1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
21 uses e_msg
, g_net
, g_triggers
, Classes
, SysUtils
, md5
;
65 NET_MSG_RCON_AUTH
= 191;
66 NET_MSG_RCON_CMD
= 192;
67 NET_MSG_TIME_SYNC
= 194;
68 NET_MSG_VOTE_EVENT
= 195;
70 NET_MSG_MAP_REQUEST
= 201;
71 NET_MSG_MAP_RESPONSE
= 202;
72 NET_MSG_RES_REQUEST
= 203;
73 NET_MSG_RES_RESPONSE
= 204;
96 NET_EV_CHANGE_TEAM
= 3;
97 NET_EV_PLAYER_KICK
= 4;
98 NET_EV_PLAYER_BAN
= 5;
99 NET_EV_LMS_WARMUP
= 6;
100 NET_EV_LMS_SURVIVOR
= 7;
104 NET_EV_SCORE_MSG
= 11;
105 NET_EV_LMS_START
= 12;
107 NET_EV_TLMS_WIN
= 14;
108 NET_EV_LMS_LOSE
= 15;
109 NET_EV_LMS_DRAW
= 16;
110 NET_EV_KILLCOMBO
= 17;
111 NET_EV_PLAYER_TOUCH
= 18;
118 NET_VE_INPROGRESS
= 6;
125 NET_CHEAT_SUICIDE
= 1;
126 NET_CHEAT_SPECTATE
= 2;
128 NET_MAX_DIFFTIME
= 5000 div 36;
132 procedure MH_RECV_Info(C
: pTNetClient
; var M
: TMsg
);
133 procedure MH_RECV_Chat(C
: pTNetClient
; var M
: TMsg
);
134 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; var M
: TMsg
);
135 function MH_RECV_PlayerPos(C
: pTNetClient
; var M
: TMsg
): Word;
136 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; var M
: TMsg
);
137 procedure MH_RECV_CheatRequest(C
: pTNetClient
; var M
: TMsg
);
138 procedure MH_RECV_RCONPassword(C
: pTNetClient
; var M
: TMsg
);
139 procedure MH_RECV_RCONCommand(C
: pTNetClient
; var M
: TMsg
);
140 procedure MH_RECV_MapRequest(C
: pTNetClient
; var M
: TMsg
);
141 procedure MH_RECV_ResRequest(C
: pTNetClient
; var M
: TMsg
);
142 procedure MH_RECV_Vote(C
: pTNetClient
; var M
: TMsg
);
145 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
146 procedure MH_SEND_Info(ID
: Byte);
147 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
148 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt
; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
149 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
150 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
151 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
152 procedure MH_SEND_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
153 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
154 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
155 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
156 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
157 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
159 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
160 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
161 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
162 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
163 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
164 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
165 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
166 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
168 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
169 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
171 procedure MH_SEND_PanelTexture(PGUID
: Integer; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
172 procedure MH_SEND_PanelState(PGUID
: Integer; ID
: Integer = NET_EVERYONE
);
174 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
175 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
176 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
177 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
178 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
180 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
181 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
183 procedure MH_SEND_TimeSync(Time
: LongWord
; ID
: Integer = NET_EVERYONE
);
184 procedure MH_SEND_VoteEvent(EvType
: Byte;
185 StrArg1
: string = 'a'; StrArg2
: string = 'b';
186 IntArg1
: SmallInt
= 0; IntArg2
: SmallInt
= 0;
187 ID
: Integer = NET_EVERYONE
);
189 // CLIENT MESSAGES //
192 procedure MC_RECV_Chat(var M
: TMsg
);
193 procedure MC_RECV_Effect(var M
: TMsg
);
194 procedure MC_RECV_Sound(var M
: TMsg
);
195 procedure MC_RECV_GameStats(var M
: TMsg
);
196 procedure MC_RECV_CoopStats(var M
: TMsg
);
197 procedure MC_RECV_GameEvent(var M
: TMsg
);
198 procedure MC_RECV_FlagEvent(var M
: TMsg
);
199 procedure MC_RECV_GameSettings(var M
: TMsg
);
201 function MC_RECV_PlayerCreate(var M
: TMsg
): Word;
202 function MC_RECV_PlayerPos(var M
: TMsg
): Word;
203 function MC_RECV_PlayerStats(var M
: TMsg
): Word;
204 function MC_RECV_PlayerDelete(var M
: TMsg
): Word;
205 function MC_RECV_PlayerDamage(var M
: TMsg
): Word;
206 function MC_RECV_PlayerDeath(var M
: TMsg
): Word;
207 function MC_RECV_PlayerFire(var M
: TMsg
): Word;
208 procedure MC_RECV_PlayerSettings(var M
: TMsg
);
210 procedure MC_RECV_ItemSpawn(var M
: TMsg
);
211 procedure MC_RECV_ItemDestroy(var M
: TMsg
);
213 procedure MC_RECV_PanelTexture(var M
: TMsg
);
214 procedure MC_RECV_PanelState(var M
: TMsg
);
216 procedure MC_RECV_MonsterSpawn(var M
: TMsg
);
217 procedure MC_RECV_MonsterPos(var M
: TMsg
);
218 procedure MC_RECV_MonsterState(var M
: TMsg
);
219 procedure MC_RECV_MonsterShot(var M
: TMsg
);
220 procedure MC_RECV_MonsterDelete(var M
: TMsg
);
222 procedure MC_RECV_CreateShot(var M
: TMsg
);
223 procedure MC_RECV_UpdateShot(var M
: TMsg
);
224 procedure MC_RECV_DeleteShot(var M
: TMsg
);
226 procedure MC_RECV_TriggerSound(var M
: TMsg
);
227 procedure MC_RECV_TriggerMusic(var M
: TMsg
);
229 procedure MC_RECV_TimeSync(var M
: TMsg
);
230 procedure MC_RECV_VoteEvent(var M
: TMsg
);
232 procedure MC_SEND_Info(Password
: string);
233 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
234 procedure MC_SEND_PlayerPos();
235 procedure MC_SEND_FullStateRequest();
236 procedure MC_SEND_PlayerSettings();
237 procedure MC_SEND_CheatRequest(Kind
: Byte);
238 procedure MC_SEND_RCONPassword(Password
: string);
239 procedure MC_SEND_RCONCommand(Cmd
: string);
240 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
242 procedure MC_SEND_MapRequest();
243 procedure MC_SEND_ResRequest(const resName
: AnsiString
);
246 TExternalResourceInfo
= record
261 ExternalResources
: array of TExternalResourceInfo
;
264 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
265 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
270 Math
, ENet
, e_input
, e_graphics
, e_log
,
271 g_textures
, g_gfx
, g_sound
, g_console
, g_basic
, g_options
, g_main
,
272 g_game
, g_player
, g_map
, g_panel
, g_items
, g_weapons
, g_phys
, g_gui
,
273 g_language
, g_monsters
, g_netmaster
, utils
, wadreader
, MAPDEF
;
286 NET_KEY_FORCEDIR
= 4096;
289 //kBytePrev: Word = 0;
290 //kDirPrev: TDirection = D_LEFT;
291 //HostGameTime: Word = 0;
298 procedure MH_RECV_Chat(C
: pTNetClient
; var M
: TMsg
);
306 Pl
:= g_Player_Get(PID
);
308 Txt
:= M
.ReadString();
309 Mode
:= M
.ReadByte();
310 if (Mode
= NET_CHAT_SYSTEM
) then
311 Mode
:= NET_CHAT_PLAYER
; // prevent sending system messages from clients
312 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
313 Mode
:= NET_CHAT_PLAYER
; // revert to player chat in non-team game
316 MH_SEND_Chat(Txt
, Mode
)
318 MH_SEND_Chat(Pl
.Name
+ ': ' + Txt
, Mode
, IfThen(Mode
= NET_CHAT_TEAM
, Pl
.Team
, NET_EVERYONE
));
321 procedure MH_RECV_Info(C
: pTNetClient
; var M
: TMsg
);
323 Ver
, PName
, Model
, Pw
: string;
329 Ver
:= M
.ReadString();
330 Pw
:= M
.ReadString();
331 PName
:= M
.ReadString();
332 Model
:= M
.ReadString();
338 if Ver
<> GAME_VERSION
then
340 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
341 _lc
[I_NET_DISC_VERSION
]);
342 enet_peer_disconnect(C
^.Peer
, NET_DISC_VERSION
);
346 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
) then
348 if g_Net_IsHostBanned(C
^.Peer
^.address
.host
, True) then
350 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
351 _lc
[I_NET_DISC_BAN
]);
352 enet_peer_disconnect(C
^.Peer
, NET_DISC_BAN
);
356 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
357 _lc
[I_NET_DISC_BAN
]);
358 enet_peer_disconnect(C
^.Peer
, NET_DISC_TEMPBAN
);
363 if NetPassword
<> '' then
364 if AnsiLowerCase(NetPassword
) <> AnsiLowerCase(Pw
) then
366 g_Console_Add(_lc
[I_NET_MSG
] + _lc
[I_NET_MSG_HOST_REJECT
] +
367 _lc
[I_NET_DISC_PASSWORD
]);
368 enet_peer_disconnect(C
^.Peer
, NET_DISC_PASSWORD
);
376 PID
:= g_Player_Create(Model
, Color
, T
, False);
377 with g_Player_Get(PID
) do
385 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
386 e_WriteLog('NET: Client ' + PName
+ ' [' + IntToStr(C
^.ID
) +
387 '] connected. Assigned player #' + IntToStr(PID
) + '.', MSG_NOTIFY
);
391 with g_Player_Get(PID
) do
395 // round in progress, don't spawn
396 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
401 FWantsInGame
:= True; // TODO: look into this later
404 Respawn(gGameSettings
.GameType
= GT_SINGLE
);
407 for I
:= Low(NetClients
) to High(NetClients
) do
409 if NetClients
[I
].ID
= C
^.ID
then Continue
;
410 MH_SEND_PlayerCreate(PID
, NetClients
[I
].ID
);
411 MH_SEND_PlayerPos(True, PID
, NetClients
[I
].ID
);
412 MH_SEND_PlayerStats(PID
, NetClients
[I
].ID
);
415 if gState
in [STATE_INTERCUSTOM
, STATE_FOLD
] then
416 MH_SEND_GameEvent(NET_EV_MAPEND
, 0, 'N', C
^.ID
);
418 if NetUseMaster
then g_Net_Slist_Update
;
421 procedure MH_RECV_FullStateRequest(C
: pTNetClient
; var M
: TMsg
);
424 MH_SEND_Everything((C
^.State
= NET_STATE_AUTH
), C
^.ID
)
426 C
^.RequestedFullUpdate
:= True;
431 function MH_RECV_PlayerPos(C
: pTNetClient
; var M
: TMsg
): Word;
441 if not gGameOn
then Exit
;
443 GT
:= M
.ReadLongWord();
445 Pl
:= g_Player_Get(PID
);
449 if (GT
> gTime
+ NET_MAX_DIFFTIME
) or (GT
< Pl
.NetTime
) then Exit
;
454 kByte
:= M
.ReadWord();
456 WeaponSelect
:= M
.ReadWord();
457 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
458 if Direction
<> TDirection(Dir
) then
459 JustTeleported
:= False;
461 SetDirection(TDirection(Dir
));
464 if kByte
= NET_KEY_CHAT
then
466 PressKey(KEY_CHAT
, 10000);
470 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
471 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
472 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
473 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
474 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
475 if LongBool(kByte
and NET_KEY_FIRE
) then PressKey(KEY_FIRE
, 10000);
476 if LongBool(kByte
and NET_KEY_OPEN
) then PressKey(KEY_OPEN
, 10000);
477 if LongBool(kByte
and NET_KEY_NW
) then PressKey(KEY_NEXTWEAPON
, 10000);
478 if LongBool(kByte
and NET_KEY_PW
) then PressKey(KEY_PREVWEAPON
, 10000);
482 if (WeaponSelect
and Word(1 shl i
)) <> 0 then
484 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
485 QueueWeaponSwitch(i
);
490 // MH_SEND_PlayerPos(False, PID, C^.ID);
493 procedure MH_RECV_CheatRequest(C
: pTNetClient
; var M
: TMsg
);
498 Pl
:= g_Player_Get(C
^.Player
);
499 if Pl
= nil then Exit
;
501 CheatKind
:= M
.ReadByte();
505 Pl
.Damage(SUICIDE_DAMAGE
, Pl
.UID
, 0, 0, HIT_SELF
);
508 if Pl
.FSpectator
then
516 procedure MH_RECV_PlayerSettings(C
: pTNetClient
; var M
: TMsg
);
524 TmpName
:= M
.ReadString();
525 TmpModel
:= M
.ReadString();
526 TmpColor
.R
:= M
.ReadByte();
527 TmpColor
.G
:= M
.ReadByte();
528 TmpColor
.B
:= M
.ReadByte();
529 TmpTeam
:= M
.ReadByte();
531 Pl
:= g_Player_Get(C
^.Player
);
532 if Pl
= nil then Exit
;
534 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
537 Pl
.SetColor(TmpColor
);
539 if Pl
.Name
<> TmpName
then
541 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
545 if TmpModel
<> Pl
.Model
.Name
then
546 Pl
.SetModel(TmpModel
);
548 MH_SEND_PlayerSettings(Pl
.UID
, TmpModel
);
553 procedure MH_RECV_RCONPassword(C
: pTNetClient
; var M
: TMsg
);
557 Pwd
:= M
.ReadString();
558 if not NetAllowRCON
then Exit
;
559 if Pwd
= NetRCONPassword
then
562 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWGOOD
, 'N', C
^.ID
);
565 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_PWBAD
, 'N', C
^.ID
);
568 procedure MH_RECV_RCONCommand(C
: pTNetClient
; var M
: TMsg
);
572 Cmd
:= M
.ReadString();
573 if not NetAllowRCON
then Exit
;
574 if not C
^.RCONAuth
then
576 MH_SEND_GameEvent(NET_EV_RCON
, NET_RCON_NOAUTH
, 'N', C
^.ID
);
579 g_Console_Process(Cmd
);
584 procedure MH_RECV_Vote(C
: pTNetClient
; var M
: TMsg
);
587 Name
, Command
: string;
591 Start
:= M
.ReadByte() <> 0;
592 Command
:= M
.ReadString();
594 Pl
:= g_Player_Get(C
^.Player
);
595 if Pl
= nil then Exit
;
600 if not g_Console_CommandBlacklisted(Command
) then
601 g_Game_StartVote(Command
, Name
);
603 else if gVoteInProgress
then
605 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
606 Need
:= Floor((NetClientCount
+1)/2.0) + 1
608 Need
:= Floor(NetClientCount
/2.0) + 1;
613 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [Name
, gVoteCount
, Need
]), True);
614 MH_SEND_VoteEvent(NET_VE_REVOKE
, Name
, 'a', gVoteCount
, Need
);
620 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Name
, gVoteCount
, Need
]), True);
621 MH_SEND_VoteEvent(NET_VE_VOTE
, Name
, 'a', gVoteCount
, Need
);
629 procedure MH_SEND_Everything(CreatePlayers
: Boolean = False; ID
: Integer = NET_EVERYONE
);
631 function sendItemRespawn (it
: PItem
): Boolean;
633 result
:= false; // don't stop
634 MH_SEND_ItemSpawn(True, it
.myid
, ID
);
637 function sendMonSpawn (mon
: TMonster
): Boolean;
639 result
:= false; // don't stop
640 MH_SEND_MonsterSpawn(mon
.UID
, ID
);
643 function sendPanelState (pan
: TPanel
): Boolean;
645 result
:= false; // don't stop
646 MH_SEND_PanelState(pan
.guid
, ID
); // anyway, to sync mplats
647 if (pan
.GetTextureCount
> 1) then MH_SEND_PanelTexture(pan
.guid
, pan
.LastAnimLoop
, ID
);
653 if gPlayers
<> nil then
655 for I
:= Low(gPlayers
) to High(gPlayers
) do
657 if gPlayers
[I
] <> nil then
659 if CreatePlayers
then MH_SEND_PlayerCreate(gPlayers
[I
].UID
, ID
);
660 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
, ID
);
661 MH_SEND_PlayerStats(gPlayers
[I
].UID
, ID
);
663 if (gPlayers
[I
].Flag
<> FLAG_NONE
) and (gGameSettings
.GameMode
= GM_CTF
) then
665 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED
, gPlayers
[I
].Flag
, gPlayers
[I
].UID
, True, ID
);
671 g_Items_ForEachAlive(sendItemRespawn
, true); // backwards
672 g_Mons_ForEach(sendMonSpawn
);
673 g_Map_ForEachPanel(sendPanelState
);
675 if gTriggers
<> nil then
677 for I
:= Low(gTriggers
) to High(gTriggers
) do
679 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
681 MH_SEND_TriggerSound(gTriggers
[I
], ID
);
688 for I
:= Low(Shots
) to High(Shots
) do
690 if Shots
[i
].ShotType
in [6, 7, 8] then
692 MH_SEND_CreateShot(i
, ID
);
697 MH_SEND_TriggerMusic(ID
);
699 MH_SEND_GameStats(ID
);
700 MH_SEND_CoopStats(ID
);
702 if gGameSettings
.GameMode
= GM_CTF
then
704 if gFlags
[FLAG_RED
].State
<> FLAG_STATE_CAPTURED
then MH_SEND_FlagEvent(gFlags
[FLAG_RED
].State
, FLAG_RED
, 0, True, ID
);
705 if gFlags
[FLAG_BLUE
].State
<> FLAG_STATE_CAPTURED
then MH_SEND_FlagEvent(gFlags
[FLAG_BLUE
].State
, FLAG_BLUE
, 0, True, ID
);
708 if CreatePlayers
and (ID
>= 0) then NetClients
[ID
].State
:= NET_STATE_GAME
;
710 if gLMSRespawn
> LMS_RESPAWN_NONE
then
712 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000, 'N', ID
);
716 procedure MH_SEND_Info(ID
: Byte);
720 Map
:= g_ExtractFileName(gMapInfo
.Map
);
724 NetOut
.Write(Byte(NET_MSG_INFO
));
726 NetOut
.Write(NetClients
[ID
].Player
);
727 NetOut
.Write(gGameSettings
.WAD
);
729 NetOut
.Write(gWADHash
);
730 NetOut
.Write(gGameSettings
.GameMode
);
731 NetOut
.Write(gGameSettings
.GoalLimit
);
732 NetOut
.Write(gGameSettings
.TimeLimit
);
733 NetOut
.Write(gGameSettings
.MaxLives
);
734 NetOut
.Write(gGameSettings
.Options
);
737 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
740 procedure MH_SEND_Chat(Txt
: string; Mode
: Byte; ID
: Integer = NET_EVERYONE
);
746 if (Mode
= NET_CHAT_TEAM
) and (not gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
747 Mode
:= NET_CHAT_PLAYER
;
750 if (Mode
= NET_CHAT_TEAM
) then
752 for i
:= Low(gPlayers
) to High(gPlayers
) do
753 if (gPlayers
[i
] <> nil) and (gPlayers
[i
].FClientID
>= 0) and
754 (gPlayers
[i
].Team
= ID
) then
756 NetOut
.Write(Byte(NET_MSG_CHAT
));
759 g_Net_Host_Send(gPlayers
[i
].FClientID
, True, NET_CHAN_CHAT
);
766 NetOut
.Write(Byte(NET_MSG_CHAT
));
769 g_Net_Host_Send(ID
, True, NET_CHAN_CHAT
);
772 if Mode
= NET_CHAT_SYSTEM
then
775 if ID
= NET_EVERYONE
then
777 if Mode
= NET_CHAT_PLAYER
then
779 g_Console_Add(Txt
, True);
780 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
781 g_Sound_PlayEx('SOUND_GAME_RADIO');
784 if Mode
= NET_CHAT_TEAM
then
785 if gPlayer1
<> nil then
787 if (gPlayer1
.Team
= TEAM_RED
) and (Team
= TEAM_RED
) then
789 g_Console_Add(#18'[Team] '#2 + Txt
, True);
790 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
791 g_Sound_PlayEx('SOUND_GAME_RADIO');
793 else if (gPlayer1
.Team
= TEAM_BLUE
) and (Team
= TEAM_BLUE
) then
795 g_Console_Add(#20'[Team] '#2 + Txt
, True);
796 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
797 g_Sound_PlayEx('SOUND_GAME_RADIO');
803 Name
:= g_Net_ClientName_ByID(ID
);
804 g_Console_Add('-> ' + Name
+ ': ' + Txt
, True);
805 e_WriteLog('[Tell ' + Name
+ '] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
806 g_Sound_PlayEx('SOUND_GAME_RADIO');
810 procedure MH_SEND_Effect(X
, Y
: Integer; Ang
: SmallInt
; Kind
: Byte; ID
: Integer = NET_EVERYONE
);
812 NetOut
.Write(Byte(NET_MSG_GFX
));
818 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
821 procedure MH_SEND_Sound(X
, Y
: Integer; Name
: string; Pos
: Boolean = True; ID
: Integer = NET_EVERYONE
);
823 NetOut
.Write(Byte(NET_MSG_SND
));
827 NetOut
.Write(Byte(1));
832 NetOut
.Write(Byte(0));
834 g_Net_Host_Send(ID
, False, NET_CHAN_GAME
);
837 procedure MH_SEND_CreateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
839 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
841 NetOut
.Write(Byte(NET_MSG_SHADD
));
843 NetOut
.Write(Shots
[Proj
].ShotType
);
844 NetOut
.Write(Shots
[Proj
].Target
);
845 NetOut
.Write(Shots
[Proj
].SpawnerUID
);
846 NetOut
.Write(Shots
[Proj
].Timeout
);
847 NetOut
.Write(Shots
[Proj
].Obj
.X
);
848 NetOut
.Write(Shots
[Proj
].Obj
.Y
);
849 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.X
);
850 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.Y
);
852 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
855 procedure MH_SEND_UpdateShot(Proj
: LongInt; ID
: Integer = NET_EVERYONE
);
857 if (Shots
= nil) or (Proj
< 0) or (Proj
> High(Shots
)) then Exit
;
859 NetOut
.Write(Byte(NET_MSG_SHPOS
));
861 NetOut
.Write(Shots
[Proj
].Obj
.X
);
862 NetOut
.Write(Shots
[Proj
].Obj
.Y
);
863 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.X
);
864 NetOut
.Write(Shots
[Proj
].Obj
.Vel
.Y
);
866 g_Net_Host_Send(ID
, False, NET_CHAN_SHOTS
);
869 procedure MH_Send_DeleteShot(Proj
: LongInt; X
, Y
: LongInt; Loud
: Boolean = True; ID
: Integer = NET_EVERYONE
);
871 NetOut
.Write(Byte(NET_MSG_SHDEL
));
873 NetOut
.Write(Byte(Loud
));
877 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
880 procedure MH_SEND_GameStats(ID
: Integer = NET_EVERYONE
);
882 NetOut
.Write(Byte(NET_MSG_SCORE
));
883 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
885 NetOut
.Write(gTeamStat
[TEAM_RED
].Goals
);
886 NetOut
.Write(gTeamStat
[TEAM_BLUE
].Goals
);
889 if gGameSettings
.GameMode
= GM_COOP
then
891 NetOut
.Write(gCoopMonstersKilled
);
892 NetOut
.Write(gCoopSecretsFound
);
895 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
898 procedure MH_SEND_CoopStats(ID
: Integer = NET_EVERYONE
);
900 NetOut
.Write(Byte(NET_MSG_COOP
));
901 NetOut
.Write(gTotalMonsters
);
902 NetOut
.Write(gSecretsCount
);
903 NetOut
.Write(gCoopTotalMonstersKilled
);
904 NetOut
.Write(gCoopTotalSecretsFound
);
905 NetOut
.Write(gCoopTotalMonsters
);
906 NetOut
.Write(gCoopTotalSecrets
);
909 procedure MH_SEND_GameEvent(EvType
: Byte; EvNum
: Integer = 0; EvStr
: string = 'N'; ID
: Integer = NET_EVERYONE
);
911 NetOut
.Write(Byte(NET_MSG_GEVENT
));
912 NetOut
.Write(EvType
);
915 NetOut
.Write(Byte(gLastMap
));
917 if (EvType
= NET_EV_MAPSTART
) and isWadPath(EvStr
) then
919 NetOut
.Write(Byte(1));
920 NetOut
.Write(gWADHash
);
922 NetOut
.Write(Byte(0));
924 g_Net_Host_Send(ID
, True, NET_CHAN_SERVICE
);
927 procedure MH_SEND_FlagEvent(EvType
: Byte; Flag
: Byte; PID
: Word; Quiet
: Boolean = False; ID
: Integer = NET_EVERYONE
);
929 NetOut
.Write(Byte(NET_MSG_FLAG
));
930 NetOut
.Write(EvType
);
932 NetOut
.Write(Byte(Quiet
));
934 NetOut
.Write(gFlags
[Flag
].State
);
935 NetOut
.Write(gFlags
[Flag
].CaptureTime
);
936 NetOut
.Write(gFlags
[Flag
].Obj
.X
);
937 NetOut
.Write(gFlags
[Flag
].Obj
.Y
);
938 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.X
);
939 NetOut
.Write(gFlags
[Flag
].Obj
.Vel
.Y
);
941 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
944 procedure MH_SEND_GameSettings(ID
: Integer = NET_EVERYONE
);
946 NetOut
.Write(Byte(NET_MSG_GSET
));
947 NetOut
.Write(gGameSettings
.GameMode
);
948 NetOut
.Write(gGameSettings
.GoalLimit
);
949 NetOut
.Write(gGameSettings
.TimeLimit
);
950 NetOut
.Write(gGameSettings
.MaxLives
);
951 NetOut
.Write(gGameSettings
.Options
);
953 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
958 procedure MH_SEND_PlayerCreate(PID
: Word; ID
: Integer = NET_EVERYONE
);
962 P
:= g_Player_Get(PID
);
963 if P
= nil then Exit
;
965 NetOut
.Write(Byte(NET_MSG_PLR
));
967 NetOut
.Write(P
.Name
);
969 NetOut
.Write(P
.FActualModelName
);
970 NetOut
.Write(P
.FColor
.R
);
971 NetOut
.Write(P
.FColor
.G
);
972 NetOut
.Write(P
.FColor
.B
);
973 NetOut
.Write(P
.Team
);
975 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
)
978 procedure MH_SEND_PlayerPos(Reliable
: Boolean; PID
: Word; ID
: Integer = NET_EVERYONE
);
983 Pl
:= g_Player_Get(PID
);
984 if Pl
= nil then Exit
;
985 if Pl
.FDummy
then Exit
;
987 NetOut
.Write(Byte(NET_MSG_PLRPOS
));
997 if IsKeyPressed(KEY_CHAT
) then
998 kByte
:= NET_KEY_CHAT
1001 if IsKeyPressed(KEY_LEFT
) then kByte
:= kByte
or NET_KEY_LEFT
;
1002 if IsKeyPressed(KEY_RIGHT
) then kByte
:= kByte
or NET_KEY_RIGHT
;
1003 if IsKeyPressed(KEY_UP
) then kByte
:= kByte
or NET_KEY_UP
;
1004 if IsKeyPressed(KEY_DOWN
) then kByte
:= kByte
or NET_KEY_DOWN
;
1005 if IsKeyPressed(KEY_JUMP
) then kByte
:= kByte
or NET_KEY_JUMP
;
1006 if JustTeleported
then kByte
:= kByte
or NET_KEY_FORCEDIR
;
1009 NetOut
.Write(kByte
);
1010 if Direction
= D_LEFT
then NetOut
.Write(Byte(0)) else NetOut
.Write(Byte(1));
1011 NetOut
.Write(GameX
);
1012 NetOut
.Write(GameY
);
1013 NetOut
.Write(GameVelX
);
1014 NetOut
.Write(GameVelY
);
1015 NetOut
.Write(GameAccelX
);
1016 NetOut
.Write(GameAccelY
);
1019 g_Net_Host_Send(ID
, Reliable
, NET_CHAN_PLAYERPOS
);
1022 procedure MH_SEND_PlayerStats(PID
: Word; ID
: Integer = NET_EVERYONE
);
1027 P
:= g_Player_Get(PID
);
1028 if P
= nil then Exit
;
1030 NetOut
.Write(Byte(NET_MSG_PLRSTA
));
1035 NetOut
.Write(Byte(alive
));
1036 NetOut
.Write(Byte(GodMode
));
1037 NetOut
.Write(Health
);
1038 NetOut
.Write(Armor
);
1040 NetOut
.Write(JetFuel
);
1041 NetOut
.Write(Lives
);
1044 for I
:= WP_FIRST
to WP_LAST
do
1045 NetOut
.Write(Byte(FWeapon
[I
]));
1047 for I
:= A_BULLETS
to A_HIGH
do
1048 NetOut
.Write(FAmmo
[I
]);
1050 for I
:= A_BULLETS
to A_HIGH
do
1051 NetOut
.Write(FMaxAmmo
[I
]);
1053 for I
:= MR_SUIT
to MR_MAX
do
1054 NetOut
.Write(LongWord(FMegaRulez
[I
]));
1056 NetOut
.Write(Byte(R_ITEM_BACKPACK
in FRulez
));
1057 NetOut
.Write(Byte(R_KEY_RED
in FRulez
));
1058 NetOut
.Write(Byte(R_KEY_GREEN
in FRulez
));
1059 NetOut
.Write(Byte(R_KEY_BLUE
in FRulez
));
1060 NetOut
.Write(Byte(R_BERSERK
in FRulez
));
1062 NetOut
.Write(Frags
);
1063 NetOut
.Write(Death
);
1065 NetOut
.Write(CurrWeap
);
1067 NetOut
.Write(Byte(FSpectator
));
1068 NetOut
.Write(Byte(FGhost
));
1069 NetOut
.Write(Byte(FPhysics
));
1070 NetOut
.Write(Byte(FNoRespawn
));
1071 NetOut
.Write(Byte(FJetpack
));
1072 NetOut
.Write(FFireTime
);
1075 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1078 procedure MH_SEND_PlayerDamage(PID
: Word; Kind
: Byte; Attacker
, Value
: Word; VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1080 NetOut
.Write(Byte(NET_MSG_PLRDMG
));
1083 NetOut
.Write(Attacker
);
1084 NetOut
.Write(Value
);
1088 g_Net_Host_Send(ID
, False, NET_CHAN_PLAYER
);
1091 procedure MH_SEND_PlayerDeath(PID
: Word; KillType
, DeathType
: Byte; Attacker
: Word; ID
: Integer = NET_EVERYONE
);
1093 NetOut
.Write(Byte(NET_MSG_PLRDIE
));
1095 NetOut
.Write(KillType
);
1096 NetOut
.Write(DeathType
);
1097 NetOut
.Write(Attacker
);
1099 g_Net_Host_Send(ID
, True, NET_CHAN_PLAYER
);
1102 procedure MH_SEND_PlayerFire(PID
: Word; Weapon
: Byte; X
, Y
, AX
, AY
: Integer; ShotID
: Integer = -1; ID
: Integer = NET_EVERYONE
);
1104 NetOut
.Write(Byte(NET_MSG_PLRFIRE
));
1106 NetOut
.Write(Weapon
);
1111 NetOut
.Write(ShotID
);
1113 g_Net_Host_Send(ID
, True, NET_CHAN_SHOTS
);
1116 procedure MH_SEND_PlayerDelete(PID
: Word; ID
: Integer = NET_EVERYONE
);
1118 NetOut
.Write(Byte(NET_MSG_PLRDEL
));
1121 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1124 procedure MH_SEND_PlayerSettings(PID
: Word; Mdl
: string = ''; ID
: Integer = NET_EVERYONE
);
1128 Pl
:= g_Player_Get(PID
);
1129 if Pl
= nil then Exit
;
1131 NetOut
.Write(Byte(NET_MSG_PLRSET
));
1133 NetOut
.Write(Pl
.Name
);
1135 NetOut
.Write(Pl
.Model
.Name
)
1138 NetOut
.Write(Pl
.FColor
.R
);
1139 NetOut
.Write(Pl
.FColor
.G
);
1140 NetOut
.Write(Pl
.FColor
.B
);
1141 NetOut
.Write(Pl
.Team
);
1143 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1148 procedure MH_SEND_ItemSpawn(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1152 it
:= g_Items_ByIdx(IID
);
1154 NetOut
.Write(Byte(NET_MSG_ISPAWN
));
1156 NetOut
.Write(Byte(Quiet
));
1157 NetOut
.Write(it
.ItemType
);
1158 NetOut
.Write(Byte(it
.Fall
));
1159 NetOut
.Write(Byte(it
.Respawnable
));
1160 NetOut
.Write(it
.Obj
.X
);
1161 NetOut
.Write(it
.Obj
.Y
);
1162 NetOut
.Write(it
.Obj
.Vel
.X
);
1163 NetOut
.Write(it
.Obj
.Vel
.Y
);
1165 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1168 procedure MH_SEND_ItemDestroy(Quiet
: Boolean; IID
: Word; ID
: Integer = NET_EVERYONE
);
1170 NetOut
.Write(Byte(NET_MSG_IDEL
));
1172 NetOut
.Write(Byte(Quiet
));
1174 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1179 procedure MH_SEND_PanelTexture(PGUID
: Integer; AnimLoop
: Byte; ID
: Integer = NET_EVERYONE
);
1183 TP
:= g_Map_PanelByGUID(PGUID
);
1184 if (TP
= nil) then exit
;
1188 NetOut
.Write(Byte(NET_MSG_PTEX
));
1189 NetOut
.Write(LongWord(PGUID
));
1190 NetOut
.Write(FCurTexture
);
1191 NetOut
.Write(FCurFrame
);
1192 NetOut
.Write(FCurFrameCount
);
1193 NetOut
.Write(AnimLoop
);
1196 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1199 procedure MH_SEND_PanelState(PGUID
: Integer; ID
: Integer = NET_EVERYONE
);
1204 TP
:= g_Map_PanelByGUID(PGUID
);
1205 if (TP
= nil) then exit
;
1207 NetOut
.Write(Byte(NET_MSG_PSTATE
));
1208 NetOut
.Write(LongWord(PGUID
));
1209 NetOut
.Write(Byte(TP
.Enabled
));
1210 NetOut
.Write(TP
.LiftType
);
1213 NetOut
.Write(Word(TP
.Width
));
1214 NetOut
.Write(Word(TP
.Height
));
1216 NetOut
.Write(LongInt(TP
.movingSpeedX
));
1217 NetOut
.Write(LongInt(TP
.movingSpeedY
));
1218 NetOut
.Write(LongInt(TP
.movingStartX
));
1219 NetOut
.Write(LongInt(TP
.movingStartY
));
1220 NetOut
.Write(LongInt(TP
.movingEndX
));
1221 NetOut
.Write(LongInt(TP
.movingEndY
));
1222 NetOut
.Write(LongInt(TP
.sizeSpeedX
));
1223 NetOut
.Write(LongInt(TP
.sizeSpeedY
));
1224 NetOut
.Write(LongInt(TP
.sizeEndX
));
1225 NetOut
.Write(LongInt(TP
.sizeEndY
));
1226 if TP
.movingActive
then mpflags
:= mpflags
or 1;
1227 if TP
.moveOnce
then mpflags
:= mpflags
or 2;
1228 NetOut
.Write(Byte(mpflags
));
1230 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1235 procedure MH_SEND_TriggerSound(var T
: TTrigger
; ID
: Integer = NET_EVERYONE
);
1237 if gTriggers
= nil then Exit
;
1238 if T
.Sound
= nil then Exit
;
1240 NetOut
.Write(Byte(NET_MSG_TSOUND
));
1241 NetOut
.Write(T
.ClientID
);
1242 NetOut
.Write(Byte(T
.Sound
.IsPlaying
));
1243 NetOut
.Write(LongWord(T
.Sound
.GetPosition
));
1244 NetOut
.Write(T
.SoundPlayCount
);
1246 g_Net_Host_Send(ID
, True);
1249 procedure MH_SEND_TriggerMusic(ID
: Integer = NET_EVERYONE
);
1251 NetOut
.Write(Byte(NET_MSG_TMUSIC
));
1252 NetOut
.Write(gMusic
.Name
);
1253 NetOut
.Write(Byte(gMusic
.IsPlaying
));
1254 NetOut
.Write(LongWord(gMusic
.GetPosition
));
1255 NetOut
.Write(Byte(gMusic
.SpecPause
or gMusic
.IsPaused
));
1257 g_Net_Host_Send(ID
, True);
1262 procedure MH_SEND_MonsterSpawn(UID
: Word; ID
: Integer = NET_EVERYONE
);
1266 M
:= g_Monsters_ByUID(UID
);
1272 NetOut
.Write(Byte(NET_MSG_MSPAWN
));
1274 NetOut
.Write(MonsterType
);
1275 NetOut
.Write(MonsterState
);
1276 NetOut
.Write(MonsterAnim
);
1277 NetOut
.Write(MonsterTargetUID
);
1278 NetOut
.Write(MonsterTargetTime
);
1279 NetOut
.Write(MonsterBehaviour
);
1280 NetOut
.Write(MonsterSleep
);
1281 NetOut
.Write(MonsterHealth
);
1282 NetOut
.Write(MonsterAmmo
);
1283 NetOut
.Write(GameX
);
1284 NetOut
.Write(GameY
);
1285 NetOut
.Write(GameVelX
);
1286 NetOut
.Write(GameVelY
);
1287 NetOut
.Write(Byte(GameDirection
));
1290 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1293 procedure MH_SEND_MonsterPos(UID
: Word; ID
: Integer = NET_EVERYONE
);
1297 M
:= g_Monsters_ByUID(UID
);
1298 if M
= nil then Exit
;
1300 NetOut
.Write(Byte(NET_MSG_MPOS
));
1305 NetOut
.Write(GameX
);
1306 NetOut
.Write(GameY
);
1307 NetOut
.Write(GameVelX
);
1308 NetOut
.Write(GameVelY
);
1309 NetOut
.Write(Byte(GameDirection
));
1312 g_Net_Host_Send(ID
, False, NET_CHAN_MONSTERPOS
);
1315 procedure MH_SEND_MonsterState(UID
: Word; ForcedAnim
: Byte = 255; ID
: Integer = NET_EVERYONE
);
1319 M
:= g_Monsters_ByUID(UID
);
1320 if M
= nil then Exit
;
1322 NetOut
.Write(Byte(NET_MSG_MSTATE
));
1327 NetOut
.Write(MonsterState
);
1328 NetOut
.Write(ForcedAnim
);
1329 NetOut
.Write(MonsterTargetUID
);
1330 NetOut
.Write(MonsterTargetTime
);
1331 NetOut
.Write(MonsterSleep
);
1332 NetOut
.Write(MonsterHealth
);
1333 NetOut
.Write(MonsterAmmo
);
1334 NetOut
.Write(MonsterPain
);
1335 NetOut
.Write(Byte(AnimIsReverse
));
1336 NetOut
.Write(FFireTime
);
1339 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1342 procedure MH_SEND_MonsterShot(UID
: Word; X
, Y
, VX
, VY
: Integer; ID
: Integer = NET_EVERYONE
);
1344 NetOut
.Write(Byte(NET_MSG_MSHOT
));
1351 g_Net_Host_Send(ID
, True, NET_CHAN_MONSTER
);
1354 procedure MH_SEND_MonsterDelete(UID
: Word; ID
: Integer = NET_EVERYONE
);
1358 M
:= g_Monsters_ByUID(UID
);
1359 if M
= nil then Exit
;
1361 NetOut
.Write(Byte(NET_MSG_MDEL
));
1364 g_Net_Host_Send(ID
, True, NET_CHAN_LARGEDATA
);
1369 procedure MH_SEND_TimeSync(Time
: LongWord
; ID
: Integer = NET_EVERYONE
);
1371 NetOut
.Write(Byte(NET_MSG_TIME_SYNC
));
1374 g_Net_Host_Send(ID
, False, NET_CHAN_SERVICE
);
1377 procedure MH_SEND_VoteEvent(EvType
: Byte;
1378 StrArg1
: string = 'a'; StrArg2
: string = 'b';
1379 IntArg1
: SmallInt
= 0; IntArg2
: SmallInt
= 0;
1380 ID
: Integer = NET_EVERYONE
);
1382 NetOut
.Write(Byte(NET_MSG_VOTE_EVENT
));
1383 NetOut
.Write(EvType
);
1384 NetOut
.Write(IntArg1
);
1385 NetOut
.Write(IntArg2
);
1386 NetOut
.Write(StrArg1
);
1387 NetOut
.Write(StrArg2
);
1389 g_Net_Host_Send(ID
, True, NET_CHAN_IMPORTANT
);
1392 // CLIENT MESSAGES //
1396 procedure MC_RECV_Chat(var M
: TMsg
);
1401 Txt
:= M
.ReadString();
1402 Mode
:= M
.ReadByte();
1404 if Mode
<> NET_CHAT_SYSTEM
then
1406 if Mode
= NET_CHAT_PLAYER
then
1408 g_Console_Add(Txt
, True);
1409 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
1410 g_Sound_PlayEx('SOUND_GAME_RADIO');
1412 if (Mode
= NET_CHAT_TEAM
) and (gPlayer1
<> nil) then
1414 if gPlayer1
.Team
= TEAM_RED
then
1415 g_Console_Add(b_Text_Format('\r[Team] ') + Txt
, True);
1416 if gPlayer1
.Team
= TEAM_BLUE
then
1417 g_Console_Add(b_Text_Format('\b[Team] ') + Txt
, True);
1418 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt
), MSG_NOTIFY
);
1419 g_Sound_PlayEx('SOUND_GAME_RADIO');
1422 g_Console_Add(Txt
, True);
1425 procedure MC_RECV_Effect(var M
: TMsg
);
1433 if not gGameOn
then Exit
;
1434 Kind
:= M
.ReadByte();
1435 X
:= M
.ReadLongInt();
1436 Y
:= M
.ReadLongInt();
1437 Ang
:= M
.ReadSmallInt();
1441 g_GFX_Spark(X
, Y
, 2 + Random(2), Ang
, 0, 0);
1445 if g_Frames_Get(ID
, 'FRAMES_TELEPORT') then
1447 Anim
:= TAnimation
.Create(ID
, False, 3);
1448 g_GFX_OnceAnim(X
, Y
, Anim
);
1452 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
1457 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_ROCKET') then
1459 Anim
:= TAnimation
.Create(ID
, False, 6);
1460 Anim
.Blending
:= False;
1461 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1465 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X
, Y
);
1470 if g_Frames_Get(ID
, 'FRAMES_EXPLODE_BFG') then
1472 Anim
:= TAnimation
.Create(ID
, False, 6);
1473 Anim
.Blending
:= False;
1474 g_GFX_OnceAnim(X
-64, Y
-64, Anim
);
1478 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X
, Y
);
1483 if g_Frames_Get(ID
, 'FRAMES_BFGHIT') then
1485 Anim
:= TAnimation
.Create(ID
, False, 4);
1486 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
1493 if g_Frames_Get(ID
, 'FRAMES_FIRE') then
1495 Anim
:= TAnimation
.Create(ID
, False, 4);
1496 g_GFX_OnceAnim(X
, Y
, Anim
);
1500 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
1505 if g_Frames_Get(ID
, 'FRAMES_ITEM_RESPAWN') then
1507 Anim
:= TAnimation
.Create(ID
, False, 4);
1508 g_GFX_OnceAnim(X
, Y
, Anim
);
1512 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
1516 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_BULLET
);
1519 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1523 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1524 g_Player_CreateShell(X
, Y
, 0, -2, SHELL_SHELL
);
1529 procedure MC_RECV_Sound(var M
: TMsg
);
1535 Name
:= M
.ReadString();
1536 Pos
:= M
.ReadByte() <> 0;
1539 X
:= M
.ReadLongInt();
1540 Y
:= M
.ReadLongInt();
1541 g_Sound_PlayExAt(Name
, X
, Y
);
1544 g_Sound_PlayEx(Name
);
1547 procedure MC_RECV_CreateShot(var M
: TMsg
);
1549 I
, X
, Y
, XV
, YV
: Integer;
1551 Target
, Spawner
: Word;
1554 I
:= M
.ReadLongInt();
1555 ShType
:= M
.ReadByte();
1556 Target
:= M
.ReadWord();
1557 Spawner
:= M
.ReadWord();
1558 Timeout
:= M
.ReadLongWord();
1559 X
:= M
.ReadLongInt();
1560 Y
:= M
.ReadLongInt();
1561 XV
:= M
.ReadLongInt();
1562 YV
:= M
.ReadLongInt();
1564 I
:= g_Weapon_CreateShot(I
, ShType
, Spawner
, Target
, X
, Y
, XV
, YV
);
1565 if (Shots
<> nil) and (I
<= High(Shots
)) then
1567 Shots
[I
].Timeout
:= Timeout
;
1568 //Shots[I].Target := Target; // TODO: find a use for Target later
1572 procedure MC_RECV_UpdateShot(var M
: TMsg
);
1574 I
, TX
, TY
, TXV
, TYV
: Integer;
1576 I
:= M
.ReadLongInt();
1577 TX
:= M
.ReadLongInt();
1578 TY
:= M
.ReadLongInt();
1579 TXV
:= M
.ReadLongInt();
1580 TYV
:= M
.ReadLongInt();
1582 if (Shots
<> nil) and (I
<= High(Shots
)) then
1592 procedure MC_RECV_DeleteShot(var M
: TMsg
);
1597 if not gGameOn
then Exit
;
1598 I
:= M
.ReadLongInt();
1599 L
:= (M
.ReadByte() <> 0);
1600 X
:= M
.ReadLongInt();
1601 Y
:= M
.ReadLongInt();
1603 g_Weapon_DestroyShot(I
, X
, Y
, L
);
1606 procedure MC_RECV_GameStats(var M
: TMsg
);
1608 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1610 gTeamStat
[TEAM_RED
].Goals
:= M
.ReadSmallInt();
1611 gTeamStat
[TEAM_BLUE
].Goals
:= M
.ReadSmallInt();
1614 if gGameSettings
.GameMode
= GM_COOP
then
1616 gCoopMonstersKilled
:= M
.ReadWord();
1617 gCoopSecretsFound
:= M
.ReadWord();
1621 procedure MC_RECV_CoopStats(var M
: TMsg
);
1623 gTotalMonsters
:= M
.ReadLongInt();
1624 gSecretsCount
:= M
.ReadLongInt();
1625 gCoopTotalMonstersKilled
:= M
.ReadWord();
1626 gCoopTotalSecretsFound
:= M
.ReadWord();
1627 gCoopTotalMonsters
:= M
.ReadWord();
1628 gCoopTotalSecrets
:= M
.ReadWord();
1631 procedure MC_RECV_GameEvent(var M
: TMsg
);
1640 i1
, i2
: TStrings_Locale
;
1644 FillChar(EvHash
, Sizeof(EvHash
), 0);
1645 EvType
:= M
.ReadByte();
1646 EvNum
:= M
.ReadLongInt();
1647 EvStr
:= M
.ReadString();
1648 gLastMap
:= M
.ReadByte() <> 0;
1649 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then gStatsOff
:= True;
1650 gStatsPressed
:= True;
1651 EvTime
:= M
.ReadLongWord();
1652 BHash
:= M
.ReadByte() <> 0;
1654 EvHash
:= M
.ReadMD5();
1662 g_Game_ClearLoading();
1663 g_Game_StopAllSounds(True);
1665 gSwitchGameMode
:= Byte(EvNum
);
1666 gGameSettings
.GameMode
:= gSwitchGameMode
;
1669 if not g_Game_StartMap(EvStr
, True) then
1671 if not isWadPath(EvStr
) then
1672 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + EvStr
]))
1674 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [EvStr
]));
1678 MC_SEND_FullStateRequest
;
1683 gMissionFailed
:= EvNum
<> 0;
1684 gExit
:= EXIT_ENDLEVELCUSTOM
;
1691 g_Console_Add(_lc
[I_NET_RCON_NOAUTH
], True);
1693 g_Console_Add(_lc
[I_NET_RCON_PWD_VALID
], True);
1695 g_Console_Add(_lc
[I_NET_RCON_PWD_INVALID
], True);
1701 if EvNum
= TEAM_RED
then
1702 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_RED
], [EvStr
]), True);
1703 if EvNum
= TEAM_BLUE
then
1704 g_Console_Add(Format(_lc
[I_PLAYER_CHTEAM_BLUE
], [EvStr
]), True);
1708 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [EvStr
]), True);
1711 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [EvStr
]), True);
1714 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [EvNum
]), True);
1716 NET_EV_LMS_SURVIVOR
:
1717 g_Console_Add('*** ' + _lc
[I_MESSAGE_LMS_SURVIVOR
] + ' ***', True);
1720 g_Game_Message(AnsiUpperCase(EvStr
), Word(EvNum
));
1724 pl
:= g_Player_Get(EvNum
and $FFFF);
1729 cnt
:= (EvNum
shr 16) and $FF;
1730 if Pos('w', EvStr
) = 0 then
1733 if Pos('t', EvStr
) = 0 then
1736 if Pos('-', EvStr
) = 0 then
1738 if Pos('e', EvStr
) = 0 then
1739 i1
:= I_PLAYER_SCORE_ADD_OWN
1741 i1
:= I_PLAYER_SCORE_ADD_ENEMY
;
1744 if Pos('e', EvStr
) = 0 then
1745 i1
:= I_PLAYER_SCORE_SUB_OWN
1747 i1
:= I_PLAYER_SCORE_SUB_ENEMY
;
1750 if Pos('r', EvStr
) > 0 then
1751 i2
:= I_PLAYER_SCORE_TO_RED
1753 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1754 g_Console_Add(Format(_lc
[i1
], [pln
, cnt
, _lc
[i2
]]), True);
1758 if Pos('-', EvStr
) = 0 then
1759 i1
:= I_PLAYER_SCORE_ADD_TEAM
1761 i1
:= I_PLAYER_SCORE_SUB_TEAM
;
1763 if Pos('r', EvStr
) > 0 then
1764 i2
:= I_PLAYER_SCORE_RED
1766 i2
:= I_PLAYER_SCORE_BLUE
;
1767 g_Console_Add(Format(_lc
[i1
], [_lc
[i2
], cnt
]), True);
1772 if Pos('e', EvStr
) = 0 then
1773 i1
:= I_PLAYER_SCORE_WIN_OWN
1775 i1
:= I_PLAYER_SCORE_WIN_ENEMY
;
1777 if Pos('r', EvStr
) > 0 then
1778 i2
:= I_PLAYER_SCORE_TO_RED
1780 i2
:= I_PLAYER_SCORE_TO_BLUE
;
1781 g_Console_Add(Format(_lc
[i1
], [pln
, _lc
[i2
]]), True);
1787 if EvNum
= TEAM_RED
then
1788 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1789 if EvNum
= TEAM_BLUE
then
1790 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1791 if EvNum
= -TEAM_RED
then
1792 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1793 if EvNum
= -TEAM_BLUE
then
1794 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1799 g_Player_RemoveAllCorpses
;
1800 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
1804 g_Game_Message(Format(_lc
[I_MESSAGE_LMS_WIN
], [AnsiUpperCase(EvStr
)]), 144);
1808 if EvNum
= TEAM_RED
then
1809 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 144);
1810 if EvNum
= TEAM_BLUE
then
1811 g_Game_Message(Format(_lc
[I_MESSAGE_TLMS_WIN
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 144);
1815 g_Game_Message(_lc
[I_MESSAGE_LMS_LOSE
], 144);
1818 g_Game_Message(_lc
[I_GAME_WIN_DRAW
], 144);
1821 g_Game_Announce_KillCombo(EvNum
);
1823 NET_EV_PLAYER_TOUCH
:
1825 pl
:= g_Player_Get(EvNum
);
1833 procedure MC_RECV_FlagEvent(var M
: TMsg
);
1842 EvType
:= M
.ReadByte();
1845 if Fl
= FLAG_NONE
then Exit
;
1847 Quiet
:= (M
.ReadByte() <> 0);
1848 PID
:= M
.ReadWord();
1850 gFlags
[Fl
].State
:= M
.ReadByte();
1851 gFlags
[Fl
].CaptureTime
:= M
.ReadLongWord();
1852 gFlags
[Fl
].Obj
.X
:= M
.ReadLongInt();
1853 gFlags
[Fl
].Obj
.Y
:= M
.ReadLongInt();
1854 gFlags
[Fl
].Obj
.Vel
.X
:= M
.ReadLongInt();
1855 gFlags
[Fl
].Obj
.Vel
.Y
:= M
.ReadLongInt();
1857 Pl
:= g_Player_Get(PID
);
1859 (EvType
<> FLAG_STATE_NORMAL
) and
1860 (EvType
<> FLAG_STATE_DROPPED
) and
1861 (EvType
<> FLAG_STATE_RETURNED
) then
1867 if Quiet
or (Pl
= nil) then Exit
;
1869 if Fl
= FLAG_RED
then
1870 s
:= _lc
[I_PLAYER_FLAG_RED
]
1872 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1874 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1877 FLAG_STATE_CAPTURED
:
1879 if (Pl
<> nil) then Pl
.SetFlag(Fl
);
1883 if Fl
= FLAG_RED
then
1884 s
:= _lc
[I_PLAYER_FLAG_RED
]
1886 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1888 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_GET
], [Pl
.Name
, s
]), True);
1889 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_GET
], [AnsiUpperCase(s
)]), 144);
1894 if (Pl
<> nil) then Pl
.SetFlag(FLAG_NONE
);
1896 if Quiet
or (Pl
= nil) then Exit
;
1898 if Fl
= FLAG_RED
then
1899 s
:= _lc
[I_PLAYER_FLAG_RED
]
1901 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1903 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_DROP
], [Pl
.Name
, s
]), True);
1904 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_DROP
], [AnsiUpperCase(s
)]), 144);
1909 g_Map_ResetFlag(FLAG_RED
);
1910 g_Map_ResetFlag(FLAG_BLUE
);
1911 if Quiet
or (Pl
= nil) then Exit
;
1912 Pl
.SetFlag(FLAG_NONE
);
1914 if Fl
= FLAG_RED
then
1915 s
:= _lc
[I_PLAYER_FLAG_RED
]
1917 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1919 ts
:= Format('%.4d', [gFlags
[Fl
].CaptureTime
]);
1920 Insert('.', ts
, Length(ts
) + 1 - 3);
1921 g_Console_Add(Format(_lc
[I_PLAYER_FLAG_CAPTURE
], [Pl
.Name
, s
, ts
]), True);
1922 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_CAPTURE
], [AnsiUpperCase(s
)]), 144);
1925 FLAG_STATE_RETURNED
:
1927 g_Map_ResetFlag(Fl
);
1930 if Fl
= FLAG_RED
then
1931 s
:= _lc
[I_PLAYER_FLAG_RED
]
1933 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1935 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1940 procedure MC_RECV_GameSettings(var M
: TMsg
);
1942 gGameSettings
.GameMode
:= M
.ReadByte();
1943 gGameSettings
.GoalLimit
:= M
.ReadWord();
1944 gGameSettings
.TimeLimit
:= M
.ReadWord();
1945 gGameSettings
.MaxLives
:= M
.ReadByte();
1946 gGameSettings
.Options
:= M
.ReadLongWord();
1951 function MC_RECV_PlayerCreate(var M
: TMsg
): Word;
1954 PName
, Model
: string;
1959 PID
:= M
.ReadWord();
1960 Pl
:= g_Player_Get(PID
);
1962 PName
:= M
.ReadString();
1963 Model
:= M
.ReadString();
1964 Color
.R
:= M
.ReadByte();
1965 Color
.G
:= M
.ReadByte();
1966 Color
.B
:= M
.ReadByte();
1970 if (PID
<> NetPlrUID1
) and (PID
<> NetPlrUID2
) then
1972 if (Pl
<> nil) then Exit
;
1973 DID
:= g_Player_Create(Model
, Color
, T
, False);
1974 with g_Player_Get(DID
) do
1983 if (PID
= NetPlrUID1
) and (gPlayer1
<> nil) then begin
1984 gPlayer1
.UID
:= PID
;
1985 gPlayer1
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
1986 gPlayer1
.ChangeTeam(T
);
1988 if (PID
= NetPlrUID2
) and (gPlayer2
<> nil) then begin
1989 gPlayer2
.UID
:= PID
;
1990 gPlayer2
.Model
.SetColor(Color
.R
, Color
.G
, Color
.B
);
1991 gPlayer2
.ChangeTeam(T
);
1995 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [PName
]), True);
1996 e_WriteLog('NET: Player ' + PName
+ ' [' + IntToStr(PID
) + '] added.', MSG_NOTIFY
);
2000 function MC_RECV_PlayerPos(var M
: TMsg
): Word;
2007 TmpX
, TmpY
: Integer;
2011 GT
:= M
.ReadLongWord();
2012 if GT
< gTime
- NET_MAX_DIFFTIME
then
2019 PID
:= M
.ReadWord();
2020 Pl
:= g_Player_Get(PID
);
2022 if Pl
= nil then Exit
;
2028 FPing
:= M
.ReadWord();
2029 FLoss
:= M
.ReadByte();
2030 kByte
:= M
.ReadWord();
2031 Dir
:= M
.ReadByte();
2033 TmpX
:= M
.ReadLongInt();
2034 TmpY
:= M
.ReadLongInt();
2038 if (kByte
= NET_KEY_CHAT
) then
2039 PressKey(KEY_CHAT
, 10000)
2042 if LongBool(kByte
and NET_KEY_LEFT
) then PressKey(KEY_LEFT
, 10000);
2043 if LongBool(kByte
and NET_KEY_RIGHT
) then PressKey(KEY_RIGHT
, 10000);
2044 if LongBool(kByte
and NET_KEY_UP
) then PressKey(KEY_UP
, 10000);
2045 if LongBool(kByte
and NET_KEY_DOWN
) then PressKey(KEY_DOWN
, 10000);
2046 if LongBool(kByte
and NET_KEY_JUMP
) then PressKey(KEY_JUMP
, 10000);
2049 if ((Pl
<> gPlayer1
) and (Pl
<> gPlayer2
)) or LongBool(kByte
and NET_KEY_FORCEDIR
) then
2050 SetDirection(TDirection(Dir
));
2052 GameVelX
:= M
.ReadLongInt();
2053 GameVelY
:= M
.ReadLongInt();
2054 GameAccelX
:= M
.ReadLongInt();
2055 GameAccelY
:= M
.ReadLongInt();
2056 SetLerp(TmpX
, TmpY
);
2057 if NetForcePlayerUpdate
then Update();
2061 function MC_RECV_PlayerStats(var M
: TMsg
): Word;
2069 PID
:= M
.ReadWord();
2070 Pl
:= g_Player_Get(PID
);
2077 alive
:= (M
.ReadByte() <> 0);
2078 GodMode
:= (M
.ReadByte() <> 0);
2079 Health
:= M
.ReadLongInt();
2080 Armor
:= M
.ReadLongInt();
2081 Air
:= M
.ReadLongInt();
2082 JetFuel
:= M
.ReadLongInt();
2083 Lives
:= M
.ReadByte();
2084 NewTeam
:= M
.ReadByte();
2086 for I
:= WP_FIRST
to WP_LAST
do
2087 FWeapon
[I
] := (M
.ReadByte() <> 0);
2089 for I
:= A_BULLETS
to A_HIGH
do
2090 FAmmo
[I
] := M
.ReadWord();
2092 for I
:= A_BULLETS
to A_HIGH
do
2093 FMaxAmmo
[I
] := M
.ReadWord();
2095 for I
:= MR_SUIT
to MR_MAX
do
2096 FMegaRulez
[I
] := M
.ReadLongWord();
2099 if (M
.ReadByte() <> 0) then
2100 FRulez
:= FRulez
+ [R_ITEM_BACKPACK
];
2101 if (M
.ReadByte() <> 0) then
2102 FRulez
:= FRulez
+ [R_KEY_RED
];
2103 if (M
.ReadByte() <> 0) then
2104 FRulez
:= FRulez
+ [R_KEY_GREEN
];
2105 if (M
.ReadByte() <> 0) then
2106 FRulez
:= FRulez
+ [R_KEY_BLUE
];
2107 if (M
.ReadByte() <> 0) then
2108 FRulez
:= FRulez
+ [R_BERSERK
];
2110 Frags
:= M
.ReadLongInt();
2111 Death
:= M
.ReadLongInt();
2113 SetWeapon(M
.ReadByte());
2115 FSpectator
:= M
.ReadByte() <> 0;
2118 if Pl
= gPlayer1
then
2123 if Pl
= gPlayer2
then
2131 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
2132 gPlayer1
:= g_Player_Get(gLMSPID1
);
2133 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
2134 gPlayer2
:= g_Player_Get(gLMSPID2
);
2136 FGhost
:= M
.ReadByte() <> 0;
2137 FPhysics
:= M
.ReadByte() <> 0;
2138 FNoRespawn
:= M
.ReadByte() <> 0;
2140 FJetpack
:= M
.ReadByte() <> 0;
2141 FFireTime
:= M
.ReadLongInt();
2142 if OldJet
and not FJetpack
then
2144 else if not OldJet
and FJetpack
then
2146 if Team
<> NewTeam
then
2147 Pl
.ChangeTeam(NewTeam
);
2153 function MC_RECV_PlayerDamage(var M
: TMsg
): Word;
2158 Attacker
, Value
: Word;
2162 if not gGameOn
then Exit
;
2163 PID
:= M
.ReadWord();
2164 Pl
:= g_Player_Get(PID
);
2165 if Pl
= nil then Exit
;
2167 Kind
:= M
.ReadByte();
2168 Attacker
:= M
.ReadWord();
2169 Value
:= M
.ReadWord();
2174 Damage(Value
, Attacker
, VX
, VY
, Kind
);
2179 function MC_RECV_PlayerDeath(var M
: TMsg
): Word;
2183 KillType
, DeathType
: Byte;
2187 if not gGameOn
then Exit
;
2188 PID
:= M
.ReadWord();
2189 Pl
:= g_Player_Get(PID
);
2190 if Pl
= nil then Exit
;
2192 KillType
:= M
.ReadByte();
2193 DeathType
:= M
.ReadByte();
2194 Attacker
:= M
.ReadWord();
2198 Kill(KillType
, Attacker
, DeathType
);
2203 function MC_RECV_PlayerDelete(var M
: TMsg
): Word;
2208 PID
:= M
.ReadWord();
2209 Pl
:= g_Player_Get(PID
);
2211 if Pl
= nil then Exit
;
2213 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2214 e_WriteLog('NET: Player ' + Pl
.Name
+ ' [' + IntToStr(PID
) + '] removed.', MSG_NOTIFY
);
2216 g_Player_Remove(PID
);
2221 function MC_RECV_PlayerFire(var M
: TMsg
): Word;
2226 X
, Y
, AX
, AY
: Integer;
2230 if not gGameOn
then Exit
;
2231 PID
:= M
.ReadWord();
2232 Pl
:= g_Player_Get(PID
);
2233 if Pl
= nil then Exit
;
2235 Weap
:= M
.ReadByte();
2236 X
:= M
.ReadLongInt();
2237 Y
:= M
.ReadLongInt();
2238 AX
:= M
.ReadLongInt();
2239 AY
:= M
.ReadLongInt();
2240 SHID
:= M
.ReadLongInt();
2243 if alive
then NetFire(Weap
, X
, Y
, AX
, AY
, SHID
);
2246 procedure MC_RECV_PlayerSettings(var M
: TMsg
);
2255 PID
:= M
.ReadWord();
2256 Pl
:= g_Player_Get(PID
);
2257 if Pl
= nil then Exit
;
2259 TmpName
:= M
.ReadString();
2260 TmpModel
:= M
.ReadString();
2261 TmpColor
.R
:= M
.ReadByte();
2262 TmpColor
.G
:= M
.ReadByte();
2263 TmpColor
.B
:= M
.ReadByte();
2264 TmpTeam
:= M
.ReadByte();
2266 if (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) and (Pl
.Team
<> TmpTeam
) then
2268 Pl
.ChangeTeam(TmpTeam
);
2269 if gPlayer1
= Pl
then
2270 gPlayer1Settings
.Team
:= TmpTeam
;
2271 if gPlayer2
= Pl
then
2272 gPlayer2Settings
.Team
:= TmpTeam
;
2274 Pl
.SetColor(TmpColor
);
2276 if Pl
.Name
<> TmpName
then
2278 g_Console_Add(Format(_lc
[I_PLAYER_NAME
], [Pl
.Name
, TmpName
]), True);
2282 if TmpModel
<> Pl
.Model
.Name
then
2283 Pl
.SetModel(TmpModel
);
2288 procedure MC_RECV_ItemSpawn(var M
: TMsg
);
2292 X
, Y
, VX
, VY
: Integer;
2294 Quiet
, Fall
{, Resp}: Boolean;
2298 if not gGameOn
then Exit
;
2300 Quiet
:= M
.ReadByte() <> 0;
2302 Fall
:= M
.ReadByte() <> 0;
2303 {Resp :=} M
.ReadByte();
2304 X
:= M
.ReadLongInt();
2305 Y
:= M
.ReadLongInt();
2306 VX
:= M
.ReadLongInt();
2307 VY
:= M
.ReadLongInt();
2309 g_Items_Create(X
, Y
, T
, Fall
, False, False, ID
);
2311 it
:= g_Items_ByIdx(ID
);
2317 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
2318 if g_Frames_Get(AID
, 'FRAMES_ITEM_RESPAWN') then
2320 Anim
:= TAnimation
.Create(AID
, False, 4);
2321 g_GFX_OnceAnim(X
+(it
.Obj
.Rect
.Width
div 2)-16, Y
+(it
.Obj
.Rect
.Height
div 2)-16, Anim
);
2327 procedure MC_RECV_ItemDestroy(var M
: TMsg
);
2332 if not gGameOn
then Exit
;
2334 Quiet
:= M
.ReadByte() <> 0;
2336 if not g_Items_ValidId(ID
) then exit
;
2338 if not Quiet
then g_Items_EmitPickupSound(ID
);
2345 procedure MC_RECV_PanelTexture(var M
: TMsg
);
2352 if not gGameOn
then Exit
;
2354 PGUID
:= Integer(M
.ReadLongWord());
2355 Tex
:= M
.ReadLongInt();
2356 Fr
:= M
.ReadLongInt();
2357 Cnt
:= M
.ReadByte();
2358 Loop
:= M
.ReadByte();
2360 TP
:= g_Map_PanelByGUID(PGUID
);
2366 TP
.SetTexture(Tex
, Loop
);
2367 TP
.SetFrame(Fr
, Cnt
);
2371 // looped or non-looped animation
2372 TP
.NextTexture(Loop
);
2377 procedure MC_RECV_PanelState(var M
: TMsg
);
2382 X
, Y
, W
, H
: Integer;
2384 speedX
, speedY
, startX
, startY
, endX
, endY
: Integer;
2385 sizeSpX
, sizeSpY
, sizeEX
, sizeEY
: Integer;
2388 if not gGameOn
then Exit
;
2390 PGUID
:= Integer(M
.ReadLongWord());
2391 E
:= (M
.ReadByte() <> 0);
2392 Lift
:= M
.ReadByte();
2393 X
:= M
.ReadLongInt();
2394 Y
:= M
.ReadLongInt();
2398 speedX
:= M
.ReadLongInt();
2399 speedY
:= M
.ReadLongInt();
2400 startX
:= M
.ReadLongInt();
2401 startY
:= M
.ReadLongInt();
2402 endX
:= M
.ReadLongInt();
2403 endY
:= M
.ReadLongInt();
2404 sizeSpX
:= M
.ReadLongInt();
2405 sizeSpY
:= M
.ReadLongInt();
2406 sizeEX
:= M
.ReadLongInt();
2407 sizeEY
:= M
.ReadLongInt();
2408 mpflags
:= M
.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2410 TP
:= g_Map_PanelByGUID(PGUID
);
2411 if (TP
= nil) then exit
;
2413 // update lifts state
2414 if TP
.isGLift
then g_Map_SetLiftGUID(PGUID
, Lift
);
2416 // update enabled/disabled state for all panels
2417 if E
then g_Map_EnableWallGUID(PGUID
) else g_Map_DisableWallGUID(PGUID
);
2419 // update panel position, as it can be moved (mplat)
2424 // update mplat state
2425 TP
.movingSpeedX
:= speedX
;
2426 TP
.movingSpeedY
:= speedY
;
2427 TP
.movingStartX
:= startX
;
2428 TP
.movingStartY
:= startY
;
2429 TP
.movingEndX
:= endX
;
2430 TP
.movingEndY
:= endY
;
2431 TP
.sizeSpeedX
:= sizeSpX
;
2432 TP
.sizeSpeedY
:= sizeSpY
;
2433 TP
.sizeEndX
:= sizeEX
;
2434 TP
.sizeEndY
:= sizeEY
;
2435 TP
.movingActive
:= ((mpflags
and 1) <> 0);
2436 TP
.moveOnce
:= ((mpflags
and 2) <> 0);
2437 // notify panel of it's position/size change, so it can fix other internal structures
2438 TP
.positionChanged();
2443 procedure MC_RECV_TriggerSound(var M
: TMsg
);
2446 SPos
, SID
: LongWord
;
2450 if not gGameOn
then Exit
;
2451 if gTriggers
= nil then Exit
;
2453 SID
:= M
.ReadLongWord();
2454 SPlaying
:= M
.ReadByte() <> 0;
2455 SPos
:= M
.ReadLongWord();
2456 SCount
:= M
.ReadLongInt();
2458 for I
:= Low(gTriggers
) to High(gTriggers
) do
2459 if gTriggers
[I
].TriggerType
= TRIGGER_SOUND
then
2460 if gTriggers
[I
].ClientID
= SID
then
2461 with gTriggers
[I
] do
2465 if trigData
.trigLocal
then
2466 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), trigData
.trigVolume
/255.0)
2468 Sound
.PlayPanVolume((trigData
.trigPan
-127.0)/128.0, trigData
.trigVolume
/255.0);
2469 Sound
.SetPosition(SPos
);
2472 if Sound
.IsPlaying
then Sound
.Stop
;
2474 SoundPlayCount
:= SCount
;
2478 procedure MC_RECV_TriggerMusic(var M
: TMsg
);
2485 if not gGameOn
then Exit
;
2487 MName
:= M
.ReadString();
2488 MPlaying
:= M
.ReadByte() <> 0;
2489 MPos
:= M
.ReadLongWord();
2490 MPaused
:= M
.ReadByte() <> 0;
2494 gMusic
.SetByName(MName
);
2496 gMusic
.SetPosition(MPos
);
2497 gMusic
.SpecPause
:= MPaused
;
2500 if gMusic
.IsPlaying
then gMusic
.Stop
;
2505 procedure MC_RECV_MonsterSpawn(var M
: TMsg
);
2508 MType
, MState
, MDir
, MAnim
, MBehav
: Byte;
2509 X
, Y
, VX
, VY
, MTargTime
, MHealth
, MAmmo
, MSleep
: Integer;
2514 Mon
:= g_Monsters_ByUID(ID
);
2518 MType
:= M
.ReadByte();
2519 MState
:= M
.ReadByte();
2520 MAnim
:= M
.ReadByte();
2521 MTarg
:= M
.ReadWord();
2522 MTargTime
:= M
.ReadLongInt();
2523 MBehav
:= M
.ReadByte();
2524 MSleep
:= M
.ReadLongInt();
2525 MHealth
:= M
.ReadLongInt();
2526 MAmmo
:= M
.ReadLongInt();
2528 X
:= M
.ReadLongInt();
2529 Y
:= M
.ReadLongInt();
2530 VX
:= M
.ReadLongInt();
2531 VY
:= M
.ReadLongInt();
2532 MDir
:= M
.ReadByte();
2534 g_Monsters_Create(MType
, X
, Y
, TDirection(MDir
), False, ID
);
2535 Mon
:= g_Monsters_ByUID(ID
);
2542 MonsterAnim
:= MAnim
;
2543 MonsterTargetUID
:= MTarg
;
2544 MonsterTargetTime
:= MTargTime
;
2545 MonsterBehaviour
:= MBehav
;
2546 MonsterSleep
:= MSleep
;
2547 MonsterAmmo
:= MAmmo
;
2552 setPosition(X
, Y
); // this will call positionChanged();
2558 procedure MC_RECV_MonsterPos(var M
: TMsg
);
2565 Mon
:= g_Monsters_ByUID(ID
);
2571 X
:= M
.ReadLongInt();
2572 Y
:= M
.ReadLongInt();
2573 Mon
.setPosition(X
, Y
); // this will call `positionChanged()`
2574 GameVelX
:= M
.ReadLongInt();
2575 GameVelY
:= M
.ReadLongInt();
2576 GameDirection
:= TDirection(M
.ReadByte());
2580 procedure MC_RECV_MonsterState(var M
: TMsg
);
2583 MState
, MFAnm
: Byte;
2585 AnimRevert
: Boolean;
2588 Mon
:= g_Monsters_ByUID(ID
);
2589 if Mon
= nil then Exit
;
2591 MState
:= M
.ReadByte();
2592 MFAnm
:= M
.ReadByte();
2596 MonsterTargetUID
:= M
.ReadWord();
2597 MonsterTargetTime
:= M
.ReadLongInt();
2598 MonsterSleep
:= M
.ReadLongInt();
2599 MonsterHealth
:= M
.ReadLongInt();
2600 MonsterAmmo
:= M
.ReadLongInt();
2601 MonsterPain
:= M
.ReadLongInt();
2602 AnimRevert
:= M
.ReadByte() <> 0;
2603 FFireTime
:= M
.ReadLongInt();
2604 RevertAnim(AnimRevert
);
2606 if MonsterState
<> MState
then
2608 if (MState
= MONSTATE_GO
) and (MonsterState
= MONSTATE_SLEEP
) then WakeUpSound();
2609 if (MState
= MONSTATE_DIE
) then DieSound();
2610 if (MState
= MONSTATE_PAIN
) then MakeBloodSimple(Min(200, MonsterPain
));
2611 if (MState
= MONSTATE_ATTACK
) then kick(nil);
2612 if (MState
= MONSTATE_DEAD
) then SetDeadAnim();
2614 SetState(MState
, MFAnm
);
2619 procedure MC_RECV_MonsterShot(var M
: TMsg
);
2623 X
, Y
, VX
, VY
: Integer;
2627 Mon
:= g_Monsters_ByUID(ID
);
2628 if Mon
= nil then Exit
;
2630 X
:= M
.ReadLongInt();
2631 Y
:= M
.ReadLongInt();
2632 VX
:= M
.ReadLongInt();
2633 VY
:= M
.ReadLongInt();
2635 Mon
.ClientAttack(X
, Y
, VX
, VY
);
2638 procedure MC_RECV_MonsterDelete(var M
: TMsg
);
2644 Mon
:= g_Monsters_ByUID(ID
);
2645 if Mon
= nil then Exit
;
2647 Mon
.MonsterRemoved
:= True;
2650 procedure MC_RECV_TimeSync(var M
: TMsg
);
2654 Time
:= M
.ReadLongWord();
2656 if gState
= STATE_INTERCUSTOM
then
2657 gServInterTime
:= Min(Time
, 255);
2660 procedure MC_RECV_VoteEvent(var M
: TMsg
);
2664 Int1
, Int2
: SmallInt
;
2666 EvID
:= M
.ReadByte();
2667 Int1
:= M
.ReadSmallInt();
2668 Int2
:= M
.ReadSmallInt();
2669 Str1
:= M
.ReadString();
2670 Str2
:= M
.ReadString();
2674 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Str1
, Str2
, Int1
]), True);
2676 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [Str1
]), True);
2678 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
2680 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [Str1
, Int1
, Int2
]), True);
2682 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [Str1
]), True);
2688 procedure MC_SEND_Info(Password
: string);
2692 NetOut
.Write(Byte(NET_MSG_INFO
));
2693 NetOut
.Write(GAME_VERSION
);
2694 NetOut
.Write(Password
);
2695 NetOut
.Write(gPlayer1Settings
.Name
);
2696 NetOut
.Write(gPlayer1Settings
.Model
);
2697 NetOut
.Write(gPlayer1Settings
.Color
.R
);
2698 NetOut
.Write(gPlayer1Settings
.Color
.G
);
2699 NetOut
.Write(gPlayer1Settings
.Color
.B
);
2700 NetOut
.Write(gPlayer1Settings
.Team
);
2702 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2705 procedure MC_SEND_Chat(Txt
: string; Mode
: Byte);
2707 NetOut
.Write(Byte(NET_MSG_CHAT
));
2711 g_Net_Client_Send(True, NET_CHAN_CHAT
);
2714 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
2716 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
2717 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
2721 procedure MC_SEND_PlayerPos();
2726 WeaponSelect
: Word = 0;
2729 if not gGameOn
then Exit
;
2730 if gPlayers
= nil then Exit
;
2731 if gPlayer1
= nil then Exit
;
2734 Predict
:= NetPredictSelf
; // and (not NetGotKeys);
2736 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2738 strafeDir
:= P1MoveButton
shr 4;
2739 P1MoveButton
:= P1MoveButton
and $0F;
2740 with gGameControls
.P1Control
do
2742 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then P1MoveButton
:= 1
2743 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then P1MoveButton
:= 2
2744 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then P1MoveButton
:= 0;
2747 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
2749 // new strafe mechanics
2750 if (strafeDir
= 0) then strafeDir
:= P1MoveButton
; // start strafing
2751 // now set direction according to strafe (reversed)
2752 if (strafeDir
= 2) then gPlayer1
.SetDirection(D_LEFT
)
2753 else if (strafeDir
= 1) then gPlayer1
.SetDirection(D_RIGHT
);
2757 if (P1MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then gPlayer1
.SetDirection(D_LEFT
)
2758 else if (P1MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then gPlayer1
.SetDirection(D_RIGHT
)
2759 else if P1MoveButton
<> 0 then gPlayer1
.SetDirection(TDirection(P1MoveButton
-1));
2762 gPlayer1
.ReleaseKeys
;
2763 if P1MoveButton
= 1 then
2765 kByte
:= kByte
or NET_KEY_LEFT
;
2766 if Predict
then gPlayer1
.PressKey(KEY_LEFT
, 10000);
2768 if P1MoveButton
= 2 then
2770 kByte
:= kByte
or NET_KEY_RIGHT
;
2771 if Predict
then gPlayer1
.PressKey(KEY_RIGHT
, 10000);
2773 if isKeyPressed(KeyUp
, KeyUp2
) then
2775 kByte
:= kByte
or NET_KEY_UP
;
2776 gPlayer1
.PressKey(KEY_UP
, 10000);
2778 if isKeyPressed(KeyDown
, KeyDown2
) then
2780 kByte
:= kByte
or NET_KEY_DOWN
;
2781 gPlayer1
.PressKey(KEY_DOWN
, 10000);
2783 if isKeyPressed(KeyJump
, KeyJump2
) then
2785 kByte
:= kByte
or NET_KEY_JUMP
;
2786 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
2788 if isKeyPressed(KeyFire
, KeyFire2
) then kByte
:= kByte
or NET_KEY_FIRE
;
2789 if isKeyPressed(KeyOpen
, KeyOpen2
) then kByte
:= kByte
or NET_KEY_OPEN
;
2790 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then kByte
:= kByte
or NET_KEY_NW
;
2791 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then kByte
:= kByte
or NET_KEY_PW
;
2792 for I
:= 0 to High(KeyWeapon
) do
2793 if isKeyPressed(KeyWeapon
[I
], KeyWeapon2
[I
]) then
2794 WeaponSelect
:= WeaponSelect
or Word(1 shl I
);
2796 // fix movebutton state
2797 P1MoveButton
:= P1MoveButton
or (strafeDir
shl 4);
2800 kByte
:= NET_KEY_CHAT
;
2802 NetOut
.Write(Byte(NET_MSG_PLRPOS
));
2803 NetOut
.Write(gTime
);
2804 NetOut
.Write(kByte
);
2805 NetOut
.Write(Byte(gPlayer1
.Direction
));
2806 NetOut
.Write(WeaponSelect
);
2807 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
2808 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS
);
2810 //kBytePrev := kByte;
2811 //kDirPrev := gPlayer1.Direction;
2814 procedure MC_SEND_Vote(Start
: Boolean = False; Command
: string = 'a');
2816 NetOut
.Write(Byte(NET_MSG_VOTE_EVENT
));
2817 NetOut
.Write(Byte(Start
));
2818 NetOut
.Write(Command
);
2819 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2822 procedure MC_SEND_PlayerSettings();
2824 NetOut
.Write(Byte(NET_MSG_PLRSET
));
2825 NetOut
.Write(gPlayer1Settings
.Name
);
2826 NetOut
.Write(gPlayer1Settings
.Model
);
2827 NetOut
.Write(gPlayer1Settings
.Color
.R
);
2828 NetOut
.Write(gPlayer1Settings
.Color
.G
);
2829 NetOut
.Write(gPlayer1Settings
.Color
.B
);
2830 NetOut
.Write(gPlayer1Settings
.Team
);
2832 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2835 procedure MC_SEND_FullStateRequest();
2837 NetOut
.Write(Byte(NET_MSG_REQFST
));
2839 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2842 procedure MC_SEND_CheatRequest(Kind
: Byte);
2844 NetOut
.Write(Byte(NET_MSG_CHEAT
));
2847 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
2849 procedure MC_SEND_RCONPassword(Password
: string);
2851 NetOut
.Write(Byte(NET_MSG_RCON_AUTH
));
2852 NetOut
.Write(Password
);
2854 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2856 procedure MC_SEND_RCONCommand(Cmd
: string);
2858 NetOut
.Write(Byte(NET_MSG_RCON_CMD
));
2861 g_Net_Client_Send(True, NET_CHAN_SERVICE
);
2864 // i have no idea why all this stuff is in here
2866 function ReadFile(const FileName
: TFileName
): AByte
;
2868 FileStream
: TStream
;
2871 e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName
]), MSG_NOTIFY
);
2872 fname
:= findDiskWad(FileName
);
2873 if length(fname
) = 0 then
2875 e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName
]), MSG_FATALERROR
);
2876 SetLength(Result
, 0);
2879 e_WriteLog(Format('NETWORK: found file "%s"', [fname
]), MSG_NOTIFY
);
2881 FileStream
:= openDiskFileRO(fname
);
2883 if FileStream
.Size
> 0 then
2885 SetLength(Result
, FileStream
.Size
);
2886 FileStream
.Read(Result
[0], FileStream
.Size
);
2893 function CreateMapDataMsg(const FileName
: TFileName
; ResList
: TStringList
): TMapDataMsg
;
2897 Result
.MsgId
:= NET_MSG_MAP_RESPONSE
;
2898 Result
.FileData
:= ReadFile(FileName
);
2899 Result
.FileSize
:= Length(Result
.FileData
);
2901 SetLength(Result
.ExternalResources
, ResList
.Count
);
2902 for i
:=0 to ResList
.Count
-1 do
2904 Result
.ExternalResources
[i
].Name
:= ResList
.Strings
[i
];
2905 Result
.ExternalResources
[i
].md5
:= MD5File(GameDir
+'/wads/'+ResList
.Strings
[i
]);
2909 procedure ResDataMsgToBytes(var bytes
: AByte
; const ResData
: TResDataMsg
);
2911 ResultStream
: TMemoryStream
;
2913 ResultStream
:= TMemoryStream
.Create
;
2915 ResultStream
.WriteBuffer(ResData
.MsgId
, SizeOf(ResData
.MsgId
)); //msgId
2916 ResultStream
.WriteBuffer(ResData
.FileSize
, SizeOf(ResData
.FileSize
)); //file size
2917 ResultStream
.WriteBuffer(ResData
.FileData
[0], ResData
.FileSize
); //file data
2919 SetLength(bytes
, ResultStream
.Size
);
2920 ResultStream
.Seek(0, soFromBeginning
);
2921 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2926 function ResDataFromMsgStream(msgStream
: TMemoryStream
):TResDataMsg
;
2928 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2929 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
));
2930 SetLength(Result
.FileData
, Result
.FileSize
);
2931 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
);
2934 procedure MapDataMsgToBytes(var bytes
: AByte
; const MapDataMsg
: TMapDataMsg
);
2936 ResultStream
: TMemoryStream
;
2939 resCount
:= Length(MapDataMsg
.ExternalResources
);
2941 ResultStream
:= TMemoryStream
.Create
;
2943 ResultStream
.WriteBuffer(MapDataMsg
.MsgId
, SizeOf(MapDataMsg
.MsgId
)); //msgId
2944 ResultStream
.WriteBuffer(MapDataMsg
.FileSize
, SizeOf(MapDataMsg
.FileSize
)); //file size
2945 ResultStream
.WriteBuffer(MapDataMsg
.FileData
[0], MapDataMsg
.FileSize
); //file data
2947 ResultStream
.WriteBuffer(resCount
, SizeOf(resCount
)); //res count
2948 ResultStream
.WriteBuffer(MapDataMsg
.ExternalResources
[0], resCount
*SizeOf(TExternalResourceInfo
)); //res data
2950 SetLength(bytes
, ResultStream
.Size
);
2951 ResultStream
.Seek(0, soFromBeginning
);
2952 ResultStream
.ReadBuffer(bytes
[0], ResultStream
.Size
);
2957 function MapDataFromMsgStream(msgStream
: TMemoryStream
):TMapDataMsg
;
2961 msgStream
.ReadBuffer(Result
.MsgId
, SizeOf(Result
.MsgId
));
2962 msgStream
.ReadBuffer(Result
.FileSize
, SizeOf(Result
.FileSize
)); //file size
2964 SetLength(Result
.FileData
, Result
.FileSize
);
2965 msgStream
.ReadBuffer(Result
.FileData
[0], Result
.FileSize
); //file data
2967 msgStream
.ReadBuffer(resCount
, SizeOf(resCount
)); //res count
2968 SetLength(Result
.ExternalResources
, resCount
);
2970 msgStream
.ReadBuffer(Result
.ExternalResources
[0], resCount
* SizeOf(TExternalResourceInfo
)); //res data
2973 function IsValidFileName(const S
: String): Boolean;
2975 Forbidden
: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
2980 for I
:= 1 to Length(S
) do
2981 Result
:= Result
and (not(S
[I
] in Forbidden
));
2984 function IsValidFilePath(const S
: String): Boolean;
2989 if not IsValidFileName(S
) then exit
;
2990 if FileExists(S
) then exit
;
2991 I
:= LastDelimiter('\/', S
);
2993 if (not DirectoryExists(Copy(S
, 1, I
-1))) then
2998 procedure MC_SEND_MapRequest();
3000 NetOut
.Write(Byte(NET_MSG_MAP_REQUEST
));
3001 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3004 procedure MC_SEND_ResRequest(const resName
: AnsiString
);
3006 NetOut
.Write(Byte(NET_MSG_RES_REQUEST
));
3007 NetOut
.Write(resName
);
3008 g_Net_Client_Send(True, NET_CHAN_IMPORTANT
);
3011 procedure MH_RECV_MapRequest(C
: pTNetClient
; var M
: TMsg
);
3015 mapDataMsg
: TMapDataMsg
;
3017 e_WriteLog('NET: Received map request from ' +
3018 DecodeIPV4(C
.Peer
.address
.host
), MSG_NOTIFY
);
3020 mapDataMsg
:= CreateMapDataMsg(MapsDir
+ gGameSettings
.WAD
, gExternalResources
);
3021 peer
:= NetClients
[C
.ID
].Peer
;
3023 MapDataMsgToBytes(payload
, mapDataMsg
);
3024 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);
3027 mapDataMsg
.FileData
:= nil;
3028 mapDataMsg
.ExternalResources
:= nil;
3031 procedure MH_RECV_ResRequest(C
: pTNetClient
; var M
: TMsg
);
3036 resDataMsg
: TResDataMsg
;
3038 FileName
:= ExtractFileName(M
.ReadString());
3039 e_WriteLog('NET: Received res request: ' + FileName
+
3040 ' from ' + DecodeIPV4(C
.Peer
.address
.host
), MSG_NOTIFY
);
3042 if not IsValidFilePath(FileName
) then
3044 e_WriteLog('Invalid filename: ' + FileName
, MSG_WARNING
);
3048 peer
:= NetClients
[C
.ID
].Peer
;
3050 if gExternalResources
.IndexOf(FileName
) > -1 then
3052 resDataMsg
.MsgId
:= NET_MSG_RES_RESPONSE
;
3053 resDataMsg
.FileData
:= ReadFile(GameDir
+'/wads/'+FileName
);
3054 resDataMsg
.FileSize
:= Length(resDataMsg
.FileData
);
3056 ResDataMsgToBytes(payload
, resDataMsg
);
3057 g_Net_SendData(payload
, peer
, True, NET_CHAN_DOWNLOAD
);