[7607] Improvements in support some generic achievement classes
[AHbot.git] / src / game / AchievementMgr.h
blob89ec6ad19b9028804a33034d43b7138a6c148d24
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __MANGOS_ACHIEVEMENTMGR_H
19 #define __MANGOS_ACHIEVEMENTMGR_H
21 #include "Common.h"
22 #include "Policies/Singleton.h"
23 #include "Database/DatabaseEnv.h"
24 #include "DBCEnums.h"
25 #include "DBCStores.h"
27 #include <map>
28 #include <string>
30 #define CRITERIA_CAST_SPELL_REQ_COUNT 46
31 #define ACHIEVEMENT_REWARD_COUNT 57
33 typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList;
34 typedef std::list<AchievementEntry const*> AchievementEntryList;
36 typedef std::map<uint32,AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
37 typedef std::map<uint32,AchievementEntryList> AchievementListByReferencedId;
39 struct CriteriaProgress
41 uint32 counter;
42 time_t date;
43 bool changed;
46 struct CriteriaCastSpellRequirement
48 uint32 achievementCriteriaId;
49 uint32 creatureEntry;
50 uint8 playerClass;
51 uint8 playerRace;
54 struct AchievementReward
56 uint32 titleId[2];
57 uint32 itemId;
58 uint32 sender;
59 std::string subject;
60 std::string text;
63 typedef std::map<uint32,AchievementReward> AchievementRewards;
65 struct AchievementRewardLocale
67 std::vector<std::string> subject;
68 std::vector<std::string> text;
71 typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales;
74 struct CompletedAchievementData
76 time_t date;
77 bool changed;
80 typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
81 typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
83 class Unit;
84 class Player;
85 class WorldPacket;
87 class AchievementMgr
89 public:
90 AchievementMgr(Player* pl);
91 ~AchievementMgr();
93 void Reset();
94 static void DeleteFromDB(uint32 lowguid);
95 void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
96 void SaveToDB();
97 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
98 void CheckAllAchievementCriteria();
99 void SendAllAchievementData();
100 void SendRespondInspectAchievements(Player* player);
101 Player* GetPlayer() { return m_player;}
103 private:
104 enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
105 void SendAchievementEarned(AchievementEntry const* achievement);
106 void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
107 void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
108 void CompletedCriteria(AchievementCriteriaEntry const* entry, AchievementEntry const* achievement);
109 void CompletedAchievement(AchievementEntry const* entry);
110 bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
111 bool IsCompletedAchievement(AchievementEntry const* entry);
112 void CompleteAchievementsWithRefs(AchievementEntry const* entry);
113 void BuildAllDataPacket(WorldPacket *data);
115 Player* m_player;
116 CriteriaProgressMap m_criteriaProgress;
117 CompletedAchievementMap m_completedAchievements;
120 class AchievementGlobalMgr
122 public:
123 AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type);
124 AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id)
126 AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id);
127 return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL;
130 AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const
132 AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id);
133 return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL;
136 AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
138 AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
139 return iter!=m_achievementRewards.end() ? &iter->second : NULL;
142 AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
144 AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
145 return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
148 static CriteriaCastSpellRequirement const * GetCriteriaCastSpellRequirement(AchievementCriteriaEntry const *achievementCriteria)
150 for (uint32 i=0; i < CRITERIA_CAST_SPELL_REQ_COUNT; ++i)
151 if (m_criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID)
152 return &m_criteriaCastSpellRequirements[i];
154 return NULL;
157 bool IsRealmCompleted(AchievementEntry const* achievement) const
159 return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
162 void SetRealmCompleted(AchievementEntry const* achievement)
164 m_allCompletedAchievements.insert(achievement->ID);
167 void LoadAchievementCriteriaList();
168 void LoadAchievementReferenceList();
169 void LoadCompletedAchievements();
170 void LoadRewards();
171 void LoadRewardLocales();
172 private:
173 static const CriteriaCastSpellRequirement m_criteriaCastSpellRequirements[];
175 // store achievement criterias by type to speed up lookup
176 AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
177 // store achievement criterias by achievement to speed up lookup
178 AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
179 // store achievements by referenced achievement id to speed up lookup
180 AchievementListByReferencedId m_AchievementListByReferencedId;
182 typedef std::set<uint32> AllCompletedAchievements;
183 AllCompletedAchievements m_allCompletedAchievements;
185 AchievementRewards m_achievementRewards;
186 AchievementRewardLocales m_achievementRewardLocales;
189 #define achievementmgr MaNGOS::Singleton<AchievementGlobalMgr>::Instance()
191 #endif