Ensuring all names are the correct casing for Linux
[Torque-3d.git] / Engine / source / T3D / components / Render / renderComponentInterface.h
blob6948f3866174907ded5ec5bfbabec69b53193d19
1 //-----------------------------------------------------------------------------
2 // Copyright (c) 2012 GarageGames, LLC
3 //
4 // Permission is hereby granted, free of charge, to any person obtaining a copy
5 // of this software and associated documentation files (the "Software"), to
6 // deal in the Software without restriction, including without limitation the
7 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 // sell copies of the Software, and to permit persons to whom the Software is
9 // furnished to do so, subject to the following conditions:
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 // IN THE SOFTWARE.
21 //-----------------------------------------------------------------------------
23 #ifndef RENDER_COMPONENT_INTERFACE_H
24 #define RENDER_COMPONENT_INTERFACE_H
26 #ifndef _TSSHAPE_H_
27 #include "ts/TSShape.h"
28 #endif
29 #ifndef _TSSHAPEINSTANCE_H_
30 #include "ts/TSShapeInstance.h"
31 #endif
32 #ifndef CORE_INTERFACES_H
33 #include "T3D/components/coreInterfaces.h"
34 #endif
36 class RenderComponentInterface : public Interface < RenderComponentInterface >
38 public:
39 virtual void prepRenderImage(SceneRenderState *state) = 0;
41 virtual TSShape* getShape() = 0;
43 Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeChanged;
45 virtual TSShapeInstance* getShapeInstance() = 0;
47 virtual MatrixF getNodeTransform(S32 nodeIdx) = 0;
49 virtual Vector<MatrixF> getNodeTransforms() = 0;
51 virtual void setNodeTransforms(Vector<MatrixF> transforms) = 0;
53 Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeInstanceChanged;
56 class CastRayRenderedInterface// : public Interface<CastRayRenderedInterface>
58 public:
59 virtual bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info)=0;
62 #endif