Added example for ARB shaders, so you don't have to REQUIRE opengl 2.0.
[cl-glfw/jecs.git] / cl-glfw-opengl-arb_texture_compression.asd
bloba236645b79c725bcfbca793f3518cf35f2df9415
2 (defpackage #:cl-glfw-opengl-arb_texture_compression-system (:use #:asdf #:cl)) 
3 (in-package #:cl-glfw-opengl-arb_texture_compression-system) 
4 (defsystem "cl-glfw-opengl-arb_texture_compression" :description
5  "cl-glfw's cl-glfw-opengl-arb_texture_compression Binding" :author
6  "Generated by cl-glfw's /home/bill/programming/cl-glfw/generators/make-bindings-from-spec.lisp"
7  :license "Public Domain" :depends-on ("cl-glfw") :components
8  ((:module "lib" :components ((:file "opengl-arb_texture_compression")))))