2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
22 #include "WorldPacket.h"
24 #include "GameEventMgr.h"
25 #include "ObjectMgr.h"
27 #include "Database/DatabaseEnv.h"
30 #include "ArenaTeam.h"
31 #include "ProgressBar.h"
32 #include "GridNotifiersImpl.h"
36 #include "Policies/SingletonImp.h"
38 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr
);
42 class AchievementChatBuilder
45 AchievementChatBuilder(Player
const& pl
, ChatMsg msgtype
, int32 textId
, uint32 ach_id
)
46 : i_player(pl
), i_msgtype(msgtype
), i_textId(textId
), i_achievementId(ach_id
) {}
47 void operator()(WorldPacket
& data
, int32 loc_idx
)
49 char const* text
= objmgr
.GetMangosString(i_textId
,loc_idx
);
51 data
<< uint8(i_msgtype
);
52 data
<< uint32(LANG_UNIVERSAL
);
53 data
<< uint64(i_player
.GetGUID());
55 data
<< uint64(i_player
.GetGUID());
56 data
<< uint32(strlen(text
)+1);
59 data
<< uint32(i_achievementId
);
63 Player
const& i_player
;
66 uint32 i_achievementId
;
71 bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry
const* criteria
)
73 if(dataType
>= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE
)
75 sLog
.outErrorDb( "Table `achievement_criteria_data` for criteria (Entry: %u) have wrong data type (%u), ignore.", criteria
->ID
,dataType
);
79 switch(criteria
->requiredType
)
81 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
82 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
85 sLog
.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria
->ID
, criteria
->requiredType
);
91 case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
:
93 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
:
94 if(!creature
.id
|| !objmgr
.GetCreatureTemplate(creature
.id
))
96 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
97 criteria
->ID
, criteria
->requiredType
,dataType
,creature
.id
);
101 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
:
102 if(!classRace
.class_id
&& !classRace
.race_id
)
104 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
105 criteria
->ID
, criteria
->requiredType
,dataType
);
108 if(classRace
.class_id
&& ((1 << (classRace
.class_id
-1)) & CLASSMASK_ALL_PLAYABLE
)==0)
110 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
111 criteria
->ID
, criteria
->requiredType
,dataType
,classRace
.class_id
);
114 if(classRace
.race_id
&& ((1 << (classRace
.race_id
-1)) & RACEMASK_ALL_PLAYABLE
)==0)
116 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
117 criteria
->ID
, criteria
->requiredType
,dataType
,classRace
.race_id
);
121 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
:
122 if(health
.percent
< 1 || health
.percent
> 100)
124 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
125 criteria
->ID
, criteria
->requiredType
,dataType
,health
.percent
);
129 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
:
131 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
:
132 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
:
134 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(aura
.spell_id
);
137 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
138 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.spell_id
);
141 if(aura
.effect_idx
>= 3)
143 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
144 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.effect_idx
);
147 if(!spellEntry
->EffectApplyAuraName
[aura
.effect_idx
])
149 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
150 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.spell_id
,aura
.effect_idx
);
155 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
:
156 if(!GetAreaEntryByAreaID(area
.id
))
158 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
159 criteria
->ID
, criteria
->requiredType
,dataType
,area
.id
);
164 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria
->ID
, criteria
->requiredType
,dataType
);
170 bool AchievementCriteriaData::Meets(Player
const* source
, Unit
const* target
) const
174 case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
:
176 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
:
177 if (!target
|| target
->GetTypeId()!=TYPEID_UNIT
)
179 if (target
->GetEntry() != creature
.id
)
182 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
:
183 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
185 if(classRace
.class_id
&& classRace
.class_id
!= ((Player
*)target
)->getClass())
187 if(classRace
.race_id
&& classRace
.race_id
!= ((Player
*)target
)->getRace())
190 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
:
191 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
193 return target
->GetHealth()*100 <= health
.percent
*target
->GetMaxHealth();
194 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
:
195 return target
&& target
->GetTypeId() == TYPEID_PLAYER
&& !target
->isAlive() && ((Player
*)target
)->GetDeathTimer() != 0;
196 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
:
197 return source
->HasAura(aura
.spell_id
,aura
.effect_idx
);
198 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
:
200 uint32 zone_id
,area_id
;
201 source
->GetZoneAndAreaId(zone_id
,area_id
);
202 return area
.id
==zone_id
|| area
.id
==area_id
;
204 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
:
205 return target
&& target
->HasAura(aura
.spell_id
,aura
.effect_idx
);
211 bool AchievementCriteriaDataSet::Meets(Player
const* source
, Unit
const* target
) const
213 for(Storage::const_iterator itr
= storage
.begin(); itr
!= storage
.end(); ++itr
)
214 if(!itr
->Meets(source
,target
))
220 AchievementMgr::AchievementMgr(Player
*player
)
225 AchievementMgr::~AchievementMgr()
229 void AchievementMgr::Reset()
231 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
233 WorldPacket
data(SMSG_ACHIEVEMENT_DELETED
,4);
234 data
<< uint32(iter
->first
);
235 m_player
->SendDirectMessage(&data
);
238 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
240 WorldPacket
data(SMSG_CRITERIA_DELETED
,4);
241 data
<< uint32(iter
->first
);
242 m_player
->SendDirectMessage(&data
);
245 m_completedAchievements
.clear();
246 m_criteriaProgress
.clear();
247 DeleteFromDB(m_player
->GetGUIDLow());
250 CheckAllAchievementCriteria();
253 void AchievementMgr::DeleteFromDB(uint32 lowguid
)
255 CharacterDatabase
.BeginTransaction ();
256 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid
);
257 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid
);
258 CharacterDatabase
.CommitTransaction ();
261 void AchievementMgr::SaveToDB()
263 if(!m_completedAchievements
.empty())
265 bool need_execute
= false;
266 std::ostringstream ssdel
;
267 std::ostringstream ssins
;
268 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
270 if(!iter
->second
.changed
)
273 /// first new/changed record prefix
276 ssdel
<< "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
277 ssins
<< "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
280 /// next new/changed record prefix
287 // new/changed record data
288 ssdel
<< iter
->first
;
289 ssins
<< "("<<GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << uint64(iter
->second
.date
) << ")";
291 /// mark as saved in db
292 iter
->second
.changed
= false;
300 CharacterDatabase
.Execute( ssdel
.str().c_str() );
301 CharacterDatabase
.Execute( ssins
.str().c_str() );
305 if(!m_criteriaProgress
.empty())
307 /// prepare deleting and insert
308 bool need_execute_del
= false;
309 bool need_execute_ins
= false;
310 std::ostringstream ssdel
;
311 std::ostringstream ssins
;
312 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
314 if(!iter
->second
.changed
)
317 // deleted data (including 0 progress state)
319 /// first new/changed record prefix (for any counter value)
320 if(!need_execute_del
)
322 ssdel
<< "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
323 need_execute_del
= true;
325 /// next new/changed record prefix
329 // new/changed record data
330 ssdel
<< iter
->first
;
333 // store data only for real progress
334 if(iter
->second
.counter
!= 0)
336 /// first new/changed record prefix
337 if(!need_execute_ins
)
339 ssins
<< "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
340 need_execute_ins
= true;
342 /// next new/changed record prefix
346 // new/changed record data
347 ssins
<< "(" << GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << iter
->second
.counter
<< ", " << iter
->second
.date
<< ")";
350 /// mark as updated in db
351 iter
->second
.changed
= false;
354 if(need_execute_del
) // DELETE ... IN (.... _)_
357 if(need_execute_del
|| need_execute_ins
)
360 CharacterDatabase
.Execute( ssdel
.str().c_str() );
362 CharacterDatabase
.Execute( ssins
.str().c_str() );
367 void AchievementMgr::LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
)
369 if(achievementResult
)
373 Field
*fields
= achievementResult
->Fetch();
374 CompletedAchievementData
& ca
= m_completedAchievements
[fields
[0].GetUInt32()];
375 ca
.date
= time_t(fields
[1].GetUInt64());
377 } while(achievementResult
->NextRow());
378 delete achievementResult
;
385 Field
*fields
= criteriaResult
->Fetch();
387 uint32 id
= fields
[0].GetUInt32();
388 uint32 counter
= fields
[1].GetUInt32();
389 time_t date
= time_t(fields
[2].GetUInt64());
391 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(id
);
392 if (!criteria
|| (criteria
->timeLimit
&& time_t(date
+ criteria
->timeLimit
) < time(NULL
)))
395 CriteriaProgress
& progress
= m_criteriaProgress
[id
];
396 progress
.counter
= counter
;
397 progress
.date
= date
;
398 progress
.changed
= false;
399 } while(criteriaResult
->NextRow());
400 delete criteriaResult
;
405 void AchievementMgr::SendAchievementEarned(AchievementEntry
const* achievement
)
407 if(GetPlayer()->GetSession()->PlayerLoading())
411 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
412 sLog
.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement
->ID
);
415 if(Guild
* guild
= objmgr
.GetGuildById(GetPlayer()->GetGuildId()))
417 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
418 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
419 guild
->BroadcastWorker(say_do
,GetPlayer());
422 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_KILL
|ACHIEVEMENT_FLAG_REALM_FIRST_REACH
))
424 // broadcast realm first reached
425 WorldPacket
data(SMSG_SERVER_FIRST_ACHIEVEMENT
, strlen(GetPlayer()->GetName())+1+8+4+4);
426 data
<< GetPlayer()->GetName();
427 data
<< uint64(GetPlayer()->GetGUID());
428 data
<< uint32(achievement
->ID
);
429 data
<< uint32(0); // 1=link supplied string as player name, 0=display plain string
430 sWorld
.SendGlobalMessage(&data
);
434 CellPair p
= MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
437 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
440 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
441 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
442 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> > say_worker(GetPlayer(),sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),say_do
);
443 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
444 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
445 cell_lock
->Visit(cell_lock
, message
, *GetPlayer()->GetMap());
448 WorldPacket
data(SMSG_ACHIEVEMENT_EARNED
, 8+4+8);
449 data
.append(GetPlayer()->GetPackGUID());
450 data
<< uint32(achievement
->ID
);
451 data
<< uint32(secsToTimeBitFields(time(NULL
)));
453 GetPlayer()->SendMessageToSetInRange(&data
, sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
), true);
456 void AchievementMgr::SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
)
458 WorldPacket
data(SMSG_CRITERIA_UPDATE
, 8+4+8);
461 // the counter is packed like a packed Guid
462 data
.appendPackGUID(progress
->counter
);
464 data
.append(GetPlayer()->GetPackGUID());
466 data
<< uint32(secsToTimeBitFields(progress
->date
));
467 data
<< uint32(0); // timer 1
468 data
<< uint32(0); // timer 2
469 GetPlayer()->SendDirectMessage(&data
);
473 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
475 void AchievementMgr::CheckAllAchievementCriteria()
477 // suppress sending packets
478 for(uint32 i
=0; i
<ACHIEVEMENT_CRITERIA_TYPE_TOTAL
; ++i
)
479 UpdateAchievementCriteria(AchievementCriteriaTypes(i
));
482 static const uint32 achievIdByArenaSlot
[MAX_ARENA_SLOT
] = { 1057, 1107, 1108 };
483 static const uint32 achievIdForDangeon
[][4] =
485 // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
486 { 321, true, true, true },
487 { 916, false, true, false },
488 { 917, false, true, false },
489 { 918, true, false, false },
490 { 2219, false, false, true },
491 { 0, false, false, false }
495 * this function will be called whenever the user might have done a criteria relevant action
497 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
, Unit
*unit
, uint32 time
)
499 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
500 sLog
.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type
, miscvalue1
, miscvalue2
, time
);
502 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
505 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
506 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
508 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
510 if (achievementCriteria
->groupFlag
& ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP
&& GetPlayer()->GetGroup())
513 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
517 if ((achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_HORDE
&& GetPlayer()->GetTeam() != HORDE
) ||
518 (achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_ALLIANCE
&& GetPlayer()->GetTeam() != ALLIANCE
))
521 // don't update already completed criteria
522 if (IsCompletedCriteria(achievementCriteria
,achievement
))
527 // std. case: increment at 1
528 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
529 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
532 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
534 // std case: increment at miscvalue1
535 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
536 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
537 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
:
538 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
539 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
540 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
541 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
:
542 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
:
543 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
546 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
548 // std case: high value at miscvalue1
549 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
550 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
: /* FIXME: for online player only currently */
551 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
:
552 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
:
553 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
:
554 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
:
555 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
558 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_HIGHEST
);
563 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
564 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
567 if(achievementCriteria
->kill_creature
.creatureID
!= miscvalue1
)
570 // LOT achievement->ID required special custom checks
571 switch(achievement
->ID
)
574 case 489: case 490: case 491: case 492: case 493: case 494: case 495:
575 case 496: case 497: case 498: case 499: case 500: case 563: case 565:
576 case 567: case 569: case 573: case 575: case 577: case 623: case 625:
577 case 667: case 668: case 669: case 670: case 671: case 672: case 673:
578 case 674: case 675: case 676: case 677: case 678: case 679: case 680:
579 case 681: case 682: case 1367: case 1368: case 1378: case 1379:
580 case 1380: case 1381: case 1382: case 1383: case 1384: case 1385:
581 case 1386: case 1387: case 1388: case 1389: case 1390: case 1393:
582 case 1394: case 1400: case 1402: case 1504: case 1505: case 1506:
583 case 1507: case 1508: case 1509: case 1510: case 1511: case 1512:
584 case 1513: case 1514: case 1515: case 1721: case 1754: case 1756:
585 case 1768: case 1817: case 1865:
586 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC
)
590 case 579: case 1296: case 1297: case 1816: case 1834: case 1857: case 1859:
591 case 1860: case 1861: case 1862: case 1864: case 1866: case 1867: case 1868:
592 case 1870: case 1871: case 1872: case 1873: case 1875: case 1877: case 1919:
593 case 2036: case 2037: case 2038: case 2039: case 2040: case 2041: case 2042:
594 case 2043: case 2044: case 2045: case 2046: case 2048: case 2052: case 2053:
595 case 2054: case 2056: case 2057: case 2058: case 2139: case 2140: case 2147:
596 case 2149: case 2150: case 2151: case 2152: case 2154: case 2155: case 2156:
597 case 2157: case 2179: case 2181: case 2183: case 2185: case 2186:
598 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC
)
600 // FIX ME: mark as fail always until implement
603 case 578: case 624: case 1790: case 1856: case 1858: case 1869: case 1874:
604 case 1996: case 1997: case 2047: case 2049: case 2050: case 2051: case 2146:
605 case 2148: case 2153: case 2178: case 2180: case 2182: case 2184: case 2187:
606 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL
)
608 // FIX ME: mark as fail always until implement
612 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL
)
617 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
619 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
620 SetCriteriaProgress(achievementCriteria
, GetPlayer()->getLevel());
622 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
623 // update at loading or specific skill update
624 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->reach_skill_level
.skillID
)
626 if(uint32 skillvalue
= GetPlayer()->GetBaseSkillValue(achievementCriteria
->reach_skill_level
.skillID
))
627 SetCriteriaProgress(achievementCriteria
, skillvalue
);
629 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
630 // update at loading or specific skill update
631 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_level
.skillID
)
633 if(uint32 maxSkillvalue
= GetPlayer()->GetPureMaxSkillValue(achievementCriteria
->learn_skill_level
.skillID
))
634 SetCriteriaProgress(achievementCriteria
, maxSkillvalue
);
636 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
637 if(m_completedAchievements
.find(achievementCriteria
->complete_achievement
.linkedAchievement
) != m_completedAchievements
.end())
638 SetCriteriaProgress(achievementCriteria
, 1);
640 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
643 for(QuestStatusMap::iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
644 if(itr
->second
.m_rewarded
)
646 SetCriteriaProgress(achievementCriteria
, counter
);
649 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
651 // speedup for non-login case
652 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->complete_quests_in_zone
.zoneID
)
656 for(QuestStatusMap::iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
658 Quest
const* quest
= objmgr
.GetQuestTemplate(itr
->first
);
659 if(itr
->second
.m_rewarded
&& quest
->GetZoneOrSort() >= 0 && uint32(quest
->GetZoneOrSort()) == achievementCriteria
->complete_quests_in_zone
.zoneID
)
662 SetCriteriaProgress(achievementCriteria
, counter
);
665 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
666 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
669 if(GetPlayer()->GetMapId() != achievementCriteria
->complete_battleground
.mapID
)
671 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
673 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
674 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
677 if(GetPlayer()->GetMapId() != achievementCriteria
->death_at_map
.mapID
)
679 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
681 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
683 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
686 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
688 for(int i
= 0; i
< MAX_ARENA_SLOT
; ++i
)
690 if(achievIdByArenaSlot
[i
] == achievement
->ID
)
692 BattleGround
* bg
= GetPlayer()->GetBattleGround();
693 if(!bg
|| !bg
->isArena() || ArenaTeam::GetSlotByType(bg
->GetArenaType()) != i
)
702 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
705 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
707 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
711 Map
const* map
= GetPlayer()->GetMap();
712 if(!map
->IsDungeon())
717 for(int i
= 0; achievIdForDangeon
[i
][0]; ++i
)
719 if(achievIdForDangeon
[i
][0] == achievement
->ID
)
723 // if raid accepted (ignore difficulty)
724 if(!achievIdForDangeon
[i
][2])
727 else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL
)
729 // dungeon in normal mode accepted
730 if(!achievIdForDangeon
[i
][1])
735 // dungeon in heroic mode accepted
736 if(!achievIdForDangeon
[i
][3])
747 //FIXME: work only for instances where max==min for players
748 if(((InstanceMap
*)map
)->GetMaxPlayers() != achievementCriteria
->death_in_dungeon
.manLimit
)
750 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
754 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
755 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
758 if(miscvalue1
!= achievementCriteria
->killed_by_creature
.creatureEntry
)
760 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
762 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
763 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
767 // if team check required: must kill by opposition faction
768 if(achievement
->ID
==318 && miscvalue2
==GetPlayer()->GetTeam())
771 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
773 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
775 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
778 if(achievement
->ID
== 1260)
780 if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED
)
782 if(!IsHolidayActive(HOLIDAY_BREWFEST
))
785 // miscvalue1 is the ingame fallheight*100 as stored in dbc
786 SetCriteriaProgress(achievementCriteria
, miscvalue1
);
789 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
790 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
793 if(miscvalue2
!= achievementCriteria
->death_from
.type
)
795 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
797 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
798 // if miscvalues != 0, it contains the questID.
801 if (miscvalue1
== achievementCriteria
->complete_quest
.questID
)
802 SetCriteriaProgress(achievementCriteria
, 1);
807 if(GetPlayer()->GetQuestRewardStatus(achievementCriteria
->complete_quest
.questID
))
808 SetCriteriaProgress(achievementCriteria
, 1);
811 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
812 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
813 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->be_spell_target
.spellID
)
815 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
817 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
818 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
820 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
822 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
823 if(miscvalue1
&& miscvalue1
!=achievementCriteria
->learn_spell
.spellID
)
826 if(GetPlayer()->HasSpell(achievementCriteria
->learn_spell
.spellID
))
827 SetCriteriaProgress(achievementCriteria
, 1);
829 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
830 // speedup for non-login case
831 if(miscvalue1
&& achievementCriteria
->own_item
.itemID
!= miscvalue1
)
833 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetItemCount(achievementCriteria
->own_item
.itemID
, true));
835 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
836 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
839 if(achievementCriteria
->use_item
.itemID
!= miscvalue1
)
841 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
843 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
844 // You _have_ to loot that item, just owning it when logging in does _not_ count!
847 if(miscvalue1
!= achievementCriteria
->own_item
.itemID
)
849 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
851 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
853 WorldMapOverlayEntry
const* worldOverlayEntry
= sWorldMapOverlayStore
.LookupEntry(achievementCriteria
->explore_area
.areaReference
);
854 if(!worldOverlayEntry
)
857 bool matchFound
= false;
858 for (int i
= 0; i
< 3; ++i
)
860 int32 exploreFlag
= GetAreaFlagByAreaID(worldOverlayEntry
->areatableID
[i
]);
864 uint32 playerIndexOffset
= uint32(exploreFlag
) / 32;
865 uint32 mask
= 1<< (uint32(exploreFlag
) % 32);
867 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1
+ playerIndexOffset
) & mask
)
875 SetCriteriaProgress(achievementCriteria
, 1);
878 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
879 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetByteValue(PLAYER_BYTES_2
, 2)+1);
881 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
883 // skip faction check only at loading
884 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->gain_reputation
.factionID
)
887 int32 reputation
= GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria
->gain_reputation
.factionID
);
889 SetCriteriaProgress(achievementCriteria
, reputation
);
892 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
894 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
897 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
899 // skip for login case
902 SetCriteriaProgress(achievementCriteria
, 1);
905 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
906 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
908 // miscvalue1 = itemid
909 // miscvalue2 = diced value
912 if(miscvalue2
!= achievementCriteria
->roll_greed_on_loot
.rollValue
)
914 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( miscvalue1
);
916 uint32 requiredItemLevel
= 0;
917 if (achievementCriteria
->ID
== 2412 || achievementCriteria
->ID
== 2358)
918 requiredItemLevel
= 185;
920 if(!pProto
|| pProto
->ItemLevel
<requiredItemLevel
)
922 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
925 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
927 // miscvalue1 = emote
930 if(miscvalue1
!= achievementCriteria
->do_emote
.emoteID
)
932 if(achievementCriteria
->do_emote
.count
)
934 // those requirements couldn't be found in the dbc
935 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
939 if(!data
->Meets(GetPlayer(),unit
))
943 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
946 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
947 // miscvalue1 = item_id
950 if(miscvalue1
!= achievementCriteria
->equip_item
.itemID
)
953 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
955 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
956 // miscvalue1 = go entry
959 if(miscvalue1
!= achievementCriteria
->use_gameobject
.goEntry
)
962 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
964 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
967 if (miscvalue1
!= achievementCriteria
->fish_in_gameobject
.goEntry
)
970 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
972 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
974 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skillline_spell
.skillLine
)
977 uint32 spellCount
= 0;
978 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
979 spellIter
!= GetPlayer()->GetSpellMap().end();
982 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
983 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
986 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skillline_spell
.skillLine
)
990 SetCriteriaProgress(achievementCriteria
, spellCount
);
993 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
994 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
996 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
997 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
999 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1000 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1002 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1007 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
1010 // those requirements couldn't be found in the dbc
1011 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
1015 if(!data
->Meets(GetPlayer(),unit
))
1018 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1021 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1023 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_line
.skillLine
)
1026 uint32 spellCount
= 0;
1027 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1028 spellIter
!= GetPlayer()->GetSpellMap().end();
1031 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
1032 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
1035 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skill_line
.skillLine
)
1039 SetCriteriaProgress(achievementCriteria
, spellCount
);
1042 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1043 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
));
1045 // std case: not exist in DBC, not triggered in code as result
1046 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1047 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1048 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1049 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
:
1050 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
:
1051 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
:
1053 // FIXME: not triggered in code as result, need to implement
1054 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1055 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
:
1056 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1057 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
:
1058 case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
:
1059 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
:
1060 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
:
1061 case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
:
1062 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
:
1063 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1064 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
:
1065 case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
:
1066 case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
:
1067 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
1068 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1069 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1070 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1071 case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
:
1072 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
:
1073 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
1074 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
1075 case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE
:
1076 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
1077 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
:
1078 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
:
1079 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
:
1080 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
:
1081 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1082 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
:
1083 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
:
1084 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
1085 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
1086 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
1087 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
1088 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1089 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
1090 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL
:
1091 break; // Not implemented yet :(
1093 if(IsCompletedCriteria(achievementCriteria
,achievement
))
1094 CompletedCriteria(achievementCriteria
,achievement
);
1096 // check again the completeness for SUMM and REQ COUNT achievements,
1097 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1098 if (achievement
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1100 if (IsCompletedAchievement(achievement
))
1101 CompletedAchievement(achievement
);
1104 if(AchievementEntryList
const* achRefList
= achievementmgr
.GetAchievementByReferencedId(achievement
->ID
))
1106 for(AchievementEntryList::const_iterator itr
= achRefList
->begin(); itr
!= achRefList
->end(); ++itr
)
1107 if(IsCompletedAchievement(*itr
))
1108 CompletedAchievement(*itr
);
1113 static const uint32 achievIdByClass
[MAX_CLASSES
] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
1114 static const uint32 achievIdByRace
[MAX_RACES
] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
1116 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry
const* achievementCriteria
, AchievementEntry
const* achievement
)
1118 // counter can never complete
1119 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1122 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_REACH
| ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1124 // someone on this realm has already completed that achievement
1125 if(achievementmgr
.IsRealmCompleted(achievement
))
1129 CriteriaProgressMap::const_iterator itr
= m_criteriaProgress
.find(achievementCriteria
->ID
);
1130 if(itr
== m_criteriaProgress
.end())
1133 CriteriaProgress
const* progress
= &itr
->second
;
1135 switch(achievementCriteria
->requiredType
)
1137 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1138 return progress
->counter
>= achievementCriteria
->kill_creature
.creatureCount
;
1139 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
1141 // skip wrong class achievements
1142 for(int i
= 1; i
< MAX_CLASSES
; ++i
)
1143 if(achievIdByClass
[i
] == achievement
->ID
&& i
!= GetPlayer()->getClass())
1146 // skip wrong race achievements
1147 for(int i
= 1; i
< MAX_RACES
; ++i
)
1148 if(achievIdByRace
[i
] == achievement
->ID
&& i
!= GetPlayer()->getRace())
1151 // appropriate class/race or not class/race specific
1152 return progress
->counter
>= achievementCriteria
->reach_level
.level
;
1154 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
1155 return progress
->counter
>= achievementCriteria
->reach_skill_level
.skillLevel
;
1156 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
1157 return progress
->counter
>= (achievementCriteria
->learn_skill_level
.skillLevel
* 75);
1158 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
1159 return progress
->counter
>= 1;
1160 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
1161 return progress
->counter
>= achievementCriteria
->complete_quest_count
.totalQuestCount
;
1162 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
1163 return progress
->counter
>= achievementCriteria
->complete_quests_in_zone
.questCount
;
1164 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
1165 return progress
->counter
>= achievementCriteria
->complete_daily_quest
.questCount
;
1166 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1167 return progress
->counter
>= achievementCriteria
->fall_without_dying
.fallHeight
;
1168 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1169 return progress
->counter
>= 1;
1170 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1171 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1172 return progress
->counter
>= achievementCriteria
->be_spell_target
.spellCount
;
1173 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1174 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1175 return progress
->counter
>= achievementCriteria
->cast_spell
.castCount
;
1176 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1177 return progress
->counter
>= 1;
1178 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1179 return progress
->counter
>= achievementCriteria
->own_item
.itemCount
;
1180 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1181 return progress
->counter
>= achievementCriteria
->use_item
.itemCount
;
1182 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1183 return progress
->counter
>= achievementCriteria
->loot_item
.itemCount
;
1184 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1185 return progress
->counter
>= 1;
1186 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1187 return progress
->counter
>= achievementCriteria
->buy_bank_slot
.numberOfSlots
;
1188 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1189 return progress
->counter
>= achievementCriteria
->gain_reputation
.reputationAmount
;
1190 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1191 return progress
->counter
>= achievementCriteria
->gain_exalted_reputation
.numberOfExaltedFactions
;
1192 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1193 return progress
->counter
>= achievementCriteria
->visit_barber
.numberOfVisits
;
1194 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1195 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1196 return progress
->counter
>= achievementCriteria
->roll_greed_on_loot
.count
;
1197 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1198 return progress
->counter
>= achievementCriteria
->do_emote
.count
;
1199 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1200 return progress
->counter
>= achievementCriteria
->equip_item
.count
;
1201 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
1202 return progress
->counter
>= achievementCriteria
->quest_reward_money
.goldInCopper
;
1203 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
1204 return progress
->counter
>= achievementCriteria
->loot_money
.goldInCopper
;
1205 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1206 return progress
->counter
>= achievementCriteria
->use_gameobject
.useCount
;
1207 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1208 return progress
->counter
>= achievementCriteria
->fish_in_gameobject
.lootCount
;
1209 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1210 return progress
->counter
>= achievementCriteria
->learn_skillline_spell
.spellCount
;
1211 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1212 return progress
->counter
>= achievementCriteria
->learn_skill_line
.spellCount
;
1213 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1214 return progress
->counter
>= achievementCriteria
->honorable_kill
.killCount
;
1216 // handle all statistic-only criteria here
1217 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
1218 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
1219 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
1220 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
1221 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
1222 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
1223 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
1224 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
1225 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
1226 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
1227 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
1228 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
:
1229 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1230 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1231 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1232 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1233 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1234 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1240 void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry
const* criteria
, AchievementEntry
const* achievement
)
1242 // counter can never complete
1243 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1246 // already completed and stored
1247 if (m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1250 if (IsCompletedAchievement(achievement
))
1251 CompletedAchievement(achievement
);
1254 bool AchievementMgr::IsCompletedAchievement(AchievementEntry
const* entry
)
1256 // counter can never complete
1257 if(entry
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1260 // for achievement with referenced achievement criterias get from referenced and counter from self
1261 uint32 achievmentForTestId
= entry
->refAchievement
? entry
->refAchievement
: entry
->ID
;
1262 uint32 achievmentForTestCount
= entry
->count
;
1264 AchievementCriteriaEntryList
const* cList
= achievementmgr
.GetAchievementCriteriaByAchievement(achievmentForTestId
);
1269 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
1270 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
1271 if (entry
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1273 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1275 AchievementCriteriaEntry
const* criteria
= *itr
;
1277 CriteriaProgressMap::const_iterator itrProgress
= m_criteriaProgress
.find(criteria
->ID
);
1278 if(itrProgress
== m_criteriaProgress
.end())
1281 CriteriaProgress
const* progress
= &itrProgress
->second
;
1282 count
+= progress
->counter
;
1284 // for counters, field4 contains the main count requirement
1285 if (count
>= criteria
->raw
.count
)
1291 // Default case - need complete all or
1292 bool completed_all
= true;
1293 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1295 AchievementCriteriaEntry
const* criteria
= *itr
;
1297 bool completed
= IsCompletedCriteria(criteria
,entry
);
1299 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
1303 completed_all
= false;
1305 // completed as have req. count of completed criterias
1306 if(achievmentForTestCount
> 0 && achievmentForTestCount
<= count
)
1310 // all criterias completed requirement
1311 if(completed_all
&& achievmentForTestCount
==0)
1317 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
)
1319 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
1320 sLog
.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry
->ID
, changeValue
, m_player
->GetGUIDLow());
1322 CriteriaProgress
*progress
= NULL
;
1324 CriteriaProgressMap::iterator iter
= m_criteriaProgress
.find(entry
->ID
);
1326 if(iter
== m_criteriaProgress
.end())
1328 // not create record for 0 counter
1329 if(changeValue
== 0)
1332 progress
= &m_criteriaProgress
[entry
->ID
];
1333 progress
->counter
= changeValue
;
1334 progress
->date
= time(NULL
);
1338 progress
= &iter
->second
;
1344 newValue
= changeValue
;
1346 case PROGRESS_ACCUMULATE
:
1349 uint32 max_value
= std::numeric_limits
<uint32
>::max();
1350 newValue
= max_value
- progress
->counter
> changeValue
? progress
->counter
+ changeValue
: max_value
;
1353 case PROGRESS_HIGHEST
:
1354 newValue
= progress
->counter
< changeValue
? changeValue
: progress
->counter
;
1358 // not update (not mark as changed) if counter will have same value
1359 if(progress
->counter
== newValue
)
1362 progress
->counter
= newValue
;
1365 progress
->changed
= true;
1367 if(entry
->timeLimit
)
1369 time_t now
= time(NULL
);
1370 if(time_t(progress
->date
+ entry
->timeLimit
) < now
)
1371 progress
->counter
= 1;
1373 // also it seems illogical, the timeframe will be extended at every criteria update
1374 progress
->date
= now
;
1376 SendCriteriaUpdate(entry
->ID
,progress
);
1379 void AchievementMgr::CompletedAchievement(AchievementEntry
const* achievement
)
1381 sLog
.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement
->ID
);
1382 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
|| m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1385 SendAchievementEarned(achievement
);
1386 CompletedAchievementData
& ca
= m_completedAchievements
[achievement
->ID
];
1387 ca
.date
= time(NULL
);
1390 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
1391 // TODO: where do set this instead?
1392 if(!(achievement
->flags
& ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1393 achievementmgr
.SetRealmCompleted(achievement
);
1395 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
);
1397 // reward items and titles if any
1398 AchievementReward
const* reward
= achievementmgr
.GetAchievementReward(achievement
);
1405 if(uint32 titleId
= reward
->titleId
[GetPlayer()->GetTeam() == HORDE
?0:1])
1407 if(CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(titleId
))
1408 GetPlayer()->SetTitle(titleEntry
);
1414 Item
* item
= reward
->itemId
? Item::CreateItem(reward
->itemId
,1,GetPlayer ()) : NULL
;
1419 // save new item before send
1420 item
->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
1423 mi
.AddItem(item
->GetGUIDLow(), item
->GetEntry(), item
);
1426 int loc_idx
= GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
1429 std::string subject
= reward
->subject
;
1430 std::string text
= reward
->text
;
1433 if(AchievementRewardLocale
const* loc
= achievementmgr
.GetAchievementRewardLocale(achievement
))
1435 if (loc
->subject
.size() > size_t(loc_idx
) && !loc
->subject
[loc_idx
].empty())
1436 subject
= loc
->subject
[loc_idx
];
1437 if (loc
->text
.size() > size_t(loc_idx
) && !loc
->text
[loc_idx
].empty())
1438 text
= loc
->text
[loc_idx
];
1442 uint32 itemTextId
= objmgr
.CreateItemText( text
);
1444 WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE
, MAIL_STATIONERY_NORMAL
, reward
->sender
, GetPlayer()->GetGUIDLow(), subject
, itemTextId
, &mi
, 0, 0, MAIL_CHECK_MASK_NONE
);
1448 void AchievementMgr::SendAllAchievementData()
1450 // since we don't know the exact size of the packed GUIDs this is just an approximation
1451 WorldPacket
data(SMSG_ALL_ACHIEVEMENT_DATA
, 4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1452 BuildAllDataPacket(&data
);
1453 GetPlayer()->GetSession()->SendPacket(&data
);
1456 void AchievementMgr::SendRespondInspectAchievements(Player
* player
)
1458 // since we don't know the exact size of the packed GUIDs this is just an approximation
1459 WorldPacket
data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS
, 4+4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1460 data
.append(GetPlayer()->GetPackGUID());
1461 BuildAllDataPacket(&data
);
1462 player
->GetSession()->SendPacket(&data
);
1466 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
1468 void AchievementMgr::BuildAllDataPacket(WorldPacket
*data
)
1470 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
1472 *data
<< uint32(iter
->first
);
1473 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1477 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
1479 *data
<< uint32(iter
->first
);
1480 data
->appendPackGUID(iter
->second
.counter
);
1481 data
->append(GetPlayer()->GetPackGUID());
1483 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1491 //==========================================================
1492 AchievementCriteriaEntryList
const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type
)
1494 return m_AchievementCriteriasByType
[type
];
1497 void AchievementGlobalMgr::LoadAchievementCriteriaList()
1499 if(sAchievementCriteriaStore
.GetNumRows()==0)
1505 sLog
.outErrorDb(">> Loaded 0 achievement criteria.");
1509 barGoLink
bar( sAchievementCriteriaStore
.GetNumRows() );
1510 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1514 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1518 m_AchievementCriteriasByType
[criteria
->requiredType
].push_back(criteria
);
1519 m_AchievementCriteriaListByAchievement
[criteria
->referredAchievement
].push_back(criteria
);
1523 sLog
.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType
->size());
1526 void AchievementGlobalMgr::LoadAchievementReferenceList()
1528 if(sAchievementStore
.GetNumRows()==0)
1534 sLog
.outErrorDb(">> Loaded 0 achievement references.");
1539 barGoLink
bar( sAchievementStore
.GetNumRows() );
1540 for (uint32 entryId
= 0; entryId
< sAchievementStore
.GetNumRows(); ++entryId
)
1544 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(entryId
);
1545 if(!achievement
|| !achievement
->refAchievement
)
1548 m_AchievementListByReferencedId
[achievement
->refAchievement
].push_back(achievement
);
1553 sLog
.outString(">> Loaded %u achievement references.",count
);
1556 void AchievementGlobalMgr::LoadAchievementCriteriaData()
1558 m_criteriaDataMap
.clear(); // need for reload case
1560 QueryResult
*result
= WorldDatabase
.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
1568 sLog
.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
1573 barGoLink
bar(result
->GetRowCount());
1577 Field
*fields
= result
->Fetch();
1578 uint32 criteria_id
= fields
[0].GetUInt32();
1580 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(criteria_id
);
1584 sLog
.outErrorDb( "Table `achievement_criteria_data` have data for not existed criteria (Entry: %u), ignore.", criteria_id
);
1588 AchievementCriteriaData
data(fields
[1].GetUInt32(),fields
[2].GetUInt32(),fields
[3].GetUInt32());
1590 if(!data
.IsValid(criteria
))
1593 // this will allocate empty data set storage
1594 AchievementCriteriaDataSet
& dataSet
= m_criteriaDataMap
[criteria_id
];
1596 // add real data only for not NONE data types
1597 if(data
.dataType
!=ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
)
1600 // counting data by and data types
1602 } while(result
->NextRow());
1606 // post loading checks
1607 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1609 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1613 switch(criteria
->requiredType
)
1615 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1616 if(!GetCriteriaDataSet(criteria
))
1617 sLog
.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria
->ID
, criteria
->requiredType
);
1619 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
: // need skip generic cases
1620 if(criteria
->do_emote
.count
&& !GetCriteriaDataSet(criteria
))
1621 sLog
.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria
->ID
, criteria
->requiredType
);
1623 default: // unexpected case processed in IsValid check
1630 sLog
.outString(">> Loaded %u additional achievement criteria data.",count
);
1633 void AchievementGlobalMgr::LoadCompletedAchievements()
1635 QueryResult
*result
= CharacterDatabase
.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
1643 sLog
.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
1647 barGoLink
bar(result
->GetRowCount());
1651 Field
*fields
= result
->Fetch();
1652 m_allCompletedAchievements
.insert(fields
[0].GetUInt32());
1653 } while(result
->NextRow());
1658 sLog
.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements
.size());
1661 void AchievementGlobalMgr::LoadRewards()
1663 m_achievementRewards
.clear(); // need for reload case
1666 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
1675 sLog
.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
1680 barGoLink
bar(result
->GetRowCount());
1686 Field
*fields
= result
->Fetch();
1687 uint32 entry
= fields
[0].GetUInt32();
1688 if (!sAchievementStore
.LookupEntry(entry
))
1690 sLog
.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry
);
1694 AchievementReward reward
;
1695 reward
.titleId
[0] = fields
[1].GetUInt32();
1696 reward
.titleId
[1] = fields
[2].GetUInt32();
1697 reward
.itemId
= fields
[3].GetUInt32();
1698 reward
.sender
= fields
[4].GetUInt32();
1699 reward
.subject
= fields
[5].GetCppString();
1700 reward
.text
= fields
[6].GetCppString();
1702 if ((reward
.titleId
[0]==0)!=(reward
.titleId
[1]==0))
1703 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry
, reward
.titleId
[0], reward
.titleId
[1]);
1705 // must be title or mail at least
1706 if (!reward
.titleId
[0] && !reward
.titleId
[1] && !reward
.sender
)
1708 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry
);
1712 if (reward
.titleId
[0])
1714 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[0]);
1717 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[0]);
1718 reward
.titleId
[0] = 0;
1722 if (reward
.titleId
[1])
1724 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[1]);
1727 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[1]);
1728 reward
.titleId
[1] = 0;
1732 //check mail data before item for report including wrong item case
1735 if (!objmgr
.GetCreatureTemplate(reward
.sender
))
1737 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry
, reward
.sender
);
1744 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry
);
1746 if (!reward
.subject
.empty())
1747 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry
);
1749 if (!reward
.text
.empty())
1750 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry
);
1755 if (!objmgr
.GetItemPrototype(reward
.itemId
))
1757 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry
, reward
.itemId
);
1762 m_achievementRewards
[entry
] = reward
;
1765 } while (result
->NextRow());
1770 sLog
.outString( ">> Loaded %u achievement rewards", count
);
1773 void AchievementGlobalMgr::LoadRewardLocales()
1775 m_achievementRewardLocales
.clear(); // need for reload case
1777 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
1786 sLog
.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
1790 barGoLink
bar(result
->GetRowCount());
1794 Field
*fields
= result
->Fetch();
1797 uint32 entry
= fields
[0].GetUInt32();
1799 if(m_achievementRewards
.find(entry
)==m_achievementRewards
.end())
1801 sLog
.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry
);
1805 AchievementRewardLocale
& data
= m_achievementRewardLocales
[entry
];
1807 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1809 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1812 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
1815 if(data
.subject
.size() <= size_t(idx
))
1816 data
.subject
.resize(idx
+1);
1818 data
.subject
[idx
] = str
;
1821 str
= fields
[1+2*(i
-1)+1].GetCppString();
1824 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
1827 if(data
.text
.size() <= size_t(idx
))
1828 data
.text
.resize(idx
+1);
1830 data
.text
[idx
] = str
;
1834 } while (result
->NextRow());
1839 sLog
.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales
.size() );