tools: MimeDump<> can have all static members
[barry.git] / src / m_desktop.h
blob698c50c3c8514be5b0584b8302cd8d1a82cea7a5
1 ///
2 /// \file m_desktop.h
3 /// Mode class for the Desktop mode
4 ///
6 /*
7 Copyright (C) 2005-2010, Net Direct Inc. (http://www.netdirect.ca/)
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or
12 (at your option) any later version.
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
18 See the GNU General Public License in the COPYING file at the
19 root directory of this project for more details.
22 #ifndef __BARRY_M_DESKTOP_H__
23 #define __BARRY_M_DESKTOP_H__
25 #include "dll.h"
26 #include "m_mode_base.h"
27 #include "data.h"
28 #include "socket.h"
29 #include "record.h"
30 #include "builder.h"
32 namespace Barry {
34 // forward declarations
35 class Parser;
36 class IConverter;
38 namespace Mode {
40 class DBLoader;
43 // Desktop class
45 /// The main interface class to the device databases.
46 ///
47 /// To use this class, use the following steps:
48 ///
49 /// - Create a Controller object (see Controller class for more details)
50 /// - Create this Mode::Desktop object, passing in the Controller
51 /// object during construction
52 /// - Call Open() to open database socket and finish constructing.
53 /// - Call GetDBDB() to get the device's database database
54 /// - Call GetDBID() to get a database ID by name
55 /// - Call LoadDatabase() to retrieve and store a database
56 ///
57 class BXEXPORT Desktop : public Mode
59 friend class DBLoader;
61 public:
62 enum CommandType { Unknown, DatabaseAccess };
64 private:
65 // packet data
66 Data m_command, m_response;
68 CommandTable m_commandTable;
69 DatabaseDatabase m_dbdb;
71 // external objects (optional, can be null)
72 const IConverter *m_ic;
74 protected:
75 void LoadCommandTable();
76 void LoadDBDB();
78 //////////////////////////////////
79 // overrides
81 virtual void OnOpen();
83 public:
84 Desktop(Controller &con);
85 Desktop(Controller &con, const IConverter &ic);
86 ~Desktop();
88 //////////////////////////////////
89 // meta access
91 /// Returns DatabaseDatabase object for this connection.
92 /// Must call Open() first, which loads the DBDB.
93 const DatabaseDatabase& GetDBDB() const { return m_dbdb; }
94 unsigned int GetDBID(const std::string &name) const;
95 unsigned int GetDBCommand(CommandType ct);
97 void SetIConverter(const IConverter &ic);
99 //////////////////////////////////
100 // Desktop mode - database specific
102 // dirty flag related functions, for sync operations
103 void GetRecordStateTable(unsigned int dbId, RecordStateTable &result);
104 void AddRecord(unsigned int dbId, Builder &build); // RecordId is
105 // retrieved from build, and duplicate IDs are allowed,
106 // but *not* recommended!
107 void GetRecord(unsigned int dbId, unsigned int stateTableIndex, Parser &parser);
108 void SetRecord(unsigned int dbId, unsigned int stateTableIndex, Builder &build);
109 void ClearDirty(unsigned int dbId, unsigned int stateTableIndex);
110 void DeleteRecord(unsigned int dbId, unsigned int stateTableIndex);
112 // pure load/save operations
113 void LoadDatabase(unsigned int dbId, Parser &parser);
114 void ClearDatabase(unsigned int dbId);
115 void SaveDatabase(unsigned int dbId, Builder &builder);
117 template <class RecordT, class StorageT> void LoadDatabaseByType(StorageT &store);
118 template <class RecordT, class StorageT> void SaveDatabaseByType(StorageT &store);
120 template <class StorageT> void LoadDatabaseByName(const std::string &name, StorageT &store);
121 template <class StorageT> void SaveDatabaseByName(const std::string &name, StorageT &store);
123 template <class RecordT> void AddRecordByType(uint32_t recordId, const RecordT &rec);
127 // used to hold internal-only state
128 struct DBLoaderData;
131 // DBLoader
133 /// Database Loader operation class. Encapsulates the load / save
134 /// logic of Desktop::LoadDatabase() and someday Desktop::SaveDatabase()
135 /// in such a way that the loading of individual records is
136 /// controllable by the user, instead of using the parser callback mechanism.
138 /// This class can be reused to load / save multiple databases, but
139 /// do not call Desktop members while a load operation is in progress.
141 class BXEXPORT DBLoader
143 Desktop &m_desktop;
144 Data m_send;
145 bool m_loading;
146 std::string m_dbName;
147 DBLoaderData *m_loader;
149 public:
150 explicit DBLoader(Desktop &desktop);
151 ~DBLoader();
153 /// Do not call Desktop members if this is true.
154 bool IsBusy() const { return m_loading; }
156 // caller-controllable load/save operations... if
157 // these functions return true, then new data has
158 // just been loaded into the data object passed to
159 // the constructor
161 // Both of these functions use a DBData object in order
162 // to pass buffers from application code all the way down
163 // to the socket level, to avoid copies wherever possible.
164 bool StartDBLoad(unsigned int dbId, DBData &data);
165 bool GetNextRecord(DBData &data);
168 } // namespace Barry::Mode
175 // DeviceBuilder
177 /// Takes a list of database dbId's and behaves like a Builder,
178 /// trying to avoid copies where possible on the device loading end.
180 class BXEXPORT DeviceBuilder : public Builder
182 typedef unsigned int dbid_type;
184 struct DBLabel
186 dbid_type id;
187 std::string name;
189 DBLabel(dbid_type id, const std::string &name)
190 : id(id)
191 , name(name)
196 typedef std::vector<DBLabel> list_type;
198 // list of databases to fetch during build
199 list_type m_dbIds;
200 list_type::iterator m_current;
202 Mode::Desktop &m_desktop;
204 // loader object to use optimized batch loading while
205 // giving per-record control
206 Mode::DBLoader m_loader;
208 public:
209 explicit DeviceBuilder(Mode::Desktop &desktop);
211 // searches the dbdb from the desktop to find the dbId,
212 // returns false if not found, and adds it to the list of
213 // databases to retrieve if found
214 bool Add(const std::string &dbname);
216 /// sets the internal iterator to the start of the list
217 /// in order to perform a fresh run
218 void Restart() { m_current = m_dbIds.begin(); }
221 // Builder overrides
224 // has both BuildRecord() and Retrieve() functionality,
225 // and uses data all the way down to the socket level copy
226 virtual bool BuildRecord(DBData &data, size_t &offset,
227 const IConverter *ic);
228 virtual bool FetchRecord(DBData &data, const IConverter *ic);
229 virtual bool EndOfFile() const;
234 // DeviceParser
236 /// A parser class that "parses" raw data into a device. Basically this
237 /// is a pipe-oriented way to call SaveDatabase().
239 /// Note that this is a multi-record parser. For each incoming DBData
240 /// that has a new DBName, a new save will be started. There is no
241 /// way to filter out records, except via the callback, so the easiest
242 /// way to filter out records by database name is on the Builder side.
244 class BXEXPORT DeviceParser
246 public:
247 enum WriteMode {
248 /// Similar to SaveDatabase(). Erases all records from
249 /// the existing database and then uploads all new records.
250 ERASE_ALL_WRITE_ALL,
252 /// Adds any new records, and for records with Unique IDs
253 /// that already exist, overwrite them.
254 INDIVIDUAL_OVERWRITE,
256 /// Adds any new records, but if a record exists with the
257 /// current Unique ID, skip that record and don't write it
258 /// to the device.
259 ADD_BUT_NO_OVERWRITE,
261 /// Adds all incoming records as brand new records, generating
262 /// a new Unique ID for each one, and leaving any existing
263 /// records intact.
264 ADD_WITH_NEW_ID,
266 /// Calls the virtual function DecideWrite(...) for each
267 /// record, passing in the data. DecideWrite() returns one
268 /// of these WriteMode values.
269 DECIDE_BY_CALLBACK,
271 /// Primarily used by DecideWrite(), and causes the current
272 /// record to not be written.
273 DROP_RECORD
276 private:
277 Mode::Desktop &m_desktop;
278 WriteMode m_mode;
280 std::string m_current_db;
281 unsigned int m_current_dbid;
282 RecordStateTable m_rstate;
284 protected:
285 void StartDB(const DBData &data, const IConverter *ic);
286 void WriteNext(const DBData &data, const IConverter *ic);
288 public:
289 DeviceParser(Mode::Desktop &desktop, WriteMode mode);
290 virtual ~DeviceParser();
292 /// Callback... you must derive and override this if you use
293 /// the DECIDE_BY_CALLBACK mode.
294 /// May be called multiple times per record.
295 virtual WriteMode DecideWrite(const DBData &record) const
297 return DROP_RECORD;
300 /// Parser overrides
301 virtual void ParseRecord(const DBData &data, const IConverter *ic);
305 } // namespace Barry
307 #endif