1 #include <ail/random.hpp>
2 #include <ail/time.hpp>
6 random_algorithm_type prng_algorithm
;
7 bool prng_has_been_seeded
= false;
11 if(!prng_has_been_seeded
)
13 prng_algorithm
.seed(static_cast<boost::uint32_t>(milliseconds()));
14 prng_has_been_seeded
= true;