libgaim.framework [386] which has extensive debugging in the upnp module to try to...
[adiumx.git] / Source / AIDockController.h
blob2d8b4e33959ed9e0f4aae6702aca3d3e8a809225
1 /*
2 * Adium is the legal property of its developers, whose names are listed in the copyright file included
3 * with this source distribution.
4 *
5 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU
6 * General Public License as published by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
10 * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
11 * Public License for more details.
13 * You should have received a copy of the GNU General Public License along with this program; if not,
14 * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 #import <Adium/AIObject.h>
18 #import <Adium/AIDockControllerProtocol.h>
20 @protocol AIDockController, AIFlashObserver;
22 @interface AIDockController: AIObject <AIDockController, AIFlashObserver> {
23 NSTimer *animationTimer;
24 NSTimer *bounceTimer;
26 NSMutableDictionary *availableIconStateDict;
27 NSMutableDictionary *availableDynamicIconStateDict;
28 NSMutableArray *activeIconStateArray;
29 AIIconState *currentIconState;
31 int currentAttentionRequest;
33 BOOL observingFlash;
34 BOOL needsDisplay;
36 NSTimeInterval currentBounceInterval;
39 @end