port over some changes from Trinity version including one possible memory leak fix
[AHbot.git] / src / game / AchievementMgr.h
blobe4e32e20a8b8b1819b195f4cb9e8329786d8340f
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __MANGOS_ACHIEVEMENTMGR_H
19 #define __MANGOS_ACHIEVEMENTMGR_H
21 #include "Common.h"
22 #include "Policies/Singleton.h"
23 #include "Database/DatabaseEnv.h"
24 #include "DBCEnums.h"
25 #include "DBCStores.h"
27 #include <map>
28 #include <string>
30 typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList;
31 typedef std::list<AchievementEntry const*> AchievementEntryList;
33 typedef std::map<uint32,AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
34 typedef std::map<uint32,AchievementEntryList> AchievementListByReferencedId;
36 struct CriteriaProgress
38 uint32 counter;
39 time_t date;
40 bool changed;
43 enum AchievementCriteriaDataType
44 { // value1 value2 comment
45 ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0
46 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0
47 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
48 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
49 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // 0 0 not corpse (not released body)
50 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx
51 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0
52 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
55 #define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 8 // maximum value in AchievementCriteriaDataType enum
57 class Player;
58 class Unit;
60 struct AchievementCriteriaData
62 AchievementCriteriaDataType dataType;
63 union
65 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
66 struct
68 uint32 id;
69 } creature;
70 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
71 struct
73 uint32 class_id;
74 uint32 race_id;
75 } classRace;
76 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
77 struct
79 uint32 percent;
80 } health;
81 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
82 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
83 struct
85 uint32 spell_id;
86 uint32 effect_idx;
87 } aura;
88 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
89 struct
91 uint32 id;
92 } area;
93 // ...
94 struct
96 uint32 value1;
97 uint32 value2;
98 } raw;
101 AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
103 raw.value1 = 0;
104 raw.value2 = 0;
107 AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2) : dataType(AchievementCriteriaDataType(_dataType))
109 raw.value1 = _value1;
110 raw.value2 = _value2;
113 bool IsValid(AchievementCriteriaEntry const* criteria);
114 bool Meets(Player const* source, Unit const* target) const;
117 struct AchievementCriteriaDataSet
119 typedef std::vector<AchievementCriteriaData> Storage;
120 void Add(AchievementCriteriaData const& data) { storage.push_back(data); }
121 bool Meets(Player const* source, Unit const* target) const;
122 private:
123 Storage storage;
127 typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap;
129 struct AchievementReward
131 uint32 titleId[2];
132 uint32 itemId;
133 uint32 sender;
134 std::string subject;
135 std::string text;
138 typedef std::map<uint32,AchievementReward> AchievementRewards;
140 struct AchievementRewardLocale
142 std::vector<std::string> subject;
143 std::vector<std::string> text;
146 typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales;
149 struct CompletedAchievementData
151 time_t date;
152 bool changed;
155 typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
156 typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
158 class Unit;
159 class Player;
160 class WorldPacket;
162 class AchievementMgr
164 public:
165 AchievementMgr(Player* pl);
166 ~AchievementMgr();
168 void Reset();
169 static void DeleteFromDB(uint32 lowguid);
170 void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
171 void SaveToDB();
172 void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0);
173 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
174 void CheckAllAchievementCriteria();
175 void SendAllAchievementData();
176 void SendRespondInspectAchievements(Player* player);
177 Player* GetPlayer() { return m_player;}
179 private:
180 enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
181 void SendAchievementEarned(AchievementEntry const* achievement);
182 void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
183 void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
184 void CompletedCriteriaFor(AchievementEntry const* achievement);
185 void CompletedAchievement(AchievementEntry const* entry);
186 bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
187 bool IsCompletedAchievement(AchievementEntry const* entry);
188 void CompleteAchievementsWithRefs(AchievementEntry const* entry);
189 void BuildAllDataPacket(WorldPacket *data);
191 Player* m_player;
192 CriteriaProgressMap m_criteriaProgress;
193 CompletedAchievementMap m_completedAchievements;
196 class AchievementGlobalMgr
198 public:
199 AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type);
200 AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id)
202 AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id);
203 return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL;
206 AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const
208 AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id);
209 return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL;
212 AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
214 AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
215 return iter!=m_achievementRewards.end() ? &iter->second : NULL;
218 AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
220 AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
221 return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
224 AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria)
226 AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
227 return iter!=m_criteriaDataMap.end() ? &iter->second : NULL;
230 bool IsRealmCompleted(AchievementEntry const* achievement) const
232 return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
235 void SetRealmCompleted(AchievementEntry const* achievement)
237 m_allCompletedAchievements.insert(achievement->ID);
240 void LoadAchievementCriteriaList();
241 void LoadAchievementCriteriaData();
242 void LoadAchievementReferenceList();
243 void LoadCompletedAchievements();
244 void LoadRewards();
245 void LoadRewardLocales();
246 private:
247 AchievementCriteriaDataMap m_criteriaDataMap;
249 // store achievement criterias by type to speed up lookup
250 AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
251 // store achievement criterias by achievement to speed up lookup
252 AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
253 // store achievements by referenced achievement id to speed up lookup
254 AchievementListByReferencedId m_AchievementListByReferencedId;
256 typedef std::set<uint32> AllCompletedAchievements;
257 AllCompletedAchievements m_allCompletedAchievements;
259 AchievementRewards m_achievementRewards;
260 AchievementRewardLocales m_achievementRewardLocales;
263 #define achievementmgr MaNGOS::Singleton<AchievementGlobalMgr>::Instance()
265 #endif