chrome.windows.create should return new window id in Guest mode
[chromium-blink-merge.git] / cc / output / geometry_binding.cc
blob3b177c2fe20a7bb674c77d65e159d68841f2ffb0
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/geometry_binding.h"
7 #include "cc/output/gl_renderer.h" // For the GLC() macro.
8 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
9 #include "third_party/khronos/GLES2/gl2.h"
10 #include "ui/gfx/rect_f.h"
12 namespace cc {
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context,
15 const gfx::RectF& quad_vertex_rect)
16 : context_(context),
17 quad_vertices_vbo_(0),
18 quad_elements_vbo_(0) {
19 struct Vertex {
20 float a_position[3];
21 float a_texCoord[2];
22 // Index of the vertex, divide by 4 to have the matrix for this quad.
23 float a_index;
25 struct Quad {
26 Vertex v0, v1, v2, v3;
28 struct QuadIndex {
29 uint16 data[6];
32 COMPILE_ASSERT(
33 sizeof(Quad) == 24 * sizeof(float), // NOLINT(runtime/sizeof)
34 struct_is_densely_packed);
35 COMPILE_ASSERT(
36 sizeof(QuadIndex) == 6 * sizeof(uint16_t), // NOLINT(runtime/sizeof)
37 struct_is_densely_packed);
39 Quad quad_list[8];
40 QuadIndex quad_index_list[8];
41 for (int i = 0; i < 8; i++) {
42 Vertex v0 = { { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
43 { 0.0f, 1.0f, },
44 i * 4.0f + 0.0f };
45 Vertex v1 = { { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
46 { 0.0f, 0.0f, },
47 i * 4.0f + 1.0f };
48 Vertex v2 = { { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
49 { 1.0f, .0f, },
50 i * 4.0f + 2.0f };
51 Vertex v3 = { { quad_vertex_rect.right(),
52 quad_vertex_rect.bottom(),
53 0.0f, },
54 { 1.0f, 1.0f, },
55 i * 4.0f + 3.0f };
56 Quad x = { v0, v1, v2, v3 };
57 quad_list[i] = x;
58 QuadIndex y = { { static_cast<uint16>(0 + 4 * i),
59 static_cast<uint16>(1 + 4 * i),
60 static_cast<uint16>(2 + 4 * i),
61 static_cast<uint16>(3 + 4 * i),
62 static_cast<uint16>(0 + 4 * i),
63 static_cast<uint16>(2 + 4 * i) } };
64 quad_index_list[i] = y;
67 GLC(context_, quad_vertices_vbo_ = context_->createBuffer());
68 GLC(context_, quad_elements_vbo_ = context_->createBuffer());
69 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
70 GLC(context_,
71 context_->bufferData(
72 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
73 GLC(context_,
74 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
75 GLC(context_,
76 context_->bufferData(GL_ELEMENT_ARRAY_BUFFER,
77 sizeof(quad_index_list),
78 quad_index_list,
79 GL_STATIC_DRAW));
82 GeometryBinding::~GeometryBinding() {
83 GLC(context_, context_->deleteBuffer(quad_vertices_vbo_));
84 GLC(context_, context_->deleteBuffer(quad_elements_vbo_));
87 void GeometryBinding::PrepareForDraw() {
88 GLC(context_,
89 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_));
91 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
92 GLC(context_,
93 context_->vertexAttribPointer(
94 PositionAttribLocation(),
96 GL_FLOAT,
97 false,
98 6 * sizeof(float), // NOLINT(runtime/sizeof)
99 0));
100 GLC(context_,
101 context_->vertexAttribPointer(
102 TexCoordAttribLocation(),
104 GL_FLOAT,
105 false,
106 6 * sizeof(float), // NOLINT(runtime/sizeof)
107 3 * sizeof(float))); // NOLINT(runtime/sizeof)
108 GLC(context_,
109 context_->vertexAttribPointer(
110 TriangleIndexAttribLocation(),
112 GL_FLOAT,
113 false,
114 6 * sizeof(float), // NOLINT(runtime/sizeof)
115 5 * sizeof(float))); // NOLINT(runtime/sizeof)
116 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation()));
117 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation()));
118 GLC(context_,
119 context_->enableVertexAttribArray(TriangleIndexAttribLocation()));
122 } // namespace cc