1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
;
28 TGameSettings
= record
44 TDelayedEvent
= record
53 Sound
: TPlayableSound
;
54 Tags
: Array of String;
58 TPlayerSettings
= record
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures
: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
89 function g_Game_ModeToText(Mode
: Byte): string;
90 function g_Game_TextToMode(Mode
: string): Byte;
91 procedure g_Game_ExecuteEvent(Name
: String);
92 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord
; Num
: Integer = 0; Str
: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
98 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord
; nPlayers
: Byte);
99 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord
; nPlayers
: Byte; IPAddr
: LongWord
; Port
: Word);
100 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString
=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString
);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_StartVote(Command
, Initiator
: string);
127 procedure g_Game_CheckVote
;
128 procedure g_TakeScreenShot();
129 procedure g_FatalError(Text: String);
130 procedure g_SimpleError(Text: String);
131 function g_Game_IsTestMap(): Boolean;
132 procedure g_Game_DeleteTestMap();
133 procedure GameCVars(P
: SSArray
);
134 procedure GameCommands(P
: SSArray
);
135 procedure GameCheats(P
: SSArray
);
136 procedure DebugCommands(P
: SSArray
);
137 procedure g_Game_Process_Params
;
138 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
139 procedure g_Game_StepLoading();
140 procedure g_Game_ClearLoading();
141 procedure g_Game_SetDebugMode();
142 procedure DrawLoadingStat();
144 { procedure SetWinPause(Enable: Boolean); }
149 LOADING_SHOW_STEP
= 100;
150 LOADING_INTERLINE
= 20;
165 MESSAGE_DIKEY
= WM_USER
+ 1;
170 EXIT_ENDLEVELSINGLE
= 4;
171 EXIT_ENDLEVELCUSTOM
= 5;
173 GAME_OPTION_RESERVED
= 1;
174 GAME_OPTION_TEAMDAMAGE
= 2;
175 GAME_OPTION_ALLOWEXIT
= 4;
176 GAME_OPTION_WEAPONSTAY
= 8;
177 GAME_OPTION_MONSTERS
= 16;
178 GAME_OPTION_BOTVSPLAYER
= 32;
179 GAME_OPTION_BOTVSMONSTER
= 64;
184 STATE_INTERCUSTOM
= 3;
185 STATE_INTERSINGLE
= 4;
191 LMS_RESPAWN_NONE
= 0;
192 LMS_RESPAWN_WARMUP
= 1;
193 LMS_RESPAWN_FINAL
= 2;
209 CONFIG_FILENAME
= 'Doom2DF.cfg';
210 LOG_FILENAME
= 'Doom2DF.log';
212 TEST_MAP_NAME
= '$$$_TEST_$$$';
214 STD_PLAYER_MODEL
= 'Doomer';
218 gGameSettings
: TGameSettings
;
219 gPlayer1Settings
: TPlayerSettings
;
220 gPlayer2Settings
: TPlayerSettings
;
222 gPlayerScreenSize
: TDFPoint
;
223 gPlayer1ScreenCoord
: TDFPoint
;
224 gPlayer2ScreenCoord
: TDFPoint
;
225 gPlayer1
: TPlayer
= nil;
226 gPlayer2
: TPlayer
= nil;
227 gPlayerDrawn
: TPlayer
= nil;
229 gSwitchGameMode
: Byte = GM_DM
;
230 gHearPoint1
, gHearPoint2
: THearPoint
;
231 gSoundEffectsDF
: Boolean = False;
232 gSoundTriggerTime
: Word = 0;
233 gAnnouncer
: Byte = ANNOUNCE_NONE
;
234 goodsnd
: array[0..3] of TPlayableSound
;
235 killsnd
: array[0..3] of TPlayableSound
;
236 gDefInterTime
: ShortInt
= -1;
237 gInterEndTime
: LongWord
= 0;
238 gInterTime
: LongWord
= 0;
239 gServInterTime
: Byte = 0;
240 gGameStartTime
: LongWord
= 0;
241 gTotalMonsters
: Integer = 0;
242 gPauseMain
: Boolean = false;
243 gPauseHolmes
: Boolean = false;
244 gShowTime
: Boolean = True;
245 gShowFPS
: Boolean = False;
246 gShowGoals
: Boolean = True;
247 gShowStat
: Boolean = True;
248 gShowKillMsg
: Boolean = True;
249 gShowLives
: Boolean = True;
250 gShowPing
: Boolean = False;
251 gShowMap
: Boolean = False;
253 gState
: Byte = STATE_NONE
;
255 sWidth
, sHeight
: Word;
256 gSpectMode
: Byte = SPECT_NONE
;
257 gSpectHUD
: Boolean = True;
258 gSpectKeyPress
: Boolean = False;
259 gSpectX
: Integer = 0;
260 gSpectY
: Integer = 0;
261 gSpectStep
: Byte = 8;
262 gSpectViewTwo
: Boolean = False;
263 gSpectPID1
: Integer = -1;
264 gSpectPID2
: Integer = -1;
265 gMusic
: TMusic
= nil;
266 gLoadGameMode
: Boolean;
267 gCheats
: Boolean = False;
268 gMapOnce
: Boolean = False;
269 gMapToDelete
: String;
270 gTempDelete
: Boolean = False;
271 gLastMap
: Boolean = False;
272 gWinPosX
, gWinPosY
: Integer;
273 gWinSizeX
, gWinSizeY
: Integer;
274 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
275 gWinActive
: Boolean = True; // by default window is active, lol
276 gResolutionChange
: Boolean = False;
277 gRC_Width
, gRC_Height
: Word;
278 gRC_FullScreen
, gRC_Maximized
: Boolean;
279 gLanguageChange
: Boolean = False;
280 gDebugMode
: Boolean = False;
281 g_debug_Sounds
: Boolean = False;
282 g_debug_Frames
: Boolean = False;
283 g_debug_WinMsgs
: Boolean = False;
284 g_debug_MonsterOff
: Boolean = False;
285 g_debug_BotAIOff
: Byte = 0;
286 g_debug_HealthBar
: Boolean = False;
287 g_Debug_Player
: Boolean = False;
288 gCoopMonstersKilled
: Word = 0;
289 gCoopSecretsFound
: Word = 0;
290 gCoopTotalMonstersKilled
: Word = 0;
291 gCoopTotalSecretsFound
: Word = 0;
292 gCoopTotalMonsters
: Word = 0;
293 gCoopTotalSecrets
: Word = 0;
294 gStatsOff
: Boolean = False;
295 gStatsPressed
: Boolean = False;
296 gExitByTrigger
: Boolean = False;
297 gNextMap
: String = '';
298 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
299 gLMSRespawnTime
: Cardinal = 0;
300 gLMSSoftSpawn
: Boolean = False;
301 gMissionFailed
: Boolean = False;
302 gVoteInProgress
: Boolean = False;
303 gVotePassed
: Boolean = False;
304 gVoteCommand
: string = '';
305 gVoteTimer
: Cardinal = 0;
306 gVoteCmdTimer
: Cardinal = 0;
307 gVoteCount
: Integer = 0;
308 gVoteTimeout
: Cardinal = 30;
309 gVoted
: Boolean = False;
310 gVotesEnabled
: Boolean = True;
311 gEvents
: Array of TGameEvent
;
312 gDelayedEvents
: Array of TDelayedEvent
;
313 gUseChatSounds
: Boolean = True;
314 gChatSounds
: Array of TChatSound
;
316 g_dbg_ignore_bounds
: Boolean = false;
318 // move button values:
319 // bits 0-1: l/r state:
320 // 0: neither left, nor right pressed
323 // bits 4-5: l/r state when strafe was pressed
324 P1MoveButton
: Byte = 0;
325 P2MoveButton
: Byte = 0;
327 g_profile_frame_update
: Boolean = false;
328 g_profile_frame_draw
: Boolean = false;
329 g_profile_collision
: Boolean = false;
330 g_profile_los
: Boolean = false;
331 g_profile_history_size
: Integer = 1000;
333 g_rlayer_back
: Boolean = true;
334 g_rlayer_step
: Boolean = true;
335 g_rlayer_wall
: Boolean = true;
336 g_rlayer_door
: Boolean = true;
337 g_rlayer_acid1
: Boolean = true;
338 g_rlayer_acid2
: Boolean = true;
339 g_rlayer_water
: Boolean = true;
340 g_rlayer_fore
: Boolean = true;
343 procedure g_ResetDynlights ();
344 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
345 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
347 function conIsCheatsEnabled (): Boolean; inline;
348 function gPause (): Boolean; inline;
354 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
355 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
356 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
357 g_triggers
, g_monsters
, e_sound
, CONFIG
,
359 ENet
, e_msg
, g_netmsg
, g_netmaster
, GL
, GLExt
,
360 sfs
, wadreader
, g_holmes
;
364 hasPBarGfx
: Boolean = false;
367 // ////////////////////////////////////////////////////////////////////////// //
368 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
371 // ////////////////////////////////////////////////////////////////////////// //
372 function conIsCheatsEnabled (): Boolean; inline;
375 if g_Game_IsNet
then exit
;
376 if not gDebugMode
then
378 //if not gCheats then exit;
379 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
380 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
386 // ////////////////////////////////////////////////////////////////////////// //
388 profileFrameDraw
: TProfiler
= nil;
391 // ////////////////////////////////////////////////////////////////////////// //
394 x
, y
, radius
: Integer;
397 exploRadius
: Integer;
401 g_dynLights
: array of TDynLight
= nil;
402 g_dynLightCount
: Integer = 0;
403 g_playerLight
: Boolean = false;
405 procedure g_ResetDynlights ();
409 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
411 for idx
:= 0 to g_dynLightCount
-1 do
413 if g_dynLights
[idx
].exploCount
= -666 then
420 Inc(g_dynLights
[idx
].exploCount
);
421 if (g_dynLights
[idx
].exploCount
< 10) then
423 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
424 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
425 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
426 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
431 g_dynLightCount
:= lnum
;
434 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
436 if not gwin_has_stencil
then exit
;
437 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
438 g_dynLights
[g_dynLightCount
].x
:= x
;
439 g_dynLights
[g_dynLightCount
].y
:= y
;
440 g_dynLights
[g_dynLightCount
].radius
:= radius
;
441 g_dynLights
[g_dynLightCount
].r
:= r
;
442 g_dynLights
[g_dynLightCount
].g
:= g
;
443 g_dynLights
[g_dynLightCount
].b
:= b
;
444 g_dynLights
[g_dynLightCount
].a
:= a
;
445 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
446 Inc(g_dynLightCount
);
449 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
451 if not gwin_has_stencil
then exit
;
452 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
453 g_dynLights
[g_dynLightCount
].x
:= x
;
454 g_dynLights
[g_dynLightCount
].y
:= y
;
455 g_dynLights
[g_dynLightCount
].radius
:= 0;
456 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
457 g_dynLights
[g_dynLightCount
].r
:= r
;
458 g_dynLights
[g_dynLightCount
].g
:= g
;
459 g_dynLights
[g_dynLightCount
].b
:= b
;
460 g_dynLights
[g_dynLightCount
].a
:= 0;
461 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
462 Inc(g_dynLightCount
);
466 // ////////////////////////////////////////////////////////////////////////// //
467 function calcProfilesHeight (prof
: TProfiler
): Integer;
470 if (prof
= nil) then exit
;
471 if (length(prof
.bars
) = 0) then exit
;
472 result
:= length(prof
.bars
)*(16+2);
476 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
483 if (prof
= nil) then exit
;
485 if (length(prof
.bars
) = 0) then exit
;
487 hgt
:= calcProfilesHeight(prof
);
488 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
489 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
491 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
492 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
493 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
496 for ii
:= 0 to High(prof
.bars
) do
498 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
505 // ////////////////////////////////////////////////////////////////////////// //
507 TEndCustomGameStat
= record
508 PlayerStat
: TPlayerStatArray
;
512 Map
, MapName
: String;
515 TEndSingleGameStat
= record
516 PlayerStat
: Array [0..1] of record
522 TotalSecrets
: Integer;
525 TLoadingStat
= record
529 Msgs
: Array of String;
531 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
534 TParamStrValue
= record
539 TParamStrValues
= Array of TParamStrValue
;
542 INTER_ACTION_TEXT
= 1;
543 INTER_ACTION_PIC
= 2;
544 INTER_ACTION_MUSIC
= 3;
548 FPSCounter
, UPSCounter
: Word;
549 FPSTime
, UPSTime
: LongWord
;
550 DataLoaded
: Boolean = False;
551 LastScreenShot
: Int64;
552 IsDrawStat
: Boolean = False;
553 CustomStat
: TEndCustomGameStat
;
554 SingleStat
: TEndSingleGameStat
;
555 LoadingStat
: TLoadingStat
;
556 EndingGameCounter
: Byte = 0;
559 MapList
: SSArray
= nil;
560 MapIndex
: Integer = -1;
566 text: Array of ShortString
;
567 anim
: Array of ShortString
;
568 pic
: Array of ShortString
;
569 mus
: Array of ShortString
;
571 triggers
: Array of record
573 actions
: Array of record
574 action
, p1
, p2
: Integer;
577 cur_trigger
: Integer;
590 function Compare(a
, b
: TPlayerStat
): Integer;
592 if a
.Spectator
then Result
:= 1
593 else if b
.Spectator
then Result
:= -1
594 else if a
.Frags
< b
.Frags
then Result
:= 1
595 else if a
.Frags
> b
.Frags
then Result
:= -1
596 else if a
.Deaths
< b
.Deaths
then Result
:= -1
597 else if a
.Deaths
> b
.Deaths
then Result
:= 1
598 else if a
.Kills
< b
.Kills
then Result
:= -1
602 procedure SortGameStat(var stat
: TPlayerStatArray
);
607 if stat
= nil then Exit
;
609 for I
:= High(stat
) downto Low(stat
) do
610 for J
:= Low(stat
) to High(stat
) - 1 do
611 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
614 stat
[J
] := stat
[J
+ 1];
619 function g_Game_ModeToText(Mode
: Byte): string;
623 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
624 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
625 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
626 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
627 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
631 function g_Game_TextToMode(Mode
: string): Byte;
634 Mode
:= UpperCase(Mode
);
635 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
640 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
645 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
650 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
655 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
662 function g_Game_IsNet(): Boolean;
664 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
667 function g_Game_IsServer(): Boolean;
669 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
672 function g_Game_IsClient(): Boolean;
674 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
677 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
684 Result
.name
:= ExtractFileName(WAD
);
685 Result
.description
:= '';
688 w
:= TWADFile
.Create();
691 if not w
.GetResource('INTERSCRIPT', p
, len
) then
697 cfg
:= TConfig
.CreateMem(p
, len
);
698 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
699 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
700 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
701 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
707 procedure g_Game_FreeWAD();
711 for a
:= 0 to High(MegaWAD
.res
.pic
) do
712 if MegaWAD
.res
.pic
[a
] <> '' then
713 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
715 for a
:= 0 to High(MegaWAD
.res
.mus
) do
716 if MegaWAD
.res
.mus
[a
] <> '' then
717 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
719 MegaWAD
.res
.pic
:= nil;
720 MegaWAD
.res
.text := nil;
721 MegaWAD
.res
.anim
:= nil;
722 MegaWAD
.res
.mus
:= nil;
723 MegaWAD
.triggers
:= nil;
725 g_Texture_Delete('TEXTURE_endpic');
726 g_Sound_Delete('MUSIC_endmus');
728 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
729 gGameSettings
.WAD
:= '';
732 procedure g_Game_LoadWAD(WAD
: string);
741 gGameSettings
.WAD
:= WAD
;
742 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
745 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
747 w
:= TWADFile
.Create();
748 w
.ReadFile(MapsDir
+ WAD
);
750 if not w
.GetResource('INTERSCRIPT', p
, len
) then
756 cfg
:= TConfig
.CreateMem(p
, len
);
761 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
762 if s = '' then Break;
765 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
766 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
768 g_Texture_CreateWADEx(s, s);
774 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
775 if s = '' then Break;
778 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
779 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
781 g_Music_CreateWADEx(s, s);
784 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
785 if MegaWAD
.endpic
<> '' then
787 s
:= g_ExtractWadName(MegaWAD
.endpic
);
788 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
789 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
791 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
792 if MegaWAD
.endmus
<> '' then
794 s
:= g_ExtractWadName(MegaWAD
.endmus
);
795 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
796 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
804 {procedure start_trigger(t: string);
808 function next_trigger(): Boolean;
812 procedure DisableCheats();
818 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
819 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
820 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
821 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
823 {$IF DEFINED(D2F_DEBUG)}
824 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
825 gAimLine
:= g_dbg_aimline_on
;
829 procedure g_Game_ExecuteEvent(Name
: String);
835 if gEvents
= nil then
837 for a
:= 0 to High(gEvents
) do
838 if gEvents
[a
].Name
= Name
then
840 if gEvents
[a
].Command
<> '' then
841 g_Console_Process(gEvents
[a
].Command
, True);
846 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord
; Num
: Integer = 0; Str
: String = ''): Integer;
851 if gDelayedEvents
<> nil then
852 for a
:= 0 to High(gDelayedEvents
) do
853 if not gDelayedEvents
[a
].Pending
then
860 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
861 n
:= High(gDelayedEvents
);
863 gDelayedEvents
[n
].Pending
:= True;
864 gDelayedEvents
[n
].DEType
:= DEType
;
865 gDelayedEvents
[n
].DENum
:= Num
;
866 gDelayedEvents
[n
].DEStr
:= Str
;
867 if DEType
= DE_GLOBEVENT
then
868 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
870 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
879 if g_Game_IsNet
and g_Game_IsServer
then
880 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
884 gPauseHolmes
:= false;
887 g_Game_StopAllSounds(False);
892 EndingGameCounter
:= 0;
893 g_ActiveWindow
:= nil;
895 gLMSRespawn
:= LMS_RESPAWN_NONE
;
896 gLMSRespawnTime
:= 0;
899 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
904 begin // Ýòî áûë òåñò
908 begin // Âûõîä â ãëàâíîå ìåíþ
909 gMusic
.SetByName('MUSIC_MENU');
911 if gState
<> STATE_SLIST
then
913 g_GUI_ShowWindow('MainMenu');
914 gState
:= STATE_MENU
;
917 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
918 slReturnPressed
:= True;
919 if g_Net_Slist_Fetch(slCurrent
) then
921 if slCurrent
= nil then
922 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
925 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
928 g_Game_ExecuteEvent('ongameend');
932 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
934 if not g_Game_IsClient
then g_Game_Restart();
937 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
939 // Ñòàòèñòèêà Ñâîåé èãðû:
940 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
942 CustomStat
.GameTime
:= gTime
;
943 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
944 CustomStat
.MapName
:= gMapInfo
.Name
;
945 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
946 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
947 CustomStat
.TeamStat
:= gTeamStat
;
949 CustomStat
.PlayerStat
:= nil;
951 // Ñòàòèñòèêà èãðîêîâ:
952 if gPlayers
<> nil then
954 for a
:= 0 to High(gPlayers
) do
955 if gPlayers
[a
] <> nil then
957 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
958 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
960 Name
:= gPlayers
[a
].Name
;
961 Frags
:= gPlayers
[a
].Frags
;
962 Deaths
:= gPlayers
[a
].Death
;
963 Kills
:= gPlayers
[a
].Kills
;
964 Team
:= gPlayers
[a
].Team
;
965 Color
:= gPlayers
[a
].Model
.Color
;
966 Spectator
:= gPlayers
[a
].FSpectator
;
970 SortGameStat(CustomStat
.PlayerStat
);
973 g_Game_ExecuteEvent('onmapend');
976 EndingGameCounter
:= 255;
977 gState
:= STATE_FOLD
;
979 if gDefInterTime
< 0 then
980 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
982 gInterEndTime
:= gDefInterTime
* 1000;
985 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
987 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
988 SingleStat
.GameTime
:= gTime
;
989 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
990 SingleStat
.TotalSecrets
:= gSecretsCount
;
991 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
992 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
993 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
994 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
995 if SingleStat
.TwoPlayers
then
997 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
998 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1001 g_Game_ExecuteEvent('onmapend');
1004 if gNextMap
<> '' then
1006 gMusic
.SetByName('MUSIC_INTERMUS');
1008 gState
:= STATE_INTERSINGLE
;
1010 g_Game_ExecuteEvent('oninter');
1012 else // Áîëüøå íåò êàðò
1014 // Çàòóõàþùèé ýêðàí:
1015 EndingGameCounter
:= 255;
1016 gState
:= STATE_FOLD
;
1021 // Îêîí÷àíèå îáðàáîòàíî:
1022 if gExit
<> EXIT_QUIT
then
1026 procedure drawTime(X
, Y
: Integer); inline;
1028 e_TextureFontPrint(x
, y
,
1029 Format('%d:%.2d:%.2d', [
1030 gTime
div 1000 div 3600,
1031 (gTime
div 1000 div 60) mod 60,
1032 gTime
div 1000 mod 60
1037 procedure DrawStat();
1039 pc
, x
, y
, w
, h
: Integer;
1040 w1
, w2
, w3
, w4
: Integer;
1042 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1045 stat
: TPlayerStatArray
;
1052 pc
:= g_Player_GetCount
;
1053 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1055 w
:= gScreenWidth
-(gScreenWidth
div 5);
1056 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1059 h
:= 40+ch
*5+(ch
+8)*pc
;
1060 x
:= (gScreenWidth
div 2)-(w
div 2);
1061 y
:= (gScreenHeight
div 2)-(h
div 2);
1063 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1064 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1066 drawTime(x
+w
-78, y
+8);
1068 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1069 map
:= g_ExtractFileName(gMapInfo
.Map
);
1070 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1072 case gGameSettings
.GameMode
of
1075 if gGameSettings
.MaxLives
= 0 then
1076 s1
:= _lc
[I_GAME_DM
]
1078 s1
:= _lc
[I_GAME_LMS
];
1079 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1080 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1085 if gGameSettings
.MaxLives
= 0 then
1086 s1
:= _lc
[I_GAME_TDM
]
1088 s1
:= _lc
[I_GAME_TLMS
];
1089 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1090 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1095 s1
:= _lc
[I_GAME_CTF
];
1096 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1097 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1102 if gGameSettings
.MaxLives
= 0 then
1103 s1
:= _lc
[I_GAME_COOP
]
1105 s1
:= _lc
[I_GAME_SURV
];
1106 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1107 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1118 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1120 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1122 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1124 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1125 gStdFont
, 200, 200, 200, 1);
1127 if NetMode
= NET_SERVER
then
1128 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1130 if NetMode
= NET_CLIENT
then
1131 e_TextureFontPrintEx(x
+8, y
+ 8,
1132 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1136 stat
:= g_Player_GetStats();
1139 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1140 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1142 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1144 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1148 for a
:= TEAM_RED
to TEAM_BLUE
do
1150 if a
= TEAM_RED
then
1152 s1
:= _lc
[I_GAME_TEAM_RED
];
1159 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1165 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1166 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1167 gStdFont
, r
, g
, b
, 1);
1169 _y
:= _y
+ch
+(ch
div 4);
1170 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1171 _y
:= _y
+(ch
div 4);
1173 for aa
:= 0 to High(stat
) do
1174 if stat
[aa
].Team
= a
then
1190 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1192 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1194 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1196 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1203 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1206 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1207 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1208 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1209 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1212 for aa
:= 0 to High(stat
) do
1226 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1227 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1229 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1231 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1233 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1235 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1241 procedure g_Game_Init();
1247 gTempDelete
:= False;
1249 sfsGCDisable(); // temporary disable removing of temporary volumes
1252 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1253 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1254 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1255 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1257 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1258 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1259 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1261 g_Game_ClearLoading();
1262 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1263 g_Game_SetLoadingText('', 0, False);
1265 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1268 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1269 g_PlayerModel_LoadData();
1271 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1273 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1274 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1275 until FindNext(SR
) <> 0;
1278 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1280 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1281 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1282 until FindNext(SR
) <> 0;
1285 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1287 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1288 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1289 until FindNext(SR
) <> 0;
1293 gPauseMain
:= false;
1294 gPauseHolmes
:= false;
1296 LastScreenShot
:= 0;
1298 {e_MouseInfo.Accel := 1.0;}
1300 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1303 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1304 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1305 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1306 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1307 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1309 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1312 gMusic
:= TMusic
.Create();
1313 gMusic
.SetByName('MUSIC_MENU');
1316 gGameSettings
.WarmupTime
:= 30;
1318 gState
:= STATE_MENU
;
1320 SetLength(gEvents
, 6);
1321 gEvents
[0].Name
:= 'ongamestart';
1322 gEvents
[1].Name
:= 'ongameend';
1323 gEvents
[2].Name
:= 'onmapstart';
1324 gEvents
[3].Name
:= 'onmapend';
1325 gEvents
[4].Name
:= 'oninter';
1326 gEvents
[5].Name
:= 'onwadend';
1328 sfsGCEnable(); // enable releasing unused volumes
1332 procedure g_Game_Free(freeTextures
: Boolean=true);
1334 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1335 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1337 g_Map_Free(freeTextures
);
1339 g_Player_RemoveAllCorpses();
1341 gGameSettings
.GameType
:= GT_NONE
;
1342 if gGameSettings
.GameMode
= GM_SINGLE
then
1343 gGameSettings
.GameMode
:= GM_DM
;
1344 gSwitchGameMode
:= gGameSettings
.GameMode
;
1347 gExitByTrigger
:= False;
1350 function IsActivePlayer(p
: TPlayer
): Boolean;
1355 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1358 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1365 if gPlayers
= nil then
1367 for a
:= Low(gPlayers
) to High(gPlayers
) do
1368 if IsActivePlayer(gPlayers
[a
]) then
1370 if gPlayers
[a
].UID
<> ID
then
1372 Result
:= gPlayers
[a
];
1377 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1383 if gPlayers
= nil then
1387 for a
:= Low(gPlayers
) to High(gPlayers
) do
1388 if IsActivePlayer(gPlayers
[a
]) then
1390 SetLength(ids
, Length(ids
) + 1);
1391 ids
[High(ids
)] := gPlayers
[a
].UID
;
1392 if gPlayers
[a
].UID
= Skip
then
1395 if Length(ids
) = 0 then
1400 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1403 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1409 if gPlayers
= nil then
1413 for a
:= Low(gPlayers
) to High(gPlayers
) do
1414 if IsActivePlayer(gPlayers
[a
]) then
1416 SetLength(ids
, Length(ids
) + 1);
1417 ids
[High(ids
)] := gPlayers
[a
].UID
;
1418 if gPlayers
[a
].UID
= Skip
then
1421 if Length(ids
) = 0 then
1424 Result
:= ids
[Length(ids
) - 1]
1426 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1429 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1431 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1432 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1436 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1442 if (plr
= nil) then exit
;
1443 if (p2hack
) then time
:= 1000 else time
:= 1;
1444 strafeDir
:= MoveButton
shr 4;
1445 MoveButton
:= MoveButton
and $0F;
1448 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1449 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1450 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1452 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1453 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1454 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1456 // if we have "strafe" key, turn off old strafe mechanics
1457 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1459 // new strafe mechanics
1460 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1461 // now set direction according to strafe (reversed)
1462 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1463 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1467 strafeDir
:= 0; // not strafing anymore
1468 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1469 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1470 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1471 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1472 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1473 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1476 // fix movebutton state
1477 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1479 // Îñòàëüíûå êëàâèøè:
1480 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1481 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1482 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1483 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1484 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1485 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1486 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1488 for i
:= 0 to High(KeyWeapon
) do
1489 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1490 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1493 // HACK: add dynlight here
1494 if gwin_k8_enable_light_experiments
then
1496 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1498 g_playerLight
:= true;
1500 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1502 g_playerLight
:= false;
1506 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1509 procedure g_Game_Update();
1511 Msg
: g_gui
.TMessage
;
1517 function sendMonsPos (mon
: TMonster
): Boolean;
1519 result
:= false; // don't stop
1520 // this will also reset "need-send" flag
1521 if mon
.gncNeedSend
then
1523 MH_SEND_MonsterPos(mon
.UID
);
1525 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1527 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1529 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1531 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1535 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1537 result
:= false; // don't stop
1538 // this will also reset "need-send" flag
1539 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1543 reliableUpdate
: Boolean;
1548 // Ïîðà âûêëþ÷àòü èãðó:
1549 if gExit
= EXIT_QUIT
then
1551 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1555 if gExit
= EXIT_QUIT
then
1559 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1560 // no need to, as we'll do it in event handler
1562 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1565 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1567 gExit
:= EXIT_SIMPLE
;
1573 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1574 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1575 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1576 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1578 if g_Game_IsNet
and g_Game_IsServer
then
1580 gInterTime
:= gInterTime
+ GAME_TICK
;
1581 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1582 if a
<> gServInterTime
then
1584 gServInterTime
:= a
;
1585 MH_SEND_TimeSync(gServInterTime
);
1589 if (not g_Game_IsClient
) and
1592 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1593 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1594 and (g_ActiveWindow
= nil)
1596 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1599 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1600 g_Game_StopAllSounds(True);
1602 if gMapOnce
then // Ýòî áûë òåñò
1603 gExit
:= EXIT_SIMPLE
1605 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1606 g_Game_ChangeMap(gNextMap
)
1607 else // Ñëåäóþùåé êàðòû íåò
1609 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1611 // Âûõîä â ãëàâíîå ìåíþ:
1613 g_GUI_ShowWindow('MainMenu');
1614 gMusic
.SetByName('MUSIC_MENU');
1616 gState
:= STATE_MENU
;
1619 // Ôèíàëüíàÿ êàðòèíêà:
1620 g_Game_ExecuteEvent('onwadend');
1622 if not gMusic
.SetByName('MUSIC_endmus') then
1623 gMusic
.SetByName('MUSIC_STDENDMUS');
1625 gState
:= STATE_ENDPIC
;
1627 g_Game_ExecuteEvent('ongameend');
1633 if gState
= STATE_INTERTEXT
then
1634 if InterText
.counter
> 0 then
1635 InterText
.counter
:= InterText
.counter
- 1;
1638 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1640 if EndingGameCounter
= 0 then
1642 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1643 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1645 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1647 g_Game_ExecuteEvent('onwadend');
1648 if not gMusic
.SetByName('MUSIC_endmus') then
1649 gMusic
.SetByName('MUSIC_STDENDMUS');
1652 gMusic
.SetByName('MUSIC_ROUNDMUS');
1655 gState
:= STATE_INTERCUSTOM
;
1657 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1659 gMusic
.SetByName('MUSIC_INTERMUS');
1661 gState
:= STATE_INTERSINGLE
;
1663 g_Game_ExecuteEvent('oninter');
1666 DecMin(EndingGameCounter
, 6, 0);
1669 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1671 if gMapOnce
then // Ýòî áûë òåñò
1673 gExit
:= EXIT_SIMPLE
;
1679 g_Serverlist_Control(slCurrent
);
1682 if g_Game_IsNet
then
1683 if not gConsoleShow
then
1684 if not gChatShow
then
1686 if g_ActiveWindow
= nil then
1688 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1689 g_Console_Chat_Switch(False)
1690 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1691 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1692 g_Console_Chat_Switch(True);
1695 if not gChatEnter
then
1696 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1697 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1700 // Ñòàòèñòèêà ïî Tab:
1702 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1703 (gGameSettings
.GameType
<> GT_SINGLE
) and
1704 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1707 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1709 // Âðåìÿ += 28 ìèëëèñåêóíä:
1710 gTime
:= gTime
+ GAME_TICK
;
1712 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1713 if MessageTime
= 0 then
1715 if MessageTime
> 0 then
1716 MessageTime
:= MessageTime
- 1;
1718 if (g_Game_IsServer
) then
1720 // Áûë çàäàí ëèìèò âðåìåíè:
1721 if (gGameSettings
.TimeLimit
> 0) then
1722 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1723 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1728 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1729 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1730 g_Game_RestartRound(gLMSSoftSpawn
);
1732 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1733 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1735 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1737 g_Console_Process(gVoteCommand
);
1739 gVotePassed
:= False;
1742 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1743 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1744 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1745 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1746 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1748 // Áûë çàäàí ëèìèò ïîáåä:
1749 if (gGameSettings
.GoalLimit
> 0) then
1753 if gGameSettings
.GameMode
= GM_DM
then
1754 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1755 for i
:= 0 to High(gPlayers
) do
1756 if gPlayers
[i
] <> nil then
1757 if gPlayers
[i
].Frags
> b
then
1758 b
:= gPlayers
[i
].Frags
;
1761 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1762 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1763 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1766 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1767 if b
>= gGameSettings
.GoalLimit
then
1774 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1775 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1776 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1777 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1779 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1780 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1781 end // if not console
1784 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1786 // process weapon switch queue
1790 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1791 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1793 if not gSpectKeyPress
then
1795 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1797 // switch spect mode
1799 SPECT_NONE
: ; // not spectator
1801 SPECT_MAPVIEW
: Inc(gSpectMode
);
1802 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1804 gSpectKeyPress
:= True;
1806 if gSpectMode
= SPECT_MAPVIEW
then
1808 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1809 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1810 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1811 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1812 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1813 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1814 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1815 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1816 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1819 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1820 gSpectKeyPress
:= True;
1822 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1825 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1826 gSpectKeyPress
:= True;
1829 if gSpectMode
= SPECT_PLAYERS
then
1831 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1834 gSpectViewTwo
:= True;
1835 gSpectKeyPress
:= True;
1837 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1839 // remove second view
1840 gSpectViewTwo
:= False;
1841 gSpectKeyPress
:= True;
1843 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1845 // prev player (view 1)
1846 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1847 gSpectKeyPress
:= True;
1849 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1851 // next player (view 1)
1852 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1853 gSpectKeyPress
:= True;
1855 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1857 // prev player (view 2)
1858 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1859 gSpectKeyPress
:= True;
1861 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1863 // next player (view 2)
1864 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1865 gSpectKeyPress
:= True;
1870 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1871 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1872 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1873 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1874 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1875 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1876 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1877 gSpectKeyPress
:= False;
1880 // Îáíîâëÿåì âñå îñòàëüíîå:
1883 g_Triggers_Update();
1885 g_Monsters_Update();
1887 g_Player_UpdateAll();
1888 g_Player_UpdatePhysicalObjects();
1890 // server: send newly spawned monsters unconditionally
1891 if (gGameSettings
.GameType
= GT_SERVER
) then
1893 if (Length(gMonstersSpawned
) > 0) then
1895 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1896 SetLength(gMonstersSpawned
, 0);
1900 if (gSoundTriggerTime
> 8) then
1902 g_Game_UpdateTriggerSounds();
1903 gSoundTriggerTime
:= 0;
1907 Inc(gSoundTriggerTime
);
1910 if (NetMode
= NET_SERVER
) then
1912 Inc(NetTimeToUpdate
);
1913 Inc(NetTimeToReliable
);
1915 // send monster updates
1916 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1918 // send all monsters (periodic sync)
1919 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1921 for I
:= 0 to High(gPlayers
) do
1923 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1926 g_Mons_ForEach(sendMonsPos
);
1928 if reliableUpdate
then
1930 NetTimeToReliable
:= 0;
1931 NetTimeToUpdate
:= NetUpdateRate
;
1935 NetTimeToUpdate
:= 0;
1940 // send only mosters with some unexpected changes
1941 g_Mons_ForEach(sendMonsPosUnexpected
);
1944 // send unexpected platform changes
1945 g_Map_NetSendInterestingPanels();
1947 if NetUseMaster
then
1949 if gTime
>= NetTimeToMaster
then
1951 if (NetMHost
= nil) or (NetMPeer
= nil) then
1953 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1957 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1961 else if (NetMode
= NET_CLIENT
) then
1963 MC_SEND_PlayerPos();
1965 end; // if gameOn ...
1967 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1968 if g_ActiveWindow
<> nil then
1970 w
:= e_GetFirstKeyPressed();
1972 if (w
<> IK_INVALID
) then
1974 Msg
.Msg
:= MESSAGE_DIKEY
;
1976 g_ActiveWindow
.OnMessage(Msg
);
1979 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1980 if g_ActiveWindow
<> nil then
1981 g_ActiveWindow
.Update();
1983 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1984 if gResolutionChange
then
1986 e_WriteLog('Changing resolution', TMsgType
.Notify
);
1987 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1988 gResolutionChange
:= False;
1989 g_ActiveWindow
:= nil;
1992 // Íóæíî ñìåíèòü ÿçûê:
1993 if gLanguageChange
then
1995 //e_WriteLog('Read language file', MSG_NOTIFY);
1996 //g_Language_Load(DataDir + gLanguage + '.txt');
1997 g_Language_Set(gLanguage
);
1999 gLanguageChange
:= False;
2003 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2004 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
2005 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2008 LastScreenShot
:= GetTimer();
2011 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2012 if e_KeyPressed(IK_F10
) and
2014 (not gConsoleShow
) and
2015 (g_ActiveWindow
= nil) then
2020 Time
:= GetTimer() {div 1000};
2022 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2023 if gDelayedEvents
<> nil then
2024 for a
:= 0 to High(gDelayedEvents
) do
2025 if gDelayedEvents
[a
].Pending
and
2027 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2028 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2031 case gDelayedEvents
[a
].DEType
of
2033 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2036 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2040 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2041 if g_Game_IsNet
and g_Game_IsServer
then
2042 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2045 gDelayedEvents
[a
].Pending
:= False;
2048 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2049 UPSCounter
:= UPSCounter
+ 1;
2050 if Time
- UPSTime
>= 1000 then
2059 g_Weapon_AddDynLights();
2060 g_Items_AddDynLights();
2064 procedure g_Game_LoadChatSounds(Resource
: string);
2067 FileName
, Snd
: string;
2069 len
, cnt
, tags
, i
, j
: Integer;
2072 FileName
:= g_ExtractWadName(Resource
);
2074 WAD
:= TWADFile
.Create();
2075 WAD
.ReadFile(FileName
);
2077 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2084 cfg
:= TConfig
.CreateMem(p
, len
);
2085 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2087 SetLength(gChatSounds
, cnt
);
2088 for i
:= 0 to Length(gChatSounds
) - 1 do
2090 gChatSounds
[i
].Sound
:= nil;
2091 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2092 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2093 if (Snd
= '') or (Tags
<= 0) then
2095 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2096 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2097 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2098 SetLength(gChatSounds
[i
].Tags
, tags
);
2099 for j
:= 0 to tags
- 1 do
2100 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2101 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2108 procedure g_Game_FreeChatSounds();
2112 for i
:= 0 to Length(gChatSounds
) - 1 do
2114 gChatSounds
[i
].Sound
.Free();
2115 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2117 SetLength(gChatSounds
, 0);
2121 procedure g_Game_LoadData();
2128 if DataLoaded
then Exit
;
2130 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2132 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2133 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2134 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2135 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2136 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2137 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2138 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2139 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2140 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2141 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2142 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2143 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2144 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2145 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2148 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2149 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2150 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2151 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2155 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2156 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2157 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2158 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2159 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2165 hasPBarGfx
:= false;
2169 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2170 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':TEXTURES\PUNCH', 64, 64, 4, False);
2171 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2172 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2173 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2174 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2175 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2176 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2177 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2178 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2179 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2180 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2181 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2182 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2183 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2184 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2185 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2186 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2187 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2188 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2189 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2191 goodsnd
[0] := TPlayableSound
.Create();
2192 goodsnd
[1] := TPlayableSound
.Create();
2193 goodsnd
[2] := TPlayableSound
.Create();
2194 goodsnd
[3] := TPlayableSound
.Create();
2196 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2197 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2198 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2199 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2201 killsnd
[0] := TPlayableSound
.Create();
2202 killsnd
[1] := TPlayableSound
.Create();
2203 killsnd
[2] := TPlayableSound
.Create();
2204 killsnd
[3] := TPlayableSound
.Create();
2206 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2207 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2208 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2209 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2211 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2213 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2216 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2217 g_Weapon_LoadData();
2219 g_Monsters_LoadData();
2224 procedure g_Game_FreeData();
2226 if not DataLoaded
then Exit
;
2229 g_Weapon_FreeData();
2230 g_Monsters_FreeData();
2232 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2234 g_Texture_Delete('NOTEXTURE');
2235 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2236 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2237 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2238 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2239 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2240 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2241 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2242 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2243 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2244 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2245 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2246 g_Frames_DeleteByName('FRAMES_TELEPORT');
2247 g_Frames_DeleteByName('FRAMES_PUNCH');
2248 g_Sound_Delete('SOUND_GAME_TELEPORT');
2249 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2250 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2251 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2252 g_Sound_Delete('SOUND_GAME_BULK1');
2253 g_Sound_Delete('SOUND_GAME_BULK2');
2254 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2255 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2256 g_Sound_Delete('SOUND_GAME_SWITCH1');
2257 g_Sound_Delete('SOUND_GAME_SWITCH0');
2264 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2265 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2266 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2267 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2274 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2275 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2276 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2277 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2279 g_Game_FreeChatSounds();
2281 DataLoaded
:= False;
2284 procedure DrawCustomStat();
2290 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2291 s1
, s2
, topstr
: String;
2293 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2295 g_ProcessMessages();
2297 if e_KeyPressed(IK_TAB
) then
2299 if not gStatsPressed
then
2301 gStatsOff
:= not gStatsOff
;
2302 gStatsPressed
:= True;
2306 gStatsPressed
:= False;
2310 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2311 w
:= (Length(s1
) * ww2
) div 2;
2312 x
:= gScreenWidth
div 2 - w
;
2314 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2318 if (gGameSettings
.GameMode
= GM_COOP
) then
2320 if gMissionFailed
then
2321 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2323 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2326 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2328 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2329 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2331 if g_Game_IsNet
then
2333 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2334 if not gChatShow
then
2335 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2336 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2339 if g_Game_IsClient
then
2340 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2342 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2343 if not gChatShow
then
2344 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2345 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2350 w
:= gScreenWidth
-x
*2;
2356 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2357 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2359 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2361 case CustomStat
.GameMode
of
2364 if gGameSettings
.MaxLives
= 0 then
2365 s1
:= _lc
[I_GAME_DM
]
2367 s1
:= _lc
[I_GAME_LMS
];
2371 if gGameSettings
.MaxLives
= 0 then
2372 s1
:= _lc
[I_GAME_TDM
]
2374 s1
:= _lc
[I_GAME_TLMS
];
2376 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2379 if gGameSettings
.MaxLives
= 0 then
2380 s1
:= _lc
[I_GAME_COOP
]
2382 s1
:= _lc
[I_GAME_SURV
];
2388 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2392 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2393 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2396 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2397 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2398 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2399 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2401 pc
:= Length(CustomStat
.PlayerStat
);
2402 if pc
= 0 then Exit
;
2404 if CustomStat
.GameMode
= GM_COOP
then
2406 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2408 s2
:= _lc
[I_GAME_MONSTERS
];
2409 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2410 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2412 s2
:= _lc
[I_GAME_SECRETS
];
2413 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2414 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2417 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2419 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2420 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2421 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2423 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2424 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2425 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2429 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2434 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2435 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2436 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2438 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2441 for t
:= TEAM_RED
to TEAM_BLUE
do
2443 if t
= TEAM_RED
then
2445 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2446 gStdFont
, 255, 0, 0, 1);
2447 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2448 gStdFont
, 255, 0, 0, 1);
2455 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2456 gStdFont
, 0, 0, 255, 1);
2457 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2458 gStdFont
, 0, 0, 255, 1);
2464 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2467 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2468 if CustomStat
.PlayerStat
[p
].Team
= t
then
2469 with CustomStat
.PlayerStat
[p
] do
2483 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2484 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2485 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2492 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2495 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2496 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2497 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2500 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2501 with CustomStat
.PlayerStat
[p
] do
2503 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2510 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2511 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2512 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2518 procedure DrawSingleStat();
2520 tm
, key_x
, val_x
, y
: Integer;
2524 procedure player_stat(n
: Integer);
2530 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2531 s2
:= Format(' %d', [gTotalMonsters
]);
2533 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2534 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2535 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2536 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2538 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2539 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2541 // "Kills-per-minute: ##.#":
2542 s1
:= _lc
[I_MENU_INTER_KPM
];
2544 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2546 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2547 s2
:= Format(' %.1f', [kpm
]);
2549 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2550 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2552 // "Secrets found: # / #":
2553 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2554 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2556 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2557 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2558 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2559 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2561 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2562 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2566 // "Level Complete":
2567 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2568 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2570 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2571 s1
:= _lc
[I_MENU_INTER_KPM
];
2572 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2575 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2577 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2578 val_x
:= key_x
+ w1
;
2581 tm
:= SingleStat
.GameTime
div 1000;
2582 s1
:= _lc
[I_MENU_INTER_TIME
];
2583 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2585 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2586 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2588 if SingleStat
.TwoPlayers
then
2591 s1
:= _lc
[I_MENU_PLAYER_1
];
2592 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2593 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2595 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2600 s1
:= _lc
[I_MENU_PLAYER_2
];
2601 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2602 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2604 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2610 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2616 procedure DrawLoadingStat();
2617 procedure drawRect (x
, y
, w
, h
: Integer);
2619 if (w
< 1) or (h
< 1) then exit
;
2621 glVertex2f(x
+0.375, y
+0.375);
2622 glVertex2f(x
+w
+0.375, y
+0.375);
2623 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2624 glVertex2f(x
+0.375, y
+h
+0.375);
2628 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2630 rectW
, rectH
: Integer;
2637 idl
, idr
, idb
, idm
: LongWord
;
2641 if (total
< 1) then exit
;
2642 if (cur
< 1) then exit
; // don't blink
2643 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2644 //if (cur < 0) then cur := 0;
2645 //if (cur > total) then cur := total;
2648 if (hasPBarGfx
) then
2650 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2651 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2652 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2653 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2654 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2655 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2656 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2657 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2659 //rectW := gScreenWidth-360;
2660 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2663 x0
:= (gScreenWidth
-rectW
) div 2;
2664 y0
:= gScreenHeight
-rectH
-64;
2665 if (y0
< 2) then y0
:= 2;
2667 glEnable(GL_SCISSOR_TEST
);
2670 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2671 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2672 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2675 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2677 while (f
< x0
+rectW
) do
2679 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2684 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2685 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2688 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2689 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2693 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2699 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2703 rectW
:= gScreenWidth
-64;
2706 x0
:= (gScreenWidth
-rectW
) div 2;
2707 y0
:= gScreenHeight
-rectH
-64;
2708 if (y0
< 2) then y0
:= 2;
2710 glDisable(GL_BLEND
);
2711 glDisable(GL_TEXTURE_2D
);
2713 //glClearColor(0, 0, 0, 0);
2714 //glClear(GL_COLOR_BUFFER_BIT);
2716 glColor4ub(127, 127, 127, 255);
2717 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2719 glColor4ub(0, 0, 0, 255);
2720 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2722 glColor4ub(127, 127, 127, 255);
2723 wdt
:= rectW
*cur
div total
;
2724 if (wdt
> rectW
) then wdt
:= rectW
;
2725 drawRect(x0
, y0
, wdt
, rectH
);
2734 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2736 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2737 yy
:= (gScreenHeight
div 3);
2738 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2739 xx
:= (gScreenWidth
div 3);
2743 for i
:= 0 to NextMsg
-1 do
2745 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2746 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2750 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2751 yy
:= yy
+ LOADING_INTERLINE
;
2752 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2757 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2759 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2761 function monDraw (mon
: TMonster
): Boolean;
2763 result
:= false; // don't stop
2768 // Ëåâûé âåðõíèé óãîë
2769 aX
:= Obj
.X
div ScaleSz
+ 1;
2770 aY
:= Obj
.Y
div ScaleSz
+ 1;
2772 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2773 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2774 // Ïðàâûé íèæíèé óãîë
2775 aX2
:= aX
+ aX2
- 1;
2776 aY2
:= aY
+ aY2
- 1;
2777 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2783 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2784 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2787 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2788 ScaleSz
:= 16 div Scale
;
2789 // Ðàçìåðû ìèíè-êàðòû:
2790 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2791 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2793 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2795 if gWalls
<> nil then
2798 for a
:= 0 to High(gWalls
) do
2800 if PanelType
<> 0 then
2802 // Ëåâûé âåðõíèé óãîë:
2803 aX
:= X
div ScaleSz
;
2804 aY
:= Y
div ScaleSz
;
2806 aX2
:= max(Width
div ScaleSz
, 1);
2807 aY2
:= max(Height
div ScaleSz
, 1);
2808 // Ïðàâûé íèæíèé óãîë:
2809 aX2
:= aX
+ aX2
- 1;
2810 aY2
:= aY
+ aY2
- 1;
2813 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2814 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2815 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2819 if gSteps
<> nil then
2822 for a
:= 0 to High(gSteps
) do
2824 if PanelType
<> 0 then
2826 // Ëåâûé âåðõíèé óãîë:
2827 aX
:= X
div ScaleSz
;
2828 aY
:= Y
div ScaleSz
;
2830 aX2
:= max(Width
div ScaleSz
, 1);
2831 aY2
:= max(Height
div ScaleSz
, 1);
2832 // Ïðàâûé íèæíèé óãîë:
2833 aX2
:= aX
+ aX2
- 1;
2834 aY2
:= aY
+ aY2
- 1;
2836 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2839 if gLifts
<> nil then
2842 for a
:= 0 to High(gLifts
) do
2844 if PanelType
<> 0 then
2846 // Ëåâûé âåðõíèé óãîë:
2847 aX
:= X
div ScaleSz
;
2848 aY
:= Y
div ScaleSz
;
2850 aX2
:= max(Width
div ScaleSz
, 1);
2851 aY2
:= max(Height
div ScaleSz
, 1);
2852 // Ïðàâûé íèæíèé óãîë:
2853 aX2
:= aX
+ aX2
- 1;
2854 aY2
:= aY
+ aY2
- 1;
2857 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2858 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2859 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2860 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2864 if gWater
<> nil then
2867 for a
:= 0 to High(gWater
) do
2869 if PanelType
<> 0 then
2871 // Ëåâûé âåðõíèé óãîë:
2872 aX
:= X
div ScaleSz
;
2873 aY
:= Y
div ScaleSz
;
2875 aX2
:= max(Width
div ScaleSz
, 1);
2876 aY2
:= max(Height
div ScaleSz
, 1);
2877 // Ïðàâûé íèæíèé óãîë:
2878 aX2
:= aX
+ aX2
- 1;
2879 aY2
:= aY
+ aY2
- 1;
2881 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2884 if gAcid1
<> nil then
2886 // Ðèñóåì êèñëîòó 1:
2887 for a
:= 0 to High(gAcid1
) do
2889 if PanelType
<> 0 then
2891 // Ëåâûé âåðõíèé óãîë:
2892 aX
:= X
div ScaleSz
;
2893 aY
:= Y
div ScaleSz
;
2895 aX2
:= max(Width
div ScaleSz
, 1);
2896 aY2
:= max(Height
div ScaleSz
, 1);
2897 // Ïðàâûé íèæíèé óãîë:
2898 aX2
:= aX
+ aX2
- 1;
2899 aY2
:= aY
+ aY2
- 1;
2901 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2904 if gAcid2
<> nil then
2906 // Ðèñóåì êèñëîòó 2:
2907 for a
:= 0 to High(gAcid2
) do
2909 if PanelType
<> 0 then
2911 // Ëåâûé âåðõíèé óãîë:
2912 aX
:= X
div ScaleSz
;
2913 aY
:= Y
div ScaleSz
;
2915 aX2
:= max(Width
div ScaleSz
, 1);
2916 aY2
:= max(Height
div ScaleSz
, 1);
2917 // Ïðàâûé íèæíèé óãîë:
2918 aX2
:= aX
+ aX2
- 1;
2919 aY2
:= aY
+ aY2
- 1;
2921 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2924 if gPlayers
<> nil then
2927 for a
:= 0 to High(gPlayers
) do
2928 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2930 // Ëåâûé âåðõíèé óãîë:
2931 aX
:= Obj
.X
div ScaleSz
+ 1;
2932 aY
:= Obj
.Y
div ScaleSz
+ 1;
2934 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2935 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2936 // Ïðàâûé íèæíèé óãîë:
2937 aX2
:= aX
+ aX2
- 1;
2938 aY2
:= aY
+ aY2
- 1;
2940 if gPlayers
[a
] = p
then
2941 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2944 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2945 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2946 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2951 g_Mons_ForEach(monDraw
);
2956 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2958 if not hasAmbient
then exit
;
2959 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2963 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2964 //FIXME: broken for splitscreen mode
2965 procedure renderDynLightsInternal ();
2967 //hasAmbient: Boolean;
2968 //ambColor: TDFColor;
2970 lx
, ly
, lrad
: Integer;
2971 scxywh
: array[0..3] of GLint
;
2974 if e_NoGraphics
then exit
;
2976 //TODO: lights should be in separate grid, i think
2977 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2978 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2981 //ambColor := gCurrentMap['light_ambient'].rgba;
2982 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
2984 { // this will multiply incoming color to alpha from framebuffer
2986 glBlendFunc(GL_DST_ALPHA, GL_ONE);
2990 * light rendering: (INVALID!)
2991 * glStencilFunc(GL_EQUAL, 0, $ff);
2993 * glClear(GL_STENCIL_BUFFER_BIT);
2994 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
2995 * draw shadow volume into stencil buffer
2996 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
2997 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
2999 * draw color-less quad with light alpha (WARNING! don't touch color!)
3000 * glEnable(GL_BLEND);
3001 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3002 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3005 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3006 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3008 // setup OpenGL parameters
3009 glStencilMask($FFFFFFFF);
3010 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3011 glEnable(GL_STENCIL_TEST
);
3012 glEnable(GL_SCISSOR_TEST
);
3013 glClear(GL_STENCIL_BUFFER_BIT
);
3014 glStencilFunc(GL_EQUAL
, 0, $ff);
3016 for lln
:= 0 to g_dynLightCount
-1 do
3018 lx
:= g_dynLights
[lln
].x
;
3019 ly
:= g_dynLights
[lln
].y
;
3020 lrad
:= g_dynLights
[lln
].radius
;
3021 if (lrad
< 3) then continue
;
3023 if (lx
-sX
+lrad
< 0) then continue
;
3024 if (ly
-sY
+lrad
< 0) then continue
;
3025 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3026 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3028 // set scissor to optimize drawing
3029 if (g_dbg_scale
= 1.0) then
3031 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3035 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3037 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3038 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3039 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3040 // draw extruded panels
3041 glDisable(GL_TEXTURE_2D
);
3042 glDisable(GL_BLEND
);
3043 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3044 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3045 // render light texture
3046 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3047 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3050 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3051 glEnable(GL_TEXTURE_2D
);
3052 // color and opacity
3053 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3054 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3056 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3057 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3058 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3059 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3064 glDisable(GL_STENCIL_TEST
);
3065 glDisable(GL_BLEND
);
3066 glDisable(GL_SCISSOR_TEST
);
3067 //glScissor(0, 0, sWidth, sHeight);
3069 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3070 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3074 function fixViewportForScale (): Boolean;
3076 nx0
, ny0
, nw
, nh
: Integer;
3079 if (g_dbg_scale
<> 1.0) then
3082 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3083 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3084 nw
:= round(sWidth
/g_dbg_scale
);
3085 nh
:= round(sHeight
/g_dbg_scale
);
3094 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3095 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3096 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3098 TDrawCB
= procedure ();
3101 hasAmbient
: Boolean;
3103 doAmbient
: Boolean = false;
3105 procedure drawPanelType (profname
: AnsiString
; panType
: DWord
; doDraw
: Boolean);
3110 profileFrameDraw
.sectionBegin(profname
);
3111 if gdbg_map_use_accel_render
then
3113 tagmask
:= panelTypeToTag(panType
);
3114 while (gDrawPanelList
.count
> 0) do
3116 pan
:= TPanel(gDrawPanelList
.front());
3117 if ((pan
.tag
and tagmask
) = 0) then break
;
3118 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3119 gDrawPanelList
.popFront();
3124 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3126 profileFrameDraw
.sectionEnd();
3129 procedure drawOther (profname
: AnsiString
; cb
: TDrawCB
);
3131 profileFrameDraw
.sectionBegin(profname
);
3132 if assigned(cb
) then cb();
3133 profileFrameDraw
.sectionEnd();
3137 profileFrameDraw
.sectionBegin('total');
3139 // our accelerated renderer will collect all panels to gDrawPanelList
3140 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3141 profileFrameDraw
.sectionBegin('collect');
3142 if gdbg_map_use_accel_render
then
3144 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3146 profileFrameDraw
.sectionEnd();
3148 profileFrameDraw
.sectionBegin('skyback');
3149 g_Map_DrawBack(backXOfs
, backYOfs
);
3150 profileFrameDraw
.sectionEnd();
3152 if setTransMatrix
then
3154 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3155 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3156 glTranslatef(-sX
, -sY
, 0);
3160 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3161 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3166 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3167 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3168 glClear(GL_COLOR_BUFFER_BIT);
3171 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3174 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3175 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3176 drawOther('items', @g_Items_Draw
);
3177 drawOther('weapons', @g_Weapon_Draw
);
3178 drawOther('shells', @g_Player_DrawShells
);
3179 drawOther('drawall', @g_Player_DrawAll
);
3180 drawOther('corpses', @g_Player_DrawCorpses
);
3181 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3182 drawOther('monsters', @g_Monsters_Draw
);
3183 drawOther('itemdrop', @g_Items_DrawDrop
);
3184 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3185 drawOther('gfx', @g_GFX_Draw
);
3186 drawOther('flags', @g_Map_DrawFlags
);
3187 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3188 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3189 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3190 drawOther('dynlights', @renderDynLightsInternal
);
3192 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3194 renderAmbientQuad(hasAmbient
, ambColor
);
3198 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3201 if g_debug_HealthBar
then
3203 g_Monsters_DrawHealth();
3204 g_Player_DrawHealth();
3207 profileFrameDraw
.mainEnd(); // map rendering
3211 procedure DrawMapView(x
, y
, w
, h
: Integer);
3218 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3219 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3226 fixViewportForScale();
3227 renderMapInternal(-bx
, -by
, true);
3233 procedure DrawPlayer(p
: TPlayer
);
3235 px
, py
, a
, b
, c
, d
: Integer;
3238 if (p
= nil) or (p
.FDummy
) then
3241 g_Map_DrawBack(0, 0);
3246 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3247 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3253 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3254 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3256 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3258 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3259 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3261 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3262 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3264 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3265 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3268 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3271 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3272 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3275 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3280 // scaled, ignore level bounds
3281 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3282 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3285 if p
.IncCam
<> 0 then
3287 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3289 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3291 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3295 if py
< gPlayerScreenSize
.Y
div 2 then
3297 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3299 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3303 if p
.IncCam
< 0 then
3305 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3308 if p
.IncCam
> 0 then
3310 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3314 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3315 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3316 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3318 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3319 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3320 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3323 sY
:= -(b
+p
.IncCam
);
3324 sWidth
:= gPlayerScreenSize
.X
;
3325 sHeight
:= gPlayerScreenSize
.Y
;
3327 //glTranslatef(a, b+p.IncCam, 0);
3329 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3331 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3332 fixViewportForScale();
3333 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3334 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3336 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3337 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3338 if (sX
< 0) then sX
:= 0;
3339 if (sY
< 0) then sY
:= 0;
3341 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3342 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3346 p
.viewPortW
:= sWidth
;
3347 p
.viewPortH
:= sHeight
;
3349 if (p
= gPlayer1
) then
3351 g_Holmes_plrViewPos(sX
, sY
);
3352 g_Holmes_plrViewSize(sWidth
, sHeight
);
3355 renderMapInternal(-c
, -d
, true);
3357 if p
.FSpectator
then
3358 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3359 p
.GameY
+ PLAYER_RECT_CY
- 4,
3360 'X', gStdFont
, 255, 255, 255, 1, True);
3362 for a := 0 to High(gCollideMap) do
3363 for b := 0 to High(gCollideMap[a]) do
3366 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3368 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3372 1: e_DrawPoint(1, b, a, 200, 200, 200);
3373 2: e_DrawPoint(1, b, a, 64, 64, 255);
3374 3: e_DrawPoint(1, b, a, 255, 0, 255);
3384 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3385 if g_Debug_Player
then
3386 g_Player_DrawDebug(p
);
3390 procedure drawProfilers ();
3395 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3396 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3397 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3400 procedure g_Game_Draw();
3407 plView1
, plView2
: TPlayer
;
3410 if gExit
= EXIT_QUIT
then Exit
;
3412 Time
:= GetTimer() {div 1000};
3413 FPSCounter
:= FPSCounter
+1;
3414 if Time
- FPSTime
>= 1000 then
3421 if gGameOn
or (gState
= STATE_FOLD
) then
3423 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3425 gSpectMode
:= SPECT_NONE
;
3426 if not gRevertPlayers
then
3428 plView1
:= gPlayer1
;
3429 plView2
:= gPlayer2
;
3433 plView1
:= gPlayer2
;
3434 plView2
:= gPlayer1
;
3438 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3440 gSpectMode
:= SPECT_NONE
;
3441 if gPlayer2
= nil then
3444 plView1
:= gPlayer2
;
3453 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3454 gSpectMode
:= SPECT_STATS
;
3456 if gSpectMode
= SPECT_PLAYERS
then
3457 if gPlayers
<> nil then
3459 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3460 if plView1
= nil then
3462 gSpectPID1
:= GetActivePlayerID_Next();
3463 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3465 if gSpectViewTwo
then
3467 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3468 if plView2
= nil then
3470 gSpectPID2
:= GetActivePlayerID_Next();
3471 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3476 if gSpectMode
= SPECT_MAPVIEW
then
3478 // Ðåæèì ïðîñìîòðà êàðòû
3480 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3481 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3482 gHearPoint1
.Active
:= True;
3483 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3484 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3485 gHearPoint2
.Active
:= False;
3489 Split
:= (plView1
<> nil) and (plView2
<> nil);
3491 // Òî÷êè ñëóõà èãðîêîâ
3492 if plView1
<> nil then
3494 gHearPoint1
.Active
:= True;
3495 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3496 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3498 gHearPoint1
.Active
:= False;
3499 if plView2
<> nil then
3501 gHearPoint2
.Active
:= True;
3502 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3503 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3505 gHearPoint2
.Active
:= False;
3507 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3508 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3511 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3512 if gScreenHeight
mod 2 = 0 then
3513 Dec(gPlayerScreenSize
.Y
);
3516 gPlayerScreenSize
.Y
:= gScreenHeight
;
3519 if gScreenHeight
mod 2 = 0 then
3520 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3522 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3524 DrawPlayer(plView1
);
3525 gPlayer1ScreenCoord
.X
:= sX
;
3526 gPlayer1ScreenCoord
.Y
:= sY
;
3530 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3532 DrawPlayer(plView2
);
3533 gPlayer2ScreenCoord
.X
:= sX
;
3534 gPlayer2ScreenCoord
.Y
:= sY
;
3537 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3540 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3544 if (g_holmes_enabled
) then g_Holmes_Draw();
3546 if MessageText
<> '' then
3550 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3552 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3553 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3555 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3556 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3559 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3561 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3563 // Draw spectator GUI
3566 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3569 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3571 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3573 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3575 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3576 if gSpectMode
= SPECT_MAPVIEW
then
3578 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3579 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3580 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3581 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3582 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3584 if gSpectMode
= SPECT_PLAYERS
then
3586 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3587 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3588 if gSpectViewTwo
then
3590 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3591 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3592 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3593 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3597 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3598 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3604 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3606 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3607 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3609 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3610 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3611 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3616 if (gState
= STATE_MENU
) then
3618 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3620 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3621 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3623 // F3 at menu will show game loading dialog
3624 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3625 if (g_ActiveWindow
<> nil) then
3627 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3628 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3632 // F3 at titlepic will show game loading dialog
3633 if e_KeyPressed(IK_F3
) then
3635 g_Menu_Show_LoadMenu(true);
3636 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3641 if gState
= STATE_FOLD
then
3643 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3646 if gState
= STATE_INTERCUSTOM
then
3648 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3650 back
:= 'TEXTURE_endpic';
3651 if not g_Texture_Get(back
, ID
) then
3652 back
:= _lc
[I_TEXTURE_ENDPIC
];
3657 if g_Texture_Get(back
, ID
) then
3658 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3660 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3664 if g_ActiveWindow
<> nil then
3666 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3667 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3671 if gState
= STATE_INTERSINGLE
then
3673 if EndingGameCounter
> 0 then
3675 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3681 if g_Texture_Get(back
, ID
) then
3682 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3684 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3688 if g_ActiveWindow
<> nil then
3690 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3691 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3696 if gState
= STATE_ENDPIC
then
3699 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3700 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3702 if ID
<> DWORD(-1) then
3703 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3705 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3707 if g_ActiveWindow
<> nil then
3709 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3710 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3714 if gState
= STATE_SLIST
then
3716 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3718 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3719 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3720 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3722 g_Serverlist_Draw(slCurrent
);
3726 if g_ActiveWindow
<> nil then
3730 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3731 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3733 g_ActiveWindow
.Draw();
3738 if g_debug_Sounds
and gGameOn
then
3740 for w
:= 0 to High(e_SoundsArray
) do
3741 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3742 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3747 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3748 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3751 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3752 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3754 if gGameOn
then drawProfilers();
3759 procedure g_Game_Quit();
3761 g_Game_StopAllSounds(True);
3763 g_Game_SaveOptions();
3765 g_PlayerModel_FreeData();
3766 g_Texture_DeleteAll();
3767 g_Frames_DeleteAll();
3768 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3770 if NetInitDone
then g_Net_Free
;
3772 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3773 if gMapToDelete
<> '' then
3774 g_Game_DeleteTestMap();
3780 procedure g_FatalError(Text: String);
3782 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3783 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3785 gExit
:= EXIT_SIMPLE
;
3788 procedure g_SimpleError(Text: String);
3790 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3791 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3794 procedure g_Game_SetupScreenSize();
3796 RES_FACTOR
= 4.0 / 3.0;
3802 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3803 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3804 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3805 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3807 gPlayerScreenSize
.Y
:= gScreenHeight
;
3809 // Ðàçìåð çàäíåãî ïëàíà:
3810 if BackID
<> DWORD(-1) then
3813 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3814 (gScreenHeight
*s
> gMapInfo
.Height
) then
3816 gBackSize
.X
:= gScreenWidth
;
3817 gBackSize
.Y
:= gScreenHeight
;
3821 e_GetTextureSize(BackID
, @bw
, @bh
);
3822 rf
:= Single(bw
) / Single(bh
);
3823 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3824 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3825 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3826 if (s
< 1.0) then s
:= 1.0;
3827 gBackSize
.X
:= Round(bw
*s
);
3828 gBackSize
.Y
:= Round(bh
*s
);
3833 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3835 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3838 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3840 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3841 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3843 if gPlayer1
= nil then
3845 if g_Game_IsClient
then
3847 if NetPlrUID1
> -1 then
3849 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3850 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3855 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3856 Team
:= gPlayer1Settings
.Team
;
3858 // Ñîçäàíèå ïåðâîãî èãðîêà:
3859 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3860 gPlayer1Settings
.Color
,
3862 if gPlayer1
= nil then
3863 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3866 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3867 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3868 if g_Game_IsServer
and g_Game_IsNet
then
3869 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3870 gPlayer1
.Respawn(False, True);
3872 if g_Game_IsNet
and NetUseMaster
then
3878 if gPlayer2
= nil then
3880 if g_Game_IsClient
then
3882 if NetPlrUID2
> -1 then
3883 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3887 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3888 Team
:= gPlayer2Settings
.Team
;
3890 // Ñîçäàíèå âòîðîãî èãðîêà:
3891 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3892 gPlayer2Settings
.Color
,
3894 if gPlayer2
= nil then
3895 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3898 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3899 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3900 if g_Game_IsServer
and g_Game_IsNet
then
3901 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3902 gPlayer2
.Respawn(False, True);
3904 if g_Game_IsNet
and NetUseMaster
then
3912 procedure g_Game_RemovePlayer();
3916 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3917 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3922 if g_Game_IsServer
then
3925 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3926 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3927 g_Player_Remove(Pl
.UID
);
3929 if g_Game_IsNet
and NetUseMaster
then
3938 if g_Game_IsServer
then
3941 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3942 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3943 g_Player_Remove(Pl
.UID
);
3945 if g_Game_IsNet
and NetUseMaster
then
3950 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3956 procedure g_Game_Spectate();
3958 g_Game_RemovePlayer();
3959 if gPlayer1
<> nil then
3960 g_Game_RemovePlayer();
3963 procedure g_Game_SpectateCenterView();
3965 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3966 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3969 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3976 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
3978 g_Game_ClearLoading();
3981 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3984 gGameSettings
.GameType
:= GT_SINGLE
;
3985 gGameSettings
.MaxLives
:= 0;
3986 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3987 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3988 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3989 gSwitchGameMode
:= GM_SINGLE
;
3991 g_Game_ExecuteEvent('ongamestart');
3993 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3994 g_Game_SetupScreenSize();
3996 // Ñîçäàíèå ïåðâîãî èãðîêà:
3997 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3998 gPlayer1Settings
.Color
,
3999 gPlayer1Settings
.Team
, False));
4000 if gPlayer1
= nil then
4002 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4006 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4009 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4012 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4013 gPlayer2Settings
.Color
,
4014 gPlayer2Settings
.Team
, False));
4015 if gPlayer2
= nil then
4017 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4021 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4025 // Çàãðóçêà è çàïóñê êàðòû:
4026 if not g_Game_StartMap(MAP
, True) then
4028 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4029 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4033 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4037 for i
:= nPl
+1 to nPlayers
do
4038 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4041 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4042 TimeLimit
, GoalLimit
: Word;
4044 Options
: LongWord
; nPlayers
: Byte);
4050 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4052 g_Game_ClearLoading();
4055 gGameSettings
.GameType
:= GT_CUSTOM
;
4056 gGameSettings
.GameMode
:= GameMode
;
4057 gSwitchGameMode
:= GameMode
;
4058 gGameSettings
.TimeLimit
:= TimeLimit
;
4059 gGameSettings
.GoalLimit
:= GoalLimit
;
4060 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4061 gGameSettings
.Options
:= Options
;
4063 gCoopTotalMonstersKilled
:= 0;
4064 gCoopTotalSecretsFound
:= 0;
4065 gCoopTotalMonsters
:= 0;
4066 gCoopTotalSecrets
:= 0;
4070 g_Game_ExecuteEvent('ongamestart');
4072 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4073 g_Game_SetupScreenSize();
4075 // Ðåæèì íàáëþäàòåëÿ:
4076 if nPlayers
= 0 then
4083 if nPlayers
>= 1 then
4085 // Ñîçäàíèå ïåðâîãî èãðîêà:
4086 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4087 gPlayer1Settings
.Color
,
4088 gPlayer1Settings
.Team
, False));
4089 if gPlayer1
= nil then
4091 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4095 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4099 if nPlayers
>= 2 then
4101 // Ñîçäàíèå âòîðîãî èãðîêà:
4102 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4103 gPlayer2Settings
.Color
,
4104 gPlayer2Settings
.Team
, False));
4105 if gPlayer2
= nil then
4107 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4111 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4115 // Çàãðóçêà è çàïóñê êàðòû:
4116 if not g_Game_StartMap(Map
, True) then
4118 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4122 // Íåò òî÷åê ïîÿâëåíèÿ:
4123 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4124 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4125 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4126 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4127 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4129 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4133 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4137 for i
:= nPl
+1 to nPlayers
do
4138 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4141 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4142 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4143 Options
: LongWord
; nPlayers
: Byte;
4144 IPAddr
: LongWord
; Port
: Word);
4148 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4150 g_Game_ClearLoading();
4153 gGameSettings
.GameType
:= GT_SERVER
;
4154 gGameSettings
.GameMode
:= GameMode
;
4155 gSwitchGameMode
:= GameMode
;
4156 gGameSettings
.TimeLimit
:= TimeLimit
;
4157 gGameSettings
.GoalLimit
:= GoalLimit
;
4158 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4159 gGameSettings
.Options
:= Options
;
4161 gCoopTotalMonstersKilled
:= 0;
4162 gCoopTotalSecretsFound
:= 0;
4163 gCoopTotalMonsters
:= 0;
4164 gCoopTotalSecrets
:= 0;
4168 g_Game_ExecuteEvent('ongamestart');
4170 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4171 g_Game_SetupScreenSize();
4173 // Ðåæèì íàáëþäàòåëÿ:
4174 if nPlayers
= 0 then
4180 if nPlayers
>= 1 then
4182 // Ñîçäàíèå ïåðâîãî èãðîêà:
4183 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4184 gPlayer1Settings
.Color
,
4185 gPlayer1Settings
.Team
, False));
4186 if gPlayer1
= nil then
4188 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4192 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4195 if nPlayers
>= 2 then
4197 // Ñîçäàíèå âòîðîãî èãðîêà:
4198 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4199 gPlayer2Settings
.Color
,
4200 gPlayer2Settings
.Team
, False));
4201 if gPlayer2
= nil then
4203 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4207 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4210 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4211 if NetForwardPorts
then
4212 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4215 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4217 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4221 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4223 // Çàãðóçêà è çàïóñê êàðòû:
4224 if not g_Game_StartMap(Map
, True) then
4226 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4230 // Íåò òî÷åê ïîÿâëåíèÿ:
4231 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4232 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4233 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4234 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4235 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4237 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4241 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4244 NetState
:= NET_STATE_GAME
;
4247 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4262 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4263 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4265 g_Game_ClearLoading();
4268 gGameSettings
.GameType
:= GT_CLIENT
;
4270 gCoopTotalMonstersKilled
:= 0;
4271 gCoopTotalSecretsFound
:= 0;
4272 gCoopTotalMonsters
:= 0;
4273 gCoopTotalSecrets
:= 0;
4277 g_Game_ExecuteEvent('ongamestart');
4279 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4280 g_Game_SetupScreenSize();
4282 NetState
:= NET_STATE_AUTH
;
4284 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4286 if not g_Net_Connect(Addr
, Port
) then
4288 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4289 NetState
:= NET_STATE_NONE
;
4293 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4295 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4300 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4302 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4304 Ptr
:= NetEvent
.packet
^.data
;
4305 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4308 MID
:= InMsg
.ReadByte();
4310 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4312 NetMyID
:= InMsg
.ReadByte();
4313 NetPlrUID1
:= InMsg
.ReadWord();
4315 WadName
:= InMsg
.ReadString();
4316 Map
:= InMsg
.ReadString();
4318 gWADHash
:= InMsg
.ReadMD5();
4320 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4321 gSwitchGameMode
:= gGameSettings
.GameMode
;
4322 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4323 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4324 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4325 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4326 T
:= InMsg
.ReadLongWord();
4328 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4329 if newResPath
= '' then
4331 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4332 newResPath
:= g_Res_DownloadWAD(WadName
);
4333 if newResPath
= '' then
4335 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4336 enet_packet_destroy(NetEvent
.packet
);
4337 NetState
:= NET_STATE_NONE
;
4341 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4343 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4344 gPlayer1Settings
.Color
,
4345 gPlayer1Settings
.Team
, False));
4347 if gPlayer1
= nil then
4349 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4351 enet_packet_destroy(NetEvent
.packet
);
4352 NetState
:= NET_STATE_NONE
;
4356 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4357 gPlayer1
.UID
:= NetPlrUID1
;
4358 gPlayer1
.Reset(True);
4360 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4362 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4364 enet_packet_destroy(NetEvent
.packet
);
4365 NetState
:= NET_STATE_NONE
;
4373 enet_packet_destroy(NetEvent
.packet
);
4377 enet_packet_destroy(NetEvent
.packet
);
4381 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4384 if (NetEvent
.data
<= NET_DISC_MAX
) then
4385 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4386 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4393 ProcessLoading(true);
4395 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
4404 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4405 NetState
:= NET_STATE_NONE
;
4409 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4410 gLMSRespawnTime
:= 0;
4413 NetState
:= NET_STATE_GAME
;
4414 MC_SEND_FullStateRequest
;
4415 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4418 procedure g_Game_SaveOptions();
4420 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4423 procedure g_Game_ChangeMap(const MapPath
: String);
4427 g_Game_ClearLoading();
4429 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4430 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4431 if gExitByTrigger
then
4434 gExitByTrigger
:= False;
4436 if not g_Game_StartMap(MapPath
, Force
) then
4437 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4440 procedure g_Game_Restart();
4444 if g_Game_IsClient
then
4446 map
:= g_ExtractFileName(gMapInfo
.Map
);
4450 g_Game_ClearLoading();
4451 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4454 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString
=''): Boolean;
4456 NewWAD
, ResName
: String;
4459 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4460 g_Player_RemoveAllCorpses();
4462 if (not g_Game_IsClient
) and
4463 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4464 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4466 if gSwitchGameMode
= GM_CTF
then
4467 gGameSettings
.MaxLives
:= 0;
4468 gGameSettings
.GameMode
:= gSwitchGameMode
;
4471 gSwitchGameMode
:= gGameSettings
.GameMode
;
4473 g_Player_ResetTeams();
4475 if isWadPath(Map
) then
4477 NewWAD
:= g_ExtractWadName(Map
);
4478 ResName
:= g_ExtractFileName(Map
);
4479 if g_Game_IsServer
then
4481 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4482 g_Game_LoadWAD(NewWAD
);
4484 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4485 g_Game_ClientWAD(NewWAD
, gWADHash
);
4489 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4492 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4494 gState
:= STATE_NONE
;
4495 g_ActiveWindow
:= nil;
4501 if gGameSettings
.GameMode
= GM_CTF
then
4503 g_Map_ResetFlag(FLAG_RED
);
4504 g_Map_ResetFlag(FLAG_BLUE
);
4505 // CTF, à ôëàãîâ íåò:
4506 if not g_Map_HaveFlagPoints() then
4507 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4512 gState
:= STATE_MENU
;
4517 gPauseMain
:= false;
4518 gPauseHolmes
:= false;
4520 NetTimeToUpdate
:= 1;
4521 NetTimeToReliable
:= 0;
4522 NetTimeToMaster
:= NetMasterRate
;
4523 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4524 gLMSRespawnTime
:= 0;
4525 gMissionFailed
:= False;
4528 gCoopMonstersKilled
:= 0;
4529 gCoopSecretsFound
:= 0;
4531 gVoteInProgress
:= False;
4532 gVotePassed
:= False;
4538 if not gGameOn
then Exit
;
4540 g_Game_SpectateCenterView();
4542 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4544 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4545 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4546 gLMSSoftSpawn
:= True;
4547 if NetMode
= NET_SERVER
then
4548 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4550 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4553 if NetMode
= NET_SERVER
then
4555 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4558 if NetUseMaster
then
4560 if (NetMHost
= nil) or (NetMPeer
= nil) then
4561 if not g_Net_Slist_Connect
then
4562 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4567 if NetClients
<> nil then
4568 for I
:= 0 to High(NetClients
) do
4569 if NetClients
[I
].Used
then
4571 NetClients
[I
].Voted
:= False;
4572 if NetClients
[I
].RequestedFullUpdate
then
4574 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4575 NetClients
[I
].RequestedFullUpdate
:= False;
4579 g_Net_UnbanNonPermHosts();
4584 gCoopTotalMonstersKilled
:= 0;
4585 gCoopTotalSecretsFound
:= 0;
4586 gCoopTotalMonsters
:= 0;
4587 gCoopTotalSecrets
:= 0;
4591 g_Game_ExecuteEvent('onmapstart');
4594 procedure SetFirstLevel();
4598 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4599 if MapList
= nil then
4602 SortSArray(MapList
);
4603 gNextMap
:= MapList
[Low(MapList
)];
4608 procedure g_Game_ExitLevel(const Map
: AnsiString
);
4612 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4613 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4614 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4615 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4617 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4618 if gGameSettings
.GameType
= GT_SINGLE
then
4619 gExit
:= EXIT_ENDLEVELSINGLE
4620 else // Âûøëè â âûõîä â Ñâîåé èãðå
4622 gExit
:= EXIT_ENDLEVELCUSTOM
;
4623 if gGameSettings
.GameMode
= GM_COOP
then
4624 g_Player_RememberAll
;
4626 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4629 if gGameSettings
.GameMode
= GM_COOP
then
4632 gStatsPressed
:= True;
4633 gNextMap
:= 'MAP01';
4635 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4638 if g_Game_IsNet
then
4640 MH_SEND_GameStats();
4641 MH_SEND_CoopStats();
4647 procedure g_Game_RestartLevel();
4651 if gGameSettings
.GameMode
= GM_SINGLE
then
4656 gExit
:= EXIT_ENDLEVELCUSTOM
;
4657 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4661 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4665 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4667 if not g_Game_IsClient
then
4669 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4672 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4673 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4677 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4681 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4682 g_Game_LoadWAD(NewWAD
);
4685 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4687 i
, n
, nb
, nr
: Integer;
4689 function monRespawn (mon
: TMonster
): Boolean;
4691 result
:= false; // don't stop
4692 if not mon
.FNoRespawn
then mon
.Respawn();
4696 if not g_Game_IsServer
then Exit
;
4697 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4698 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4699 gLMSRespawnTime
:= 0;
4702 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4704 gMissionFailed
:= True;
4705 g_Game_RestartLevel
;
4709 n
:= 0; nb
:= 0; nr
:= 0;
4710 for i
:= Low(gPlayers
) to High(gPlayers
) do
4711 if (gPlayers
[i
] <> nil) and
4712 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4713 (gPlayers
[i
] is TBot
)) then
4716 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4717 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4720 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4722 // wait a second until the fuckers finally decide to join
4723 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4724 gLMSRespawnTime
:= gTime
+ 1000;
4725 gLMSSoftSpawn
:= NoMapRestart
;
4729 g_Player_RemoveAllCorpses
;
4730 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4731 if g_Game_IsNet
then
4732 MH_SEND_GameEvent(NET_EV_LMS_START
);
4734 for i
:= Low(gPlayers
) to High(gPlayers
) do
4736 if gPlayers
[i
] = nil then continue
;
4737 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4738 // don't touch normal spectators
4739 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4741 gPlayers
[i
].FNoRespawn
:= True;
4742 gPlayers
[i
].Lives
:= 0;
4743 if g_Game_IsNet
then
4744 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4747 gPlayers
[i
].FNoRespawn
:= False;
4748 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4749 gPlayers
[i
].Respawn(False, True);
4750 if gGameSettings
.GameMode
= GM_COOP
then
4752 gPlayers
[i
].Frags
:= 0;
4753 gPlayers
[i
].RecallState
;
4755 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4756 gPlayer1
:= g_Player_Get(gLMSPID1
);
4757 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4758 gPlayer2
:= g_Player_Get(gLMSPID2
);
4761 g_Items_RestartRound();
4764 g_Mons_ForEach(monRespawn
);
4766 gLMSSoftSpawn
:= False;
4769 function g_Game_GetFirstMap(WAD
: String): String;
4773 MapList
:= g_Map_GetMapsList(WAD
);
4774 if MapList
= nil then
4777 SortSArray(MapList
);
4778 Result
:= MapList
[Low(MapList
)];
4780 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4786 function g_Game_GetNextMap(): String;
4793 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4794 if MapList
= nil then
4797 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4799 SortSArray(MapList
);
4801 for I
:= Low(MapList
) to High(MapList
) do
4802 if Map
= MapList
[I
] then
4808 if MapIndex
<> -255 then
4810 if MapIndex
= High(MapList
) then
4811 Result
:= MapList
[Low(MapList
)]
4813 Result
:= MapList
[MapIndex
+ 1];
4815 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4821 procedure g_Game_NextLevel();
4823 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4824 gExit
:= EXIT_ENDLEVELCUSTOM
4827 gExit
:= EXIT_ENDLEVELSINGLE
;
4831 if gNextMap
<> '' then Exit
;
4832 gNextMap
:= g_Game_GetNextMap();
4835 function g_Game_IsTestMap(): Boolean;
4837 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4840 procedure g_Game_DeleteTestMap();
4843 //MapName: AnsiString;
4851 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4852 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4853 if (a
= 0) then exit
;
4855 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4856 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4857 Delete(gMapToDelete
, 1, a
+5);
4858 gMapToDelete
:= UpperCase(gMapToDelete
);
4860 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4863 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4864 if MapName <> TEST_MAP_NAME then
4867 if not gTempDelete then
4869 time := g_GetFileTime(WadName);
4870 WAD := TWADFile.Create();
4873 if not WAD.ReadFile(WadName) then
4874 begin // Íåò òàêîãî WAD-ôàéëà
4879 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4881 MapList := WAD.GetResourcesList('');
4883 if MapList <> nil then
4884 for a := 0 to High(MapList) do
4885 if MapList[a] = MapName then
4887 // Óäàëÿåì è ñîõðàíÿåì:
4888 WAD.RemoveResource('', MapName);
4889 WAD.SaveTo(WadName);
4894 g_SetFileTime(WadName, time);
4897 if gTempDelete
then DeleteFile(WadName
);
4900 procedure GameCVars(P
: SSArray
);
4903 stat
: TPlayerStatArray
;
4908 cmd
:= LowerCase(P
[0]);
4909 if cmd
= 'r_showfps' then
4911 if (Length(P
) > 1) and
4912 ((P
[1] = '1') or (P
[1] = '0')) then
4913 gShowFPS
:= (P
[1][1] = '1');
4916 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4918 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4920 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4922 with gGameSettings
do
4924 if (Length(P
) > 1) and
4925 ((P
[1] = '1') or (P
[1] = '0')) then
4927 if (P
[1][1] = '1') then
4928 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4930 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4933 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4934 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4936 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4938 if g_Game_IsNet
then MH_SEND_GameSettings
;
4941 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4943 with gGameSettings
do
4945 if (Length(P
) > 1) and
4946 ((P
[1] = '1') or (P
[1] = '0')) then
4948 if (P
[1][1] = '1') then
4949 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4951 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4954 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4955 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4957 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4959 if g_Game_IsNet
then MH_SEND_GameSettings
;
4962 else if cmd
= 'g_gamemode' then
4964 a
:= g_Game_TextToMode(P
[1]);
4965 if a
= GM_SINGLE
then a
:= GM_COOP
;
4966 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4968 gSwitchGameMode
:= a
;
4969 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4970 (gState
= STATE_INTERSINGLE
) then
4971 gSwitchGameMode
:= GM_SINGLE
;
4973 gGameSettings
.GameMode
:= gSwitchGameMode
;
4975 if gSwitchGameMode
= gGameSettings
.GameMode
then
4976 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4977 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4979 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4980 [g_Game_ModeToText(gGameSettings
.GameMode
),
4981 g_Game_ModeToText(gSwitchGameMode
)]));
4983 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4985 with gGameSettings
do
4987 if (Length(P
) > 1) and
4988 ((P
[1] = '1') or (P
[1] = '0')) then
4990 if (P
[1][1] = '1') then
4991 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4993 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4996 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4997 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4999 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5000 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5002 if g_Game_IsNet
then MH_SEND_GameSettings
;
5005 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5007 with gGameSettings
do
5009 if (Length(P
) > 1) and
5010 ((P
[1] = '1') or (P
[1] = '0')) then
5012 if (P
[1][1] = '1') then
5013 Options
:= Options
or GAME_OPTION_MONSTERS
5015 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5018 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5019 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5021 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5022 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5024 if g_Game_IsNet
then MH_SEND_GameSettings
;
5027 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5029 with gGameSettings
do
5031 if (Length(P
) > 1) and
5032 ((P
[1] = '1') or (P
[1] = '0')) then
5034 if (P
[1][1] = '1') then
5035 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5037 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5040 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5041 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5043 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5045 if g_Game_IsNet
then MH_SEND_GameSettings
;
5048 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5050 with gGameSettings
do
5052 if (Length(P
) > 1) and
5053 ((P
[1] = '1') or (P
[1] = '0')) then
5055 if (P
[1][1] = '1') then
5056 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5058 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5061 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5062 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5064 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5066 if g_Game_IsNet
then MH_SEND_GameSettings
;
5069 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5071 if Length(P
) > 1 then
5073 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5074 gGameSettings
.WarmupTime
:= 30
5076 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5079 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5080 [gGameSettings
.WarmupTime
]));
5081 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5083 else if cmd
= 'net_interp' then
5085 if (Length(P
) > 1) then
5086 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5088 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5089 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5090 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5091 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5094 else if cmd
= 'net_forceplayerupdate' then
5096 if (Length(P
) > 1) and
5097 ((P
[1] = '1') or (P
[1] = '0')) then
5098 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5100 if NetForcePlayerUpdate
then
5101 g_Console_Add('net_forceplayerupdate = 1')
5103 g_Console_Add('net_forceplayerupdate = 0');
5104 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5105 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5106 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5109 else if cmd
= 'net_predictself' then
5111 if (Length(P
) > 1) and
5112 ((P
[1] = '1') or (P
[1] = '0')) then
5113 NetPredictSelf
:= (P
[1][1] = '1');
5115 if NetPredictSelf
then
5116 g_Console_Add('net_predictself = 1')
5118 g_Console_Add('net_predictself = 0');
5119 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5120 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5121 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5124 else if cmd
= 'sv_name' then
5126 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5128 NetServerName
:= P
[1];
5129 if Length(NetServerName
) > 64 then
5130 SetLength(NetServerName
, 64);
5131 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5135 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5137 else if cmd
= 'sv_passwd' then
5139 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5141 NetPassword
:= P
[1];
5142 if Length(NetPassword
) > 24 then
5143 SetLength(NetPassword
, 24);
5144 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5148 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5150 else if cmd
= 'sv_maxplrs' then
5152 if (Length(P
) > 1) then
5154 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5155 if g_Game_IsServer
and g_Game_IsNet
then
5158 for a
:= 0 to High(NetClients
) do
5159 if NetClients
[a
].Used
then
5162 if b
> NetMaxClients
then
5164 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5165 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5166 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5167 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5170 if NetUseMaster
then
5175 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5177 else if cmd
= 'sv_public' then
5179 if (Length(P
) > 1) then
5181 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5182 if g_Game_IsServer
and g_Game_IsNet
then
5183 if NetUseMaster
then
5185 if NetMPeer
= nil then
5186 if not g_Net_Slist_Connect() then
5187 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5188 g_Net_Slist_Update();
5191 if NetMPeer
<> nil then
5192 g_Net_Slist_Disconnect();
5195 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5197 else if cmd
= 'sv_intertime' then
5199 if (Length(P
) > 1) then
5200 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5202 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5204 else if cmd
= 'p1_name' then
5206 if (Length(P
) > 1) and gGameOn
then
5208 if g_Game_IsClient
then
5210 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5211 MC_SEND_PlayerSettings
;
5214 if gPlayer1
<> nil then
5216 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5217 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5220 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5223 else if cmd
= 'p2_name' then
5225 if (Length(P
) > 1) and gGameOn
then
5227 if g_Game_IsClient
then
5229 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5230 MC_SEND_PlayerSettings
;
5233 if gPlayer2
<> nil then
5235 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5236 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5239 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5242 else if cmd
= 'p1_color' then
5244 if Length(P
) > 3 then
5245 if g_Game_IsClient
then
5247 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5248 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5249 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5250 MC_SEND_PlayerSettings
;
5253 if gPlayer1
<> nil then
5255 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5256 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5257 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5258 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5261 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5262 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5263 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5265 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5267 if Length(P
) > 3 then
5268 if g_Game_IsClient
then
5270 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5271 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5272 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5273 MC_SEND_PlayerSettings
;
5276 if gPlayer2
<> nil then
5278 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5279 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5280 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5281 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5284 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5285 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5286 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5288 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5290 if cmd
= 'r_showtime' then
5292 if (Length(P
) > 1) and
5293 ((P
[1] = '1') or (P
[1] = '0')) then
5294 gShowTime
:= (P
[1][1] = '1');
5297 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5299 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5301 else if cmd
= 'r_showscore' then
5303 if (Length(P
) > 1) and
5304 ((P
[1] = '1') or (P
[1] = '0')) then
5305 gShowGoals
:= (P
[1][1] = '1');
5308 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5310 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5312 else if cmd
= 'r_showstat' then
5314 if (Length(P
) > 1) and
5315 ((P
[1] = '1') or (P
[1] = '0')) then
5316 gShowStat
:= (P
[1][1] = '1');
5319 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5321 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5323 else if cmd
= 'r_showkillmsg' then
5325 if (Length(P
) > 1) and
5326 ((P
[1] = '1') or (P
[1] = '0')) then
5327 gShowKillMsg
:= (P
[1][1] = '1');
5329 if gShowKillMsg
then
5330 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5332 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5334 else if cmd
= 'r_showlives' then
5336 if (Length(P
) > 1) and
5337 ((P
[1] = '1') or (P
[1] = '0')) then
5338 gShowLives
:= (P
[1][1] = '1');
5341 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5343 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5345 else if cmd
= 'r_showspect' then
5347 if (Length(P
) > 1) and
5348 ((P
[1] = '1') or (P
[1] = '0')) then
5349 gSpectHUD
:= (P
[1][1] = '1');
5352 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5354 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5356 else if cmd
= 'r_showping' then
5358 if (Length(P
) > 1) and
5359 ((P
[1] = '1') or (P
[1] = '0')) then
5360 gShowPing
:= (P
[1][1] = '1');
5363 g_Console_Add(_lc
[I_MSG_PING_ON
])
5365 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5367 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5369 if Length(P
) > 1 then
5371 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5372 gGameSettings
.GoalLimit
:= 0
5377 if gGameSettings
.GameMode
= GM_DM
then
5379 stat
:= g_Player_GetStats();
5381 for a
:= 0 to High(stat
) do
5382 if stat
[a
].Frags
> b
then
5386 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5388 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5391 if g_Game_IsNet
then MH_SEND_GameSettings
;
5394 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5396 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5398 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5399 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5401 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5402 [gGameSettings
.TimeLimit
div 3600,
5403 (gGameSettings
.TimeLimit
div 60) mod 60,
5404 gGameSettings
.TimeLimit
mod 60]));
5405 if g_Game_IsNet
then MH_SEND_GameSettings
;
5407 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5409 if Length(P
) > 1 then
5411 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5412 gGameSettings
.MaxLives
:= 0
5416 stat
:= g_Player_GetStats();
5418 for a
:= 0 to High(stat
) do
5419 if stat
[a
].Lives
> b
then
5421 gGameSettings
.MaxLives
:=
5422 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5426 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5427 [gGameSettings
.MaxLives
]));
5428 if g_Game_IsNet
then MH_SEND_GameSettings
;
5433 procedure PrintHeapStats();
5437 hs
:= GetFPCHeapStatus();
5438 e_LogWriteLn ('v===== heap status =====v');
5439 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5440 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5441 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5442 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5443 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5444 e_LogWriteLn ('^=======================^');
5447 procedure DebugCommands(P
: SSArray
);
5454 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5455 if {gDebugMode}conIsCheatsEnabled
then
5457 cmd
:= LowerCase(P
[0]);
5458 if cmd
= 'd_window' then
5460 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5461 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5462 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5463 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5464 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5466 else if cmd
= 'd_sounds' then
5468 if (Length(P
) > 1) and
5469 ((P
[1] = '1') or (P
[1] = '0')) then
5470 g_Debug_Sounds
:= (P
[1][1] = '1');
5472 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5474 else if cmd
= 'd_frames' then
5476 if (Length(P
) > 1) and
5477 ((P
[1] = '1') or (P
[1] = '0')) then
5478 g_Debug_Frames
:= (P
[1][1] = '1');
5480 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5482 else if cmd
= 'd_winmsg' then
5484 if (Length(P
) > 1) and
5485 ((P
[1] = '1') or (P
[1] = '0')) then
5486 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5488 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5490 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5492 if (Length(P
) > 1) and
5493 ((P
[1] = '1') or (P
[1] = '0')) then
5494 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5496 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5498 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5500 if Length(P
) > 1 then
5502 '0': g_debug_BotAIOff
:= 0;
5503 '1': g_debug_BotAIOff
:= 1;
5504 '2': g_debug_BotAIOff
:= 2;
5505 '3': g_debug_BotAIOff
:= 3;
5508 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5510 else if cmd
= 'd_monster' then
5512 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5513 if Length(P
) < 2 then
5515 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5516 g_Console_Add('ID | Name');
5517 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5518 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5519 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5522 a
:= StrToIntDef(P
[1], 0);
5523 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5524 a
:= g_Mons_TypeIdByName(P
[1]);
5526 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5527 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5530 with gPlayer1
.Obj
do
5532 mon
:= g_Monsters_Create(a
,
5533 X
+ Rect
.X
+ (Rect
.Width
div 2),
5534 Y
+ Rect
.Y
+ Rect
.Height
,
5535 gPlayer1
.Direction
, True);
5537 if (Length(P
) > 2) and (mon
<> nil) then
5539 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5540 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5541 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5542 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5543 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5544 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5545 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5546 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5547 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5552 else if (cmd
= 'd_health') then
5554 if (Length(P
) > 1) and
5555 ((P
[1] = '1') or (P
[1] = '0')) then
5556 g_debug_HealthBar
:= (P
[1][1] = '1');
5558 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5560 else if (cmd
= 'd_player') then
5562 if (Length(P
) > 1) and
5563 ((P
[1] = '1') or (P
[1] = '0')) then
5564 g_debug_Player
:= (P
[1][1] = '1');
5566 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5568 else if (cmd
= 'd_joy') then
5571 g_Console_Add(e_JoystickStateToString(a
));
5573 else if (cmd
= 'd_mem') then
5579 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5583 procedure GameCheats(P
: SSArray
);
5589 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5591 g_Console_Add('not available');
5597 g_Console_Add('where is the player?!');
5600 cmd
:= LowerCase(P
[0]);
5604 plr
.GodMode
:= not plr
.GodMode
;
5605 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5608 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5609 if cmd
= 'give' then
5611 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5612 for f
:= 1 to High(P
) do
5614 cmd
:= LowerCase(P
[f
]);
5615 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5616 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5617 if cmd
= 'exit' then
5619 if gTriggers
<> nil then
5621 for a
:= 0 to High(gTriggers
) do
5623 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5625 g_Console_Add('player left the map');
5626 gExitByTrigger
:= True;
5627 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5628 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5636 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5637 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5638 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5639 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5640 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5642 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5643 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5645 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5646 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5648 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5649 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5651 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5652 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5654 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5655 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5657 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5658 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5659 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5661 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5662 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5663 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5664 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5665 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5666 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5668 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5669 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5670 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5671 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5672 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5673 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5675 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5676 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5678 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5679 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5681 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5683 if cmd
= 'ammo' then
5685 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5686 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5687 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5688 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5689 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5690 g_Console_Add('player got some ammo');
5694 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5695 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5697 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5698 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5700 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5701 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5703 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5704 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5706 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5708 if cmd
= 'weapons' then
5710 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5711 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5712 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5713 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5714 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5715 plr
.GiveItem(ITEM_WEAPON_BFG
);
5716 g_Console_Add('player got weapons');
5720 if cmd
= 'keys' then
5722 plr
.GiveItem(ITEM_KEY_RED
);
5723 plr
.GiveItem(ITEM_KEY_GREEN
);
5724 plr
.GiveItem(ITEM_KEY_BLUE
);
5725 g_Console_Add('player got all keys');
5729 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5734 if cmd
= 'open' then
5736 g_Console_Add('player activated sesame');
5737 g_Triggers_OpenAll();
5744 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5748 if cmd
= 'noclip' then
5751 g_Console_Add('wall hardeness adjusted');
5755 if cmd
= 'notarget' then
5757 plr
.NoTarget
:= not plr
.NoTarget
;
5758 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5762 if cmd
= 'noreload' then
5764 plr
.NoReload
:= not plr
.NoReload
;
5765 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5769 if cmd
= 'speedy' then
5771 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5772 g_Console_Add('speed adjusted');
5776 if cmd
= 'jumpy' then
5778 VEL_JUMP
:= 30-VEL_JUMP
;
5779 g_Console_Add('jump height adjusted');
5783 if cmd
= 'automap' then
5785 gShowMap
:= not gShowMap
;
5786 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5790 if cmd
= 'aimline' then
5792 gAimLine
:= not gAimLine
;
5793 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5798 procedure GameCommands(P
: SSArray
);
5804 pl
: pTNetClient
= nil;
5811 cmd
:= LowerCase(P
[0]);
5813 if (cmd
= 'quit') or
5820 else if cmd
= 'pause' then
5822 if (g_ActiveWindow
= nil) then
5823 g_Game_Pause(not gPauseMain
);
5825 else if cmd
= 'endgame' then
5826 gExit
:= EXIT_SIMPLE
5827 else if cmd
= 'restart' then
5829 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5831 if g_Game_IsClient
then
5833 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5838 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5840 else if cmd
= 'kick' then
5842 if g_Game_IsServer
then
5844 if Length(P
) < 2 then
5846 g_Console_Add('kick <name>');
5851 g_Console_Add('kick <name>');
5855 if g_Game_IsNet
then
5856 pl
:= g_Net_Client_ByName(P
[1]);
5859 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5860 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5861 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5862 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5863 if NetUseMaster
then
5865 end else if gPlayers
<> nil then
5866 for a
:= Low(gPlayers
) to High(gPlayers
) do
5867 if gPlayers
[a
] <> nil then
5868 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5870 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5871 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5873 gPlayers
[a
].Lives
:= 0;
5874 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5875 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5876 g_Player_Remove(gPlayers
[a
].UID
);
5877 if NetUseMaster
then
5879 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5883 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5885 else if cmd
= 'kick_id' then
5887 if g_Game_IsServer
and g_Game_IsNet
then
5889 if Length(P
) < 2 then
5891 g_Console_Add('kick_id <client ID>');
5896 g_Console_Add('kick_id <client ID>');
5900 a
:= StrToIntDef(P
[1], 0);
5901 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5903 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5905 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5906 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5907 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5908 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5909 if NetUseMaster
then
5914 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5916 else if cmd
= 'ban' then
5918 if g_Game_IsServer
and g_Game_IsNet
then
5920 if Length(P
) < 2 then
5922 g_Console_Add('ban <name>');
5927 g_Console_Add('ban <name>');
5931 pl
:= g_Net_Client_ByName(P
[1]);
5934 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5935 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5936 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5937 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5938 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5939 if NetUseMaster
then
5942 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5944 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5946 else if cmd
= 'ban_id' then
5948 if g_Game_IsServer
and g_Game_IsNet
then
5950 if Length(P
) < 2 then
5952 g_Console_Add('ban_id <client ID>');
5957 g_Console_Add('ban_id <client ID>');
5961 a
:= StrToIntDef(P
[1], 0);
5962 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5963 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5965 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5966 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5967 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5968 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5969 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5970 if NetUseMaster
then
5974 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5976 else if cmd
= 'permban' then
5978 if g_Game_IsServer
and g_Game_IsNet
then
5980 if Length(P
) < 2 then
5982 g_Console_Add('permban <name>');
5987 g_Console_Add('permban <name>');
5991 pl
:= g_Net_Client_ByName(P
[1]);
5994 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5995 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5996 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5997 g_Net_SaveBanList();
5998 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5999 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6000 if NetUseMaster
then
6003 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6005 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6007 else if cmd
= 'permban_id' then
6009 if g_Game_IsServer
and g_Game_IsNet
then
6011 if Length(P
) < 2 then
6013 g_Console_Add('permban_id <client ID>');
6018 g_Console_Add('permban_id <client ID>');
6022 a
:= StrToIntDef(P
[1], 0);
6023 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6024 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6026 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6027 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6028 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6029 g_Net_SaveBanList();
6030 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6031 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6032 if NetUseMaster
then
6036 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6038 else if cmd
= 'unban' then
6040 if g_Game_IsServer
and g_Game_IsNet
then
6042 if Length(P
) < 2 then
6044 g_Console_Add('unban <IP Address>');
6049 g_Console_Add('unban <IP Address>');
6053 if g_Net_UnbanHost(P
[1]) then
6055 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6056 g_Net_SaveBanList();
6058 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6060 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6062 else if cmd
= 'clientlist' then
6064 if g_Game_IsServer
and g_Game_IsNet
then
6067 if NetClients
<> nil then
6068 for a
:= Low(NetClients
) to High(NetClients
) do
6069 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6071 plr
:= g_Player_Get(NetClients
[a
].Player
);
6072 if plr
= nil then continue
;
6074 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6075 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6078 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6080 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6082 else if cmd
= 'connect' then
6084 if (NetMode
= NET_NONE
) then
6086 if Length(P
) < 2 then
6088 g_Console_Add('connect <IP> [port] [password]');
6093 g_Console_Add('connect <IP> [port] [password]');
6097 if Length(P
) > 2 then
6098 prt
:= StrToIntDef(P
[2], 25666)
6102 if Length(P
) > 3 then
6107 g_Game_StartClient(P
[1], prt
, pw
);
6110 else if cmd
= 'disconnect' then
6112 if (NetMode
= NET_CLIENT
) then
6115 else if cmd
= 'reconnect' then
6117 if (NetMode
= NET_SERVER
) then
6120 if (NetMode
= NET_CLIENT
) then
6123 gExit
:= EXIT_SIMPLE
;
6127 //TODO: Use last successful password to reconnect, instead of ''
6128 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6130 else if (cmd
= 'addbot') or
6131 (cmd
= 'bot_add') then
6133 if Length(P
) > 1 then
6134 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6136 g_Bot_Add(TEAM_NONE
, 2);
6138 else if cmd
= 'bot_addlist' then
6140 if Length(P
) > 1 then
6141 if Length(P
) = 2 then
6142 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6144 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6146 else if cmd
= 'bot_removeall' then
6148 else if cmd
= 'chat' then
6150 if g_Game_IsNet
then
6152 if Length(P
) > 1 then
6154 for a
:= 1 to High(P
) do
6155 chstr
:= chstr
+ P
[a
] + ' ';
6157 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6159 if Length(chstr
) < 1 then
6161 g_Console_Add('chat <text>');
6165 chstr
:= b_Text_Format(chstr
);
6166 if g_Game_IsClient
then
6167 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6169 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6172 g_Console_Add('chat <text>');
6174 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6176 else if cmd
= 'teamchat' then
6178 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6180 if Length(P
) > 1 then
6182 for a
:= 1 to High(P
) do
6183 chstr
:= chstr
+ P
[a
] + ' ';
6185 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6187 if Length(chstr
) < 1 then
6189 g_Console_Add('teamchat <text>');
6193 chstr
:= b_Text_Format(chstr
);
6194 if g_Game_IsClient
then
6195 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6197 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6198 gPlayer1Settings
.Team
);
6201 g_Console_Add('teamchat <text>');
6203 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6205 else if cmd
= 'game' then
6207 if gGameSettings
.GameType
<> GT_NONE
then
6209 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6212 if Length(P
) = 1 then
6214 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6217 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6218 P
[1] := addWadExtension(P
[1]);
6219 if FileExists(MapsDir
+ P
[1]) then
6221 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6222 if Length(P
) < 3 then
6225 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6228 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6230 if g_Map_Exist(MapsDir
+ s
) then
6232 // Çàïóñêàåì ñâîþ èãðó
6234 with gGameSettings
do
6236 GameMode
:= g_Game_TextToMode(gcGameMode
);
6237 if gSwitchGameMode
<> GM_NONE
then
6238 GameMode
:= gSwitchGameMode
;
6239 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6240 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6242 if Length(P
) >= 4 then
6243 b
:= StrToIntDef(P
[3], 1);
6244 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6245 GoalLimit
, MaxLives
, Options
, b
);
6250 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6252 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6254 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6256 else if cmd
= 'host' then
6258 if gGameSettings
.GameType
<> GT_NONE
then
6260 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6263 if Length(P
) < 4 then
6265 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6268 if not StrToIp(P
[1], listen
) then
6270 prt
:= StrToIntDef(P
[2], 25666);
6272 P
[3] := addWadExtension(P
[3]);
6273 if FileExists(MapsDir
+ P
[3]) then
6275 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6276 if Length(P
) < 5 then
6279 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6282 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6284 if g_Map_Exist(MapsDir
+ s
) then
6286 // Çàïóñêàåì ñâîþ èãðó
6288 with gGameSettings
do
6290 GameMode
:= g_Game_TextToMode(gcGameMode
);
6291 if gSwitchGameMode
<> GM_NONE
then
6292 GameMode
:= gSwitchGameMode
;
6293 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6294 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6296 if Length(P
) >= 6 then
6297 b
:= StrToIntDef(P
[5], 0);
6298 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6299 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6304 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6306 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6308 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6310 else if cmd
= 'map' then
6312 if Length(P
) = 1 then
6314 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6316 g_Console_Add(cmd
+ ' <MAP>');
6317 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6319 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6321 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6323 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6324 if Length(P
) < 3 then
6326 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6327 s
:= UpperCase(P
[1]);
6328 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6329 begin // Êàðòà íàøëàñü
6330 gExitByTrigger
:= False;
6332 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6334 gExit
:= EXIT_ENDLEVELCUSTOM
;
6336 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6337 g_Game_ChangeMap(s
);
6340 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6341 P
[1] := addWadExtension(P
[1]);
6342 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6343 if FileExists(MapsDir
+ P
[1]) then
6345 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6347 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6349 s
:= P
[1] + ':\' + P
[2];
6351 if g_Map_Exist(MapsDir
+ s
) then
6353 gExitByTrigger
:= False;
6355 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6357 gExit
:= EXIT_ENDLEVELCUSTOM
;
6359 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6360 g_Game_ChangeMap(s
);
6363 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6365 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6367 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6371 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6372 P
[1] := addWadExtension(P
[1]);
6373 if FileExists(MapsDir
+ P
[1]) then
6376 P
[2] := UpperCase(P
[2]);
6377 s
:= P
[1] + ':\' + P
[2];
6379 if g_Map_Exist(MapsDir
+ s
) then
6380 begin // Íàøëè êàðòó
6381 gExitByTrigger
:= False;
6383 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6385 gExit
:= EXIT_ENDLEVELCUSTOM
;
6387 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6388 g_Game_ChangeMap(s
);
6390 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6392 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6395 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6397 else if cmd
= 'nextmap' then
6399 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6400 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6403 if Length(P
) = 1 then
6405 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6407 g_Console_Add(cmd
+ ' <MAP>');
6408 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6411 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6416 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6418 if Length(P
) < 3 then
6420 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6421 s
:= UpperCase(P
[1]);
6422 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6423 begin // Êàðòà íàøëàñü
6424 gExitByTrigger
:= False;
6429 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6430 P
[1] := addWadExtension(P
[1]);
6431 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6432 if FileExists(MapsDir
+ P
[1]) then
6434 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6436 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6438 s
:= P
[1] + ':\' + P
[2];
6440 if g_Map_Exist(MapsDir
+ s
) then
6441 begin // Óñòàíàâëèâàåì êàðòó
6442 gExitByTrigger
:= False;
6447 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6449 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6451 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6455 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6456 P
[1] := addWadExtension(P
[1]);
6457 if FileExists(MapsDir
+ P
[1]) then
6460 P
[2] := UpperCase(P
[2]);
6461 s
:= P
[1] + ':\' + P
[2];
6463 if g_Map_Exist(MapsDir
+ s
) then
6464 begin // Íàøëè êàðòó
6465 gExitByTrigger
:= False;
6469 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6471 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6474 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6477 if gNextMap
= '' then
6478 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6480 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6483 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6486 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6488 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6490 gExitByTrigger
:= False;
6491 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6492 if (gNextMap
= '') and (gTriggers
<> nil) then
6493 for a
:= 0 to High(gTriggers
) do
6494 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6496 gExitByTrigger
:= True;
6497 //gNextMap := gTriggers[a].Data.MapName;
6498 gNextMap
:= gTriggers
[a
].tgcMap
;
6501 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6502 if gNextMap
= '' then
6503 gNextMap
:= g_Game_GetNextMap();
6504 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6505 if not isWadPath(gNextMap
) then
6506 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6509 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6510 if g_Map_Exist(MapsDir
+ s
) then
6511 gExit
:= EXIT_ENDLEVELCUSTOM
6513 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6515 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6517 else if (cmd
= 'event') then
6519 if (Length(P
) <= 1) then
6521 for a
:= 0 to High(gEvents
) do
6522 if gEvents
[a
].Command
= '' then
6523 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6525 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6528 if (Length(P
) = 2) then
6530 for a
:= 0 to High(gEvents
) do
6531 if gEvents
[a
].Name
= P
[1] then
6532 if gEvents
[a
].Command
= '' then
6533 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6535 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6538 for a
:= 0 to High(gEvents
) do
6539 if gEvents
[a
].Name
= P
[1] then
6541 gEvents
[a
].Command
:= '';
6542 for b
:= 2 to High(P
) do
6543 if Pos(' ', P
[b
]) = 0 then
6544 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6546 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6547 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6551 else if cmd
= 'suicide' then
6555 if g_Game_IsClient
then
6556 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6559 if gPlayer1
<> nil then
6560 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6561 if gPlayer2
<> nil then
6562 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6566 // Êîìàíäû Ñâîåé èãðû:
6567 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6569 if cmd
= 'bot_addred' then
6571 if Length(P
) > 1 then
6572 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6574 g_Bot_Add(TEAM_RED
, 2);
6576 else if cmd
= 'bot_addblue' then
6578 if Length(P
) > 1 then
6579 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6581 g_Bot_Add(TEAM_BLUE
, 2);
6583 else if cmd
= 'spectate' then
6589 else if cmd
= 'say' then
6591 if g_Game_IsServer
and g_Game_IsNet
then
6593 if Length(P
) > 1 then
6596 for a
:= 1 to High(P
) do
6597 chstr
:= chstr
+ P
[a
] + ' ';
6599 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6601 if Length(chstr
) < 1 then
6603 g_Console_Add('say <text>');
6607 chstr
:= b_Text_Format(chstr
);
6608 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6610 else g_Console_Add('say <text>');
6612 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6614 else if cmd
= 'tell' then
6616 if g_Game_IsServer
and g_Game_IsNet
then
6618 if (Length(P
) > 2) and (P
[1] <> '') then
6621 for a
:= 2 to High(P
) do
6622 chstr
:= chstr
+ P
[a
] + ' ';
6624 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6626 if Length(chstr
) < 1 then
6628 g_Console_Add('tell <playername> <text>');
6632 pl
:= g_Net_Client_ByName(P
[1]);
6634 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6636 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6638 else g_Console_Add('tell <playername> <text>');
6640 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6642 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6644 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6646 // Äîïîëíèòåëüíîå âðåìÿ:
6647 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6649 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6650 [gGameSettings
.TimeLimit
div 3600,
6651 (gGameSettings
.TimeLimit
div 60) mod 60,
6652 gGameSettings
.TimeLimit
mod 60]));
6653 if g_Game_IsNet
then MH_SEND_GameSettings
;
6655 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6657 if (Length(P
) <= 1) then
6658 g_Console_Add('rcon_password <password>')
6660 MC_SEND_RCONPassword(P
[1]);
6662 else if cmd
= 'rcon' then
6664 if g_Game_IsClient
then
6666 if Length(P
) > 1 then
6669 for a
:= 1 to High(P
) do
6670 chstr
:= chstr
+ P
[a
] + ' ';
6672 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6674 if Length(chstr
) < 1 then
6676 g_Console_Add('rcon <command>');
6680 MC_SEND_RCONCommand(chstr
);
6682 else g_Console_Add('rcon <command>');
6685 else if cmd
= 'ready' then
6687 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6688 gLMSRespawnTime
:= gTime
+ 100;
6690 else if (cmd
= 'callvote') and g_Game_IsNet
then
6692 if Length(P
) > 1 then
6695 for a
:= 1 to High(P
) do begin
6696 if a
> 1 then chstr
:= chstr
+ ' ';
6697 chstr
:= chstr
+ P
[a
];
6700 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6702 if Length(chstr
) < 1 then
6704 g_Console_Add('callvote <command>');
6708 if g_Game_IsClient
then
6709 MC_SEND_Vote(True, chstr
)
6711 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6712 g_Console_Process('vote', True);
6715 g_Console_Add('callvote <command>');
6717 else if (cmd
= 'vote') and g_Game_IsNet
then
6719 if g_Game_IsClient
then
6721 else if gVoteInProgress
then
6723 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6724 a
:= Floor((NetClientCount
+1)/2.0) + 1
6726 a
:= Floor(NetClientCount
/2.0) + 1;
6731 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6732 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6738 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6739 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6747 procedure g_TakeScreenShot();
6755 if e_NoGraphics
then Exit
;
6756 ssdir
:= GameDir
+'/screenshots';
6757 if not findFileCI(ssdir
, true) then
6759 // try to create dir
6764 if not findFileCI(ssdir
, true) then exit
; // alas
6767 for a
:= 1 to High(Word) do
6769 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6771 if findFileCI(t
, true) then continue
;
6772 if not findFileCI(FileName
) then
6775 st
:= createDiskFile(FileName
);
6777 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6782 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6790 procedure g_Game_InGameMenu(Show
: Boolean);
6792 if (g_ActiveWindow
= nil) and Show
then
6794 if gGameSettings
.GameType
= GT_SINGLE
then
6795 g_GUI_ShowWindow('GameSingleMenu')
6798 if g_Game_IsClient
then
6799 g_GUI_ShowWindow('GameClientMenu')
6801 if g_Game_IsNet
then
6802 g_GUI_ShowWindow('GameServerMenu')
6804 g_GUI_ShowWindow('GameCustomMenu');
6806 g_Sound_PlayEx('MENU_OPEN');
6808 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6809 if (not g_Game_IsNet
) then
6813 if (g_ActiveWindow
<> nil) and (not Show
) then
6815 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6816 if (not g_Game_IsNet
) then
6817 g_Game_Pause(False);
6821 procedure g_Game_Pause (Enable
: Boolean);
6825 if not gGameOn
then exit
;
6827 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6830 gPauseMain
:= Enable
;
6832 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6835 procedure g_Game_HolmesPause (Enable
: Boolean);
6839 if not gGameOn
then exit
;
6840 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6843 gPauseHolmes
:= Enable
;
6845 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6848 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6853 if gTriggers
<> nil then
6854 for i
:= 0 to High(gTriggers
) do
6855 with gTriggers
[i
] do
6856 if (TriggerType
= TRIGGER_SOUND
) and
6858 Sound
.IsPlaying() then
6860 Sound
.Pause(Enable
);
6864 if gPlayers
<> nil then
6865 for i
:= 0 to High(gPlayers
) do
6866 if gPlayers
[i
] <> nil then
6867 gPlayers
[i
].PauseSounds(Enable
);
6870 if gMusic
<> nil then
6871 gMusic
.Pause(Enable
);
6874 procedure g_Game_StopAllSounds(all
: Boolean);
6878 if gTriggers
<> nil then
6879 for i
:= 0 to High(gTriggers
) do
6880 with gTriggers
[i
] do
6881 if (TriggerType
= TRIGGER_SOUND
) and
6885 if gMusic
<> nil then
6892 procedure g_Game_UpdateTriggerSounds();
6896 if gTriggers
<> nil then
6897 for i
:= 0 to High(gTriggers
) do
6898 with gTriggers
[i
] do
6899 if (TriggerType
= TRIGGER_SOUND
) and
6902 Sound
.IsPlaying() then
6904 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6905 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6907 Sound
.SetPan(0.5 - tgcPan
/255.0);
6908 Sound
.SetVolume(tgcVolume
/255.0);
6911 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6915 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6918 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6923 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6928 if gSpectMode
<> SPECT_PLAYERS
then
6930 if gSpectPID1
= UID
then
6935 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6942 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6947 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6952 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6957 if gSpectMode
<> SPECT_PLAYERS
then
6959 Pl
:= g_Player_Get(gSpectPID1
);
6960 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6965 if gSpectViewTwo
then
6967 Pl
:= g_Player_Get(gSpectPID2
);
6968 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6976 procedure g_Game_Message(Msg
: string; Time
: Word);
6978 MessageText
:= b_Text_Format(Msg
);
6979 MessageTime
:= Time
;
6982 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6984 punct
: Array[0..13] of String =
6985 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6991 function IsPunctuation(S
: String): Boolean;
6996 if Length(S
) <> 1 then
6998 for i
:= Low(punct
) to High(punct
) do
6999 if S
= punct
[i
] then
7005 function FilterPunctuation(S
: String): String;
7009 for i
:= Low(punct
) to High(punct
) do
7010 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7016 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7018 // remove player name
7019 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7020 // for FullWord check
7021 Text := toLowerCase1251(' ' + Text + ' ');
7022 fpText
:= FilterPunctuation(Text);
7024 for i
:= 0 to Length(gChatSounds
) - 1 do
7027 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7029 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7030 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7032 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7038 gChatSounds
[i
].Sound
.Play();
7044 g_Sound_PlayEx('SOUND_GAME_RADIO');
7047 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7056 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7060 if goodsnd
[a
].IsPlaying() then
7063 goodsnd
[Random(4)].Play();
7066 procedure g_Game_Announce_KillCombo(Param
: Integer);
7073 UID
:= Param
and $FFFF;
7078 Pl
:= g_Player_Get(UID
);
7087 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7091 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7095 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7099 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7107 if not g_Game_IsWatchedPlayer(UID
) then
7110 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7114 if killsnd
[n
].IsPlaying() then
7119 procedure g_Game_StartVote(Command
, Initiator
: string);
7123 if not gVotesEnabled
then Exit
;
7124 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7125 if gVoteInProgress
or gVotePassed
then
7127 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7128 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7131 gVoteInProgress
:= True;
7132 gVotePassed
:= False;
7133 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7136 gVoteCommand
:= Command
;
7138 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7139 Need
:= Floor((NetClientCount
+1)/2.0)+1
7141 Need
:= Floor(NetClientCount
/2.0)+1;
7142 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7143 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7146 procedure g_Game_CheckVote
;
7150 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7151 if not gVoteInProgress
then Exit
;
7153 if (gTime
>= gVoteTimer
) then
7155 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7156 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7158 Need
:= Floor(NetClientCount
/2.0) + 1;
7159 if gVoteCount
>= Need
then
7161 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7162 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7163 gVotePassed
:= True;
7164 gVoteCmdTimer
:= gTime
+ 5000;
7168 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7169 MH_SEND_VoteEvent(NET_VE_FAILED
);
7171 if NetClients
<> nil then
7172 for I
:= Low(NetClients
) to High(NetClients
) do
7173 if NetClients
[i
].Used
then
7174 NetClients
[i
].Voted
:= False;
7175 gVoteInProgress
:= False;
7181 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7182 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7184 Need
:= Floor(NetClientCount
/2.0) + 1;
7185 if gVoteCount
>= Need
then
7187 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7188 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7189 gVoteInProgress
:= False;
7190 gVotePassed
:= True;
7191 gVoteCmdTimer
:= gTime
+ 5000;
7194 if NetClients
<> nil then
7195 for I
:= Low(NetClients
) to High(NetClients
) do
7196 if NetClients
[i
].Used
then
7197 NetClients
[i
].Voted
:= False;
7202 procedure g_Game_LoadMapList(FileName
: string);
7210 if not FileExists(FileName
) then Exit
;
7212 AssignFile(ListFile
, FileName
);
7214 while not EOF(ListFile
) do
7216 ReadLn(ListFile
, s
);
7219 if s
= '' then Continue
;
7221 SetLength(MapList
, Length(MapList
)+1);
7222 MapList
[High(MapList
)] := s
;
7224 CloseFile(ListFile
);
7227 procedure g_Game_SetDebugMode();
7230 // ×èòû (äàæå â ñâîåé èãðå):
7234 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7238 if Length(LoadingStat
.Msgs
) = 0 then
7244 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7245 if NextMsg
= Length(Msgs
) then
7247 for i
:= 0 to High(Msgs
)-1 do
7248 Msgs
[i
] := Msgs
[i
+1];
7256 Msgs
[NextMsg
-1] := Text;
7260 PBarWasHere
:= false;
7263 g_ActiveWindow
:= nil;
7265 ProcessLoading(true);
7268 procedure g_Game_StepLoading();
7274 if (ShowCount
> LOADING_SHOW_STEP
) then
7282 procedure g_Game_ClearLoading();
7291 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7292 if len
< 1 then len
:= 1;
7293 SetLength(Msgs
, len
);
7294 for len
:= Low(Msgs
) to High(Msgs
) do
7297 PBarWasHere
:= false;
7301 procedure Parse_Params(var pars
: TParamStrValues
);
7308 while i
<= ParamCount
do
7311 if (s
[1] = '-') and (Length(s
) > 1) then
7313 if (s
[2] = '-') and (Length(s
) > 2) then
7314 begin // Îäèíî÷íûé ïàðàìåòð
7315 SetLength(pars
, Length(pars
) + 1);
7316 with pars
[High(pars
)] do
7318 Name
:= LowerCase(s
);
7323 if (i
< ParamCount
) then
7324 begin // Ïàðàìåòð ñî çíà÷åíèåì
7326 SetLength(pars
, Length(pars
) + 1);
7327 with pars
[High(pars
)] do
7329 Name
:= LowerCase(s
);
7330 Value
:= LowerCase(ParamStr(i
));
7339 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7344 for i
:= 0 to High(pars
) do
7345 if pars
[i
].Name
= aName
then
7347 Result
:= pars
[i
].Value
;
7352 procedure g_Game_Process_Params();
7354 pars
: TParamStrValues
;
7357 LimT
, LimS
: Integer;
7368 s
:= Find_Param_Value(pars
, '--debug');
7371 g_Game_SetDebugMode();
7372 s
:= Find_Param_Value(pars
, '--netdump');
7377 // Connect when game loads
7378 ip
:= Find_Param_Value(pars
, '-connect');
7382 s
:= Find_Param_Value(pars
, '-port');
7383 if (s
= '') or not TryStrToInt(s
, Port
) then
7386 s
:= Find_Param_Value(pars
, '-pw');
7388 g_Game_StartClient(ip
, Port
, s
);
7392 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7395 gDefaultMegawadStart
:= s
;
7398 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7399 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7401 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7404 // Start map when game loads:
7405 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7406 if isWadPath(map
) then
7409 s
:= Find_Param_Value(pars
, '-gm');
7410 GMode
:= g_Game_TextToMode(s
);
7411 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7412 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7415 s
:= Find_Param_Value(pars
, '-limt');
7416 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7422 s
:= Find_Param_Value(pars
, '-lims');
7423 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7429 s
:= Find_Param_Value(pars
, '-lives');
7430 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7436 s
:= Find_Param_Value(pars
, '-opt');
7438 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7440 Opt
:= StrToIntDef(s
, 0);
7442 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7445 s
:= Find_Param_Value(pars
, '--close');
7449 // Override map to test:
7450 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7452 gTestMap
:= MapsDir
+ s
;
7454 // Delete test map after play:
7455 s
:= Find_Param_Value(pars
, '--testdelete');
7458 gMapToDelete
:= MapsDir
+ map
;
7459 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7463 // Delete temporary WAD after play:
7464 s
:= Find_Param_Value(pars
, '--tempdelete');
7465 if (s
<> '') and (gTestMap
<> '') then
7467 gMapToDelete
:= gTestMap
;
7468 gTempDelete
:= True;
7471 // Number of players:
7472 s
:= Find_Param_Value(pars
, '-pl');
7476 n
:= StrToIntDef(s
, 1);
7479 s
:= Find_Param_Value(pars
, '-port');
7480 if (s
= '') or not TryStrToInt(s
, Port
) then
7481 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7483 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7486 // Execute script when game loads:
7487 s
:= Find_Param_Value(pars
, '-exec');
7490 if not isWadPath(s
) then
7491 s
:= GameDir
+ '/' + s
;
7496 if IOResult
<> 0 then
7498 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7499 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7503 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7504 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7509 if IOResult
<> 0 then
7511 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7512 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7516 if Pos('#', s
) <> 1 then // script comment
7517 g_Console_Process(s
, True);
7528 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7529 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7530 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7531 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7533 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7534 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7535 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7536 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7538 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7539 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7541 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7542 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7544 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7546 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7548 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7550 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7551 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');