Added example for ARB shaders, so you don't have to REQUIRE opengl 2.0.
[cl-glfw/jecs.git] / cl-glfw-opengl-ati_vertex_attrib_array_object.asd
blob3c0d4538393bb2495867a6afe709478b08f40e1c
2 (defpackage #:cl-glfw-opengl-ati_vertex_attrib_array_object-system
3             (:use #:asdf #:cl)) 
4 (in-package #:cl-glfw-opengl-ati_vertex_attrib_array_object-system) 
5 (defsystem "cl-glfw-opengl-ati_vertex_attrib_array_object" :description
6  "cl-glfw's cl-glfw-opengl-ati_vertex_attrib_array_object Binding" :author
7  "Generated by cl-glfw's /home/bill/programming/cl-glfw/generators/make-bindings-from-spec.lisp"
8  :license "Public Domain" :depends-on ("cl-glfw") :components
9  ((:module "lib" :components
10    ((:file "opengl-ati_vertex_attrib_array_object")))))