[7608] Implement ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT.
[AHbot.git] / src / game / AchievementMgr.cpp
blob1191fdb361cbff2ec4c35637388cc45c02e4b57f
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
20 #include "Common.h"
21 #include "Player.h"
22 #include "WorldPacket.h"
23 #include "DBCEnums.h"
24 #include "GameEventMgr.h"
25 #include "ObjectMgr.h"
26 #include "Guild.h"
27 #include "Database/DatabaseEnv.h"
28 #include "World.h"
29 #include "SpellMgr.h"
30 #include "ArenaTeam.h"
31 #include "ProgressBar.h"
32 #include "GridNotifiersImpl.h"
33 #include "CellImpl.h"
34 #include "Language.h"
36 #include "Policies/SingletonImp.h"
38 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
40 const CriteriaCastSpellRequirement AchievementGlobalMgr::m_criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
42 {5272, 3057, 0, 0},
43 {5273, 2784, 0, 0},
44 {5752, 9099, 0, 0},
45 {5753, 8403, 0, 0},
46 {5772, 0, 0, RACE_GNOME},
47 {5774, 0, 0, RACE_BLOODELF},
48 {5775, 0, 0, RACE_DRAENEI},
49 {5776, 0, 0, RACE_DWARF},
50 {5777, 0, 0, RACE_HUMAN},
51 {5778, 0, 0, RACE_NIGHTELF},
52 {5779, 0, 0, RACE_ORC},
53 {5780, 0, 0, RACE_TAUREN},
54 {5781, 0, 0, RACE_TROLL},
55 {5782, 0, 0, RACE_UNDEAD_PLAYER},
56 {6225, 5661, 0, 0},
57 {6226, 26044, 0, 0},
58 {6228, 739, 0, 0},
59 {6229, 927, 0, 0},
60 {6230, 1444, 0, 0},
61 {6231, 8140, 0, 0},
62 {6232, 5489, 0, 0},
63 {6233,12336, 0, 0},
64 {6234, 1351, 0, 0},
65 {6235, 5484, 0, 0},
66 {6236, 1182, 0, 0},
67 {6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC},
68 {6238, 0, CLASS_WARRIOR, RACE_HUMAN},
69 {6239, 0, CLASS_SHAMAN, RACE_TAUREN},
70 {6240, 0, CLASS_DRUID, RACE_NIGHTELF},
71 {6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER},
72 {6242, 0, CLASS_HUNTER, RACE_TROLL},
73 {6243, 0, CLASS_MAGE, RACE_GNOME},
74 {6244, 0, CLASS_PALADIN, RACE_DWARF},
75 {6245, 0, CLASS_WARLOCK, RACE_BLOODELF},
76 {6246, 0, CLASS_PRIEST, RACE_DRAENEI},
77 {6312, 0, CLASS_WARLOCK, RACE_GNOME},
78 {6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN},
79 {6314, 0, CLASS_PRIEST, RACE_NIGHTELF},
80 {6315, 0, CLASS_SHAMAN, RACE_ORC},
81 {6316, 0, CLASS_DRUID, RACE_TAUREN},
82 {6317, 0, CLASS_ROGUE, RACE_TROLL},
83 {6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER},
84 {6319, 0, CLASS_MAGE, RACE_BLOODELF},
85 {6320, 0, CLASS_PALADIN, RACE_DRAENEI},
86 {6321, 0, CLASS_HUNTER, RACE_DWARF},
87 {6662, 31261, 0, 0}
90 namespace MaNGOS
92 class AchievementChatBuilder
94 public:
95 AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
96 : i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
97 void operator()(WorldPacket& data, int32 loc_idx)
99 char const* text = objmgr.GetMangosString(i_textId,loc_idx);
101 data << uint8(i_msgtype);
102 data << uint32(LANG_UNIVERSAL);
103 data << uint64(i_player.GetGUID());
104 data << uint32(5);
105 data << uint64(i_player.GetGUID());
106 data << uint32(strlen(text)+1);
107 data << text;
108 data << uint8(0);
109 data << uint32(i_achievementId);
112 private:
113 Player const& i_player;
114 ChatMsg i_msgtype;
115 int32 i_textId;
116 uint32 i_achievementId;
118 } // namespace MaNGOS
120 AchievementMgr::AchievementMgr(Player *player)
122 m_player = player;
125 AchievementMgr::~AchievementMgr()
129 void AchievementMgr::Reset()
131 for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
133 WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
134 data << uint32(iter->first);
135 m_player->SendDirectMessage(&data);
138 for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
140 WorldPacket data(SMSG_CRITERIA_DELETED,4);
141 data << uint32(iter->first);
142 m_player->SendDirectMessage(&data);
145 m_completedAchievements.clear();
146 m_criteriaProgress.clear();
147 DeleteFromDB(m_player->GetGUIDLow());
149 // re-fill data
150 CheckAllAchievementCriteria();
153 void AchievementMgr::DeleteFromDB(uint32 lowguid)
155 CharacterDatabase.BeginTransaction ();
156 CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
157 CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
158 CharacterDatabase.CommitTransaction ();
161 void AchievementMgr::SaveToDB()
163 if(!m_completedAchievements.empty())
165 bool need_execute = false;
166 std::ostringstream ssdel;
167 std::ostringstream ssins;
168 for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
170 if(!iter->second.changed)
171 continue;
173 /// first new/changed record prefix
174 if(!need_execute)
176 ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
177 ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
178 need_execute = true;
180 /// next new/changed record prefix
181 else
183 ssdel << ", ";
184 ssins << ", ";
187 // new/changed record data
188 ssdel << iter->first;
189 ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
191 /// mark as saved in db
192 iter->second.changed = false;
195 if(need_execute)
196 ssdel << ")";
198 if(need_execute)
200 CharacterDatabase.Execute( ssdel.str().c_str() );
201 CharacterDatabase.Execute( ssins.str().c_str() );
205 if(!m_criteriaProgress.empty())
207 /// prepare deleting and insert
208 bool need_execute_del = false;
209 bool need_execute_ins = false;
210 std::ostringstream ssdel;
211 std::ostringstream ssins;
212 for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
214 if(!iter->second.changed)
215 continue;
217 // deleted data (including 0 progress state)
219 /// first new/changed record prefix (for any counter value)
220 if(!need_execute_del)
222 ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
223 need_execute_del = true;
225 /// next new/changed record prefix
226 else
227 ssdel << ", ";
229 // new/changed record data
230 ssdel << iter->first;
233 // store data only for real progress
234 if(iter->second.counter != 0)
236 /// first new/changed record prefix
237 if(!need_execute_ins)
239 ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
240 need_execute_ins = true;
242 /// next new/changed record prefix
243 else
244 ssins << ", ";
246 // new/changed record data
247 ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
250 /// mark as updated in db
251 iter->second.changed = false;
254 if(need_execute_del) // DELETE ... IN (.... _)_
255 ssdel << ")";
257 if(need_execute_del || need_execute_ins)
259 if(need_execute_del)
260 CharacterDatabase.Execute( ssdel.str().c_str() );
261 if(need_execute_ins)
262 CharacterDatabase.Execute( ssins.str().c_str() );
267 void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
269 if(achievementResult)
273 Field *fields = achievementResult->Fetch();
274 CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()];
275 ca.date = time_t(fields[1].GetUInt64());
276 ca.changed = false;
277 } while(achievementResult->NextRow());
278 delete achievementResult;
281 if(criteriaResult)
285 Field *fields = criteriaResult->Fetch();
287 uint32 id = fields[0].GetUInt32();
288 uint32 counter = fields[1].GetUInt32();
289 time_t date = time_t(fields[2].GetUInt64());
291 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
292 if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)))
293 continue;
295 CriteriaProgress& progress = m_criteriaProgress[id];
296 progress.counter = counter;
297 progress.date = date;
298 progress.changed = false;
299 } while(criteriaResult->NextRow());
300 delete criteriaResult;
305 void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
307 if(GetPlayer()->GetSession()->PlayerLoading())
308 return;
310 #ifdef MANGOS_DEBUG
311 if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
312 sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
313 #endif
315 if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
317 MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
318 MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
319 guild->BroadcastWorker(say_do,GetPlayer());
322 if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
324 // broadcast realm first reached
325 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
326 data << GetPlayer()->GetName();
327 data << uint64(GetPlayer()->GetGUID());
328 data << uint32(achievement->ID);
329 data << uint32(0); // 1=link supplied string as player name, 0=display plain string
330 sWorld.SendGlobalMessage(&data);
332 else
334 CellPair p = MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
336 Cell cell(p);
337 cell.data.Part.reserved = ALL_DISTRICT;
338 cell.SetNoCreate();
340 MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
341 MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
342 MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
343 TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
344 CellLock<GridReadGuard> cell_lock(cell, p);
345 cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap());
348 WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
349 data.append(GetPlayer()->GetPackGUID());
350 data << uint32(achievement->ID);
351 data << uint32(secsToTimeBitFields(time(NULL)));
352 data << uint32(0);
353 GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
356 void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
358 WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
359 data << uint32(id);
361 // the counter is packed like a packed Guid
362 data.appendPackGUID(progress->counter);
364 data.append(GetPlayer()->GetPackGUID());
365 data << uint32(0);
366 data << uint32(secsToTimeBitFields(progress->date));
367 data << uint32(0); // timer 1
368 data << uint32(0); // timer 2
369 GetPlayer()->SendDirectMessage(&data);
373 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
375 void AchievementMgr::CheckAllAchievementCriteria()
377 // suppress sending packets
378 for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
379 UpdateAchievementCriteria(AchievementCriteriaTypes(i));
382 static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
383 static const uint32 achievIdForDangeon[][4] =
385 // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
386 { 321, true, true, true },
387 { 916, false, true, false },
388 { 917, false, true, false },
389 { 918, true, false, false },
390 { 2219, false, false, true },
391 { 0, false, false, false }
395 * this function will be called whenever the user might have done a criteria relevant action
397 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
399 if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
400 sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
402 if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
403 return;
405 AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
406 for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
408 AchievementCriteriaEntry const *achievementCriteria = (*i);
410 if (achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
411 continue;
413 AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
414 if (!achievement)
415 continue;
417 if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
418 (achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
419 continue;
421 // don't update already completed criteria
422 if (IsCompletedCriteria(achievementCriteria,achievement))
423 continue;
425 switch (type)
427 // std. case: increment at 1
428 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
429 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
430 if(!miscvalue1)
431 continue;
432 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
433 break;
434 // std case: increment at miscvalue1
435 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
436 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
437 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
438 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
439 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
440 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
441 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
442 if(!miscvalue1)
443 continue;
444 SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
445 break;
446 // std case: high value at miscvalue1
447 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
448 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
449 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
450 if(!miscvalue1)
451 continue;
452 SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
453 break;
455 // specialized cases
457 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
458 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
459 if(!miscvalue1)
460 continue;
461 if(achievementCriteria->kill_creature.creatureID != miscvalue1)
462 continue;
464 // LOT achievement->ID required special custom checks
465 switch(achievement->ID)
467 // Just heroic
468 case 489: case 490: case 491: case 492: case 493: case 494: case 495:
469 case 496: case 497: case 498: case 499: case 500: case 563: case 565:
470 case 567: case 569: case 573: case 575: case 577: case 623: case 625:
471 case 667: case 668: case 669: case 670: case 671: case 672: case 673:
472 case 674: case 675: case 676: case 677: case 678: case 679: case 680:
473 case 681: case 682: case 1367: case 1368: case 1378: case 1379:
474 case 1380: case 1381: case 1382: case 1383: case 1384: case 1385:
475 case 1386: case 1387: case 1388: case 1389: case 1390: case 1393:
476 case 1394: case 1400: case 1402: case 1504: case 1505: case 1506:
477 case 1507: case 1508: case 1509: case 1510: case 1511: case 1512:
478 case 1513: case 1514: case 1515: case 1721: case 1754: case 1756:
479 case 1768: case 1817: case 1865:
480 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC)
481 continue;
482 break;
483 // Heroic + other
484 case 579: case 1296: case 1297: case 1816: case 1834: case 1857: case 1859:
485 case 1860: case 1861: case 1862: case 1864: case 1866: case 1867: case 1868:
486 case 1870: case 1871: case 1872: case 1873: case 1875: case 1877: case 1919:
487 case 2036: case 2037: case 2038: case 2039: case 2040: case 2041: case 2042:
488 case 2043: case 2044: case 2045: case 2046: case 2048: case 2052: case 2053:
489 case 2054: case 2056: case 2057: case 2058: case 2139: case 2140: case 2147:
490 case 2149: case 2150: case 2151: case 2152: case 2154: case 2155: case 2156:
491 case 2157: case 2179: case 2181: case 2183: case 2185: case 2186:
492 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC)
493 continue;
494 // FIX ME: mark as fail always until implement
495 continue;
496 // Normal + other
497 case 578: case 624: case 1790: case 1856: case 1858: case 1869: case 1874:
498 case 1996: case 1997: case 2047: case 2049: case 2050: case 2051: case 2146:
499 case 2148: case 2153: case 2178: case 2180: case 2182: case 2184: case 2187:
500 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL)
501 continue;
502 // FIX ME: mark as fail always until implement
503 continue;
504 // Just Normal
505 default:
506 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL)
507 continue;
508 break;
511 SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
512 break;
513 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
514 SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
515 break;
516 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
517 // update at loading or specific skill update
518 if(miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
519 continue;
520 if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
521 SetCriteriaProgress(achievementCriteria, skillvalue);
522 break;
523 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
524 // update at loading or specific skill update
525 if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
526 continue;
527 if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
528 SetCriteriaProgress(achievementCriteria, maxSkillvalue);
529 break;
530 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
531 if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
532 SetCriteriaProgress(achievementCriteria, 1);
533 break;
534 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
536 uint32 counter =0;
537 for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
538 if(itr->second.m_rewarded)
539 counter++;
540 SetCriteriaProgress(achievementCriteria, counter);
541 break;
543 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
545 uint32 counter =0;
546 for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
548 Quest const* quest = objmgr.GetQuestTemplate(itr->first);
549 if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
550 counter++;
552 SetCriteriaProgress(achievementCriteria, counter);
553 break;
555 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
556 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
557 if(!miscvalue1)
558 continue;
559 if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
560 continue;
561 SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
562 break;
563 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
564 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
565 if(!miscvalue1)
566 continue;
567 if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
568 continue;
569 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
570 break;
571 case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
573 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
574 if(!miscvalue1)
575 continue;
576 // skip wrong arena achievements, if not achievIdByArenaSlot then normal totla death counter
577 bool notfit = false;
578 for(int i = 0; i < MAX_ARENA_SLOT; ++i)
580 if(achievIdByArenaSlot[i] == achievement->ID)
582 BattleGround* bg = GetPlayer()->GetBattleGround();
583 if(!bg || ArenaTeam::GetSlotByType(bg->GetArenaType())!=i)
584 notfit = true;
586 break;
589 if(notfit)
590 continue;
592 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
593 break;
595 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
597 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
598 if(!miscvalue1)
599 continue;
601 Map const* map = GetPlayer()->GetMap();
602 if(!map->IsDungeon())
603 continue;
605 // search case
606 bool found = false;
607 for(int i = 0; achievIdForDangeon[i][0]; ++i)
609 if(achievIdForDangeon[i][0] == achievement->ID)
611 if(map->IsRaid())
613 // if raid accepted (ignore difficulty)
614 if(!achievIdForDangeon[i][2])
615 break; // for
617 else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL)
619 // dungeon in normal mode accepted
620 if(!achievIdForDangeon[i][1])
621 break; // for
623 else
625 // dungeon in heroic mode accepted
626 if(!achievIdForDangeon[i][3])
627 break; // for
630 found = true;
631 break; // for
634 if(!found)
635 continue;
637 //FIXME: work only for instances where max==min for players
638 if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
639 continue;
640 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
641 break;
644 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
645 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
646 if(!miscvalue1)
647 continue;
648 if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
649 continue;
650 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
651 break;
652 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
653 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
654 if(!miscvalue1)
655 continue;
657 // if team check required: must kill by opposition faction
658 if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
659 continue;
661 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
662 break;
663 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
665 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
666 if(!miscvalue1)
667 continue;
668 if(achievement->ID == 1260)
670 if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
671 continue;
672 if(!IsHolidayActive(HOLIDAY_BREWFEST))
673 continue;
675 // miscvalue1 is the ingame fallheight*100 as stored in dbc
676 SetCriteriaProgress(achievementCriteria, miscvalue1);
677 break;
679 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
680 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
681 if(!miscvalue1)
682 continue;
683 if(miscvalue2 != achievementCriteria->death_from.type)
684 continue;
685 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
686 break;
687 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
688 if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
689 SetCriteriaProgress(achievementCriteria, 1);
690 break;
691 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
692 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
693 if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
694 continue;
695 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
696 break;
697 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
698 if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
699 continue;
700 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
701 break;
702 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
703 // spell always provide and at login spell learning.
704 if(miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID)
705 continue;
706 if(GetPlayer()->HasSpell(miscvalue1))
707 SetCriteriaProgress(achievementCriteria, 1);
708 break;
709 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
710 // speedup for non-login case
711 if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
712 continue;
713 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
714 break;
715 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
716 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
717 if(!miscvalue1)
718 continue;
719 if(achievementCriteria->use_item.itemID != miscvalue1)
720 continue;
721 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
722 break;
723 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
724 // You _have_ to loot that item, just owning it when logging in does _not_ count!
725 if(!miscvalue1)
726 continue;
727 if(miscvalue1 != achievementCriteria->own_item.itemID)
728 continue;
729 SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
730 break;
731 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
733 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
734 if(!worldOverlayEntry)
735 break;
737 bool matchFound = false;
738 for (int i = 0; i < 3; ++i)
740 int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID[i]);
741 if(exploreFlag < 0)
742 break;
744 uint32 playerIndexOffset = uint32(exploreFlag) / 32;
745 uint32 mask = 1<< (uint32(exploreFlag) % 32);
747 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
749 matchFound = true;
750 break;
754 if(matchFound)
755 SetCriteriaProgress(achievementCriteria, 1);
756 break;
758 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
759 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1);
760 break;
761 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
763 // skip faction check only at loading
764 if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
765 continue;
767 int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
768 if (reputation > 0)
769 SetCriteriaProgress(achievementCriteria, reputation);
770 break;
772 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
774 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
775 break;
777 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
779 // skip for login case
780 if(!miscvalue1)
781 continue;
782 SetCriteriaProgress(achievementCriteria, 1);
783 break;
785 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
786 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
788 // miscvalue1 = itemid
789 // miscvalue2 = diced value
790 if(!miscvalue1)
791 continue;
792 if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
793 continue;
794 ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );
796 uint32 requiredItemLevel = 0;
797 if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
798 requiredItemLevel = 185;
800 if(!pProto || pProto->ItemLevel <requiredItemLevel)
801 continue;
802 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
803 break;
805 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
807 // miscvalue1 = emote
808 // miscvalue2 = achievement->ID for special requirement
809 if(!miscvalue1)
810 continue;
811 if(miscvalue1 != achievementCriteria->do_emote.emoteID)
812 continue;
813 if(achievementCriteria->do_emote.count)
815 // harcoded case
816 if(achievement->ID==247)
818 if (!unit || unit->GetTypeId() != TYPEID_PLAYER ||
819 unit->isAlive() || ((Player*)unit)->GetDeathTimer() == 0)
820 continue;
822 // expected as scripted case
823 else if(!miscvalue2 || !achievement->ID != miscvalue2)
824 continue;
827 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
828 break;
830 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
831 // miscvalue1 = item_id
832 if(!miscvalue1)
833 continue;
834 if(miscvalue1 != achievementCriteria->equip_item.itemID)
835 continue;
837 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
838 break;
839 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
840 // miscvalue1 = go entry
841 if(!miscvalue1)
842 continue;
843 if(miscvalue1 != achievementCriteria->use_gameobject.goEntry)
844 continue;
846 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
847 break;
848 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
850 // spell always provide and at login spell learning.
851 if(!miscvalue1)
852 continue;
853 // rescan only when change possible
854 SkillLineAbilityMap::const_iterator skillIter0 = spellmgr.GetBeginSkillLineAbilityMap(miscvalue1);
855 if(skillIter0 == spellmgr.GetEndSkillLineAbilityMap(miscvalue1))
856 continue;
857 if(skillIter0->second->skillId != achievementCriteria->learn_skilline_spell.skillLine)
858 continue;
860 uint32 spellCount = 0;
861 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
862 spellIter != GetPlayer()->GetSpellMap().end();
863 ++spellIter)
865 for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
866 skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
867 ++skillIter)
869 if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
870 spellCount++;
873 SetCriteriaProgress(achievementCriteria, spellCount);
874 break;
876 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
877 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
878 break;
879 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
880 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
881 break;
882 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
883 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
884 break;
885 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
887 if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
888 continue;
890 // those requirements couldn't be found in the dbc
891 if (CriteriaCastSpellRequirement const* requirement = AchievementGlobalMgr::GetCriteriaCastSpellRequirement(achievementCriteria))
893 if (!unit)
894 continue;
896 if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry)
897 continue;
899 if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace))
900 continue;
902 if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
903 continue;
906 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
907 break;
909 // std case: not exist in DBC, not triggered in code as result
910 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
911 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
912 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
913 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
914 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
915 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
916 break;
917 // FIXME: not triggered in code as result, need to implement
918 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
919 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
920 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
921 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
922 case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
923 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
924 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
925 case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
926 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
927 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
928 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
929 case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
930 case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
931 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
932 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
933 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
934 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
935 case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
936 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
937 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
938 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
939 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
940 case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
941 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
942 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
943 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
944 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
945 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
946 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
947 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
948 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
949 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
950 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
951 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
952 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
953 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
954 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
955 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
956 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
957 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
958 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
959 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
960 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
961 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
962 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
963 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
964 break; // Not implemented yet :(
966 if(IsCompletedCriteria(achievementCriteria,achievement))
967 CompletedCriteria(achievementCriteria,achievement);
970 if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
972 for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
973 if(IsCompletedAchievement(*itr))
974 CompletedAchievement(*itr);
979 static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
980 static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
982 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
984 // counter can never complete
985 if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
986 return false;
988 if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
990 // someone on this realm has already completed that achievement
991 if(achievementmgr.IsRealmCompleted(achievement))
992 return false;
995 CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
996 if(itr == m_criteriaProgress.end())
997 return false;
999 CriteriaProgress const* progress = &itr->second;
1001 switch(achievementCriteria->requiredType)
1003 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
1004 return progress->counter >= achievementCriteria->kill_creature.creatureCount;
1005 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
1007 // skip wrong class achievements
1008 for(int i = 1; i < MAX_CLASSES; ++i)
1009 if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
1010 return false;
1012 // skip wrong race achievements
1013 for(int i = 1; i < MAX_RACES; ++i)
1014 if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
1015 return false;
1017 // appropriate class/race or not class/race specific
1018 return progress->counter >= achievementCriteria->reach_level.level;
1020 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
1021 return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
1022 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
1023 return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
1024 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
1025 return progress->counter >= 1;
1026 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
1027 return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
1028 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
1029 return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
1030 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
1031 return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
1032 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
1033 return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
1034 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
1035 return progress->counter >= 1;
1036 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
1037 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
1038 return progress->counter >= achievementCriteria->be_spell_target.spellCount;
1039 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
1040 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
1041 return progress->counter >= achievementCriteria->cast_spell.castCount;
1042 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
1043 return progress->counter >= 1;
1044 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
1045 return progress->counter >= achievementCriteria->own_item.itemCount;
1046 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
1047 return progress->counter >= achievementCriteria->use_item.itemCount;
1048 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
1049 return progress->counter >= achievementCriteria->loot_item.itemCount;
1050 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
1051 return progress->counter >= 1;
1052 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
1053 return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
1054 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
1055 return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
1056 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
1057 return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
1058 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
1059 return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
1060 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
1061 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
1062 return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
1063 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
1064 return progress->counter >= achievementCriteria->do_emote.count;
1065 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
1066 return progress->counter >= achievementCriteria->equip_item.count;
1067 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
1068 return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
1069 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
1070 return progress->counter >= achievementCriteria->loot_money.goldInCopper;
1071 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
1072 return progress->counter >= achievementCriteria->use_gameobject.useCount;
1073 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
1074 return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
1076 // handle all statistic-only criteria here
1077 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
1078 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
1079 case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
1080 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
1081 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
1082 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
1083 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
1084 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
1085 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
1086 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
1087 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
1088 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
1089 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
1090 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
1091 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
1092 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
1093 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
1094 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
1095 return false;
1097 return false;
1100 void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement)
1102 // counter can never complete
1103 if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
1104 return;
1106 // already completed and stored
1107 if (m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
1108 return;
1110 if ((criteria->referredAchievement==achievement->ID && (criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)) ||
1111 IsCompletedAchievement(achievement))
1112 CompletedAchievement(achievement);
1115 // TODO: achievement 705 requires 4 criteria to be fulfilled
1116 bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
1118 // for achievement with referenced achievement criterias get from referenced and counter from self
1119 uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
1120 uint32 achievmentForTestCount = entry->count;
1122 AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
1123 if(!cList)
1124 return false;
1126 uint32 count = 0;
1127 bool completed_all = true;
1129 for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
1131 AchievementCriteriaEntry const* criteria = *itr;
1133 bool completed = IsCompletedCriteria(criteria,entry);
1135 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
1136 if(completed)
1137 ++count;
1138 else
1139 completed_all = false;
1141 if(achievmentForTestId == entry->ID) // not referenced achievement
1143 // completed as single req. criteria
1144 if(completed && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
1145 return true;
1148 // completed as have req. count of completed criterias
1149 if(achievmentForTestCount > 0 && achievmentForTestCount <= count)
1150 return true;
1153 // all criterias completed requirement
1154 if(completed_all && achievmentForTestCount==0)
1155 return true;
1157 return false;
1160 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
1162 if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
1163 sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
1165 CriteriaProgress *progress = NULL;
1167 CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
1169 if(iter == m_criteriaProgress.end())
1171 // not create record for 0 counter
1172 if(changeValue == 0)
1173 return;
1175 progress = &m_criteriaProgress[entry->ID];
1176 progress->counter = changeValue;
1177 progress->date = time(NULL);
1179 else
1181 progress = &iter->second;
1183 uint32 newValue;
1184 switch(ptype)
1186 case PROGRESS_SET:
1187 newValue = changeValue;
1188 break;
1189 case PROGRESS_ACCUMULATE:
1191 // avoid overflow
1192 uint32 max_value = std::numeric_limits<uint32>::max();
1193 newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
1194 break;
1196 case PROGRESS_HIGHEST:
1197 newValue = progress->counter < changeValue ? changeValue : progress->counter;
1198 break;
1201 // not update (not mark as changed) if counter will have same value
1202 if(progress->counter == newValue)
1203 return;
1205 progress->counter = newValue;
1208 progress->changed = true;
1210 if(entry->timeLimit)
1212 time_t now = time(NULL);
1213 if(time_t(progress->date + entry->timeLimit) < now)
1214 progress->counter = 1;
1216 // also it seems illogical, the timeframe will be extended at every criteria update
1217 progress->date = now;
1219 SendCriteriaUpdate(entry->ID,progress);
1222 void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
1224 sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
1225 if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
1226 return;
1228 SendAchievementEarned(achievement);
1229 CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
1230 ca.date = time(NULL);
1231 ca.changed = true;
1233 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
1234 // TODO: where do set this instead?
1235 if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
1236 achievementmgr.SetRealmCompleted(achievement);
1238 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
1240 // reward items and titles if any
1241 AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
1243 // no rewards
1244 if(!reward)
1245 return;
1247 // titles
1248 if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
1250 if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
1251 GetPlayer()->SetTitle(titleEntry);
1254 // mail
1255 if(reward->sender)
1257 Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
1259 MailItemsInfo mi;
1260 if(item)
1262 // save new item before send
1263 item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
1265 // item
1266 mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
1269 int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
1271 // subject and text
1272 std::string subject = reward->subject;
1273 std::string text = reward->text;
1274 if ( loc_idx >= 0 )
1276 if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
1278 if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
1279 subject = loc->subject[loc_idx];
1280 if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty())
1281 text = loc->text[loc_idx];
1285 uint32 itemTextId = objmgr.CreateItemText( text );
1287 WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE, MAIL_STATIONERY_NORMAL, reward->sender, GetPlayer()->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE);
1291 void AchievementMgr::SendAllAchievementData()
1293 // since we don't know the exact size of the packed GUIDs this is just an approximation
1294 WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
1295 BuildAllDataPacket(&data);
1296 GetPlayer()->GetSession()->SendPacket(&data);
1299 void AchievementMgr::SendRespondInspectAchievements(Player* player)
1301 // since we don't know the exact size of the packed GUIDs this is just an approximation
1302 WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
1303 data.append(GetPlayer()->GetPackGUID());
1304 BuildAllDataPacket(&data);
1305 player->GetSession()->SendPacket(&data);
1309 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
1311 void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
1313 for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
1315 *data << uint32(iter->first);
1316 *data << uint32(secsToTimeBitFields(iter->second.date));
1318 *data << int32(-1);
1320 for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
1322 *data << uint32(iter->first);
1323 data->appendPackGUID(iter->second.counter);
1324 data->append(GetPlayer()->GetPackGUID());
1325 *data << uint32(0);
1326 *data << uint32(secsToTimeBitFields(iter->second.date));
1327 *data << uint32(0);
1328 *data << uint32(0);
1331 *data << int32(-1);
1334 //==========================================================
1335 AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type)
1337 return m_AchievementCriteriasByType[type];
1340 void AchievementGlobalMgr::LoadAchievementCriteriaList()
1342 if(sAchievementCriteriaStore.GetNumRows()==0)
1344 barGoLink bar(1);
1345 bar.step();
1347 sLog.outString();
1348 sLog.outErrorDb(">> Loaded 0 achievement criteria.");
1349 return;
1352 barGoLink bar( sAchievementCriteriaStore.GetNumRows() );
1353 for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
1355 bar.step();
1357 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
1358 if(!criteria)
1359 continue;
1361 m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
1362 m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
1365 sLog.outString();
1366 sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size());
1369 void AchievementGlobalMgr::LoadAchievementReferenceList()
1371 if(sAchievementStore.GetNumRows()==0)
1373 barGoLink bar(1);
1374 bar.step();
1376 sLog.outString();
1377 sLog.outErrorDb(">> Loaded 0 achievement references.");
1378 return;
1381 uint32 count = 0;
1382 barGoLink bar( sAchievementStore.GetNumRows() );
1383 for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
1385 bar.step();
1387 AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
1388 if(!achievement || !achievement->refAchievement)
1389 continue;
1391 m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
1392 ++count;
1395 sLog.outString();
1396 sLog.outString(">> Loaded %u achievement references.",count);
1399 void AchievementGlobalMgr::LoadCompletedAchievements()
1401 QueryResult *result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
1403 if(!result)
1405 barGoLink bar(1);
1406 bar.step();
1408 sLog.outString();
1409 sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
1410 return;
1413 barGoLink bar(result->GetRowCount());
1416 bar.step();
1417 Field *fields = result->Fetch();
1418 m_allCompletedAchievements.insert(fields[0].GetUInt32());
1419 } while(result->NextRow());
1421 delete result;
1423 sLog.outString();
1424 sLog.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements.size());
1427 void AchievementGlobalMgr::LoadRewards()
1429 m_achievementRewards.clear(); // need for reload case
1431 // 0 1 2 3 4 5 6
1432 QueryResult *result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
1434 if(!result)
1436 barGoLink bar(1);
1438 bar.step();
1440 sLog.outString();
1441 sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
1442 return;
1445 barGoLink bar(result->GetRowCount());
1449 bar.step();
1451 Field *fields = result->Fetch();
1452 uint32 entry = fields[0].GetUInt32();
1453 if (!sAchievementStore.LookupEntry(entry))
1455 sLog.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
1456 continue;
1459 AchievementReward reward;
1460 reward.titleId[0] = fields[1].GetUInt32();
1461 reward.titleId[1] = fields[2].GetUInt32();
1462 reward.itemId = fields[3].GetUInt32();
1463 reward.sender = fields[4].GetUInt32();
1464 reward.subject = fields[5].GetCppString();
1465 reward.text = fields[6].GetCppString();
1467 if ((reward.titleId[0]==0)!=(reward.titleId[1]==0))
1468 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry, reward.titleId[0], reward.titleId[1]);
1470 // must be title or mail at least
1471 if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
1473 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
1474 continue;
1477 if (reward.titleId[0])
1479 CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
1480 if (!titleEntry)
1482 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
1483 reward.titleId[0] = 0;
1487 if (reward.titleId[1])
1489 CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
1490 if (!titleEntry)
1492 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[1]);
1493 reward.titleId[1] = 0;
1497 //check mail data before item for report including wrong item case
1498 if (reward.sender)
1500 if (!objmgr.GetCreatureTemplate(reward.sender))
1502 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
1503 reward.sender = 0;
1506 else
1508 if (reward.itemId)
1509 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry);
1511 if (!reward.subject.empty())
1512 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry);
1514 if (!reward.text.empty())
1515 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry);
1518 if (reward.itemId)
1520 if (!objmgr.GetItemPrototype(reward.itemId))
1522 sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry, reward.itemId);
1523 reward.itemId = 0;
1527 m_achievementRewards[entry] = reward;
1529 } while (result->NextRow());
1531 delete result;
1533 sLog.outString();
1534 sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );
1537 void AchievementGlobalMgr::LoadRewardLocales()
1539 m_achievementRewardLocales.clear(); // need for reload case
1541 QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
1543 if(!result)
1545 barGoLink bar(1);
1547 bar.step();
1549 sLog.outString();
1550 sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
1551 return;
1554 barGoLink bar(result->GetRowCount());
1558 Field *fields = result->Fetch();
1559 bar.step();
1561 uint32 entry = fields[0].GetUInt32();
1563 if(m_achievementRewards.find(entry)==m_achievementRewards.end())
1565 sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
1566 continue;
1569 AchievementRewardLocale& data = m_achievementRewardLocales[entry];
1571 for(int i = 1; i < MAX_LOCALE; ++i)
1573 std::string str = fields[1+2*(i-1)].GetCppString();
1574 if(!str.empty())
1576 int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
1577 if(idx >= 0)
1579 if(data.subject.size() <= size_t(idx))
1580 data.subject.resize(idx+1);
1582 data.subject[idx] = str;
1585 str = fields[1+2*(i-1)+1].GetCppString();
1586 if(!str.empty())
1588 int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
1589 if(idx >= 0)
1591 if(data.text.size() <= size_t(idx))
1592 data.text.resize(idx+1);
1594 data.text[idx] = str;
1598 } while (result->NextRow());
1600 delete result;
1602 sLog.outString();
1603 sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );