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!B (CE-20826) (Sandbox) Use highlight instead of aux to draw selection preview
[CRYENGINE.git]
/
Code
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Sandbox
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EditorQt
/
Objects
/
tree
bc3cf1ca6a4d0bcb9edaa2bbfb26bbd4b33a8591
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AIAnchor.cpp
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AIAnchor.h
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AICoverSurface.cpp
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AIReinforcementSpot.cpp
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AIWave.cpp
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AIWave.h
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AreaBox.cpp
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AreaBox.h
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AreaSphere.cpp
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AreaSphere.h
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BrushObject.cpp
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BrushObject.h
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CameraObject.cpp
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CameraObject.h
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CharAttachHelper.cpp
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CharAttachHelper.h
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CloudObject.cpp
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CloudObject.h
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CollisionFilteringProperties.cpp
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CollisionFilteringProperties.h
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DecalObject.cpp
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DecalObject.h
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DistanceCloudObject.cpp
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DistanceCloudObject.h
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EditorCommands_BaseObject.cpp
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EditorCommands_Entity.cpp
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EditorCommands_Group.cpp
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EditorCommands_Layer.cpp
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EditorCommands_PrefabObject.cpp
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EditorCommands_Selection.cpp
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EntityObject.cpp
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EntityObject.h
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EntityObjectUndo.h
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EntityObjectWithAnimatedMeshComponent.cpp
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EntityObjectWithAnimatedMeshComponent.h
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EntityObjectWithComponent.cpp
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EntityObjectWithComponent.h
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EntityObjectWithStaticMeshComponent.cpp
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EntityObjectWithStaticMeshComponent.h
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EntityScript.cpp
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EnvironmentProbeObject.cpp
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EnvironmentProbeObject.h
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GeomEntity.cpp
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GravityVolumeObject.cpp
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Group.cpp
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Group.h
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GuidCollisionResolver.cpp
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GuidCollisionResolver.h
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MiscEntities.cpp
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MiscEntities.h
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ObjectLayer.cpp
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ObjectLayer.h
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ObjectLayerManager.cpp
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ObjectLayerManager.h
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ObjectManager.cpp
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ObjectManager.h
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ObjectPhysicsManager.cpp
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ParticleEffectObject.cpp
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ParticleEffectObject.h
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PrefabObject.cpp
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PrefabObject.h
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PrefabPicker.cpp
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PrefabPicker.h
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ProtEntityObject.cpp
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ProtEntityObject.h
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ProximityTriggerObject.cpp
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RefPicture.cpp
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RefPicture.h
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RiverObject.cpp
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RiverObject.h
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RoadObject.cpp
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RoadObject.h
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RopeObject.cpp
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RopeObject.h
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SafeObjectsArray.cpp
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SafeObjectsArray.h
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SelectionGroup.cpp
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SelectionGroup.h
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ShapeObject.cpp
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ShapeObject.h
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SimpleEntity.cpp
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SimpleEntity.h
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SplineDistributor.cpp
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SplineDistributor.h
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SplineObject.cpp
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SplineObject.h
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SubObjSelection.cpp
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SubObjSelection.h
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TagComment.cpp
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TagComment.h
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