10 /* What event this is */
14 /* Initialize whatever UI is present */
18 /* Tear down whatever UI was made */
22 /* Record that a frame has been started */
26 /* Draw a frame, sleep to framelimit */
28 ui_finish_frame(void);
30 /* Get some kind of ui-agnostic event (like `quit' or `mutate' */
32 ui_get_event(struct ui_event
*e
, uint_fast8_t *more
);
34 /* Display a message. Y/n eventually handed back through ui_get_event() */
36 ui_confirm_deny(const char *s
);