2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
22 #include "WorldPacket.h"
24 #include "GameEventMgr.h"
25 #include "ObjectMgr.h"
27 #include "Database/DatabaseEnv.h"
30 #include "ArenaTeam.h"
31 #include "ProgressBar.h"
32 #include "GridNotifiersImpl.h"
36 #include "Policies/SingletonImp.h"
38 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr
);
42 class AchievementChatBuilder
45 AchievementChatBuilder(Player
const& pl
, ChatMsg msgtype
, int32 textId
, uint32 ach_id
)
46 : i_player(pl
), i_msgtype(msgtype
), i_textId(textId
), i_achievementId(ach_id
) {}
47 void operator()(WorldPacket
& data
, int32 loc_idx
)
49 char const* text
= objmgr
.GetMangosString(i_textId
,loc_idx
);
51 data
<< uint8(i_msgtype
);
52 data
<< uint32(LANG_UNIVERSAL
);
53 data
<< uint64(i_player
.GetGUID());
55 data
<< uint64(i_player
.GetGUID());
56 data
<< uint32(strlen(text
)+1);
59 data
<< uint32(i_achievementId
);
63 Player
const& i_player
;
66 uint32 i_achievementId
;
71 bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry
const* criteria
)
73 if(dataType
>= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE
)
75 sLog
.outErrorDb( "Table `achievement_criteria_data` for criteria (Entry: %u) have wrong data type (%u), ignore.", criteria
->ID
,dataType
);
79 switch(criteria
->requiredType
)
81 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
82 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
83 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
86 sLog
.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria
->ID
, criteria
->requiredType
);
92 case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
:
94 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
:
95 if(!creature
.id
|| !objmgr
.GetCreatureTemplate(creature
.id
))
97 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
98 criteria
->ID
, criteria
->requiredType
,dataType
,creature
.id
);
102 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
:
103 if(!classRace
.class_id
&& !classRace
.race_id
)
105 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
106 criteria
->ID
, criteria
->requiredType
,dataType
);
109 if(classRace
.class_id
&& ((1 << (classRace
.class_id
-1)) & CLASSMASK_ALL_PLAYABLE
)==0)
111 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
112 criteria
->ID
, criteria
->requiredType
,dataType
,classRace
.class_id
);
115 if(classRace
.race_id
&& ((1 << (classRace
.race_id
-1)) & RACEMASK_ALL_PLAYABLE
)==0)
117 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
118 criteria
->ID
, criteria
->requiredType
,dataType
,classRace
.race_id
);
122 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
:
123 if(health
.percent
< 1 || health
.percent
> 100)
125 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
126 criteria
->ID
, criteria
->requiredType
,dataType
,health
.percent
);
130 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
:
132 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
:
133 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
:
135 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(aura
.spell_id
);
138 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
139 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.spell_id
);
142 if(aura
.effect_idx
>= 3)
144 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
145 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.effect_idx
);
148 if(!spellEntry
->EffectApplyAuraName
[aura
.effect_idx
])
150 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
151 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.spell_id
,aura
.effect_idx
);
156 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
:
157 if(!GetAreaEntryByAreaID(area
.id
))
159 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
160 criteria
->ID
, criteria
->requiredType
,dataType
,area
.id
);
165 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria
->ID
, criteria
->requiredType
,dataType
);
171 bool AchievementCriteriaData::Meets(Player
const* source
, Unit
const* target
) const
175 case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
:
177 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
:
178 if (!target
|| target
->GetTypeId()!=TYPEID_UNIT
)
180 if (target
->GetEntry() != creature
.id
)
183 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
:
184 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
186 if(classRace
.class_id
&& classRace
.class_id
!= ((Player
*)target
)->getClass())
188 if(classRace
.race_id
&& classRace
.race_id
!= ((Player
*)target
)->getRace())
191 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
:
192 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
194 return target
->GetHealth()*100 <= health
.percent
*target
->GetMaxHealth();
195 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
:
196 return target
&& target
->GetTypeId() == TYPEID_PLAYER
&& !target
->isAlive() && ((Player
*)target
)->GetDeathTimer() != 0;
197 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
:
198 return source
->HasAura(aura
.spell_id
,aura
.effect_idx
);
199 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
:
201 uint32 zone_id
,area_id
;
202 source
->GetZoneAndAreaId(zone_id
,area_id
);
203 return area
.id
==zone_id
|| area
.id
==area_id
;
205 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
:
206 return target
&& target
->HasAura(aura
.spell_id
,aura
.effect_idx
);
212 bool AchievementCriteriaDataSet::Meets(Player
const* source
, Unit
const* target
) const
214 for(Storage::const_iterator itr
= storage
.begin(); itr
!= storage
.end(); ++itr
)
215 if(!itr
->Meets(source
,target
))
221 AchievementMgr::AchievementMgr(Player
*player
)
226 AchievementMgr::~AchievementMgr()
230 void AchievementMgr::Reset()
232 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
234 WorldPacket
data(SMSG_ACHIEVEMENT_DELETED
,4);
235 data
<< uint32(iter
->first
);
236 m_player
->SendDirectMessage(&data
);
239 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
241 WorldPacket
data(SMSG_CRITERIA_DELETED
,4);
242 data
<< uint32(iter
->first
);
243 m_player
->SendDirectMessage(&data
);
246 m_completedAchievements
.clear();
247 m_criteriaProgress
.clear();
248 DeleteFromDB(m_player
->GetGUIDLow());
251 CheckAllAchievementCriteria();
254 void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
)
256 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
257 sLog
.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type
, miscvalue1
, miscvalue2
);
259 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
262 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
263 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
265 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
267 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
271 // don't update already completed criteria
272 if (IsCompletedCriteria(achievementCriteria
,achievement
))
277 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
: // have total statistic also not expected to be reset
278 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
: // have total statistic also not expected to be reset
279 if (achievementCriteria
->healing_done
.flag
== miscvalue1
&&
280 achievementCriteria
->healing_done
.mapid
== miscvalue2
)
281 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
283 default: // reset all cases
289 void AchievementMgr::DeleteFromDB(uint32 lowguid
)
291 CharacterDatabase
.BeginTransaction ();
292 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid
);
293 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid
);
294 CharacterDatabase
.CommitTransaction ();
297 void AchievementMgr::SaveToDB()
299 if(!m_completedAchievements
.empty())
301 bool need_execute
= false;
302 std::ostringstream ssdel
;
303 std::ostringstream ssins
;
304 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
306 if(!iter
->second
.changed
)
309 /// first new/changed record prefix
312 ssdel
<< "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
313 ssins
<< "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
316 /// next new/changed record prefix
323 // new/changed record data
324 ssdel
<< iter
->first
;
325 ssins
<< "("<<GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << uint64(iter
->second
.date
) << ")";
327 /// mark as saved in db
328 iter
->second
.changed
= false;
336 CharacterDatabase
.Execute( ssdel
.str().c_str() );
337 CharacterDatabase
.Execute( ssins
.str().c_str() );
341 if(!m_criteriaProgress
.empty())
343 /// prepare deleting and insert
344 bool need_execute_del
= false;
345 bool need_execute_ins
= false;
346 std::ostringstream ssdel
;
347 std::ostringstream ssins
;
348 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
350 if(!iter
->second
.changed
)
353 // deleted data (including 0 progress state)
355 /// first new/changed record prefix (for any counter value)
356 if(!need_execute_del
)
358 ssdel
<< "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
359 need_execute_del
= true;
361 /// next new/changed record prefix
365 // new/changed record data
366 ssdel
<< iter
->first
;
369 // store data only for real progress
370 if(iter
->second
.counter
!= 0)
372 /// first new/changed record prefix
373 if(!need_execute_ins
)
375 ssins
<< "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
376 need_execute_ins
= true;
378 /// next new/changed record prefix
382 // new/changed record data
383 ssins
<< "(" << GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << iter
->second
.counter
<< ", " << iter
->second
.date
<< ")";
386 /// mark as updated in db
387 iter
->second
.changed
= false;
390 if(need_execute_del
) // DELETE ... IN (.... _)_
393 if(need_execute_del
|| need_execute_ins
)
396 CharacterDatabase
.Execute( ssdel
.str().c_str() );
398 CharacterDatabase
.Execute( ssins
.str().c_str() );
403 void AchievementMgr::LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
)
405 if(achievementResult
)
409 Field
*fields
= achievementResult
->Fetch();
411 uint32 achievement_id
= fields
[0].GetUInt32();
413 // don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
414 if(!sAchievementStore
.LookupEntry(achievement_id
))
417 CompletedAchievementData
& ca
= m_completedAchievements
[achievement_id
];
418 ca
.date
= time_t(fields
[1].GetUInt64());
420 } while(achievementResult
->NextRow());
421 delete achievementResult
;
428 Field
*fields
= criteriaResult
->Fetch();
430 uint32 id
= fields
[0].GetUInt32();
431 uint32 counter
= fields
[1].GetUInt32();
432 time_t date
= time_t(fields
[2].GetUInt64());
434 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(id
);
437 // we will remove not existed criteria for all characters
438 sLog
.outError("Not existed achievement creataria %u data removed from table `character_achievement_progress`.",id
);
439 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id
);
443 if (criteria
->timeLimit
&& time_t(date
+ criteria
->timeLimit
) < time(NULL
))
446 CriteriaProgress
& progress
= m_criteriaProgress
[id
];
447 progress
.counter
= counter
;
448 progress
.date
= date
;
449 progress
.changed
= false;
450 } while(criteriaResult
->NextRow());
451 delete criteriaResult
;
456 void AchievementMgr::SendAchievementEarned(AchievementEntry
const* achievement
)
458 if(GetPlayer()->GetSession()->PlayerLoading())
462 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
463 sLog
.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement
->ID
);
466 if(Guild
* guild
= objmgr
.GetGuildById(GetPlayer()->GetGuildId()))
468 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
469 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
470 guild
->BroadcastWorker(say_do
,GetPlayer());
473 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_KILL
|ACHIEVEMENT_FLAG_REALM_FIRST_REACH
))
475 // broadcast realm first reached
476 WorldPacket
data(SMSG_SERVER_FIRST_ACHIEVEMENT
, strlen(GetPlayer()->GetName())+1+8+4+4);
477 data
<< GetPlayer()->GetName();
478 data
<< uint64(GetPlayer()->GetGUID());
479 data
<< uint32(achievement
->ID
);
480 data
<< uint32(0); // 1=link supplied string as player name, 0=display plain string
481 sWorld
.SendGlobalMessage(&data
);
485 CellPair p
= MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
488 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
491 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
492 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
493 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> > say_worker(GetPlayer(),sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),say_do
);
494 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
495 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
496 cell_lock
->Visit(cell_lock
, message
, *GetPlayer()->GetMap());
499 WorldPacket
data(SMSG_ACHIEVEMENT_EARNED
, 8+4+8);
500 data
.append(GetPlayer()->GetPackGUID());
501 data
<< uint32(achievement
->ID
);
502 data
<< uint32(secsToTimeBitFields(time(NULL
)));
504 GetPlayer()->SendMessageToSetInRange(&data
, sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
), true);
507 void AchievementMgr::SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
)
509 WorldPacket
data(SMSG_CRITERIA_UPDATE
, 8+4+8);
512 // the counter is packed like a packed Guid
513 data
.appendPackGUID(progress
->counter
);
515 data
.append(GetPlayer()->GetPackGUID());
517 data
<< uint32(secsToTimeBitFields(progress
->date
));
518 data
<< uint32(0); // timer 1
519 data
<< uint32(0); // timer 2
520 GetPlayer()->SendDirectMessage(&data
);
524 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
526 void AchievementMgr::CheckAllAchievementCriteria()
528 // suppress sending packets
529 for(uint32 i
=0; i
<ACHIEVEMENT_CRITERIA_TYPE_TOTAL
; ++i
)
530 UpdateAchievementCriteria(AchievementCriteriaTypes(i
));
533 static const uint32 achievIdByArenaSlot
[MAX_ARENA_SLOT
] = { 1057, 1107, 1108 };
534 static const uint32 achievIdForDangeon
[][4] =
536 // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
537 { 321, true, true, true },
538 { 916, false, true, false },
539 { 917, false, true, false },
540 { 918, true, false, false },
541 { 2219, false, false, true },
542 { 0, false, false, false }
546 * this function will be called whenever the user might have done a criteria relevant action
548 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
, Unit
*unit
, uint32 time
)
550 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
551 sLog
.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type
, miscvalue1
, miscvalue2
, time
);
553 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
556 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
557 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
559 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
561 if (achievementCriteria
->groupFlag
& ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP
&& GetPlayer()->GetGroup())
564 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
568 if ((achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_HORDE
&& GetPlayer()->GetTeam() != HORDE
) ||
569 (achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_ALLIANCE
&& GetPlayer()->GetTeam() != ALLIANCE
))
572 // don't update already completed criteria
573 if (IsCompletedCriteria(achievementCriteria
,achievement
))
578 // std. case: increment at 1
579 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
580 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
581 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
582 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
583 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
584 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
585 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
586 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
589 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
591 // std case: increment at miscvalue1
592 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
593 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
594 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
:
595 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
596 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
597 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
598 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
:
599 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
:
600 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
603 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
605 // std case: high value at miscvalue1
606 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
607 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
: /* FIXME: for online player only currently */
608 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
:
609 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
:
610 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
:
611 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
:
612 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
615 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_HIGHEST
);
620 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
621 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
624 if(achievementCriteria
->kill_creature
.creatureID
!= miscvalue1
)
627 // LOT achievement->ID required special custom checks
628 switch(achievement
->ID
)
631 case 489: case 490: case 491: case 492: case 493: case 494: case 495:
632 case 496: case 497: case 498: case 499: case 500: case 563: case 565:
633 case 567: case 569: case 573: case 575: case 577: case 623: case 625:
634 case 667: case 668: case 669: case 670: case 671: case 672: case 673:
635 case 674: case 675: case 676: case 677: case 678: case 679: case 680:
636 case 681: case 682: case 1367: case 1368: case 1378: case 1379:
637 case 1380: case 1381: case 1382: case 1383: case 1384: case 1385:
638 case 1386: case 1387: case 1388: case 1389: case 1390: case 1393:
639 case 1394: case 1400: case 1402: case 1504: case 1505: case 1506:
640 case 1507: case 1508: case 1509: case 1510: case 1511: case 1512:
641 case 1513: case 1514: case 1515: case 1721: case 1754: case 1756:
642 case 1768: case 1817: case 1865:
643 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC
)
647 case 579: case 1296: case 1297: case 1816: case 1834: case 1857: case 1859:
648 case 1860: case 1861: case 1862: case 1864: case 1866: case 1867: case 1868:
649 case 1870: case 1871: case 1872: case 1873: case 1875: case 1877: case 1919:
650 case 2036: case 2037: case 2038: case 2039: case 2040: case 2041: case 2042:
651 case 2043: case 2044: case 2045: case 2046: case 2048: case 2052: case 2053:
652 case 2054: case 2056: case 2057: case 2058: case 2139: case 2140: case 2147:
653 case 2149: case 2150: case 2151: case 2152: case 2154: case 2155: case 2156:
654 case 2157: case 2179: case 2181: case 2183: case 2185: case 2186:
655 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC
)
657 // FIX ME: mark as fail always until implement
660 case 578: case 624: case 1790: case 1856: case 1858: case 1869: case 1874:
661 case 1996: case 1997: case 2047: case 2049: case 2050: case 2051: case 2146:
662 case 2148: case 2153: case 2178: case 2180: case 2182: case 2184: case 2187:
663 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL
)
665 // FIX ME: mark as fail always until implement
669 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL
)
674 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
676 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
677 SetCriteriaProgress(achievementCriteria
, GetPlayer()->getLevel());
679 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
680 // update at loading or specific skill update
681 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->reach_skill_level
.skillID
)
683 if(uint32 skillvalue
= GetPlayer()->GetBaseSkillValue(achievementCriteria
->reach_skill_level
.skillID
))
684 SetCriteriaProgress(achievementCriteria
, skillvalue
);
686 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
687 // update at loading or specific skill update
688 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_level
.skillID
)
690 if(uint32 maxSkillvalue
= GetPlayer()->GetPureMaxSkillValue(achievementCriteria
->learn_skill_level
.skillID
))
691 SetCriteriaProgress(achievementCriteria
, maxSkillvalue
);
693 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
694 if(m_completedAchievements
.find(achievementCriteria
->complete_achievement
.linkedAchievement
) != m_completedAchievements
.end())
695 SetCriteriaProgress(achievementCriteria
, 1);
697 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
700 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
701 if(itr
->second
.m_rewarded
)
703 SetCriteriaProgress(achievementCriteria
, counter
);
706 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
708 // speedup for non-login case
709 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->complete_quests_in_zone
.zoneID
)
713 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
715 Quest
const* quest
= objmgr
.GetQuestTemplate(itr
->first
);
716 if(itr
->second
.m_rewarded
&& quest
->GetZoneOrSort() >= 0 && uint32(quest
->GetZoneOrSort()) == achievementCriteria
->complete_quests_in_zone
.zoneID
)
719 SetCriteriaProgress(achievementCriteria
, counter
);
722 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
723 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
726 if(GetPlayer()->GetMapId() != achievementCriteria
->complete_battleground
.mapID
)
728 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
730 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
731 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
734 if(GetPlayer()->GetMapId() != achievementCriteria
->death_at_map
.mapID
)
736 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
738 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
740 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
743 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
745 for(int j
= 0; j
< MAX_ARENA_SLOT
; ++j
)
747 if(achievIdByArenaSlot
[j
] == achievement
->ID
)
749 BattleGround
* bg
= GetPlayer()->GetBattleGround();
750 if(!bg
|| !bg
->isArena() || ArenaTeam::GetSlotByType(bg
->GetArenaType()) != j
)
759 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
762 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
764 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
768 Map
const* map
= GetPlayer()->GetMap();
769 if(!map
->IsDungeon())
774 for(int j
= 0; achievIdForDangeon
[j
][0]; ++j
)
776 if(achievIdForDangeon
[j
][0] == achievement
->ID
)
780 // if raid accepted (ignore difficulty)
781 if(!achievIdForDangeon
[j
][2])
784 else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL
)
786 // dungeon in normal mode accepted
787 if(!achievIdForDangeon
[j
][1])
792 // dungeon in heroic mode accepted
793 if(!achievIdForDangeon
[j
][3])
804 //FIXME: work only for instances where max==min for players
805 if(((InstanceMap
*)map
)->GetMaxPlayers() != achievementCriteria
->death_in_dungeon
.manLimit
)
807 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
811 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
812 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
815 if(miscvalue1
!= achievementCriteria
->killed_by_creature
.creatureEntry
)
817 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
819 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
820 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
824 // if team check required: must kill by opposition faction
825 if(achievement
->ID
==318 && miscvalue2
==GetPlayer()->GetTeam())
828 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
830 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
832 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
835 if(achievement
->ID
== 1260)
837 if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED
)
839 if(!IsHolidayActive(HOLIDAY_BREWFEST
))
842 // miscvalue1 is the ingame fallheight*100 as stored in dbc
843 SetCriteriaProgress(achievementCriteria
, miscvalue1
);
846 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
847 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
850 if(miscvalue2
!= achievementCriteria
->death_from
.type
)
852 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
854 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
855 // if miscvalues != 0, it contains the questID.
858 if (miscvalue1
== achievementCriteria
->complete_quest
.questID
)
859 SetCriteriaProgress(achievementCriteria
, 1);
864 if(GetPlayer()->GetQuestRewardStatus(achievementCriteria
->complete_quest
.questID
))
865 SetCriteriaProgress(achievementCriteria
, 1);
868 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
869 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
870 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->be_spell_target
.spellID
)
872 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
874 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
875 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
877 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
879 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
880 if(miscvalue1
&& miscvalue1
!=achievementCriteria
->learn_spell
.spellID
)
883 if(GetPlayer()->HasSpell(achievementCriteria
->learn_spell
.spellID
))
884 SetCriteriaProgress(achievementCriteria
, 1);
886 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
888 // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
889 // miscvalue2=count of item loot
890 if (!miscvalue1
|| !miscvalue2
)
892 if (miscvalue1
!= achievementCriteria
->loot_type
.lootType
)
896 if(achievementCriteria
->loot_type
.lootTypeCount
==1)
898 // those requirements couldn't be found in the dbc
899 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
903 if(!data
->Meets(GetPlayer(),unit
))
907 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
910 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
911 // speedup for non-login case
912 if(miscvalue1
&& achievementCriteria
->own_item
.itemID
!= miscvalue1
)
914 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetItemCount(achievementCriteria
->own_item
.itemID
, true));
916 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
917 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
920 if(achievementCriteria
->use_item
.itemID
!= miscvalue1
)
922 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
924 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
925 // You _have_ to loot that item, just owning it when logging in does _not_ count!
928 if(miscvalue1
!= achievementCriteria
->own_item
.itemID
)
930 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
932 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
934 WorldMapOverlayEntry
const* worldOverlayEntry
= sWorldMapOverlayStore
.LookupEntry(achievementCriteria
->explore_area
.areaReference
);
935 if(!worldOverlayEntry
)
938 bool matchFound
= false;
939 for (int j
= 0; j
< MAX_WORLD_MAP_OVERLAY_AREA_IDX
; ++j
)
941 uint32 area_id
= worldOverlayEntry
->areatableID
[j
];
942 if(!area_id
) // array have 0 only in empty tail
945 int32 exploreFlag
= GetAreaFlagByAreaID(area_id
);
949 uint32 playerIndexOffset
= uint32(exploreFlag
) / 32;
950 uint32 mask
= 1<< (uint32(exploreFlag
) % 32);
952 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1
+ playerIndexOffset
) & mask
)
960 SetCriteriaProgress(achievementCriteria
, 1);
963 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
964 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetByteValue(PLAYER_BYTES_2
, 2)+1);
966 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
968 // skip faction check only at loading
969 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->gain_reputation
.factionID
)
972 int32 reputation
= GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria
->gain_reputation
.factionID
);
974 SetCriteriaProgress(achievementCriteria
, reputation
);
977 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
979 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
982 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
984 // skip for login case
987 SetCriteriaProgress(achievementCriteria
, 1);
990 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
991 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
993 // miscvalue1 = itemid
994 // miscvalue2 = diced value
997 if(miscvalue2
!= achievementCriteria
->roll_greed_on_loot
.rollValue
)
999 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( miscvalue1
);
1001 uint32 requiredItemLevel
= 0;
1002 if (achievementCriteria
->ID
== 2412 || achievementCriteria
->ID
== 2358)
1003 requiredItemLevel
= 185;
1005 if(!pProto
|| pProto
->ItemLevel
<requiredItemLevel
)
1007 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1010 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1012 // miscvalue1 = emote
1015 if(miscvalue1
!= achievementCriteria
->do_emote
.emoteID
)
1017 if(achievementCriteria
->do_emote
.count
)
1019 // those requirements couldn't be found in the dbc
1020 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
1024 if(!data
->Meets(GetPlayer(),unit
))
1028 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1031 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1032 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1037 if (achievementCriteria
->healing_done
.flag
== ACHIEVEMENT_CRITERIA_CONDITION_MAP
)
1039 if(GetPlayer()->GetMapId() != achievementCriteria
->healing_done
.mapid
)
1042 // map specific case (BG in fact) expected player targeted damage/heal
1043 if(!unit
|| unit
->GetTypeId()!=TYPEID_PLAYER
)
1047 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
1050 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1051 // miscvalue1 = item_id
1054 if(miscvalue1
!= achievementCriteria
->equip_item
.itemID
)
1057 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1059 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1060 // miscvalue1 = go entry
1063 if(miscvalue1
!= achievementCriteria
->use_gameobject
.goEntry
)
1066 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1068 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1071 if (miscvalue1
!= achievementCriteria
->fish_in_gameobject
.goEntry
)
1074 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1076 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1078 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skillline_spell
.skillLine
)
1081 uint32 spellCount
= 0;
1082 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1083 spellIter
!= GetPlayer()->GetSpellMap().end();
1086 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
1087 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
1090 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skillline_spell
.skillLine
)
1094 SetCriteriaProgress(achievementCriteria
, spellCount
);
1097 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1098 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1100 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1101 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1103 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1104 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1106 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1111 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
1114 // those requirements couldn't be found in the dbc
1115 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
1119 if(!data
->Meets(GetPlayer(),unit
))
1122 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1125 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1127 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_line
.skillLine
)
1130 uint32 spellCount
= 0;
1131 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1132 spellIter
!= GetPlayer()->GetSpellMap().end();
1135 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
1136 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
1139 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skill_line
.skillLine
)
1143 SetCriteriaProgress(achievementCriteria
, spellCount
);
1146 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1147 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
));
1149 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1150 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_class
.classID
)
1153 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1155 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1156 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_race
.raceID
)
1159 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1161 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1162 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetMoney(), PROGRESS_HIGHEST
);
1164 // std case: not exist in DBC, not triggered in code as result
1165 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1166 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1167 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1168 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
:
1169 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
:
1170 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
:
1172 // FIXME: not triggered in code as result, need to implement
1173 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1174 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
:
1175 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
:
1176 case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
:
1177 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
:
1178 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
:
1179 case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
:
1180 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
:
1181 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1182 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
:
1183 case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
:
1184 case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
:
1185 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
1186 case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
:
1187 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
:
1188 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
1189 case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE
:
1190 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
:
1191 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
:
1192 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
:
1193 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
:
1194 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
:
1195 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
:
1196 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
1197 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
1198 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL
:
1199 break; // Not implemented yet :(
1201 if(IsCompletedCriteria(achievementCriteria
,achievement
))
1202 CompletedCriteriaFor(achievement
);
1204 // check again the completeness for SUMM and REQ COUNT achievements,
1205 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1206 if (achievement
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1208 if (IsCompletedAchievement(achievement
))
1209 CompletedAchievement(achievement
);
1212 if(AchievementEntryList
const* achRefList
= achievementmgr
.GetAchievementByReferencedId(achievement
->ID
))
1214 for(AchievementEntryList::const_iterator itr
= achRefList
->begin(); itr
!= achRefList
->end(); ++itr
)
1215 if(IsCompletedAchievement(*itr
))
1216 CompletedAchievement(*itr
);
1221 static const uint32 achievIdByClass
[MAX_CLASSES
] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
1222 static const uint32 achievIdByRace
[MAX_RACES
] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
1224 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry
const* achievementCriteria
, AchievementEntry
const* achievement
)
1226 // counter can never complete
1227 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1230 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_REACH
| ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1232 // someone on this realm has already completed that achievement
1233 if(achievementmgr
.IsRealmCompleted(achievement
))
1237 CriteriaProgressMap::const_iterator itr
= m_criteriaProgress
.find(achievementCriteria
->ID
);
1238 if(itr
== m_criteriaProgress
.end())
1241 CriteriaProgress
const* progress
= &itr
->second
;
1243 switch(achievementCriteria
->requiredType
)
1245 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1246 return progress
->counter
>= achievementCriteria
->kill_creature
.creatureCount
;
1247 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
1249 // skip wrong class achievements
1250 for(int i
= 1; i
< MAX_CLASSES
; ++i
)
1251 if(achievIdByClass
[i
] == achievement
->ID
&& i
!= GetPlayer()->getClass())
1254 // skip wrong race achievements
1255 for(int i
= 1; i
< MAX_RACES
; ++i
)
1256 if(achievIdByRace
[i
] == achievement
->ID
&& i
!= GetPlayer()->getRace())
1259 // appropriate class/race or not class/race specific
1260 return progress
->counter
>= achievementCriteria
->reach_level
.level
;
1262 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
1263 return progress
->counter
>= achievementCriteria
->reach_skill_level
.skillLevel
;
1264 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
1265 return progress
->counter
>= 1;
1266 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
1267 return progress
->counter
>= achievementCriteria
->complete_quest_count
.totalQuestCount
;
1268 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
1269 return progress
->counter
>= achievementCriteria
->complete_quests_in_zone
.questCount
;
1270 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1271 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1272 return progress
->counter
>= achievementCriteria
->healing_done
.count
;
1273 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
1274 return progress
->counter
>= achievementCriteria
->complete_daily_quest
.questCount
;
1275 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1276 return progress
->counter
>= achievementCriteria
->fall_without_dying
.fallHeight
;
1277 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1278 return progress
->counter
>= 1;
1279 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1280 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1281 return progress
->counter
>= achievementCriteria
->be_spell_target
.spellCount
;
1282 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1283 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1284 return progress
->counter
>= achievementCriteria
->cast_spell
.castCount
;
1285 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1286 return progress
->counter
>= 1;
1287 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1288 return progress
->counter
>= achievementCriteria
->own_item
.itemCount
;
1289 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
1290 return progress
->counter
>= (achievementCriteria
->learn_skill_level
.skillLevel
* 75);
1291 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1292 return progress
->counter
>= achievementCriteria
->use_item
.itemCount
;
1293 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1294 return progress
->counter
>= achievementCriteria
->loot_item
.itemCount
;
1295 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1296 return progress
->counter
>= 1;
1297 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1298 return progress
->counter
>= achievementCriteria
->buy_bank_slot
.numberOfSlots
;
1299 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1300 return progress
->counter
>= achievementCriteria
->gain_reputation
.reputationAmount
;
1301 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1302 return progress
->counter
>= achievementCriteria
->gain_exalted_reputation
.numberOfExaltedFactions
;
1303 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1304 return progress
->counter
>= achievementCriteria
->visit_barber
.numberOfVisits
;
1305 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1306 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1307 return progress
->counter
>= achievementCriteria
->roll_greed_on_loot
.count
;
1308 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1309 return progress
->counter
>= achievementCriteria
->hk_class
.count
;
1310 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1311 return progress
->counter
>= achievementCriteria
->hk_race
.count
;
1312 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1313 return progress
->counter
>= achievementCriteria
->do_emote
.count
;
1314 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1315 return progress
->counter
>= achievementCriteria
->equip_item
.count
;
1316 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
1317 return progress
->counter
>= achievementCriteria
->quest_reward_money
.goldInCopper
;
1318 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
1319 return progress
->counter
>= achievementCriteria
->loot_money
.goldInCopper
;
1320 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1321 return progress
->counter
>= achievementCriteria
->use_gameobject
.useCount
;
1322 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1323 return progress
->counter
>= achievementCriteria
->fish_in_gameobject
.lootCount
;
1324 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1325 return progress
->counter
>= achievementCriteria
->learn_skillline_spell
.spellCount
;
1326 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
1327 return progress
->counter
>= achievementCriteria
->win_duel
.duelCount
;
1328 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1329 return progress
->counter
>= achievementCriteria
->loot_type
.lootTypeCount
;
1330 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1331 return progress
->counter
>= achievementCriteria
->learn_skill_line
.spellCount
;
1332 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1333 return progress
->counter
>= achievementCriteria
->honorable_kill
.killCount
;
1335 // handle all statistic-only criteria here
1336 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
1337 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
1338 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
1339 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
1340 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
1341 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
1342 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
1343 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
1344 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
1345 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
1346 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
1347 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
1348 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
1349 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
:
1350 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1351 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1352 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1353 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1354 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1355 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1356 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1357 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
1358 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
1359 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
1365 void AchievementMgr::CompletedCriteriaFor(AchievementEntry
const* achievement
)
1367 // counter can never complete
1368 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1371 // already completed and stored
1372 if (m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1375 if (IsCompletedAchievement(achievement
))
1376 CompletedAchievement(achievement
);
1379 bool AchievementMgr::IsCompletedAchievement(AchievementEntry
const* entry
)
1381 // counter can never complete
1382 if(entry
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1385 // for achievement with referenced achievement criterias get from referenced and counter from self
1386 uint32 achievmentForTestId
= entry
->refAchievement
? entry
->refAchievement
: entry
->ID
;
1387 uint32 achievmentForTestCount
= entry
->count
;
1389 AchievementCriteriaEntryList
const* cList
= achievementmgr
.GetAchievementCriteriaByAchievement(achievmentForTestId
);
1394 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
1395 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
1396 if (entry
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1398 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1400 AchievementCriteriaEntry
const* criteria
= *itr
;
1402 CriteriaProgressMap::const_iterator itrProgress
= m_criteriaProgress
.find(criteria
->ID
);
1403 if(itrProgress
== m_criteriaProgress
.end())
1406 CriteriaProgress
const* progress
= &itrProgress
->second
;
1407 count
+= progress
->counter
;
1409 // for counters, field4 contains the main count requirement
1410 if (count
>= criteria
->raw
.count
)
1416 // Default case - need complete all or
1417 bool completed_all
= true;
1418 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1420 AchievementCriteriaEntry
const* criteria
= *itr
;
1422 bool completed
= IsCompletedCriteria(criteria
,entry
);
1424 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
1428 completed_all
= false;
1430 // completed as have req. count of completed criterias
1431 if(achievmentForTestCount
> 0 && achievmentForTestCount
<= count
)
1435 // all criterias completed requirement
1436 if(completed_all
&& achievmentForTestCount
==0)
1442 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
)
1444 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
1445 sLog
.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry
->ID
, changeValue
, m_player
->GetGUIDLow());
1447 CriteriaProgress
*progress
= NULL
;
1449 CriteriaProgressMap::iterator iter
= m_criteriaProgress
.find(entry
->ID
);
1451 if(iter
== m_criteriaProgress
.end())
1453 // not create record for 0 counter
1454 if(changeValue
== 0)
1457 progress
= &m_criteriaProgress
[entry
->ID
];
1458 progress
->counter
= changeValue
;
1459 progress
->date
= time(NULL
);
1463 progress
= &iter
->second
;
1465 uint32 newValue
= 0;
1469 newValue
= changeValue
;
1471 case PROGRESS_ACCUMULATE
:
1474 uint32 max_value
= std::numeric_limits
<uint32
>::max();
1475 newValue
= max_value
- progress
->counter
> changeValue
? progress
->counter
+ changeValue
: max_value
;
1478 case PROGRESS_HIGHEST
:
1479 newValue
= progress
->counter
< changeValue
? changeValue
: progress
->counter
;
1483 // not update (not mark as changed) if counter will have same value
1484 if(progress
->counter
== newValue
)
1487 progress
->counter
= newValue
;
1490 progress
->changed
= true;
1492 if(entry
->timeLimit
)
1494 time_t now
= time(NULL
);
1495 if(time_t(progress
->date
+ entry
->timeLimit
) < now
)
1496 progress
->counter
= 1;
1498 // also it seems illogical, the timeframe will be extended at every criteria update
1499 progress
->date
= now
;
1501 SendCriteriaUpdate(entry
->ID
,progress
);
1504 void AchievementMgr::CompletedAchievement(AchievementEntry
const* achievement
)
1506 sLog
.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement
->ID
);
1507 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
|| m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1510 SendAchievementEarned(achievement
);
1511 CompletedAchievementData
& ca
= m_completedAchievements
[achievement
->ID
];
1512 ca
.date
= time(NULL
);
1515 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
1516 // TODO: where do set this instead?
1517 if(!(achievement
->flags
& ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1518 achievementmgr
.SetRealmCompleted(achievement
);
1520 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
);
1522 // reward items and titles if any
1523 AchievementReward
const* reward
= achievementmgr
.GetAchievementReward(achievement
);
1530 if(uint32 titleId
= reward
->titleId
[GetPlayer()->GetTeam() == HORDE
? 0 : 1])
1532 if(CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(titleId
))
1533 GetPlayer()->SetTitle(titleEntry
);
1539 Item
* item
= reward
->itemId
? Item::CreateItem(reward
->itemId
,1,GetPlayer ()) : NULL
;
1544 // save new item before send
1545 item
->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
1548 mi
.AddItem(item
->GetGUIDLow(), item
->GetEntry(), item
);
1551 int loc_idx
= GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
1554 std::string subject
= reward
->subject
;
1555 std::string text
= reward
->text
;
1558 if(AchievementRewardLocale
const* loc
= achievementmgr
.GetAchievementRewardLocale(achievement
))
1560 if (loc
->subject
.size() > size_t(loc_idx
) && !loc
->subject
[loc_idx
].empty())
1561 subject
= loc
->subject
[loc_idx
];
1562 if (loc
->text
.size() > size_t(loc_idx
) && !loc
->text
[loc_idx
].empty())
1563 text
= loc
->text
[loc_idx
];
1567 uint32 itemTextId
= objmgr
.CreateItemText( text
);
1569 WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE
, MAIL_STATIONERY_NORMAL
, reward
->sender
, GetPlayer()->GetGUIDLow(), subject
, itemTextId
, &mi
, 0, 0, MAIL_CHECK_MASK_NONE
);
1573 void AchievementMgr::SendAllAchievementData()
1575 // since we don't know the exact size of the packed GUIDs this is just an approximation
1576 WorldPacket
data(SMSG_ALL_ACHIEVEMENT_DATA
, 4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1577 BuildAllDataPacket(&data
);
1578 GetPlayer()->GetSession()->SendPacket(&data
);
1581 void AchievementMgr::SendRespondInspectAchievements(Player
* player
)
1583 // since we don't know the exact size of the packed GUIDs this is just an approximation
1584 WorldPacket
data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS
, 4+4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1585 data
.append(GetPlayer()->GetPackGUID());
1586 BuildAllDataPacket(&data
);
1587 player
->GetSession()->SendPacket(&data
);
1591 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
1593 void AchievementMgr::BuildAllDataPacket(WorldPacket
*data
)
1595 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
1597 *data
<< uint32(iter
->first
);
1598 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1602 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
1604 *data
<< uint32(iter
->first
);
1605 data
->appendPackGUID(iter
->second
.counter
);
1606 data
->append(GetPlayer()->GetPackGUID());
1608 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1616 //==========================================================
1617 AchievementCriteriaEntryList
const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type
)
1619 return m_AchievementCriteriasByType
[type
];
1622 void AchievementGlobalMgr::LoadAchievementCriteriaList()
1624 if(sAchievementCriteriaStore
.GetNumRows()==0)
1630 sLog
.outErrorDb(">> Loaded 0 achievement criteria.");
1634 barGoLink
bar( sAchievementCriteriaStore
.GetNumRows() );
1635 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1639 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1643 m_AchievementCriteriasByType
[criteria
->requiredType
].push_back(criteria
);
1644 m_AchievementCriteriaListByAchievement
[criteria
->referredAchievement
].push_back(criteria
);
1648 sLog
.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType
->size());
1651 void AchievementGlobalMgr::LoadAchievementReferenceList()
1653 if(sAchievementStore
.GetNumRows()==0)
1659 sLog
.outErrorDb(">> Loaded 0 achievement references.");
1664 barGoLink
bar( sAchievementStore
.GetNumRows() );
1665 for (uint32 entryId
= 0; entryId
< sAchievementStore
.GetNumRows(); ++entryId
)
1669 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(entryId
);
1670 if(!achievement
|| !achievement
->refAchievement
)
1673 m_AchievementListByReferencedId
[achievement
->refAchievement
].push_back(achievement
);
1678 sLog
.outString(">> Loaded %u achievement references.",count
);
1681 void AchievementGlobalMgr::LoadAchievementCriteriaData()
1683 m_criteriaDataMap
.clear(); // need for reload case
1685 QueryResult
*result
= WorldDatabase
.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
1693 sLog
.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
1698 barGoLink
bar(result
->GetRowCount());
1702 Field
*fields
= result
->Fetch();
1703 uint32 criteria_id
= fields
[0].GetUInt32();
1705 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(criteria_id
);
1709 sLog
.outErrorDb( "Table `achievement_criteria_data` have data for not existed criteria (Entry: %u), ignore.", criteria_id
);
1713 AchievementCriteriaData
data(fields
[1].GetUInt32(),fields
[2].GetUInt32(),fields
[3].GetUInt32());
1715 if(!data
.IsValid(criteria
))
1718 // this will allocate empty data set storage
1719 AchievementCriteriaDataSet
& dataSet
= m_criteriaDataMap
[criteria_id
];
1721 // add real data only for not NONE data types
1722 if(data
.dataType
!=ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
)
1725 // counting data by and data types
1727 } while(result
->NextRow());
1731 // post loading checks
1732 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1734 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1738 switch(criteria
->requiredType
)
1740 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
: // need skip generic cases
1741 if(criteria
->do_emote
.count
==0)
1744 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
: // any cases
1746 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
: // need skip generic cases
1747 if(criteria
->loot_type
.lootTypeCount
!=1)
1750 default: // type not use DB data, ignore
1754 if(!GetCriteriaDataSet(criteria
))
1755 sLog
.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria
->ID
, criteria
->requiredType
);
1759 sLog
.outString(">> Loaded %u additional achievement criteria data.",count
);
1762 void AchievementGlobalMgr::LoadCompletedAchievements()
1764 QueryResult
*result
= CharacterDatabase
.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
1772 sLog
.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
1776 barGoLink
bar(result
->GetRowCount());
1780 Field
*fields
= result
->Fetch();
1782 uint32 achievement_id
= fields
[0].GetUInt32();
1783 if(!sAchievementStore
.LookupEntry(achievement_id
))
1785 // we will remove not existed achievement for all characters
1786 sLog
.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id
);
1787 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id
);
1791 m_allCompletedAchievements
.insert(achievement_id
);
1792 } while(result
->NextRow());
1797 sLog
.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements
.size());
1800 void AchievementGlobalMgr::LoadRewards()
1802 m_achievementRewards
.clear(); // need for reload case
1805 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
1814 sLog
.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
1819 barGoLink
bar(result
->GetRowCount());
1825 Field
*fields
= result
->Fetch();
1826 uint32 entry
= fields
[0].GetUInt32();
1827 if (!sAchievementStore
.LookupEntry(entry
))
1829 sLog
.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry
);
1833 AchievementReward reward
;
1834 reward
.titleId
[0] = fields
[1].GetUInt32();
1835 reward
.titleId
[1] = fields
[2].GetUInt32();
1836 reward
.itemId
= fields
[3].GetUInt32();
1837 reward
.sender
= fields
[4].GetUInt32();
1838 reward
.subject
= fields
[5].GetCppString();
1839 reward
.text
= fields
[6].GetCppString();
1841 if ((reward
.titleId
[0]==0)!=(reward
.titleId
[1]==0))
1842 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry
, reward
.titleId
[0], reward
.titleId
[1]);
1844 // must be title or mail at least
1845 if (!reward
.titleId
[0] && !reward
.titleId
[1] && !reward
.sender
)
1847 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry
);
1851 if (reward
.titleId
[0])
1853 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[0]);
1856 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[0]);
1857 reward
.titleId
[0] = 0;
1861 if (reward
.titleId
[1])
1863 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[1]);
1866 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[1]);
1867 reward
.titleId
[1] = 0;
1871 //check mail data before item for report including wrong item case
1874 if (!objmgr
.GetCreatureTemplate(reward
.sender
))
1876 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry
, reward
.sender
);
1883 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry
);
1885 if (!reward
.subject
.empty())
1886 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry
);
1888 if (!reward
.text
.empty())
1889 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry
);
1894 if (!objmgr
.GetItemPrototype(reward
.itemId
))
1896 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry
, reward
.itemId
);
1901 m_achievementRewards
[entry
] = reward
;
1904 } while (result
->NextRow());
1909 sLog
.outString( ">> Loaded %u achievement rewards", count
);
1912 void AchievementGlobalMgr::LoadRewardLocales()
1914 m_achievementRewardLocales
.clear(); // need for reload case
1916 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
1925 sLog
.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
1929 barGoLink
bar(result
->GetRowCount());
1933 Field
*fields
= result
->Fetch();
1936 uint32 entry
= fields
[0].GetUInt32();
1938 if(m_achievementRewards
.find(entry
)==m_achievementRewards
.end())
1940 sLog
.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry
);
1944 AchievementRewardLocale
& data
= m_achievementRewardLocales
[entry
];
1946 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1948 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1951 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
1954 if(data
.subject
.size() <= size_t(idx
))
1955 data
.subject
.resize(idx
+1);
1957 data
.subject
[idx
] = str
;
1960 str
= fields
[1+2*(i
-1)+1].GetCppString();
1963 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
1966 if(data
.text
.size() <= size_t(idx
))
1967 data
.text
.resize(idx
+1);
1969 data
.text
[idx
] = str
;
1973 } while (result
->NextRow());
1978 sLog
.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales
.size() );