2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
22 #include "WorldPacket.h"
24 #include "GameEventMgr.h"
25 #include "ObjectMgr.h"
27 #include "Database/DatabaseEnv.h"
30 #include "ArenaTeam.h"
31 #include "ProgressBar.h"
32 #include "GridNotifiersImpl.h"
36 #include "Policies/SingletonImp.h"
38 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr
);
42 class AchievementChatBuilder
45 AchievementChatBuilder(Player
const& pl
, ChatMsg msgtype
, int32 textId
, uint32 ach_id
)
46 : i_player(pl
), i_msgtype(msgtype
), i_textId(textId
), i_achievementId(ach_id
) {}
47 void operator()(WorldPacket
& data
, int32 loc_idx
)
49 char const* text
= objmgr
.GetMangosString(i_textId
,loc_idx
);
51 data
<< uint8(i_msgtype
);
52 data
<< uint32(LANG_UNIVERSAL
);
53 data
<< uint64(i_player
.GetGUID());
55 data
<< uint64(i_player
.GetGUID());
56 data
<< uint32(strlen(text
)+1);
59 data
<< uint32(i_achievementId
);
63 Player
const& i_player
;
66 uint32 i_achievementId
;
71 bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry
const* criteria
)
73 if(dataType
>= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE
)
75 sLog
.outErrorDb( "Table `achievement_criteria_data` for criteria (Entry: %u) have wrong data type (%u), ignore.", criteria
->ID
,dataType
);
79 switch(criteria
->requiredType
)
81 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
82 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
85 sLog
.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria
->ID
, criteria
->requiredType
);
91 case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
:
93 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
:
94 if(!creature
.id
|| !objmgr
.GetCreatureTemplate(creature
.id
))
96 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
97 criteria
->ID
, criteria
->requiredType
,dataType
,creature
.id
);
101 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
:
102 if(!classRace
.class_id
&& !classRace
.race_id
)
104 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
105 criteria
->ID
, criteria
->requiredType
,dataType
);
108 if(classRace
.class_id
&& ((1 << (classRace
.class_id
-1)) & CLASSMASK_ALL_PLAYABLE
)==0)
110 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
111 criteria
->ID
, criteria
->requiredType
,dataType
,classRace
.class_id
);
114 if(classRace
.race_id
&& ((1 << (classRace
.race_id
-1)) & RACEMASK_ALL_PLAYABLE
)==0)
116 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
117 criteria
->ID
, criteria
->requiredType
,dataType
,classRace
.race_id
);
121 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
:
122 if(health
.percent
< 1 || health
.percent
> 100)
124 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
125 criteria
->ID
, criteria
->requiredType
,dataType
,health
.percent
);
129 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
:
131 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
:
132 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
:
134 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(aura
.spell_id
);
137 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
138 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.spell_id
);
141 if(aura
.effect_idx
>= 3)
143 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
144 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.effect_idx
);
147 if(!spellEntry
->EffectApplyAuraName
[aura
.effect_idx
])
149 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
150 criteria
->ID
, criteria
->requiredType
,(dataType
==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType
,aura
.spell_id
,aura
.effect_idx
);
155 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
:
156 if(!GetAreaEntryByAreaID(area
.id
))
158 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
159 criteria
->ID
, criteria
->requiredType
,dataType
,area
.id
);
164 sLog
.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria
->ID
, criteria
->requiredType
,dataType
);
170 bool AchievementCriteriaData::Meets(Player
const* source
, Unit
const* target
) const
174 case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
:
176 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
:
177 if (!target
|| target
->GetTypeId()!=TYPEID_UNIT
)
179 if (target
->GetEntry() != creature
.id
)
182 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
:
183 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
185 if(classRace
.class_id
&& classRace
.class_id
!= ((Player
*)target
)->getClass())
187 if(classRace
.race_id
&& classRace
.race_id
!= ((Player
*)target
)->getRace())
190 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
:
191 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
193 return target
->GetHealth()*100 <= health
.percent
*target
->GetMaxHealth();
194 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
:
195 return target
&& target
->GetTypeId() == TYPEID_PLAYER
&& !target
->isAlive() && ((Player
*)target
)->GetDeathTimer() != 0;
196 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
:
197 return source
->HasAura(aura
.spell_id
,aura
.effect_idx
);
198 case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
:
200 uint32 zone_id
,area_id
;
201 source
->GetZoneAndAreaId(zone_id
,area_id
);
202 return area
.id
==zone_id
|| area
.id
==area_id
;
204 case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
:
205 return target
&& target
->HasAura(aura
.spell_id
,aura
.effect_idx
);
211 bool AchievementCriteriaDataSet::Meets(Player
const* source
, Unit
const* target
) const
213 for(Storage::const_iterator itr
= storage
.begin(); itr
!= storage
.end(); ++itr
)
214 if(!itr
->Meets(source
,target
))
220 AchievementMgr::AchievementMgr(Player
*player
)
225 AchievementMgr::~AchievementMgr()
229 void AchievementMgr::Reset()
231 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
233 WorldPacket
data(SMSG_ACHIEVEMENT_DELETED
,4);
234 data
<< uint32(iter
->first
);
235 m_player
->SendDirectMessage(&data
);
238 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
240 WorldPacket
data(SMSG_CRITERIA_DELETED
,4);
241 data
<< uint32(iter
->first
);
242 m_player
->SendDirectMessage(&data
);
245 m_completedAchievements
.clear();
246 m_criteriaProgress
.clear();
247 DeleteFromDB(m_player
->GetGUIDLow());
250 CheckAllAchievementCriteria();
253 void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
)
255 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
256 sLog
.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type
, miscvalue1
, miscvalue2
);
258 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
261 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
262 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
264 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
266 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
270 // don't update already completed criteria
271 if (IsCompletedCriteria(achievementCriteria
,achievement
))
276 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
: // have total statistic also not expected to be reset
277 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
: // have total statistic also not expected to be reset
278 if (achievementCriteria
->healing_done
.flag
== miscvalue1
&&
279 achievementCriteria
->healing_done
.mapid
== miscvalue2
)
280 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
282 default: // reset all cases
288 void AchievementMgr::DeleteFromDB(uint32 lowguid
)
290 CharacterDatabase
.BeginTransaction ();
291 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid
);
292 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid
);
293 CharacterDatabase
.CommitTransaction ();
296 void AchievementMgr::SaveToDB()
298 if(!m_completedAchievements
.empty())
300 bool need_execute
= false;
301 std::ostringstream ssdel
;
302 std::ostringstream ssins
;
303 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
305 if(!iter
->second
.changed
)
308 /// first new/changed record prefix
311 ssdel
<< "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
312 ssins
<< "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
315 /// next new/changed record prefix
322 // new/changed record data
323 ssdel
<< iter
->first
;
324 ssins
<< "("<<GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << uint64(iter
->second
.date
) << ")";
326 /// mark as saved in db
327 iter
->second
.changed
= false;
335 CharacterDatabase
.Execute( ssdel
.str().c_str() );
336 CharacterDatabase
.Execute( ssins
.str().c_str() );
340 if(!m_criteriaProgress
.empty())
342 /// prepare deleting and insert
343 bool need_execute_del
= false;
344 bool need_execute_ins
= false;
345 std::ostringstream ssdel
;
346 std::ostringstream ssins
;
347 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
349 if(!iter
->second
.changed
)
352 // deleted data (including 0 progress state)
354 /// first new/changed record prefix (for any counter value)
355 if(!need_execute_del
)
357 ssdel
<< "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
358 need_execute_del
= true;
360 /// next new/changed record prefix
364 // new/changed record data
365 ssdel
<< iter
->first
;
368 // store data only for real progress
369 if(iter
->second
.counter
!= 0)
371 /// first new/changed record prefix
372 if(!need_execute_ins
)
374 ssins
<< "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
375 need_execute_ins
= true;
377 /// next new/changed record prefix
381 // new/changed record data
382 ssins
<< "(" << GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << iter
->second
.counter
<< ", " << iter
->second
.date
<< ")";
385 /// mark as updated in db
386 iter
->second
.changed
= false;
389 if(need_execute_del
) // DELETE ... IN (.... _)_
392 if(need_execute_del
|| need_execute_ins
)
395 CharacterDatabase
.Execute( ssdel
.str().c_str() );
397 CharacterDatabase
.Execute( ssins
.str().c_str() );
402 void AchievementMgr::LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
)
404 if(achievementResult
)
408 Field
*fields
= achievementResult
->Fetch();
409 CompletedAchievementData
& ca
= m_completedAchievements
[fields
[0].GetUInt32()];
410 ca
.date
= time_t(fields
[1].GetUInt64());
412 } while(achievementResult
->NextRow());
413 delete achievementResult
;
420 Field
*fields
= criteriaResult
->Fetch();
422 uint32 id
= fields
[0].GetUInt32();
423 uint32 counter
= fields
[1].GetUInt32();
424 time_t date
= time_t(fields
[2].GetUInt64());
426 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(id
);
427 if (!criteria
|| (criteria
->timeLimit
&& time_t(date
+ criteria
->timeLimit
) < time(NULL
)))
430 CriteriaProgress
& progress
= m_criteriaProgress
[id
];
431 progress
.counter
= counter
;
432 progress
.date
= date
;
433 progress
.changed
= false;
434 } while(criteriaResult
->NextRow());
435 delete criteriaResult
;
440 void AchievementMgr::SendAchievementEarned(AchievementEntry
const* achievement
)
442 if(GetPlayer()->GetSession()->PlayerLoading())
446 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
447 sLog
.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement
->ID
);
450 if(Guild
* guild
= objmgr
.GetGuildById(GetPlayer()->GetGuildId()))
452 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
453 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
454 guild
->BroadcastWorker(say_do
,GetPlayer());
457 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_KILL
|ACHIEVEMENT_FLAG_REALM_FIRST_REACH
))
459 // broadcast realm first reached
460 WorldPacket
data(SMSG_SERVER_FIRST_ACHIEVEMENT
, strlen(GetPlayer()->GetName())+1+8+4+4);
461 data
<< GetPlayer()->GetName();
462 data
<< uint64(GetPlayer()->GetGUID());
463 data
<< uint32(achievement
->ID
);
464 data
<< uint32(0); // 1=link supplied string as player name, 0=display plain string
465 sWorld
.SendGlobalMessage(&data
);
469 CellPair p
= MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
472 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
475 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
476 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
477 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> > say_worker(GetPlayer(),sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),say_do
);
478 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
479 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
480 cell_lock
->Visit(cell_lock
, message
, *GetPlayer()->GetMap());
483 WorldPacket
data(SMSG_ACHIEVEMENT_EARNED
, 8+4+8);
484 data
.append(GetPlayer()->GetPackGUID());
485 data
<< uint32(achievement
->ID
);
486 data
<< uint32(secsToTimeBitFields(time(NULL
)));
488 GetPlayer()->SendMessageToSetInRange(&data
, sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
), true);
491 void AchievementMgr::SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
)
493 WorldPacket
data(SMSG_CRITERIA_UPDATE
, 8+4+8);
496 // the counter is packed like a packed Guid
497 data
.appendPackGUID(progress
->counter
);
499 data
.append(GetPlayer()->GetPackGUID());
501 data
<< uint32(secsToTimeBitFields(progress
->date
));
502 data
<< uint32(0); // timer 1
503 data
<< uint32(0); // timer 2
504 GetPlayer()->SendDirectMessage(&data
);
508 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
510 void AchievementMgr::CheckAllAchievementCriteria()
512 // suppress sending packets
513 for(uint32 i
=0; i
<ACHIEVEMENT_CRITERIA_TYPE_TOTAL
; ++i
)
514 UpdateAchievementCriteria(AchievementCriteriaTypes(i
));
517 static const uint32 achievIdByArenaSlot
[MAX_ARENA_SLOT
] = { 1057, 1107, 1108 };
518 static const uint32 achievIdForDangeon
[][4] =
520 // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
521 { 321, true, true, true },
522 { 916, false, true, false },
523 { 917, false, true, false },
524 { 918, true, false, false },
525 { 2219, false, false, true },
526 { 0, false, false, false }
530 * this function will be called whenever the user might have done a criteria relevant action
532 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
, Unit
*unit
, uint32 time
)
534 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
535 sLog
.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type
, miscvalue1
, miscvalue2
, time
);
537 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
540 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
541 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
543 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
545 if (achievementCriteria
->groupFlag
& ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP
&& GetPlayer()->GetGroup())
548 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
552 if ((achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_HORDE
&& GetPlayer()->GetTeam() != HORDE
) ||
553 (achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_ALLIANCE
&& GetPlayer()->GetTeam() != ALLIANCE
))
556 // don't update already completed criteria
557 if (IsCompletedCriteria(achievementCriteria
,achievement
))
562 // std. case: increment at 1
563 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
564 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
567 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
569 // std case: increment at miscvalue1
570 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
571 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
572 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
:
573 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
574 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
575 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
576 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
:
577 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
:
578 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
581 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
583 // std case: high value at miscvalue1
584 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
585 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
: /* FIXME: for online player only currently */
586 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
:
587 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
:
588 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
:
589 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
:
590 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
593 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_HIGHEST
);
598 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
599 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
602 if(achievementCriteria
->kill_creature
.creatureID
!= miscvalue1
)
605 // LOT achievement->ID required special custom checks
606 switch(achievement
->ID
)
609 case 489: case 490: case 491: case 492: case 493: case 494: case 495:
610 case 496: case 497: case 498: case 499: case 500: case 563: case 565:
611 case 567: case 569: case 573: case 575: case 577: case 623: case 625:
612 case 667: case 668: case 669: case 670: case 671: case 672: case 673:
613 case 674: case 675: case 676: case 677: case 678: case 679: case 680:
614 case 681: case 682: case 1367: case 1368: case 1378: case 1379:
615 case 1380: case 1381: case 1382: case 1383: case 1384: case 1385:
616 case 1386: case 1387: case 1388: case 1389: case 1390: case 1393:
617 case 1394: case 1400: case 1402: case 1504: case 1505: case 1506:
618 case 1507: case 1508: case 1509: case 1510: case 1511: case 1512:
619 case 1513: case 1514: case 1515: case 1721: case 1754: case 1756:
620 case 1768: case 1817: case 1865:
621 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC
)
625 case 579: case 1296: case 1297: case 1816: case 1834: case 1857: case 1859:
626 case 1860: case 1861: case 1862: case 1864: case 1866: case 1867: case 1868:
627 case 1870: case 1871: case 1872: case 1873: case 1875: case 1877: case 1919:
628 case 2036: case 2037: case 2038: case 2039: case 2040: case 2041: case 2042:
629 case 2043: case 2044: case 2045: case 2046: case 2048: case 2052: case 2053:
630 case 2054: case 2056: case 2057: case 2058: case 2139: case 2140: case 2147:
631 case 2149: case 2150: case 2151: case 2152: case 2154: case 2155: case 2156:
632 case 2157: case 2179: case 2181: case 2183: case 2185: case 2186:
633 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC
)
635 // FIX ME: mark as fail always until implement
638 case 578: case 624: case 1790: case 1856: case 1858: case 1869: case 1874:
639 case 1996: case 1997: case 2047: case 2049: case 2050: case 2051: case 2146:
640 case 2148: case 2153: case 2178: case 2180: case 2182: case 2184: case 2187:
641 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL
)
643 // FIX ME: mark as fail always until implement
647 if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL
)
652 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
654 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
655 SetCriteriaProgress(achievementCriteria
, GetPlayer()->getLevel());
657 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
658 // update at loading or specific skill update
659 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->reach_skill_level
.skillID
)
661 if(uint32 skillvalue
= GetPlayer()->GetBaseSkillValue(achievementCriteria
->reach_skill_level
.skillID
))
662 SetCriteriaProgress(achievementCriteria
, skillvalue
);
664 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
665 // update at loading or specific skill update
666 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_level
.skillID
)
668 if(uint32 maxSkillvalue
= GetPlayer()->GetPureMaxSkillValue(achievementCriteria
->learn_skill_level
.skillID
))
669 SetCriteriaProgress(achievementCriteria
, maxSkillvalue
);
671 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
672 if(m_completedAchievements
.find(achievementCriteria
->complete_achievement
.linkedAchievement
) != m_completedAchievements
.end())
673 SetCriteriaProgress(achievementCriteria
, 1);
675 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
678 for(QuestStatusMap::iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
679 if(itr
->second
.m_rewarded
)
681 SetCriteriaProgress(achievementCriteria
, counter
);
684 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
686 // speedup for non-login case
687 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->complete_quests_in_zone
.zoneID
)
691 for(QuestStatusMap::iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); itr
++)
693 Quest
const* quest
= objmgr
.GetQuestTemplate(itr
->first
);
694 if(itr
->second
.m_rewarded
&& quest
->GetZoneOrSort() >= 0 && uint32(quest
->GetZoneOrSort()) == achievementCriteria
->complete_quests_in_zone
.zoneID
)
697 SetCriteriaProgress(achievementCriteria
, counter
);
700 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
701 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
704 if(GetPlayer()->GetMapId() != achievementCriteria
->complete_battleground
.mapID
)
706 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
708 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
709 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
712 if(GetPlayer()->GetMapId() != achievementCriteria
->death_at_map
.mapID
)
714 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
716 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
718 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
721 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
723 for(int j
= 0; j
< MAX_ARENA_SLOT
; ++j
)
725 if(achievIdByArenaSlot
[j
] == achievement
->ID
)
727 BattleGround
* bg
= GetPlayer()->GetBattleGround();
728 if(!bg
|| !bg
->isArena() || ArenaTeam::GetSlotByType(bg
->GetArenaType()) != j
)
737 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
740 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
742 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
746 Map
const* map
= GetPlayer()->GetMap();
747 if(!map
->IsDungeon())
752 for(int j
= 0; achievIdForDangeon
[j
][0]; ++j
)
754 if(achievIdForDangeon
[j
][0] == achievement
->ID
)
758 // if raid accepted (ignore difficulty)
759 if(!achievIdForDangeon
[j
][2])
762 else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL
)
764 // dungeon in normal mode accepted
765 if(!achievIdForDangeon
[j
][1])
770 // dungeon in heroic mode accepted
771 if(!achievIdForDangeon
[j
][3])
782 //FIXME: work only for instances where max==min for players
783 if(((InstanceMap
*)map
)->GetMaxPlayers() != achievementCriteria
->death_in_dungeon
.manLimit
)
785 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
789 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
790 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
793 if(miscvalue1
!= achievementCriteria
->killed_by_creature
.creatureEntry
)
795 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
797 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
798 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
802 // if team check required: must kill by opposition faction
803 if(achievement
->ID
==318 && miscvalue2
==GetPlayer()->GetTeam())
806 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
808 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
810 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
813 if(achievement
->ID
== 1260)
815 if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED
)
817 if(!IsHolidayActive(HOLIDAY_BREWFEST
))
820 // miscvalue1 is the ingame fallheight*100 as stored in dbc
821 SetCriteriaProgress(achievementCriteria
, miscvalue1
);
824 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
825 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
828 if(miscvalue2
!= achievementCriteria
->death_from
.type
)
830 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
832 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
833 // if miscvalues != 0, it contains the questID.
836 if (miscvalue1
== achievementCriteria
->complete_quest
.questID
)
837 SetCriteriaProgress(achievementCriteria
, 1);
842 if(GetPlayer()->GetQuestRewardStatus(achievementCriteria
->complete_quest
.questID
))
843 SetCriteriaProgress(achievementCriteria
, 1);
846 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
847 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
848 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->be_spell_target
.spellID
)
850 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
852 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
853 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
855 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
857 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
858 if(miscvalue1
&& miscvalue1
!=achievementCriteria
->learn_spell
.spellID
)
861 if(GetPlayer()->HasSpell(achievementCriteria
->learn_spell
.spellID
))
862 SetCriteriaProgress(achievementCriteria
, 1);
864 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
865 // speedup for non-login case
866 if(miscvalue1
&& achievementCriteria
->own_item
.itemID
!= miscvalue1
)
868 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetItemCount(achievementCriteria
->own_item
.itemID
, true));
870 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
871 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
874 if(achievementCriteria
->use_item
.itemID
!= miscvalue1
)
876 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
878 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
879 // You _have_ to loot that item, just owning it when logging in does _not_ count!
882 if(miscvalue1
!= achievementCriteria
->own_item
.itemID
)
884 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
886 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
888 WorldMapOverlayEntry
const* worldOverlayEntry
= sWorldMapOverlayStore
.LookupEntry(achievementCriteria
->explore_area
.areaReference
);
889 if(!worldOverlayEntry
)
892 bool matchFound
= false;
893 for (int j
= 0; j
< 3; ++j
)
895 int32 exploreFlag
= GetAreaFlagByAreaID(worldOverlayEntry
->areatableID
[j
]);
899 uint32 playerIndexOffset
= uint32(exploreFlag
) / 32;
900 uint32 mask
= 1<< (uint32(exploreFlag
) % 32);
902 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1
+ playerIndexOffset
) & mask
)
910 SetCriteriaProgress(achievementCriteria
, 1);
913 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
914 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetByteValue(PLAYER_BYTES_2
, 2)+1);
916 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
918 // skip faction check only at loading
919 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->gain_reputation
.factionID
)
922 int32 reputation
= GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria
->gain_reputation
.factionID
);
924 SetCriteriaProgress(achievementCriteria
, reputation
);
927 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
929 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
932 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
934 // skip for login case
937 SetCriteriaProgress(achievementCriteria
, 1);
940 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
941 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
943 // miscvalue1 = itemid
944 // miscvalue2 = diced value
947 if(miscvalue2
!= achievementCriteria
->roll_greed_on_loot
.rollValue
)
949 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( miscvalue1
);
951 uint32 requiredItemLevel
= 0;
952 if (achievementCriteria
->ID
== 2412 || achievementCriteria
->ID
== 2358)
953 requiredItemLevel
= 185;
955 if(!pProto
|| pProto
->ItemLevel
<requiredItemLevel
)
957 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
960 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
962 // miscvalue1 = emote
965 if(miscvalue1
!= achievementCriteria
->do_emote
.emoteID
)
967 if(achievementCriteria
->do_emote
.count
)
969 // those requirements couldn't be found in the dbc
970 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
974 if(!data
->Meets(GetPlayer(),unit
))
978 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
981 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
982 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
987 if (achievementCriteria
->healing_done
.flag
== ACHIEVEMENT_CRITERIA_CONDITION_MAP
)
989 if(GetPlayer()->GetMapId() != achievementCriteria
->healing_done
.mapid
)
992 // map specific case (BG in fact) expected player targeted damage/heal
993 if(!unit
|| unit
->GetTypeId()!=TYPEID_PLAYER
)
997 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
1000 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1001 // miscvalue1 = item_id
1004 if(miscvalue1
!= achievementCriteria
->equip_item
.itemID
)
1007 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1009 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1010 // miscvalue1 = go entry
1013 if(miscvalue1
!= achievementCriteria
->use_gameobject
.goEntry
)
1016 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1018 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1021 if (miscvalue1
!= achievementCriteria
->fish_in_gameobject
.goEntry
)
1024 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1026 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1028 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skillline_spell
.skillLine
)
1031 uint32 spellCount
= 0;
1032 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1033 spellIter
!= GetPlayer()->GetSpellMap().end();
1036 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
1037 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
1040 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skillline_spell
.skillLine
)
1044 SetCriteriaProgress(achievementCriteria
, spellCount
);
1047 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1048 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1050 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1051 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1053 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1054 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1056 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1061 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
1064 // those requirements couldn't be found in the dbc
1065 AchievementCriteriaDataSet
const* data
= achievementmgr
.GetCriteriaDataSet(achievementCriteria
);
1069 if(!data
->Meets(GetPlayer(),unit
))
1072 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1075 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1077 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_line
.skillLine
)
1080 uint32 spellCount
= 0;
1081 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1082 spellIter
!= GetPlayer()->GetSpellMap().end();
1085 for(SkillLineAbilityMap::const_iterator skillIter
= spellmgr
.GetBeginSkillLineAbilityMap(spellIter
->first
);
1086 skillIter
!= spellmgr
.GetEndSkillLineAbilityMap(spellIter
->first
);
1089 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skill_line
.skillLine
)
1093 SetCriteriaProgress(achievementCriteria
, spellCount
);
1096 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1097 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
));
1099 // std case: not exist in DBC, not triggered in code as result
1100 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1101 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1102 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1103 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
:
1104 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
:
1105 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
:
1107 // FIXME: not triggered in code as result, need to implement
1108 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1109 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
:
1110 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
:
1111 case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
:
1112 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
:
1113 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
:
1114 case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
:
1115 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
:
1116 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1117 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
:
1118 case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
:
1119 case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
:
1120 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
1121 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1122 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1123 case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
:
1124 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
:
1125 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
1126 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
1127 case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE
:
1128 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
1129 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
:
1130 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
:
1131 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
:
1132 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
:
1133 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1134 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
:
1135 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
:
1136 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
1137 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
1138 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
1139 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
1140 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1141 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
1142 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL
:
1143 break; // Not implemented yet :(
1145 if(IsCompletedCriteria(achievementCriteria
,achievement
))
1146 CompletedCriteria(achievementCriteria
,achievement
);
1148 // check again the completeness for SUMM and REQ COUNT achievements,
1149 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1150 if (achievement
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1152 if (IsCompletedAchievement(achievement
))
1153 CompletedAchievement(achievement
);
1156 if(AchievementEntryList
const* achRefList
= achievementmgr
.GetAchievementByReferencedId(achievement
->ID
))
1158 for(AchievementEntryList::const_iterator itr
= achRefList
->begin(); itr
!= achRefList
->end(); ++itr
)
1159 if(IsCompletedAchievement(*itr
))
1160 CompletedAchievement(*itr
);
1165 static const uint32 achievIdByClass
[MAX_CLASSES
] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
1166 static const uint32 achievIdByRace
[MAX_RACES
] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
1168 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry
const* achievementCriteria
, AchievementEntry
const* achievement
)
1170 // counter can never complete
1171 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1174 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_REACH
| ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1176 // someone on this realm has already completed that achievement
1177 if(achievementmgr
.IsRealmCompleted(achievement
))
1181 CriteriaProgressMap::const_iterator itr
= m_criteriaProgress
.find(achievementCriteria
->ID
);
1182 if(itr
== m_criteriaProgress
.end())
1185 CriteriaProgress
const* progress
= &itr
->second
;
1187 switch(achievementCriteria
->requiredType
)
1189 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1190 return progress
->counter
>= achievementCriteria
->kill_creature
.creatureCount
;
1191 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
1193 // skip wrong class achievements
1194 for(int i
= 1; i
< MAX_CLASSES
; ++i
)
1195 if(achievIdByClass
[i
] == achievement
->ID
&& i
!= GetPlayer()->getClass())
1198 // skip wrong race achievements
1199 for(int i
= 1; i
< MAX_RACES
; ++i
)
1200 if(achievIdByRace
[i
] == achievement
->ID
&& i
!= GetPlayer()->getRace())
1203 // appropriate class/race or not class/race specific
1204 return progress
->counter
>= achievementCriteria
->reach_level
.level
;
1206 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
1207 return progress
->counter
>= achievementCriteria
->reach_skill_level
.skillLevel
;
1208 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
1209 return progress
->counter
>= (achievementCriteria
->learn_skill_level
.skillLevel
* 75);
1210 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
1211 return progress
->counter
>= 1;
1212 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
1213 return progress
->counter
>= achievementCriteria
->complete_quest_count
.totalQuestCount
;
1214 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
1215 return progress
->counter
>= achievementCriteria
->complete_quests_in_zone
.questCount
;
1216 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
1217 return progress
->counter
>= achievementCriteria
->complete_daily_quest
.questCount
;
1218 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1219 return progress
->counter
>= achievementCriteria
->fall_without_dying
.fallHeight
;
1220 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1221 return progress
->counter
>= 1;
1222 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1223 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1224 return progress
->counter
>= achievementCriteria
->be_spell_target
.spellCount
;
1225 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1226 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1227 return progress
->counter
>= achievementCriteria
->cast_spell
.castCount
;
1228 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1229 return progress
->counter
>= 1;
1230 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1231 return progress
->counter
>= achievementCriteria
->own_item
.itemCount
;
1232 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1233 return progress
->counter
>= achievementCriteria
->use_item
.itemCount
;
1234 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1235 return progress
->counter
>= achievementCriteria
->loot_item
.itemCount
;
1236 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1237 return progress
->counter
>= 1;
1238 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1239 return progress
->counter
>= achievementCriteria
->buy_bank_slot
.numberOfSlots
;
1240 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1241 return progress
->counter
>= achievementCriteria
->gain_reputation
.reputationAmount
;
1242 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1243 return progress
->counter
>= achievementCriteria
->gain_exalted_reputation
.numberOfExaltedFactions
;
1244 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1245 return progress
->counter
>= achievementCriteria
->visit_barber
.numberOfVisits
;
1246 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1247 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1248 return progress
->counter
>= achievementCriteria
->roll_greed_on_loot
.count
;
1249 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1250 return progress
->counter
>= achievementCriteria
->do_emote
.count
;
1251 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1252 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1253 return progress
->counter
>= achievementCriteria
->healing_done
.count
;
1254 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1255 return progress
->counter
>= achievementCriteria
->equip_item
.count
;
1256 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
1257 return progress
->counter
>= achievementCriteria
->quest_reward_money
.goldInCopper
;
1258 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
1259 return progress
->counter
>= achievementCriteria
->loot_money
.goldInCopper
;
1260 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1261 return progress
->counter
>= achievementCriteria
->use_gameobject
.useCount
;
1262 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1263 return progress
->counter
>= achievementCriteria
->fish_in_gameobject
.lootCount
;
1264 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1265 return progress
->counter
>= achievementCriteria
->learn_skillline_spell
.spellCount
;
1266 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1267 return progress
->counter
>= achievementCriteria
->learn_skill_line
.spellCount
;
1268 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1269 return progress
->counter
>= achievementCriteria
->honorable_kill
.killCount
;
1271 // handle all statistic-only criteria here
1272 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
1273 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
1274 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
1275 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
1276 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
1277 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
1278 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
1279 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
1280 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
1281 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
1282 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
1283 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
:
1284 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1285 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1286 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1287 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1288 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1289 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1295 void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry
const* criteria
, AchievementEntry
const* achievement
)
1297 // counter can never complete
1298 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1301 // already completed and stored
1302 if (m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1305 if (IsCompletedAchievement(achievement
))
1306 CompletedAchievement(achievement
);
1309 bool AchievementMgr::IsCompletedAchievement(AchievementEntry
const* entry
)
1311 // counter can never complete
1312 if(entry
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1315 // for achievement with referenced achievement criterias get from referenced and counter from self
1316 uint32 achievmentForTestId
= entry
->refAchievement
? entry
->refAchievement
: entry
->ID
;
1317 uint32 achievmentForTestCount
= entry
->count
;
1319 AchievementCriteriaEntryList
const* cList
= achievementmgr
.GetAchievementCriteriaByAchievement(achievmentForTestId
);
1324 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
1325 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
1326 if (entry
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1328 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1330 AchievementCriteriaEntry
const* criteria
= *itr
;
1332 CriteriaProgressMap::const_iterator itrProgress
= m_criteriaProgress
.find(criteria
->ID
);
1333 if(itrProgress
== m_criteriaProgress
.end())
1336 CriteriaProgress
const* progress
= &itrProgress
->second
;
1337 count
+= progress
->counter
;
1339 // for counters, field4 contains the main count requirement
1340 if (count
>= criteria
->raw
.count
)
1346 // Default case - need complete all or
1347 bool completed_all
= true;
1348 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1350 AchievementCriteriaEntry
const* criteria
= *itr
;
1352 bool completed
= IsCompletedCriteria(criteria
,entry
);
1354 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
1358 completed_all
= false;
1360 // completed as have req. count of completed criterias
1361 if(achievmentForTestCount
> 0 && achievmentForTestCount
<= count
)
1365 // all criterias completed requirement
1366 if(completed_all
&& achievmentForTestCount
==0)
1372 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
)
1374 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
1375 sLog
.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry
->ID
, changeValue
, m_player
->GetGUIDLow());
1377 CriteriaProgress
*progress
= NULL
;
1379 CriteriaProgressMap::iterator iter
= m_criteriaProgress
.find(entry
->ID
);
1381 if(iter
== m_criteriaProgress
.end())
1383 // not create record for 0 counter
1384 if(changeValue
== 0)
1387 progress
= &m_criteriaProgress
[entry
->ID
];
1388 progress
->counter
= changeValue
;
1389 progress
->date
= time(NULL
);
1393 progress
= &iter
->second
;
1395 uint32 newValue
= 0;
1399 newValue
= changeValue
;
1401 case PROGRESS_ACCUMULATE
:
1404 uint32 max_value
= std::numeric_limits
<uint32
>::max();
1405 newValue
= max_value
- progress
->counter
> changeValue
? progress
->counter
+ changeValue
: max_value
;
1408 case PROGRESS_HIGHEST
:
1409 newValue
= progress
->counter
< changeValue
? changeValue
: progress
->counter
;
1413 // not update (not mark as changed) if counter will have same value
1414 if(progress
->counter
== newValue
)
1417 progress
->counter
= newValue
;
1420 progress
->changed
= true;
1422 if(entry
->timeLimit
)
1424 time_t now
= time(NULL
);
1425 if(time_t(progress
->date
+ entry
->timeLimit
) < now
)
1426 progress
->counter
= 1;
1428 // also it seems illogical, the timeframe will be extended at every criteria update
1429 progress
->date
= now
;
1431 SendCriteriaUpdate(entry
->ID
,progress
);
1434 void AchievementMgr::CompletedAchievement(AchievementEntry
const* achievement
)
1436 sLog
.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement
->ID
);
1437 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
|| m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1440 SendAchievementEarned(achievement
);
1441 CompletedAchievementData
& ca
= m_completedAchievements
[achievement
->ID
];
1442 ca
.date
= time(NULL
);
1445 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
1446 // TODO: where do set this instead?
1447 if(!(achievement
->flags
& ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1448 achievementmgr
.SetRealmCompleted(achievement
);
1450 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
);
1452 // reward items and titles if any
1453 AchievementReward
const* reward
= achievementmgr
.GetAchievementReward(achievement
);
1460 if(uint32 titleId
= reward
->titleId
[GetPlayer()->GetTeam() == HORDE
?0:1])
1462 if(CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(titleId
))
1463 GetPlayer()->SetTitle(titleEntry
);
1469 Item
* item
= reward
->itemId
? Item::CreateItem(reward
->itemId
,1,GetPlayer ()) : NULL
;
1474 // save new item before send
1475 item
->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
1478 mi
.AddItem(item
->GetGUIDLow(), item
->GetEntry(), item
);
1481 int loc_idx
= GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
1484 std::string subject
= reward
->subject
;
1485 std::string text
= reward
->text
;
1488 if(AchievementRewardLocale
const* loc
= achievementmgr
.GetAchievementRewardLocale(achievement
))
1490 if (loc
->subject
.size() > size_t(loc_idx
) && !loc
->subject
[loc_idx
].empty())
1491 subject
= loc
->subject
[loc_idx
];
1492 if (loc
->text
.size() > size_t(loc_idx
) && !loc
->text
[loc_idx
].empty())
1493 text
= loc
->text
[loc_idx
];
1497 uint32 itemTextId
= objmgr
.CreateItemText( text
);
1499 WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE
, MAIL_STATIONERY_NORMAL
, reward
->sender
, GetPlayer()->GetGUIDLow(), subject
, itemTextId
, &mi
, 0, 0, MAIL_CHECK_MASK_NONE
);
1503 void AchievementMgr::SendAllAchievementData()
1505 // since we don't know the exact size of the packed GUIDs this is just an approximation
1506 WorldPacket
data(SMSG_ALL_ACHIEVEMENT_DATA
, 4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1507 BuildAllDataPacket(&data
);
1508 GetPlayer()->GetSession()->SendPacket(&data
);
1511 void AchievementMgr::SendRespondInspectAchievements(Player
* player
)
1513 // since we don't know the exact size of the packed GUIDs this is just an approximation
1514 WorldPacket
data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS
, 4+4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1515 data
.append(GetPlayer()->GetPackGUID());
1516 BuildAllDataPacket(&data
);
1517 player
->GetSession()->SendPacket(&data
);
1521 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
1523 void AchievementMgr::BuildAllDataPacket(WorldPacket
*data
)
1525 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
1527 *data
<< uint32(iter
->first
);
1528 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1532 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
1534 *data
<< uint32(iter
->first
);
1535 data
->appendPackGUID(iter
->second
.counter
);
1536 data
->append(GetPlayer()->GetPackGUID());
1538 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1546 //==========================================================
1547 AchievementCriteriaEntryList
const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type
)
1549 return m_AchievementCriteriasByType
[type
];
1552 void AchievementGlobalMgr::LoadAchievementCriteriaList()
1554 if(sAchievementCriteriaStore
.GetNumRows()==0)
1560 sLog
.outErrorDb(">> Loaded 0 achievement criteria.");
1564 barGoLink
bar( sAchievementCriteriaStore
.GetNumRows() );
1565 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1569 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1573 m_AchievementCriteriasByType
[criteria
->requiredType
].push_back(criteria
);
1574 m_AchievementCriteriaListByAchievement
[criteria
->referredAchievement
].push_back(criteria
);
1578 sLog
.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType
->size());
1581 void AchievementGlobalMgr::LoadAchievementReferenceList()
1583 if(sAchievementStore
.GetNumRows()==0)
1589 sLog
.outErrorDb(">> Loaded 0 achievement references.");
1594 barGoLink
bar( sAchievementStore
.GetNumRows() );
1595 for (uint32 entryId
= 0; entryId
< sAchievementStore
.GetNumRows(); ++entryId
)
1599 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(entryId
);
1600 if(!achievement
|| !achievement
->refAchievement
)
1603 m_AchievementListByReferencedId
[achievement
->refAchievement
].push_back(achievement
);
1608 sLog
.outString(">> Loaded %u achievement references.",count
);
1611 void AchievementGlobalMgr::LoadAchievementCriteriaData()
1613 m_criteriaDataMap
.clear(); // need for reload case
1615 QueryResult
*result
= WorldDatabase
.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
1623 sLog
.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
1628 barGoLink
bar(result
->GetRowCount());
1632 Field
*fields
= result
->Fetch();
1633 uint32 criteria_id
= fields
[0].GetUInt32();
1635 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(criteria_id
);
1639 sLog
.outErrorDb( "Table `achievement_criteria_data` have data for not existed criteria (Entry: %u), ignore.", criteria_id
);
1643 AchievementCriteriaData
data(fields
[1].GetUInt32(),fields
[2].GetUInt32(),fields
[3].GetUInt32());
1645 if(!data
.IsValid(criteria
))
1648 // this will allocate empty data set storage
1649 AchievementCriteriaDataSet
& dataSet
= m_criteriaDataMap
[criteria_id
];
1651 // add real data only for not NONE data types
1652 if(data
.dataType
!=ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE
)
1655 // counting data by and data types
1657 } while(result
->NextRow());
1661 // post loading checks
1662 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1664 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1668 switch(criteria
->requiredType
)
1670 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1671 if(!GetCriteriaDataSet(criteria
))
1672 sLog
.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria
->ID
, criteria
->requiredType
);
1674 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
: // need skip generic cases
1675 if(criteria
->do_emote
.count
&& !GetCriteriaDataSet(criteria
))
1676 sLog
.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria
->ID
, criteria
->requiredType
);
1678 default: // unexpected case processed in IsValid check
1685 sLog
.outString(">> Loaded %u additional achievement criteria data.",count
);
1688 void AchievementGlobalMgr::LoadCompletedAchievements()
1690 QueryResult
*result
= CharacterDatabase
.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
1698 sLog
.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
1702 barGoLink
bar(result
->GetRowCount());
1706 Field
*fields
= result
->Fetch();
1707 m_allCompletedAchievements
.insert(fields
[0].GetUInt32());
1708 } while(result
->NextRow());
1713 sLog
.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements
.size());
1716 void AchievementGlobalMgr::LoadRewards()
1718 m_achievementRewards
.clear(); // need for reload case
1721 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
1730 sLog
.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
1735 barGoLink
bar(result
->GetRowCount());
1741 Field
*fields
= result
->Fetch();
1742 uint32 entry
= fields
[0].GetUInt32();
1743 if (!sAchievementStore
.LookupEntry(entry
))
1745 sLog
.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry
);
1749 AchievementReward reward
;
1750 reward
.titleId
[0] = fields
[1].GetUInt32();
1751 reward
.titleId
[1] = fields
[2].GetUInt32();
1752 reward
.itemId
= fields
[3].GetUInt32();
1753 reward
.sender
= fields
[4].GetUInt32();
1754 reward
.subject
= fields
[5].GetCppString();
1755 reward
.text
= fields
[6].GetCppString();
1757 if ((reward
.titleId
[0]==0)!=(reward
.titleId
[1]==0))
1758 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry
, reward
.titleId
[0], reward
.titleId
[1]);
1760 // must be title or mail at least
1761 if (!reward
.titleId
[0] && !reward
.titleId
[1] && !reward
.sender
)
1763 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry
);
1767 if (reward
.titleId
[0])
1769 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[0]);
1772 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[0]);
1773 reward
.titleId
[0] = 0;
1777 if (reward
.titleId
[1])
1779 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[1]);
1782 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[1]);
1783 reward
.titleId
[1] = 0;
1787 //check mail data before item for report including wrong item case
1790 if (!objmgr
.GetCreatureTemplate(reward
.sender
))
1792 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry
, reward
.sender
);
1799 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry
);
1801 if (!reward
.subject
.empty())
1802 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry
);
1804 if (!reward
.text
.empty())
1805 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry
);
1810 if (!objmgr
.GetItemPrototype(reward
.itemId
))
1812 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry
, reward
.itemId
);
1817 m_achievementRewards
[entry
] = reward
;
1820 } while (result
->NextRow());
1825 sLog
.outString( ">> Loaded %u achievement rewards", count
);
1828 void AchievementGlobalMgr::LoadRewardLocales()
1830 m_achievementRewardLocales
.clear(); // need for reload case
1832 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
1841 sLog
.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
1845 barGoLink
bar(result
->GetRowCount());
1849 Field
*fields
= result
->Fetch();
1852 uint32 entry
= fields
[0].GetUInt32();
1854 if(m_achievementRewards
.find(entry
)==m_achievementRewards
.end())
1856 sLog
.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry
);
1860 AchievementRewardLocale
& data
= m_achievementRewardLocales
[entry
];
1862 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1864 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1867 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
1870 if(data
.subject
.size() <= size_t(idx
))
1871 data
.subject
.resize(idx
+1);
1873 data
.subject
[idx
] = str
;
1876 str
= fields
[1+2*(i
-1)+1].GetCppString();
1879 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
1882 if(data
.text
.size() <= size_t(idx
))
1883 data
.text
.resize(idx
+1);
1885 data
.text
[idx
] = str
;
1889 } while (result
->NextRow());
1894 sLog
.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales
.size() );