1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
24 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone
: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
37 gMenuSmallFont
: DWORD
;
40 TempScale
: Integer = -1;
41 TempResScale
: Integer = -1;
46 {$INCLUDE ../nogl/noGLuses.inc}
47 g_gui
, g_textures
, e_graphics
, g_main
, g_window
, g_game
, g_map
,
48 g_basic
, g_console
, g_sound
, g_gfx
, g_player
, g_options
, g_weapons
,
49 e_log
, SysUtils
, CONFIG
, g_playermodel
, DateUtils
,
50 MAPDEF
, Math
, g_saveload
,
51 e_texture
, g_language
, e_res
,
52 g_net
, g_netmsg
, g_netmaster
, g_items
, e_input
, g_touch
,
53 utils
, wadreader
, g_system
;
56 type TYNCallback
= procedure (yes
:Boolean);
58 procedure YNKeyDownProc (win
: TGUIWindow
; Key
: Byte);
60 if win
.UserData
= nil then exit
;
62 IK_Y
, IK_SPACE
: TYNCallback(win
.UserData
)(true);
63 IK_N
: TYNCallback(win
.UserData
)(false);
67 procedure YesButtonCB (ctl
: TGUITextButton
);
69 if ctl
.UserData
= nil then exit
;
70 TYNCallback(ctl
.UserData
)(true);
73 procedure NoButtonCB (ctl
: TGUITextButton
);
75 if ctl
.UserData
= nil then exit
;
76 TYNCallback(ctl
.UserData
)(false);
79 function CreateYNMenu (WinName
, Text: String; MaxLen
: Word; FontID
: DWORD
; ActionProc
: TYNCallback
): TGUIWindow
;
83 //if length(Text) = 0 then exit;
84 Result
:= TGUIWindow
.Create(WinName
);
87 //OnKeyDownEx := @YNKeyDownProc;
88 //UserData := @ActionProc;
89 menu
:= TGUIMenu(Result
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, '')));
92 Name
:= '__temp_yes_no_menu:'+WinName
;
94 AddText(Text, MaxLen
);
95 with AddButton(nil, _lc
[I_MENU_YES
]) do begin ProcEx
:= @YesButtonCB
; UserData
:= @ActionProc
; end;
96 with AddButton(nil, _lc
[I_MENU_NO
]) do begin ProcEx
:= @NoButtonCB
; UserData
:= @ActionProc
; end;
98 DefControl
:= '__temp_yes_no_menu:'+WinName
;
104 procedure ProcChangeColor(Sender
: TGUIControl
); forward;
105 procedure ProcSelectModel(Sender
: TGUIControl
); forward;
107 procedure ProcApplyOptions();
113 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
115 if TGUISwitch(menu
.GetControl('swBPP')).ItemIndex
= 0 then
121 gVSync
:= TGUISwitch(menu
.GetControl('swVSync')).ItemIndex
= 0;
122 if (ovs
<> gVSync
) then
123 sys_EnableVSync(gVSync
);
125 gTextureFilter
:= TGUISwitch(menu
.GetControl('swTextureFilter')).ItemIndex
= 0;
126 glNPOTOverride
:= not (TGUISwitch(menu
.GetControl('swLegacyNPOT')).ItemIndex
= 0);
127 gLerpActors
:= TGUISwitch(menu
.GetControl('swInterp')).ItemIndex
= 0;
129 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
131 g_Sound_SetupAllVolumes(
132 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
133 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
136 gMaxSimSounds
:= Max(Min(TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
*4+2, 66), 2);
137 gMuteWhenInactive
:= TGUISwitch(menu
.GetControl('swInactiveSounds')).ItemIndex
= 1;
138 gAnnouncer
:= TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
;
139 gSoundEffectsDF
:= TGUISwitch(menu
.GetControl('swSoundEffects')).ItemIndex
= 1;
140 gUseChatSounds
:= TGUISwitch(menu
.GetControl('swChatSpeech')).ItemIndex
= 0;
142 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
144 g_GFX_SetMax(TGUIScroll(menu
.GetControl('scParticlesCount')).Value
*1000);
145 g_Shells_SetMax(TGUIScroll(menu
.GetControl('scShellsMax')).Value
*30);
146 g_Gibs_SetMax(TGUIScroll(menu
.GetControl('scGibsMax')).Value
*25);
147 g_Corpses_SetMax(TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
*5);
149 case TGUISwitch(menu
.GetControl('swGibsCount')).ItemIndex
of
154 else gGibsCount
:= 48;
157 gBloodCount
:= TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
;
158 gFlash
:= TGUISwitch(menu
.GetControl('swScreenFlash')).ItemIndex
;
159 gAdvBlood
:= TGUISwitch(menu
.GetControl('swBloodType')).ItemIndex
= 1;
160 gAdvCorpses
:= TGUISwitch(menu
.GetControl('swCorpseType')).ItemIndex
= 1;
161 gAdvGibs
:= TGUISwitch(menu
.GetControl('swGibsType')).ItemIndex
= 1;
162 gDrawBackGround
:= TGUISwitch(menu
.GetControl('swBackGround')).ItemIndex
= 0;
163 gShowMessages
:= TGUISwitch(menu
.GetControl('swMessages')).ItemIndex
= 0;
164 gRevertPlayers
:= TGUISwitch(menu
.GetControl('swRevertPlayers')).ItemIndex
= 0;
165 gChatBubble
:= TGUISwitch(menu
.GetControl('swChatBubble')).ItemIndex
;
166 gPlayerIndicator
:= TGUISwitch(menu
.GetControl('swPlayerIndicator')).ItemIndex
;
167 gPlayerIndicatorStyle
:= TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')).ItemIndex
;
168 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
170 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
171 g_dbg_scale
:= TempScale
+ 1;
175 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
179 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
180 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
181 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
182 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
183 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
, 'screenshot');
184 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
, '+scores', '-scores');
185 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
, 'togglechat');
186 g_Console_BindKey(TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
, 'toggleteamchat');
189 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
195 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
196 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
197 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
198 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
199 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
200 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
201 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
202 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p1_moveright', '-p1_moveright');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p1_moveleft', '-p1_moveleft');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p1_lookup', '-p1_lookup');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p1_lookdown', '-p1_lookdown');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p1_attack', '-p1_attack');
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p1_jump', '-p1_jump');
209 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p1_activate', '-p1_activate');
210 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p1_strafe', '-p1_strafe');
211 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p1_dropflag', '');
212 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p1_weapnext', '', True);
213 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p1_weapprev', '', True);
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
218 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
219 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
220 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
221 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
222 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
223 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
224 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
225 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p1_moveright', '-p1_moveright');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p1_moveleft', '-p1_moveleft');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p1_lookup', '-p1_lookup');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p1_lookdown', '-p1_lookdown');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p1_attack', '-p1_attack');
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p1_jump', '-p1_jump');
232 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p1_activate', '-p1_activate');
233 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p1_strafe', '-p1_strafe');
234 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p1_dropflag', '');
235 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p1_weapnext', '', True);
236 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p1_weapprev', '', True);
239 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
242 for i
:= WP_FIRST
to WP_LAST
do
244 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1)), '');
245 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p1_weapon ' + IntToStr(i
+ 1));
246 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1)), '');
247 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p1_weapon ' + IntToStr(i
+ 1));
251 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
257 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
258 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
259 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
260 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
261 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
262 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
263 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
264 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
, '+p2_moveright', '-p2_moveright');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
, '+p2_moveleft', '-p2_moveleft');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
, '+p2_lookup', '-p2_lookup');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
, '+p2_lookdown', '-p2_lookdown');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
, '+p2_attack', '-p2_attack');
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
, '+p2_jump', '-p2_jump');
271 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
, '+p2_activate', '-p2_activate');
272 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
, '+p2_strafe', '-p2_strafe');
273 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
, 'p2_dropflag', '');
274 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
, 'p2_weapnext', '', True);
275 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
, 'p2_weapprev', '', True);
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
280 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
281 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
282 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
283 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
284 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
285 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
286 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
287 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
, '+p2_moveright', '-p2_moveright');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
, '+p2_moveleft', '-p2_moveleft');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
, '+p2_lookup', '-p2_lookup');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
, '+p2_lookdown', '-p2_lookdown');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
, '+p2_attack', '-p2_attack');
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
, '+p2_jump', '-p2_jump');
294 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
, '+p2_activate', '-p2_activate');
295 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
, '+p2_strafe', '-p2_strafe');
296 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
, 'p2_dropflag', '');
297 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
, 'p2_weapnext', '', True);
298 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
, 'p2_weapprev', '', True);
301 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
304 for i
:= WP_FIRST
to WP_LAST
do
306 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1)), '');
307 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
, 'p2_weapon ' + IntToStr(i
+ 1));
308 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1)), '');
309 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
, 'p2_weapon ' + IntToStr(i
+ 1));
313 if e_HasJoysticks
then
315 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
318 for i
:= 0 to e_MaxJoys
- 1 do
319 if e_JoystickAvailable
[i
] then
320 e_JoystickDeadzones
[i
] := TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
*(32767 div 20)
324 if g_touch_enabled
then
326 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
327 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
328 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
329 g_touch_fire
:= TGUISwitch(menu
.GetControl('swTouchFire')).ItemIndex
= 1;
330 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
333 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
334 gPlayer1Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP1Name')).Text);
335 gPlayer1Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
= 0,
336 TEAM_RED
, TEAM_BLUE
);
337 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
339 gPlayer1Settings
.Model
:= Model
.Name
;
340 gPlayer1Settings
.Color
:= Model
.Color
;
343 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
344 gPlayer2Settings
.Name
:= b_Text_Unformat(TGUIEdit(menu
.GetControl('edP2Name')).Text);
345 gPlayer2Settings
.Team
:= IfThen(TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
= 0,
346 TEAM_RED
, TEAM_BLUE
);
347 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
349 gPlayer2Settings
.Model
:= Model
.Name
;
350 gPlayer2Settings
.Color
:= Model
.Color
;
353 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
354 gPlayer1Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
355 gPlayer1Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
356 gPlayer1Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
357 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
360 for i
:= WP_FIRST
to WP_LAST
+1 do
362 gPlayer1Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
366 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
367 gPlayer2Settings
.WeaponSwitch
:= TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
;
368 gPlayer2Settings
.SwitchToEmpty
:= TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
;
369 gPlayer2Settings
.SkipFist
:= TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
;
370 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
373 for i
:= WP_FIRST
to WP_LAST
+1 do
375 gPlayer2Settings
.WeaponPreferences
[i
] := TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
;
379 if gPlayer1Settings
.Name
= '' then gPlayer1Settings
.Name
:= GenPlayerName(1);
380 if gPlayer2Settings
.Name
= '' then gPlayer2Settings
.Name
:= GenPlayerName(2);
382 if g_Game_IsServer
then
384 if gPlayer1
<> nil then
386 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
387 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
388 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
389 gPlayer1
.SetColor(gPlayer1Settings
.Color
)
391 if gPlayer1
.Team
<> gPlayer1Settings
.Team
then
393 gPlayer1
.WeapSwitchMode
:= gPlayer1Settings
.WeaponSwitch
;
394 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
395 gPlayer1
.SwitchToEmpty
:= gPlayer1Settings
.SwitchToEmpty
;
396 gPlayer1
.SkipFist
:= gPlayer1Settings
.SkipFist
;
397 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
400 if gPlayer2
<> nil then
402 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
403 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
404 if not (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
405 gPlayer2
.SetColor(gPlayer2Settings
.Color
)
407 if gPlayer2
.Team
<> gPlayer2Settings
.Team
then
409 gPlayer2
.WeapSwitchMode
:= gPlayer2Settings
.WeaponSwitch
;
410 gPlayer2
.setWeaponPrefs(gPlayer2Settings
.WeaponPreferences
);
411 gPlayer2
.SwitchToEmpty
:= gPlayer2Settings
.SwitchToEmpty
;
412 gPlayer2
.SkipFist
:= gPlayer2Settings
.SkipFist
;
413 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
417 if g_Game_IsClient
then
419 MC_SEND_PlayerSettings
;
420 gPlayer1
.setWeaponPrefs(gPlayer1Settings
.WeaponPreferences
);
423 g_Console_WriteGameConfig
;
426 procedure ReadOptions();
431 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
433 with TGUISwitch(menu
.GetControl('swBPP')) do
439 with TGUISwitch(menu
.GetControl('swTextureFilter')) do
440 if gTextureFilter
then ItemIndex
:= 0 else ItemIndex
:= 1;
442 with TGUISwitch(menu
.GetControl('swVSync')) do
443 if gVSync
then ItemIndex
:= 0 else ItemIndex
:= 1;
445 with TGUISwitch(menu
.GetControl('swLegacyNPOT')) do
446 if not glNPOTOverride
then ItemIndex
:= 0 else ItemIndex
:= 1;
448 with TGUISwitch(menu
.GetControl('swInterp')) do
449 if gLerpActors
then ItemIndex
:= 0 else ItemIndex
:= 1;
451 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
453 TGUIScroll(menu
.GetControl('scSoundLevel')).Value
:= Round(gSoundLevel
/16);
454 TGUIScroll(menu
.GetControl('scMusicLevel')).Value
:= Round(gMusicLevel
/16);
455 TGUIScroll(menu
.GetControl('scMaxSimSounds')).Value
:= Round((gMaxSimSounds
-2)/4);
457 with TGUISwitch(menu
.GetControl('swInactiveSounds')) do
458 if gMuteWhenInactive
then
463 TGUISwitch(menu
.GetControl('swAnnouncer')).ItemIndex
:= gAnnouncer
;
465 with TGUISwitch(menu
.GetControl('swSoundEffects')) do
466 if gSoundEffectsDF
then
471 with TGUISwitch(menu
.GetControl('swChatSpeech')) do
472 if gUseChatSounds
then
477 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
480 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
481 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
482 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
483 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
484 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p1_attack', '-p1_attack');
485 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p1_jump', '-p1_jump');
486 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p1_activate', '-p1_activate');
487 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
488 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p1_dropflag', '');
489 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapnext', '');
490 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p1_weapprev', '');
492 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
493 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
494 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
495 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
496 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p1_attack', '-p1_attack');
497 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p1_jump', '-p1_jump');
498 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p1_activate', '-p1_activate');
499 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
500 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p1_dropflag', '');
501 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapnext', '');
502 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p1_weapprev', '');
505 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
508 for i
:= WP_FIRST
to WP_LAST
do
510 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i
+ 1));
511 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i
+ 1));
515 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
518 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key0
:= g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
519 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key0
:= g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
520 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key0
:= g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
521 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key0
:= g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
522 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key0
:= g_Console_FindBind(1, '+p2_attack', '-p2_attack');
523 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key0
:= g_Console_FindBind(1, '+p2_jump', '-p2_jump');
524 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key0
:= g_Console_FindBind(1, '+p2_activate', '-p2_activate');
525 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key0
:= g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
526 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key0
:= g_Console_FindBind(1, 'p2_dropflag', '');
527 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapnext', '');
528 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key0
:= g_Console_FindBind(1, 'p2_weapprev', '');
530 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_RIGHT
])).Key1
:= g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
531 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_LEFT
])).Key1
:= g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
532 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_UP
])).Key1
:= g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
533 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DOWN
])).Key1
:= g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
534 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_FIRE
])).Key1
:= g_Console_FindBind(2, '+p2_attack', '-p2_attack');
535 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_JUMP
])).Key1
:= g_Console_FindBind(2, '+p2_jump', '-p2_jump');
536 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_USE
])).Key1
:= g_Console_FindBind(2, '+p2_activate', '-p2_activate');
537 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_STRAFE
])).Key1
:= g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
538 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_DROPFLAG
])).Key1
:= g_Console_FindBind(2, 'p2_dropflag', '');
539 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_NEXT_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapnext', '');
540 TGUIKeyRead2(GetControl(_lc
[I_MENU_CONTROL_PREV_WEAPON
])).Key1
:= g_Console_FindBind(2, 'p2_weapprev', '');
543 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
546 for i
:= WP_FIRST
to WP_LAST
do
548 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key0
:= g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i
+ 1));
549 TGUIKeyRead2(GetControl(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)])).Key1
:= g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i
+ 1));
553 if e_HasJoysticks
then
555 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
558 for i
:= 0 to e_MaxJoys
- 1 do
559 if e_JoystickAvailable
[i
] then
560 TGUIScroll(menu
.GetControl('scDeadzone' + IntToStr(i
))).Value
:= e_JoystickDeadzones
[i
] div (32767 div 20)
564 if g_touch_enabled
then
566 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
567 with TGUISwitch(menu
.GetControl('swTouchAlt')) do
568 if g_touch_alt
then ItemIndex
:= 1 else ItemIndex
:= 0;
569 TGUIScroll(menu
.GetControl('scTouchSize')).Value
:= Round((g_touch_size
- 0.5) * 10);
570 with TGUISwitch(menu
.GetControl('swTouchFire')) do
571 if g_touch_fire
then ItemIndex
:= 1 else ItemIndex
:= 0;
572 TGUIScroll(menu
.GetControl('scTouchOffset')).Value
:= Round(g_touch_offset
/ 5);
575 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
578 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_SCREENSHOT
])).Key
:= g_Console_FindBind(1, 'screenshot');
579 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_STAT
])).Key
:= g_Console_FindBind(1, '+scores', '-scores');
580 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_CHAT
])).Key
:= g_Console_FindBind(1, 'togglechat');
581 TGUIKeyRead(GetControl(_lc
[I_MENU_CONTROL_TEAMCHAT
])).Key
:= g_Console_FindBind(1, 'toggleteamchat');
584 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
586 TGUIScroll(menu
.GetControl('scParticlesCount')).Value
:= g_GFX_GetMax() div 1000;
587 TGUIScroll(menu
.GetControl('scShellsMax')).Value
:= g_Shells_GetMax() div 30;
588 TGUIScroll(menu
.GetControl('scGibsMax')).Value
:= g_Gibs_GetMax() div 25;
589 TGUIScroll(menu
.GetControl('scCorpsesMax')).Value
:= g_Corpses_GetMax() div 5;
590 TGUISwitch(menu
.GetControl('swBloodCount')).ItemIndex
:= gBloodCount
;
592 with TGUISwitch(menu
.GetControl('swScreenFlash')) do
595 with TGUISwitch(menu
.GetControl('swBloodType')) do
596 if gAdvBlood
then ItemIndex
:= 1 else ItemIndex
:= 0;
598 with TGUISwitch(menu
.GetControl('swCorpseType')) do
599 if gAdvCorpses
then ItemIndex
:= 1 else ItemIndex
:= 0;
601 with TGUISwitch(menu
.GetControl('swGibsType')) do
602 if gAdvGibs
then ItemIndex
:= 1 else ItemIndex
:= 0;
604 with TGUISwitch(menu
.GetControl('swGibsCount')) do
613 with TGUISwitch(menu
.GetControl('swBackGround')) do
614 if gDrawBackGround
then ItemIndex
:= 0 else ItemIndex
:= 1;
616 with TGUISwitch(menu
.GetControl('swMessages')) do
617 if gShowMessages
then ItemIndex
:= 0 else ItemIndex
:= 1;
619 with TGUISwitch(menu
.GetControl('swRevertPlayers')) do
620 if gRevertPlayers
then ItemIndex
:= 0 else ItemIndex
:= 1;
622 with TGUISwitch(menu
.GetControl('swChatBubble')) do
623 ItemIndex
:= gChatBubble
;
625 with TGUISwitch(menu
.GetControl('swPlayerIndicator')) do
626 ItemIndex
:= gPlayerIndicator
;
628 with TGUISwitch(menu
.GetControl('swPlayerIndicatorStyle')) do
629 ItemIndex
:= gPlayerIndicatorStyle
;
631 TempScale
:= Round(g_dbg_scale
- 1);
632 TGUIScroll(menu
.GetControl('scScaleFactor')).Value
:= TempScale
;
634 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
636 TGUIListBox(menu
.GetControl('lsP1Model')).SelectItem(gPlayer1Settings
.Model
);
637 TGUIEdit(menu
.GetControl('edP1Name')).Text := gPlayer1Settings
.Name
;
639 TGUISwitch(menu
.GetControl('swP1Team')).ItemIndex
:=
640 IfThen(gPlayer1Settings
.Team
= TEAM_BLUE
, 1, 0);
642 TGUIScroll(menu
.GetControl('scP1Red')).Value
:= Round(gPlayer1Settings
.Color
.R
/16);
643 TGUIScroll(menu
.GetControl('scP1Green')).Value
:= Round(gPlayer1Settings
.Color
.G
/16);
644 TGUIScroll(menu
.GetControl('scP1Blue')).Value
:= Round(gPlayer1Settings
.Color
.B
/16);
646 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
647 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer1Settings
.WeaponSwitch
;
648 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer1Settings
.SwitchToEmpty
;
649 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer1Settings
.SkipFist
;
650 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
651 for i
:= WP_FIRST
to WP_LAST
+1 do
653 if (gPlayer1Settings
.WeaponPreferences
[i
] > 0) and (gPlayer1Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer1Settings
.WeaponPreferences
[i
]
654 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
657 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
658 TGUISwitch(menu
.GetControl('swWeaponAutoswitch')).ItemIndex
:= gPlayer2Settings
.WeaponSwitch
;
659 TGUISwitch(menu
.GetControl('swWeaponAllowEmpty')).ItemIndex
:= gPlayer2Settings
.SwitchToEmpty
;
660 TGUISwitch(menu
.GetControl('swWeaponAllowFist')).ItemIndex
:= gPlayer2Settings
.SkipFist
;
661 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
662 for i
:= WP_FIRST
to WP_LAST
+1 do
664 if (gPlayer2Settings
.WeaponPreferences
[i
] > 0) and (gPlayer2Settings
.WeaponPreferences
[i
] <= WP_LAST
+1) then TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= gPlayer2Settings
.WeaponPreferences
[i
]
665 else TGUISwitch(menu
.GetControl(IntToStr(i
))).ItemIndex
:= 0;
668 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
670 TGUIListBox(menu
.GetControl('lsP2Model')).SelectItem(gPlayer2Settings
.Model
);
671 TGUIEdit(menu
.GetControl('edP2Name')).Text := gPlayer2Settings
.Name
;
673 TGUISwitch(menu
.GetControl('swP2Team')).ItemIndex
:=
674 IfThen(gPlayer2Settings
.Team
= TEAM_BLUE
, 1, 0);
676 TGUIScroll(menu
.GetControl('scP2Red')).Value
:= Round(gPlayer2Settings
.Color
.R
/16);
677 TGUIScroll(menu
.GetControl('scP2Green')).Value
:= Round(gPlayer2Settings
.Color
.G
/16);
678 TGUIScroll(menu
.GetControl('scP2Blue')).Value
:= Round(gPlayer2Settings
.Color
.B
/16);
680 ProcSelectModel(nil);
683 procedure ProcSwitchMonstersCustom(Sender
: TGUIControl
);
685 // don't turn off monsters in DM
687 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
688 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
689 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
691 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
694 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
695 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
696 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
697 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
701 procedure ProcSwitchMonstersNet(Sender
: TGUIControl
);
703 // don't turn off monsters in DM
705 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
706 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
707 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
709 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
712 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
713 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
714 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
715 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
719 function LatchGameOptions(const MenuName
: string): Byte;
725 with TGUIMenu(g_ActiveWindow
.GetControl(MenuName
)) do
727 Map
:= TGUILabel(GetControl('lbMap')).Text;
730 if not isWadPath(Map
) then
733 Result
:= TGUISwitch(GetControl('swGameMode')).ItemIndex
+1;
734 gsGameMode
:= TGUISwitch(GetControl('swGameMode')).GetText
;
735 gsTimeLimit
:= StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
736 gsScoreLimit
:= StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
737 gsMaxLives
:= StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
738 gsItemRespawnTime
:= StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
739 gsRulezTimeMultiplier
:= StrToIntDef(TGUIEdit(GetControl('edRulezTimeMultiplier')).Text, 0);
740 gsPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
;
744 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex
= 0 then
745 gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMDAMAGE
;
746 if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex
= 0 then
747 gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMABSORBDAMAGE
;
748 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
749 gsGameFlags
:= gsGameFlags
or GAME_OPTION_DMKEYS
;
750 if TGUISwitch(GetControl('swEnableExits')).ItemIndex
= 0 then
751 gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWEXIT
;
752 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex
= 0 then
753 gsGameFlags
:= gsGameFlags
or GAME_OPTION_WEAPONSTAY
;
754 if TGUISwitch(GetControl('swMonsters')).ItemIndex
= 0 then
755 gsGameFlags
:= gsGameFlags
or GAME_OPTION_MONSTERS
;
756 if TGUISwitch(GetControl('swRulezRandom')).ItemIndex
= 0 then
757 gsGameFlags
:= gsGameFlags
or GAME_OPTION_RULEZRANDOM
;
759 case TGUISwitch(GetControl('swTeamHit')).ItemIndex
of
760 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
;
761 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITPROJECTILE
;
762 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
765 case TGUISwitch(GetControl('swBotsVS')).ItemIndex
of
766 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSMONSTER
;
767 2: gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
768 else gsGameFlags
:= gsGameFlags
or GAME_OPTION_BOTVSPLAYER
;
771 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex
of
772 0: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
773 1: gsGameFlags
:= gsGameFlags
or GAME_OPTION_ALLOWDROPFLAG
;
774 else gsGameFlags
:= gsGameFlags
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
777 // TODO: get this crap out of here
778 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
779 gGameSettings
.RulezTimeMultiplier
:= gsRulezTimeMultiplier
;
780 gGameSettings
.WarmupTime
:= gsWarmupTime
;
781 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
785 procedure ProcStartCustomGame();
789 GameMode
:= LatchGameOptions('mCustomGameMenu');
790 if GameMode
= GM_NONE
then Exit
;
792 g_Console_WriteGameConfig
;
793 g_Game_StartCustom(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
,
794 gsMaxLives
, gsGameFlags
, gsPlayers
);
798 procedure ProcStartNetGame();
802 GameMode
:= LatchGameOptions('mNetServerMenu');
803 if GameMode
= GM_NONE
then Exit
;
805 with TGUIMenu(g_ActiveWindow
.GetControl('mNetServerMenu')) do
807 NetPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
808 NetServerName
:= TGUIEdit(GetControl('edSrvName')).Text;
809 NetMaxClients
:= Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
810 NetMaxClients
:= Min(NET_MAXCLIENTS
, NetMaxClients
);
811 NetPassword
:= TGUIEdit(GetControl('edSrvPassword')).Text;
812 NetUseMaster
:= TGUISwitch(GetControl('swUseMaster')).ItemIndex
= 0;
815 g_Console_WriteGameConfig
;
816 g_Game_StartServer(gsMap
, GameMode
, gsTimeLimit
, gsScoreLimit
, gsMaxLives
,
817 gsGameFlags
, gsPlayers
, 0, NetPort
);
820 procedure ProcConnectNetGame();
824 with TGUIMenu(g_ActiveWindow
.GetControl('mNetClientMenu')) do
826 NetClientIP
:= TGUIEdit(GetControl('edIP')).Text;
827 NetClientPort
:= StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
828 PW
:= TGUIEdit(GetControl('edPW')).Text;
831 g_Console_WriteGameConfig
;
832 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
835 procedure ProcEnterPassword();
839 with TGUIMenu(g_ActiveWindow
.GetControl('mClientPasswordMenu')) do
841 NetClientIP
:= PromptIP
;
842 NetClientPort
:= PromptPort
;
843 PW
:= TGUIEdit(GetControl('edPW')).Text;
846 g_Console_WriteGameConfig
;
847 g_Game_StartClient(NetClientIP
, NetClientPort
, PW
);
850 procedure ProcServerlist();
852 if not NetInitDone
then
854 if (not g_Net_Init()) then
856 g_Console_Add('NET: ERROR: Failed to init ENet!');
863 g_Net_Slist_Set(NetMasterList
);
865 gState
:= STATE_SLIST
;
866 g_ActiveWindow
:= nil;
868 slWaitStr
:= _lc
[I_NET_SLIST_WAIT
];
873 slReturnPressed
:= True;
874 if g_Net_Slist_Fetch(slCurrent
) then
876 if slCurrent
= nil then
877 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
880 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
881 g_Serverlist_GenerateTable(slCurrent
, slTable
);
884 procedure ProcStartCampaign();
890 with TGUIMenu(g_ActiveWindow
.GetControl('mCampaignMenu')) do
892 WAD
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
893 TwoPlayers
:= TGUISwitch(GetControl('swPlayers')).ItemIndex
= 1;
895 WAD
:= e_FindWadRel(MegawadDirs
, WAD
);
901 g_Game_StartSingle(WAD
+ ':\MAP01', TwoPlayers
, n
);
904 procedure ProcSelectMap(Sender
: TGUIControl
);
908 wad
, map
, res
: String;
910 win
:= g_GUI_GetWindow('SelectMapMenu');
911 with TGUIMenu(win
.GetControl('mSelectMapMenu')) do
913 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
914 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
916 if (wad
= '') or (map
= '') then
917 begin // Ýòî íå êàðòà
918 TGUILabel(GetControl('lbMapName')).Text := '';
919 TGUILabel(GetControl('lbMapAuthor')).Text := '';
920 TGUILabel(GetControl('lbMapSize')).Text := '';
921 TGUIMemo(GetControl('meMapDescription')).SetText('');
922 TGUIMapPreview(win
.GetControl('mpMapPreview')).ClearMap();
923 TGUILabel(win
.GetControl('lbMapScale')).Text := '';
929 a
:= g_Map_GetMapInfo(res
);
931 TGUILabel(GetControl('lbMapName')).Text := a
.Name
;
932 TGUILabel(GetControl('lbMapAuthor')).Text := a
.Author
;
933 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a
.Width
, a
.Height
]);
934 TGUIMemo(GetControl('meMapDescription')).SetText(a
.Description
);
935 TGUIMapPreview(win
.GetControl('mpMapPreview')).SetMap(res
);
936 TGUILabel(win
.GetControl('lbMapScale')).Text :=
937 TGUIMapPreview(win
.GetControl('mpMapPreview')).GetScaleStr
;
942 procedure ProcSelectWAD(Sender
: TGUIControl
);
947 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
949 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
951 with TGUIListBox(GetControl('lsMapRes')) do
957 list
:= g_Map_GetMapsList(wad
);
971 procedure ProcSelectCampaignWAD(Sender
: TGUIControl
);
977 win
:= g_GUI_GetWindow('CampaignMenu');
978 with TGUIMenu(win
.GetControl('mCampaignMenu')) do
980 wad
:= TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
984 TGUILabel(GetControl('lbWADName')).Text := '';
985 TGUILabel(GetControl('lbWADAuthor')).Text := '';
986 TGUIMemo(GetControl('meWADDescription')).SetText('');
989 a
:= g_Game_GetMegaWADInfo(wad
);
991 TGUILabel(GetControl('lbWADName')).Text := a
.Name
;
992 TGUILabel(GetControl('lbWADAuthor')).Text := a
.Author
;
993 TGUIMemo(GetControl('meWADDescription')).SetText(a
.Description
);
995 TGUIImage(win
.GetControl('mpWADImage')).ClearImage();
999 fn
:= g_ExtractWadName(a
.pic
);
1001 TGUIImage(win
.GetControl('mpWADImage')).SetImage(wad
+a
.pic
)
1003 TGUIImage(win
.GetControl('mpWADImage')).SetImage(a
.pic
);
1008 procedure ProcChangeColor(Sender
: TGUIControl
);
1012 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1013 with TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')) do
1014 TGUIModelView(window
.GetControl('mvP1Model')).SetColor(
1015 Min(TGUIScroll(GetControl('scP1Red')).Value
*16, 255),
1016 Min(TGUIScroll(GetControl('scP1Green')).Value
*16, 255),
1017 Min(TGUIScroll(GetControl('scP1Blue')).Value
*16, 255));
1019 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1020 with TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')) do
1021 TGUIModelView(window
.GetControl('mvP2Model')).SetColor(
1022 Min(TGUIScroll(GetControl('scP2Red')).Value
*16, 255),
1023 Min(TGUIScroll(GetControl('scP2Green')).Value
*16, 255),
1024 Min(TGUIScroll(GetControl('scP2Blue')).Value
*16, 255));
1027 procedure ProcSelectModel(Sender
: TGUIControl
);
1032 window
:= g_GUI_GetWindow('OptionsPlayersP1Menu');
1033 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem
;
1034 if a
<> '' then TGUIModelView(window
.GetControl('mvP1Model')).SetModel(a
);
1036 window
:= g_GUI_GetWindow('OptionsPlayersP2Menu');
1037 a
:= TGUIListBox(TGUIMenu(window
.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem
;
1038 if a
<> '' then TGUIModelView(window
.GetControl('mvP2Model')).SetModel(a
);
1040 ProcChangeColor(nil);
1043 procedure LoadStdFont(cfgres
, texture
: string; var FontID
: DWORD
);
1055 wad
:= TWADFile
.Create
;
1056 if wad
.ReadFile(GameWAD
) then
1057 wad
.GetResource('FONTS/'+cfgres
, cfgdata
, cfglen
);
1062 g_Texture_CreateWADEx('FONT_STD', GameWAD
+':FONTS\'+texture
);
1064 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1065 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1066 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1067 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1069 if g_Texture_Get('FONT_STD', ID
) then
1070 e_TextureFontBuild(ID
, FontID
, cwdt
, chgt
, spc
);
1075 if cfglen
<> 0 then FreeMem(cfgdata
);
1078 procedure LoadFont(txtres
, fntres
: string; var FontID
: DWORD
);
1084 cfgdata
, fntdata
: Pointer;
1085 cfglen
, fntlen
: Integer;
1093 wad
:= TWADFile
.Create
;
1094 if wad
.ReadFile(GameWAD
) then
1096 wad
.GetResource('FONTS/'+txtres
, cfgdata
, cfglen
);
1097 wad
.GetResource('FONTS/'+fntres
, fntdata
, fntlen
);
1103 config
:= TConfig
.CreateMem(cfgdata
, cfglen
);
1104 cwdt
:= Min(Max(config
.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1105 chgt
:= Min(Max(config
.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1107 spc
:= Min(Max(config
.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1108 FontID
:= e_CharFont_Create(spc
);
1110 for a
:= 0 to 255 do
1112 chrwidth
:= config
.ReadInt(IntToStr(a
), 'Width', 0);
1113 if chrwidth
= 0 then Continue
;
1115 if e_CreateTextureMemEx(fntdata
, fntlen
, CharID
, cwdt
*(a
mod 16), chgt
*(a
div 16),
1117 e_CharFont_AddChar(FontID
, CharID
, Chr(a
), chrwidth
);
1123 if cfglen
<> 0 then FreeMem(cfgdata
);
1124 if fntlen
<> 0 then FreeMem(fntdata
);
1127 procedure MenuLoadData();
1129 e_WriteLog('Loading menu data...', TMsgType
.Notify
);
1131 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD
+':TEXTURES\MAINLOGO');
1132 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD
+':TEXTURES\MARKER1');
1133 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD
+':TEXTURES\MARKER2');
1134 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD
+':TEXTURES\SLEFT');
1135 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD
+':TEXTURES\SRIGHT');
1136 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD
+':TEXTURES\SMIDDLE');
1137 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD
+':TEXTURES\SMARKER');
1138 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD
+':TEXTURES\ELEFT');
1139 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD
+':TEXTURES\ERIGHT');
1140 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD
+':TEXTURES\EMIDDLE');
1141 g_Texture_CreateWADEx('BOX1', GameWAD
+':TEXTURES\BOX1');
1142 g_Texture_CreateWADEx('BOX2', GameWAD
+':TEXTURES\BOX2');
1143 g_Texture_CreateWADEx('BOX3', GameWAD
+':TEXTURES\BOX3');
1144 g_Texture_CreateWADEx('BOX4', GameWAD
+':TEXTURES\BOX4');
1145 g_Texture_CreateWADEx('BOX5', GameWAD
+':TEXTURES\BOX5');
1146 g_Texture_CreateWADEx('BOX6', GameWAD
+':TEXTURES\BOX6');
1147 g_Texture_CreateWADEx('BOX7', GameWAD
+':TEXTURES\BOX7');
1148 g_Texture_CreateWADEx('BOX8', GameWAD
+':TEXTURES\BOX8');
1149 g_Texture_CreateWADEx('BOX9', GameWAD
+':TEXTURES\BOX9');
1150 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD
+':TEXTURES\SCROLLUPA');
1151 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD
+':TEXTURES\SCROLLUPU');
1152 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD
+':TEXTURES\SCROLLDOWNA');
1153 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD
+':TEXTURES\SCROLLDOWNU');
1154 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD
+':TEXTURES\SCROLLMIDDLE');
1155 g_Texture_CreateWADEx('NOPIC', GameWAD
+':TEXTURES\NOPIC');
1157 g_Sound_CreateWADEx('MENU_SELECT', GameWAD
+':SOUNDS\MENUSELECT');
1158 g_Sound_CreateWADEx('MENU_OPEN', GameWAD
+':SOUNDS\MENUOPEN');
1159 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD
+':SOUNDS\MENUCLOSE');
1160 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD
+':SOUNDS\MENUCHANGE');
1161 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD
+':SOUNDS\SCROLLADD');
1162 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD
+':SOUNDS\SCROLLSUB');
1163 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD
+':SOUNDS\FALL');
1166 procedure MenuFreeData();
1168 e_CharFont_Remove(gMenuFont
);
1169 e_CharFont_Remove(gMenuSmallFont
);
1171 g_Texture_Delete('MAINMENU_LOGO');
1172 g_Texture_Delete('MAINMENU_MARKER1');
1173 g_Texture_Delete('MAINMENU_MARKER2');
1174 g_Texture_Delete('SCROLL_LEFT');
1175 g_Texture_Delete('SCROLL_RIGHT');
1176 g_Texture_Delete('SCROLL_MIDDLE');
1177 g_Texture_Delete('SCROLL_MARKER');
1178 g_Texture_Delete('EDIT_LEFT');
1179 g_Texture_Delete('EDIT_RIGHT');
1180 g_Texture_Delete('EDIT_MIDDLE');
1181 g_Texture_Delete('BOX1');
1182 g_Texture_Delete('BOX2');
1183 g_Texture_Delete('BOX3');
1184 g_Texture_Delete('BOX4');
1185 g_Texture_Delete('BOX5');
1186 g_Texture_Delete('BOX6');
1187 g_Texture_Delete('BOX7');
1188 g_Texture_Delete('BOX8');
1189 g_Texture_Delete('BOX9');
1190 g_Texture_Delete('BSCROLL_UP_A');
1191 g_Texture_Delete('BSCROLL_UP_U');
1192 g_Texture_Delete('BSCROLL_DOWN_A');
1193 g_Texture_Delete('BSCROLL_DOWN_U');
1194 g_Texture_Delete('BSCROLL_MIDDLE');
1195 g_Texture_Delete('NOPIC');
1197 g_Sound_Delete('MENU_SELECT');
1198 g_Sound_Delete('MENU_OPEN');
1199 g_Sound_Delete('MENU_CLOSE');
1200 g_Sound_Delete('MENU_CHANGE');
1201 g_Sound_Delete('SCROLL_ADD');
1202 g_Sound_Delete('SCROLL_SUB');
1203 g_Sound_Delete('SOUND_PLAYER_FALL');
1206 procedure ProcAuthorsMenu();
1208 gMusic
.SetByName('MUSIC_INTERMUS');
1212 procedure ProcExitMenuKeyDown (yes
: Boolean);
1215 snd
: TPlayableSound
;
1220 g_Game_StopAllSounds(True);
1221 case (Random(18)) of
1222 0: s
:= 'SOUND_MONSTER_PAIN';
1223 1: s
:= 'SOUND_MONSTER_DIE_3';
1224 2: s
:= 'SOUND_MONSTER_SLOP';
1225 3: s
:= 'SOUND_MONSTER_DEMON_DIE';
1226 4: s
:= 'SOUND_MONSTER_IMP_DIE_2';
1227 5: s
:= 'SOUND_MONSTER_MAN_DIE';
1228 6: s
:= 'SOUND_MONSTER_BSP_DIE';
1229 7: s
:= 'SOUND_MONSTER_VILE_DIE';
1230 8: s
:= 'SOUND_MONSTER_SKEL_DIE';
1231 9: s
:= 'SOUND_MONSTER_MANCUB_ALERT';
1232 10: s
:= 'SOUND_MONSTER_PAIN_PAIN';
1233 11: s
:= 'SOUND_MONSTER_BARON_DIE';
1234 12: s
:= 'SOUND_MONSTER_CACO_DIE';
1235 13: s
:= 'SOUND_MONSTER_CYBER_DIE';
1236 14: s
:= 'SOUND_MONSTER_KNIGHT_ALERT';
1237 15: s
:= 'SOUND_MONSTER_SPIDER_ALERT';
1238 else s
:= 'SOUND_PLAYER_FALL';
1240 snd
:= TPlayableSound
.Create();
1241 res
:= snd
.SetByName(s
);
1242 if not res
then res
:= snd
.SetByName('SOUND_PLAYER_FALL');
1246 while snd
.IsPlaying() do begin end;
1254 procedure ProcLoadMenu();
1261 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Text := g_GetSaveName(a
, valid
);
1262 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= not valid
;
1263 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1267 procedure ProcSaveMenu();
1275 name
:= g_GetSaveName(a
, valid
);
1276 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Text := name
;
1277 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a
))).Invalid
:= (name
<> '') and (not valid
);
1281 procedure ProcSaveGame(Sender
: TGUIControl
);
1285 if g_Game_IsNet
then Exit
;
1286 if g_Game_IsTestMap
then Exit
;
1287 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1288 g_Game_PauseAllSounds(True);
1289 g_SaveGame(a
, TGUIEdit(Sender
).Text);
1291 g_ActiveWindow
:= nil;
1292 g_Game_Pause(False);
1295 procedure ProcLoadGame(Sender
: TGUIControl
);
1299 if g_Game_IsNet
then Exit
;
1300 a
:= StrToInt(Copy(Sender
.Name
, Length(Sender
.Name
), 1));
1301 if g_LoadGame(a
) then
1303 g_Game_PauseAllSounds(False)
1305 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1307 g_Console_Add(_lc
[I_MSG_BAD_SAVE_VERSION
], true);
1308 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1309 //g_ActiveWindow := nil;
1313 procedure ProcSinglePlayer (n
: Integer);
1314 var wad
, map
: AnsiString
;
1317 wad
:= g_ExtractWadName(gDefaultMegawadStart
);
1318 map
:= g_ExtractFilePathName(gDefaultMegawadStart
);
1319 if e_FindResource(AllMapDirs
, wad
) then
1321 wad
:= ExpandFileName(wad
);
1322 g_Game_StartSingle(wad
+ ':\' + map
, n
> 1, n
)
1326 procedure ProcSingle1Player
;
1331 procedure ProcSingle2Players
;
1336 procedure ProcSelectMapMenu();
1339 wad_lb
: TGUIFileListBox
;
1340 map_lb
: TGUIListBox
;
1343 menu
:= TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1344 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsMapWAD'));
1345 map_lb
:= TGUIListBox(menu
.GetControl('lsMapRes'));
1347 if wad_lb
.SelectedItem() <> '' then
1348 map
:= map_lb
.SelectedItem()
1352 wad_lb
.UpdateFileList();
1355 if wad_lb
.SelectedItem() <> '' then
1358 map_lb
.SelectItem(map
);
1360 if map_lb
.SelectedItem() <> '' then
1364 g_GUI_ShowWindow('SelectMapMenu');
1367 procedure ProcSelectCampaignMenu();
1370 wad_lb
: TGUIFileListBox
;
1372 menu
:= TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1373 wad_lb
:= TGUIFileListBox(menu
.GetControl('lsWAD'));
1375 wad_lb
.UpdateFileList();
1377 if wad_lb
.SelectedItem() <> '' then
1378 ProcSelectCampaignWAD(nil);
1381 procedure ProcSetMap();
1383 wad
, map
, res
: String;
1385 with TGUIMenu(g_ActiveWindow
.GetControl('mSelectMapMenu')) do
1387 wad
:= TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1388 map
:= TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1391 if (wad
= '') or (map
= '') then
1394 wad
:= e_FindWadRel(MapDirs
, WAD
);
1396 res
:= wad
+':\'+map
;
1398 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res
;
1399 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res
;
1402 procedure ProcChangeSoundSettings(Sender
: TGUIControl
);
1406 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1408 g_Sound_SetupAllVolumes(
1409 Min(TGUIScroll(menu
.GetControl('scSoundLevel')).Value
*16, 255),
1410 Min(TGUIScroll(menu
.GetControl('scMusicLevel')).Value
*16, 255)
1414 procedure ProcChangeGameSettings(Sender
: TGUIControl
);
1418 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1419 if TGUIScroll(menu
.GetControl('scScaleFactor')).Value
<> TempScale
then
1421 TempScale
:= TGUIScroll(menu
.GetControl('scScaleFactor')).Value
;
1422 g_dbg_scale
:= TempScale
+ 1;
1426 procedure ProcChangeTouchSettings(Sender
: TGUIControl
);
1430 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1431 g_touch_alt
:= TGUISwitch(menu
.GetControl('swTouchAlt')).ItemIndex
= 1;
1432 g_touch_size
:= TGUIScroll(menu
.GetControl('scTouchSize')).Value
/ 10 + 0.5;
1433 g_touch_offset
:= TGUIScroll(menu
.GetControl('scTouchOffset')).Value
* 5;
1436 procedure ProcOptionsPlayersMIMenu();
1441 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1443 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+s
+'Menu')).GetControl('ls'+s
+'Model')).SelectedItem
;
1445 if a
= '' then Exit
;
1447 b
:= g_PlayerModel_GetInfo(a
);
1449 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1451 TGUILabel(GetControl('lbName')).Text := b
.Name
;
1452 TGUILabel(GetControl('lbAuthor')).Text := b
.Author
;
1453 TGUIMemo(GetControl('meComment')).SetText(b
.Description
);
1455 if b
.HaveWeapon
then
1456 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_YES
]
1458 TGUILabel(GetControl('lbWeapon')).Text := _lc
[I_MENU_NO
];
1461 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1464 procedure ProcOptionsPlayerP1WeaponMenu();
1468 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem
;
1469 if a
= '' then Exit
;
1470 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1473 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1475 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1478 procedure ProcOptionsPlayerP2WeaponMenu();
1482 a
:= TGUIListBox(TGUIMenu(g_ActiveWindow
.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem
;
1483 if a
= '' then Exit
;
1484 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1487 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1489 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1492 procedure ProcOptionsPlayersAnim();
1496 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1501 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1504 Model
.GetCurrentAnimation
.Loop
:= True;
1505 Model
.GetCurrentAnimationMask
.Loop
:= True;
1509 procedure ProcOptionsPlayersWeap();
1513 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then
1518 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')) do
1522 procedure ProcOptionsPlayersRot();
1526 if g_ActiveWindow
.Name
= 'OptionsPlayersP1Menu' then s
:= 'P1' else s
:= 'P2';
1527 with TGUIModelView(g_ActiveWindow
.GetControl('mv'+s
+'Model')).Model
do
1529 if Direction
= TDirection
.D_LEFT
then Direction
:= TDirection
.D_RIGHT
else Direction
:= TDirection
.D_LEFT
;
1533 procedure ProcDefaultMenuKeyDown (yes
: Boolean);
1537 g_Options_SetDefault();
1543 procedure ProcSavedMenuKeyDown (yes
: Boolean);
1545 if yes
then ReadOptions();
1549 procedure ProcAuthorsClose();
1551 gMusic
.SetByName('MUSIC_MENU');
1553 gState
:= STATE_MENU
;
1556 procedure ProcGMClose();
1558 g_Game_InGameMenu(False);
1561 procedure ProcGMShow();
1566 if (gGameSettings
.GameType
= GT_SINGLE
) and
1567 ((gPlayer1
= nil) or (not gPlayer1
.alive
)) and
1568 ((gPlayer2
= nil) or (not gPlayer2
.alive
)) then
1569 Enabled
:= False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1571 Enabled
:= False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1572 if g_Game_IsTestMap
then
1573 Enabled
:= False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1574 TGUIMainMenu(g_ActiveWindow
.GetControl(
1575 g_ActiveWindow
.DefControl
)).EnableButton('save', Enabled
);
1578 procedure ProcChangePlayers();
1580 TeamGame
, Spectator
, AddTwo
: Boolean;
1581 P1Team
{, P2Team}: Byte;
1582 bP2
: TGUITextButton
;
1584 TeamGame
:= gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
];
1585 Spectator
:= (gPlayer1
= nil) and (gPlayer2
= nil);
1586 AddTwo
:= gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
];
1587 P1Team
:= TEAM_NONE
;
1588 if gPlayer1
<> nil then P1Team
:= gPlayer1
.Team
;
1590 //P2Team := TEAM_NONE;
1591 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1593 TGUIMainMenu(g_ActiveWindow
.GetControl(
1594 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinRed', TeamGame
and (P1Team
<> TEAM_RED
));
1595 TGUIMainMenu(g_ActiveWindow
.GetControl(
1596 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinBlue', TeamGame
and (P1Team
<> TEAM_BLUE
));
1597 TGUIMainMenu(g_ActiveWindow
.GetControl(
1598 g_ActiveWindow
.DefControl
)).EnableButton('tmJoinGame', Spectator
and not TeamGame
);
1600 bP2
:= TGUIMainMenu(g_ActiveWindow
.GetControl(
1601 g_ActiveWindow
.DefControl
)).GetButton('tmPlayer2');
1602 bP2
.Enabled
:= AddTwo
and not Spectator
;
1604 bP2
.Color
:= MAINMENU_ITEMS_COLOR
1606 bP2
.Color
:= MAINMENU_UNACTIVEITEMS_COLOR
;
1607 if gPlayer2
= nil then
1608 bP2
.Caption
:= _lc
[I_MENU_ADD_PLAYER_2
]
1610 bP2
.Caption
:= _lc
[I_MENU_REM_PLAYER_2
];
1612 TGUIMainMenu(g_ActiveWindow
.GetControl(
1613 g_ActiveWindow
.DefControl
)).EnableButton('tmSpectate', not Spectator
);
1616 procedure ProcJoinRed();
1618 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1620 if g_Game_IsServer
then
1622 if gPlayer1
= nil then
1623 g_Game_AddPlayer(TEAM_RED
)
1626 if gPlayer1
.Team
<> TEAM_RED
then
1628 gPlayer1
.SwitchTeam
;
1629 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1632 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1637 gPlayer1Settings
.Team
:= TEAM_RED
;
1638 MC_SEND_PlayerSettings
;
1639 if gPlayer1
= nil then
1640 g_Game_AddPlayer(TEAM_RED
);
1642 g_ActiveWindow
:= nil;
1643 g_Game_Pause(False);
1646 procedure ProcJoinBlue();
1648 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1650 if g_Game_IsServer
then
1652 if gPlayer1
= nil then
1653 g_Game_AddPlayer(TEAM_BLUE
)
1656 if gPlayer1
.Team
<> TEAM_BLUE
then
1658 gPlayer1
.SwitchTeam
;
1659 gPlayer1Settings
.Team
:= gPlayer1
.Team
;
1662 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
1667 gPlayer1Settings
.Team
:= TEAM_BLUE
;
1668 MC_SEND_PlayerSettings
;
1669 if gPlayer1
= nil then
1670 g_Game_AddPlayer(TEAM_BLUE
);
1672 g_ActiveWindow
:= nil;
1673 g_Game_Pause(False);
1676 procedure ProcJoinGame();
1678 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1680 if gPlayer1
= nil then
1682 g_ActiveWindow
:= nil;
1683 g_Game_Pause(False);
1686 procedure ProcSwitchP2();
1688 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
]) then
1690 if gPlayer1
= nil then
1692 if gPlayer2
= nil then
1695 g_Game_RemovePlayer();
1696 g_ActiveWindow
:= nil;
1697 g_Game_Pause(False);
1700 procedure ProcSpectate();
1702 if not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
1705 g_ActiveWindow
:= nil;
1706 g_Game_Pause(False);
1709 procedure ProcRestartMenuKeyDown (yes
: Boolean);
1711 if yes
then g_Game_Restart() else g_GUI_HideWindow
;
1714 procedure ProcEndMenuKeyDown (yes
: Boolean);
1716 if yes
then gExit
:= EXIT_SIMPLE
else g_GUI_HideWindow
;
1719 procedure ProcSetRussianLanguage
;
1721 if gLanguage
<> LANGUAGE_RUSSIAN
then
1723 gLanguage
:= LANGUAGE_RUSSIAN
;
1724 gLanguageChange
:= True;
1725 gAskLanguage
:= False;
1730 procedure ProcSetEnglishLanguage
;
1732 if gLanguage
<> LANGUAGE_ENGLISH
then
1734 gLanguage
:= LANGUAGE_ENGLISH
;
1735 gLanguageChange
:= True;
1736 gAskLanguage
:= False;
1741 procedure ReadGameSettings();
1745 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1747 with gGameSettings
do
1749 with TGUISwitch(menu
.GetControl('swTeamDamage')) do
1750 if LongBool(Options
and GAME_OPTION_TEAMDAMAGE
) then
1754 with TGUISwitch(menu
.GetControl('swTeamHit')) do
1755 if (Options
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
1757 else if LongBool(Options
and GAME_OPTION_TEAMHITTRACE
) then
1759 else if LongBool(Options
and GAME_OPTION_TEAMHITPROJECTILE
) then
1763 with TGUISwitch(menu
.GetControl('swDeathmatchKeys')) do
1764 if LongBool(Options
and GAME_OPTION_DMKEYS
) then
1768 with TGUISwitch(menu
.GetControl('swFlagDrop')) do
1769 if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) and LongBool(Options
and GAME_OPTION_THROWFLAG
) then
1771 else if LongBool(Options
and GAME_OPTION_ALLOWDROPFLAG
) then
1776 TGUIEdit(menu
.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit
);
1777 TGUIEdit(menu
.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit
);
1778 TGUIEdit(menu
.GetControl('edMaxLives')).Text := IntToStr(MaxLives
);
1780 with TGUISwitch(menu
.GetControl('swBotsVS')) do
1781 if LongBool(Options
and GAME_OPTION_BOTVSPLAYER
) and
1782 LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1785 if LongBool(Options
and GAME_OPTION_BOTVSMONSTER
) then
1790 if GameType
in [GT_CUSTOM
, GT_SERVER
] then
1792 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1793 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1794 if (GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1796 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= True;
1797 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_ITEMSTEXT_COLOR
;
1801 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1802 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1804 TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
:= True;
1805 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1806 TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
:= True;
1807 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_ITEMSTEXT_COLOR
;
1808 TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
:= True;
1809 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_ITEMSTEXT_COLOR
;
1810 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1811 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= True;
1815 TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
:= True;
1816 TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
:= True;
1817 TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
:= False;
1818 TGUILabel(menu
.GetControlsText('swDeathmatchKeys')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1819 with TGUIEdit(menu
.GetControl('edTimeLimit')) do
1824 TGUILabel(menu
.GetControlsText('edTimeLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1825 with TGUIEdit(menu
.GetControl('edScoreLimit')) do
1830 TGUILabel(menu
.GetControlsText('edScoreLimit')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1831 with TGUIEdit(menu
.GetControl('edMaxLives')) do
1836 TGUILabel(menu
.GetControlsText('edMaxLives')).Color
:= MENU_UNACTIVEITEMS_COLOR
;
1837 TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
:= True;
1838 TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
:= False;
1843 procedure ProcApplyGameSet();
1847 stat
: TPlayerStatArray
;
1849 menu
:= TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1851 if not g_Game_IsServer
then Exit
;
1853 with gGameSettings
do
1855 if TGUISwitch(menu
.GetControl('swTeamDamage')).Enabled
then
1857 if TGUISwitch(menu
.GetControl('swTeamDamage')).ItemIndex
= 0 then
1858 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
1860 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
1863 if TGUISwitch(menu
.GetControl('swTeamHit')).Enabled
then
1865 Options
:= Options
and not (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
);
1866 case TGUISwitch(menu
.GetControl('swTeamHit')).ItemIndex
of
1867 1: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
;
1868 2: Options
:= Options
or GAME_OPTION_TEAMHITPROJECTILE
;
1869 0: Options
:= Options
or GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
;
1873 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).Enabled
then
1875 if TGUISwitch(menu
.GetControl('swDeathmatchKeys')).ItemIndex
= 0 then
1876 Options
:= Options
or GAME_OPTION_DMKEYS
1878 Options
:= Options
and (not GAME_OPTION_DMKEYS
);
1881 if TGUIEdit(menu
.GetControl('edTimeLimit')).Enabled
then
1883 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edTimeLimit')).Text, TimeLimit
);
1889 b
:= (gTime
- gGameStartTime
) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1891 TimeLimit
:= Max(n
, b
);
1895 if TGUIEdit(menu
.GetControl('edScoreLimit')).Enabled
then
1897 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edScoreLimit')).Text, ScoreLimit
);
1904 if GameMode
= GM_DM
then
1906 stat
:= g_Player_GetStats();
1908 for a
:= 0 to High(stat
) do
1909 if stat
[a
].Frags
> b
then
1913 b
:= Max(gTeamStat
[TEAM_RED
].Score
, gTeamStat
[TEAM_BLUE
].Score
);
1915 ScoreLimit
:= Max(n
, b
);
1919 if TGUIEdit(menu
.GetControl('edMaxLives')).Enabled
then
1921 n
:= StrToIntDef(TGUIEdit(menu
.GetControl('edMaxLives')).Text, MaxLives
);
1922 if n
< 0 then n
:= 0;
1923 if n
> 255 then n
:= 255;
1929 stat
:= g_Player_GetStats();
1931 for a
:= 0 to High(stat
) do
1932 if stat
[a
].Lives
> b
then
1935 MaxLives
:= Max(n
, b
);
1939 if TGUISwitch(menu
.GetControl('swBotsVS')).Enabled
then
1941 case TGUISwitch(menu
.GetControl('swBotsVS')).ItemIndex
of
1944 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
1945 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1949 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1950 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
;
1954 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
;
1955 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
1960 if TGUISwitch(menu
.GetControl('swFlagDrop')).Enabled
then
1962 case TGUISwitch(menu
.GetControl('swFlagDrop')).ItemIndex
of
1963 0: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
;
1964 1: Options
:= Options
or GAME_OPTION_ALLOWDROPFLAG
;
1965 else Options
:= Options
and not (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
);
1969 // don't forget to latch this shit
1970 gsGameFlags
:= Options
;
1971 gsMaxLives
:= MaxLives
;
1972 gsScoreLimit
:= ScoreLimit
;
1973 gsTimeLimit
:= TimeLimit
;
1976 if g_Game_IsNet
then MH_SEND_GameSettings
;
1979 procedure ProcVideoOptionsRes();
1984 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
1986 TGUILabel(menu
.GetControl('lbCurrentRes')).Text :=
1987 IntToStr(gWinSizeX
) +
1988 ' x ' + IntToStr(gWinSizeY
) +
1989 ', ' + IntToStr(gBPP
) + ' bpp';
1991 with TGUIListBox(menu
.GetControl('lsResolution')) do
1993 list
:= sys_GetDisplayModes(gBPP
);
1997 ItemIndex
:= -1; (* nothing selected *)
2005 with TGUISwitch(menu
.GetControl('swFullScreen')) do
2011 TempResScale
:= Round(r_pixel_scale
- 1);
2012 with TGUISwitch(menu
.GetControl('swResFactor')) do
2013 ItemIndex
:= Max(Min(TempResScale
, gRC_Width
div 640 - 1), 0);
2016 procedure ProcApplyVideoOptions();
2019 Fullscreen
: Boolean;
2020 SWidth
, SHeight
: Integer;
2021 ScaleChanged
: Boolean;
2024 menu
:= TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2026 str
:= TGUIListBox(menu
.GetControl('lsResolution')).SelectedItem
;
2028 SScanf(str
, '%dx%d', [@SWidth
, @SHeight
])
2031 SWidth
:= gWinSizeX
;
2032 SHeight
:= gWinSizeY
;
2033 TempResScale
:= Min(TempResScale
, SWidth
div 640 - 1);
2036 Fullscreen
:= TGUISwitch(menu
.GetControl('swFullScreen')).ItemIndex
= 0;
2038 ScaleChanged
:= False;
2039 if TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
<> TempResScale
then
2041 TempResScale
:= Min(TGUISwitch(menu
.GetControl('swResFactor')).ItemIndex
, SWidth
div 640 - 1);
2042 r_pixel_scale
:= TempResScale
+ 1;
2043 ScaleChanged
:= True;
2046 if (SWidth
<> gWinSizeX
) or
2047 (SHeight
<> gWinSizeY
) or
2048 (Fullscreen
<> gFullscreen
) or
2051 gResolutionChange
:= True;
2052 gRC_Width
:= SWidth
;
2053 gRC_Height
:= SHeight
;
2054 gRC_FullScreen
:= Fullscreen
;
2055 gRC_Maximized
:= gWinMaximized
;
2058 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2062 procedure ProcSetFirstRussianLanguage
;
2064 gLanguage
:= LANGUAGE_RUSSIAN
;
2065 gLanguageChange
:= True;
2066 gAskLanguage
:= False;
2069 procedure ProcSetFirstEnglishLanguage
;
2071 gLanguage
:= LANGUAGE_ENGLISH
;
2072 gLanguageChange
:= True;
2073 gAskLanguage
:= False;
2076 procedure ProcRecallAddress();
2078 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2080 TGUIEdit(GetControl('edIP')).Text := NetClientIP
;
2081 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort
);
2085 procedure CreateFirstLanguageMenu();
2089 Menu
:= TGUIWindow
.Create('FirstLanguageMenu');
2091 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', ' '))) do
2093 Name
:= 'mmFirstLanguageMenu';
2094 AddButton(@ProcSetFirstRussianLanguage
, 'Ðóññêèé', '');
2095 AddButton(@ProcSetFirstEnglishLanguage
, 'English', '');
2098 Menu
.DefControl
:= 'mmFirstLanguageMenu';
2099 Menu
.MainWindow
:= True;
2100 g_GUI_AddWindow(Menu
);
2103 procedure g_Menu_AskLanguage();
2105 CreateFirstLanguageMenu();
2106 g_GUI_ShowWindow('FirstLanguageMenu');
2109 procedure CreatePlayerOptionsMenu(s
: String);
2114 Menu
:= TGUIWindow
.Create('OptionsPlayers'+s
+'Menu');
2116 a
:= _lc
[I_MENU_PLAYER_1
]
2118 a
:= _lc
[I_MENU_PLAYER_2
];
2119 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, a
))) do
2121 Name
:= 'mOptionsPlayers'+s
+'Menu';
2122 with AddEdit(_lc
[I_MENU_PLAYER_NAME
]) do
2124 Name
:= 'ed'+s
+'Name';
2128 with AddSwitch(_lc
[I_MENU_PLAYER_TEAM
]) do
2130 Name
:= 'sw'+s
+'Team';
2131 AddItem(_lc
[I_MENU_PLAYER_TEAM_RED
]);
2132 AddItem(_lc
[I_MENU_PLAYER_TEAM_BLUE
]);
2134 with AddList(_lc
[I_MENU_PLAYER_MODEL
], 12, 6) do
2136 Name
:= 'ls'+s
+'Model';
2138 Items
:= g_PlayerModel_GetNames();
2139 OnChange
:= ProcSelectModel
;
2141 with AddScroll(_lc
[I_MENU_PLAYER_RED
]) do
2143 Name
:= 'sc'+s
+'Red';
2145 OnChange
:= ProcChangeColor
;
2147 with AddScroll(_lc
[I_MENU_PLAYER_GREEN
]) do
2149 Name
:= 'sc'+s
+'Green';
2151 OnChange
:= ProcChangeColor
;
2153 with AddScroll(_lc
[I_MENU_PLAYER_BLUE
]) do
2155 Name
:= 'sc'+s
+'Blue';
2157 OnChange
:= ProcChangeColor
;
2160 AddButton(@ProcOptionsPlayersMIMenu
, _lc
[I_MENU_MODEL_INFO
]);
2161 AddButton(@ProcOptionsPlayersAnim
, _lc
[I_MENU_MODEL_ANIMATION
]);
2162 AddButton(@ProcOptionsPlayersWeap
, _lc
[I_MENU_MODEL_CHANGE_WEAPON
]);
2163 AddButton(@ProcOptionsPlayersRot
, _lc
[I_MENU_MODEL_ROTATE
]);
2164 if s
= 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu
, _lc
[I_MENU_WEAPON
])
2165 else AddButton(@ProcOptionsPlayerP2WeaponMenu
, _lc
[I_MENU_WEAPON
]);
2166 with TGUIModelView(Menu
.AddChild(TGUIModelView
.Create
)) do
2168 Name
:= 'mv'+s
+'Model';
2169 X
:= GetControl('ls'+s
+'Model').X
+TGUIListBox(GetControl('ls'+s
+'Model')).GetWidth
+16;
2170 Y
:= GetControl('ls'+s
+'Model').Y
;
2173 Menu
.DefControl
:= 'mOptionsPlayers'+s
+'Menu';
2174 g_GUI_AddWindow(Menu
);
2177 procedure CreateAllMenus();
2181 a
, cx
, _y
, i
: Integer;
2184 Menu
:= TGUIWindow
.Create('MainMenu');
2185 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, 'MAINMENU_LOGO', _lc
[I_MENU_MAIN_MENU
]))) do
2187 Name
:= 'mmMainMenu';
2188 AddButton(nil, _lc
[I_MENU_NEW_GAME
], 'NewGameMenu');
2189 AddButton(nil, _lc
[I_MENU_MULTIPLAYER
], 'NetGameMenu');
2190 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
2191 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
2192 AddButton(@ProcAuthorsMenu
, _lc
[I_MENU_AUTHORS
], 'AuthorsMenu');
2193 AddButton(nil, _lc
[I_MENU_EXIT
], 'ExitMenu');
2195 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_VERSION
], [GAME_VERSION
]), gMenuSmallFont
))) do
2197 Color
:= _RGB(255, 255, 255);
2198 X
:= gScreenWidth
-GetWidth
-8;
2199 Y
:= gScreenHeight
-GetHeight
-8;
2201 Menu
.DefControl
:= 'mmMainMenu';
2202 Menu
.MainWindow
:= True;
2203 g_GUI_AddWindow(Menu
);
2205 Menu
:= TGUIWindow
.Create('NewGameMenu');
2206 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_NEW_GAME
]))) do
2208 Name
:= 'mmNewGameMenu';
2209 AddButton(@ProcSingle1Player
, _lc
[I_MENU_1_PLAYER
]);
2210 AddButton(@ProcSingle2Players
, _lc
[I_MENU_2_PLAYERS
]);
2211 AddButton(@ProcSelectCampaignMenu
, _lc
[I_MENU_CAMPAIGN
], 'CampaignMenu');
2212 AddButton(nil, _lc
[I_MENU_CUSTOM_GAME
], 'CustomGameMenu');
2214 Menu
.DefControl
:= 'mmNewGameMenu';
2215 g_GUI_AddWindow(Menu
);
2217 Menu
:= TGUIWindow
.Create('NetGameMenu');
2218 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MULTIPLAYER
]))) do
2220 Name
:= 'mmNetGameMenu';
2221 AddButton(@ProcRecallAddress
, _lc
[I_MENU_START_CLIENT
], 'NetClientMenu');
2222 AddButton(nil, _lc
[I_MENU_START_SERVER
], 'NetServerMenu');
2224 Menu
.DefControl
:= 'mmNetGameMenu';
2225 g_GUI_AddWindow(Menu
);
2227 Menu
:= TGUIWindow
.Create('NetServerMenu');
2228 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_SERVER
]))) do
2230 Name
:= 'mNetServerMenu';
2231 with AddEdit(_lc
[I_NET_SERVER_NAME
]) do
2233 Name
:= 'edSrvName';
2234 OnlyDigits
:= False;
2237 Text := NetServerName
;
2239 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2241 Name
:= 'edSrvPassword';
2242 OnlyDigits
:= False;
2245 Text := NetPassword
;
2247 with AddEdit(_lc
[I_NET_PORT
]) do
2253 Text := IntToStr(NetPort
);
2255 with AddEdit(_lc
[I_NET_MAX_CLIENTS
]) do
2257 Name
:= 'edMaxPlayers';
2261 Text := IntToStr(NetMaxClients
);
2263 with AddSwitch(_lc
[I_NET_USE_MASTER
]) do
2265 Name
:= 'swUseMaster';
2266 AddItem(_lc
[I_MENU_YES
]);
2267 AddItem(_lc
[I_MENU_NO
]);
2268 if NetUseMaster
then
2274 with AddLabel(_lc
[I_MENU_MAP
]) do
2279 OnClick
:= @ProcSelectMapMenu
;
2281 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2283 Name
:= 'swGameMode';
2284 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2285 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2286 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2287 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2288 case g_Game_TextToMode(gsGameMode
) of
2290 GM_DM
: ItemIndex
:= 0;
2291 GM_TDM
: ItemIndex
:= 1;
2292 GM_CTF
: ItemIndex
:= 2;
2294 GM_COOP
: ItemIndex
:= 3;
2296 OnChange
:= ProcSwitchMonstersCustom
;
2298 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2300 Name
:= 'edTimeLimit';
2304 if gsTimeLimit
> 0 then
2305 Text := IntToStr(gsTimeLimit
);
2307 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2309 Name
:= 'edScoreLimit';
2313 if gsScoreLimit
> 0 then
2314 Text := IntToStr(gsScoreLimit
);
2316 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2318 Name
:= 'edMaxLives';
2322 if gsMaxLives
> 0 then
2323 Text := IntToStr(gsMaxLives
);
2325 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2327 Name
:= 'edItemRespawnTime';
2331 if gsItemRespawnTime
> 0 then
2332 Text := IntToStr(gsItemRespawnTime
);
2334 with AddEdit(_lc
[I_MENU_RULEZ_RESPAWN_MULTIPLIER
]) do
2336 Name
:= 'edRulezTimeMultiplier';
2340 if gsRulezTimeMultiplier
> 0 then
2341 Text := IntToStr(gsRulezTimeMultiplier
);
2343 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2345 Name
:= 'swPlayers';
2346 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2347 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2348 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2349 ItemIndex
:= gsPlayers
;
2351 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2353 Name
:= 'swTeamDamage';
2354 AddItem(_lc
[I_MENU_YES
]);
2355 AddItem(_lc
[I_MENU_NO
]);
2356 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2361 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2363 Name
:= 'swTeamHit';
2364 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2365 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2366 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2367 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2368 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2370 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2372 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2377 with AddSwitch(_lc
[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR
]) do
2379 Name
:= 'swTeamAbsorbDamage';
2380 AddItem(_lc
[I_MENU_YES
]);
2381 AddItem(_lc
[I_MENU_NO
]);
2382 if LongBool(gsGameFlags
and GAME_OPTION_TEAMABSORBDAMAGE
) then
2387 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2389 Name
:= 'swDeathmatchKeys';
2390 AddItem(_lc
[I_MENU_YES
]);
2391 AddItem(_lc
[I_MENU_NO
]);
2392 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2397 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2399 Name
:= 'swEnableExits';
2400 AddItem(_lc
[I_MENU_YES
]);
2401 AddItem(_lc
[I_MENU_NO
]);
2402 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2407 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2409 Name
:= 'swWeaponStay';
2410 AddItem(_lc
[I_MENU_YES
]);
2411 AddItem(_lc
[I_MENU_NO
]);
2412 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2417 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2419 Name
:= 'swMonsters';
2420 AddItem(_lc
[I_MENU_YES
]);
2421 AddItem(_lc
[I_MENU_NO
]);
2422 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2427 with AddSwitch(_lc
[I_MENU_ENABLE_RULEZ_RANDOM
]) do
2429 Name
:= 'swRulezRandom';
2430 AddItem(_lc
[I_MENU_YES
]);
2431 AddItem(_lc
[I_MENU_NO
]);
2432 if LongBool(gsGameFlags
and GAME_OPTION_RULEZRANDOM
) then
2437 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2440 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2441 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2442 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2444 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2446 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2449 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2451 Name
:= 'swFlagDrop';
2452 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2453 AddItem(_lc
[I_MENU_YES
]);
2454 AddItem(_lc
[I_MENU_NO
]);
2455 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2457 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2463 AddButton(@ProcStartNetGame
, _lc
[I_MENU_START_GAME
]);
2467 Menu
.DefControl
:= 'mNetServerMenu';
2468 g_GUI_AddWindow(Menu
);
2470 Menu
:= TGUIWindow
.Create('NetClientMenu');
2471 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_START_CLIENT
]))) do
2473 Name
:= 'mNetClientMenu';
2475 AddButton(@ProcServerlist
, _lc
[I_NET_SLIST
]);
2478 with AddEdit(_lc
[I_NET_ADDRESS
]) do
2484 Text := 'localhost';
2486 with AddEdit(_lc
[I_NET_PORT
]) do
2494 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
2497 OnlyDigits
:= False;
2504 AddButton(@ProcConnectNetGame
, _lc
[I_MENU_CLIENT_CONNECT
]);
2508 Menu
.DefControl
:= 'mNetClientMenu';
2509 g_GUI_AddWindow(Menu
);
2511 Menu
:= TGUIWindow
.Create('LoadMenu');
2512 Menu
.OnShow
:= ProcLoadMenu
;
2513 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LOAD_GAME
]))) do
2515 Name
:= 'mmLoadMenu';
2520 Name
:= 'edSlot'+IntToStr(a
);
2523 OnEnter
:= ProcLoadGame
;
2526 Menu
.DefControl
:= 'mmLoadMenu';
2527 g_GUI_AddWindow(Menu
);
2529 Menu
:= TGUIWindow
.Create('SaveMenu');
2530 Menu
.OnShow
:= ProcSaveMenu
;
2531 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SAVE_GAME
]))) do
2533 Name
:= 'mmSaveMenu';
2538 Name
:= 'edSlot'+IntToStr(a
);
2541 OnChange
:= ProcSaveGame
;
2544 Menu
.DefControl
:= 'mmSaveMenu';
2545 g_GUI_AddWindow(Menu
);
2547 Menu
:= TGUIWindow
.Create('CustomGameMenu');
2548 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CUSTOM_GAME
]))) do
2550 Name
:= 'mCustomGameMenu';
2551 with AddLabel(_lc
[I_MENU_MAP
]) do
2556 OnClick
:= @ProcSelectMapMenu
;
2558 with AddSwitch(_lc
[I_MENU_GAME_TYPE
]) do
2560 Name
:= 'swGameMode';
2561 AddItem(_lc
[I_MENU_GAME_TYPE_DM
]);
2562 AddItem(_lc
[I_MENU_GAME_TYPE_TDM
]);
2563 AddItem(_lc
[I_MENU_GAME_TYPE_CTF
]);
2564 AddItem(_lc
[I_MENU_GAME_TYPE_COOP
]);
2565 case g_Game_TextToMode(gsGameMode
) of
2567 GM_DM
: ItemIndex
:= 0;
2568 GM_TDM
: ItemIndex
:= 1;
2569 GM_CTF
: ItemIndex
:= 2;
2571 GM_COOP
: ItemIndex
:= 3;
2573 OnChange
:= ProcSwitchMonstersCustom
;
2575 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
2577 Name
:= 'edTimeLimit';
2581 if gsTimeLimit
> 0 then
2582 Text := IntToStr(gsTimeLimit
);
2584 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
2586 Name
:= 'edScoreLimit';
2590 if gsScoreLimit
> 0 then
2591 Text := IntToStr(gsScoreLimit
);
2593 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
2595 Name
:= 'edMaxLives';
2599 if gsMaxLives
> 0 then
2600 Text := IntToStr(gsMaxLives
);
2602 with AddEdit(_lc
[I_MENU_ITEM_RESPAWN_TIME
]) do
2604 Name
:= 'edItemRespawnTime';
2608 if gsItemRespawnTime
> 0 then
2609 Text := IntToStr(gsItemRespawnTime
);
2611 with AddEdit(_lc
[I_MENU_RULEZ_RESPAWN_MULTIPLIER
]) do
2613 Name
:= 'edRulezTimeMultiplier';
2617 if gsRulezTimeMultiplier
> 0 then
2618 Text := IntToStr(gsRulezTimeMultiplier
);
2620 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2622 Name
:= 'swPlayers';
2623 AddItem(_lc
[I_MENU_COUNT_NONE
]);
2624 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2625 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2626 ItemIndex
:= gsPlayers
;
2628 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
2630 Name
:= 'swTeamDamage';
2631 AddItem(_lc
[I_MENU_YES
]);
2632 AddItem(_lc
[I_MENU_NO
]);
2633 if LongBool(gsGameFlags
and GAME_OPTION_TEAMDAMAGE
) then
2638 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
2640 Name
:= 'swTeamHit';
2641 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
2642 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
2643 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
2644 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
2645 if (gsGameFlags
and (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
)) = (GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
) then
2647 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITTRACE
) then
2649 else if LongBool(gsGameFlags
and GAME_OPTION_TEAMHITPROJECTILE
) then
2654 with AddSwitch(_lc
[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR
]) do
2656 Name
:= 'swTeamAbsorbDamage';
2657 AddItem(_lc
[I_MENU_YES
]);
2658 AddItem(_lc
[I_MENU_NO
]);
2659 if LongBool(gsGameFlags
and GAME_OPTION_TEAMABSORBDAMAGE
) then
2664 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
2666 Name
:= 'swDeathmatchKeys';
2667 AddItem(_lc
[I_MENU_YES
]);
2668 AddItem(_lc
[I_MENU_NO
]);
2669 if LongBool(gsGameFlags
and GAME_OPTION_DMKEYS
) then
2674 with AddSwitch(_lc
[I_MENU_ENABLE_EXITS
]) do
2676 Name
:= 'swEnableExits';
2677 AddItem(_lc
[I_MENU_YES
]);
2678 AddItem(_lc
[I_MENU_NO
]);
2679 if LongBool(gsGameFlags
and GAME_OPTION_ALLOWEXIT
) then
2684 with AddSwitch(_lc
[I_MENU_WEAPONS_STAY
]) do
2686 Name
:= 'swWeaponStay';
2687 AddItem(_lc
[I_MENU_YES
]);
2688 AddItem(_lc
[I_MENU_NO
]);
2689 if LongBool(gsGameFlags
and GAME_OPTION_WEAPONSTAY
) then
2694 with AddSwitch(_lc
[I_MENU_ENABLE_MONSTERS
]) do
2696 Name
:= 'swMonsters';
2697 AddItem(_lc
[I_MENU_YES
]);
2698 AddItem(_lc
[I_MENU_NO
]);
2699 if LongBool(gsGameFlags
and GAME_OPTION_MONSTERS
) then
2704 with AddSwitch(_lc
[I_MENU_ENABLE_RULEZ_RANDOM
]) do
2706 Name
:= 'swRulezRandom';
2707 AddItem(_lc
[I_MENU_YES
]);
2708 AddItem(_lc
[I_MENU_NO
]);
2709 if LongBool(gsGameFlags
and GAME_OPTION_RULEZRANDOM
) then
2714 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
2717 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
2718 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
2719 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
2721 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSMONSTER
) then
2723 if not LongBool(gsGameFlags
and GAME_OPTION_BOTVSPLAYER
) then
2726 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
2728 Name
:= 'swFlagDrop';
2729 AddItem(_lc
[I_MENU_FLAG_THROW
]);
2730 AddItem(_lc
[I_MENU_YES
]);
2731 AddItem(_lc
[I_MENU_NO
]);
2732 if (gsGameFlags
and (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
)) = (GAME_OPTION_ALLOWDROPFLAG
or GAME_OPTION_THROWFLAG
) then
2734 else if LongBool(gsGameFlags
and GAME_OPTION_ALLOWDROPFLAG
) then
2740 AddButton(@ProcStartCustomGame
, _lc
[I_MENU_START_GAME
]);
2744 Menu
.DefControl
:= 'mCustomGameMenu';
2745 g_GUI_AddWindow(Menu
);
2747 Menu
:= TGUIWindow
.Create('CampaignMenu');
2748 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CAMPAIGN
]))) do
2750 Name
:= 'mCampaignMenu';
2759 with AddFileList('', 15, 4) do
2762 OnChange
:= ProcSelectCampaignWAD
;
2766 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2767 SetBase(MegawadDirs
);
2770 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2772 Name
:= 'lbWADName';
2776 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2778 Name
:= 'lbWADAuthor';
2782 AddLine(_lc
[I_MENU_MAP_DESCRIPTION
]);
2783 with AddMemo('', 15, 3) do
2785 Name
:= 'meWADDescription';
2786 Color
:= MENU_ITEMSCTRL_COLOR
;
2788 with AddSwitch(_lc
[I_MENU_PLAYERS
]) do
2790 Name
:= 'swPlayers';
2791 AddItem(_lc
[I_MENU_PLAYERS_ONE
]);
2792 AddItem(_lc
[I_MENU_PLAYERS_TWO
]);
2795 AddButton(@ProcStartCampaign
, _lc
[I_MENU_START_GAME
]);
2799 with TGUIImage(Menu
.AddChild(TGUIImage
.Create
)) do
2801 Name
:= 'mpWADImage';
2802 DefaultRes
:= 'NOPIC';
2803 X
:= GetControl('lsWAD').X
+4;
2804 Y
:= GetControl('lsWAD').Y
-128-MENU_VSPACE
;
2807 Menu
.DefControl
:= 'mCampaignMenu';
2808 g_GUI_AddWindow(Menu
);
2810 Menu
:= TGUIWindow
.Create('SelectMapMenu');
2811 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SELECT_MAP
]))) do
2813 Name
:= 'mSelectMapMenu';
2814 with AddFileList(_lc
[I_MENU_MAP_WAD
], 12, 4) do
2817 OnChange
:= ProcSelectWAD
;
2821 FileMask
:= '*.wad|*.pk3|*.zip|*.dfz';
2824 with AddList(_lc
[I_MENU_MAP_RESOURCE
], 12, 4) do
2828 OnChange
:= ProcSelectMap
;
2831 with AddLabel(_lc
[I_MENU_MAP_NAME
]) do
2833 Name
:= 'lbMapName';
2837 with AddLabel(_lc
[I_MENU_MAP_AUTHOR
]) do
2839 Name
:= 'lbMapAuthor';
2843 with AddLabel(_lc
[I_MENU_MAP_SIZE
]) do
2845 Name
:= 'lbMapSize';
2849 with AddMemo(_lc
[I_MENU_MAP_DESCRIPTION
], 20, 4) do
2851 Name
:= 'meMapDescription';
2856 with TGUIMapPreview(Menu
.AddChild(TGUIMapPreview
.Create
)) do
2858 Name
:= 'mpMapPreview';
2859 X
:= GetControl('lsMapWAD').X
+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2860 Y
:= GetControl('lsMapWAD').Y
;
2862 with TGUILabel(Menu
.AddChild(TGUILabel
.Create('', gMenuSmallFont
))) do
2864 Name
:= 'lbMapScale';
2867 Color
:= MENU_ITEMSCTRL_COLOR
;
2868 X
:= GetControl('lsMapWAD').X
+
2869 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2870 2 + MAPPREVIEW_WIDTH
*4;
2871 Y
:= GetControl('lsMapWAD').Y
+ MAPPREVIEW_HEIGHT
*16 + 16;
2874 Menu
.OnClose
:= ProcSetMap
;
2875 Menu
.DefControl
:= 'mSelectMapMenu';
2876 g_GUI_AddWindow(Menu
);
2878 Menu
:= TGUIWindow
.Create('OptionsMenu');
2879 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_OPTIONS
]))) do
2881 Name
:= 'mmOptionsMenu';
2882 AddButton(nil, _lc
[I_MENU_VIDEO_OPTIONS
], 'OptionsVideoMenu');
2883 AddButton(nil, _lc
[I_MENU_SOUND_OPTIONS
], 'OptionsSoundMenu');
2884 AddButton(nil, _lc
[I_MENU_GAME_OPTIONS
], 'OptionsGameMenu');
2885 AddButton(nil, _lc
[I_MENU_CONTROLS_OPTIONS
], 'OptionsControlsMenu');
2886 AddButton(nil, _lc
[I_MENU_PLAYER_OPTIONS
], 'OptionsPlayersMenu');
2887 AddButton(nil, _lc
[I_MENU_LANGUAGE_OPTIONS
], 'OptionsLanguageMenu');
2889 AddButton(nil, _lc
[I_MENU_SAVED_OPTIONS
], 'SavedOptionsMenu').Color
:= _RGB(255, 0, 0);
2890 AddButton(nil, _lc
[I_MENU_DEFAULT_OPTIONS
], 'DefaultOptionsMenu').Color
:= _RGB(255, 0, 0);
2892 Menu
.OnClose
:= ProcApplyOptions
;
2893 Menu
.DefControl
:= 'mmOptionsMenu';
2894 g_GUI_AddWindow(Menu
);
2896 Menu
:= CreateYNMenu('SavedOptionsMenu', _lc
[I_MENU_LOAD_SAVED_PROMT
], Round(gScreenWidth
*0.6),
2897 gMenuSmallFont
, @ProcSavedMenuKeyDown
);
2898 g_GUI_AddWindow(Menu
);
2900 Menu
:= TGUIWindow
.Create('OptionsVideoMenu');
2901 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_VIDEO_OPTIONS
]))) do
2903 Name
:= 'mOptionsVideoMenu';
2904 AddButton(@ProcVideoOptionsRes
, _lc
[I_MENU_VIDEO_RESOLUTION
], 'OptionsVideoResMenu');
2905 with AddSwitch(_lc
[I_MENU_VIDEO_BPP
]) do
2911 with AddSwitch(_lc
[I_MENU_VIDEO_VSYNC
]) do
2914 AddItem(_lc
[I_MENU_YES
]);
2915 AddItem(_lc
[I_MENU_NO
]);
2917 with AddSwitch(_lc
[I_MENU_VIDEO_FILTER_SKY
]) do
2919 Name
:= 'swTextureFilter';
2920 AddItem(_lc
[I_MENU_YES
]);
2921 AddItem(_lc
[I_MENU_NO
]);
2923 with AddSwitch(_lc
[I_MENU_VIDEO_INTERPOLATION
]) do
2926 AddItem(_lc
[I_MENU_YES
]);
2927 AddItem(_lc
[I_MENU_NO
]);
2929 with AddSwitch(_lc
[I_MENU_VIDEO_LEGACY_COMPATIBLE
]) do
2931 Name
:= 'swLegacyNPOT';
2932 AddItem(_lc
[I_MENU_NO
]);
2933 AddItem(_lc
[I_MENU_YES
]);
2936 AddText(_lc
[I_MENU_VIDEO_NEED_RESTART
], Round(gScreenWidth
*0.6));
2939 Menu
.DefControl
:= 'mOptionsVideoMenu';
2940 g_GUI_AddWindow(Menu
);
2942 Menu
:= TGUIWindow
.Create('OptionsVideoResMenu');
2943 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_RESOLUTION_SELECT
]))) do
2945 Name
:= 'mOptionsVideoResMenu';
2946 with AddLabel(_lc
[I_MENU_RESOLUTION_CURRENT
]) do
2948 Name
:= 'lbCurrentRes';
2952 with AddList(_lc
[I_MENU_RESOLUTION_LIST
], 12, 6) do
2954 Name
:= 'lsResolution';
2957 with AddSwitch(_lc
[I_MENU_RESOLUTION_FULLSCREEN
]) do
2959 Name
:= 'swFullScreen';
2960 AddItem(_lc
[I_MENU_YES
]);
2961 AddItem(_lc
[I_MENU_NO
]);
2963 with AddSwitch(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
2965 Name
:= 'swResFactor';
2967 for i
:= 2 to gRC_Width
div 640 do
2968 AddItem(IntToStr(i
) + 'x');
2971 AddButton(@ProcApplyVideoOptions
, _lc
[I_MENU_RESOLUTION_APPLY
]);
2974 Menu
.DefControl
:= 'mOptionsVideoResMenu';
2975 g_GUI_AddWindow(Menu
);
2977 Menu
:= TGUIWindow
.Create('OptionsSoundMenu');
2978 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SOUND_OPTIONS
]))) do
2980 Name
:= 'mOptionsSoundMenu';
2981 with AddScroll(_lc
[I_MENU_SOUND_MUSIC_LEVEL
]) do
2983 Name
:= 'scMusicLevel';
2985 OnChange
:= ProcChangeSoundSettings
;
2987 with AddScroll(_lc
[I_MENU_SOUND_SOUND_LEVEL
]) do
2989 Name
:= 'scSoundLevel';
2991 OnChange
:= ProcChangeSoundSettings
;
2993 with AddScroll(_lc
[I_MENU_SOUND_MAX_SIM_SOUNDS
]) do
2995 Name
:= 'scMaxSimSounds';
2998 with AddSwitch (_lc
[I_MENU_SOUND_ANNOUNCE
]) do
3000 Name
:= 'swAnnouncer';
3001 AddItem(_lc
[I_MENU_ANNOUNCE_NONE
]);
3002 AddItem(_lc
[I_MENU_ANNOUNCE_ME
]);
3003 AddItem(_lc
[I_MENU_ANNOUNCE_MEPLUS
]);
3004 AddItem(_lc
[I_MENU_ANNOUNCE_ALL
]);
3006 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
3007 with AddSwitch (_lc
[I_MENU_SOUND_COMPAT
]) do
3009 Name
:= 'swSoundEffects';
3010 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3011 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3013 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
3014 with AddSwitch (_lc
[I_MENU_SOUND_CHAT
]) do
3016 Name
:= 'swChatSpeech';
3017 AddItem(_lc
[I_MENU_YES
]);
3018 AddItem(_lc
[I_MENU_NO
]);
3020 with AddSwitch(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS
]) do
3022 Name
:= 'swInactiveSounds';
3023 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_ON
]);
3024 AddItem(_lc
[I_MENU_SOUND_INACTIVE_SOUNDS_OFF
]);
3028 Menu
.DefControl
:= 'mOptionsSoundMenu';
3029 g_GUI_AddWindow(Menu
);
3031 Menu
:= TGUIWindow
.Create('OptionsGameMenu');
3032 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_GAME_OPTIONS
]))) do
3034 Name
:= 'mOptionsGameMenu';
3035 with AddScroll(_lc
[I_MENU_GAME_PARTICLES_COUNT
]) do
3037 Name
:= 'scParticlesCount';
3040 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_COUNT
]) do
3042 Name
:= 'swBloodCount';
3043 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3044 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3045 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3046 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3047 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3049 with AddScroll(_lc
[I_MENU_GAME_MAX_SHELLS
]) do
3051 Name
:= 'scShellsMax';
3054 with AddScroll(_lc
[I_MENU_GAME_GIBS_COUNT
]) do
3056 Name
:= 'scGibsMax';
3059 with AddScroll(_lc
[I_MENU_GAME_MAX_CORPSES
]) do
3061 Name
:= 'scCorpsesMax';
3064 with AddSwitch(_lc
[I_MENU_GAME_MAX_GIBS
]) do
3066 Name
:= 'swGibsCount';
3067 AddItem(_lc
[I_MENU_COUNT_NONE
]);
3068 AddItem(_lc
[I_MENU_COUNT_SMALL
]);
3069 AddItem(_lc
[I_MENU_COUNT_NORMAL
]);
3070 AddItem(_lc
[I_MENU_COUNT_BIG
]);
3071 AddItem(_lc
[I_MENU_COUNT_VERYBIG
]);
3073 with AddSwitch(_lc
[I_MENU_GAME_CORPSE_TYPE
]) do
3075 Name
:= 'swCorpseType';
3076 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_SIMPLE
]);
3077 AddItem(_lc
[I_MENU_GAME_CORPSE_TYPE_ADV
]);
3079 with AddSwitch(_lc
[I_MENU_GAME_GIBS_TYPE
]) do
3081 Name
:= 'swGibsType';
3082 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_SIMPLE
]);
3083 AddItem(_lc
[I_MENU_GAME_GIBS_TYPE_ADV
]);
3085 with AddSwitch(_lc
[I_MENU_GAME_BLOOD_TYPE
]) do
3087 Name
:= 'swBloodType';
3088 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_SIMPLE
]);
3089 AddItem(_lc
[I_MENU_GAME_BLOOD_TYPE_ADV
]);
3091 with AddSwitch(_lc
[I_MENU_GAME_SCREEN_FLASH
]) do
3093 Name
:= 'swScreenFlash';
3094 AddItem(_lc
[I_MENU_NO
]);
3095 AddItem(_lc
[I_MENU_COMPAT_DF
]);
3096 AddItem(_lc
[I_MENU_COMPAT_DOOM2
]);
3098 with AddSwitch(_lc
[I_MENU_GAME_BACKGROUND
]) do
3100 Name
:= 'swBackground';
3101 AddItem(_lc
[I_MENU_YES
]);
3102 AddItem(_lc
[I_MENU_NO
]);
3104 with AddSwitch(_lc
[I_MENU_GAME_MESSAGES
]) do
3106 Name
:= 'swMessages';
3107 AddItem(_lc
[I_MENU_YES
]);
3108 AddItem(_lc
[I_MENU_NO
]);
3110 with AddSwitch(_lc
[I_MENU_GAME_REVERT_PLAYERS
]) do
3112 Name
:= 'swRevertPlayers';
3113 AddItem(_lc
[I_MENU_YES
]);
3114 AddItem(_lc
[I_MENU_NO
]);
3116 with AddSwitch(_lc
[I_MENU_GAME_CHAT_BUBBLE
]) do
3118 Name
:= 'swChatBubble';
3119 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_NONE
]);
3120 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_SIMPLE
]);
3121 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_ADV
]);
3122 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_COLOR
]);
3123 AddItem(_lc
[I_MENU_GAME_CHAT_TYPE_TEXTURE
]);
3125 with AddSwitch(_lc
[I_MENU_GAME_PLAYER_INDICATOR
]) do
3127 Name
:= 'swPlayerIndicator';
3128 AddItem(_lc
[I_MENU_GAME_INDICATOR_NONE
]);
3129 AddItem(_lc
[I_MENU_GAME_INDICATOR_OWN
]);
3130 AddItem(_lc
[I_MENU_GAME_INDICATOR_ALL
]);
3132 with AddSwitch(_lc
[I_MENU_GAME_INDICATOR_STYLE
]) do
3134 Name
:= 'swPlayerIndicatorStyle';
3135 AddItem(_lc
[I_MENU_GAME_INDICATOR_ARROW
]);
3136 AddItem(_lc
[I_MENU_GAME_INDICATOR_NAME
]);
3138 with AddScroll(_lc
[I_MENU_GAME_SCALE_FACTOR
]) do
3140 Name
:= 'scScaleFactor';
3142 OnChange
:= ProcChangeGameSettings
;
3146 Menu
.DefControl
:= 'mOptionsGameMenu';
3147 g_GUI_AddWindow(Menu
);
3149 Menu
:= TGUIWindow
.Create('OptionsControlsMenu');
3150 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROLS_OPTIONS
]))) do
3152 Name
:= 'mOptionsControlsMenu';
3153 AddLine(_lc
[I_MENU_CONTROL_GLOBAL
]);
3154 AddKeyRead(_lc
[I_MENU_CONTROL_SCREENSHOT
]).Name
:= _lc
[I_MENU_CONTROL_SCREENSHOT
];
3155 AddKeyRead(_lc
[I_MENU_CONTROL_STAT
]).Name
:= _lc
[I_MENU_CONTROL_STAT
];
3156 AddKeyRead(_lc
[I_MENU_CONTROL_CHAT
]).Name
:= _lc
[I_MENU_CONTROL_CHAT
];
3157 AddKeyRead(_lc
[I_MENU_CONTROL_TEAMCHAT
]).Name
:= _lc
[I_MENU_CONTROL_TEAMCHAT
];
3159 AddButton(nil, _lc
[I_MENU_PLAYER_1_KBD
], 'OptionsControlsP1Menu');
3160 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3161 AddButton(nil, _lc
[I_MENU_PLAYER_1_WEAPONS
], 'OptionsControlsP1MenuWeapons');
3162 AddButton(nil, _lc
[I_MENU_PLAYER_2_KBD
], 'OptionsControlsP2Menu');
3163 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3164 AddButton(nil, _lc
[I_MENU_PLAYER_2_WEAPONS
], 'OptionsControlsP2MenuWeapons');
3165 if e_HasJoysticks
then
3168 AddButton(nil, _lc
[I_MENU_CONTROL_JOYSTICKS
], 'OptionsControlsJoystickMenu');
3170 if g_touch_enabled
then
3173 AddButton(nil, _lc
[I_MENU_CONTROL_TOUCH
], 'OptionsControlsTouchMenu');
3176 Menu
.DefControl
:= 'mOptionsControlsMenu';
3177 g_GUI_AddWindow(Menu
);
3179 Menu
:= TGUIWindow
.Create('OptionsControlsP1Menu');
3180 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_KBD
]))) do
3182 Name
:= 'mOptionsControlsP1Menu';
3183 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3184 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3185 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3186 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3187 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3188 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3189 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3190 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3191 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3192 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3193 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3195 Menu
.DefControl
:= 'mOptionsControlsP1Menu';
3196 g_GUI_AddWindow(Menu
);
3198 Menu
:= TGUIWindow
.Create('OptionsControlsP1MenuWeapons');
3199 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_1_WEAPONS
]))) do
3201 Name
:= 'mOptionsControlsP1MenuWeapons';
3202 for i
:= WP_FIRST
to WP_LAST
do
3203 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3204 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3206 Menu
.DefControl
:= 'mOptionsControlsP1MenuWeapons';
3207 g_GUI_AddWindow(Menu
);
3209 Menu
:= TGUIWindow
.Create('OptionsControlsP2Menu');
3210 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_KBD
]))) do
3212 Name
:= 'mOptionsControlsP2Menu';
3213 AddKeyRead2(_lc
[I_MENU_CONTROL_LEFT
]).Name
:= _lc
[I_MENU_CONTROL_LEFT
];
3214 AddKeyRead2(_lc
[I_MENU_CONTROL_RIGHT
]).Name
:= _lc
[I_MENU_CONTROL_RIGHT
];
3215 AddKeyRead2(_lc
[I_MENU_CONTROL_UP
]).Name
:= _lc
[I_MENU_CONTROL_UP
];
3216 AddKeyRead2(_lc
[I_MENU_CONTROL_DOWN
]).Name
:= _lc
[I_MENU_CONTROL_DOWN
];
3217 AddKeyRead2(_lc
[I_MENU_CONTROL_JUMP
]).Name
:= _lc
[I_MENU_CONTROL_JUMP
];
3218 AddKeyRead2(_lc
[I_MENU_CONTROL_FIRE
]).Name
:= _lc
[I_MENU_CONTROL_FIRE
];
3219 AddKeyRead2(_lc
[I_MENU_CONTROL_USE
]).Name
:= _lc
[I_MENU_CONTROL_USE
];
3220 AddKeyRead2(_lc
[I_MENU_CONTROL_NEXT_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_NEXT_WEAPON
];
3221 AddKeyRead2(_lc
[I_MENU_CONTROL_PREV_WEAPON
]).Name
:= _lc
[I_MENU_CONTROL_PREV_WEAPON
];
3222 AddKeyRead2(_lc
[I_MENU_CONTROL_STRAFE
]).Name
:= _lc
[I_MENU_CONTROL_STRAFE
];
3223 AddKeyRead2(_lc
[I_MENU_CONTROL_DROPFLAG
]).Name
:= _lc
[I_MENU_CONTROL_DROPFLAG
];
3225 Menu
.DefControl
:= 'mOptionsControlsP2Menu';
3226 g_GUI_AddWindow(Menu
);
3228 Menu
:= TGUIWindow
.Create('OptionsControlsP2MenuWeapons');
3229 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_2_WEAPONS
]))) do
3231 Name
:= 'mOptionsControlsP2MenuWeapons';
3232 for i
:= WP_FIRST
to WP_LAST
do
3233 AddKeyRead2(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]).Name
:=
3234 _lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)];
3236 Menu
.DefControl
:= 'mOptionsControlsP2MenuWeapons';
3237 g_GUI_AddWindow(Menu
);
3239 Menu
:= TGUIWindow
.Create('OptionsControlsJoystickMenu');
3240 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_JOYSTICKS
]))) do
3242 Name
:= 'mOptionsControlsJoystickMenu';
3243 for i
:= 0 to e_MaxJoys
- 1 do
3244 with AddScroll(Format(_lc
[I_MENU_CONTROL_DEADZONE
], [i
+ 1])) do
3246 Name
:= 'scDeadzone' + IntToStr(i
);
3250 Menu
.DefControl
:= 'mOptionsControlsJoystickMenu';
3251 g_GUI_AddWindow(Menu
);
3253 Menu
:= TGUIWindow
.Create('OptionsControlsTouchMenu');
3254 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_CONTROL_TOUCH
]))) do
3256 Name
:= 'mOptionsControlsTouchMenu';
3257 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_ALT
]) do
3259 Name
:= 'swTouchAlt';
3260 AddItem(_lc
[I_MENU_NO
]);
3261 AddItem(_lc
[I_MENU_YES
]);
3262 OnChange
:= ProcChangeTouchSettings
;
3264 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_SIZE
]) do
3266 Name
:= 'scTouchSize';
3268 OnChange
:= ProcChangeTouchSettings
;
3270 with AddSwitch(_lc
[I_MENU_CONTROL_TOUCH_FIRE
]) do
3272 Name
:= 'swTouchFire';
3273 AddItem(_lc
[I_MENU_NO
]);
3274 AddItem(_lc
[I_MENU_YES
]);
3276 with AddScroll(_lc
[I_MENU_CONTROL_TOUCH_OFFSET
]) do
3278 Name
:= 'scTouchOffset';
3280 OnChange
:= ProcChangeTouchSettings
;
3283 Menu
.DefControl
:= 'mOptionsControlsTouchMenu';
3284 g_GUI_AddWindow(Menu
);
3286 Menu
:= TGUIWindow
.Create('OptionsPlayersMenu');
3287 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_PLAYER_OPTIONS
]))) do
3289 Name
:= 'mOptionsPlayersMenu';
3290 AddButton(nil, _lc
[I_MENU_PLAYER_1
], 'OptionsPlayersP1Menu');
3291 AddButton(nil, _lc
[I_MENU_PLAYER_2
], 'OptionsPlayersP2Menu');
3293 Menu
.DefControl
:= 'mOptionsPlayersMenu';
3294 g_GUI_AddWindow(Menu
);
3296 CreatePlayerOptionsMenu('P1');
3297 CreatePlayerOptionsMenu('P2');
3299 Menu
:= TGUIWindow
.Create('OptionsPlayersMIMenu');
3300 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_MODEL_INFO
]))) do
3302 Name
:= 'mOptionsPlayersMIMenu';
3303 with AddLabel(_lc
[I_MENU_MODEL_NAME
]) do
3308 with AddLabel(_lc
[I_MENU_MODEL_AUTHOR
]) do
3313 with AddMemo(_lc
[I_MENU_MODEL_COMMENT
], 14, 6) do
3315 Name
:= 'meComment';
3318 AddLine(_lc
[I_MENU_MODEL_OPTIONS
]);
3319 with AddLabel(_lc
[I_MENU_MODEL_WEAPON
]) do
3322 FixedLength
:= Max(Length(_lc
[I_MENU_YES
]), Length(_lc
[I_MENU_NO
]));
3326 Menu
.DefControl
:= 'mOptionsPlayersMIMenu';
3327 g_GUI_AddWindow(Menu
);
3329 Menu
:= TGUIWindow
.Create('OptionsPlayersP1WeaponMenu');
3330 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3332 Name
:= 'mOptionsPlayersP1WeaponMenu';
3333 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3335 Name
:= 'swWeaponAutoswitch';
3336 AddItem(_lc
[I_MENU_NO
]);
3337 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3338 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3340 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3342 Name
:= 'swWeaponAllowEmpty';
3343 AddItem(_lc
[I_MENU_YES
]);
3344 AddItem(_lc
[I_MENU_NO
]);
3346 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3348 Name
:= 'swWeaponAllowFist';
3349 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3350 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3352 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3355 Menu
.DefControl
:= 'mOptionsPlayersP1WeaponMenu';
3356 g_GUI_AddWindow(Menu
);
3358 Menu
:= TGUIWindow
.Create('OptionsPreferencesP1WeaponMenu');
3359 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_1
]))) do
3361 Name
:= 'mOptionsPreferencesP1WeaponMenu';
3362 for i
:= WP_FIRST
to WP_LAST
do
3364 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3366 Name
:= IntToStr(i
);
3367 for a
:= WP_FIRST
to WP_LAST
+1 do
3369 AddItem(IntToStr(a
));
3374 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3376 Name
:= IntToStr(WP_LAST
+1);
3377 for a
:= WP_FIRST
to WP_LAST
+1 do
3379 AddItem(IntToStr(a
));
3381 ItemIndex
:= WP_LAST
+ 1;
3384 Menu
.DefControl
:= 'mOptionsPreferencesP1WeaponMenu';
3385 g_GUI_AddWindow(Menu
);
3388 Menu
:= TGUIWindow
.Create('OptionsPlayersP2WeaponMenu');
3389 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON
]))) do
3391 Name
:= 'mOptionsPlayersP2WeaponMenu';
3392 with AddSwitch(_lc
[I_MENU_WEAPON_SWITCH
]) do
3394 Name
:= 'swWeaponAutoswitch';
3395 AddItem(_lc
[I_MENU_NO
]);
3396 AddItem(_lc
[I_MENU_WEAPON_SWITCH_LINEAR
]);
3397 AddItem(_lc
[I_MENU_WEAPON_SWITCH_PREFERENCE
]);
3399 with AddSwitch(_lc
[I_MENU_WEAPON_ALLOW_EMPTY
]) do
3401 Name
:= 'swWeaponAllowEmpty';
3402 AddItem(_lc
[I_MENU_YES
]);
3403 AddItem(_lc
[I_MENU_NO
]);
3405 with AddSwitch(_lc
[I_MENU_KASTET_ALLOW
]) do
3407 Name
:= 'swWeaponAllowFist';
3408 AddItem(_lc
[I_MENU_KASTET_ALLOW_ALWAYS
]);
3409 AddItem(_lc
[I_MENU_KASTET_ALLOW_BERSERK
]);
3411 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu
, _lc
[I_MENU_WEAPON_SWITCH_PRIORITY
]);
3414 Menu
.DefControl
:= 'mOptionsPlayersP2WeaponMenu';
3415 g_GUI_AddWindow(Menu
);
3417 Menu
:= TGUIWindow
.Create('OptionsPreferencesP2WeaponMenu');
3418 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_WEAPON_PRIORITY_PLAYER_2
]))) do
3420 Name
:= 'mOptionsPreferencesP2WeaponMenu';
3421 for i
:= WP_FIRST
to WP_LAST
do
3423 with AddSwitch(_lc
[TStrings_Locale(Cardinal(I_GAME_WEAPON0
) + i
)]) do
3425 Name
:= IntToStr(i
);
3426 for a
:= WP_FIRST
to WP_LAST
+1 do
3428 AddItem(IntToStr(a
));
3433 with AddSwitch(_lc
[I_GAME_WEAPON_BERSERK
]) do
3435 Name
:= IntToStr(WP_LAST
+1);
3436 for a
:= WP_FIRST
to WP_LAST
+1 do
3438 AddItem(IntToStr(a
));
3440 ItemIndex
:= WP_LAST
+ 1;
3443 Menu
.DefControl
:= 'mOptionsPreferencesP2WeaponMenu';
3444 g_GUI_AddWindow(Menu
);
3446 Menu
:= TGUIWindow
.Create('OptionsLanguageMenu');
3447 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_LANGUAGE_OPTIONS
]))) do
3449 Name
:= 'mOptionsLanguageMenu';
3450 AddButton(@ProcSetRussianLanguage
, _lc
[I_MENU_LANGUAGE_RUSSIAN
]);
3451 AddButton(@ProcSetEnglishLanguage
, _lc
[I_MENU_LANGUAGE_ENGLISH
]);
3454 Menu
.DefControl
:= 'mOptionsLanguageMenu';
3455 g_GUI_AddWindow(Menu
);
3457 Menu
:= CreateYNMenu('DefaultOptionsMenu', _lc
[I_MENU_SET_DEFAULT_PROMT
], Round(gScreenWidth
*0.6),
3458 gMenuSmallFont
, @ProcDefaultMenuKeyDown
);
3459 g_GUI_AddWindow(Menu
);
3461 Menu
:= TGUIWindow
.Create('AuthorsMenu');
3462 Menu
.BackTexture
:= 'INTER';
3463 Menu
.OnClose
:= ProcAuthorsClose
;
3467 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_1
], gMenuFont
))) do
3469 Color
:= _RGB(255, 0, 0);
3470 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3472 _y
:= _y
+GetHeight();
3474 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(Format(_lc
[I_CREDITS_CAP_2
], [GAME_VERSION
, NET_PROTOCOL_VER
]), gMenuSmallFont
))) do
3476 Color
:= _RGB(255, 0, 0);
3477 X
:= (gScreenWidth
div 2)-(GetWidth() div 2);
3479 _y
:= _y
+GetHeight()+32;
3481 // ×òî äåëàë: Êòî äåëàë
3482 cx
:= gScreenWidth
div 2 - 320 + 64;
3483 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1
], gMenuSmallFont
))) do
3485 Color
:= _RGB(255, 0, 0);
3490 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_1_1
], gMenuSmallFont
))) do
3492 Color
:= _RGB(255, 255, 255);
3497 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2
], gMenuSmallFont
))) do
3499 Color
:= _RGB(255, 0, 0);
3504 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_1
], gMenuSmallFont
))) do
3506 Color
:= _RGB(255, 255, 255);
3511 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_2_2
], gMenuSmallFont
))) do
3513 Color
:= _RGB(255, 255, 255);
3518 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3
], gMenuSmallFont
))) do
3520 Color
:= _RGB(255, 0, 0);
3525 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_3_1
], gMenuSmallFont
))) do
3527 Color
:= _RGB(255, 255, 255);
3532 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4
], gMenuSmallFont
))) do
3534 Color
:= _RGB(255, 0, 0);
3539 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_A_4_1
], gMenuSmallFont
))) do
3541 Color
:= _RGB(255, 255, 255);
3544 _y
:= gScreenHeight
- 128;
3547 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CAP_3
], gMenuSmallFont
))) do
3549 Color
:= _RGB(255, 0, 0);
3554 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_1
], gMenuSmallFont
))) do
3556 Color
:= _RGB(255, 255, 255);
3559 _y
:= _y
+GetHeight();
3561 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_2
], gMenuSmallFont
))) do
3563 Color
:= _RGB(255, 255, 255);
3566 _y
:= _y
+GetHeight();
3568 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_3
], gMenuSmallFont
))) do
3570 Color
:= _RGB(255, 255, 255);
3573 _y
:= gScreenHeight
- 32;
3575 with TGUILabel(Menu
.AddChild(TGUILabel
.Create(_lc
[I_CREDITS_CLO_4
], gMenuSmallFont
))) do
3577 Color
:= _RGB(255, 0, 0);
3578 X
:= gScreenWidth
div 2 - GetWidth() div 2;
3581 g_GUI_AddWindow(Menu
);
3583 Menu
:= CreateYNMenu('ExitMenu', _lc
[I_MENU_EXIT_PROMT
], Round(gScreenWidth
*0.6),
3584 gMenuSmallFont
, @ProcExitMenuKeyDown
);
3585 g_GUI_AddWindow(Menu
);
3587 Menu
:= TGUIWindow
.Create('GameSingleMenu');
3588 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3590 Name
:= 'mmGameSingleMenu';
3591 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3592 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3593 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3594 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3595 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3596 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3598 Menu
.DefControl
:= 'mmGameSingleMenu';
3599 Menu
.MainWindow
:= True;
3600 Menu
.OnClose
:= ProcGMClose
;
3601 Menu
.OnShow
:= ProcGMShow
;
3602 g_GUI_AddWindow(Menu
);
3604 Menu
:= CreateYNMenu('EndGameMenu', _lc
[I_MENU_END_GAME_PROMT
], Round(gScreenWidth
*0.6),
3605 gMenuSmallFont
, @ProcEndMenuKeyDown
);
3606 g_GUI_AddWindow(Menu
);
3608 Menu
:= CreateYNMenu('RestartGameMenu', _lc
[I_MENU_RESTART_GAME_PROMT
], Round(gScreenWidth
*0.6),
3609 gMenuSmallFont
, @ProcRestartMenuKeyDown
);
3610 g_GUI_AddWindow(Menu
);
3612 Menu
:= TGUIWindow
.Create('GameCustomMenu');
3613 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3615 Name
:= 'mmGameCustomMenu';
3616 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3617 AddButton(nil, _lc
[I_MENU_LOAD_GAME
], 'LoadMenu');
3618 AddButton(nil, _lc
[I_MENU_SAVE_GAME
], 'SaveMenu').Name
:= 'save';
3619 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3620 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3621 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3622 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3624 Menu
.DefControl
:= 'mmGameCustomMenu';
3625 Menu
.MainWindow
:= True;
3626 Menu
.OnClose
:= ProcGMClose
;
3627 Menu
.OnShow
:= ProcGMShow
;
3628 g_GUI_AddWindow(Menu
);
3630 Menu
:= TGUIWindow
.Create('GameServerMenu');
3631 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3633 Name
:= 'mmGameServerMenu';
3634 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3635 AddButton(@ReadGameSettings
, _lc
[I_MENU_SET_GAME
], 'GameSetGameMenu');
3636 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3637 AddButton(nil, _lc
[I_MENU_RESTART
], 'RestartGameMenu');
3638 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3640 Menu
.DefControl
:= 'mmGameServerMenu';
3641 Menu
.MainWindow
:= True;
3642 Menu
.OnClose
:= ProcGMClose
;
3643 Menu
.OnShow
:= ProcGMShow
;
3644 g_GUI_AddWindow(Menu
);
3646 Menu
:= TGUIWindow
.Create('GameClientMenu');
3647 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_MAIN_MENU
]))) do
3649 Name
:= 'mmGameClientMenu';
3650 AddButton(nil, _lc
[I_MENU_CHANGE_PLAYERS
], 'TeamMenu');
3651 AddButton(@ReadOptions
, _lc
[I_MENU_OPTIONS
], 'OptionsMenu');
3652 AddButton(nil, _lc
[I_MENU_END_GAME
], 'EndGameMenu');
3654 Menu
.DefControl
:= 'mmGameClientMenu';
3655 Menu
.MainWindow
:= True;
3656 Menu
.OnClose
:= ProcGMClose
;
3657 Menu
.OnShow
:= ProcGMShow
;
3658 g_GUI_AddWindow(Menu
);
3660 Menu
:= TGUIWindow
.Create('ClientPasswordMenu');
3661 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuSmallFont
, gMenuSmallFont
, _lc
[I_MENU_ENTERPASSWORD
]))) do
3663 Name
:= 'mClientPasswordMenu';
3664 with AddEdit(_lc
[I_NET_SERVER_PASSWORD
]) do
3672 AddButton(@ProcEnterPassword
, _lc
[I_MENU_START_GAME
]);
3675 Menu
.DefControl
:= 'mClientPasswordMenu';
3676 g_GUI_AddWindow(Menu
);
3678 Menu
:= TGUIWindow
.Create('GameSetGameMenu');
3679 with TGUIMenu(Menu
.AddChild(TGUIMenu
.Create(gMenuFont
, gMenuSmallFont
, _lc
[I_MENU_SET_GAME
]))) do
3681 Name
:= 'mGameSetGameMenu';
3682 with AddSwitch(_lc
[I_MENU_TEAM_DAMAGE
]) do
3684 Name
:= 'swTeamDamage';
3685 AddItem(_lc
[I_MENU_YES
]);
3686 AddItem(_lc
[I_MENU_NO
]);
3689 with AddSwitch(_lc
[I_MENU_TEAM_HIT
]) do
3691 Name
:= 'swTeamHit';
3692 AddItem(_lc
[I_MENU_TEAM_HIT_BOTH
]);
3693 AddItem(_lc
[I_MENU_TEAM_HIT_TRACE
]);
3694 AddItem(_lc
[I_MENU_TEAM_HIT_PROJECTILE
]);
3695 AddItem(_lc
[I_MENU_TEAM_HIT_NOTHING
]);
3698 with AddSwitch(_lc
[I_MENU_DEATHMATCH_KEYS
]) do
3700 Name
:= 'swDeathmatchKeys';
3701 AddItem(_lc
[I_MENU_YES
]);
3702 AddItem(_lc
[I_MENU_NO
]);
3705 with AddEdit(_lc
[I_MENU_TIME_LIMIT
]) do
3707 Name
:= 'edTimeLimit';
3712 with AddEdit(_lc
[I_MENU_SCORE_LIMIT
]) do
3714 Name
:= 'edScoreLimit';
3719 with AddEdit(_lc
[I_MENU_MAX_LIVES
]) do
3721 Name
:= 'edMaxLives';
3726 with AddSwitch(_lc
[I_MENU_BOTS_VS
]) do
3729 AddItem(_lc
[I_MENU_BOTS_VS_PLAYERS
]);
3730 AddItem(_lc
[I_MENU_BOTS_VS_MONSTERS
]);
3731 AddItem(_lc
[I_MENU_BOTS_VS_ALL
]);
3734 with AddSwitch(_lc
[I_MENU_FLAG_DROP
]) do
3736 Name
:= 'swFlagDrop';
3737 AddItem(_lc
[I_MENU_FLAG_THROW
]);
3738 AddItem(_lc
[I_MENU_YES
]);
3739 AddItem(_lc
[I_MENU_NO
]);
3745 Menu
.DefControl
:= 'mGameSetGameMenu';
3746 Menu
.OnClose
:= ProcApplyGameSet
;
3747 g_GUI_AddWindow(Menu
);
3749 Menu
:= TGUIWindow
.Create('TeamMenu');
3750 with TGUIMainMenu(Menu
.AddChild(TGUIMainMenu
.Create(gMenuFont
, '', _lc
[I_MENU_CHANGE_PLAYERS
]))) do
3752 Name
:= 'mmTeamMenu';
3753 AddButton(@ProcJoinRed
, _lc
[I_MENU_JOIN_RED
], '').Name
:= 'tmJoinRed';
3754 AddButton(@ProcJoinBlue
, _lc
[I_MENU_JOIN_BLUE
], '').Name
:= 'tmJoinBlue';
3755 AddButton(@ProcJoinGame
, _lc
[I_MENU_JOIN_GAME
], '').Name
:= 'tmJoinGame';
3756 AddButton(@ProcSwitchP2
, _lc
[I_MENU_ADD_PLAYER_2
], '').Name
:= 'tmPlayer2';
3757 AddButton(@ProcSpectate
, _lc
[I_MENU_SPECTATE
], '').Name
:= 'tmSpectate';
3759 Menu
.DefControl
:= 'mmTeamMenu';
3760 Menu
.OnShow
:= ProcChangePlayers
;
3761 g_GUI_AddWindow(Menu
);
3764 procedure g_Menu_Show_SaveMenu();
3766 if g_Game_IsTestMap
then
3768 if gGameSettings
.GameType
= GT_SINGLE
then
3769 g_GUI_ShowWindow('GameSingleMenu')
3772 if g_Game_IsClient
then
3775 if g_Game_IsNet
then
3778 g_GUI_ShowWindow('GameCustomMenu');
3780 g_GUI_ShowWindow('SaveMenu');
3781 g_Sound_PlayEx('MENU_OPEN');
3784 procedure g_Menu_Show_LoadMenu (standalone
: Boolean=false);
3786 if (g_ActiveWindow
<> nil) and (g_ActiveWindow
.name
= 'LoadMenu') then exit
; // nothing to do
3787 if gGameSettings
.GameType
= GT_SINGLE
then
3789 if not standalone
then g_GUI_ShowWindow('GameSingleMenu')
3793 if g_Game_IsClient
then exit
;
3794 if g_Game_IsNet
then exit
;
3795 if not standalone
then g_GUI_ShowWindow('GameCustomMenu');
3797 g_GUI_ShowWindow('LoadMenu');
3798 g_Sound_PlayEx('MENU_OPEN');
3801 procedure g_Menu_Show_GameSetGame();
3803 if gGameSettings
.GameType
= GT_SINGLE
then
3804 g_GUI_ShowWindow('GameSingleMenu')
3807 if g_Game_IsClient
then
3810 if g_Game_IsNet
then
3811 g_GUI_ShowWindow('GameServerMenu')
3813 g_GUI_ShowWindow('GameCustomMenu');
3816 g_GUI_ShowWindow('GameSetGameMenu');
3817 g_Sound_PlayEx('MENU_OPEN');
3820 procedure g_Menu_Show_OptionsVideo();
3822 if gGameSettings
.GameType
= GT_SINGLE
then
3823 g_GUI_ShowWindow('GameSingleMenu')
3826 if g_Game_IsClient
then
3827 g_GUI_ShowWindow('GameClientMenu')
3829 if g_Game_IsNet
then
3830 g_GUI_ShowWindow('GameServerMenu')
3832 g_GUI_ShowWindow('GameCustomMenu');
3835 g_GUI_ShowWindow('OptionsMenu');
3836 g_GUI_ShowWindow('OptionsVideoMenu');
3837 g_Sound_PlayEx('MENU_OPEN');
3840 procedure g_Menu_Show_OptionsSound();
3842 if gGameSettings
.GameType
= GT_SINGLE
then
3843 g_GUI_ShowWindow('GameSingleMenu')
3846 if g_Game_IsClient
then
3847 g_GUI_ShowWindow('GameClientMenu')
3849 if g_Game_IsNet
then
3850 g_GUI_ShowWindow('GameServerMenu')
3852 g_GUI_ShowWindow('GameCustomMenu');
3855 g_GUI_ShowWindow('OptionsMenu');
3856 g_GUI_ShowWindow('OptionsSoundMenu');
3857 g_Sound_PlayEx('MENU_OPEN');
3860 procedure g_Menu_Show_EndGameMenu();
3862 g_GUI_ShowWindow('EndGameMenu');
3863 g_Sound_PlayEx('MENU_OPEN');
3866 procedure g_Menu_Show_QuitGameMenu();
3868 g_GUI_ShowWindow('ExitMenu');
3869 g_Sound_PlayEx('MENU_OPEN');
3872 procedure g_Menu_Init();
3879 procedure g_Menu_Free();
3883 e_WriteLog('Releasing menu data...', TMsgType
.Notify
);
3888 procedure g_Menu_Reset();
3892 g_GUI_SaveMenuPos();
3893 ex
:= g_GUI_Destroy();
3897 e_WriteLog('Recreating menu...', TMsgType
.Notify
);
3902 g_Game_SetDebugMode();
3904 g_GUI_LoadMenuPos();