1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Damien Teney
11 * modified to use int instead of float math by Andreas Zwirtes
12 * heavily extended by Jens Arnold
14 * All files in this archive are subject to the GNU General Public License.
15 * See the file COPYING in the source tree root for full license agreement.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ***************************************************************************/
23 #include "playergfx.h"
25 #include "fixedpoint.h"
29 /* Loops that the values are displayed */
32 /* variable button definitions */
33 #if CONFIG_KEYPAD == RECORDER_PAD
34 #define CUBE_QUIT BUTTON_OFF
35 #define CUBE_X_INC BUTTON_RIGHT
36 #define CUBE_X_DEC BUTTON_LEFT
37 #define CUBE_Y_INC BUTTON_UP
38 #define CUBE_Y_DEC BUTTON_DOWN
39 #define CUBE_Z_INC BUTTON_F2
40 #define CUBE_Z_DEC BUTTON_F1
41 #define CUBE_MODE BUTTON_F3
42 #define CUBE_PAUSE BUTTON_PLAY
43 #define CUBE_HIGHSPEED BUTTON_ON
45 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
46 #define CUBE_QUIT BUTTON_OFF
47 #define CUBE_X_INC BUTTON_RIGHT
48 #define CUBE_X_DEC BUTTON_LEFT
49 #define CUBE_Y_INC BUTTON_UP
50 #define CUBE_Y_DEC BUTTON_DOWN
51 #define CUBE_Z_INC BUTTON_F2
52 #define CUBE_Z_DEC BUTTON_F1
53 #define CUBE_MODE BUTTON_F3
54 #define CUBE_PAUSE BUTTON_SELECT
55 #define CUBE_HIGHSPEED BUTTON_ON
57 #elif CONFIG_KEYPAD == PLAYER_PAD
58 #define CUBE_QUIT BUTTON_STOP
59 #define CUBE_X_INC BUTTON_RIGHT
60 #define CUBE_X_DEC BUTTON_LEFT
61 #define CUBE_Y_INC (BUTTON_ON | BUTTON_RIGHT)
62 #define CUBE_Y_DEC (BUTTON_ON | BUTTON_LEFT)
63 #define CUBE_Z_INC (BUTTON_MENU | BUTTON_RIGHT)
64 #define CUBE_Z_DEC (BUTTON_MENU | BUTTON_LEFT)
65 #define CUBE_MODE_PRE BUTTON_MENU
66 #define CUBE_MODE (BUTTON_MENU | BUTTON_REL)
67 #define CUBE_PAUSE BUTTON_PLAY
68 #define CUBE_HIGHSPEED_PRE BUTTON_ON
69 #define CUBE_HIGHSPEED (BUTTON_ON | BUTTON_REL)
71 #elif CONFIG_KEYPAD == ONDIO_PAD
72 #define CUBE_QUIT BUTTON_OFF
73 #define CUBE_X_INC BUTTON_RIGHT
74 #define CUBE_X_DEC BUTTON_LEFT
75 #define CUBE_Y_INC BUTTON_UP
76 #define CUBE_Y_DEC BUTTON_DOWN
77 #define CUBE_Z_INC (BUTTON_MENU | BUTTON_UP)
78 #define CUBE_Z_DEC (BUTTON_MENU | BUTTON_DOWN)
79 #define CUBE_MODE_PRE BUTTON_MENU
80 #define CUBE_MODE (BUTTON_MENU | BUTTON_REL)
81 #define CUBE_PAUSE (BUTTON_MENU | BUTTON_LEFT)
82 #define CUBE_HIGHSPEED (BUTTON_MENU | BUTTON_RIGHT)
84 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
85 (CONFIG_KEYPAD == IRIVER_H300_PAD)
86 #define CUBE_QUIT BUTTON_OFF
87 #define CUBE_X_INC BUTTON_RIGHT
88 #define CUBE_X_DEC BUTTON_LEFT
89 #define CUBE_Y_INC BUTTON_UP
90 #define CUBE_Y_DEC BUTTON_DOWN
91 #define CUBE_Z_INC (BUTTON_ON | BUTTON_UP)
92 #define CUBE_Z_DEC (BUTTON_ON | BUTTON_DOWN)
93 #define CUBE_MODE BUTTON_MODE
94 #define CUBE_PAUSE_PRE BUTTON_ON
95 #define CUBE_PAUSE (BUTTON_ON | BUTTON_REL)
96 #define CUBE_HIGHSPEED BUTTON_SELECT
98 #define CUBE_RC_QUIT BUTTON_RC_STOP
100 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
101 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
102 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
103 #define CUBE_QUIT BUTTON_MENU
104 #define CUBE_X_INC BUTTON_RIGHT
105 #define CUBE_X_DEC BUTTON_LEFT
106 #define CUBE_Y_INC BUTTON_SCROLL_FWD
107 #define CUBE_Y_DEC BUTTON_SCROLL_BACK
108 #define CUBE_Z_INC (BUTTON_SELECT | BUTTON_RIGHT)
109 #define CUBE_Z_DEC (BUTTON_SELECT | BUTTON_LEFT)
110 #define CUBE_MODE (BUTTON_SELECT | BUTTON_MENU)
111 #define CUBE_PAUSE_PRE BUTTON_PLAY
112 #define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
113 #define CUBE_HIGHSPEED (BUTTON_SELECT | BUTTON_PLAY)
115 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
116 #define CUBE_QUIT BUTTON_PLAY
117 #define CUBE_X_INC BUTTON_RIGHT
118 #define CUBE_X_DEC BUTTON_LEFT
119 #define CUBE_Y_INC BUTTON_UP
120 #define CUBE_Y_DEC BUTTON_DOWN
121 #define CUBE_Z_INC BUTTON_MODE
122 #define CUBE_Z_DEC BUTTON_EQ
123 #define CUBE_MODE (BUTTON_SELECT | BUTTON_REPEAT)
124 #define CUBE_PAUSE (BUTTON_SELECT | BUTTON_REL)
125 #define CUBE_HIGHSPEED (BUTTON_MODE | BUTTON_EQ) /* TODO: this is impossible */
127 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
128 #define CUBE_QUIT BUTTON_POWER
129 #define CUBE_X_INC BUTTON_LEFT
130 #define CUBE_X_DEC BUTTON_RIGHT
131 #define CUBE_Y_INC BUTTON_UP
132 #define CUBE_Y_DEC BUTTON_DOWN
133 #define CUBE_Z_INC (BUTTON_PLAY | BUTTON_UP)
134 #define CUBE_Z_DEC (BUTTON_PLAY | BUTTON_DOWN)
135 #define CUBE_MODE BUTTON_SELECT
136 #define CUBE_PAUSE_PRE BUTTON_PLAY
137 #define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
138 #define CUBE_HIGHSPEED (BUTTON_REC | BUTTON_REL)
140 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
141 #define CUBE_QUIT BUTTON_POWER
142 #define CUBE_X_INC BUTTON_LEFT
143 #define CUBE_X_DEC BUTTON_RIGHT
144 #define CUBE_Y_INC BUTTON_UP
145 #define CUBE_Y_DEC BUTTON_DOWN
146 #define CUBE_Z_INC BUTTON_VOL_UP
147 #define CUBE_Z_DEC BUTTON_VOL_DOWN
148 #define CUBE_MODE BUTTON_MENU
149 #define CUBE_PAUSE BUTTON_SELECT
150 #define CUBE_HIGHSPEED BUTTON_A
152 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
153 #define CUBE_QUIT BUTTON_POWER
154 #define CUBE_X_INC BUTTON_LEFT
155 #define CUBE_X_DEC BUTTON_RIGHT
156 #define CUBE_Y_INC BUTTON_SCROLL_FWD
157 #define CUBE_Y_DEC BUTTON_SCROLL_BACK
158 #define CUBE_Z_INC BUTTON_UP
159 #define CUBE_Z_DEC BUTTON_DOWN
160 #define CUBE_MODE_PRE BUTTON_SELECT
161 #define CUBE_MODE (BUTTON_SELECT|BUTTON_REPEAT)
162 #define CUBE_PAUSE_PRE BUTTON_SELECT
163 #define CUBE_PAUSE (BUTTON_SELECT|BUTTON_REL)
164 #define CUBE_HIGHSPEED BUTTON_REC
166 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
167 #define CUBE_QUIT BUTTON_POWER
168 #define CUBE_X_INC BUTTON_LEFT
169 #define CUBE_X_DEC BUTTON_RIGHT
170 #define CUBE_Y_INC BUTTON_VOL_UP
171 #define CUBE_Y_DEC BUTTON_VOL_DOWN
172 #define CUBE_Z_INC BUTTON_UP
173 #define CUBE_Z_DEC BUTTON_DOWN
174 #define CUBE_MODE_PRE BUTTON_SELECT
175 #define CUBE_MODE (BUTTON_SELECT|BUTTON_REPEAT)
176 #define CUBE_PAUSE_PRE BUTTON_SELECT
177 #define CUBE_PAUSE (BUTTON_SELECT|BUTTON_REL)
178 #define CUBE_HIGHSPEED BUTTON_REC
181 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
182 #define CUBE_QUIT BUTTON_POWER
183 #define CUBE_X_INC BUTTON_LEFT
184 #define CUBE_X_DEC BUTTON_RIGHT
185 #define CUBE_Y_INC BUTTON_SCROLL_UP
186 #define CUBE_Y_DEC BUTTON_SCROLL_DOWN
187 #define CUBE_Z_INC (BUTTON_PLAY | BUTTON_SCROLL_UP)
188 #define CUBE_Z_DEC (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
189 #define CUBE_MODE BUTTON_REW
190 #define CUBE_PAUSE_PRE BUTTON_PLAY
191 #define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
192 #define CUBE_HIGHSPEED (BUTTON_FF | BUTTON_REL)
194 #elif CONFIG_KEYPAD == MROBE500_PAD
195 #define CUBE_QUIT BUTTON_POWER
196 #define CUBE_X_INC BUTTON_LEFT
197 #define CUBE_X_DEC BUTTON_RIGHT
198 #define CUBE_Y_INC BUTTON_RC_PLAY
199 #define CUBE_Y_DEC BUTTON_RC_DOWN
200 #define CUBE_Z_INC BUTTON_RC_VOL_UP
201 #define CUBE_Z_DEC BUTTON_RC_VOL_DOWN
202 #define CUBE_MODE BUTTON_RC_MODE
203 #define CUBE_PAUSE_PRE BUTTON_RC_HEART
204 #define CUBE_PAUSE (BUTTON_RC_HEART | BUTTON_REL)
205 #define CUBE_HIGHSPEED BUTTON_RC_HEART
207 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
208 #define CUBE_QUIT BUTTON_BACK
209 #define CUBE_X_INC BUTTON_LEFT
210 #define CUBE_X_DEC BUTTON_RIGHT
211 #define CUBE_Y_INC BUTTON_UP
212 #define CUBE_Y_DEC BUTTON_DOWN
213 #define CUBE_Z_INC BUTTON_VOL_UP
214 #define CUBE_Z_DEC BUTTON_VOL_DOWN
215 #define CUBE_MODE BUTTON_PREV
216 #define CUBE_PAUSE_PRE BUTTON_PLAY
217 #define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
218 #define CUBE_HIGHSPEED (BUTTON_NEXT | BUTTON_REL)
220 #elif (CONFIG_KEYPAD == MROBE100_PAD)
221 #define CUBE_QUIT BUTTON_POWER
222 #define CUBE_X_INC BUTTON_LEFT
223 #define CUBE_X_DEC BUTTON_RIGHT
224 #define CUBE_Y_INC BUTTON_UP
225 #define CUBE_Y_DEC BUTTON_DOWN
226 #define CUBE_Z_INC (BUTTON_DISPLAY | BUTTON_UP)
227 #define CUBE_Z_DEC (BUTTON_DISPLAY | BUTTON_DOWN)
228 #define CUBE_MODE BUTTON_MENU
229 #define CUBE_PAUSE BUTTON_PLAY
230 #define CUBE_HIGHSPEED BUTTON_SELECT
232 #elif (CONFIG_KEYPAD == IAUDIO_M3_PAD)
233 #define CUBE_QUIT BUTTON_RC_REC
234 #define CUBE_X_INC BUTTON_RC_FF
235 #define CUBE_X_DEC BUTTON_RC_REW
236 #define CUBE_Y_INC BUTTON_RC_VOL_UP
237 #define CUBE_Y_DEC BUTTON_RC_VOL_DOWN
238 #define CUBE_Z_INC BUTTON_VOL_UP /* FIXME: quick hack */
239 #define CUBE_Z_DEC BUTTON_VOL_DOWN
240 #define CUBE_MODE BUTTON_RC_MODE
241 #define CUBE_PAUSE BUTTON_RC_PLAY
242 #define CUBE_HIGHSPEED BUTTON_RC_MENU
244 #elif CONFIG_KEYPAD == COWOND2_PAD
245 #define CUBE_QUIT BUTTON_POWER
248 #error No keymap defined!
252 // not enough touchfields, so CUBE_QUIT have to be
253 // mapped to a real button
255 //#define CUBE_QUIT BUTTON_TOPLEFT
258 #define CUBE_X_INC BUTTON_MIDRIGHT
261 #define CUBE_X_DEC BUTTON_MIDLEFT
264 #define CUBE_Y_INC BUTTON_TOPMIDDLE
267 #define CUBE_Y_DEC BUTTON_BOTTOMMIDDLE
270 #define CUBE_Z_INC BUTTON_BOTTOMRIGHT
273 #define CUBE_Z_DEC BUTTON_BOTTOMLEFT
276 #define CUBE_MODE BUTTON_TOPRIGHT
279 #define CUBE_PAUSE (BUTTON_CENTER | BUTTON_REL)
281 #ifndef CUBE_HIGHSPEED
282 #define CUBE_HIGHSPEED BUTTON_TOPLEFT
287 #ifdef HAVE_LCD_BITMAP
289 #define DIST (10 * MIN(LCD_HEIGHT, LCD_WIDTH) / 16)
290 static int x_off
= LCD_WIDTH
/2;
291 static int y_off
= LCD_HEIGHT
/2;
297 void (*update
)(void);
298 void (*clear_display
)(void);
299 void (*drawline
)(int x1
, int y1
, int x2
, int y2
);
300 void (*putsxy
)(int x
, int y
, const unsigned char *string
);
303 static struct my_lcd greyfuncs
= {
304 grey_update
, grey_clear_display
, grey_drawline
, grey_putsxy
306 static struct my_lcd lcdfuncs
; /* initialised at runtime */
307 static struct my_lcd
*mylcd
= &greyfuncs
;
309 #define MYLCD(fn) mylcd->fn
310 #define MY_FILLTRIANGLE(x1, y1, x2, y2, x3, y3) grey_filltriangle(x1, y1, x2, y2, x3, y3)
311 #define MY_SET_FOREGROUND(fg) grey_set_foreground(fg)
312 #define MY_GET_FOREGROUND() grey_get_foreground()
315 #define MYLCD(fn) rb->lcd_ ## fn
316 #define MY_FILLTRIANGLE(x1, y1, x2, y2, x3, y3) xlcd_filltriangle(x1, y1, x2, y2, x3, y3)
317 #define MY_SET_FOREGROUND(fg) rb->lcd_set_foreground(fg)
318 #define MY_GET_FOREGROUND() rb->lcd_get_foreground()
321 #if CONFIG_LCD == LCD_SSD1815
322 #define ASPECT 320 /* = 1.25 (fixed point 24.8) */
324 #define ASPECT 256 /* = 1.00 */
327 #else /* !LCD_BITMAP */
329 #define MYLCD(fn) pgfx_ ## fn
331 static int x_off
= 10;
332 static int y_off
= 7;
333 #define ASPECT 300 /* = 1.175 */
335 #endif /* !LCD_BITMAP */
354 /* initial, unrotated cube corners */
355 static const struct point_3D sommet
[8] =
357 {-DIST
, -DIST
, -DIST
},
358 { DIST
, -DIST
, -DIST
},
359 { DIST
, DIST
, -DIST
},
360 {-DIST
, DIST
, -DIST
},
361 {-DIST
, -DIST
, DIST
},
362 { DIST
, -DIST
, DIST
},
367 /* The 12 lines forming the edges */
368 static const struct line lines
[12] =
370 {0, 1}, {1, 2}, {2, 3}, {3, 0},
371 {4, 7}, {7, 6}, {6, 5}, {5, 4},
372 {0, 4}, {1, 5}, {2, 6}, {3, 7}
375 static bool lines_drawn
[12];
377 /* The 6 faces of the cube; points are in clockwise order when viewed
379 static const struct face faces
[6] =
381 {{0, 1, 2, 3}, {0, 1, 2, 3}},
382 {{4, 7, 6, 5}, {4, 5, 6, 7}},
383 {{0, 4, 5, 1}, {8, 7, 9, 0}},
384 {{2, 6, 7, 3}, {10, 5, 11, 2}},
385 {{0, 3, 7, 4}, {3, 11, 4, 8}},
386 {{1, 5, 6, 2}, {9, 6, 10, 1}}
389 #if LCD_DEPTH > 1 || defined(USE_GSLIB)
390 static const unsigned face_colors
[6] =
392 #ifdef HAVE_LCD_COLOR
393 LCD_RGBPACK(255, 0, 0), LCD_RGBPACK(255, 0, 0), LCD_RGBPACK(0, 255, 0),
394 LCD_RGBPACK(0, 255, 0), LCD_RGBPACK(0, 0, 255), LCD_RGBPACK(0, 0, 255)
395 #elif defined(USE_GSLIB)
397 GREY_LIGHTGRAY
, GREY_LIGHTGRAY
, GREY_DARKGRAY
,
398 GREY_DARKGRAY
, GREY_WHITE
, GREY_WHITE
400 GREY_LIGHTGRAY
, GREY_LIGHTGRAY
, GREY_DARKGRAY
,
401 GREY_DARKGRAY
, GREY_BLACK
, GREY_BLACK
404 LCD_LIGHTGRAY
, LCD_LIGHTGRAY
, LCD_DARKGRAY
,
405 LCD_DARKGRAY
, LCD_BLACK
, LCD_BLACK
411 #if LCD_DEPTH > 1 || defined(USE_GSLIB)
421 static struct point_3D point3D
[8];
422 static struct point_2D point2D
[8];
423 static long matrice
[3][3];
425 static const int nb_points
= 8;
426 static long z_off
= 600;
428 static const struct plugin_api
* rb
;
430 static void cube_rotate(int xa
, int ya
, int za
)
433 /* Just to prevent unnecessary lookups */
434 long sxa
, cxa
, sya
, cya
, sza
, cza
;
443 /* calculate overall translation matrix */
444 matrice
[0][0] = (cza
* cya
) >> 14;
445 matrice
[1][0] = (sza
* cya
) >> 14;
446 matrice
[2][0] = -sya
;
448 matrice
[0][1] = (((cza
* sya
) >> 14) * sxa
- sza
* cxa
) >> 14;
449 matrice
[1][1] = (((sza
* sya
) >> 14) * sxa
+ cxa
* cza
) >> 14;
450 matrice
[2][1] = (sxa
* cya
) >> 14;
452 matrice
[0][2] = (((cza
* sya
) >> 14) * cxa
+ sza
* sxa
) >> 14;
453 matrice
[1][2] = (((sza
* sya
) >> 14) * cxa
- cza
* sxa
) >> 14;
454 matrice
[2][2] = (cxa
* cya
) >> 14;
456 /* apply translation matrix to all points */
457 for (i
= 0; i
< nb_points
; i
++)
459 point3D
[i
].x
= matrice
[0][0] * sommet
[i
].x
+ matrice
[1][0] * sommet
[i
].y
460 + matrice
[2][0] * sommet
[i
].z
;
462 point3D
[i
].y
= matrice
[0][1] * sommet
[i
].x
+ matrice
[1][1] * sommet
[i
].y
463 + matrice
[2][1] * sommet
[i
].z
;
465 point3D
[i
].z
= matrice
[0][2] * sommet
[i
].x
+ matrice
[1][2] * sommet
[i
].y
466 + matrice
[2][2] * sommet
[i
].z
;
470 static void cube_viewport(void)
474 /* Do viewport transformation for all points */
475 for (i
= 0; i
< nb_points
; i
++)
478 point2D
[i
].x
= (point3D
[i
].x
* ASPECT
) / (point3D
[i
].z
+ (z_off
<< 14))
481 point2D
[i
].x
= (point3D
[i
].x
<< 8) / (point3D
[i
].z
+ (z_off
<< 14))
484 point2D
[i
].y
= (point3D
[i
].y
<< 8) / (point3D
[i
].z
+ (z_off
<< 14))
489 static void cube_draw(void)
492 #if LCD_DEPTH > 1 || defined(USE_GSLIB)
493 unsigned old_foreground
;
498 #if LCD_DEPTH > 1 || defined(USE_GSLIB)
501 old_foreground
= MY_GET_FOREGROUND();
502 for (i
= 0; i
< 6; i
++)
504 /* backface culling; if the shape winds counter-clockwise, we are
505 * looking at the backface, and the (simplified) cross product
506 * is < 0. Do not draw it. */
507 if (0 >= (point2D
[faces
[i
].corner
[1]].x
- point2D
[faces
[i
].corner
[0]].x
)
508 * (point2D
[faces
[i
].corner
[2]].y
- point2D
[faces
[i
].corner
[1]].y
)
509 - (point2D
[faces
[i
].corner
[1]].y
- point2D
[faces
[i
].corner
[0]].y
)
510 * (point2D
[faces
[i
].corner
[2]].x
- point2D
[faces
[i
].corner
[1]].x
))
513 MY_SET_FOREGROUND(face_colors
[i
]);
514 MY_FILLTRIANGLE(point2D
[faces
[i
].corner
[0]].x
,
515 point2D
[faces
[i
].corner
[0]].y
,
516 point2D
[faces
[i
].corner
[1]].x
,
517 point2D
[faces
[i
].corner
[1]].y
,
518 point2D
[faces
[i
].corner
[2]].x
,
519 point2D
[faces
[i
].corner
[2]].y
);
520 MY_FILLTRIANGLE(point2D
[faces
[i
].corner
[0]].x
,
521 point2D
[faces
[i
].corner
[0]].y
,
522 point2D
[faces
[i
].corner
[2]].x
,
523 point2D
[faces
[i
].corner
[2]].y
,
524 point2D
[faces
[i
].corner
[3]].x
,
525 point2D
[faces
[i
].corner
[3]].y
);
528 MY_SET_FOREGROUND(old_foreground
);
530 #endif /* (LCD_DEPTH > 1) || GSLIB */
534 rb
->memset(lines_drawn
, 0, sizeof(lines_drawn
));
535 for (i
= 0; i
< 6; i
++)
537 /* backface culling; if the shape winds counter-clockwise, we are
538 * looking at the backface, and the (simplified) cross product
539 * is < 0. Do not draw it. */
540 if (0 >= (point2D
[faces
[i
].corner
[1]].x
- point2D
[faces
[i
].corner
[0]].x
)
541 * (point2D
[faces
[i
].corner
[2]].y
- point2D
[faces
[i
].corner
[1]].y
)
542 - (point2D
[faces
[i
].corner
[1]].y
- point2D
[faces
[i
].corner
[0]].y
)
543 * (point2D
[faces
[i
].corner
[2]].x
- point2D
[faces
[i
].corner
[1]].x
))
546 for (j
= 0; j
< 4; j
++)
548 line
= faces
[i
].line
[j
];
549 if (!lines_drawn
[line
])
551 lines_drawn
[line
] = true;
552 MYLCD(drawline
)(point2D
[lines
[line
].start
].x
,
553 point2D
[lines
[line
].start
].y
,
554 point2D
[lines
[line
].end
].x
,
555 point2D
[lines
[line
].end
].y
);
563 for (i
= 0; i
< 12; i
++)
564 MYLCD(drawline
)(point2D
[lines
[i
].start
].x
,
565 point2D
[lines
[i
].start
].y
,
566 point2D
[lines
[i
].end
].x
,
567 point2D
[lines
[i
].end
].y
);
572 void cleanup(void *parameter
)
578 #elif defined HAVE_LCD_CHARCELLS
583 enum plugin_status
plugin_start(const struct plugin_api
* api
, const void* parameter
)
589 size_t gbuf_size
= 0;
590 bool mode_switch
= true;
594 int lastbutton
= BUTTON_NONE
;
601 bool highspeed
= false;
609 #ifdef HAVE_LCD_BITMAP
612 #elif defined(USE_GSLIB)
613 gbuf
= (unsigned char *)rb
->plugin_get_buffer(&gbuf_size
);
614 if (!grey_init(rb
, gbuf
, gbuf_size
, GREY_BUFFERED
,
615 LCD_WIDTH
, LCD_HEIGHT
, NULL
))
617 rb
->splash(HZ
, "Couldn't init greyscale display");
620 /* init lcd_ function pointers */
621 lcdfuncs
.update
= rb
->lcd_update
;
622 lcdfuncs
.clear_display
= rb
->lcd_clear_display
;
623 lcdfuncs
.drawline
= rb
->lcd_drawline
;
624 lcdfuncs
.putsxy
= rb
->lcd_putsxy
;
627 grey_set_background(GREY_BLACK
);
630 grey_setfont(FONT_SYSFIXED
);
632 rb
->lcd_setfont(FONT_SYSFIXED
);
633 #else /* LCD_CHARCELLS */
634 if (!pgfx_init(rb
, 4, 2))
636 rb
->splash(HZ
*2, "Old LCD :(");
651 MYLCD(clear_display
)();
652 cube_rotate(xa
, ya
, za
);
658 #ifdef HAVE_LCD_BITMAP
662 rb
->snprintf(buffer
, sizeof(buffer
), "x:%d y:%d z:%d h:%d",
663 xs
, ys
, zs
, highspeed
);
664 MYLCD(putsxy
)(0, LCD_HEIGHT
-8, buffer
);
671 if (t_disp
== DISP_TIME
)
673 rb
->snprintf(buffer
, sizeof(buffer
), "x%d", xs
);
674 rb
->lcd_puts(0, 0, buffer
);
675 rb
->snprintf(buffer
, sizeof(buffer
), "y%d", ys
);
676 rb
->lcd_puts(0, 1, buffer
);
678 rb
->snprintf(buffer
, sizeof(buffer
), "z%d", zs
);
679 rb
->lcd_puts(8, 0, buffer
);
680 rb
->snprintf(buffer
, sizeof(buffer
), "h%d", highspeed
);
681 rb
->lcd_puts(8, 1, buffer
);
686 rb
->lcd_clear_display();
694 grey_show(mode
== SOLID
);
722 button
= rb
->button_get(false);
726 case (CUBE_X_INC
|BUTTON_REPEAT
):
743 case (CUBE_X_DEC
|BUTTON_REPEAT
):
760 case (CUBE_Y_INC
|BUTTON_REPEAT
):
777 case (CUBE_Y_DEC
|BUTTON_REPEAT
):
794 case (CUBE_Z_INC
|BUTTON_REPEAT
):
811 case (CUBE_Z_DEC
|BUTTON_REPEAT
):
829 if (lastbutton
!= CUBE_MODE_PRE
)
832 if (++mode
>= NUM_MODES
)
835 mylcd
= (mode
== SOLID
) ? &greyfuncs
: &lcdfuncs
;
842 #ifdef CUBE_PAUSE_PRE
843 if (lastbutton
!= CUBE_PAUSE_PRE
)
850 #ifdef CUBE_HIGHSPEED_PRE
851 if (lastbutton
!= CUBE_HIGHSPEED_PRE
)
854 highspeed
= !highspeed
;
866 if (rb
->default_event_handler_ex(button
, cleanup
, NULL
)
867 == SYS_USB_CONNECTED
)
868 return PLUGIN_USB_CONNECTED
;
871 if (button
!= BUTTON_NONE
)
877 #elif defined(HAVE_LCD_CHARCELLS)