EXIT
in gsGameFlags
2665 else ItemIndex
:= 1;
2667 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2669 Name
:= 'swWeaponStay';
2670 AddItem(_lc
[I_MENU_YES
]);
2671 AddItem(_lc
[I_MENU_NO
]);
2672 if TGameOption
.WEAPONS_STAY
in gsGameFlags
2674 else ItemIndex
:= 1;
2676 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2678 Name
:= 'swMonsters';
2679 AddItem(_lc
[I_MENU_YES
]);
2680 AddItem(_lc
[I_MENU_NO
]);
2681 if TGameOption
.MONSTERS
in gsGameFlags
2683 else ItemIndex
:= 1;
2685 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2688 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2689 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2690 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2692 if not (TGameOption
.BOTS_VS_MONSTERS
in gsGameFlags
) then
2694 if not (TGameOption
.BOTS_VS_PLAYERS
in gsGameFlags
) then
2697 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2699 Name
:= 'swFlagDrop';
2700 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2701 AddItem(_lc
[I_MENU_YES
]);
2702 AddItem(_lc
[I_MENU_NO
]);
2703 if [TGameOption
.ALLOW_DROP_FLAG
, TGameOption
.THROW_FLAG
] <= gsGameFlags
then
2705 else if TGameOption
.ALLOW_DROP_FLAG
in gsGameFlags
then
2711 AddButton(@ProcStartCustomGame
, _lc
[I_MENU_START_GAME
]);
2715 Menu
.DefControl
:= 'mCustomGameMenu';
2716 g_GUI_AddWindow(Menu
);
2718 Menu
:= TGUIWindow
.Create('CampaignMenu');
2719 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CAMPAIGN
]))) do
2721 Name
:= 'mCampaignMenu';
2730 with AddFileList('', 15, 4) do
2733 OnChange
:= ProcSelectCampaignWAD
;
2737 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2738 SetBase(MegawadDirs
);
2741 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2743 Name
:= 'lbWADName';
2747 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2749 Name
:= 'lbWADAuthor';
2753 AddLine(_lc
[I_MENU_MAP_DESCRIPTION
]);
2754 with AddMemo('', 15, 3) do
2756 Name
:= 'meWADDescription';
2757 Color
:= MENU_ITEMSCTRL_COLOR
;
2759 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2761 Name
:= 'swPlayers';
2762 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2763 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2766 AddButton(@ProcStartCampaign
, _lc
[I_MENU_START_GAME
]);
2770 with TGUIImage(Menu
.AddChild(TGUIImage
.Create
)) do
2772 Name
:= 'mpWADImage';
2773 DefaultRes
:= 'NOPIC';
2774 X
:= GetControl('lsWAD').X
+4;
2775 Y
:= GetControl('lsWAD').Y
-128-MENU_VSPACE
;
2778 Menu
.DefControl
:= 'mCampaignMenu';
2779 g_GUI_AddWindow(Menu
);
2781 Menu
:= TGUIWindow
.Create('SelectMapMenu');
2782 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SELECT_MAP
]))) do
2784 Name
:= 'mSelectMapMenu';
2785 with AddFileList(_lc
[I_MENU_MAP_WAD
], 12, 4) do
2788 OnChange
:= ProcSelectWAD
;
2792 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2795 with AddList(_lc
[I_MENU_MAP_RESOURCE
], 12, 4) do
2799 OnChange
:= ProcSelectMap
;
2802 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2804 Name
:= 'lbMapName';
2808 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2810 Name
:= 'lbMapAuthor';
2814 with AddLabel(_lc
[I_MENU_MAP_SIZE
]) do
2816 Name
:= 'lbMapSize';
2820 with AddMemo(_lc
[I_MENU_MAP_DESCRIPTION
], 20, 4) do
2822 Name
:= 'meMapDescription';
2827 with TGUIMapPreview(Menu
.AddChild(TGUIMapPreview
.Create
)) do
2829 Name
:= 'mpMapPreview';
2830 X
:= GetControl('lsMapWAD').X
+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2831 Y
:= GetControl('lsMapWAD').Y
;
2833 with TGUILabel(Menu
.AddChild(TGUILabel
.Create('', gMenuSmallFont
))) do
2835 Name
:= 'lbMapScale';
2838 Color
:= MENU_ITEMSCTRL_COLOR
;
2839 X
:= GetControl('lsMapWAD').X
+
2840 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2841 2 + MAPPREVIEW_WIDTH
*4;
2842 Y
:= GetControl('lsMapWAD').Y
+ MAPPREVIEW_HEIGHT
*16 + 16;
2845 Menu
.OnClose
:= ProcSetMap
;
2846 Menu
.DefControl
:= 'mSelectMapMenu';
2847 g_GUI_AddWindow(Menu
);
2849 Menu
:= TGUIWindow
.Create('ItemsRespawnMenu');
2850 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_ITEM_RESPAWN
]))) do
2852 Name
:= 'mItemsRespawnMenu';
2854 // Switches separate from the time entry fields
2855 with AddSwitch(_lc
[I_MENU_ENABLE_POWERUP_RANDOM
]) do
2857 Name
:= 'swPowerupRandom';
2858 AddItem(_lc
[I_MENU_YES
]);
2859 AddItem(_lc
[I_MENU_NO
]);
2860 if TGameOption
.POWERUP_RANDOM
in gsGameFlags
2862 else ItemIndex
:= 1;
2864 with AddSwitch(_lc
[I_MENU_ENABLE_ITEM_RANDOM
]) do
2866 Name
:= 'swItemsRandom';
2867 AddItem(_lc
[I_MENU_ITEM_RANDOM_ALL
]);
2868 AddItem(_lc
[I_MENU_ITEM_RANDOM_LIFE_ONLY
]);
2869 AddItem(_lc
[I_MENU_ITEM_RANDOM_AMMO_ONLY
]);
2870 AddItem(_lc
[I_MENU_ITEM_RANDOM_WEAPON_ONLY
]);
2871 AddItem(_lc
[I_MENU_ITEM_RANDOM_LIFE_AMMO
]);
2872 AddItem(_lc
[I_MENU_ITEM_RANDOM_LIFE_WEAPON
]);
2873 AddItem(_lc
[I_MENU_ITEM_RANDOM_WEAPON_AMMO
]);
2874 AddItem(_lc
[I_MENU_ITEM_RANDOM_NOTHING
]);
2875 if TGameOption
.ITEM_ALL_RANDOM
in gsGameFlags
then
2877 else if TGameOption
.ITEM_LIFE_RANDOM
in gsGameFlags
then
2879 else if TGameOption
.ITEM_AMMO_RANDOM
in gsGameFlags
then
2881 else if TGameOption
.ITEM_WEAPON_RANDOM
in gsGameFlags
then
2883 else if [TGameOption
.ITEM_LIFE_RANDOM
, TGameOption
.ITEM_AMMO_RANDOM
] <= gsGameFlags
then
2885 else if [TGameOption
.ITEM_LIFE_RANDOM
, TGameOption
.ITEM_WEAPON_RANDOM
] <= gsGameFlags
then
2887 else if [TGameOption
.ITEM_AMMO_RANDOM
, TGameOption
.ITEM_WEAPON_RANDOM
] <= gsGameFlags
then
2892 AddSpace();// Items Respawn block
2893 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2895 Name
:= 'edItemRespawnTime';
2899 if gsItemRespawnTime
> 0 then
2900 Text := IntToStr(gsItemRespawnTime
);
2902 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_RANDOM
]) do
2904 Name
:= 'edItemRespawnRandom';
2908 if gsItemRespawnTime
> 0 then
2909 Text := IntToStr(gsItemRespawnRandom
);
2911 // Powerup Respawn block
2912 with AddEdit(_lc
[I_MENU_POWERUP_RESPAWN_TIME
]) do
2914 Name
:= 'edPowerupRespawnTime';
2918 if gsPowerupRespawnTime
> 0 then
2919 Text := IntToStr(gsPowerupRespawnTime
);
2921 with AddEdit(_lc
[I_MENU_POWERUP_RESPAWN_RANDOM
]) do
2923 Name
:= 'edPowerupRespawnRandom';
2927 if gsPowerupRespawnRandom
> 0 then
2928 Text := IntToStr(gsPowerupRespawnRandom
);
2932 Menu
.DefControl
:= 'mItemsRespawnMenu';
2933 g_GUI_AddWindow(Menu
);
2935 Menu
:= TGUIWindow
.Create('OptionsMenu');
2936 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_OPTIONS
]))) do
2938 Name
:= 'mmOptionsMenu';
2939 AddButton(nil, _lc
[I_MENU_VIDEO_OPTIONS
], 'OptionsVideoMenu');
2940 AddButton(nil, _lc
[I_MENU_SOUND_OPTIONS
], 'OptionsSoundMenu');
2941 AddButton(nil, _lc
[I_MENU_GAME_OPTIONS
], 'OptionsGameMenu');
2942 AddButton(nil, _lc
[I_MENU_CONTROLS_OPTIONS
], 'OptionsControlsMenu');
2943 AddButton(nil, _lc
[I_MENU_PLAYER_OPTIONS
], 'OptionsPlayersMenu');
2944 AddButton(nil, _lc
[I_MENU_LANGUAGE_OPTIONS
], 'OptionsLanguageMenu');
2946 AddButton(nil, _lc
[I_MENU_SAVED_OPTIONS
], 'SavedOptionsMenu').Color
:= _RGB(255, 0, 0);
2947 AddButton(nil, _lc
[I_MENU_DEFAULT_OPTIONS
], 'DefaultOptionsMenu').Color
:= _RGB(255, 0, 0);
2949 Menu
.OnClose
:= ProcApplyOptions
;
2950 Menu
.DefControl
:= 'mmOptionsMenu';
2951 g_GUI_AddWindow(Menu
);
2953 Menu
:= CreateYNMenu('SavedOptionsMenu', _lc
[I_MENU_LOAD_SAVED_PROMT
], Round(gScreenWidth
*0.6),
2954 gMenuSmallFont
, @ProcSavedMenuKeyDown
);
2955 g_GUI_AddWindow(Menu
);
2957 Menu
:= TGUIWindow
.Create('OptionsVideoMenu');
2958 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_VIDEO_OPTIONS
]))) do
2960 Name
:= 'mOptionsVideoMenu';
2961 AddButton(@ProcVideoOptionsRes
, _lc
[I_MENU_VIDEO_RESOLUTION
], 'OptionsVideoResMenu');
2962 with AddSwitch(_lc
[I_MENU_VIDEO_BPP
]) do
2968 with AddSwitch(_lc
[I_MENU_VIDEO_VSYNC
]) do
2971 AddItem(_lc
[I_MENU_YES
]);
2972 AddItem(_lc
[I_MENU_NO
]);
2974 with AddSwitch(_lc
[I_MENU_VIDEO_FILTER_SKY
]) do
2976 Name
:= 'swTextureFilter';
2977 AddItem(_lc
[I_MENU_YES
]);
2978 AddItem(_lc
[I_MENU_NO
]);
2980 with AddSwitch(_lc
[I_MENU_VIDEO_INTERPOLATION
]) do
2983 AddItem(_lc
[I_MENU_YES
]);
2984 AddItem(_lc
[I_MENU_NO
]);
2986 with AddSwitch(_lc
[I_MENU_VIDEO_LEGACY_COMPATIBLE
]) do
2988 Name
:= 'swLegacyNPOT';
2989 AddItem(_lc
[I_MENU_NO
]);
2990 AddItem(_lc
[I_MENU_YES
]);
2993 AddText(_lc
[I_MENU_VIDEO_NEED_RESTART
], Round(gScreenWidth
*0.6));
2996 Menu
.DefControl
:= 'mOptionsVideoMenu';
2997 g_GUI_AddWindow(Menu
);
2999 Menu
:= TGUIWindow
.Create('OptionsVideoResMenu');
3000 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_RESOLUTION_SELECT
]))) do
3002 Name
:= 'mOptionsVideoResMenu';
3003 with AddLabel(_lc
[I_MENU_RESOLUTION_CURRENT
]) do
3005 Name
:= 'lbCurrentRes';
3009 with AddList(_lc
[I_MENU_RESOLUTION_LIST
], 12, 6) do
3011 Name
:= 'lsResolution';
3014 with AddSwitch(_lc
[I_MENU_RESOLUTION_FULLSCREEN
]) do
3016 Name
:= 'swFullScreen';
3017 AddItem(_lc
[I_MENU_YES
]);
3018 AddItem(_lc
[I_MENU_NO
]);
3020 with AddSwitch(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
3022 Name
:= 'swResFactor';
3024 for i
:= 2 to gRC_Width
div 640 do
3025 AddItem(IntToStr(i
) + 'x');
3028 AddButton(@ProcApplyVideoOptions
, _lc
[I_MENU_RESOLUTION_APPLY
]);
3031 Menu
.DefControl
:= 'mOptionsVideoResMenu';
3032 g_GUI_AddWindow(Menu
);
3034 Menu
:= TGUIWindow
.Create('OptionsSoundMenu');
3035 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SOUND_OPTIONS
]))) do
3037 Name
:= 'mOptionsSoundMenu';
3038 with AddScroll(_lc
[I_MENU_SOUND_MUSIC_LEVEL
]) do
3040 Name
:= 'scMusicLevel';
3042 OnChange
:= ProcChangeSoundSettings
;
3044 with AddScroll(_lc
[I_MENU_SOUND_SOUND_LEVEL
]) do
3046 Name
:= 'scSoundLevel';
3048 OnChange
:= ProcChangeSoundSettings
;
3050 with AddScroll(_lc
[I_MENU_SOUND_MAX_SIM_SOUNDS
]) do
3052 Name
:= 'scMaxSimSounds';
3055 with AddSwitch (_lc
[I_MENU_SOUND_ANNOUNCE
]) do
3057 Name
:= 'swAnnouncer';
3058 AddItem(_lc
[I_MENU_ANNOUNCE_NONE
]);
3059 AddItem(_lc
[I_MENU_ANNOUNCE_ME
]);
3060 AddItem(_lc
[I_MENU_ANNOUNCE_MEPLUS
]);
3061 AddItem(_lc
[I_MENU_ANNOUNCE_ALL
]);
3063 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
3064 with AddSwitch (_lc
[I_MENU_SOUND_COMPAT
]) do
3066 Name
:= 'swSoundEffects';
3067 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3068 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3070 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
3071 with AddSwitch (_lc
[I_MENU_SOUND_CHAT
]) do
3073 Name
:= 'swChatSpeech';
3074 AddItem(_lc
[I_MENU_YES
]);
3075 AddItem(_lc
[I_MENU_NO
]);
3077 with AddSwitch(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS
]) do
3079 Name
:= 'swInactiveSounds';
3080 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_ON
]);
3081 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_OFF
]);
3085 Menu
.DefControl
:= 'mOptionsSoundMenu';
3086 g_GUI_AddWindow(Menu
);
3088 Menu
:= TGUIWindow
.Create('OptionsGameMenu');
3089 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_GAME_OPTIONS
]))) do
3091 Name
:= 'mOptionsGameMenu';
3092 with AddScroll(_lc
[I_MENU_GAME_PARTICLES_COUNT
]) do
3094 Name
:= 'scParticlesCount';
3097 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_COUNT
]) do
3099 Name
:= 'swBloodCount';
3100 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3101 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3102 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3103 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3104 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3106 with AddScroll(_lc
[I_MENU_GAME_MAX_SHELLS
]) do
3108 Name
:= 'scShellsMax';
3111 with AddScroll(_lc
[I_MENU_GAME_GIBS_COUNT
]) do
3113 Name
:= 'scGibsMax';
3116 with AddScroll(_lc
[I_MENU_GAME_MAX_CORPSES
]) do
3118 Name
:= 'scCorpsesMax';
3121 with AddSwitch(_lc
[I_MENU_GAME_MAX_GIBS
]) do
3123 Name
:= 'swGibsCount';
3124 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3125 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3126 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3127 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3128 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3130 with AddSwitch(_lc
[I_MENU_GAME_CORPSE_TYPE
]) do
3132 Name
:= 'swCorpseType';
3133 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_SIMPLE
]);
3134 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_ADV
]);
3136 with AddSwitch(_lc
[I_MENU_GAME_GIBS_TYPE
]) do
3138 Name
:= 'swGibsType';
3139 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_SIMPLE
]);
3140 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_ADV
]);
3142 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_TYPE
]) do
3144 Name
:= 'swBloodType';
3145 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_SIMPLE
]);
3146 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_ADV
]);
3148 with AddSwitch(_lc
[I_MENU_GAME_SCREEN_FLASH
]) do
3150 Name
:= 'swScreenFlash';
3151 AddItem(_lc
[I_MENU_NO
]);
3152 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3153 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3155 with AddSwitch(_lc
[I_MENU_GAME_BACKGROUND
]) do
3157 Name
:= 'swBackground';
3158 AddItem(_lc
[I_MENU_YES
]);
3159 AddItem(_lc
[I_MENU_NO
]);
3161 with AddSwitch(_lc
[I_MENU_GAME_MESSAGES
]) do
3163 Name
:= 'swMessages';
3164 AddItem(_lc
[I_MENU_YES
]);
3165 AddItem(_lc
[I_MENU_NO
]);
3167 with AddSwitch(_lc
[I_MENU_GAME_REVERT_PLAYERS
]) do
3169 Name
:= 'swRevertPlayers';
3170 AddItem(_lc
[I_MENU_YES
]);
3171 AddItem(_lc
[I_MENU_NO
]);
3173 with AddSwitch(_lc
[I_MENU_GAME_CHAT_BUBBLE
]) do
3175 Name
:= 'swChatBubble';
3176 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_NONE
]);
3177 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_SIMPLE
]);
3178 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_ADV
]);
3179 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_COLOR
]);
3180 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_TEXTURE
]);
3182 with AddSwitch(_lc
[I_MENU_GAME_PLAYER_INDICATOR
]) do
3184 Name
:= 'swPlayerIndicator';
3185 AddItem(_lc
[I_MENU_GAME_INDICATOR_NONE
]);
3186 AddItem(_lc
[I_MENU_GAME_INDICATOR_OWN
]);
3187 AddItem(_lc
[I_MENU_GAME_INDICATOR_ALL
]);
3189 with AddSwitch(_lc
[I_MENU_GAME_INDICATOR_STYLE
]) do
3191 Name
:= 'swPlayerIndicatorStyle';
3192 AddItem(_lc
[I_MENU_GAME_INDICATOR_ARROW
]);
3193 AddItem(_lc
[I_MENU_GAME_INDICATOR_NAME
]);
3195 with AddScroll(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
3197 Name
:= 'scScaleFactor';
3199 OnChange
:= ProcChangeGameSettings
;
3203 Menu
.DefControl
:= 'mOptionsGameMenu';
3204 g_GUI_AddWindow(Menu
);
3206 Menu
:= TGUIWindow
.Create('OptionsControlsMenu');
3207 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROLS_OPTIONS
]))) do
3209 Name
:= 'mOptionsControlsMenu';
3210 AddLine(_lc
[I_MENU_CONTROL_GLOBAL
]);
3211 AddKeyRead(_lc
[I_MENU_CONTROL_SCREENSHOT
]).Name
:= _lc
[I_MENU_CONTROL_SCREENSHOT
];
3212 AddKeyRead(_lc
[I_MENU_CONTROL_STAT
]).Name
:= _lc
[I_MENU_CONTROL_STAT
];
3213 AddKeyRead(_lc
[I_MENU_CONTROL_CHAT
]).Name
:= _lc
[I_MENU_CONTROL_CHAT
];
3214 AddKeyRead(_lc
[I_MENU_CONTROL_TEAMCHAT
]).Name
:= _lc
[I_MENU_CONTROL_TEAMCHAT
];
3216 AddButton(nil, _lc
[I_MENU_PLAYER_1_KBD
], 'OptionsControlsP1Menu');
3217 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3218 AddButton(nil, _lc
[I_MENU_PLAYER_1_WEAPONS
], 'OptionsControlsP1MenuWeapons');
3219 AddButton(nil, _lc
[I_MENU_PLAYER_2_KBD
], 'OptionsControlsP2Menu');
3220 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3221 AddButton(nil, _lc
[I_MENU_PLAYER_2_WEAPONS
], 'OptionsControlsP2MenuWeapons');
3222 if e_HasJoysticks
then
3225 AddButton(nil, _lc
[I_MENU_CONTROL_JOYSTICKS
], 'OptionsControlsJoystickMenu');
3227 if g_touch_enabled
then
3230 AddButton(nil, _lc
[I_MENU_CONTROL_TOUCH
], 'OptionsControlsTouchMenu');
3233 Menu
.DefControl
:= 'mOptionsControlsMenu';
3234 g_GUI_AddWindow(Menu
);
3236 Menu
:= TGUIWindow
.Create('OptionsControlsP1Menu');
3237 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_KBD
]))) do
3239 Name
:= 'mOptionsControlsP1Menu';
3240 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3241 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3242 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3243 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3244 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3245 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3246 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3247 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3248 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3249 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3250 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3252 Menu
.DefControl
:= 'mOptionsControlsP1Menu';
3253 g_GUI_AddWindow(Menu
);
3255 Menu
:= TGUIWindow
.Create('OptionsControlsP1MenuWeapons');
3256 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_WEAPONS
]))) do
3258 Name
:= 'mOptionsControlsP1MenuWeapons';
3259 for i
:= WP_FIRST
to WP_LAST
do
3260 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3261 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3263 Menu
.DefControl
:= 'mOptionsControlsP1MenuWeapons';
3264 g_GUI_AddWindow(Menu
);
3266 Menu
:= TGUIWindow
.Create('OptionsControlsP2Menu');
3267 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_KBD
]))) do
3269 Name
:= 'mOptionsControlsP2Menu';
3270 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3271 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3272 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3273 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3274 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3275 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3276 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3277 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3278 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3279 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3280 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3282 Menu
.DefControl
:= 'mOptionsControlsP2Menu';
3283 g_GUI_AddWindow(Menu
);
3285 Menu
:= TGUIWindow
.Create('OptionsControlsP2MenuWeapons');
3286 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_WEAPONS
]))) do
3288 Name
:= 'mOptionsControlsP2MenuWeapons';
3289 for i
:= WP_FIRST
to WP_LAST
do
3290 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3291 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3293 Menu
.DefControl
:= 'mOptionsControlsP2MenuWeapons';
3294 g_GUI_AddWindow(Menu
);
3296 Menu
:= TGUIWindow
.Create('OptionsControlsJoystickMenu');
3297 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_JOYSTICKS
]))) do
3299 Name
:= 'mOptionsControlsJoystickMenu';
3300 for i
:= 0 to e_MaxJoys
- 1 do
3301 with AddScroll(Format(_lc
[I_MENU_CONTROL_DEADZONE
], [i
+ 1])) do
3303 Name
:= 'scDeadzone' + IntToStr(i
);
3307 Menu
.DefControl
:= 'mOptionsControlsJoystickMenu';
3308 g_GUI_AddWindow(Menu
);
3310 Menu
:= TGUIWindow
.Create('OptionsControlsTouchMenu');
3311 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_TOUCH
]))) do
3313 Name
:= 'mOptionsControlsTouchMenu';
3314 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_ALT
]) do
3316 Name
:= 'swTouchAlt';
3317 AddItem(_lc
[I_MENU_NO
]);
3318 AddItem(_lc
[I_MENU_YES
]);
3319 OnChange
:= ProcChangeTouchSettings
;
3321 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_SIZE
]) do
3323 Name
:= 'scTouchSize';
3325 OnChange
:= ProcChangeTouchSettings
;
3327 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_FIRE
]) do
3329 Name
:= 'swTouchFire';
3330 AddItem(_lc
[I_MENU_NO
]);
3331 AddItem(_lc
[I_MENU_YES
]);
3333 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_OFFSET
]) do
3335 Name
:= 'scTouchOffset';
3337 OnChange
:= ProcChangeTouchSettings
;
3340 Menu
.DefControl
:= 'mOptionsControlsTouchMenu';
3341 g_GUI_AddWindow(Menu
);
3343 Menu
:= TGUIWindow
.Create('OptionsPlayersMenu');
3344 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_OPTIONS
]))) do
3346 Name
:= 'mOptionsPlayersMenu';
3347 AddButton(nil, _lc
[I_MENU_PLAYER_1
], 'OptionsPlayersP1Menu');
3348 AddButton(nil, _lc
[I_MENU_PLAYER_2
], 'OptionsPlayersP2Menu');
3350 Menu
.DefControl
:= 'mOptionsPlayersMenu';
3351 g_GUI_AddWindow(Menu
);
3353 CreatePlayerOptionsMenu('P1');
3354 CreatePlayerOptionsMenu('P2');
3356 Menu
:= TGUIWindow
.Create('OptionsPlayersMIMenu');
3357 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_MODEL_INFO
]))) do
3359 Name
:= 'mOptionsPlayersMIMenu';
3360 with AddLabel(_lc
[I_MENU_MODEL_NAME
]) do
3365 with AddLabel(_lc
[I_MENU_MODEL_AUTHOR
]) do
3370 with AddMemo(_lc
[I_MENU_MODEL_COMMENT
], 14, 6) do
3372 Name
:= 'meComment';
3375 AddLine(_lc
[I_MENU_MODEL_OPTIONS
]);
3376 with AddLabel(_lc
[I_MENU_MODEL_WEAPON
]) do
3379 FixedLength
:= Max(Length(_lc
[I_MENU_YES
]), Length(_lc
[I_MENU_NO
]));
3383 Menu
.DefControl
:= 'mOptionsPlayersMIMenu';
3384 g_GUI_AddWindow(Menu
);
3386 Menu
:= TGUIWindow
.Create('OptionsPlayersP1WeaponMenu');
3387 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3389 Name
:= 'mOptionsPlayersP1WeaponMenu';
3390 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3392 Name
:= 'swWeaponAutoswitch';
3393 AddItem(_lc
[I_MENU_NO
]);
3394 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3395 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3397 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3399 Name
:= 'swWeaponAllowEmpty';
3400 AddItem(_lc
[I_MENU_YES
]);
3401 AddItem(_lc
[I_MENU_NO
]);
3403 with AddSwitch(_lc
[I_MENU_IRONFIST_ALLOW
]) do
3405 Name
:= 'swWeaponAllowIronFist';
3406 AddItem(_lc
[I_MENU_IRONFIST_ALLOW_ALWAYS
]);
3407 AddItem(_lc
[I_MENU_IRONFIST_ALLOW_BERSERK
]);
3409 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3412 Menu
.DefControl
:= 'mOptionsPlayersP1WeaponMenu';
3413 g_GUI_AddWindow(Menu
);
3415 Menu
:= TGUIWindow
.Create('OptionsPreferencesP1WeaponMenu');
3416 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_1
]))) do
3418 Name
:= 'mOptionsPreferencesP1WeaponMenu';
3419 for i
:= WP_FIRST
to WP_LAST
do
3421 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3423 Name
:= IntToStr(i
);
3424 for a
:= WP_FIRST
to WP_LAST
+1 do
3426 AddItem(IntToStr(a
));
3431 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3433 Name
:= IntToStr(WP_LAST
+1);
3434 for a
:= WP_FIRST
to WP_LAST
+1 do
3436 AddItem(IntToStr(a
));
3438 ItemIndex
:= WP_LAST
+ 1;
3441 Menu
.DefControl
:= 'mOptionsPreferencesP1WeaponMenu';
3442 g_GUI_AddWindow(Menu
);
3445 Menu
:= TGUIWindow
.Create('OptionsPlayersP2WeaponMenu');
3446 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3448 Name
:= 'mOptionsPlayersP2WeaponMenu';
3449 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3451 Name
:= 'swWeaponAutoswitch';
3452 AddItem(_lc
[I_MENU_NO
]);
3453 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3454 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3456 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3458 Name
:= 'swWeaponAllowEmpty';
3459 AddItem(_lc
[I_MENU_YES
]);
3460 AddItem(_lc
[I_MENU_NO
]);
3462 with AddSwitch(_lc
[I_MENU_IRONFIST_ALLOW
]) do
3464 Name
:= 'swWeaponAllowIronFist';
3465 AddItem(_lc
[I_MENU_IRONFIST_ALLOW_ALWAYS
]);
3466 AddItem(_lc
[I_MENU_IRONFIST_ALLOW_BERSERK
]);
3468 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3471 Menu
.DefControl
:= 'mOptionsPlayersP2WeaponMenu';
3472 g_GUI_AddWindow(Menu
);
3474 Menu
:= TGUIWindow
.Create('OptionsPreferencesP2WeaponMenu');
3475 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_2
]))) do
3477 Name
:= 'mOptionsPreferencesP2WeaponMenu';
3478 for i
:= WP_FIRST
to WP_LAST
do
3480 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3482 Name
:= IntToStr(i
);
3483 for a
:= WP_FIRST
to WP_LAST
+1 do
3485 AddItem(IntToStr(a
));
3490 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3492 Name
:= IntToStr(WP_LAST
+1);
3493 for a
:= WP_FIRST
to WP_LAST
+1 do
3495 AddItem(IntToStr(a
));
3497 ItemIndex
:= WP_LAST
+ 1;
3500 Menu
.DefControl
:= 'mOptionsPreferencesP2WeaponMenu';
3501 g_GUI_AddWindow(Menu
);
3503 Menu
:= TGUIWindow
.Create('OptionsLanguageMenu');
3504 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LANGUAGE_OPTIONS
]))) do
3506 Name
:= 'mOptionsLanguageMenu';
3507 AddButton(@ProcSetRussianLanguage
, _lc
[I_MENU_LANGUAGE_RUSSIAN
]);
3508 AddButton(@ProcSetEnglishLanguage
, _lc
[I_MENU_LANGUAGE_ENGLISH
]);
3511 Menu
.DefControl
:= 'mOptionsLanguageMenu';
3512 g_GUI_AddWindow(Menu
);
3514 Menu
:= CreateYNMenu('DefaultOptionsMenu', _lc
[I_MENU_SET_DEFAULT_PROMT
], Round(gScreenWidth
*0.6),
3515 gMenuSmallFont
, @ProcDefaultMenuKeyDown
);
3516 g_GUI_AddWindow(Menu
);
3518 Menu
:= TGUIWindow
.Create('AuthorsMenu');
3519 Menu
.BackTexture
:= 'INTER';
3520 Menu
.OnClose
:= ProcAuthorsClose
;
3524 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_1
], gMenuFont
))) do
3526 Color
:= _RGB(255, 0, 0);
3527 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3529 _y
:= _y
+GetHeight();
3531 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_CREDITS_CAP_2
], [GAME_VERSION
, NET_PROTOCOL_VER
]), gMenuSmallFont
))) do
3533 Color
:= _RGB(255, 0, 0);
3534 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3536 _y
:= _y
+GetHeight()+32;
3538 // ×òî äåëàë: Êòî äåëàë
3539 cx
:= gScreenWidth
div 2 - 320 + 64;
3540 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1
], gMenuSmallFont
))) do
3542 Color
:= _RGB(255, 0, 0);
3547 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1_1
], gMenuSmallFont
))) do
3549 Color
:= _RGB(255, 255, 255);
3554 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2
], gMenuSmallFont
))) do
3556 Color
:= _RGB(255, 0, 0);
3561 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_1
], gMenuSmallFont
))) do
3563 Color
:= _RGB(255, 255, 255);
3568 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_2
], gMenuSmallFont
))) do
3570 Color
:= _RGB(255, 255, 255);
3575 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3
], gMenuSmallFont
))) do
3577 Color
:= _RGB(255, 0, 0);
3582 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3_1
], gMenuSmallFont
))) do
3584 Color
:= _RGB(255, 255, 255);
3589 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4
], gMenuSmallFont
))) do
3591 Color
:= _RGB(255, 0, 0);
3596 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4_1
], gMenuSmallFont
))) do
3598 Color
:= _RGB(255, 255, 255);
3601 _y
:= gScreenHeight
- 128;
3604 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_3
], gMenuSmallFont
))) do
3606 Color
:= _RGB(255, 0, 0);
3611 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_1
], gMenuSmallFont
))) do
3613 Color
:= _RGB(255, 255, 255);
3616 _y
:= _y
+GetHeight();
3618 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_2
], gMenuSmallFont
))) do
3620 Color
:= _RGB(255, 255, 255);
3623 _y
:= _y
+GetHeight();
3625 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_3
], gMenuSmallFont
))) do
3627 Color
:= _RGB(255, 255, 255);
3630 _y
:= gScreenHeight
- 32;
3632 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_4
], gMenuSmallFont
))) do
3634 Color
:= _RGB(255, 0, 0);
3635 X
:= gScreenWidth
div 2 - GetWidth() div 2;
3638 g_GUI_AddWindow(Menu
);
3640 Menu
:= CreateYNMenu('ExitMenu', _lc
[I_MENU_EXIT_PROMT
], Round(gScreenWidth
*0.6),
3641 gMenuSmallFont
, @ProcExitMenuKeyDown
);
3642 g_GUI_AddWindow(Menu
);
3644 Menu
:= TGUIWindow
.Create('GameSingleMenu');
3645 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3647 Name
:= 'mmGameSingleMenu';
3648 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3649 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3650 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3651 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3652 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3653 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3655 Menu
.DefControl
:= 'mmGameSingleMenu';
3656 Menu
.MainWindow
:= True;
3657 Menu
.OnClose
:= ProcGMClose
;
3658 Menu
.OnShow
:= ProcGMShow
;
3659 g_GUI_AddWindow(Menu
);
3661 Menu
:= CreateYNMenu('EndGameMenu', _lc
[I_MENU_END_GAME_PROMT
], Round(gScreenWidth
*0.6),
3662 gMenuSmallFont
, @ProcEndMenuKeyDown
);
3663 g_GUI_AddWindow(Menu
);
3665 Menu
:= CreateYNMenu('RestartGameMenu', _lc
[I_MENU_RESTART_GAME_PROMT
], Round(gScreenWidth
*0.6),
3666 gMenuSmallFont
, @ProcRestartMenuKeyDown
);
3667 g_GUI_AddWindow(Menu
);
3669 Menu
:= TGUIWindow
.Create('GameCustomMenu');
3670 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3672 Name
:= 'mmGameCustomMenu';
3673 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3674 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3675 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3676 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3677 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3678 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3679 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3681 Menu
.DefControl
:= 'mmGameCustomMenu';
3682 Menu
.MainWindow
:= True;
3683 Menu
.OnClose
:= ProcGMClose
;
3684 Menu
.OnShow
:= ProcGMShow
;
3685 g_GUI_AddWindow(Menu
);
3687 Menu
:= TGUIWindow
.Create('GameServerMenu');
3688 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3690 Name
:= 'mmGameServerMenu';
3691 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3692 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3693 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3694 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3695 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3697 Menu
.DefControl
:= 'mmGameServerMenu';
3698 Menu
.MainWindow
:= True;
3699 Menu
.OnClose
:= ProcGMClose
;
3700 Menu
.OnShow
:= ProcGMShow
;
3701 g_GUI_AddWindow(Menu
);
3703 Menu
:= TGUIWindow
.Create('GameClientMenu');
3704 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3706 Name
:= 'mmGameClientMenu';
3707 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3708 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3709 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3711 Menu
.DefControl
:= 'mmGameClientMenu';
3712 Menu
.MainWindow
:= True;
3713 Menu
.OnClose
:= ProcGMClose
;
3714 Menu
.OnShow
:= ProcGMShow
;
3715 g_GUI_AddWindow(Menu
);
3717 Menu
:= TGUIWindow
.Create('ClientPasswordMenu');
3718 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, _lc
[I_MENU_ENTERPASSWORD
]))) do
3720 Name
:= 'mClientPasswordMenu';
3721 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
3729 AddButton(@ProcEnterPassword
, _lc
[I_MENU_START_GAME
]);
3732 Menu
.DefControl
:= 'mClientPasswordMenu';
3733 g_GUI_AddWindow(Menu
);
3735 Menu
:= TGUIWindow
.Create('GameSetGameMenu');
3736 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SET_GAME
]))) do
3738 Name
:= 'mGameSetGameMenu';
3739 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
3741 Name
:= 'swTeamDamage';
3742 AddItem(_lc
[I_MENU_YES
]);
3743 AddItem(_lc
[I_MENU_NO
]);
3746 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
3748 Name
:= 'swTeamHit';
3749 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
3750 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
3751 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
3752 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
3755 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
3757 Name
:= 'swDeathmatchKeys';
3758 AddItem(_lc
[I_MENU_YES
]);
3759 AddItem(_lc
[I_MENU_NO
]);
3762 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
3764 Name
:= 'edTimeLimit';
3769 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
3771 Name
:= 'edScoreLimit';
3776 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
3778 Name
:= 'edMaxLives';
3783 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
3786 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
3787 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
3788 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
3791 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
3793 Name
:= 'swFlagDrop';
3794 AddItem(_lc
[I_MENU_FLAG_THROW
]);
3795 AddItem(_lc
[I_MENU_YES
]);
3796 AddItem(_lc
[I_MENU_NO
]);
3802 Menu
.DefControl
:= 'mGameSetGameMenu';
3803 Menu
.OnClose
:= ProcApplyGameSet
;
3804 g_GUI_AddWindow(Menu
);
3806 Menu
:= TGUIWindow
.Create('TeamMenu');
3807 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_CHANGE_PLAYERS
]))) do
3809 Name
:= 'mmTeamMenu';
3810 AddButton(@ProcJoinRed
, _lc
[I_MENU_JOIN_RED
], '').Name
:= 'tmJoinRed';
3811 AddButton(@ProcJoinBlue
, _lc
[I_MENU_JOIN_BLUE
], '').Name
:= 'tmJoinBlue';
3812 AddButton(@ProcJoinGame
, _lc
[I_MENU_JOIN_GAME
], '').Name
:= 'tmJoinGame';
3813 AddButton(@ProcSwitchP2
, _lc
[I_MENU_ADD_PLAYER_2
], '').Name
:= 'tmPlayer2';
3814 AddButton(@ProcSpectate
, _lc
[I_MENU_SPECTATE
], '').Name
:= 'tmSpectate';
3816 Menu
.DefControl
:= 'mmTeamMenu';
3817 Menu
.OnShow
:= ProcChangePlayers
;
3818 g_GUI_AddWindow(Menu
);
3821 procedure g_Menu_Show_SaveMenu();
3823 if g_Game_IsTestMap
then
3825 if gGameSettings
.GameType
= GT_SINGLE
then
3826 g_GUI_ShowWindow('GameSingleMenu')
3829 if g_Game_IsClient
then
3832 if g_Game_IsNet
then
3835 g_GUI_ShowWindow('GameCustomMenu');
3837 g_GUI_ShowWindow('SaveMenu');
3838 g_Sound_PlayEx('MENU_OPEN');
3841 procedure g_Menu_Show_LoadMenu (standalone
: Boolean=false);
3843 if (g_ActiveWindow
<> nil) and (g_ActiveWindow
.name
= 'LoadMenu') then exit
; // nothing to do
3844 if gGameSettings
.GameType
= GT_SINGLE
then
3846 if not standalone
then g_GUI_ShowWindow('GameSingleMenu')
3850 if g_Game_IsClient
then exit
;
3851 if g_Game_IsNet
then exit
;
3852 if not standalone
then g_GUI_ShowWindow('GameCustomMenu');
3854 g_GUI_ShowWindow('LoadMenu');
3855 g_Sound_PlayEx('MENU_OPEN');
3858 procedure g_Menu_Show_GameSetGame();
3860 if gGameSettings
.GameType
= GT_SINGLE
then
3861 g_GUI_ShowWindow('GameSingleMenu')
3864 if g_Game_IsClient
then
3867 if g_Game_IsNet
then
3868 g_GUI_ShowWindow('GameServerMenu')
3870 g_GUI_ShowWindow('GameCustomMenu');
3873 g_GUI_ShowWindow('GameSetGameMenu');
3874 g_Sound_PlayEx('MENU_OPEN');
3877 procedure g_Menu_Show_OptionsVideo();
3879 if gGameSettings
.GameType
= GT_SINGLE
then
3880 g_GUI_ShowWindow('GameSingleMenu')
3883 if g_Game_IsClient
then
3884 g_GUI_ShowWindow('GameClientMenu')
3886 if g_Game_IsNet
then
3887 g_GUI_ShowWindow('GameServerMenu')
3889 g_GUI_ShowWindow('GameCustomMenu');
3892 g_GUI_ShowWindow('OptionsMenu');
3893 g_GUI_ShowWindow('OptionsVideoMenu');
3894 g_Sound_PlayEx('MENU_OPEN');
3897 procedure g_Menu_Show_OptionsSound();
3899 if gGameSettings
.GameType
= GT_SINGLE
then
3900 g_GUI_ShowWindow('GameSingleMenu')
3903 if g_Game_IsClient
then
3904 g_GUI_ShowWindow('GameClientMenu')
3906 if g_Game_IsNet
then
3907 g_GUI_ShowWindow('GameServerMenu')
3909 g_GUI_ShowWindow('GameCustomMenu');
3912 g_GUI_ShowWindow('OptionsMenu');
3913 g_GUI_ShowWindow('OptionsSoundMenu');
3914 g_Sound_PlayEx('MENU_OPEN');
3917 procedure g_Menu_Show_EndGameMenu();
3919 g_GUI_ShowWindow('EndGameMenu');
3920 g_Sound_PlayEx('MENU_OPEN');
3923 procedure g_Menu_Show_QuitGameMenu();
3925 g_GUI_ShowWindow('ExitMenu');
3926 g_Sound_PlayEx('MENU_OPEN');
3929 procedure g_Menu_Init();
3936 procedure g_Menu_Free();
3940 e_WriteLog('Releasing menu data...', TMsgType
.Notify
);
3945 procedure g_Menu_Reset();
3949 g_GUI_SaveMenuPos();
3950 ex
:= g_GUI_Destroy();
3954 e_WriteLog('Recreating menu...', TMsgType
.Notify
);
3959 g_Game_SetDebugMode();
3961 g_GUI_LoadMenuPos();