Added ubuntu 10.04 to release build scripts
[barry.git] / src / socket.cc
blobf0b91b82a6395c032763a7907e3685c640dee41a
1 ///
2 /// \file socket.cc
3 /// Class wrapper to encapsulate the Blackberry USB logical socket
4 ///
6 /*
7 Copyright (C) 2005-2010, Net Direct Inc. (http://www.netdirect.ca/)
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or
12 (at your option) any later version.
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
18 See the GNU General Public License in the COPYING file at the
19 root directory of this project for more details.
22 #include "socket.h"
23 #include "usbwrap.h"
24 #include "data.h"
25 #include "protocol.h"
26 #include "protostructs.h"
27 #include "endian.h"
28 #include "debug.h"
29 #include "packet.h"
30 #include "sha1.h"
31 #include <sstream>
32 #include <string.h>
34 using namespace Usb;
37 namespace Barry {
40 //////////////////////////////////////////////////////////////////////////////
41 // SocketZero class
43 SocketZero::SocketZero( SocketRoutingQueue &queue,
44 int writeEndpoint,
45 uint8_t zeroSocketSequenceStart)
46 : m_dev(0),
47 m_queue(&queue),
48 m_writeEp(writeEndpoint),
49 m_readEp(0),
50 m_zeroSocketSequence(zeroSocketSequenceStart),
51 m_sequenceId(0),
52 m_halfOpen(false),
53 m_challengeSeed(0),
54 m_remainingTries(0),
55 m_hideSequencePacket(true),
56 m_resetOnClose(false)
60 SocketZero::SocketZero( Device &dev,
61 int writeEndpoint, int readEndpoint,
62 uint8_t zeroSocketSequenceStart)
63 : m_dev(&dev),
64 m_queue(0),
65 m_writeEp(writeEndpoint),
66 m_readEp(readEndpoint),
67 m_zeroSocketSequence(zeroSocketSequenceStart),
68 m_sequenceId(0),
69 m_halfOpen(false),
70 m_challengeSeed(0),
71 m_remainingTries(0),
72 m_hideSequencePacket(true),
73 m_resetOnClose(false)
77 SocketZero::~SocketZero()
79 // nothing to close for socket zero
83 ///////////////////////////////////////
84 // Socket Zero static calls
86 // appends fragment to whole... if whole is empty, simply copies, and
87 // sets command to DATA instead of FRAGMENTED. Always updates the
88 // packet size of whole, to reflect the total size
89 void SocketZero::AppendFragment(Data &whole, const Data &fragment)
91 if( whole.GetSize() == 0 ) {
92 // empty, so just copy
93 whole = fragment;
95 else {
96 // has some data already, so just append
97 int size = whole.GetSize();
98 unsigned char *buf = whole.GetBuffer(size + fragment.GetSize());
99 MAKE_PACKET(fpack, fragment);
100 int fragsize = fragment.GetSize() - SB_FRAG_HEADER_SIZE;
102 memcpy(buf+size, &fpack->u.db.u.fragment, fragsize);
103 whole.ReleaseBuffer(size + fragsize);
106 // update whole's size and command type for future sanity
107 Barry::Protocol::Packet *wpack = (Barry::Protocol::Packet *) whole.GetBuffer();
108 wpack->size = htobs((uint16_t) whole.GetSize());
109 wpack->command = SB_COMMAND_DB_DATA;
110 // don't need to call ReleaseBuffer here, since we're not changing
111 // the real data size, and ReleaseBuffer was called above during copy
114 // If offset is 0, starts fresh, taking the first fragment packet size chunk
115 // out of whole and creating a sendable packet in fragment. Returns the
116 // next offset if there is still more data, or 0 if finished.
117 unsigned int SocketZero::MakeNextFragment(const Data &whole, Data &fragment, unsigned int offset)
119 // sanity check
120 if( whole.GetSize() < SB_FRAG_HEADER_SIZE ) {
121 eout("Whole packet too short to fragment: " << whole.GetSize());
122 throw Error("Socket: Whole packet too short to fragment");
125 // calculate size
126 unsigned int todo = whole.GetSize() - SB_FRAG_HEADER_SIZE - offset;
127 unsigned int nextOffset = 0;
128 if( todo > (MAX_PACKET_SIZE - SB_FRAG_HEADER_SIZE) ) {
129 todo = MAX_PACKET_SIZE - SB_FRAG_HEADER_SIZE;
130 nextOffset = offset + todo;
133 // create fragment header
134 unsigned char *buf = fragment.GetBuffer(SB_FRAG_HEADER_SIZE + todo);
135 memcpy(buf, whole.GetData(), SB_FRAG_HEADER_SIZE);
137 // copy over a fragment size of data
138 memcpy(buf + SB_FRAG_HEADER_SIZE, whole.GetData() + SB_FRAG_HEADER_SIZE + offset, todo);
140 // update fragment's size and command type
141 Barry::Protocol::Packet *wpack = (Barry::Protocol::Packet *) buf;
142 wpack->size = htobs((uint16_t) (todo + SB_FRAG_HEADER_SIZE));
143 if( nextOffset )
144 wpack->command = SB_COMMAND_DB_FRAGMENTED;
145 else
146 wpack->command = SB_COMMAND_DB_DATA;
148 // adjust the new fragment size
149 fragment.ReleaseBuffer(SB_FRAG_HEADER_SIZE + todo);
151 // return next round
152 return nextOffset;
156 ///////////////////////////////////////
157 // SocketZero private API
160 // FIXME - not sure yet whether sequence ID's are per socket or not... if
161 // they are per socket, then this global sequence behaviour will not work,
162 // and we need to track m_sequenceId on a Socket level.
164 void SocketZero::CheckSequence(uint16_t socket, const Data &seq)
166 MAKE_PACKET(spack, seq);
167 if( (unsigned int) seq.GetSize() < SB_SEQUENCE_PACKET_SIZE ) {
168 eout("Short sequence packet:\n" << seq);
169 throw Error("Socket: invalid sequence packet");
172 // we'll cheat here... if the packet's sequence is 0, we'll
173 // silently restart, otherwise, fail
174 uint32_t sequenceId = btohl(spack->u.sequence.sequenceId);
175 if( sequenceId == 0 ) {
176 // silently restart (will advance below)
177 m_sequenceId = 0;
179 else {
180 if( sequenceId != m_sequenceId ) {
181 if( socket != 0 ) {
182 std::ostringstream oss;
183 oss << "Socket 0x" << std::hex << (unsigned int)socket
184 << ": out of sequence. "
185 << "(Global sequence: " << m_sequenceId
186 << ". Packet sequence: " << sequenceId
187 << ")";
188 eout(oss.str());
189 throw Error(oss.str());
191 else {
192 dout("Bad sequence on socket 0: expected: "
193 << m_sequenceId
194 << ". Packet sequence: " << sequenceId);
199 // advance!
200 m_sequenceId++;
203 void SocketZero::SendOpen(uint16_t socket, Data &receive)
205 // build open command
206 Barry::Protocol::Packet packet;
207 packet.socket = 0;
208 packet.size = htobs(SB_SOCKET_PACKET_HEADER_SIZE);
209 packet.command = SB_COMMAND_OPEN_SOCKET;
210 packet.u.socket.socket = htobs(socket);
211 packet.u.socket.sequence = m_zeroSocketSequence;// overwritten by Send()
213 Data send(&packet, SB_SOCKET_PACKET_HEADER_SIZE);
214 try {
215 RawSend(send);
216 RawReceive(receive);
217 } catch( Usb::Error & ) {
218 eeout(send, receive);
219 throw;
222 // check sequence ID
223 Protocol::CheckSize(receive, SB_PACKET_HEADER_SIZE);
224 if( IS_COMMAND(receive, SB_COMMAND_SEQUENCE_HANDSHAKE) ) {
225 CheckSequence(0, receive);
227 // still need our ACK
228 RawReceive(receive);
231 // receive now holds the Open response
234 // SHA1 hashing logic based on Rick Scott's XmBlackBerry's send_password()
235 void SocketZero::SendPasswordHash(uint16_t socket, const char *password, Data &receive)
237 unsigned char pwdigest[SHA_DIGEST_LENGTH];
238 unsigned char prefixedhash[SHA_DIGEST_LENGTH + 4];
240 // first, hash the password by itself
241 SHA1((unsigned char *) password, strlen(password), pwdigest);
243 // prefix the resulting hash with the provided seed
244 uint32_t seed = htobl(m_challengeSeed);
245 memcpy(&prefixedhash[0], &seed, sizeof(uint32_t));
246 memcpy(&prefixedhash[4], pwdigest, SHA_DIGEST_LENGTH);
248 // hash again
249 SHA1((unsigned char *) prefixedhash, SHA_DIGEST_LENGTH + 4, pwdigest);
252 size_t size = SB_SOCKET_PACKET_HEADER_SIZE + PASSWORD_CHALLENGE_SIZE;
254 // build open command
255 Barry::Protocol::Packet packet;
256 packet.socket = 0;
257 packet.size = htobs(size);
258 packet.command = SB_COMMAND_PASSWORD;
259 packet.u.socket.socket = htobs(socket);
260 packet.u.socket.sequence = m_zeroSocketSequence;// overwritten by Send()
261 packet.u.socket.u.password.remaining_tries = 0;
262 packet.u.socket.u.password.unknown = 0;
263 packet.u.socket.u.password.param = htobs(0x14); // FIXME - what does this mean?
264 memcpy(packet.u.socket.u.password.u.hash, pwdigest,
265 sizeof(packet.u.socket.u.password.u.hash));
267 // blank password hashes as we don't need these anymore
268 memset(pwdigest, 0, sizeof(pwdigest));
269 memset(prefixedhash, 0, sizeof(prefixedhash));
271 Data send(&packet, size);
272 RawSend(send);
273 RawReceive(receive);
275 // blank password hash as we don't need this anymore either
276 memset(packet.u.socket.u.password.u.hash, 0,
277 sizeof(packet.u.socket.u.password.u.hash));
278 send.Zap();
280 // check sequence ID
281 Protocol::CheckSize(receive, SB_PACKET_HEADER_SIZE);
282 if( IS_COMMAND(receive, SB_COMMAND_SEQUENCE_HANDSHAKE) ) {
283 CheckSequence(0, receive);
285 // still need our ACK
286 RawReceive(receive);
289 // receive now holds the Password response
292 void SocketZero::RawSend(Data &send, int timeout)
294 Usb::Device *dev = m_queue ? m_queue->GetUsbDevice() : m_dev;
296 // Special case: it seems that sending packets with a size that's an
297 // exact multiple of 0x40 causes the device to get confused.
299 // To get around that, it is observed in the captures that the size
300 // is sent in a special 3 byte packet before the real packet.
301 // Check for this case here.
303 if( (send.GetSize() % 0x40) == 0 ) {
304 Protocol::SizePacket packet;
305 packet.size = htobs(send.GetSize());
306 packet.buffer[2] = 0; // zero the top byte
307 Data sizeCommand(&packet, 3);
309 dev->BulkWrite(m_writeEp, sizeCommand);
312 dev->BulkWrite(m_writeEp, send);
315 void SocketZero::RawReceive(Data &receive, int timeout)
317 do {
318 if( m_queue ) {
319 if( !m_queue->DefaultRead(receive, timeout) )
320 throw Timeout("SocketZero::RawReceive: queue DefaultRead returned false (likely a timeout)");
322 else {
323 m_dev->BulkRead(m_readEp, receive, timeout);
325 ddout("SocketZero::RawReceive: Endpoint "
326 << (m_queue ? m_queue->GetReadEp() : m_readEp)
327 << "\nReceived:\n" << receive);
328 } while( SequencePacket(receive) );
332 // SequencePacket
334 /// Returns true if this is a sequence packet that should be ignored.
335 /// This function is used in SocketZero::RawReceive() in order
336 /// to determine whether to keep reading or not. By default,
337 /// this function checks whether the packet is a sequence packet
338 /// or not, and returns true if so. Also, if it is a sequence
339 /// packet, it checks the validity of the sequence number.
341 /// If sequence packets become important in the future, this
342 /// function could be changed to call a user-defined callback,
343 /// in order to handle these things out of band.
345 bool SocketZero::SequencePacket(const Data &data)
347 // Begin -- Test quiet durty :(
348 if (m_hideSequencePacket == false) {
349 return false;
351 // End -- Test quiet durty :(
353 if( data.GetSize() >= MIN_PACKET_SIZE ) {
354 MAKE_PACKET(rpack, data);
355 if( rpack->socket == 0 &&
356 rpack->command == SB_COMMAND_SEQUENCE_HANDSHAKE )
358 CheckSequence(0, data);
359 return true;
362 return false; // not a sequence packet
366 ///////////////////////////////////////
367 // SocketZero public API
369 void SocketZero::SetRoutingQueue(SocketRoutingQueue &queue)
371 // replace the current queue pointer
372 m_queue = &queue;
375 void SocketZero::UnlinkRoutingQueue()
377 m_queue = 0;
380 void SocketZero::Send(Data &send, int timeout)
382 // force the socket number to 0
383 if( send.GetSize() >= SB_SOCKET_PACKET_HEADER_SIZE ) {
384 MAKE_PACKETPTR_BUF(spack, send.GetBuffer());
385 spack->socket = 0;
388 // This is a socket 0 packet, so force the send packet data's
389 // socket 0 sequence number to something correct.
390 if( send.GetSize() >= SB_SOCKET_PACKET_HEADER_SIZE ) {
391 MAKE_PACKETPTR_BUF(spack, send.GetBuffer());
392 spack->u.socket.sequence = m_zeroSocketSequence;
393 m_zeroSocketSequence++;
396 RawSend(send, timeout);
399 void SocketZero::Send(Data &send, Data &receive, int timeout)
401 Send(send, timeout);
402 RawReceive(receive, timeout);
405 void SocketZero::Send(Barry::Packet &packet, int timeout)
407 Send(packet.m_send, packet.m_receive, timeout);
410 void SocketZero::Receive(Data &receive, int timeout)
412 RawReceive(receive, timeout);
417 // Open
419 /// Open a logical socket on the device.
421 /// Both the socket number and the flag are based on the response to the
422 /// SELECT_MODE command. See Controller::SelectMode() for more info
423 /// on this.
425 /// The packet sequence is normal for most socket operations.
427 /// - Down: command packet with OPEN_SOCKET
428 /// - Up: optional sequence handshake packet
429 /// - Up: command response, which repeats the socket and flag data
430 /// as confirmation
432 /// \exception Barry::Error
433 /// Thrown on protocol error.
435 /// \exception Barry::BadPassword
436 /// Thrown on invalid password, or not enough retries left
437 /// on device.
439 SocketHandle SocketZero::Open(uint16_t socket, const char *password)
441 // Things get a little funky here, as we may be left in an
442 // intermediate state in the case of a failed password.
443 // This function should support being called as many times
444 // as needed to handle the password
446 Data send, receive;
447 ZeroPacket packet(send, receive);
449 // save sequence for later close
450 uint8_t closeFlag = GetZeroSocketSequence();
452 if( !m_halfOpen ) {
453 // starting fresh
454 m_remainingTries = 0;
456 SendOpen(socket, receive);
458 // check for password challenge, or success
459 if( packet.Command() == SB_COMMAND_PASSWORD_CHALLENGE ) {
460 m_halfOpen = true;
461 m_challengeSeed = packet.ChallengeSeed();
462 m_remainingTries = packet.RemainingTries();
465 // fall through to challenge code...
468 if( m_halfOpen ) {
469 // half open, device is expecting a password hash... do we
470 // have a password?
471 if( !password ) {
472 throw BadPassword("No password specified.", m_remainingTries, false);
475 // only allow password attempts if there are
476 // BARRY_MIN_PASSWORD_TRIES or more tries remaining...
477 // we want to give the user at least some chance on a
478 // Windows machine before the device commits suicide.
479 if( m_remainingTries < BARRY_MIN_PASSWORD_TRIES ) {
480 throw BadPassword("Fewer than " BARRY_MIN_PASSWORD_TRIES_ASC " password tries remaining in device. Refusing to proceed, to avoid device zapping itself. Use a Windows client, or re-cradle the device.",
481 m_remainingTries,
482 true);
485 // save sequence for later close (again after SendOpen())
486 closeFlag = GetZeroSocketSequence();
488 SendPasswordHash(socket, password, receive);
490 if( packet.Command() == SB_COMMAND_PASSWORD_FAILED ) {
491 m_halfOpen = true;
492 m_challengeSeed = packet.ChallengeSeed();
493 m_remainingTries = packet.RemainingTries();
494 throw BadPassword("Password rejected by device.", m_remainingTries, false);
497 // if we get this far, we are no longer in half-open password
498 // mode, so we can reset our flags
499 m_halfOpen = false;
501 // fall through to success check...
504 if( packet.Command() != SB_COMMAND_OPENED_SOCKET ||
505 packet.SocketResponse() != socket ||
506 packet.SocketSequence() != closeFlag )
508 eout("Packet:\n" << receive);
509 throw Error("Socket: Bad OPENED packet in Open");
512 // success! save the socket
513 return SocketHandle(new Socket(*this, socket, closeFlag));
517 // Close
519 /// Closes a non-default socket (i.e. non-zero socket number)
521 /// The packet sequence is just like Open(), except the command is
522 /// CLOSE_SOCKET.
524 /// \exception Barry::Error
526 void SocketZero::Close(Socket &socket)
528 if( socket.GetSocket() == 0 )
529 return; // nothing to do
531 // build close command
532 Barry::Protocol::Packet packet;
533 packet.socket = 0;
534 packet.size = htobs(SB_SOCKET_PACKET_HEADER_SIZE);
535 packet.command = SB_COMMAND_CLOSE_SOCKET;
536 packet.u.socket.socket = htobs(socket.GetSocket());
537 packet.u.socket.sequence = socket.GetCloseFlag();
539 Data command(&packet, SB_SOCKET_PACKET_HEADER_SIZE);
540 Data response;
541 try {
542 Send(command, response);
544 catch( Usb::Error & ) {
545 // reset so this won't be called again
546 socket.ForceClosed();
548 eeout(command, response);
549 throw;
552 // starting fresh, reset sequence ID
553 Protocol::CheckSize(response, SB_PACKET_HEADER_SIZE);
554 if( IS_COMMAND(response, SB_COMMAND_SEQUENCE_HANDSHAKE) ) {
555 CheckSequence(0, response);
557 // still need our ACK
558 RawReceive(response);
561 Protocol::CheckSize(response, SB_SOCKET_PACKET_HEADER_SIZE);
562 MAKE_PACKET(rpack, response);
563 if( rpack->command != SB_COMMAND_CLOSED_SOCKET ||
564 btohs(rpack->u.socket.socket) != socket.GetSocket() ||
565 rpack->u.socket.sequence != socket.GetCloseFlag() )
567 // reset so this won't be called again
568 socket.ForceClosed();
570 eout("Packet:\n" << response);
571 throw BadPacket(rpack->command, "Socket: Bad CLOSED packet in Close");
574 if( m_resetOnClose ) {
575 Data send, receive;
576 ZeroPacket reset_packet(send, receive);
577 reset_packet.Reset();
579 Send(reset_packet);
580 if( reset_packet.CommandResponse() != SB_COMMAND_RESET_REPLY ) {
581 throw BadPacket(reset_packet.CommandResponse(),
582 "Socket: Missing RESET_REPLY in Close");
586 // // and finally, there always seems to be an extra read of
587 // // an empty packet at the end... just throw it away
588 // try {
589 // RawReceive(response, 1);
590 // }
591 // catch( Usb::Timeout & ) {
592 // }
594 // reset socket and flag
595 socket.ForceClosed();
603 //////////////////////////////////////////////////////////////////////////////
604 // Socket class
606 Socket::Socket( SocketZero &zero,
607 uint16_t socket,
608 uint8_t closeFlag)
609 : m_zero(&zero)
610 , m_socket(socket)
611 , m_closeFlag(closeFlag)
612 , m_registered(false)
616 Socket::~Socket()
618 // trap exceptions in the destructor
619 try {
620 // a non-default socket has been opened, close it
621 Close();
623 catch( std::runtime_error &re ) {
624 // do nothing... log it?
625 dout("Exception caught in ~Socket: " << re.what());
630 ////////////////////////////////////
631 // Socket protected API
633 void Socket::CheckSequence(const Data &seq)
635 m_zero->CheckSequence(m_socket, seq);
638 void Socket::ForceClosed()
640 m_socket = 0;
641 m_closeFlag = 0;
645 ////////////////////////////////////
646 // Socket public API
648 void Socket::Close()
650 UnregisterInterest();
651 m_zero->Close(*this);
656 // Send
658 /// Sends 'send' data to device, no receive.
660 /// \returns void
662 /// \exception Usb::Error on underlying bus errors.
664 void Socket::Send(Data &send, int timeout)
666 // force the socket number to this socket
667 if( send.GetSize() >= SB_PACKET_HEADER_SIZE ) {
668 MAKE_PACKETPTR_BUF(spack, send.GetBuffer());
669 spack->socket = htobs(m_socket);
671 m_zero->RawSend(send, timeout);
675 // Send
677 /// Sends 'send' data to device, and waits for response.
679 /// \returns void
681 /// \exception Usb::Error on underlying bus errors.
683 void Socket::Send(Data &send, Data &receive, int timeout)
685 Send(send, timeout);
686 Receive(receive, timeout);
689 void Socket::Send(Barry::Packet &packet, int timeout)
691 Send(packet.m_send, packet.m_receive, timeout);
694 void Socket::Receive(Data &receive, int timeout)
696 if( m_registered ) {
697 if( m_zero->m_queue ) {
698 if( !m_zero->m_queue->SocketRead(m_socket, receive, timeout) )
699 throw Timeout("Socket::Receive: queue SocketRead returned false (likely a timeout)");
701 else {
702 throw std::logic_error("NULL queue pointer in a registered socket read.");
705 else {
706 m_zero->RawReceive(receive, timeout);
711 // FIXME - find a better way to do this?
712 void Socket::ReceiveData(Data &receive, int timeout)
714 HideSequencePacket(false);
715 Receive(receive);
716 HideSequencePacket(true);
720 // FIXME - find a better way to do this?
721 void Socket::InitSequence(int timeout)
723 Data receive;
724 receive.Zap();
726 HideSequencePacket(false);
727 Receive(receive);
728 HideSequencePacket(true);
730 Protocol::CheckSize(receive, SB_PACKET_HEADER_SIZE);
731 CheckSequence(receive);
735 // sends the send packet down to the device
736 // Blocks until response received or timed out in Usb::Device
738 // This function is used to send packet to JVM
739 void Socket::PacketJVM(Data &send, Data &receive, int timeout)
741 if( ( send.GetSize() < MIN_PACKET_DATA_SIZE ) ||
742 ( send.GetSize() > MAX_PACKET_DATA_SIZE ) ) {
743 // we don't do that around here
744 throw std::logic_error("Socket: unknown send data in PacketJVM()");
747 Data &inFrag = receive;
748 receive.Zap();
750 // send non-fragmented
751 Send(send, inFrag, timeout);
753 bool done = false;
754 int blankCount = 0;
756 while( !done ) {
757 // check the packet's validity
758 if( inFrag.GetSize() > 6 ) {
759 MAKE_PACKET(rpack, inFrag);
761 blankCount = 0;
763 Protocol::CheckSize(inFrag, SB_PACKET_HEADER_SIZE);
765 switch( rpack->command )
767 case SB_COMMAND_SEQUENCE_HANDSHAKE:
768 CheckSequence(inFrag);
769 break;
771 default: {
772 std::ostringstream oss;
773 oss << "Socket: (read) unhandled packet in Packet(): 0x" << std::hex << (unsigned int)rpack->command;
774 eout(oss.str());
775 throw Error(oss.str());
777 break;
780 else if( inFrag.GetSize() == 6 ) {
781 done = true;
783 else {
784 blankCount++;
786 //std::cerr << "Blank! " << blankCount << std::endl;
787 if( blankCount == 10 ) {
788 // only ask for more data on stalled sockets
789 // for so long
790 throw Error("Socket: 10 blank packets received");
794 if( !done ) {
795 // not done yet, ask for another read
796 Receive(inFrag);
801 // sends the send packet down to the device
802 // Blocks until response received or timed out in Usb::Device
803 void Socket::PacketData(Data &send, Data &receive, int timeout)
805 if( ( send.GetSize() < MIN_PACKET_DATA_SIZE ) ||
806 ( send.GetSize() > MAX_PACKET_DATA_SIZE ) ) {
807 // we don't do that around here
808 throw std::logic_error("Socket: unknown send data in PacketData()");
811 Data &inFrag = receive;
812 receive.Zap();
814 // send non-fragmented
815 Send(send, inFrag, timeout);
817 bool done = false;
818 int blankCount = 0;
820 while( !done ) {
821 // check the packet's validity
822 if( inFrag.GetSize() > 0 ) {
823 MAKE_PACKET(rpack, inFrag);
825 blankCount = 0;
827 Protocol::CheckSize(inFrag, SB_PACKET_HEADER_SIZE);
829 switch( rpack->command )
831 case SB_COMMAND_SEQUENCE_HANDSHAKE:
832 CheckSequence(inFrag);
833 if (!m_zero->IsSequencePacketHidden())
834 done = true;
835 break;
837 case SB_COMMAND_JL_READY:
838 case SB_COMMAND_JL_ACK:
839 case SB_COMMAND_JL_HELLO_ACK:
840 case SB_COMMAND_JL_RESET_REQUIRED:
841 done = true;
842 break;
844 case SB_COMMAND_JL_GET_DATA_ENTRY: // This response means that the next packet is the stream
845 done = true;
846 break;
848 case SB_DATA_JL_INVALID:
849 throw BadPacket(rpack->command, "file is not a valid Java code file");
850 break;
852 case SB_COMMAND_JL_NOT_SUPPORTED:
853 throw BadPacket(rpack->command, "device does not support requested command");
854 break;
856 default:
857 // unknown packet, pass it up to the
858 // next higher code layer
859 done = true;
860 break;
863 else {
864 blankCount++;
865 //std::cerr << "Blank! " << blankCount << std::endl;
866 if( blankCount == 10 ) {
867 // only ask for more data on stalled sockets
868 // for so long
869 throw Error("Socket: 10 blank packets received");
873 if( !done ) {
874 // not done yet, ask for another read
875 Receive(inFrag);
880 // sends the send packet down to the device, fragmenting if
881 // necessary, and returns the response in receive, defragmenting
882 // if needed
883 // Blocks until response received or timed out in Usb::Device
885 // This is primarily for Desktop Database packets... Javaloader
886 // packets use PacketData().
888 void Socket::Packet(Data &send, Data &receive, int timeout)
890 MAKE_PACKET(spack, send);
891 if( send.GetSize() < MIN_PACKET_SIZE ||
892 (spack->command != SB_COMMAND_DB_DATA &&
893 spack->command != SB_COMMAND_DB_DONE) )
895 // we don't do that around here
896 eout("unknown send data in Packet(): " << send);
897 throw std::logic_error("Socket: unknown send data in Packet()");
900 Data inFrag;
901 receive.Zap();
903 if( send.GetSize() <= MAX_PACKET_SIZE ) {
904 // send non-fragmented
905 Send(send, inFrag, timeout);
907 else {
908 // send fragmented
909 unsigned int offset = 0;
910 Data outFrag;
912 // You haven't to sequence packet while the whole packet isn't sent
913 // a) No sequence received packet
914 // b) 1°) Sent framgment 1/N
915 // 2°) Sent framgment 2/N
916 // ...
917 // N°) Before sent fragment N/N, I enable the sequence packet process.
918 // Sent framgment N/N
919 HideSequencePacket(false);
921 do {
922 offset = SocketZero::MakeNextFragment(send, outFrag, offset);
924 // Is last packet ?
925 MAKE_PACKET(spack, outFrag);
927 if (spack->command != SB_COMMAND_DB_FRAGMENTED)
928 HideSequencePacket(true);
930 Send(outFrag, inFrag, timeout);
932 // only process sequence handshakes... once we
933 // get to the last fragment, we fall through to normal
934 // processing below
935 if (spack->command != SB_COMMAND_DB_FRAGMENTED) {
936 MAKE_PACKET(rpack, inFrag);
938 if( offset && inFrag.GetSize() > 0 ) {
939 Protocol::CheckSize(inFrag, SB_PACKET_HEADER_SIZE);
941 switch( rpack->command )
943 case SB_COMMAND_SEQUENCE_HANDSHAKE:
944 CheckSequence(inFrag);
945 break;
947 default: {
948 std::ostringstream oss;
949 oss << "Socket: (send) unhandled packet in Packet(): 0x" << std::hex << (unsigned int)rpack->command;
950 eout(oss.str());
951 throw Error(oss.str());
953 break;
958 } while( offset > 0 );
960 // To be sure that it's clean...
961 HideSequencePacket(true);
964 bool done = false, frag = false;
965 int blankCount = 0;
966 while( !done ) {
967 MAKE_PACKET(rpack, inFrag);
969 // check the packet's validity
970 if( inFrag.GetSize() > 0 ) {
971 blankCount = 0;
973 Protocol::CheckSize(inFrag, SB_PACKET_HEADER_SIZE);
975 switch( rpack->command )
977 case SB_COMMAND_SEQUENCE_HANDSHAKE:
978 CheckSequence(inFrag);
979 break;
981 case SB_COMMAND_DB_DATA:
982 if( frag ) {
983 SocketZero::AppendFragment(receive, inFrag);
985 else {
986 receive = inFrag;
988 done = true;
989 break;
991 case SB_COMMAND_DB_FRAGMENTED:
992 SocketZero::AppendFragment(receive, inFrag);
993 frag = true;
994 break;
996 case SB_COMMAND_DB_DONE:
997 receive = inFrag;
998 done = true;
999 break;
1001 default: {
1002 std::ostringstream oss;
1003 oss << "Socket: (read) unhandled packet in Packet(): 0x" << std::hex << (unsigned int)rpack->command;
1004 eout(oss.str());
1005 throw Error(oss.str());
1007 break;
1010 else {
1011 blankCount++;
1012 //std::cerr << "Blank! " << blankCount << std::endl;
1013 if( blankCount == 10 ) {
1014 // only ask for more data on stalled sockets
1015 // for so long
1016 throw Error("Socket: 10 blank packets received");
1020 if( !done ) {
1021 // not done yet, ask for another read
1022 Receive(inFrag);
1027 void Socket::Packet(Barry::Packet &packet, int timeout)
1029 Packet(packet.m_send, packet.m_receive, timeout);
1032 void Socket::Packet(Barry::JLPacket &packet, int timeout)
1034 if( packet.HasData() ) {
1035 HideSequencePacket(false);
1036 PacketData(packet.m_cmd, packet.m_receive, timeout);
1037 HideSequencePacket(true);
1038 PacketData(packet.m_data, packet.m_receive, timeout);
1040 else {
1041 PacketData(packet.m_cmd, packet.m_receive, timeout);
1045 void Socket::Packet(Barry::JVMPacket &packet, int timeout)
1047 HideSequencePacket(false);
1048 PacketJVM(packet.m_cmd, packet.m_receive, timeout);
1049 HideSequencePacket(true);
1052 void Socket::NextRecord(Data &receive)
1054 Barry::Protocol::Packet packet;
1055 packet.socket = htobs(GetSocket());
1056 packet.size = htobs(7);
1057 packet.command = SB_COMMAND_DB_DONE;
1058 packet.u.db.tableCmd = 0;
1059 packet.u.db.u.command.operation = 0;
1061 Data command(&packet, 7);
1062 Packet(command, receive);
1065 void Socket::RegisterInterest(SocketRoutingQueue::SocketDataHandler handler,
1066 void *context)
1068 if( !m_zero->m_queue )
1069 throw std::logic_error("SocketRoutingQueue required in SocketZero in order to call Socket::RegisterInterest()");
1071 if( m_registered )
1072 throw std::logic_error("Socket already registered in Socket::RegisterInterest()!");
1074 m_zero->m_queue->RegisterInterest(m_socket, handler, context);
1075 m_registered = true;
1078 void Socket::UnregisterInterest()
1080 if( m_registered ) {
1081 if( m_zero->m_queue )
1082 m_zero->m_queue->UnregisterInterest(m_socket);
1083 m_registered = false;
1088 } // namespace Barry