2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __MANGOS_ACHIEVEMENTMGR_H
19 #define __MANGOS_ACHIEVEMENTMGR_H
22 #include "Policies/Singleton.h"
23 #include "Database/DatabaseEnv.h"
25 #include "DBCStores.h"
30 typedef std::list
<AchievementCriteriaEntry
const*> AchievementCriteriaEntryList
;
31 typedef std::list
<AchievementEntry
const*> AchievementEntryList
;
33 typedef std::map
<uint32
,AchievementCriteriaEntryList
> AchievementCriteriaListByAchievement
;
34 typedef std::map
<uint32
,AchievementEntryList
> AchievementListByReferencedId
;
36 struct CriteriaProgress
43 enum AchievementCriteriaDataType
44 { // value1 value2 comment
45 ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
= 0, // 0 0
46 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
= 1, // creature_id 0
47 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
= 2, // class_id race_id
48 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
= 3, // health_percent 0
49 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
= 4, // 0 0 not corpse (not released body)
50 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
= 5, // spell_id effect_idx
51 ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
= 6, // area id 0
52 ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
= 7, // spell_id effect_idx
55 #define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 8 // maximum value in AchievementCriteriaDataType enum
60 struct AchievementCriteriaData
62 AchievementCriteriaDataType dataType
;
65 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
70 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
76 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
81 // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
82 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
88 // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
101 AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
)
107 AchievementCriteriaData(uint32 _dataType
, uint32 _value1
, uint32 _value2
) : dataType(AchievementCriteriaDataType(_dataType
))
109 raw
.value1
= _value1
;
110 raw
.value2
= _value2
;
113 bool IsValid(AchievementCriteriaEntry
const* criteria
);
114 bool Meets(Player
const* source
, Unit
const* target
) const;
117 struct AchievementCriteriaDataSet
119 typedef std::vector
<AchievementCriteriaData
> Storage
;
120 void Add(AchievementCriteriaData
const& data
) { storage
.push_back(data
); }
121 bool Meets(Player
const* source
, Unit
const* target
) const;
127 typedef std::map
<uint32
,AchievementCriteriaDataSet
> AchievementCriteriaDataMap
;
129 struct AchievementReward
138 typedef std::map
<uint32
,AchievementReward
> AchievementRewards
;
140 struct AchievementRewardLocale
142 std::vector
<std::string
> subject
;
143 std::vector
<std::string
> text
;
146 typedef std::map
<uint32
,AchievementRewardLocale
> AchievementRewardLocales
;
149 struct CompletedAchievementData
155 typedef UNORDERED_MAP
<uint32
, CriteriaProgress
> CriteriaProgressMap
;
156 typedef UNORDERED_MAP
<uint32
, CompletedAchievementData
> CompletedAchievementMap
;
165 AchievementMgr(Player
* pl
);
169 static void DeleteFromDB(uint32 lowguid
);
170 void LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
);
172 void ResetAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0);
173 void UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
=0, uint32 miscvalue2
=0, Unit
*unit
=NULL
, uint32 time
=0);
174 void CheckAllAchievementCriteria();
175 void SendAllAchievementData();
176 void SendRespondInspectAchievements(Player
* player
);
177 Player
* GetPlayer() { return m_player
;}
180 enum ProgressType
{ PROGRESS_SET
, PROGRESS_ACCUMULATE
, PROGRESS_HIGHEST
};
181 void SendAchievementEarned(AchievementEntry
const* achievement
);
182 void SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
);
183 void SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
= PROGRESS_SET
);
184 void CompletedCriteriaFor(AchievementEntry
const* achievement
);
185 void CompletedAchievement(AchievementEntry
const* entry
);
186 bool IsCompletedCriteria(AchievementCriteriaEntry
const* criteria
, AchievementEntry
const* achievement
);
187 bool IsCompletedAchievement(AchievementEntry
const* entry
);
188 void CompleteAchievementsWithRefs(AchievementEntry
const* entry
);
189 void BuildAllDataPacket(WorldPacket
*data
);
192 CriteriaProgressMap m_criteriaProgress
;
193 CompletedAchievementMap m_completedAchievements
;
196 class AchievementGlobalMgr
199 AchievementCriteriaEntryList
const& GetAchievementCriteriaByType(AchievementCriteriaTypes type
);
200 AchievementCriteriaEntryList
const* GetAchievementCriteriaByAchievement(uint32 id
)
202 AchievementCriteriaListByAchievement::const_iterator itr
= m_AchievementCriteriaListByAchievement
.find(id
);
203 return itr
!= m_AchievementCriteriaListByAchievement
.end() ? &itr
->second
: NULL
;
206 AchievementEntryList
const* GetAchievementByReferencedId(uint32 id
) const
208 AchievementListByReferencedId::const_iterator itr
= m_AchievementListByReferencedId
.find(id
);
209 return itr
!= m_AchievementListByReferencedId
.end() ? &itr
->second
: NULL
;
212 AchievementReward
const* GetAchievementReward(AchievementEntry
const* achievement
) const
214 AchievementRewards::const_iterator iter
= m_achievementRewards
.find(achievement
->ID
);
215 return iter
!=m_achievementRewards
.end() ? &iter
->second
: NULL
;
218 AchievementRewardLocale
const* GetAchievementRewardLocale(AchievementEntry
const* achievement
) const
220 AchievementRewardLocales::const_iterator iter
= m_achievementRewardLocales
.find(achievement
->ID
);
221 return iter
!=m_achievementRewardLocales
.end() ? &iter
->second
: NULL
;
224 AchievementCriteriaDataSet
const* GetCriteriaDataSet(AchievementCriteriaEntry
const *achievementCriteria
)
226 AchievementCriteriaDataMap::const_iterator iter
= m_criteriaDataMap
.find(achievementCriteria
->ID
);
227 return iter
!=m_criteriaDataMap
.end() ? &iter
->second
: NULL
;
230 bool IsRealmCompleted(AchievementEntry
const* achievement
) const
232 return m_allCompletedAchievements
.find(achievement
->ID
) != m_allCompletedAchievements
.end();
235 void SetRealmCompleted(AchievementEntry
const* achievement
)
237 m_allCompletedAchievements
.insert(achievement
->ID
);
240 void LoadAchievementCriteriaList();
241 void LoadAchievementCriteriaData();
242 void LoadAchievementReferenceList();
243 void LoadCompletedAchievements();
245 void LoadRewardLocales();
247 AchievementCriteriaDataMap m_criteriaDataMap
;
249 // store achievement criterias by type to speed up lookup
250 AchievementCriteriaEntryList m_AchievementCriteriasByType
[ACHIEVEMENT_CRITERIA_TYPE_TOTAL
];
251 // store achievement criterias by achievement to speed up lookup
252 AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement
;
253 // store achievements by referenced achievement id to speed up lookup
254 AchievementListByReferencedId m_AchievementListByReferencedId
;
256 typedef std::set
<uint32
> AllCompletedAchievements
;
257 AllCompletedAchievements m_allCompletedAchievements
;
259 AchievementRewards m_achievementRewards
;
260 AchievementRewardLocales m_achievementRewardLocales
;
263 #define achievementmgr MaNGOS::Singleton<AchievementGlobalMgr>::Instance()