1 //-----------------------------------------------------------------------------
2 // Copyright (c) 2012 GarageGames, LLC
4 // Permission is hereby granted, free of charge, to any person obtaining a copy
5 // of this software and associated documentation files (the "Software"), to
6 // deal in the Software without restriction, including without limitation the
7 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 // sell copies of the Software, and to permit persons to whom the Software is
9 // furnished to do so, subject to the following conditions:
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 //-----------------------------------------------------------------------------
23 #ifndef RENDER_COMPONENT_INTERFACE_H
24 #define RENDER_COMPONENT_INTERFACE_H
27 #include "ts/TSShape.h"
29 #ifndef _TSSHAPEINSTANCE_H_
30 #include "ts/TSShapeInstance.h"
32 #ifndef CORE_INTERFACES_H
33 #include "T3D/components/coreInterfaces.h"
36 class RenderComponentInterface
: public Interface
< RenderComponentInterface
>
39 virtual void prepRenderImage(SceneRenderState
*state
) = 0;
41 virtual TSShape
* getShape() = 0;
43 Signal
< void(RenderComponentInterface
*) > RenderComponentInterface::onShapeChanged
;
45 virtual TSShapeInstance
* getShapeInstance() = 0;
47 virtual MatrixF
getNodeTransform(S32 nodeIdx
) = 0;
49 virtual Vector
<MatrixF
> getNodeTransforms() = 0;
51 virtual void setNodeTransforms(Vector
<MatrixF
> transforms
) = 0;
53 Signal
< void(RenderComponentInterface
*) > RenderComponentInterface::onShapeInstanceChanged
;
56 class CastRayRenderedInterface
// : public Interface<CastRayRenderedInterface>
59 virtual bool castRayRendered(const Point3F
&start
, const Point3F
&end
, RayInfo
* info
)=0;