3 /// BMP conversion routines
7 Copyright (C) 2009-2011, Net Direct Inc. (http://www.netdirect.ca/)
8 Copyright (C) 2008-2009, Nicolas VIVIEN
10 This program is free software; you can redistribute it and/or modify
11 it under the terms of the GNU General Public License as published by
12 the Free Software Foundation; either version 2 of the License, or
13 (at your option) any later version.
15 This program is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
19 See the GNU General Public License in the COPYING file at the
20 root directory of this project for more details.
24 #include "bmp-internal.h"
28 #include "m_javaloader.h"
35 /// Returns the total number of bytes needed to convert a
36 /// screenshot of the given dimensions into a bitmap,
37 /// using the ScreenshotToBitmap() function.
39 BXEXPORT
size_t GetTotalBitmapSize(const JLScreenInfo
&info
)
41 return sizeof(bmp_file_header_t
) +
42 sizeof(bmp_info_header_t
) +
43 (info
.width
* info
.height
* 4); // 4 byte RGB per pixel
50 /// Converts screenshot data obtained via JavaLoader::GetScreenshot()
51 /// into uncompressed bitmap format, suitable for writing BMP files.
52 /// Arguments info and screenshot come from GetScreenshot() and the
53 /// converted data is stored in bitmap.
56 // This function assumes that the btoh() converter functions match
57 // the needs of the bitmap file format. Namely: little endian.
59 BXEXPORT
void ScreenshotToBitmap(const JLScreenInfo
&info
,
60 const Data
&screenshot
,
64 size_t width
= info
.width
;
65 size_t height
= info
.height
;
66 size_t total_bitmap_size
= GetTotalBitmapSize(info
);
68 // make sure there is enough screeshot pixel data for the
69 // given width and height
70 if( screenshot
.GetSize() < (width
* height
* 2) ) // 2 byte screenshot pixel data
71 throw Error("Screenshot data size is too small for given width+height");
74 // setup write pointer
75 unsigned char *write
= bitmap
.GetBuffer(total_bitmap_size
);
78 // Build header BMP file
80 bmp_file_header_t
*fileheader
= (bmp_file_header_t
*) write
;
81 write
+= sizeof(bmp_file_header_t
);
84 fileheader
->bfType
[0] = 'B';
85 fileheader
->bfType
[1] = 'M';
88 fileheader
->bfSize
= btohl(total_bitmap_size
);
91 fileheader
->bfReserved1
= 0;
92 fileheader
->bfReserved2
= 0;
94 // Offset to find the data
95 fileheader
->bfOffBits
= btohl(sizeof(bmp_file_header_t
) + sizeof(bmp_info_header_t
));
99 // Build info BMP file
101 bmp_info_header_t
*infoheader
= (bmp_info_header_t
*) write
;
102 write
+= sizeof(bmp_info_header_t
);
104 // Size of info section
105 infoheader
->biSize
= btohl(sizeof(bmp_info_header_t
));
108 infoheader
->biWidth
= btohl(width
);
109 infoheader
->biHeight
= btohl(height
);
112 infoheader
->biPlanes
= btohs(0x01);
115 infoheader
->biBitCount
= btohs(0x20);
118 infoheader
->biCompression
= 0;
121 infoheader
->biSizeImage
= btohl(4 * width
* height
);
124 infoheader
->biXPelsPerMeter
= 0;
125 infoheader
->biYPelsPerMeter
= 0;
127 // Color palette used : None
128 infoheader
->biClrUsed
= 0;
130 // Color palette important : None
131 infoheader
->biClrImportant
= 0;
134 // I work with 2 bytes (see the pixel format)
135 const uint16_t *data
= (const uint16_t*) screenshot
.GetData();
136 size_t pixel_count
= width
* height
;
138 // For each pixel... (note BMP format is up and backwards, hence
139 // offset calculation for each pixel in for loop)
140 for (size_t j
=0; j
<height
; j
++) {
141 for (size_t i
=0; i
<width
; i
++) {
142 // Read one pixel in the picture
143 short value
= data
[(pixel_count
- 1) - ((width
-1 - i
) + (width
* j
))];
145 // Pixel format used by the handheld is : 16 bits
146 // MSB < .... .... .... .... > LSB
147 // ^^^^^^ : Blue (between 0x00 and 0x1F)
148 // ^^^^^^^ : Green (between 0x00 and 0x3F)
149 // ^^^^^^ : Red (between 0x00 and 0x1F)
151 write
[3] = 0x00; // alpha
152 write
[2] = (((value
>> 11) & 0x1F) * 0xFF) / 0x1F; // red
153 write
[1] = (((value
>> 5) & 0x3F) * 0xFF) / 0x3F; // green
154 write
[0] = ((value
& 0x1F) * 0xFF) / 0x1F; // blue
160 bitmap
.ReleaseBuffer(total_bitmap_size
);