1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_
6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_
14 #include "base/basictypes.h"
15 #include "base/callback.h"
16 #include "base/containers/hash_tables.h"
17 #include "base/memory/scoped_ptr.h"
18 #include "base/threading/thread_checker.h"
19 #include "cc/base/cc_export.h"
20 #include "cc/output/context_provider.h"
21 #include "cc/output/output_surface.h"
22 #include "cc/resources/release_callback.h"
23 #include "cc/resources/resource_format.h"
24 #include "cc/resources/return_callback.h"
25 #include "cc/resources/single_release_callback.h"
26 #include "cc/resources/texture_mailbox.h"
27 #include "cc/resources/transferable_resource.h"
28 #include "third_party/khronos/GLES2/gl2.h"
29 #include "third_party/khronos/GLES2/gl2ext.h"
30 #include "third_party/skia/include/core/SkBitmap.h"
31 #include "third_party/skia/include/core/SkCanvas.h"
32 #include "ui/gfx/size.h"
34 namespace WebKit
{ class WebGraphicsContext3D
; }
43 class SharedBitmapManager
;
44 class TextureUploader
;
46 // This class is not thread-safe and can only be called from the thread it was
47 // created on (in practice, the impl thread).
48 class CC_EXPORT ResourceProvider
{
50 typedef unsigned ResourceId
;
51 typedef std::vector
<ResourceId
> ResourceIdArray
;
52 typedef std::set
<ResourceId
> ResourceIdSet
;
53 typedef base::hash_map
<ResourceId
, ResourceId
> ResourceIdMap
;
54 enum TextureUsageHint
{
56 TextureUsageFramebuffer
,
64 static scoped_ptr
<ResourceProvider
> Create(
65 OutputSurface
* output_surface
,
66 SharedBitmapManager
* shared_bitmap_manager
,
67 int highp_threshold_min
,
68 bool use_rgba_4444_texture_format
,
69 size_t texture_id_allocation_chunk_size
);
70 virtual ~ResourceProvider();
72 void InitializeSoftware();
75 void DidLoseOutputSurface() { lost_output_surface_
= true; }
77 int max_texture_size() const { return max_texture_size_
; }
78 ResourceFormat
memory_efficient_texture_format() const {
79 return use_rgba_4444_texture_format_
? RGBA_4444
: best_texture_format_
;
81 ResourceFormat
best_texture_format() const { return best_texture_format_
; }
82 size_t num_resources() const { return resources_
.size(); }
84 // Checks whether a resource is in use by a consumer.
85 bool InUseByConsumer(ResourceId id
);
87 bool IsLost(ResourceId id
);
89 // Producer interface.
91 ResourceType
default_resource_type() const { return default_resource_type_
; }
92 ResourceType
GetResourceType(ResourceId id
);
94 // Creates a resource of the default resource type.
95 ResourceId
CreateResource(gfx::Size size
,
97 TextureUsageHint hint
,
98 ResourceFormat format
);
100 // Creates a resource which is tagged as being managed for GPU memory
101 // accounting purposes.
102 ResourceId
CreateManagedResource(gfx::Size size
,
104 TextureUsageHint hint
,
105 ResourceFormat format
);
107 // You can also explicitly create a specific resource type.
108 ResourceId
CreateGLTexture(gfx::Size size
,
111 TextureUsageHint hint
,
112 ResourceFormat format
);
114 ResourceId
CreateBitmap(gfx::Size size
);
115 // Wraps an external texture into a GL resource.
116 ResourceId
CreateResourceFromExternalTexture(
117 unsigned texture_target
,
118 unsigned texture_id
);
120 // Wraps an external texture mailbox into a GL resource.
121 ResourceId
CreateResourceFromTextureMailbox(
122 const TextureMailbox
& mailbox
,
123 scoped_ptr
<SingleReleaseCallback
> release_callback
);
125 void DeleteResource(ResourceId id
);
127 // Update pixels from image, copying source_rect (in image) to dest_offset (in
129 void SetPixels(ResourceId id
,
130 const uint8_t* image
,
131 gfx::Rect image_rect
,
132 gfx::Rect source_rect
,
133 gfx::Vector2d dest_offset
);
135 // Check upload status.
136 size_t NumBlockingUploads();
137 void MarkPendingUploadsAsNonBlocking();
138 double EstimatedUploadsPerSecond();
140 void ReleaseCachedData();
141 base::TimeDelta
TextureUpdateTickRate();
143 // Flush all context operations, kicking uploads and ensuring ordering with
144 // respect to other contexts.
147 // Finish all context operations, causing any pending callbacks to be
151 // Only flush the command buffer if supported.
152 // Returns true if the shallow flush occurred, false otherwise.
153 bool ShallowFlushIfSupported();
155 // Creates accounting for a child. Returns a child ID.
156 int CreateChild(const ReturnCallback
& return_callback
);
158 // Destroys accounting for the child, deleting all accounted resources.
159 void DestroyChild(int child
);
161 // Gets the child->parent resource ID map.
162 const ResourceIdMap
& GetChildToParentMap(int child
) const;
164 // Prepares resources to be transfered to the parent, moving them to
165 // mailboxes and serializing meta-data into TransferableResources.
166 // Resources are not removed from the ResourceProvider, but are marked as
168 void PrepareSendToParent(const ResourceIdArray
& resources
,
169 TransferableResourceArray
* transferable_resources
);
171 // Receives resources from a child, moving them from mailboxes. Resource IDs
172 // passed are in the child namespace, and will be translated to the parent
173 // namespace, added to the child->parent map.
174 // This adds the resources to the working set in the ResourceProvider without
175 // declaring which resources are in use. Use DeclareUsedResourcesFromChild
176 // after calling this method to do that. All calls to ReceiveFromChild should
177 // be followed by a DeclareUsedResourcesFromChild.
178 // NOTE: if the sync_point is set on any TransferableResource, this will
180 void ReceiveFromChild(
181 int child
, const TransferableResourceArray
& transferable_resources
);
183 // Once a set of resources have been received, they may or may not be used.
184 // This declares what set of resources are currently in use from the child,
185 // releasing any other resources back to the child.
186 void DeclareUsedResourcesFromChild(
188 const ResourceIdArray
& resources_from_child
);
190 // Receives resources from the parent, moving them from mailboxes. Resource
191 // IDs passed are in the child namespace.
192 // NOTE: if the sync_point is set on any TransferableResource, this will
194 void ReceiveReturnsFromParent(
195 const ReturnedResourceArray
& transferable_resources
);
197 // The following lock classes are part of the ResourceProvider API and are
198 // needed to read and write the resource contents. The user must ensure
199 // that they only use GL locks on GL resources, etc, and this is enforced
201 class CC_EXPORT ScopedReadLockGL
{
203 ScopedReadLockGL(ResourceProvider
* resource_provider
,
204 ResourceProvider::ResourceId resource_id
);
205 virtual ~ScopedReadLockGL();
207 unsigned texture_id() const { return texture_id_
; }
210 ResourceProvider
* resource_provider_
;
211 ResourceProvider::ResourceId resource_id_
;
214 unsigned texture_id_
;
216 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL
);
219 class CC_EXPORT ScopedSamplerGL
: public ScopedReadLockGL
{
221 ScopedSamplerGL(ResourceProvider
* resource_provider
,
222 ResourceProvider::ResourceId resource_id
,
225 ScopedSamplerGL(ResourceProvider
* resource_provider
,
226 ResourceProvider::ResourceId resource_id
,
230 virtual ~ScopedSamplerGL();
236 DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL
);
239 class CC_EXPORT ScopedWriteLockGL
{
241 ScopedWriteLockGL(ResourceProvider
* resource_provider
,
242 ResourceProvider::ResourceId resource_id
);
243 ~ScopedWriteLockGL();
245 unsigned texture_id() const { return texture_id_
; }
248 ResourceProvider
* resource_provider_
;
249 ResourceProvider::ResourceId resource_id_
;
250 unsigned texture_id_
;
252 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL
);
255 class CC_EXPORT ScopedReadLockSoftware
{
257 ScopedReadLockSoftware(ResourceProvider
* resource_provider
,
258 ResourceProvider::ResourceId resource_id
);
259 ~ScopedReadLockSoftware();
261 const SkBitmap
* sk_bitmap() const { return &sk_bitmap_
; }
264 ResourceProvider
* resource_provider_
;
265 ResourceProvider::ResourceId resource_id_
;
268 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware
);
271 class CC_EXPORT ScopedWriteLockSoftware
{
273 ScopedWriteLockSoftware(ResourceProvider
* resource_provider
,
274 ResourceProvider::ResourceId resource_id
);
275 ~ScopedWriteLockSoftware();
277 SkCanvas
* sk_canvas() { return sk_canvas_
.get(); }
280 ResourceProvider
* resource_provider_
;
281 ResourceProvider::ResourceId resource_id_
;
283 scoped_ptr
<SkCanvas
> sk_canvas_
;
285 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware
);
288 class Fence
: public base::RefCounted
<Fence
> {
291 virtual bool HasPassed() = 0;
294 friend class base::RefCounted
<Fence
>;
298 DISALLOW_COPY_AND_ASSIGN(Fence
);
301 // Acquire pixel buffer for resource. The pixel buffer can be used to
302 // set resource pixels without performing unnecessary copying.
303 void AcquirePixelBuffer(ResourceId id
);
304 void ReleasePixelBuffer(ResourceId id
);
306 // Map/unmap the acquired pixel buffer.
307 uint8_t* MapPixelBuffer(ResourceId id
);
308 void UnmapPixelBuffer(ResourceId id
);
310 // Asynchronously update pixels from acquired pixel buffer.
311 void BeginSetPixels(ResourceId id
);
312 void ForceSetPixelsToComplete(ResourceId id
);
313 bool DidSetPixelsComplete(ResourceId id
);
315 // Acquire and release an image. The image allows direct
316 // manipulation of texture memory.
317 void AcquireImage(ResourceId id
);
318 void ReleaseImage(ResourceId id
);
320 // Maps the acquired image so that its pixels could be modified.
321 // Unmap is called when all pixels are set.
322 uint8_t* MapImage(ResourceId id
);
323 void UnmapImage(ResourceId id
);
325 // Returns the stride for the image.
326 int GetImageStride(ResourceId id
);
328 base::SharedMemory
* GetSharedMemory(ResourceId id
);
330 // For tests only! This prevents detecting uninitialized reads.
331 // Use SetPixels or LockForWrite to allocate implicitly.
332 void AllocateForTesting(ResourceId id
);
335 void CreateForTesting(ResourceId id
);
337 GLint
WrapModeForTesting(ResourceId id
);
338 GLenum
TargetForTesting(ResourceId id
);
340 // Sets the current read fence. If a resource is locked for read
341 // and has read fences enabled, the resource will not allow writes
342 // until this fence has passed.
343 void SetReadLockFence(scoped_refptr
<Fence
> fence
) {
344 current_read_lock_fence_
= fence
;
346 Fence
* GetReadLockFence() { return current_read_lock_fence_
.get(); }
348 // Enable read lock fences for a specific resource.
349 void EnableReadLockFences(ResourceProvider::ResourceId id
, bool enable
);
351 // Indicates if we can currently lock this resource for write.
352 bool CanLockForWrite(ResourceId id
);
354 static GLint
GetActiveTextureUnit(WebKit::WebGraphicsContext3D
* context
);
360 Resource(unsigned texture_id
,
366 TextureUsageHint hint
,
367 ResourceFormat format
);
368 Resource(uint8_t* pixels
,
369 SharedBitmap
* bitmap
,
376 // Pixel buffer used for set pixels without unnecessary copying.
377 unsigned gl_pixel_buffer_id
;
378 // Query used to determine when asynchronous set pixels complete.
379 unsigned gl_upload_query_id
;
380 TextureMailbox mailbox
;
381 ReleaseCallback release_callback
;
383 uint8_t* pixel_buffer
;
384 int lock_for_read_count
;
387 bool locked_for_write
;
389 bool marked_for_deletion
;
390 bool pending_set_pixels
;
391 bool set_pixels_completion_forced
;
393 bool enable_read_lock_fences
;
394 scoped_refptr
<Fence
> read_lock_fence
;
397 // TODO(skyostil): Use a separate sampler object for filter state.
398 GLenum original_filter
;
401 unsigned bound_image_id
;
406 TextureUsageHint hint
;
408 ResourceFormat format
;
409 SharedBitmap
* shared_bitmap
;
411 typedef base::hash_map
<ResourceId
, Resource
> ResourceMap
;
413 static bool CompareResourceMapIteratorsByChildId(
414 const std::pair
<ReturnedResource
, ResourceMap::iterator
>& a
,
415 const std::pair
<ReturnedResource
, ResourceMap::iterator
>& b
);
421 ResourceIdMap child_to_parent_map
;
422 ResourceIdMap parent_to_child_map
;
423 ReturnCallback return_callback
;
424 ResourceIdSet in_use_resources
;
426 typedef base::hash_map
<int, Child
> ChildMap
;
428 bool ReadLockFenceHasPassed(Resource
* resource
) {
429 return !resource
->read_lock_fence
.get() ||
430 resource
->read_lock_fence
->HasPassed();
433 ResourceProvider(OutputSurface
* output_surface
,
434 SharedBitmapManager
* shared_bitmap_manager
,
435 int highp_threshold_min
,
436 bool use_rgba_4444_texture_format
,
437 size_t texture_id_allocation_chunk_size
);
439 void CleanUpGLIfNeeded();
441 Resource
* GetResource(ResourceId id
);
442 const Resource
* LockForRead(ResourceId id
);
443 void UnlockForRead(ResourceId id
);
444 const Resource
* LockForWrite(ResourceId id
);
445 void UnlockForWrite(ResourceId id
);
446 static void PopulateSkBitmapWithResource(SkBitmap
* sk_bitmap
,
447 const Resource
* resource
);
449 void TransferResource(WebKit::WebGraphicsContext3D
* context
,
451 TransferableResource
* resource
);
456 void DeleteResourceInternal(ResourceMap::iterator it
, DeleteStyle style
);
457 void DeleteAndReturnUnusedResourcesToChild(Child
* child_info
,
459 const ResourceIdArray
& unused
);
460 void LazyCreate(Resource
* resource
);
461 void LazyAllocate(Resource
* resource
);
463 // Binds the given GL resource to a texture target for sampling using the
464 // specified filter for both minification and magnification. The resource
465 // must be locked for reading.
466 void BindForSampling(ResourceProvider::ResourceId resource_id
,
471 // Returns NULL if the output_surface_ does not have a ContextProvider.
472 WebKit::WebGraphicsContext3D
* Context3d() const;
474 unsigned NextTextureId();
476 OutputSurface
* output_surface_
;
477 SharedBitmapManager
* shared_bitmap_manager_
;
478 bool lost_output_surface_
;
479 int highp_threshold_min_
;
481 ResourceMap resources_
;
485 ResourceType default_resource_type_
;
486 bool use_texture_storage_ext_
;
487 bool use_texture_usage_hint_
;
488 bool use_shallow_flush_
;
489 bool use_compressed_texture_etc1_
;
490 scoped_ptr
<TextureUploader
> texture_uploader_
;
491 int max_texture_size_
;
492 ResourceFormat best_texture_format_
;
494 base::ThreadChecker thread_checker_
;
496 scoped_refptr
<Fence
> current_read_lock_fence_
;
497 bool use_rgba_4444_texture_format_
;
499 size_t texture_id_allocation_chunk_size_
;
500 std::deque
<unsigned> unused_texture_ids_
;
502 DISALLOW_COPY_AND_ASSIGN(ResourceProvider
);
506 // TODO(epenner): Move these format conversions to resource_format.h
507 // once that builds on mac (npapi.h currently #includes OpenGL.h).
508 inline unsigned BitsPerPixel(ResourceFormat format
) {
509 DCHECK_LE(format
, RESOURCE_FORMAT_MAX
);
510 static const unsigned format_bits_per_pixel
[RESOURCE_FORMAT_MAX
+ 1] = {
518 return format_bits_per_pixel
[format
];
521 inline GLenum
GLDataType(ResourceFormat format
) {
522 DCHECK_LE(format
, RESOURCE_FORMAT_MAX
);
523 static const unsigned format_gl_data_type
[RESOURCE_FORMAT_MAX
+ 1] = {
524 GL_UNSIGNED_BYTE
, // RGBA_8888
525 GL_UNSIGNED_SHORT_4_4_4_4
, // RGBA_4444
526 GL_UNSIGNED_BYTE
, // BGRA_8888
527 GL_UNSIGNED_BYTE
, // LUMINANCE_8
528 GL_UNSIGNED_SHORT_5_6_5
, // RGB_565,
529 GL_UNSIGNED_BYTE
// ETC1
531 return format_gl_data_type
[format
];
534 inline GLenum
GLDataFormat(ResourceFormat format
) {
535 DCHECK_LE(format
, RESOURCE_FORMAT_MAX
);
536 static const unsigned format_gl_data_format
[RESOURCE_FORMAT_MAX
+ 1] = {
537 GL_RGBA
, // RGBA_8888
538 GL_RGBA
, // RGBA_4444
539 GL_BGRA_EXT
, // BGRA_8888
540 GL_LUMINANCE
, // LUMINANCE_8
542 GL_ETC1_RGB8_OES
// ETC1
544 return format_gl_data_format
[format
];
547 inline GLenum
GLInternalFormat(ResourceFormat format
) {
548 return GLDataFormat(format
);
553 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_