1 A blindfold can be very useful if you're telepathic.
2 A candelabrum affixed with seven candles shows the way with a magical light.
3 A cream pie has two uses: food... and entertainment.
4 A crystal plate mail will not rust.
5 A katana might slice a worm in two.
6 A magic vomit pump could be useful for gourmands.
7 A nymph knows how to unlock chains.
8 A potion of blindness lets you see invisible things.
9 A priest can get the gods to listen easily.
10 A priestess and a virgin you might be, but that unicorn won't care.
11 A ring of conflict is a bad thing if there is a nurse in the room.
12 A short sword is not as good as a long sword.
13 A succubus will go farther than a nymph.
14 A wand can exorcize a past explorer's ghost.
15 Acid blobs should be attacked bare-handed.
16 Affairs with nymphs are often very expensive.
17 Afraid of nymphs? Wear a ring of adornment.
18 Afraid of your valuables being stolen? Carry more junk!
19 Always be aware of the phase of the moon!
20 Always sweep the floor before engraving important messages.
21 Amulets of Yendor are hard to make. Even for a wand of wishing.
22 An elven cloak is useful against magic.
23 An umber hulk can be a confusing sight.
24 As Crom is my witness, I'll never go hungry again!
25 Asking about monsters may be very useful.
26 Attack long worms from the rear -- that is so much safer!
27 Attacking an eel where there is none is usually a fatal mistake!
28 Bandaging wounds helps keep up appearances.
29 Bashing monsters with a bow is not such a good idea.
30 Be careful! The Wizard may plan an ambush!
31 Be nice to a nurse: Put away your weapon and take off your clothes.
32 Being digested is a painfully slow process.
33 Blank scrolls make more interesting reading.
34 Blind? Catch a floating eye!
35 Booksellers never read scrolls; they might get carried away.
36 Chemistry 101: Never pour water into acid.
37 Concise conquest: Control, confuse, conjure, condemn.
38 Conserve energy, turn off the lights.
39 Digging up a grave could be a bad idea...
40 Dilithium crystals are rare indeed.
41 Dogs are attracted by the smell of tripe.
42 Dogs are superstitious; they never step on cursed items.
43 Dogs of ghosts aren't angry, just hungry.
44 Don't forget! Large dogs are MUCH harder to kill than little dogs.
45 Don't lash out at people while blinded.
46 Don't mess with shopkeepers, or you'll get the Guild after you.
47 Dragons never whip their children; they wouldn't feel it!
48 Eat your carrots. They're good for your eyes.
49 Eating a freezing sphere is like eating a yeti.
50 Eating a killer bee is like eating a scorpion.
51 Eating a tengu is like eating a nymph.
52 Eating a wraith is a rewarding experience!
53 Eating unpaid leprechauns may be advantageous.
54 Elbereth has quite a reputation around these parts.
55 Elf corpses are incompatible with the sandman, and at times the gods as well.
56 Elven cloaks cannot rust.
57 Elves can help you feel less tired.
58 Even evil players have a guardian angel.
59 Ever fought with an enchanted tooth?
60 Ever tried reading while confused?
61 Ever tried to put a troll into a large box?
62 Ever wondered why one would want to dip something in a potion?
63 Expensive cameras have penetrating flash lights.
64 Extra staircases lead to extra levels.
65 Fiery letters might deter monsters.
66 For a good time engrave `Elbereth'.
67 Gems are too precious to be thrown away carelessly.
68 Getting hungry? Stop wearing rings!
69 Getting too warm? Take off that Amulet of Yendor and stay away from the exit!
70 Gods expect the best from their priesthood.
71 Gods look down their noses at demigods.
72 Gods love cats and dogs.
73 Got a question? Try rec.games.roguelike.nethack.
74 Grave robbers sometimes get rich.
75 Guy Montag keeps his scrolls in a bag.
76 Handle your flasks carefully -- there might be a ghost inside!
77 Holy water has many uses.
78 Horses trust their riders, even when not so deserved.
79 Hunger is a confusing experience for a dog!
80 I once knew a hacker who ate too fast and choked to death.
81 I smell a maze of twisty little passages.
82 I wish I never wished a wand of wishing. (Wishful thinking.)
83 I wouldn't advise playing catch with a giant.
84 I'm watching you. -- The Wizard of Yendor
85 Ice boxes keep your food fresh.
86 If you are being punished, it's done with a deadly weapon.
87 If you kill the Wizard, you get promoted to demi-god.
88 If you need a wand of digging, kindly ask the minotaur.
89 If you want to hit, use a dagger.
90 If you want to rob a shop, train your dog.
91 If you're lost, try buying a map next time you're in a shop.
92 Inside a shop you better take a look at the price tags before buying anything.
93 It is bad manners to use a wand in a shop.
94 It is dangerous to visit a graveyard at midnight.
95 It is not always a good idea to whistle for your dog.
96 It is rumored that the Wizard has hired some help.
97 It is the letter 'c' and not 'e' that changes status to statue.
98 It might be a good idea to offer the unicorn a ruby.
99 It would be peculiarly sad were your dog turned to stone.
100 It's a `d' eats `d' world.
101 Just because it says READ ME doesn't mean you should.
102 Keep your armors away from rust.
103 Keep your weaponry away from acids.
104 Kill a unicorn of your color and you kill your luck.
105 Leather is waterproof. Ever see a cow with an umbrella?
106 Leprechauns are the most skilled cutpurses in this dungeon.
107 Lizard corpses protect against cockatrices.
108 Money lost, little lost; honor lost, much lost; pluck lost, all lost.
109 Most monsters can't swim.
110 Music hath charms to affect the stubborn drawbridge.
111 Music hath charms to soothe the savage beast.
112 Never attack a guard.
113 Never ride a long worm.
114 Never use your best weapon to engrave a curse.
115 No easy fighting with a heavy load!
116 Not all boots were made for walking.
117 Nurses are trained to touch naked persons: they don't harm them.
118 Nymphs can unlink more than your chain mail.
119 Once your little dog will be a big dog, and you will be proud of it.
120 Only female monsters can lay eggs.
121 Opening a tin is difficult, especially when you attempt it bare handed!
122 Orcs and killer bees share their lifestyle.
123 Orcs do not procreate in dark rooms.
124 Plain nymphs are harmless.
125 Playing AD&D may be helpful.
126 Playing Gauntlet might be enlightening in some situations.
127 Playing billiards pays when you are in a shop.
128 Polymorphing a shopkeeper might make you safer.
129 Polymorphing your dog probably makes you safer.
130 Potions don't usually mix, but sometimes...
131 Psst! It's done with mirrors!
132 Put on a ring of teleportation: it will take you away from onslaught.
133 Rays aren't boomerangs, of course, but still...
134 Read the manual before entering the cave -- you might get killed otherwise.
135 Reading Herbert might be enlightening in one case.
136 Reading Tolkien might help you.
137 Reading scrolls after drinking booze can give confusing results.
138 Riding a dragon can be an uplifting experience.
139 Rust monsters love water. There are potions they hate, however.
140 Sacks protect contents from temperatures up to 452 degrees fahrenheit.
141 Scrolls fading? It's not the heat, it's the humidity.
142 Shopkeepers accept credit cards, as long as you pay cash.
143 Shopkeepers can spot a tourist a mile away with those Hawaiian shirts.
144 Shopkeepers can't tell identical twins apart.
145 Shopkeepers don't read, so what use is engraving in a shop?
146 Shopkeepers have incredible patience.
147 Shopkeepers might raise their prices for tourists.
148 Shopkeepers value money more than revenge.
149 Some monsters can be tamed. I once saw a hacker with a tame dragon!
150 Someone once said that what goes up < might come down >.
151 Someone's been spiking the pits!
152 Sometimes monsters are more likely to fight each other than attack you.
153 Spinach, carrot, and jelly -- a meal fit for a nurse!
154 Tainted meat is even more sickening than poison!
155 Telepathy is just a trick: once you know how to do it, it's easy.
156 The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
157 The Wizard finds death to be quite an experience.
158 The best equipment for your work is, of course, the most expensive.
159 The gods don't appreciate pesky priesthood.
160 The gods will get angry if you kill your dog.
161 The magic marker is mightier than the sword.
162 The moon is not the only heavenly body to influence this game.
163 The orc swings his orcish broadsword named Elfrist at you. You die...
164 The secret of wands of Nothing Happens: try again!
165 There has always been something mystical about mirrors.
166 There is a Mastermind deep in the dungeon.
167 There is a big treasure hidden in the zoo!
168 There is more magic in this cave than meets the eye.
169 There is no harm in praising a large dog.
170 There is nothing like eating a mimic.
171 There once was a Knight named Lancelot who liked to ride with his lance a lot.
172 They say a gelatinous cube can paralyze you...
173 They say that Juiblex is afraid of a wand of digging.
174 They say that Medusa would like to put you on a pedestal.
175 They say that Vlad lives!!! ... in the mazes.
176 They say that `Elbereth' is often written about.
177 They say that a bag of holding can't hold everything.
178 They say that a blessed tin of quasit meat is a quick meal.
179 They say that a cat avoids traps.
180 They say that a cave spider will occasionally eat cave spider eggs.
181 They say that a clever wizard can have stats: 18/** 24 18 24 24 24.
182 They say that a clove of garlic makes a good talisman if handled right.
183 They say that a cursed scroll of teleportation could land you in trouble.
184 They say that a diamond is another kind of luck stone.
185 They say that a dog can be trained to fetch objects.
186 They say that a gelatinous cube makes a healthy breakfast.
187 They say that a giant gets strong by eating right, try it!
188 They say that a grid bug won't hit you when you cross it.
189 They say that a lembas wafer is a very light snack.
190 They say that a loadstone has a strange attraction and is not bad luck.
191 They say that a lock pick by any other name is still a lock pick.
192 They say that a lucky amulet will block poisoned arrows.
193 They say that a mirror will freeze a floating eye but you can still see it.
194 They say that a neutral character might get Giantslayer.
195 They say that a polymorph trap is magic and magic protection prevents it.
196 They say that a potion of healing can cancel a potion of sickness.
197 They say that a potion of monster detection sometimes works both ways.
198 They say that a sink looks different from high above the floor.
199 They say that a summoned demon could improve your game.
200 They say that a tin of wraith meat is a rare dining experience.
201 They say that a unicorn might bring you luck.
202 They say that a wand of cancellation is like a wand of polymorph.
203 They say that a wand of locking can close more than just doors.
204 They say that a wand of polymorph can change your game.
205 They say that a wizard is even more powerful the second time around.
206 They say that a xorn knows of no obstacles when pursuing you.
207 They say that abusing a credit card could shock you sooner or later.
208 They say that amulets, like most things, can be deadly or life saving.
209 They say that an altar can identify blessings.
210 They say that an ooze will bite your boots and a rockmole will eat them.
211 They say that an unlucky hacker was once killed by an exploding tin.
212 They say that antique dealers are always interested in precious stones.
213 They say that bandaging one's wounds helps to keep up one's appearance.
214 They say that booze can be diluted but not cancelled.
215 They say that by listening carefully, you can hear a secret door!
216 They say that calculating your donations lets you choose your blessings.
217 They say that carrots and carrot juice may improve your vision.
218 They say that cave spiders are not considered expensive health food.
219 They say that demigods must leave behind their prized earthly possessions.
220 They say that disturbing a djinni can be a costly mistake.
221 They say that dragon scales can be quite enchanting.
222 They say that dropping coins into a fountain will not grant you a wish.
223 They say that dwarves lawfully mind their own business.
224 They say that eating a bat corpse will make you batty, for a while.
225 They say that eating a cram ration is a smart move.
226 They say that eating blue jelly is cool if you don't fight the feeling.
227 They say that escaping a dungeon is only the beginning of the end.
228 They say that feeling an unexpected draft of air is sort of a breakthrough.
229 They say that finding a cursed gray stone is always bad luck.
230 They say that gaining a level is an experience that can raise your sights.
231 They say that garter snake meat rarely tastes good but it's still healthy.
232 They say that gauntlets of dexterity have a hidden enchanted touch.
233 They say that going to heaven is just another way of escaping the dungeon.
234 They say that golden nagas are law-abiding denizens as long as you are too.
235 They say that gremlins can make you feel cooler than you are now.
236 They say that grid bugs only exist in a strictly Cartesian sense.
237 They say that hackers often feel jumpy about eating nymphs.
238 They say that having polymorph control won't shock you.
239 They say that if it's hard getting your food down another bite could kill.
240 They say that if you don't wear glasses why bother with carrots?
241 They say that if you notice a loose board beneath you, don't step on it.
242 They say that if you start at the bottom the only place to go is up.
243 They say that if you teleport to heaven you're presumed to be dead already.
244 They say that in a shop you can be charged for old charges.
245 They say that in lighter moments you could think of ways to pass a stone.
246 They say that in the dungeon breaking a mirror can be seven years bad luck.
247 They say that in the dungeon you don't usually have any luck at all.
248 They say that in time a blessed luckstone can make your god happy.
249 They say that it is easier to kill the Wizard than to make him stand still.
250 They say that it only takes 1 zorkmid to meet the Kops.
251 They say that it's a blast when you mix the right potions together.
252 They say that it's not blind luck if you catch a glimpse of Medusa.
253 They say that killing a shopkeeper brings bad luck.
254 They say that monsters never step on a scare monster scroll.
255 They say that most monsters find flute recitals extremely boring.
256 They say that mummy corpses are not well preserved.
257 They say that naturally a wand of wishing would be heavily guarded.
258 They say that no one notices the junk underneath a boulder.
259 They say that nobody expects a unicorn horn to rust.
260 They say that nobody knows if an explorer can live forever. Do you?
261 They say that nothing can change the fact that some potions contain a djinni.
262 They say that nothing can change the fact that some potions contain a ghost.
263 They say that nymphs always fall for rock'n'roll, try it!
264 They say that once an Olog-Hai is canned it never shows its face again.
265 They say that once upon a time xans would never scratch your boots.
266 They say that only an experienced wizard can do the tengu shuffle.
267 They say that only chaotics can kill shopkeepers and get away with it.
268 They say that only female monsters can lay eggs.
269 They say that playing a horn really bad is really good.
270 They say that prayer at an altar can sometimes make the water there holy.
271 They say that rubbing a glowing potion does not make it a magic lamp.
272 They say that scalpels become dull because they're not athames.
273 They say that shopkeepers don't like pick-axes.
274 They say that shopkeepers don't mind you bringing your pets in the shop.
275 They say that shopkeepers don't usually mind if you sneak into a shop.
276 They say that shopkeepers often have a large amount of money in their purses.
277 They say that shopkeepers often remember things that you might forget.
278 They say that sinks and armor don't mix, take your cloak off now!
279 They say that sinks run hot and cold and many flavors in between.
280 They say that snake charmers aren't charismatic, just musical.
281 They say that soldiers are always prepared and usually protected.
282 They say that some eggs could hatch in your pack, lucky or not.
283 They say that some fire ants will make you a hot meal.
284 They say that some horns play hot music and others are too cool for words.
285 They say that some humanoids are nonetheless quite human.
286 They say that some shopkeepers consider gems to be family heirlooms.
287 They say that some shopkeepers recognize gems but they won't tell you.
288 They say that some stones are much much heavier than others.
289 They say that some yetis are full of hot air.
290 They say that something very special would be in a well-protected place.
291 They say that speed boots aren't fast enough to let you walk on water.
292 They say that teleport traps are the devil's work.
293 They say that tengu don't wear rings, why should you?
294 They say that tengu never steal gold although they would be good at it.
295 They say that that which was stolen once can be stolen again, ask any nymph.
296 They say that the Delphic Oracle knows that lizard corpses aren't confusing.
297 They say that the Hand of Elbereth can hold up your prayers.
298 They say that the Leprechaun King is rich as Croesus.
299 They say that the Wizard of Yendor is schizophrenic and suicidal.
300 They say that the experienced character knows how to convert an altar.
301 They say that the gods are happy when they drop objects at your feet.
302 They say that the idea of invisible Nazguls has a certain ring to it.
303 They say that the lady of the lake now lives in a fountain somewhere.
304 They say that the local shopkeeper frowns upon the rude tourist.
305 They say that the only door to the vampire's tower is on its lowest level.
306 They say that the only good djinni is a grateful djinni.
307 They say that the thing about genocide is that it works both ways.
308 They say that the unicorn horn rule is if it ain't broke then don't fix it.
309 They say that the view from a fog cloud is really very moving.
310 They say that the walls in shops are made of extra hard material.
311 They say that there are at least 15 ways to lose a pair of levitation boots.
312 They say that throwing glass gems is the same as throwing rocks.
313 They say that trespassing a boulder is probably beneath you.
314 They say that unicorns are fond of precious gems.
315 They say that what goes down the drain might come back up.
316 They say that wielded, a long sword named Fire Brand makes you feel cooler.
317 They say that wielded, a long sword named Frost Brand makes you hot stuff.
318 They say that wiping its face is impossible for a floating eye.
319 They say that with a floating eye you could see in the dark.
320 They say that you are lucky if you can get a unicorn to catch a ruby.
321 They say that you are what you eat.
322 They say that you can find named weapons at an altar if you're lucky.
323 They say that you can safely touch cockatrice eggs but why bother?
324 They say that you can't break an amulet of reflection.
325 They say that you don't always get what you wish for.
326 They say that you should always be prepared for a final challenge.
327 They say that you should ask a dwarf to let you into a locked shop.
328 They say that you should pray for divine inspiration.
329 They say that you should religiously give your gold away.
330 They say that you will never get healthy by eating geckos.
331 They say that zapping yourself with a wand of undead turning is stupid.
332 They say the Wizard's castle is booby-trapped!
333 They say the gods get angry if you kill your dog.
334 They say the gods get angry if you pray too much.
335 They say there is a powerful magic item hidden in a castle deep down!
336 Those who wield a cockatrice corpse have a rocky road ahead of them.
337 Throwing food at a wild dog might tame him.
338 To a full belly all food is bad.
339 Trolls are described as rubbery: they keep bouncing back.
340 Try the fall-back end-run play against ghosts.
341 Try using your magic marker on wet scrolls.
342 Two wrongs don't make a right, but three lefts do.
343 Unicorn horns can cleanse things other than yourself.
344 Valkyries come from the north, and have commensurate abilities.
345 Vampires hate garlic.
346 Vault guards never disturb their Lords.
347 Vegetarians enjoy lichen and seaweed.
348 Visitors are requested not to apply genocide to shopkeepers.
349 Watch out, the Wizard might come back.
350 Water traps have no effect on dragons.
351 What is a cockatrice going to eat when it gets hungry?
352 Who needs an apron if they're made of glass?
353 Why do you suppose they call them MAGIC markers?
354 Why do you think they call them mercenaries?
355 Why would anybody in his sane mind engrave "Elbereth"?
356 Wishing too much may bring you too little.
357 You can't bribe soldier ants.
358 You can't leave a shop through the back door: there isn't one!
359 You may discover a fine spirit inside a potion bottle.
360 You may want to dip into a potion of bottled blessings.
361 You might be able to bribe a demon lord.
362 You might trick a shopkeeper if you're invisible.
363 You should certainly learn about quantum mechanics.
364 You won't always get a second chance, even with life saving.
365 You're going into the morgue at midnight???
366 Your dog knows what to eat; maybe you should take lessons.
367 Zap yourself and see what happens...
368 Zapping a wand of undead turning might bring your dog back to life.