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network: code uglification; fixed bug with weapon switching (i hope)
[d2df-sdl.git]
/
src
/
nogl
/
noGLuses.inc
blob
458f546ad9932ddafb94b061af7db8d18d20a59f
1
{$IFDEF USE_NANOGL}
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{$DEFINE USE_GLES1}
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{$ELSE}
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{$IFDEF USE_NOGL}
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{$DEFINE USE_GLES1}
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{$ENDIF}
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{$ENDIF}
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{$IFDEF USE_GLES1}
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{$IFNDEF USE_NANOGL}
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{$DEFINE USE_NOGL}
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{$ENDIF}
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{$ENDIF}
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{$IF DEFINED(USE_NANOGL) and DEFINED(USE_NOGL)}
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{$WARNING you can use only one OpenGL ES wrapper}
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{$ENDIF}
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{$IFDEF USE_NANOGL}
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nanoGL in '../lib/nanogl/nanoGL.pas',
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{$ELSE}
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{$IFDEF USE_NOGL}
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noGL in '../nogl/noGL.pas',
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{$ELSE}
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GL, GLExt,
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{$ENDIF}
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{$ENDIF}